Decloid chaos overcharged Hitbox
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Decloid chaos overcharged Hitbox

Decloid Chaos: Overcharged [BETA]Continental_MissleContinental_Missle 1.6K views 750 executesUpdated Feb 7, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•1 lines (120 chars)
loadstring(game:HttpGet("https://raw.githubusercontent.com/Continental-Missle/My-scripts/main/obfuscated_DCO_Hitbox"))()

Features & Information

Just a simple hitbox expander

Community Comments (7)

ARJQARJQFeb 8, 2026

Script is good, only problem is that the heads can be collided with and enemies start flinging them self to the core and also makes it annoying to hit them, hopefully the script owner sees this and fixes it.

Replying to @ARJQ

@ARJQ the collision is actually needed for the weapons,guns,etc to work/register. It will not work if turned off

ARJQARJQFeb 12, 2026

Ah yeah, that sucks i found a workaround and used noclip so it didnt fling me at least.

BenfromrobloxBenfromrobloxFeb 14, 2026

Dawg the limit head size is 999 or 1000 because if it go over 1000+ it wont work on ranged enemy , also please add auto farm , auto restart

Continental_MissleContinental_MissleFeb 15, 2026

Why would u want to go to 999 studs

khanz219khanz219Mar 14, 2026

working but gets detected there seems to be errors in the script rn.

Replying to @khanz219
Continental_MissleContinental_MissleMar 20, 2026

@khanz219 can u tell whats the problem then i will fix it

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