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Angel Core
Lua Script•607 lines (19617 chars)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/ImInsane-1337/neverlose-ui/refs/heads/main/source/library.lua"))()
local Accent = Color3.fromRGB(168, 200, 150)
local Gradient = Color3.fromRGB(120, 155, 105)
Library.Theme.Accent = Accent
Library.Theme.AccentGradient = Gradient
Library:ChangeTheme("Accent", Accent)
Library:ChangeTheme("AccentGradient", Gradient)
local Window = Library:Window({
Name = "Dandy's World [ALPHA]",
SubName = "",
Logo = "6419106159",
MenuKeybind = Enum.KeyCode.End
})
local KeybindList = Library:KeybindList("Keybinds")
Library:Watermark({
"--->",
"by Moonscripts <3",
120959262762131
})
task.spawn(function()
while true do
local FPS = math.floor(1 / game:GetService("RunService").RenderStepped:Wait())
Library:Watermark({
"--->",
"by Moonscripts <3",
120959262762131,
"FPS: " .. FPS
})
task.wait(0.5)
end
end)
local Main = Window:Page({Name = "Main", Icon = "85757263778683"})
local VisualSection = Main:Section({Name = "Visuals", Side = 1})
-- TWISTEDS ESP
local ESP_ENABLED = false
VisualSection:Toggle({
Name = "Twisted(s)",
Flag = "ESPTwisteds",
Default = false,
Callback = function(v)
ESP_ENABLED = v
if not v then
for _, desc in pairs(workspace:GetDescendants()) do
if desc:IsA("Highlight") and desc.FillColor == Color3.fromRGB(168, 200, 150) then
desc:Destroy()
end
end
end
end
})
game:GetService("RunService").Heartbeat:Connect(function()
if not ESP_ENABLED then return end
local room = workspace:FindFirstChild("CurrentRoom")
if not room then return end
for _, item in pairs(room:GetChildren()) do
local monsters = item:FindFirstChild("Monsters") or item:FindFirstChild("Mobs")
if not monsters then continue end
for _, m in pairs(monsters:GetChildren()) do
if m:IsA("Model") and not m:FindFirstChildOfClass("Highlight") then
local h = Instance.new("Highlight", m)
h.FillColor = Color3.fromRGB(168, 200, 150)
h.OutlineColor = Color3.fromRGB(120, 155, 105)
h.FillTransparency = 0.35
h.OutlineTransparency = 0
h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
end
end
end)
-- ITEMS ESP
local ITEM_ESP_ENABLED = false
VisualSection:Toggle({
Name = "Item(s)",
Flag = "ESPItems",
Default = false,
Callback = function(v)
ITEM_ESP_ENABLED = v
if not v then
for _, desc in pairs(workspace:GetDescendants()) do
if desc:IsA("Highlight") and desc.FillColor == Color3.new(0, 0, 1) then
desc:Destroy()
end
end
end
end
})
game:GetService("RunService").Heartbeat:Connect(function()
if not ITEM_ESP_ENABLED then return end
local room = workspace:FindFirstChild("CurrentRoom")
if not room then return end
for _, part in pairs(room:GetChildren()) do
local items = part:FindFirstChild("Items")
if not items then continue end
for _, it in pairs(items:GetChildren()) do
if it:IsA("Model") and not it:FindFirstChildOfClass("Highlight") then
local h = Instance.new("Highlight", it)
h.FillColor = Color3.new(0, 0, 1)
h.OutlineColor = Color3.new(1, 1, 1)
h.FillTransparency = 0.5
h.OutlineTransparency = 0
h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
end
end
end)
-- MACHINES ESP
local MACHINES_ESP_ENABLED = false
VisualSection:Toggle({
Name = "Machine(s)",
Flag = "ESPMachines",
Default = false,
Callback = function(v)
MACHINES_ESP_ENABLED = v
if not v then
for _, desc in pairs(workspace:GetDescendants()) do
if desc:IsA("Highlight") and desc.FillColor == Color3.new(0, 1, 0) then
desc:Destroy()
end
end
end
end
})
game:GetService("RunService").Heartbeat:Connect(function()
if not MACHINES_ESP_ENABLED then return end
local room = workspace:FindFirstChild("CurrentRoom")
if not room then return end
for _, part in pairs(room:GetChildren()) do
local gens = part:FindFirstChild("Generators")
if not gens then continue end
for _, gen in pairs(gens:GetChildren()) do
if gen:IsA("Model") and not gen:FindFirstChildOfClass("Highlight") then
local h = Instance.new("Highlight", gen)
