DW OP Script
Key Required

DW OP Script

Decaying WinterZaNoob023621ZaNoob023621 17K views 210 executesUpdated Aug 9, 2023
5.0/ 5(4 votes)
40100% Positive
Lua Script•1285 lines (47464 chars)
local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()

local Window = Rayfield:CreateWindow({
	Name = "DECAYING WINTER SCRIPT",
	LoadingTitle = "DECAYING WINTER SCRIPT [RY EDITION]",
	LoadingSubtitle = "made by ry",
	ConfigurationSaving = {
		Enabled = false,
		FolderName = nil, -- Create a custom folder for your hub/game
		FileName = "1771717t26g276277g127t476t17t47t21g4g5g1261253672185"
	},
        Discord = {
        	Enabled = false,
        	Invite = "pqMgjdEy", -- The Discord invite code, do not include discord.gg/
        	RememberJoins = true -- Set this to false to make them join the discord every time they load it up
        },
	KeySystem = false, -- Set this to true to use our key system
	KeySettings = {
		Title = "[MESSAGE] Ry's Personal Hub KEY",
		Subtitle = "Key required to use script! [KEY CHANGES EVERY UPDATE!]",
		Note = "Ask Ryder for the Key (ry#8844)",
		SaveKey = true,
		GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
		Key = "rywashere"
	}
})


local Tab = Window:CreateTab("decaying-winter-main", 10590477450)

-- local Section = Tab:CreateSection("t")


local Button = Tab:CreateButton({
	Name = "goodwill (BUGGY)",
	Callback = function()
        loadstring(game:HttpGet('https://raw.githubusercontent.com/ryderfreeman/decaying-winter-old-goodwill/main/script1'))()
    end,
})
local Button = Tab:CreateButton({
	Name = "custom perks",
	Callback = function()
      --// Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
--// Variables
local stuff = game.Workspace.InteractablesNoDel
local gui = game.Players.LocalPlayer.PlayerGui.controlsGui
local localplayer = game.Players.LocalPlayer
local mainHandler = { instance = nil, senv = nil }
local namecall = nil
local waitTable = {}
local tgas = {
        ["throwrating"] = 1,
        ["ability"] = "Can obscure vision.",
        ["blacklisted"] = false,
        ["animset"] = "THRW",
        ["desc"] = "Used by riot police! Yes, we still have those! We have many hired and stationed on site at all time " ..
            "and borrowed some of these!",
        ["weapontype"] = "Item",
        ["name"] = "Riot Grenade",
        ["damagerating"] = {
            [1] = 0,
            [2] = 0
        },
        ["sizerating"] = 4,
        ["icon"] = "2520535457",
        ["woundrating"] = 2
}

--// Functions

function getkey()
    spawn(function()
for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
    if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
        repeat
            mainHandler = getsenv(instance)
            RunService.Heartbeat:Wait()
        until mainHandler.afflictstatus ~= nil

        local upvalue = getupvalues(mainHandler.afflictstatus)
        _G.serverKey = upvalue[16]
        _G.playerKey = upvalue[17]
    end
end
--// Virus blocking
for index, status in pairs(getupvalue(mainHandler.afflictstatus, 1)) do
    if string.match(index, "Virus") ~= nil then
        status.effects.currentduration = math.huge
    end
end
end)
end
--// parry
UserInputService.InputBegan:Connect(function(input, Typing)
    if Typing then
        return
    end
	if input.KeyCode == Enum.KeyCode.R then
	        for i=1, 10 do
            workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
	        end
	end
end)
--// stun
UserInputService.InputBegan:Connect(function(input, Typing)
    if Typing then
        return
    end
	if input.KeyCode == Enum.KeyCode.Y then
            local args = {
                [1] = "TGas",
                [2] = 20,
                [3] = game.Workspace.CurrentCamera.CFrame,
                [4] = 1,
                [5] = tgas,
                [6] = 1,
                [8] = _G.serverKey,
                [10] = _G.playerKey
            }

            workspace.ServerStuff.throwWeapon:FireServer(unpack(args))
    end
end)
-- // scan
UserInputService.InputBegan:Connect(function(input, Typing)
    if Typing then
        return
    end
	if input.KeyCode == Enum.KeyCode.B then
        	workspace.ServerStuff.applyGore:FireServer("scanarea", localplayer.Character, localplayer, {[1] = game.Workspace.CurrentCamera.CFrame})
    	end
end)
--// smoke
UserInputService.InputBegan:Connect(function(input, Typing)
    if Typing then
        return
    end
	if input.KeyCode == Enum.KeyCode.U then
	    workspace.ServerStuff.dealDamage:FireServer("fireSmoke", workspace.CurrentCamera.CFrame, _G.serverKey, _G.playerKey)
    end
end)
--// heal
UserInputService.InputBegan:Connect(function(input, Typing)
    if Typing then
        return
    end
	if input.KeyCode == Enum.KeyCode.J then
	    for i=1, 10 do
	        game.Workspace.ServerStuff.dealDamage:FireServer("Regeneration", nil, _G.serverKey, _G.playerKey)
	        wait(0.1)
        end
    end
end)

