
Key Required

if not game:IsLoaded() then
game.Loaded:Wait()
end
getsynasset = getcustomasset
syn_io_listdir = listfiles
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
--
local function requireShit(object)
local object = game:GetObjects(getsynasset(object))[1]
object=object:Clone()
local source = object.Source
local shit = loadstring(source,object.Name)
local origEnv = getfenv(shit);
getfenv(shit).script = object;
getfenv(shit).require=function(what)
return requireShit(what);
end
local dat = {pcall(function()
return shit();
end)}
if(dat[1]==false)then
warn(dat[2])
return nil
else
table.remove(dat,1)
return unpack(dat)
end
end
local SpringClass = nil
local RaceData = nil
local KeyframeService = nil
local DressUp = nil
local GenderCalculator = nil
local RanOnce = false
local ConfigData = {
CustomScales = nil,
ShowChest = true,
ShowButt = true,
ShowCrotch = false,
ApplyToOthers = true,
UtilizeGender = false,
}
game.Close:Connect(function()
if not RunService:IsStudio() then
writefile("BoobWokenData/Configurations.txt",game["HttpService"]:JSONEncode(ConfigData))
else
warn("heehehaha i am se lf a ware that im in stu d i o l ma")
warn("I Should've saved : ",game["HttpService"]:JSONEncode(ConfigData))
end
end)
-- INSERT THE LOAD DAMN IT (badumtss.)
if not RunService:IsStudio() then
if isfile("BoobWokenData/Configurations.txt") then
ConfigData = game["HttpService"]:JSONDecode(readfile("BoobWokenData/Configurations.txt"))
end
else
wait(5)
warn("something something trying to load something penis")
end
local ConfigGui = nil
local TrackedRigs = {}
if not RunService:IsStudio() then
SpringClass = requireShit("BoobWokenData/SpringClass.rbxm")
RaceData = requireShit("BoobWokenData/RaceModule.rbxm")
KeyframeService = requireShit("BoobWokenData/KeyframeService.rbxm")
DressUp = requireShit("BoobWokenData/DressUpCharacter.rbxm")
GenderCalculator = requireShit("BoobWokenData/CalculateGender.rbxm")
ConfigGui = game:GetObjects(getsynasset("BoobWokenData/CustomizeGui.rbxm"))[1]
ConfigGui.Parent = game.CoreGui
else
SpringClass = require(script:WaitForChild("SpringClass"))
RaceData = require(script:WaitForChild("RaceModule"))
KeyframeService = require(script:WaitForChild("KeyframeService"))
DressUp = require(script:WaitForChild("DressUpCharacter"))
GenderCalculator = require(script:WaitForChild("CalculateGender"))
ConfigGui = script:WaitForChild("bwgui")
ConfigGui.Parent = LocalPlayer:FindFirstChildOfClass("PlayerGui")
end
ConfigGui.Enabled = true
--
--game:GetService("Workspace").Live[".crocco7648"].CustomRig
function BreastPhysics(Model,HumRoot,Scale)
if not SpringClass then
return
end
spawn(function()
local P = Model:FindFirstChild("BoobJ",true)
local A = Model:FindFirstChild("BJ",true)
if P then
local OGC0 = P.C0
local OGC02 = A.C0
local Torso = HumRoot.Parent.Torso
local BreastSpring = SpringClass.new(Vector3.new(0,0,0))
BreastSpring.Target = Vector3.new(3,3,3);
BreastSpring.Velocity = Vector3.new(0,0,0);
BreastSpring.Speed = 10;
BreastSpring.Damper = .2;
local AssSpring = SpringClass.new(Vector3.new(0,0,0))
AssSpring.Target = Vector3.new(3,3,3);
AssSpring.Velocity = Vector3.new(0,0,0);
AssSpring.Speed = 10;
AssSpring.Damper = .1;
local OGR = Torso.RotVelocity
local OGP = Torso.Position
local StepConn
StepConn = RunService.Stepped:Connect(function(t,d)
if not Model.Parent or not HumRoot.Parent or not HumRoot.Parent.Parent then
Model:Destroy()
StepConn:Disconnect()
AssSpring = nil
BreastSpring = nil
return
end
local CURRP = Torso.Position
local CurrRot = Torso.RotVelocity
BreastSpring:TimeSkip(d)
BreastSpring:Impulse((OGP - CURRP) + Vector3.new((OGR - CurrRot).Y/4),0,0)