h.FillColor = Color3.new(0, 1, 0)
h.OutlineColor = Color3.fromRGB(255, 255, 255)
h.FillTransparency = 0.5
h.OutlineTransparency = 0
h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
end
end
end)
-- PLAYERS ESP
local PLAYERS_ESP_ENABLED = false
VisualSection:Toggle({
Name = "Player(s)",
Flag = "ESPPlayers",
Default = false,
Callback = function(v)
PLAYERS_ESP_ENABLED = v
if not v then
for _, p in pairs(game.Players:GetPlayers()) do
if p.Character then
local hl = p.Character:FindFirstChildOfClass("Highlight")
if hl and hl.FillColor == Color3.fromRGB(0, 0, 255) then
hl:Destroy()
end
end
end
end
end
})
game:GetService("RunService").Heartbeat:Connect(function()
if not PLAYERS_ESP_ENABLED then return end
for _, p in pairs(game.Players:GetPlayers()) do
local char = p.Character
if char and not char:FindFirstChildOfClass("Highlight") then
local h = Instance.new("Highlight", char)
h.FillColor = Color3.fromRGB(0, 0, 255)
h.OutlineColor = Color3.fromRGB(255, 255, 255)
h.FillTransparency = 0.5
h.OutlineTransparency = 0
h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
end
end)
-- BUTTONS (Visuals)
VisualSection:Button({
Name = "Client-Sided Dandy",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/LrGDCr7Z"))()
end
})
VisualSection:Button({
Name = "Remove Skill-Check (Permanent)",
Callback = function()
local player = game:GetService("Players").LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
for _, gui in pairs(playerGui:GetDescendants()) do
if gui.Name:lower():find("skillcheck") or gui.Name:find("SkillCheck") or gui.Name:find("MiniGame") or gui.Name:find("Calibration") then
gui:Destroy()
end
end
playerGui.ChildAdded:Connect(function(child)
task.spawn(function()
wait(0.03)
if child.Name:lower():match("skill") or child.Name:match("check") or child.Name:match("minigame") then
child:Destroy()
end
end)
end)
end
})
VisualSection:Button({
Name = "Remove Dev Door (Lobby)",
Callback = function()
if workspace:FindFirstChild("DevDoor") then workspace.DevDoor:Destroy() end
if workspace:FindFirstChild("DevDoor2") then workspace.DevDoor2:Destroy() end
end
})
VisualSection:Button({
Name = "Funny Twisted(s)",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/JhdK4Z3k"))()
end
})
VisualSection:Button({
Name = "Lobotomy",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Slendyvn/Dandy-script/refs/heads/main/E"))()
end
})
-- PLAYER SECTION
local PlayerSection = Main:Section({Name = "Player", Side = 2})
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
-- TP Walk Slider
local currentWalkSpeed = 16
RunService.Heartbeat:Connect(function(dt)
local player = Players.LocalPlayer
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum then return end
hum.WalkSpeed = 16
if currentWalkSpeed <= 16 then return end
local moveDir = hum.MoveDirection
if moveDir.Magnitude > 0 then
local distance = currentWalkSpeed * dt
local newPos = hrp.Position + moveDir * distance
hrp.CFrame = CFrame.new(newPos, newPos + moveDir)
end
end)
PlayerSection:Slider({
Name = "TP Walk",
Flag = "TPWALK_Slider",
Min = 16,
Max = 200,
Default = 16,
Decimals = 1,
Suffix = " stud/s",
Callback = function(Value)
currentWalkSpeed = Value
end
})
-- Walkspeed Slider
PlayerSection:Slider({
Name = "Walkspeed",
Flag = "WS_Slider",
Min = 16,
Max = 200,
Default = 16,
Decimals = 1,
Suffix = " studs",
Callback = function(Value)
local char = Players.LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = Value
end
end
})
-- Infinite Stamina Dropdown
local staminaLevel = 1
PlayerSection:Dropdown({
Name = "Infinite Stamina",
Flag = "InfiniteStamina",
Items = {"⭐", "⭐⭐", "⭐⭐⭐", "⭐⭐⭐⭐", "⭐⭐⭐⭐⭐"},
Default = "⭐",
Multi = false,
Callback = function(Value)
staminaLevel = #Value
end
})
RunService.Heartbeat:Connect(function()
if staminaLevel < 1 then return end
local player = Players.LocalPlayer
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local stamina =