UserInputService.InputBegan:Connect(function(input, Typing)
    if Typing then
        return
    end
	if input.KeyCode == Enum.KeyCode.M then
	    for i=1, 1 do
            workspace.ServerStuff.dropAmmo:FireServer("rations", "MRE")
            workspace.ServerStuff.dropAmmo:FireServer("rations", "Bottle")
            workspace.ServerStuff.dropAmmo:FireServer("rations", "Beans")
              workspace.ServerStuff.dropAmmo:FireServer("rations", "Soda")
            wait(0.1)
        end
    end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
    if Typing then
        return
    end
	if input.KeyCode == Enum.KeyCode.R then
	    for i=1, 10 do
            workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
	    end
	end
end)
local alert = Instance.new("Sound",game:GetService("SoundService"))
alert.SoundId = "rbxassetid://232127604"
--// controlsGui
gui.Enabled = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Announce.lua"))()
function Callback(answer)
    if answer == "Yes" then
        wait(2)
        loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Auto%20Finish.lua"))()
    elseif answer == "No" then
        print("Player rejected.")
    end
end
local Bindable = Instance.new("BindableFunction")
Bindable.OnInvoke = Callback
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Longer%20Effects.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Passive%20Heal.lua"))()
while true do
    getkey()
    wait(1)
end
    end,
})
local Slider = Tab:CreateSlider({
    Name = "spawn scrap [DONT GO OVER 1900 OR YOU GET FLAG!]",
    Range = {1, 1700},
    Increment = 10,
    Suffix = "scrap meter",
    CurrentValue = 10,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
local DropAmount = 100 
local Workspace = game:GetService("Workspace")
local ServerStuff = Workspace.ServerStuff
local dropAmmo = ServerStuff.dropAmmo
dropAmmo:FireServer("scrap", Value)
    end,
 })

 local Button = Tab:CreateButton({
    Name = "spawn ration: MRE",
    Callback = function()
        game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "MRE")
    end,
 })

 local Button = Tab:CreateButton({
    Name = "spawn ration: Bottle",
    Callback = function()
        game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "Bottle")
    end,
 })
 local Button = Tab:CreateButton({
	Name = "op zealot",
	Callback = function()
        local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"].basestats
        local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"]
        if perks then
            perk.name = "Engineer Gaming"
            perk.desc = "You Believe You Are Engineer."
            perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
            perk.cons = { "People will dislike you." }
           perk.activename = "Tanziner"
           perk.activedetails = "A Man From 2093."
           perks.atkmod = 1950 -- 2 taps any bosses
           perks.healthmod = 250
           perks.defmod = 1500 -- take 1 dmg per hit except explosion
           perks.stammod = 1950
           perks.shovemod = 1950
           perks.lightatkspeed = 100
            perks.heavyatkspeed = 1950 
            perks.recoilmod = 2000
            perks.harvestmod = 100
            perks.accmod = 1950
             perks.reloadmod = 250 
             perks.noaimmod = false 
             perks.bleed_immune = true
             perks.mvtmod = 100
             perks.aegisduration = math.huge
             perks.aegisdamagetakenmelee = 0
             perks.aegisrangeddamagemultiplier = 50
             perks.cooldown = 0
        end
    end,
})
local Button = Tab:CreateButton({
	Name = "op arbiter [Sledge King]",
	Callback = function()
        local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"]
    perk.name = "Arbiter but you fr SQ"
    perk.desc = "You Betray SQ And Join The Angent Team."
    perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
    perk.cons = {"There are no downsides, your just OP as hell."}
   perk.activename = "Arbiter.exe"
   perk.activedetails = "Stun arm?"
   perks.atkmod = 1950 -- 2 taps any bosses
   perks.healthmod = 250
   perks.defmod = 1500 -- take 1 dmg per hit except explosion
   perks.stammod = 1950
   perks.shovemod = 1950
   perks.lightatkspeed = 100
    perks.heavyatkspeed = 1950 
    perks.recoilmod = 2000
    perks.accmod = 1950
     perks.reloadmod = 900
     perks.noaimmod = false
     perks.scavmod = 4000
     perks.harvestmod = 100
     perks.mvtmod = 40
     explosive_resist = true
     perks.cripple_immune = true
     perks.exhaust_immune = true
     perks.frac_immune = true 
     perks.nomorale = true
     perks.explosivemod = 400
     perks.grap = true
     perks.bleed_immune = true
    perks.backpack = true
    perks.falldamagemod = true
    perks.craftcostmod = -55 
    end,
})
local Button = Tab:CreateButton({
	Name = "op hivemind",
	Callback = function()
        local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"]
    perk.name = "hivemaster"
    perk.desc = "Bee Make You Stronger."
    perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
    perk.cons = {"There are no downsides, your just OP as hell."}
   perk.activename = "The Call Of The King"
   perk.activedetails = "Summon Bee"
   perks.atkmod = 1950 -- 2 taps any bosses
   perks.healthmod = 250
   perks.defmod = 1500 -- take 1 dmg per hit except explosion
   perks.stammod = 1950
   perks.shovemod = 1950
   perks.lightatkspeed = 100
    perks.heavyatkspeed = 1950 
    perks.recoilmod = 2000
    perks.accmod = 1950
     perks.reloadmod = 900
     perks.noaimmod = false
     perks.scavmod = 4000
     perks.harvestmod = 100
     perks.mvtmod = 40
     explosive_resist = true
     perks.cripple_immune = true
     perks.exhaust_immune = true
     perks.frac_immune = true 
     perks.nomorale = true
     perks.explosivemod = 400
     perks.grap = true
     perks.bleed_immune = true
    perks.backpack = true
    perks.falldamagemod = true
    perks.craftcostmod = -55 
    end,
})

