
Keyless

getgenv().openclose = true --change to false to stop the script
local player = game:GetService("Players").LocalPlayer
local doors = game:GetService("Workspace").Doors
function open(door)
--find the cards that player has equiped
local part
if player.Character:FindFirstChild("Cracked Keycard") then part = player.Character:FindFirstChild("Cracked Keycard")
elseif player.Character:FindFirstChild("Academy Level 1 Clearance") then part = player.Character:FindFirstChild("Academy Level 1 Clearance")
elseif player.Character:FindFirstChild("Level 1 Clearance") then part = player.Character:FindFirstChild("Level 1 Clearance")
elseif player.Character:FindFirstChild("Level 2 Clearance") then part = player.Character:FindFirstChild("Level 2 Clearance")
--add more cards here if you find any
else return --no cards found
end
firetouchinterest(part.ID, door.Hitbox, 0)
wait()
firetouchinterest(part.ID, door.Hitbox, 1)
end
function close(door)
fireclickdetector(door.Hitbox.ClickDetector)
wait()
end
while getgenv().openclose do
for _, folder in pairs(doors:GetChildren()) do
for i, v in pairs(folder:GetChildren()) do
if v.Name == "DoorTall" or v.Name == "DoorWide" then
if v:FindFirstChild("Hitbox") then
open(v)
wait()
close(v)
end
end
end
end
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