auto paarry
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auto paarry

[UPD] Death Ballazura11azura11 1.8K views 279 executesUpdated Dec 28, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•57 lines (2073 chars)
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local VirtualInputManager = game:GetService("VirtualInputManager")

local Player = Players.LocalPlayer
local BallShadow = nil
local BallObject = nil
local PreviousPosition = nil
local LastParry = 0

local function GetBallColor(target)
	if not target then return Color3.new(1, 1, 1) end
	local highlight = target:FindFirstChildOfClass("Highlight")
	if highlight then return highlight.FillColor end
	return target:IsA("Part") and target.Color or Color3.new(1, 1, 1)
end

local function GetVisualHeight(shadow)
	if not shadow then return 0 end
	return math.min(((math.max(0, shadow.Size.X - 5)) * 20) + 3, 100)
end

local function TriggerParry()
	VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.F, false, game)
	VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.F, false, game)
end

RunService.RenderStepped:Connect(function(dt)
	BallShadow = (BallShadow and BallShadow.Parent) and BallShadow or workspace.FX:FindFirstChild("BallShadow")
	BallObject = (BallObject and BallObject.Parent) and BallObject or (workspace:FindFirstChild("Ball") or workspace:FindFirstChild("Part"))

	if not BallShadow or not BallObject or not Player.Character or not Player.Character.PrimaryPart then
		PreviousPosition = nil
		return
	end

	local rootPart = Player.Character.PrimaryPart
	local height = GetVisualHeight(BallShadow)
	local currentPos = Vector3.new(BallShadow.Position.X, BallShadow.Position.Y + height, BallShadow.Position.Z)

	if PreviousPosition then
		local velocity = (currentPos - PreviousPosition).Magnitude / dt
		local ping = Player:GetNetworkPing()
		
		local dynamicDistance = 15 + (velocity * ping * 0.3)
		local flatDistance = (Vector3.new(rootPart.Position.X, 0, rootPart.Position.Z) - Vector3.new(currentPos.X, 0, currentPos.Z)).Magnitude

		if GetBallColor(BallObject) ~= Color3.new(1, 1, 1) then
			if flatDistance <= dynamicDistance and (tick() - LastParry) > 0.01 then
				TriggerParry()
				LastParry = tick()
			end
		end
	end

	PreviousPosition = currentPos
end)

Features & Information

death ball auto parry not mine

Community Comments (2)

Swrod1kSwrod1kDec 28, 2025

Доели

Replying to @Swrod1k
azura11azura11Dec 28, 2025

@Swrod1k ???

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