local Button = Tab:CreateButton({
    Name = "spawn crafted item: AKM",
    Callback = function()
        local workbench = workspace.Interactables:FindFirstChild("Workbench")
        game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbenchblueprintSUPAK",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
        wait(1.7)
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbench",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
        
    end,
 })

 local Button = Tab:CreateButton({
    Name = "spawn crafted item: Fireier Axe",
    Callback = function()
        local workbench = workspace.Interactables:FindFirstChild("Workbench")
        game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbenchblueprintFAxe",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
        wait(1.7)
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbench",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
     
    end,
 })
 local Button = Tab:CreateButton({
    Name = "spawn crafted item: The 'Decimator'",
    Callback = function()
        local workbench = workspace.Interactables:FindFirstChild("Workbench")
        game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbenchblueprintRBHammer",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
        wait(1.7)
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbench",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
     
    end,
 })
 local Button = Tab:CreateButton({
    Name = "spawn crafted item: A.J.M. 9",
    Callback = function()
        local workbench = workspace.Interactables:FindFirstChild("Workbench")
        game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbenchblueprintAJM",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
        wait(1.7)
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbench",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
     
    end,
 })
 local Button = Tab:CreateButton({
    Name = "spawn crafted item: KSG",
    Callback = function()
        local workbench = workspace.Interactables:FindFirstChild("Workbench")
        game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbenchblueprintKSG",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
        wait(1.7)
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbench",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
     
    end,
 })
 local Button = Tab:CreateButton({
    Name = "spawn crafted item: 'Maria''",
    Callback = function()
        local workbench = workspace.Interactables:FindFirstChild("Workbench")
        game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbenchblueprintNailedB",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
        wait(1.7)
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbench",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
     
    end,
 })
 local Button = Tab:CreateButton({
    Name = "spawn crafted item: Billhook (patched)",
    Callback = function()
        local workbench = workspace.Interactables:FindFirstChild("Workbench")
        game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbenchblueprintBillHook",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
        wait(1.7)
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbench",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
    
    end,
 })

 local Button = Tab:CreateButton({
    Name = "spawn crafted item: Executioner (patched)",
    Callback = function()
        local workbench = workspace.Interactables:FindFirstChild("Workbench")
        game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbenchblueprintExecutioner",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
        wait(1.7)
        local args = {
            [1] = workspace.Interactables.Workbench,
            [2] = "workbench",
        }
        
        game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  
    end,
 })





 local Button = Tab:CreateButton({
    Name = "weird text in the sky (patched)",
    Callback = function()
        local dist = 1000
        local increment = 100
        local multiply = 100
        local message = {"HE'S HERE", ""}
        
        for points = increment, dist, increment do
            local gr = (math.sqrt(5) + 1) / 2
            local ga = (2 - gr) * (2 * math.pi)
        
            for index = 1, points do
                local lat = math.asin(-1 + 2 * index / (points + 1))
                local lon = ga * index
        
                local x = math.cos(lon) * math.cos(lat)
                local y = math.sin(lon) * math.cos(lat)
                local z = math.sin(lat)
        
                local position = Vector3.new(x, y, z) * Vector3.new(points * multiply, points * multiply, points * multiply)
                workspace.ServerStuff.applyGore:FireServer("player_ping", nil, nil, { position, message[math.random(1, #message)], -(points + index) })
            end
        end
        
    end,
 })
 local Button = Tab:CreateButton({
    Name = "esp [M TO REFRESH]",
    Callback = function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Decaying-Winter-Esp.lua", true))();
        
    end,
 })
 local Button = Tab:CreateButton({
    Name = "tp SledgeQueen",
    Callback = function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Sledgequeentp.lua", true))();
        
    end,
 })
 local Button = Tab:CreateButton({
    Name = "tp ALL Scavengers",
    Callback = function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/tp-all-enemy-to-you-in-dw.lua", true))();
        
    end,
 })
 local Button = Tab:CreateButton({
    Name = "SOF nametag",
    Callback = function()
        function Respawn()
            workspace.ServerStuff.spawnPlayer:FireServer("respawncharacter")
        end 
        
