
Keyless

local replicatedStorage = game:GetService("ReplicatedStorage")
local giveQuestEvent = replicatedStorage:WaitForChild("Give_Quest")
local winQuestEvent = replicatedStorage:WaitForChild("Win_Quest")
local amount = 900000
local questData = {
[1] = "Getting Settled",
[2] = {
[1] = { [1] = 0, [2] = 0 },
[2] = "Any"
},
[3] = { [1] = amount },
[4] = "Return to the cotton fields"
}
pcall(function()
giveQuestEvent:FireServer(questData)
end)
local questName = "Getting Settled"
pcall(function()
winQuestEvent:FireServer(questName)
end)
Let's give it a try