local HW = loadstring(game:HttpGet("https://raw.githubusercontent.com/MasterSus6/HelloWorldScripts/refs/heads/main/HWLibrary"))()
Features & Information
this isn't really a script but anyways
dandy's world basic api haha
**how to execute**
```
local HW = loadstring(game:HttpGet("https://raw.githubusercontent.com/MasterSus6/HelloWorldScripts/refs/heads/main/HWLibrary"))()
```
--------------------------------------------------
**basic stuff**
it has the following categories:
```
HW.Game
HW.Machines
HW.Players
HW.Twisteds
HW.Map
HW.Time
HW.Events
```
-----------------------------------------------
**game**
```
HW.Game.IsGame() -> boolean
HW.Game.IsLobby() -> boolean
HW.Game.GetGameState() -> string
HW.Game.GetMap() -> object
HW.Game.GetMapName() -> string
HW.Game.GetFloor() -> number
```
GetGameState() returns:
```
"Voting"
"ActiveFloor"
"Intermission"
```
-----------------------------------------------
**machines**
```
HW.Machines.GetCompleted() -> number
HW.Machines.GetTotal() -> number
HW.Machines.GetRemaining() -> number
HW.Machines.IsLast() -> boolean
HW.Machines.GetProgressDecimal() -> number
HW.Machines.GetProgressPercent() -> number
HW.Machines.GetAll() -> table
HW.Machines.GetNearest() -> object
```
-----------------------------------------------
**players**
```
HW.Players.GetAll() -> table
HW.Players.GetLocal() -> Player
HW.Players.GetCharacter(player) -> Model
HW.Players.GetLocalCharacter() -> Model
HW.Players.GetHealth(player) -> number
HW.Players.IsAlive(player) -> boolean
HW.Players.GetAlive() -> table
```
-----------------------------------------------
**twisteds**
```
HW.Twisteds.GetAll() -> table
HW.Twisteds.GetNearest() -> object
HW.Twisteds.GetNearestDistance() -> number
```
------------------------------------------------
**map**
```
HW.Map.GetGenerators() -> table
HW.Map.GetElevator() -> object
```
------------------------------------------------
**time**
```
HW.Time.GetElapsed() -> number
HW.Time.GetFloorTime() -> number
```
------------------------------------------------
**events**
```
HW.Events.OnGameStarted(callback)
HW.Events.OnMachineCompleted(callback)
HW.Events.OnPanic(callback)
```
14.4 update
**game**
```HW.Game.IsBlackout() -> boolean
HW.Game.IsPanic() -> boolean
```
------------------------------------------------
**machines**
```HW.Machines.IsCompleted(machine) -> boolean
HW.Machines.GetProgress(machine) -> number
```
------------------------------------------------
**players**
```HW.Players.GetStamina(player) -> number
HW.Players.GetMaxStamina(player) -> number
HW.Players.GetInventory(player) -> table
HW.Players.IsDecoding(player) -> boolean
```
------------------------------------------------
**map**
```HW.Map.GetItems() -> table```
#dandysworld#dandy#dandysworldapi#api#dandysworldscript
let me know if you find any bugs
@HelloWorld_Script u da real bug