        function Hub()
            workspace.ServerStuff.spawnPlayer:FireServer("hubbing")
        end    
        
        function Start(arg)
            if arg == "Normal" then
                game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
            elseif arg == "Ray" then
                game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
            end    
        end
        
        function Spawn(Cords)
            Respawn()
            repeat task.wait() until not game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
            Hub()
            Start("Normal")
            repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
            if Cords == "Match" then
                game.Players.LocalPlayer.start.Value = "normal"
                game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(18.777990341186523, -2.5860984325408936, -9.264251708984375)
            elseif Cords == "HubA" then
                game.Players.LocalPlayer.start.Value = "hubbing"
                game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
            elseif Cords == "Respawn" then
                game.Players.LocalPlayer.start.Value = "hubbing"
                Respawn()
            elseif Cords == "HubB" then
                game.Players.LocalPlayer.start.Value = ""
                game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
            end
        end
        
        Spawn("Match") --- Match (puts you in match with pvp), HubB (hub with pvp), HubA (hub without pvp), Respawn (puts you back into menu)
    end,
 })
 local Button = Tab:CreateButton({
    Name = "dupe loot [KILLS YOU]",
    Callback = function()
        for i = 1,10 do
            task.wait()
            workspace.ServerStuff.deathPlay:FireServer()
            task.wait()
        end
        
    end,
 })
 local Button = Tab:CreateButton({
    Name = "inf yield",
    Callback = function()
        loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
    end,
 })
 local Button = Tab:CreateButton({
    Name = "hanger thoughts",
    Callback = function()
        local uis = game:GetService("UserInputService")

uis.InputBegan:Connect(function(input,gameprocess)
    if gameprocess == true then return end

    if input.KeyCode == Enum.KeyCode.B then
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
end
end)
    end,
 })
 local Button = Tab:CreateButton({
    Name = "inf yield",
    Callback = function()
        loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
    end,
 })
 local Button = Tab:CreateButton({
    Name = "funny sound troll",
    Callback = function()
        
        local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
        
        local Window = Library.CreateLib("Sounds", "Serpent")
        
        
        -- Tabs --
        
        local Songs = Window:NewTab("Holdout")
        local Gamemode = Window:NewTab("Gamemode")
        local Theme = Window:NewTab("Theme")
        local Events = Window:NewTab("Events")
        local Traps = Window:NewTab("Trigger")
        local Boss = Window:NewTab("Gabriel")
        local Emperor = Window:NewTab("Emperor")
        local Ilija = Window:NewTab("Ilija")
        local AGENT = Window:NewTab("AGENT")
        local Shadow = Window:NewTab("Reikgon")
        local Settings = Window:NewTab("Settings")
        
        -- Local --
        
        local Play = game:GetService("Workspace").ServerStuff.playAudio
        
        -- Holdout --
        
        local Holdpot = Songs:NewSection("Boss Themes")
        
        Holdpot:NewButton("Medieval", "Knights Theme", function()
        Play:FireServer({"songs", "holdout_bosses"}, "medieval", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Boss Themes";
        Text = "Playing - Knights Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Holdpot:NewButton("Zealot", "Zealot Theme", function()
        Play:FireServer({"songs", "holdout_bosses"}, "zealot", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Boss Themes";
        Text = "Playing - Zealot Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        Holdpot:NewButton("Sickler", "Sickler Theme", function()
        Play:FireServer({"songs", "holdout_bosses"}, "sickler", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Boss Themes";
        Text = "Playing - Sickler Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        Holdpot:NewButton("Sledge", "Sledge Queen Theme", function()
        Play:FireServer({"songs", "holdout_bosses"}, "sledge", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Boss Themes";
        Text = "Playing - Sledge Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        Holdpot:NewButton("Yosef", "Yosef Theme", function()
        Play:FireServer({"songs", "holdout_bosses"}, "yosef", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Boss Themes";
        Text = "Playing - Yosef Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        Holdpot:NewButton("Rhyer", "Rhyer Theme", function()
        Play:FireServer({"songs", "holdout_bosses"}, "rhyer", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Boss Themes";
        Text = "Playing - Rhyer Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        Holdpot:NewButton("Bad", "Bad Business Theme", function()
        Play:FireServer({"songs", "holdout_bosses"}, "bad", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Boss Themes";
        Text = "Playing - Bad Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        -- Theme --
        
        local Theme = Theme:NewSection("Theme")
        
        Theme:NewButton("Scavfinal", "ScavFinal Theme", function()
        Play:FireServer({"songs"}, "scavfinal", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Theme";
        Text = "Playing - Scavfinal Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Theme:NewButton("Scavwars", "Scavwars Theme", function()
        Play:FireServer({"songs"}, "scavwar", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Theme";
        Text = "Playing - Scavwars Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Theme:NewButton("Final", "This shit Dope", function()
        Play:FireServer({"songs"}, "final", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Theme";
        Text = "Playing - Final Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Theme:NewButton("End Credits", "Ending Credits Theme", function()
        Play:FireServer({"songs"}, "unused2", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Theme";
        Text = "Playing - End Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Theme:NewButton("Unused", "Unused Theme", function()
        Play:FireServer({"songs"}, "unused1", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Theme";
        Text = "Playing - Unused Theme";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        -- Gamemode --
        
        local Mode = Gamemode:NewSection("Random Themes")
        