--print(BreastSpring.Velocity.Z)
P.C0 = OGC0 * CFrame.Angles(
math.rad(10*BreastSpring.Velocity.Y)
,
math.rad(5*BreastSpring.Velocity.X)
,
0
--math.rad(5*BreastSpring.Velocity.Z)
)
AssSpring:TimeSkip(d)
AssSpring:Impulse((OGP - CURRP) + Vector3.new(0,0,(OGR - CurrRot).Y/4))
--print(BreastSpring.Velocity.Z)
A.C0 = OGC02 * CFrame.Angles(
math.rad(3*AssSpring.Velocity.Y)
,
math.rad(3*AssSpring.Velocity.X)
,
math.rad(2*AssSpring.Velocity.Z)
--math.rad(5*BreastSpring.Velocity.Z)
)
OGR = CurrRot
OGP = CURRP
end)
else
local OGC02 = A.C0
local Torso = HumRoot.Parent.Torso
local AssSpring = SpringClass.new(Vector3.new(0,0,0))
AssSpring.Target = Vector3.new(3,3,3);
AssSpring.Velocity = Vector3.new(0,0,0);
AssSpring.Speed = 10;
AssSpring.Damper = .1;
local OGR = Torso.RotVelocity
local OGP = Torso.Position
local StepConn
StepConn = RunService.Stepped:Connect(function(t,d)
if not Model.Parent or not HumRoot.Parent or not HumRoot.Parent.Parent then
warn("dc'd")
Model:Destroy()
StepConn:Disconnect()
AssSpring = nil
return
end
local CURRP = Torso.Position
local CurrRot = Torso.RotVelocity
AssSpring:TimeSkip(d)
AssSpring:Impulse((OGP - CURRP) + Vector3.new(0,0,(OGR - CurrRot).Y/4))
--print(BreastSpring.Velocity.Z)
A.C0 = OGC02 * CFrame.Angles(
math.rad(3*AssSpring.Velocity.Y)
,
math.rad(3*AssSpring.Velocity.X)
,
math.rad(2*AssSpring.Velocity.Z)
--math.rad(5*BreastSpring.Velocity.Z)
)
OGR = CurrRot
OGP = CURRP
end)
end
end)
end
local function RegisterSlider(Gui:Frame)
local Methods = {}
local RunMe = {}
local Button = Gui.Button
local Min,Max = 0,Gui.AbsoluteSize.X
local BoundaryMinX,BoundaryMaxX = Min,Max
local CurrentValue = 0
local IsInside = false
local LetGo = true
local OgPos = Gui.Button.Position
local MouseX = UserInputService:GetMouseLocation().X
local LoopConn = nil
Button.MouseEnter:Connect(function()
IsInside = true
end)
Button.MouseLeave:Connect(function()
IsInside = false
end)
function Methods:SetBoundaries(min,max)
-- assume x is 0-1.
BoundaryMinX = Max*min
BoundaryMaxX = Max*max
end
function Methods:SetValue(x)
CurrentValue = x
Gui.Button.Position = UDim2.fromOffset(Max*x,OgPos.Y.Offset)
end
function Methods:GetValue()
return CurrentValue
end
Methods.Updated = {
Connect = function(self,func)
local Index = #RunMe+1
RunMe[Index] = func
return {
Disconnect = function(self)
RunMe[Index] = nil
end,
}
end,
}
UserInputService.InputBegan:Connect(function(io,gpe)
if io.UserInputType == Enum.UserInputType.MouseButton1 then
if IsInside == true then
OgPos = Gui.Button.Position
MouseX = UserInputService:GetMouseLocation().X
LetGo = false
LoopConn = RunService.RenderStepped:Connect(function()
if LetGo == true then
LoopConn:Disconnect()
else
local XDiff = UserInputService:GetMouseLocation().X - MouseX
local NewPos = OgPos + UDim2.fromOffset(XDiff,0)
if NewPos.X.Offset < BoundaryMinX then
NewPos = UDim2.fromOffset(BoundaryMinX,OgPos.Y.Offset)
elseif NewPos.X.Offset > BoundaryMaxX then
NewPos = UDim2.fromOffset(BoundaryMaxX,OgPos.Y.Offset)
end
CurrentValue = NewPos.X.Offset/Max
for _,func in pairs(RunMe) do
func(CurrentValue)
end
--warn(NewValue)
Gui.Button.Position = NewPos
end
end)
end
end
end)
UserInputService.InputEnded:Connect(function(io,gpe)
if io.UserInputType == Enum.UserInputType.MouseButton1 then
LetGo = true
end
end)
return Methods
end
local ButtSlider = RegisterSlider(ConfigGui.CharacterFrame.Characters.ButtSlider)
local ChestSlider = RegisterSlider(ConfigGui.CharacterFrame.Characters.ChestSlider)
local CrotchSlider = RegisterSlider(ConfigGui.CharacterFrame.Characters.CrotchSlider)
local PreviousB,PreviousC,PreviousCDeez = nil,nil,nil
function CheckIfValidRigAndApply(Model,ApplyPhysics,...)
