Remove Abilities Cooldown
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Remove Abilities Cooldown

Death From SillinessNlckNlck 1.7K views 57 executesUpdated Oct 29, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•49 lines (1071 chars)
if _G.CooldownModifierActive then
    return
end

_G.CooldownModifierActive = true
local Cooldown = workspace.Cooldown

local function installHook()
    if not Cooldown or not Cooldown.OnClientEvent then
        return false
    end
    
    for _, connection in pairs(getconnections(Cooldown.OnClientEvent)) do
        connection:Disconnect()
    end
    
    Cooldown.OnClientEvent:Connect(function(cooldown, abilityName)
    end)
    
    return true
end

spawn(function()
    while _G.CooldownModifierActive do
        if not installHook() then
            wait(5)
        else
            wait(1)
        end
    end
end)

local originalFireSignal = firesignal
firesignal = function(event, ...)
    local args = {...}
    
    if event == Cooldown.OnClientEvent and #args >= 2 then
        args[1] = 0
    end
    
    return originalFireSignal(event, unpack(args))
end

game:GetService("ScriptContext").DescendantAdded:Connect(function(descendant)
    if descendant == Cooldown or descendant.Parent == Cooldown then
        wait()
        installHook()
    end
end)

Features & Information

funny thing i even played with the owner lol

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