        Mode:NewButton("Juggernaut", "Juggernaut", function()
        Play:FireServer({"gamemode"}, "juggernaut", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Random";
        Text = "Playing - Juggernaut";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Mode:NewButton("Bloodrush", "Bloodrush", function()
        Play:FireServer({"gamemode"}, "bloodrush", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Random";
        Text = "Playing - Bloodrush";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Mode:NewButton("GamemodeA", "GamemodeA", function()
        Play:FireServer({"gamemode"}, "gamemodeA", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Random";
        Text = "Playing - GamemodeA";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Mode:NewButton("GamemodeB", "GamemodeB", function()
        Play:FireServer({"gamemode"}, "gamemodeB", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Random";
        Text = "Playing - GamemodeB";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Mode:NewButton("GamemodeC", "GamemodeC", function()
        Play:FireServer({"gamemode"}, "gamemodeC", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Random";
        Text = "Playing - GamemodeC";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Mode:NewButton("Horn", "Horn", function()
        Play:FireServer({"gamemode"}, "horn", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Random";
        Text = "Playing - Horn";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        -- Events --
        
        local Event = Events:NewSection("Events Sounds")
        
        Event:NewButton("KillSwitch", "KillSwitch", function()
        Play:FireServer({"events", "survevents"}, "killswitch", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Events";
        Text = "Playing - KillSwitch";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Event:NewButton("Flareraid", "Flareraid", function()
        Play:FireServer({"events", "survevents"}, "flareraid", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Events";
        Text = "Playing - Flareraid";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Event:NewButton("Bloodrush", "Bloodrush", function()
        Play:FireServer({"events", "survevents"}, "bloodrush", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Events";
        Text = "Playing - Bloodrush";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Event:NewButton("Thunder", "Thunder", function()
        Play:FireServer({"events", "survevents"}, "thunder", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Events";
        Text = "Playing - Thunder";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Event:NewButton("Exotic", "Exotic", function()
        Play:FireServer({"events", "survevents"}, "exotic", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Events";
        Text = "Playing - Exotic";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        Event:NewButton("Monte", "Monte", function()
        Play:FireServer({"events", "survevents"}, "monte", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Events";
        Text = "Playing - Monte";
        Icon = "rbxassetid://6833114846";
        Duration = 4;
        })
        end)
        
        -- Traps --
        
        local Tr = Traps:NewSection("Trigger Sounds")
        
        Tr:NewButton("Flare", "Flare Trap", function()
        Play:FireServer({"world_item"}, "trap_flare1", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Trigger";
        Text = "Triggering - Flare";
        Icon = "rbxassetid://6833114846";
        Duration = 1;
        })
        end)
        
        Tr:NewButton("Flare2", "Flare Trap2", function()
        Play:FireServer({"world_item"}, "trap_flare2", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Trigger";
        Text = "Triggering - Flare2";
        Icon = "rbxassetid://6833114846";
        Duration = 1;
        })
        end)
        
        Tr:NewButton("Dynamite", "Dynamite Trap", function()
        Play:FireServer({"world_item"}, "trap_fuse", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Trigger";
        Text = "Triggering - Flare";
        Icon = "rbxassetid://6833114846";
        Duration = 1;
        })
        end)
        
        Tr:NewButton("Firebomb", "Firebomb", function()
        Play:FireServer({"world_item"}, "firebomb", workspace)
        game.StarterGui:SetCore("SendNotification", {
        Title = "Trigger";
        Text = "Triggering - Firebomb";
        Icon = "rbxassetid://6833114846";
        Duration = 1;
        })
        end)
        
        -- Boss --
        
        local Boss = Boss:NewSection("Voicelines")
        
        Boss:NewDropdown("Taunt", "Taunt", {"taunt_1", "taunt_2", "taunt_3", "taunt_4", "taunt_5", "taunt_6", "taunt_7", "taunt_8", "taunt_9"}, function(Select)
        Play:FireServer({"ai", "boss"}, Select, workspace)
        end)
        
        Boss:NewDropdown("Hurt", "Hurt", {"hurt_1", "hurt_2", "hurt_3", "hurt_4"}, function(Hurt)
        Play:FireServer({"ai", "boss"}, Hurt, workspace)
        end)
        
        Boss:NewButton("Big Hurt", "Totally Moaning", function()
        Play:FireServer({"ai", "boss"}, "big_hurt", workspace)
        end)
        
        Boss:NewButton("Intro", "Introduction", function()
        Play:FireServer({"ai", "boss"}, "intro_1", workspace)
        end)
        
