
Keyless

local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
local Window = Rayfield:CreateWindow({
Name = "DECAYING WINTER SCRIPT",
LoadingTitle = "DECAYING WINTER SCRIPT [RY EDITION]",
LoadingSubtitle = "made by ry",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "1771717t26g276277g127t476t17t47t21g4g5g1261253672185"
},
Discord = {
Enabled = false,
Invite = "pqMgjdEy", -- The Discord invite code, do not include discord.gg/
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "[MESSAGE] Ry's Personal Hub KEY",
Subtitle = "Key required to use script! [KEY CHANGES EVERY UPDATE!]",
Note = "Ask Ryder for the Key (ry#8844)",
SaveKey = true,
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = "rywashere"
}
})
local Tab = Window:CreateTab("decaying-winter-main", 10590477450)
-- local Section = Tab:CreateSection("t")
local Button = Tab:CreateButton({
Name = "goodwill (BUGGY)",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/ryderfreeman/decaying-winter-old-goodwill/main/script1'))()
end,
})
local Button = Tab:CreateButton({
Name = "custom perks",
Callback = function()
--// Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
--// Variables
local stuff = game.Workspace.InteractablesNoDel
local gui = game.Players.LocalPlayer.PlayerGui.controlsGui
local localplayer = game.Players.LocalPlayer
local mainHandler = { instance = nil, senv = nil }
local namecall = nil
local waitTable = {}
local tgas = {
["throwrating"] = 1,
["ability"] = "Can obscure vision.",
["blacklisted"] = false,
["animset"] = "THRW",
["desc"] = "Used by riot police! Yes, we still have those! We have many hired and stationed on site at all time " ..
"and borrowed some of these!",
["weapontype"] = "Item",
["name"] = "Riot Grenade",
["damagerating"] = {
[1] = 0,
[2] = 0
},
["sizerating"] = 4,
["icon"] = "2520535457",
["woundrating"] = 2
}
--// Functions
function getkey()
spawn(function()
for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
repeat
mainHandler = getsenv(instance)
RunService.Heartbeat:Wait()
until mainHandler.afflictstatus ~= nil
local upvalue = getupvalues(mainHandler.afflictstatus)
_G.serverKey = upvalue[16]
_G.playerKey = upvalue[17]
end
end
--// Virus blocking
for index, status in pairs(getupvalue(mainHandler.afflictstatus, 1)) do
if string.match(index, "Virus") ~= nil then
status.effects.currentduration = math.huge
end
end
end)
end
--// parry
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
--// stun
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.Y then
local args = {
[1] = "TGas",
[2] = 20,
[3] = game.Workspace.CurrentCamera.CFrame,
[4] = 1,
[5] = tgas,
[6] = 1,
[8] = _G.serverKey,
[10] = _G.playerKey
}
workspace.ServerStuff.throwWeapon:FireServer(unpack(args))
end
end)
-- // scan
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.B then
workspace.ServerStuff.applyGore:FireServer("scanarea", localplayer.Character, localplayer, {[1] = game.Workspace.CurrentCamera.CFrame})
end
end)
--// smoke
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.U then
workspace.ServerStuff.dealDamage:FireServer("fireSmoke", workspace.CurrentCamera.CFrame, _G.serverKey, _G.playerKey)
end
end)
--// heal
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.J then
for i=1, 10 do
game.Workspace.ServerStuff.dealDamage:FireServer("Regeneration", nil, _G.serverKey, _G.playerKey)
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.M then
for i=1, 1 do
workspace.ServerStuff.dropAmmo:FireServer("rations", "MRE")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Bottle")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Beans")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Soda")
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
local alert = Instance.new("Sound",game:GetService("SoundService"))
alert.SoundId = "rbxassetid://232127604"
--// controlsGui
gui.Enabled = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Announce.lua"))()
function Callback(answer)
if answer == "Yes" then
wait(2)
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Auto%20Finish.lua"))()
elseif answer == "No" then
print("Player rejected.")