wait(.03)
spawn(function()
wait(.6)
-- run asynchronysly.
local Player = Players:FindFirstChild(Model.Name)
if not Player or Player ~= LocalPlayer then
if ConfigData.ApplyToOthers == false then
return
end
end
local HumanoidRootPart = Model:FindFirstChild("HumanoidRootPart")
if not HumanoidRootPart then
HumanoidRootPart = Model:WaitForChild("HumanoidRootPart")
end
local Torso = Model:WaitForChild("Torso")
local Humanoid = Model:FindFirstChild("Humanoid")
local x = true
if Model:FindFirstChild("CustomRig") or (Humanoid and Humanoid.RigType == Enum.HumanoidRigType.R15) then
return
end -- we dont need floating tiddies again
local Name = Model.Name
if string.len(Humanoid.DisplayName) > 1 then
Name = Humanoid.DisplayName
end
-- warn(Name)
local FirstName = Name
if string.find(FirstName," ") then
FirstName = string.sub(Name,1,string.find(FirstName," ") - 1)
end
-- warn(FirstName)
local Race,Varient = RaceData:GetRaceFromSkinTone(Torso.Color)
local Scales = RaceData:ScaleViaNameAndRace(Name,Race)
local Gender = GenderCalculator:DetermineGender(Model,((Player and FirstName) or nil))
--local Gender = 1
local NewRig = nil
--[[
if Gender == 1 then
NewRig = DressUp:ApplyFemBody(RaceData,Model)
elseif Gender == 0 then
--NewRig = DressUp:ApplyMaleBody(RaceData,Model)
elseif Gender == 2 then
--NewRig = DressUp:ApplyHermBody(RaceData,Model)
end
]]
if Player == LocalPlayer then
if ConfigData.CustomScales then
if RanOnce == false then
ButtSlider:SetValue(ConfigData.CustomScales.Ass)
ChestSlider:SetValue(ConfigData.CustomScales.Breasts)
CrotchSlider:SetValue(ConfigData.CustomScales.Dick)
end
if ConfigData.UtilizeGender and Gender == 0 then
NewRig = DressUp:ApplyMaleBody(RaceData,Model,ConfigData.CustomScales)
else
NewRig = DressUp:ApplyFemBody(RaceData,Model,ConfigData.CustomScales)
end
else
if RanOnce == false then
ButtSlider:SetValue(Scales.Ass)
ChestSlider:SetValue(Scales.Breasts)
CrotchSlider:SetValue(Scales.Dick)
end
if ConfigData.UtilizeGender and Gender == 0 then
NewRig = DressUp:ApplyMaleBody(RaceData,Model,Scales)
else
NewRig = DressUp:ApplyFemBody(RaceData,Model,Scales)
end
end
if PreviousB then
PreviousB:Disconnect()
PreviousB = nil
end
PreviousB = ButtSlider.Updated:Connect(function(value)
ConfigData.CustomScales = {
Ass = value,Breasts = ChestSlider:GetValue(),Dick = CrotchSlider:GetValue()
}
DressUp.ScalingFunctions:AssScaler(NewRig,value)
end)
if PreviousC then
PreviousC:Disconnect()
PreviousC = nil
end
PreviousC = ChestSlider.Updated:Connect(function(value)
ConfigData.CustomScales = {
Ass = ButtSlider:GetValue(),Breasts = value,Dick = CrotchSlider:GetValue()
}
if NewRig.T.RT:FindFirstChild("Bust") then
DressUp.ScalingFunctions:BreastScaler(NewRig,value)
end
end)
if PreviousCDeez then
PreviousCDeez:Disconnect()
PreviousCDeez = nil
end
PreviousCDeez = CrotchSlider.Updated:Connect(function(value)
ConfigData.CustomScales = {
Ass = ButtSlider:GetValue(),Breasts = ChestSlider:GetValue(),Dick = value
}
if NewRig.T.RT:FindFirstChild("Groin") then
DressUp.ScalingFunctions:CrotchScaler(NewRig,value)
end
end)
if RanOnce == false then
RanOnce = true
end
else
if ConfigData.UtilizeGender and Gender == 0 then
NewRig = DressUp:ApplyMaleBody(RaceData,Model,Scales)