        Boss:NewButton("Intro2", "Introduction2", function()
        Play:FireServer({"ai", "boss"}, "intro_2", workspace)
        end)
        
        Boss:NewButton("Gameover", "Gameover", function()
        Play:FireServer({"ai", "boss"}, "game_over1", workspace)
        end)
        
        Boss:NewButton("Gameover2", "Gameover2", function()
        Play:FireServer({"ai", "boss"}, "game_over2", workspace)
        end)
        
        Boss:NewButton("Behold", "Behold Power of An Angels", function()
        Play:FireServer({"ai", "boss"}, "behold", workspace)
        end)
        
        Boss:NewButton("Enough", "Enough", function()
        Play:FireServer({"ai", "boss"}, "enough", workspace)
        end)
        
        Boss:NewButton("Woes", "Woes", function()
        Play:FireServer({"ai", "boss"}, "woes", workspace)
        end)
        
        -- Emperor --
        
        local Emp = Emperor:NewSection("Voicelines")
        
        Emp:NewDropdown("Begin", "Begin", {"begin1", "begin2", "begin3"}, function(begin)
        Play:FireServer({"events", "emperor"}, begin, workspace)
        end)
        
        Emp:NewDropdown("Blocked", "Blocked", {"blocked1", "blocked2", "blocked3", "blocked4", "blocked5"}, function(blocked)
        Play:FireServer({"events", "emperor"}, blocked, workspace)
        end)
        
        Emp:NewDropdown("Chatter", "Chatter", {"chatter1", "chatter2", "chatter3", "chatter4", "chatter5"}, function(chat)
        Play:FireServer({"events", "emperor"}, chat, workspace)
        end)
        
        Emp:NewDropdown("Confirm", "Confirm", {"confirm1", "confirm2", "confirm3", "confirm4", "confirm5"}, function(confirm)
        Play:FireServer({"events", "emperor"}, confirm, workspace)
        end)
        
        Emp:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
        Play:FireServer({"events", "emperor"}, low, workspace)
        end)
        
        -- Ilija --
        
        local Ilija = Ilija:NewSection("Voicelines")
        
        Ilija:NewDropdown("Arrive", "Arrive", {"arrive1", "arrive2", "arrive3"}, function(Arrive)
        Play:FireServer({"voices", "ilija", "arrive"}, Arrive, workspace)
        end)
        
        Ilija:NewDropdown("Quip", "Quip", {"quip1", "quip2", "quip3", "quip4", "quip5"}, function(Quip)
        Play:FireServer({"voices", "ilija", "quip"}, Quip, workspace)
        end)
        
        Ilija:NewDropdown("End", "End", {"end1", "end2", "end3"}, function(End)
        Play:FireServer({"voices", "ilija", "end"}, End, workspace)
        end)
        
        Ilija:NewDropdown("Reload", "Reload", {"reload1", "reload2", "reload3", "reload4", "reload5", "reload6", "reload7", "reload8", "reload9"}, function(Reload)
        Play:FireServer({"voices", "ilija", "reload"}, Reload, workspace)
        end)
        
        Ilija:NewDropdown("Shot", "Shot", {"shot1", "shot2", "shot3", "shot4", "shot5", "shot6", "shot7", "shot8", "shot9", "shot10", "shot11"}, function(Shot)
        Play:FireServer({"voices", "ilija", "shot"}, Shot, workspace)
        end)
        
        -- AGENT --
        
        local Agen = AGENT:NewSection("AGENT Voicelines")
        
        Agen:NewDropdown("Stormenter", "Stormenter", {"storm1", "storm2"}, function(storm)
        Play:FireServer({"AGENT", "stormenter"}, storm, workspace)
        end)
        
        Agen:NewDropdown("Stormleave", "Stormleave", {"storm1", "storm2"}, function(storm2)
        Play:FireServer({"AGENT", "stormleave"}, storm2, workspace)
        end)
        
        Agen:NewDropdown("hostile", "hostile", {"hostile1", "hostile2", "hostile3", "hostile4", "hostile5", "hostile6", "hostile7", "hostile8"}, function(hostile)
        Play:FireServer({"AGENT", "hostile"}, hostile, workspace)
        end)
        
        Agen:NewDropdown("Heavy", "Heavy", {"heavy1", "heavy2"}, function(heavy)
        Play:FireServer({"AGENT", "heavy"}, heavy, workspace)
        end)
        
        Agen:NewDropdown("Join", "Join", {"join1", "join2", "join3"}, function(join)
        Play:FireServer({"AGENT", "join"}, join, workspace)
        end)
        
        Agen:NewDropdown("Left", "Left", {"left1", "left2", "left3"}, function(left)
        Play:FireServer({"AGENT", "left"}, left, workspace)
        end)
        
        Agen:NewDropdown("Down", "Down", {"down1", "down2"}, function(down)
        Play:FireServer({"AGENT", "down"}, down, workspace)
        end)
        