end
end
local Bindable = Instance.new("BindableFunction")
Bindable.OnInvoke = Callback
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Longer%20Effects.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Passive%20Heal.lua"))()
while true do
getkey()
wait(1)
end
end,
})
local Slider = Tab:CreateSlider({
Name = "spawn scrap [DONT GO OVER 1900 OR YOU GET FLAG!]",
Range = {1, 1700},
Increment = 10,
Suffix = "scrap meter",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local DropAmount = 100
local Workspace = game:GetService("Workspace")
local ServerStuff = Workspace.ServerStuff
local dropAmmo = ServerStuff.dropAmmo
dropAmmo:FireServer("scrap", Value)
end,
})
local Button = Tab:CreateButton({
Name = "spawn ration: MRE",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "MRE")
end,
})
local Button = Tab:CreateButton({
Name = "spawn ration: Bottle",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "Bottle")
end,
})
local Button = Tab:CreateButton({
Name = "op zealot",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"]
if perks then
perk.name = "Engineer Gaming"
perk.desc = "You Believe You Are Engineer."
perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
perk.cons = { "People will dislike you." }
perk.activename = "Tanziner"
perk.activedetails = "A Man From 2093."
perks.atkmod = 1950 -- 2 taps any bosses
perks.healthmod = 250
perks.defmod = 1500 -- take 1 dmg per hit except explosion
perks.stammod = 1950
perks.shovemod = 1950
perks.lightatkspeed = 100
perks.heavyatkspeed = 1950
perks.recoilmod = 2000
perks.harvestmod = 100
perks.accmod = 1950
perks.reloadmod = 250
perks.noaimmod = false
perks.bleed_immune = true
perks.mvtmod = 100
perks.aegisduration = math.huge
perks.aegisdamagetakenmelee = 0
perks.aegisrangeddamagemultiplier = 50
perks.cooldown = 0
end
end,
})
local Button = Tab:CreateButton({
Name = "op arbiter [Sledge King]",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"]
perk.name = "Arbiter but you fr SQ"
perk.desc = "You Betray SQ And Join The Angent Team."
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"There are no downsides, your just OP as hell."}
perk.activename = "Arbiter.exe"
perk.activedetails = "Stun arm?"
perks.atkmod = 1950 -- 2 taps any bosses
perks.healthmod = 250
perks.defmod = 1500 -- take 1 dmg per hit except explosion
perks.stammod = 1950
perks.shovemod = 1950
perks.lightatkspeed = 100
perks.heavyatkspeed = 1950
perks.recoilmod = 2000
perks.accmod = 1950
perks.reloadmod = 900
perks.noaimmod = false
perks.scavmod = 4000
perks.harvestmod = 100
perks.mvtmod = 40
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = true
perks.explosivemod = 400
perks.grap = true
perks.bleed_immune = true
perks.backpack = true
perks.falldamagemod = true
perks.craftcostmod = -55
end,
})
local Button = Tab:CreateButton({
Name = "op hivemind",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"]
perk.name = "hivemaster"
perk.desc = "Bee Make You Stronger."