else
NewRig = DressUp:ApplyFemBody(RaceData,Model,Scales)
end
end
if NewRig then
if not ConfigData.ShowButt then
NewRig.T.RT.Butt["Left Cheek"].Transparency = 1
NewRig.T.RT.Butt["Right Cheek"].Transparency = 1
NewRig.T.RT.Butt["Left Cheek"].Shirt.Transparency = 1
NewRig.T.RT.Butt["Right Cheek"].Shirt.Transparency = 1
NewRig.T.RT.Butt["Left Cheek"].Pants.Transparency = 1
NewRig.T.RT.Butt["Right Cheek"].Pants.Transparency = 1
end
if not ConfigData.ShowChest and NewRig.T.RT:FindFirstChild("Bust") then
NewRig.T.RT.Bust.Shirt.Transparency = 1
NewRig.T.RT.Bust.Pants.Transparency = 1
NewRig.T.RT.Bust.VisualBust.Transparency = 1
NewRig.T.RT.Bust.VisualBust.Are.Transparency = 1
end
if not ConfigData.ShowCrotch and NewRig.T.RT:FindFirstChild("Groin") then
NewRig.T.RT.Groin.Shirt.Transparency = 1
NewRig.T.RT.Groin.Pants.Transparency = 1
NewRig.T.RT.Groin.Transparency = 1
end
TrackedRigs[#TrackedRigs+1] = NewRig
if ApplyPhysics then
if not HumanoidRootPart or not HumanoidRootPart.Parent or HumanoidRootPart.Parent ~= Model or Model.Parent == nil then
NewRig:Destroy()
else
BreastPhysics(NewRig,HumanoidRootPart,1)
end
--[[
if Gender == 1 then
BreastPhysics(NewRig,HumanoidRootPart,1)
end
]]
end
else
warn("Unsuccessfull, "..tostring(Model))
return
end
return NewRig
end)
end
-- dw
local NPCADDED = nil
local LIVEADDED = nil
-- lol
ConfigGui.CharacterFrame.Characters.ReplicateButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.ApplyToOthers = not ConfigData.ApplyToOthers
ConfigGui.CharacterFrame.Characters.ReplicateButton.Tick.TextLabel.Visible = ConfigData.ApplyToOthers
if not ConfigData.ApplyToOthers then
if NPCADDED then
NPCADDED:Disconnect()
NPCADDED = nil
end
if LIVEADDED then
LIVEADDED:Disconnect()
LIVEADDED = nil
end
for i,Rig in pairs(TrackedRigs) do
if Rig.Parent then
local Model = Rig.Parent
if not (Players:FindFirstChild(Model.Name) == LocalPlayer) then
TrackedRigs[i] = nil
Rig:Destroy()
pcall(function()
Model["Left Leg"].Transparency = 0
Model["Right Leg"].Transparency = 0
Model["Torso"].Transparency = 0
Model["Right Arm"].Transparency = 0
Model["Left Arm"].Transparency = 0
end)
end
else
TrackedRigs[i] = nil
end
end
else
if (game.CreatorId == 5212858 or RunService:IsStudio()) then
local LiveFolder = workspace:WaitForChild("Live")
local NPCFolder = workspace:WaitForChild("NPCs")
for i,m in pairs(LiveFolder:GetChildren()) do
if m:IsA("Model") and not (Players:FindFirstChild(m.Name) == LocalPlayer) then
CheckIfValidRigAndApply(m,true)
end
end
LIVEADDED = LiveFolder.ChildAdded:Connect(function(m)
if m:IsA("Model") then
CheckIfValidRigAndApply(m,true)
end
end)
for i,m in pairs(NPCFolder:GetChildren()) do
if m:IsA("Model") then
CheckIfValidRigAndApply(m,false)
end
end
NPCADDED = NPCFolder.ChildAdded:Connect(function(m)
if m:IsA("Model") then
CheckIfValidRigAndApply(m,false)
end
end)
else
--if game.CreatorId == 5212858 then
for i,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer then
if v.Character then
CheckIfValidRigAndApply(v.Character,true)
end
end
end
NPCADDED = Players.PlayerAdded:Connect(function(v)
if v.Character then
CheckIfValidRigAndApply(v.Character,true)
end
v.CharacterAdded:Connect(function()
spawn(function()
wait(1)