        Agen:NewDropdown("Hvt", "Hvt", {"hvt1", "hvt2", "hvt3"}, function(hvt)
        Play:FireServer({"AGENT", "hvt"}, hvt, workspace)
        end)
        
        Agen:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
        Play:FireServer({"AGENT", "lowhealth"}, low, workspace)
        end)
        
        Agen:NewDropdown("Echo Start", "Echo Start", {"start1", "start2"}, function(storm)
        Play:FireServer({"AGENT", "echo_start"}, storm, workspace)
        end)
        
        -- Shadow --
        
        local Shadow = Shadow:NewSection("Reikgon Voices")
        
        Shadow:NewButton("Sickler Scream", "Alert", function()
        Play:FireServer({"shadow"}, "alert", workspace)
        end)
        
        Shadow:NewButton("Chainbreak", "Chainbreak", function()
        Play:FireServer({"shadow"}, "chainbreak", workspace)
        end)
        
        Shadow:NewButton("Sickler Theme", "Sickler Provoked Theme", function()
        Play:FireServer({"shadow"}, "sickler_song", workspace)
        end)
        
        Shadow:NewButton("Sickler Crying", "Sickler Idle", function()
        Play:FireServer({"shadow"}, "sickler_idle", workspace)
        end)
        
        Shadow:NewDropdown("Sickler", "Sickler Voice", {"sickler_noise1", "sickler_noise2", "sickler_noise3"}, function(sickler)
        Play:FireServer({"shadow"}, sickler, workspace)
        end)
        
        Shadow:NewLabel("Skinner")
        
        Shadow:NewDropdown("Skinner", "Skinner Voice", {"skinner_noise1", "skinner_noise2", "skinner_noise3", "skinner_noise4", "skinner_noise5"}, function(skinner)
        Play:FireServer({"shadow"}, skinner, workspace)
        end)
        
        Shadow:NewLabel("Hanger")
        
        Shadow:NewDropdown("Hanger Alert", "Hanger Alert", {"alert1", "alert2", "alert3"}, function(hanger)
        Play:FireServer({"shadow", "hang"}, hanger, workspace)
        end)
        
        Shadow:NewButton("Influence", "influence", function()
        Play:FireServer({"shadow", "hang"}, "influence1", workspace)
        end)
        
        Shadow:NewButton("Influence2", "influence2", function()
        Play:FireServer({"shadow", "hang"}, "influence2", workspace)
        end)
        
        Shadow:NewButton("Cast", "Possessed Sound", function()
        Play:FireServer({"shadow", "hang"}, "cast", workspace)
        end)
        
        Shadow:NewButton("Resist", "Out of Possessed", function()
        Play:FireServer({"shadow", "hang"}, "resist", workspace)
        end)
        
        Shadow:NewLabel("Hidden")
        
        Shadow:NewButton("Attack", "Hidden Attack Sound", function()
        Play:FireServer({"events", "hiddenB"}, "attack", workspace)
        end)
        
        Shadow:NewDropdown("Voicelines", "Taunt", {"taunt1", "taunt2", "taunt3", "taunt4"}, function(hidden)
        Play:FireServer({"events", "hiddenB"}, hidden, workspace)
        end)
        
        -- Settings --
        
        local Set = Settings:NewSection("Settings")
        
        Set:NewKeybind("UI", "UI Keybind", Enum.KeyCode.RightShift, function()
            Library:ToggleUI()
        end)
    end,
 })
 local Button = Tab:CreateButton({
    Name = "inf stamina [actually not inf]",
    Callback = function()
        repeat
            task.wait()
        until game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel") ~= nil
        
        if game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame == nil then
            return
        end
        
        function GrabMainScript()
            for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
                if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
                    return instance
                end
            end
        end
        