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"There are no downsides, your just OP as hell."}
perk.activename = "The Call Of The King"
perk.activedetails = "Summon Bee"
perks.atkmod = 1950 -- 2 taps any bosses
perks.healthmod = 250
perks.defmod = 1500 -- take 1 dmg per hit except explosion
perks.stammod = 1950
perks.shovemod = 1950
perks.lightatkspeed = 100
perks.heavyatkspeed = 1950
perks.recoilmod = 2000
perks.accmod = 1950
perks.reloadmod = 900
perks.noaimmod = false
perks.scavmod = 4000
perks.harvestmod = 100
perks.mvtmod = 40
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = true
perks.explosivemod = 400
perks.grap = true
perks.bleed_immune = true
perks.backpack = true
perks.falldamagemod = true
perks.craftcostmod = -55
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: AKM",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSUPAK",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: Fireier Axe",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFAxe",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: The 'Decimator'",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintRBHammer",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: A.J.M. 9",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAJM",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: KSG",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintKSG",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: 'Maria''",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintNailedB",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: Billhook (patched)",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintBillHook",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: Executioner (patched)",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintExecutioner",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "weird text in the sky (patched)",
Callback = function()
local dist = 1000
local increment = 100
local multiply = 100
local message = {"HE'S HERE", ""}
for points = increment, dist, increment do
local gr = (math.sqrt(5) + 1) / 2
local ga = (2 - gr) * (2 * math.pi)
for index = 1, points do
local lat = math.asin(-1 + 2 * index / (points + 1))
local lon = ga * index
local x = math.cos(lon) * math.cos(lat)
local y = math.sin(lon) * math.cos(lat)
local z = math.sin(lat)
local position = Vector3.new(x, y, z) * Vector3.new(points * multiply, points * multiply, points * multiply)
workspace.ServerStuff.applyGore:FireServer("player_ping", nil, nil, { position, message[math.random(1, #message)], -(points + index) })
end
end
end,
})
local Button = Tab:CreateButton({
Name = "esp [M TO REFRESH]",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Decaying-Winter-Esp.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "tp SledgeQueen",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Sledgequeentp.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "tp ALL Scavengers",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/tp-all-enemy-to-you-in-dw.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "SOF nametag",
Callback = function()
function Respawn()
workspace.ServerStuff.spawnPlayer:FireServer("respawncharacter")
end
function Hub()
workspace.ServerStuff.spawnPlayer:FireServer("hubbing")
end
function Start(arg)
if arg == "Normal" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
elseif arg == "Ray" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
end
end
function Spawn(Cords)
Respawn()
repeat task.wait() until not game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
Hub()
Start("Normal")
repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
if Cords == "Match" then
game.Players.LocalPlayer.start.Value = "normal"
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(18.777990341186523, -2.5860984325408936, -9.264251708984375)
elseif Cords == "HubA" then
game.Players.LocalPlayer.start.Value = "hubbing"
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
elseif Cords == "Respawn" then
game.Players.LocalPlayer.start.Value = "hubbing"
Respawn()
elseif Cords == "HubB" then
game.Players.LocalPlayer.start.Value = ""
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
end
end
Spawn("Match") --- Match (puts you in match with pvp), HubB (hub with pvp), HubA (hub without pvp), Respawn (puts you back into menu)
end,
})
local Button = Tab:CreateButton({
Name = "dupe loot [KILLS YOU]",
Callback = function()
for i = 1,10 do
task.wait()
workspace.ServerStuff.deathPlay:FireServer()
task.wait()
end
end,
})
local Button = Tab:CreateButton({
Name = "inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end,
