getgenv().AimiaConfig = {
AutoTask = true,
ESP = true,
Mode = "Fast", -- how fast Auto Task finishes a task ("Fast" / "Normal")
-- Fast : near-instant
-- Normal : 2-3s per task, like a real player
ShowUI = false, -- show the in-game menu to toggle things live (true / false)
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/AimikaNarak/database/refs/heads/main/DepthSpelunking.Lua"))()
Features & Information
⚠️ Warning Do not use this in Daily Mode or Modifiers Mode because they track your game completion time.
[Function]
- Auto Task
- ESP
Just Run the Script and walk to any Task, then press E to interact with it normally — the Script will automatically complete the Task for you.
[Update]
• Full Coverage — all 15 minigames are supported. New Tasks are hooked the
moment they spawn, so no re-execution is needed between floors.
• Safety Delay — each Task resolves 0.45s after it is mounted instead of
instantly, keeping every completion within a human-plausible window.
• No Interface — the minigame is never built. No camera lock, no input capture,
no disabled Backpack.
• Console Reporting — live status in the developer console: Tasks registered,
Tasks completed, objective progress and floor depth. Progress is read from the
server's own packet, so the counter is accurate, not estimated.
• ESP Highlights — see-through-walls outlines for Entities (red), Tasks (blue)
and Terminals (gold). Everything inside each folder is marked, recursively.
• Stage Tracking — floors regenerate every run and the stage is renamed, so the
map is found by its CurrentMap attribute and followed to its replacement with no
restart. Objects that spawn mid-round are marked as they appear.
[Fixed]
• Character Invisibility — your character no longer disappears while a Task is
active. The game hides players so they do not block the zoomed-in minigame;
since the minigame is skipped, the camera never moves and the hiding served no
purpose. It is now suppressed properly.
[Notes]
• Tasks must still be started by hand. The server decides when a Task is
mounted, so walking up and pressing E remains required — by design, this keeps
the interaction itself identical to ordinary play.
• ESP runs at all times, whether or not a round has started
• Auto Task skips itself cleanly when no run is active — the ESP stays live
• The two features are fully isolated: if one fails, the other keeps running
New Future is coming soon
https://discord.gg/YdJEQnVyBp
#Depth Spelunking#Depth Spelunking Auto Task#Depth Spelunking ESP#Depth Spelunking Auto Task ESP