CheckIfValidRigAndApply(v.Character,true)
end)
end)
end)
end
end
end)
ConfigGui.CharacterFrame.Characters.ButtButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.ShowButt = not ConfigData.ShowButt
ConfigGui.CharacterFrame.Characters.ButtButton.Tick.TextLabel.Visible = ConfigData.ShowButt
if ConfigData.ShowButt then
for _,v in pairs(TrackedRigs) do
pcall(function()
v.T.RT.Butt["Left Cheek"].Transparency = 0
v.T.RT.Butt["Right Cheek"].Transparency = 0
v.T.RT.Butt["Left Cheek"].Shirt.Transparency = 0
v.T.RT.Butt["Right Cheek"].Shirt.Transparency = 0
v.T.RT.Butt["Left Cheek"].Pants.Transparency = 0
v.T.RT.Butt["Right Cheek"].Pants.Transparency = 0
end)
end
else
for _,v in pairs(TrackedRigs) do
pcall(function()
v.T.RT.Butt["Left Cheek"].Transparency = 1
v.T.RT.Butt["Right Cheek"].Transparency = 1
v.T.RT.Butt["Left Cheek"].Shirt.Transparency = 1
v.T.RT.Butt["Right Cheek"].Shirt.Transparency = 1
v.T.RT.Butt["Left Cheek"].Pants.Transparency = 1
v.T.RT.Butt["Right Cheek"].Pants.Transparency = 1
end)
end
end
end)
ConfigGui.CharacterFrame.Characters.ChestButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.ShowChest = not ConfigData.ShowChest
ConfigGui.CharacterFrame.Characters.ChestButton.Tick.TextLabel.Visible = ConfigData.ShowChest
if ConfigData.ShowChest then
for _,v in pairs(TrackedRigs) do
pcall(function()
if v.T.RT:FindFirstChild("Bust") then
v.T.RT.Bust.Shirt.Transparency = 0
v.T.RT.Bust.Pants.Transparency = 0
v.T.RT.Bust.VisualBust.Transparency = 0
v.T.RT.Bust.VisualBust.Are.Transparency = 0
end
end)
end
else
for _,v in pairs(TrackedRigs) do
pcall(function()
if v.T.RT:FindFirstChild("Bust") then
v.T.RT.Bust.Shirt.Transparency = 1
v.T.RT.Bust.Pants.Transparency = 1
v.T.RT.Bust.VisualBust.Transparency = 1
v.T.RT.Bust.VisualBust.Are.Transparency = 1
end
end)
end
end
end)
ConfigGui.CharacterFrame.Characters.CrotchButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.ShowCrotch = not ConfigData.ShowCrotch
ConfigGui.CharacterFrame.Characters.CrotchButton.Tick.TextLabel.Visible = ConfigData.ShowCrotch
if ConfigData.ShowCrotch then
for _,v in pairs(TrackedRigs) do
pcall(function()
if v.T.RT:FindFirstChild("Groin") then
v.T.RT.Groin.Shirt.Transparency = 0
v.T.RT.Groin.Pants.Transparency = 0
v.T.RT.Groin.Transparency = 0
end
end)
end
else
for _,v in pairs(TrackedRigs) do
pcall(function()
if v.T.RT:FindFirstChild("Groin") then
v.T.RT.Groin.Shirt.Transparency = 1
v.T.RT.Groin.Pants.Transparency = 1
v.T.RT.Groin.Transparency = 1
end
end)
end
end
end)
ConfigGui.CharacterFrame.Characters.GenderButton.Toggle.MouseButton1Click:Connect(function()
ConfigData.UtilizeGender = not ConfigData.UtilizeGender
ConfigGui.CharacterFrame.Characters.GenderButton.Tick.TextLabel.Visible = ConfigData.UtilizeGender
if ConfigData.UtilizeGender then
for i,v in pairs(TrackedRigs) do
if v.Parent then
local Model = v.Parent
local Humanoid = Model:FindFirstChildOfClass("Humanoid")
local Name = Model.Name
if string.len(Humanoid.DisplayName) > 1 then
Name = Humanoid.DisplayName
end
-- warn(Name)
local FirstName = Name
if string.find(FirstName," ") then
FirstName = string.sub(Name,1,string.find(FirstName," ") - 1)
end
-- warn(FirstName)