})
local Button = Tab:CreateButton({
Name = "hanger thoughts",
Callback = function()
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(input,gameprocess)
if gameprocess == true then return end
if input.KeyCode == Enum.KeyCode.B then
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
end
end)
end,
})
local Button = Tab:CreateButton({
Name = "inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end,
})
local Button = Tab:CreateButton({
Name = "funny sound troll",
Callback = function()
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Sounds", "Serpent")
-- Tabs --
local Songs = Window:NewTab("Holdout")
local Gamemode = Window:NewTab("Gamemode")
local Theme = Window:NewTab("Theme")
local Events = Window:NewTab("Events")
local Traps = Window:NewTab("Trigger")
local Boss = Window:NewTab("Gabriel")
local Emperor = Window:NewTab("Emperor")
local Ilija = Window:NewTab("Ilija")
local AGENT = Window:NewTab("AGENT")
local Shadow = Window:NewTab("Reikgon")
local Settings = Window:NewTab("Settings")
-- Local --
local Play = game:GetService("Workspace").ServerStuff.playAudio
-- Holdout --
local Holdpot = Songs:NewSection("Boss Themes")
Holdpot:NewButton("Medieval", "Knights Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "medieval", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Knights Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Zealot", "Zealot Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "zealot", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Zealot Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sickler", "Sickler Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sickler", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sickler Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sledge", "Sledge Queen Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sledge", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sledge Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Yosef", "Yosef Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "yosef", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Yosef Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Rhyer", "Rhyer Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "rhyer", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Rhyer Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Bad", "Bad Business Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "bad", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Bad Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Theme --
local Theme = Theme:NewSection("Theme")
Theme:NewButton("Scavfinal", "ScavFinal Theme", function()
Play:FireServer({"songs"}, "scavfinal", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavfinal Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Scavwars", "Scavwars Theme", function()
Play:FireServer({"songs"}, "scavwar", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavwars Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Final", "This shit Dope", function()
Play:FireServer({"songs"}, "final", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Final Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("End Credits", "Ending Credits Theme", function()
Play:FireServer({"songs"}, "unused2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - End Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Unused", "Unused Theme", function()
Play:FireServer({"songs"}, "unused1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Unused Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Gamemode --
local Mode = Gamemode:NewSection("Random Themes")
Mode:NewButton("Juggernaut", "Juggernaut", function()
Play:FireServer({"gamemode"}, "juggernaut", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Juggernaut";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("Bloodrush", "Bloodrush", function()
Play:FireServer({"gamemode"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("GamemodeA", "GamemodeA", function()
Play:FireServer({"gamemode"}, "gamemodeA", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeA";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("GamemodeB", "GamemodeB", function()
Play:FireServer({"gamemode"}, "gamemodeB", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeB";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("GamemodeC", "GamemodeC", function()
Play:FireServer({"gamemode"}, "gamemodeC", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeC";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("Horn", "Horn", function()