        local func
        local script = GrabMainScript()
        for i, v in pairs(getreg()) do
            if type(v) == "function" and getfenv(v).script then
                if getfenv(v).script == script then
                    local upvalues = getupvalues(v)
                    if
                        tostring(upvalues[3]) ==
                            tostring(game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel").Text)
                     then
                        func = v
                    end
                end
            end
        end
        spawn(
            function()
                repeat
                    setupvalue(func, 3, math.huge)
                    task.wait()
                until game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health <= 0
            end
        )
    end,
 })
 local Button = Tab:CreateButton({
    Name = "control sq [use inf yield] (also patched)",
    Callback = function()
        local controlling = workspace.activeHostiles["AI_QUEEN"]
        local friendly = true
        game.Players.LocalPlayer.Character = controlling
        workspace.CurrentCamera.CameraSubject = controlling
        workspace.CurrentCamera.CameraType = "Custom"
        local player = game.Players.LocalPlayer
        LocalPlayer = game.Players.LocalPlayer
        Players = game:GetService("Players")
        RunService = game:GetService("RunService")
        local lp = game.Players.LocalPlayer
        local gui = lp.PlayerGui
        local rs = game.ReplicatedStorage
        local ms = lp:GetMouse()
        controlling.Humanoid:GetPropertyChangedSignal("WalkToPoint"):Connect(function()
            controlling.Humanoid.WalkToPoint = controlling.HumanoidRootPart.Position
        end)
                if controlling:FindFirstChild("HumanoidRootPart") then
                    if workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart:FindFirstChild("BodyPosition") then
        workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart:FindFirstChild("BodyPosition"):Destroy()
        end
            workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart.Anchored = false
        workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = controlling.HumanoidRootPart.CFrame - Vector3.new(0,10,0)
        wait(0.2)
         --[[spawn(function()
            game:GetService('RunService').Stepped:connect(function()
                workspace.speccingPlayers[game.Players.LocalPlayer.Name].Humanoid:ChangeState(11)
                end)
            end)--]]
        spawn(function()
            local lp = game:GetService("Players").LocalPlayer
        local c = workspace.speccingPlayers[game.Players.LocalPlayer.Name]
        local hrp0 = c:FindFirstChild("HumanoidRootPart")
        local hrp1 = hrp0:Clone()
        c.Parent = nil
        hrp0.Parent = hrp1
        hrp0.RootJoint.Part0 = nil
        hrp1.Parent = c
        local h = game:GetService("RunService").Heartbeat
        c.Parent = workspace
        spawn(function()
        
        hrp0.Transparency = 0.5
        while h:Wait() and c and c.Parent do
            hrp0.CFrame = hrp1.CFrame
            hrp0.Orientation += Vector3.new(0, 0, 180)
            hrp0.Position = controlling.HumanoidRootPart.Position - Vector3.new(0,10,0)
            hrp0.Velocity = hrp1.Velocity
        end
        end)
        end)
        
        end
        
    end,
 })

Features & Information

[+] Spawn Mre/Water [+] Spawn Scrap [+] INF stamina [+] Find WB And More!

Community Comments (19)

wolf76082wolf76082Aug 9, 2023(edited)

VOUCH 1000%

jxcexploitjxcexploitAug 9, 2023(edited)

op script ive ever use

jxcexploitjxcexploitAug 9, 2023(edited)

ill obfuscate ur script before ill post it so no one can skid it :)

po5807031po5807031Aug 9, 2023(edited)

how to be sledge queen

po5807031po5807031Aug 9, 2023(edited)

but very very good script 10/10

ZaNoob023621ZaNoob023621Aug 10, 2023(edited)

well i test again and they patched "be sledge queen" but you can still use other normal

ZaNoob023621ZaNoob023621Aug 10, 2023(edited)

also craft exe is not work i will try update it on DW OP Script v2

lezusgodlylezusgodlyAug 10, 2023(edited)

nice script

botbrostopusingbotbrostopusingAug 10, 2023(edited)

obfucated it because people can steal it without credits

wolf76082wolf76082Aug 11, 2023(edited)

the whole thing is patched

ZaNoob023621ZaNoob023621Aug 11, 2023(edited)

still work for me what executor you use

ZaNoob023621ZaNoob023621Aug 11, 2023(edited)

i use fluxus

po5807031po5807031Aug 12, 2023(edited)

would be cool if you add no cooldown to op zealot and add op executioner

ZaNoob023621ZaNoob023621Aug 12, 2023(edited)

you can use no cooldown by use goodwill in this script

ZaNoob023621ZaNoob023621Aug 12, 2023(edited)

when you click on goodwill press join then type :nocooldown

ZaNoob023621ZaNoob023621Aug 12, 2023(edited)

but its buggy tho work for mindflayer/zealot/tickspider and maybe other

ZaNoob023621ZaNoob023621Aug 12, 2023(edited)

here some command and ofc some may not work :godmode - Regens you when you take damage. (Won't save you from dynamite) :ungodmode -- Turns off godmode :nodebuff - Blocks all status effects. Moral, burning, bleeding, broken limbs, etc :unnodebuff - Turns off no-debuff :nocooldown - Removes all ability cooldowns (F key, assuming you have a perk equipped) (Also gives you inf auxiliary, which is the C key) :cooldown - Sets your cooldowns back to normal :silentaim - makes it so you always hit the enemy closest to your mouse :unsilentaim - turns off silent aim :autoparry - automatically counters all incoming melee attacks :unautoparry - turns off autoparry :killaura - turns killaura on (kills all enemies within a certain distance) :killaura NUMBER - sets the kill radius for killaura to NUMBER (default is 30) :unkillaura - turns off killaura :killenemies - kills every enemy that's currently alive :killenemies NUMBER - kills every enemies within NUMBER studs of you :spawn WEAPONNAME - gives you WEAPONNAME (cannot be dropped) (guns require an empty slot) :weaponnames - prints all the available weapon names in the dev console :cig - gives you a cigarette :uncig - frees you of your nicotine addiction

po5807031po5807031Aug 13, 2023(edited)

thanks bro

TSPDRTSPDRAug 13, 2023(edited)

goodwill is mostly patched

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