local Gender = GenderCalculator:DetermineGender(Model,((Players:FindFirstChild(Model.Name) and FirstName) or nil))
if Gender == 0 and v.Name == "FemRig" then
v:Destroy()
CheckIfValidRigAndApply(Model,not (Model.Parent.Name == "NPCs" or false))
end
else
TrackedRigs[i] = nil
end
end
else
for i,v in pairs(TrackedRigs) do
if v.Parent then
local Model = v.Parent
if v.Name ~= "FemRig" then
v:Destroy()
CheckIfValidRigAndApply(Model,not (Model.Parent.Name == "NPCs" or false))
end
else
TrackedRigs[i] = nil
end
end
end
end)
if not RunService:IsStudio() then
ConfigGui.CreditF.Kofi.MouseButton1Click:Connect(function()
setclipboard("https://ko-fi.com/ukiyodev")
ConfigGui.CreditF.PaddinglessBehavoir.Copied.Visible = true
delay(1,function()
ConfigGui.CreditF.PaddinglessBehavoir.Copied.Visible = false
end)
end)
ConfigGui.CreditF.Twitter.MouseButton1Click:Connect(function()
setclipboard("https://twitter.com/Geno_Dev")
ConfigGui.CreditF.PaddinglessBehavoir.Copied.Visible = true
delay(1,function()
ConfigGui.CreditF.PaddinglessBehavoir.Copied.Visible = false
end)
end)
end
ConfigGui.CharacterFrame.Credit.ClickMe.MouseButton1Click:Connect(function()
ConfigGui.CreditF.Visible = not ConfigGui.CreditF.Visible
end)
ConfigGui.CharacterFrame.Characters.CrotchButton.Tick.TextLabel.Visible = ConfigData.ShowCrotch
ConfigGui.CharacterFrame.Characters.ReplicateButton.Tick.TextLabel.Visible = ConfigData.ApplyToOthers
ConfigGui.CharacterFrame.Characters.ChestButton.Tick.TextLabel.Visible = ConfigData.ShowChest
ConfigGui.CharacterFrame.Characters.ButtButton.Tick.TextLabel.Visible = ConfigData.ShowButt
ConfigGui.CharacterFrame.Characters.GenderButton.Tick.TextLabel.Visible = ConfigData.UtilizeGender
UserInputService.InputBegan:Connect(function(io,gpe)
if not gpe then
if io.KeyCode == Enum.KeyCode.LeftAlt and UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
ConfigGui.CharacterFrame.Visible = not ConfigGui.CharacterFrame.Visible
if not ConfigGui.CharacterFrame.Visible then
ConfigGui.CreditF.Visible = false
end
end
end
end)
if (game.CreatorId == 5212858 or RunService:IsStudio()) then
local LiveFolder = workspace:WaitForChild("Live")
local NPCFolder = workspace:WaitForChild("NPCs")
for i,m in pairs(LiveFolder:GetChildren()) do
if m:IsA("Model") then
CheckIfValidRigAndApply(m,true)
end
end
LIVEADDED = LiveFolder.ChildAdded:Connect(function(m)
if m:IsA("Model") then
warn(m:GetFullName())
CheckIfValidRigAndApply(m,true)
end
end)
for i,m in pairs(NPCFolder:GetChildren()) do
if m:IsA("Model") then
CheckIfValidRigAndApply(m,false)
end
end
NPCADDED = NPCFolder.ChildAdded:Connect(function(m)
if m:IsA("Model") then
CheckIfValidRigAndApply(m,false)
end
end)
else
--if game.CreatorId == 5212858 then
for i,v in pairs(Players:GetPlayers()) do
if v.Character then
CheckIfValidRigAndApply(v.Character,true)
end
v.CharacterAdded:Connect(function()
spawn(function()
wait(1)
CheckIfValidRigAndApply(v.Character,true)
end)
end)
end
NPCADDED = Players.PlayerAdded:Connect(function(v)
if v.Character then
CheckIfValidRigAndApply(v.Character,true)
end
v.CharacterAdded:Connect(function()
spawn(function()
wait(1)
CheckIfValidRigAndApply(v.Character,true)
end)
end)
end)
end



W script
i know
no its a server sided script
chatgpt code
why doesnt this work