Play:FireServer({"gamemode"}, "horn", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Horn";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Events --
local Event = Events:NewSection("Events Sounds")
Event:NewButton("KillSwitch", "KillSwitch", function()
Play:FireServer({"events", "survevents"}, "killswitch", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - KillSwitch";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Flareraid", "Flareraid", function()
Play:FireServer({"events", "survevents"}, "flareraid", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Flareraid";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Bloodrush", "Bloodrush", function()
Play:FireServer({"events", "survevents"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Thunder", "Thunder", function()
Play:FireServer({"events", "survevents"}, "thunder", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Thunder";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Exotic", "Exotic", function()
Play:FireServer({"events", "survevents"}, "exotic", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Exotic";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Monte", "Monte", function()
Play:FireServer({"events", "survevents"}, "monte", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Monte";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Traps --
local Tr = Traps:NewSection("Trigger Sounds")
Tr:NewButton("Flare", "Flare Trap", function()
Play:FireServer({"world_item"}, "trap_flare1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
Tr:NewButton("Flare2", "Flare Trap2", function()
Play:FireServer({"world_item"}, "trap_flare2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare2";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
Tr:NewButton("Dynamite", "Dynamite Trap", function()
Play:FireServer({"world_item"}, "trap_fuse", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
Tr:NewButton("Firebomb", "Firebomb", function()
Play:FireServer({"world_item"}, "firebomb", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Firebomb";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
-- Boss --
local Boss = Boss:NewSection("Voicelines")
Boss:NewDropdown("Taunt", "Taunt", {"taunt_1", "taunt_2", "taunt_3", "taunt_4", "taunt_5", "taunt_6", "taunt_7", "taunt_8", "taunt_9"}, function(Select)
Play:FireServer({"ai", "boss"}, Select, workspace)
end)
Boss:NewDropdown("Hurt", "Hurt", {"hurt_1", "hurt_2", "hurt_3", "hurt_4"}, function(Hurt)
Play:FireServer({"ai", "boss"}, Hurt, workspace)
end)
Boss:NewButton("Big Hurt", "Totally Moaning", function()
Play:FireServer({"ai", "boss"}, "big_hurt", workspace)
end)
Boss:NewButton("Intro", "Introduction", function()
Play:FireServer({"ai", "boss"}, "intro_1", workspace)
end)
Boss:NewButton("Intro2", "Introduction2", function()
Play:FireServer({"ai", "boss"}, "intro_2", workspace)
end)
Boss:NewButton("Gameover", "Gameover", function()
Play:FireServer({"ai", "boss"}, "game_over1", workspace)
end)
Boss:NewButton("Gameover2", "Gameover2", function()
Play:FireServer({"ai", "boss"}, "game_over2", workspace)
end)
Boss:NewButton("Behold", "Behold Power of An Angels", function()
Play:FireServer({"ai", "boss"}, "behold", workspace)
end)
Boss:NewButton("Enough", "Enough", function()
Play:FireServer({"ai", "boss"}, "enough", workspace)
end)
Boss:NewButton("Woes", "Woes", function()
Play:FireServer({"ai", "boss"}, "woes", workspace)
end)
-- Emperor --
local Emp = Emperor:NewSection("Voicelines")
Emp:NewDropdown("Begin", "Begin", {"begin1", "begin2", "begin3"}, function(begin)
Play:FireServer({"events", "emperor"}, begin, workspace)
end)
Emp:NewDropdown("Blocked", "Blocked", {"blocked1", "blocked2", "blocked3", "blocked4", "blocked5"}, function(blocked)
Play:FireServer({"events", "emperor"}, blocked, workspace)
end)
Emp:NewDropdown("Chatter", "Chatter", {"chatter1", "chatter2", "chatter3", "chatter4", "chatter5"}, function(chat)
Play:FireServer({"events", "emperor"}, chat, workspace)
end)
Emp:NewDropdown("Confirm", "Confirm", {"confirm1", "confirm2", "confirm3", "confirm4", "confirm5"}, function(confirm)
Play:FireServer({"events", "emperor"}, confirm, workspace)
end)
Emp:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
Play:FireServer({"events", "emperor"}, low, workspace)
end)
-- Ilija --
local Ilija = Ilija:NewSection("Voicelines")
Ilija:NewDropdown("Arrive", "Arrive", {"arrive1", "arrive2", "arrive3"}, function(Arrive)
Play:FireServer({"voices", "ilija", "arrive"}, Arrive, workspace)
end)
Ilija:NewDropdown("Quip", "Quip", {"quip1", "quip2", "quip3", "quip4", "quip5"}, function(Quip)
