OPEN SOURCE SILENT AIM
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OPEN SOURCE SILENT AIM

🎯 Deadeye[UPD]phemonazLEXphemonazLEX 1.1K views 464 executesUpdated Apr 3, 2026
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Lua Script•62 lines (2942 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local GameCommonMethod = require(ReplicatedStorage:WaitForChild("ModuleScript"):WaitForChild("GameCommonMethod"))
local oldRaycast = GameCommonMethod.Raycast
local function isAlive(character)
    local humanoid = character and character:FindFirstChildOfClass("Humanoid")
    return humanoid and humanoid.Health > 0
end
local function getTargetPart(character)
    return character:FindFirstChild("Head") or character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Torso")
end
GameCommonMethod.Raycast = function(origin, direction, filter)
    local localPlayer = Players.LocalPlayer
    if filter == GameCommonMethod.DIYBlackRay
        and type(filter.FilterDescendantsInstances) == "table"
        and filter.FilterDescendantsInstances[1] == localPlayer.Character
    then
        local camera = Workspace.CurrentCamera
        local mousePos = UserInputService:GetMouseLocation()
        local maxDist = direction.Magnitude
        local bestTarget = nil
        local bestScreenDist = math.huge
        for _, child in ipairs(Workspace.Player:GetChildren()) do
            if child:IsA("Model") then
                if child == localPlayer.Character then
                    continue
                end
                local head = child:FindFirstChild("Head")
                if not head then
                    continue
                end
                if isAlive(child) or not child:FindFirstChildOfClass("Humanoid") then
                    local isPlayer = Players:GetPlayerFromCharacter(child)
                    if isPlayer and localPlayer.Team and isPlayer.Team and localPlayer.Team == isPlayer.Team then
                        continue
                    end
                    local headScreenPos, onScreen = camera:WorldToScreenPoint(head.Position)
                    if not onScreen then
                        continue
                    end
                    local screenDist = (Vector2.new(headScreenPos.X, headScreenPos.Y) - mousePos).Magnitude
                    if screenDist < bestScreenDist then
                        local directionToTarget = (head.Position - origin)
                        local dist = directionToTarget.Magnitude
                        if dist <= maxDist then
                            bestScreenDist = screenDist
                            bestTarget = head
                        end
                    end
                end
            end
        end
        if bestTarget then
            local newDirection = (bestTarget.Position - origin).Unit * maxDist
            return oldRaycast(origin, newDirection, filter)
        end
    end
    return oldRaycast(origin, direction, filter)
end

Features & Information

credits: Phemonaz

Community Comments (2)

Hey_someoneHey_someoneApr 3, 2026

Ayyy nice script as always

BlueEyesBlueEyesJul 3, 2026

Doesnt work

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