
Key Required
Simple open source script
Lua Script•224 lines (7472 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Dangerous ATV Driving | Antigravity",
LoadingTitle = "Antigravity Script",
LoadingSubtitle = "by Google Deepmind",
ConfigurationSaving = {
Enabled = true,
FolderName = "Antigravity_ATV_WinFarm",
FileName = "Config"
},
Discord = {
Enabled = false,
Invite = "noinvitelink",
RememberJoins = true
},
KeySystem = false,
})
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Humanoid = char:WaitForChild("Humanoid")
end)
-- Variables
local VehicleFlyEnabled = false
local VehicleSpeed = 50
local AutofarmWinEnabled = false
-- Functions
local function GetVehicle()
local Seat = Humanoid.SeatPart
if Seat and Seat:IsA("VehicleSeat") then
return Seat.Parent
end
return nil
end
local function TeleportTo(cframe)
local Vehicle = GetVehicle()
if Vehicle then
Vehicle:PivotTo(cframe)
elseif Character and Character.PrimaryPart then
Character:PivotTo(cframe)
end
end
-- Teleport Logic
local function FindAndTeleportWins()
-- Specific check for known path from debug matches
local finishLine = Workspace:FindFirstChild("Finish Line")
if finishLine then
local part = finishLine:FindFirstChild("Part") or finishLine:FindFirstChildWhichIsA("BasePart")
if part then
TeleportTo(part.CFrame)
return
end
end
-- Fallback search if main path changes
for _, obj in pairs(Workspace:GetDescendants()) do
if obj.Name == "Finish Line" and obj:IsA("Model") then
local part = obj:FindFirstChild("Part") or obj:FindFirstChildWhichIsA("BasePart")
if part then
TeleportTo(part.CFrame)
return
end
end
end
end
-- Tabs
local AutofarmTab = Window:CreateTab("Autofarm", 4483345998)
local VehicleTab = Window:CreateTab("Vehicle", 4483345998)
local MiscTab = Window:CreateTab("Misc", 4483345998)
-- Autofarm Tab
AutofarmTab:CreateParagraph({Title = "WARNING: HIGH BAN RISK", Content = "Autofarm can lead to a BAN. Use sparingly or on an ALT account. We are not responsible for bans."})
AutofarmTab:CreateToggle({
Name = "Autofarm Win (Loop)",
CurrentValue = false,
Flag = "AutoWin",
Callback = function(Value)
AutofarmWinEnabled = Value
if Value then
task.spawn(function()
while AutofarmWinEnabled do
FindAndTeleportWins()
task.wait(1) -- Delay to prevent instant detection issues
end
end)
end
end,
})
-- Vehicle Tab
VehicleTab:CreateParagraph({Title = "Instructions", Content = "Sit in a vehicle to use these features."})
VehicleTab:CreateSlider({
Name = "Boost Speed",
Range = {0, 500},
Increment = 5,
Suffix = "Velocity",
CurrentValue = 50,
Flag = "VehicleSpeed",
Callback = function(Value)
VehicleSpeed = Value
end,
})
VehicleTab:CreateButton({
Name = "Boost Forward",
Callback = function()
local Vehicle = GetVehicle()
if Vehicle and Vehicle.PrimaryPart then
Vehicle.PrimaryPart.AssemblyLinearVelocity = Vehicle.PrimaryPart.CFrame.LookVector * VehicleSpeed * 5
elseif Vehicle then
local Base = Vehicle:FindFirstChild("Chassis") or Vehicle:FindFirstChild("Body") or Vehicle:FindFirstChildWhichIsA("BasePart")
if Base then
Base.AssemblyLinearVelocity = Base.CFrame.LookVector * VehicleSpeed * 5
end
else
Rayfield:Notify({
Title = "Error",
Content = "You are not in a vehicle!",
Duration = 5,
Image = 4483345998,
})
end
end,
})
VehicleTab:CreateButton({
Name = "Flip Vehicle",
Callback = function()
local Vehicle = GetVehicle()
if Vehicle then
local Pivot = Vehicle:GetPivot()
Vehicle:PivotTo(CFrame.new(Pivot.Position) * CFrame.Angles(0, 0, 0))
end
end,
})
VehicleTab:CreateButton({
Name = "Force Brake",
Callback = function()
local Vehicle = GetVehicle()
if Vehicle then
for _, part in pairs(Vehicle:GetDescendants()) do
if part:IsA("BasePart") then
part.AssemblyLinearVelocity = Vector3.new(0,0,0)
part.AssemblyAngularVelocity = Vector3.new(0,0,0)
end
end
end
end,
})
VehicleTab:CreateToggle({
Name = "Vehicle Fly",
CurrentValue = false,
Flag = "VehicleFly",
Callback = function(Value)
VehicleFlyEnabled = Value
if Value then
task.spawn(function()
while VehicleFlyEnabled do
local Vehicle = GetVehicle()
if Vehicle and Vehicle.PrimaryPart then
local Cam = Workspace.CurrentCamera
Vehicle.PrimaryPart.AssemblyLinearVelocity = Vector3.new(0,0,0) -- Anti Gravity
local Speed = VehicleSpeed
local Velocity = Vector3.new(0,0,0)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
Velocity = Velocity + Cam.CFrame.LookVector * Speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
Velocity = Velocity - Cam.CFrame.LookVector * Speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
Velocity = Velocity - Cam.CFrame.RightVector * Speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
Velocity = Velocity + Cam.CFrame.RightVector * Speed
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
Velocity = Velocity + Vector3.new(0, Speed, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
Velocity = Velocity - Vector3.new(0, Speed, 0)
end
Vehicle.PrimaryPart.AssemblyLinearVelocity = Velocity
Vehicle:PivotTo(CFrame.new(Vehicle:GetPivot().Position, Vehicle:GetPivot().Position + Cam.CFrame.LookVector))
end
RunService.Heartbeat:Wait()
end
end)
end
end,
})
-- Misc Tab
MiscTab:CreateButton({
Name = "Rejoin Server",
Callback = function()
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, LocalPlayer)
end,
})
Rayfield:LoadConfiguration()Features & Information
This is a custom Lua script for the "Dangerous ATV Driving". It utilizes the Rayfield Interface Suite to provide a clean and powerful GUI.
Autofarm:
- Autofarm Win: loops and teleports you to the finish line to farm wins.
Vehicle Control:
These keys and features function when you are seated in a vehicle.
- Boost Speed: Adjustable slider to control the velocity of the boost.
- Boost Forward: Applies an instant force forward based on your speed setting. Useful for ramps or getting unstuck.
- Flip Vehicle: Instantly resets your vehicle's rotation to be upright.
- Force Brake: Completely stops all vehicle momentum.
- Vehicle Fly: Allows you to fly your car/ATV freely. Controls: WASD to move, Space to go up, Ctrl to go down.
Miscellaneous:
- Rejoin Server: Quickly rejoin the current server instance.
WARNING: USE AUTOFARM AT YOUR OWN RISK.
The "Autofarm Win" feature automates gameplay, which can be detected by game moderators or anti-cheat systems. Using this feature significantly increases the risk of being banned. We recommend using it sparingly or on an alternate account.
This project is fully Open Source and was refactored with the assistance of AI (vibecoding). Feel free to modify and improve it further!

Noice!