Play:FireServer({"voices", "ilija", "quip"}, Quip, workspace)
end)
Ilija:NewDropdown("End", "End", {"end1", "end2", "end3"}, function(End)
Play:FireServer({"voices", "ilija", "end"}, End, workspace)
end)
Ilija:NewDropdown("Reload", "Reload", {"reload1", "reload2", "reload3", "reload4", "reload5", "reload6", "reload7", "reload8", "reload9"}, function(Reload)
Play:FireServer({"voices", "ilija", "reload"}, Reload, workspace)
end)
Ilija:NewDropdown("Shot", "Shot", {"shot1", "shot2", "shot3", "shot4", "shot5", "shot6", "shot7", "shot8", "shot9", "shot10", "shot11"}, function(Shot)
Play:FireServer({"voices", "ilija", "shot"}, Shot, workspace)
end)
-- AGENT --
local Agen = AGENT:NewSection("AGENT Voicelines")
Agen:NewDropdown("Stormenter", "Stormenter", {"storm1", "storm2"}, function(storm)
Play:FireServer({"AGENT", "stormenter"}, storm, workspace)
end)
Agen:NewDropdown("Stormleave", "Stormleave", {"storm1", "storm2"}, function(storm2)
Play:FireServer({"AGENT", "stormleave"}, storm2, workspace)
end)
Agen:NewDropdown("hostile", "hostile", {"hostile1", "hostile2", "hostile3", "hostile4", "hostile5", "hostile6", "hostile7", "hostile8"}, function(hostile)
Play:FireServer({"AGENT", "hostile"}, hostile, workspace)
end)
Agen:NewDropdown("Heavy", "Heavy", {"heavy1", "heavy2"}, function(heavy)
Play:FireServer({"AGENT", "heavy"}, heavy, workspace)
end)
Agen:NewDropdown("Join", "Join", {"join1", "join2", "join3"}, function(join)
Play:FireServer({"AGENT", "join"}, join, workspace)
end)
Agen:NewDropdown("Left", "Left", {"left1", "left2", "left3"}, function(left)
Play:FireServer({"AGENT", "left"}, left, workspace)
end)
Agen:NewDropdown("Down", "Down", {"down1", "down2"}, function(down)
Play:FireServer({"AGENT", "down"}, down, workspace)
end)
Agen:NewDropdown("Hvt", "Hvt", {"hvt1", "hvt2", "hvt3"}, function(hvt)
Play:FireServer({"AGENT", "hvt"}, hvt, workspace)
end)
Agen:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
Play:FireServer({"AGENT", "lowhealth"}, low, workspace)
end)
Agen:NewDropdown("Echo Start", "Echo Start", {"start1", "start2"}, function(storm)
Play:FireServer({"AGENT", "echo_start"}, storm, workspace)
end)
-- Shadow --
local Shadow = Shadow:NewSection("Reikgon Voices")
Shadow:NewButton("Sickler Scream", "Alert", function()
Play:FireServer({"shadow"}, "alert", workspace)
end)
Shadow:NewButton("Chainbreak", "Chainbreak", function()
Play:FireServer({"shadow"}, "chainbreak", workspace)
end)
Shadow:NewButton("Sickler Theme", "Sickler Provoked Theme", function()
Play:FireServer({"shadow"}, "sickler_song", workspace)
end)
Shadow:NewButton("Sickler Crying", "Sickler Idle", function()
Play:FireServer({"shadow"}, "sickler_idle", workspace)
end)
Shadow:NewDropdown("Sickler", "Sickler Voice", {"sickler_noise1", "sickler_noise2", "sickler_noise3"}, function(sickler)
Play:FireServer({"shadow"}, sickler, workspace)
end)
Shadow:NewLabel("Skinner")
Shadow:NewDropdown("Skinner", "Skinner Voice", {"skinner_noise1", "skinner_noise2", "skinner_noise3", "skinner_noise4", "skinner_noise5"}, function(skinner)
Play:FireServer({"shadow"}, skinner, workspace)
end)
Shadow:NewLabel("Hanger")
Shadow:NewDropdown("Hanger Alert", "Hanger Alert", {"alert1", "alert2", "alert3"}, function(hanger)
Play:FireServer({"shadow", "hang"}, hanger, workspace)
end)
Shadow:NewButton("Influence", "influence", function()
Play:FireServer({"shadow", "hang"}, "influence1", workspace)
end)
Shadow:NewButton("Influence2", "influence2", function()
Play:FireServer({"shadow", "hang"}, "influence2", workspace)
end)
Shadow:NewButton("Cast", "Possessed Sound", function()
Play:FireServer({"shadow", "hang"}, "cast", workspace)
end)
Shadow:NewButton("Resist", "Out of Possessed", function()
Play:FireServer({"shadow", "hang"}, "resist", workspace)
end)
Shadow:NewLabel("Hidden")
Shadow:NewButton("Attack", "Hidden Attack Sound", function()
Play:FireServer({"events", "hiddenB"}, "attack", workspace)
end)
Shadow:NewDropdown("Voicelines", "Taunt", {"taunt1", "taunt2", "taunt3", "taunt4"}, function(hidden)
Play:FireServer({"events", "hiddenB"}, hidden, workspace)
end)
-- Settings --
local Set = Settings:NewSection("Settings")
Set:NewKeybind("UI", "UI Keybind", Enum.KeyCode.RightShift, function()
Library:ToggleUI()
end)
end,
})
local Button = Tab:CreateButton({
Name = "inf stamina [actually not inf]",
Callback = function()
repeat
task.wait()
until game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel") ~= nil
if game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame == nil then
return
end
function GrabMainScript()
for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
return instance
end
end
end
local func
local script = GrabMainScript()
for i, v in pairs(getreg()) do
if type(v) == "function" and getfenv(v).script then
if getfenv(v).script == script then
local upvalues = getupvalues(v)
if
tostring(upvalues[3]) ==
tostring(game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel").Text)
then
func = v
end
end
end
end
spawn(
function()
repeat
setupvalue(func, 3, math.huge)
task.wait()
until game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health <= 0
end
)
end,
})
local Button = Tab:CreateButton({
Name = "control sq [use inf yield] (also patched)",
Callback = function()
local controlling = workspace.activeHostiles["AI_QUEEN"]
local friendly = true
game.Players.LocalPlayer.Character = controlling
workspace.CurrentCamera.CameraSubject = controlling
workspace.CurrentCamera.CameraType = "Custom"
local player = game.Players.LocalPlayer
LocalPlayer = game.Players.LocalPlayer
Players = game:GetService("Players")
RunService = game:GetService("RunService")
local lp = game.Players.LocalPlayer
local gui = lp.PlayerGui
local rs = game.ReplicatedStorage
local ms = lp:GetMouse()
controlling.Humanoid:GetPropertyChangedSignal("WalkToPoint"):Connect(function()
controlling.Humanoid.WalkToPoint = controlling.HumanoidRootPart.Position
end)
if controlling:FindFirstChild("HumanoidRootPart") then
if workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart:FindFirstChild("BodyPosition") then
workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart:FindFirstChild("BodyPosition"):Destroy()
end
workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart.Anchored = false
workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = controlling.HumanoidRootPart.CFrame - Vector3.new(0,10,0)
wait(0.2)
--[[spawn(function()
game:GetService('RunService').Stepped:connect(function()
workspace.speccingPlayers[game.Players.LocalPlayer.Name].Humanoid:ChangeState(11)
end)
end)--]]
spawn(function()
local lp = game:GetService("Players").LocalPlayer
local c = workspace.speccingPlayers[game.Players.LocalPlayer.Name]
local hrp0 = c:FindFirstChild("HumanoidRootPart")
local hrp1 = hrp0:Clone()
c.Parent = nil
hrp0.Parent = hrp1
hrp0.RootJoint.Part0 = nil
hrp1.Parent = c
local h = game:GetService("RunService").Heartbeat
c.Parent = workspace
spawn(function()
hrp0.Transparency = 0.5
while h:Wait() and c and c.Parent do
hrp0.CFrame = hrp1.CFrame
hrp0.Orientation += Vector3.new(0, 0, 180)
hrp0.Position = controlling.HumanoidRootPart.Position - Vector3.new(0,10,0)
hrp0.Velocity = hrp1.Velocity
end
end)
end)
end
end,
})
VOUCH 1000%
op script ive ever use
ill obfuscate ur script before ill post it so no one can skid it :)
how to be sledge queen
but very very good script 10/10
well i test again and they patched "be sledge queen" but you can still use other normal
also craft exe is not work i will try update it on DW OP Script v2
nice script
obfucated it because people can steal it without credits
the whole thing is patched
still work for me what executor you use
i use fluxus
would be cool if you add no cooldown to op zealot and add op executioner
you can use no cooldown by use goodwill in this script
when you click on goodwill press join then type :nocooldown
but its buggy tho work for mindflayer/zealot/tickspider and maybe other
here some command and ofc some may not work :godmode - Regens you when you take damage. (Won't save you from dynamite) :ungodmode -- Turns off godmode :nodebuff - Blocks all status effects. Moral, burning, bleeding, broken limbs, etc :unnodebuff - Turns off no-debuff :nocooldown - Removes all ability cooldowns (F key, assuming you have a perk equipped) (Also gives you inf auxiliary, which is the C key) :cooldown - Sets your cooldowns back to normal :silentaim - makes it so you always hit the enemy closest to your mouse :unsilentaim - turns off silent aim :autoparry - automatically counters all incoming melee attacks :unautoparry - turns off autoparry :killaura - turns killaura on (kills all enemies within a certain distance) :killaura NUMBER - sets the kill radius for killaura to NUMBER (default is 30) :unkillaura - turns off killaura :killenemies - kills every enemy that's currently alive :killenemies NUMBER - kills every enemies within NUMBER studs of you :spawn WEAPONNAME - gives you WEAPONNAME (cannot be dropped) (guns require an empty slot) :weaponnames - prints all the available weapon names in the dev console :cig - gives you a cigarette :uncig - frees you of your nicotine addiction
thanks bro
goodwill is mostly patched