player.PlayerGui:FindFirstChild("Stamina", true) or
character:FindFirstChild("Stamina") or
player:FindFirstChild("StaminaValue") or
humanoid:FindFirstChild("Stamina")
if not stamina or not (stamina:IsA("NumberValue") or stamina:IsA("IntValue")) then return end
local maxStamina = 100
if staminaLevel == 1 then
stamina.Value = maxStamina
elseif staminaLevel == 2 then
stamina.Value = math.min(stamina.Value + 2, maxStamina)
elseif staminaLevel == 3 then
stamina.Value = math.min(stamina.Value + 5, maxStamina * 1.2)
elseif staminaLevel == 4 then
stamina.Value = math.min(stamina.Value + 12, maxStamina * 1.5)
elseif staminaLevel == 5 then
stamina.Value = maxStamina * 10
end
end)
-- Jump Enabler Toggle
local jumpEnabled = false
PlayerSection:Toggle({
Name = "Enable Jump",
Flag = "JumpEnabler",
Default = false,
Callback = function(v)
jumpEnabled = v
local hum = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.JumpPower = v and 75 or 50 end
end
})
game:GetService("UserInputService").JumpRequest:Connect(function()
if jumpEnabled then
local hum = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum then hum:ChangeState("Jumping") end
end
end)
PlayerSection:Button({
Name = "Auto Skill Check",
Callback = function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Dandy's-World-ALPHA-Dandy-s-Auto-Skill-Check-21849"))()
end
})
PlayerSection:Button({
Name = "Auto GTE",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/A8j6QYfT"))()
end
})
-- OTHERS PAGE
local Other = Window:Page({Name = "Others", Icon = "8098703213"})
local MapSection = Other:Section({Name = "Map", Side = 1})
MapSection:Button({
Name = "Remove Borders",
Callback = function()
local currentRoom = workspace:FindFirstChild("CurrentRoom")
if currentRoom then
local model = currentRoom:FindFirstChildOfClass("Model")
if model then
local freeArea = model:FindFirstChild("FreeArea")
if freeArea then
for _, child in ipairs(freeArea:GetChildren()) do
if child:IsA("Part") and child.Name == "InvisBorder" then
child:Destroy()
end
end
end
end
end
end
})
MapSection:Button({
Name = "Remove Fog",
Callback = function()
game.Lighting.FogEnd = math.huge
game.Lighting.FogStart = math.huge
game.Lighting.FogColor = Color3.new(1, 1, 1)
end
})
MapSection:Button({
Name = "FullBright",
Callback = function()
local lighting = game:GetService("Lighting")
lighting.Brightness = 3
lighting.Ambient = Color3.fromRGB(255, 255, 255)
lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
lighting.FogEnd = 500
lighting.ClockTime = 12
end
})
local TPSection = Other:Section({Name = "Places", Side = 2})
TPSection:Button({
Name = "To: Mastery Room",
Callback = function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local bedModel = workspace:FindFirstChild("Bed")
if bedModel and bedModel:IsA("Model") then
local jackInTheBox = bedModel:FindFirstChild("JackInTheBox")
if jackInTheBox and jackInTheBox:IsA("MeshPart") then
character:SetPrimaryPartCFrame(jackInTheBox.CFrame)
end
end
end
})
TPSection:Button({
Name = "To: Skin Summons",
Callback = function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local folder = workspace:FindFirstChild("RevealRoom")
if folder then
local curtainMeshPart = folder:FindFirstChild("CurtainL")
if curtainMeshPart and curtainMeshPart:IsA("MeshPart") then
character:SetPrimaryPartCFrame(curtainMeshPart.CFrame)
end
end
end
})
TPSection:Button({
Name = "To: Spawn",
Callback = function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
local spawnLocation = workspace:FindFirstChild("SpawnLocation")
if spawnLocation then
rootPart.CFrame = spawnLocation.CFrame + Vector3.new(0, 3, 0)
end
end
})
local CharSection = Other:Section({Name = "Character", Side = 1})
-- Ability Spam Toggle
local abilitySpam = false
CharSection:Toggle({
Name = "Ability Spam",
Flag = "AbilitySpam",
Default = false,
Callback = function(v)
abilitySpam = v
end
})
spawn(function()
while true do
if abilitySpam then
local args = {
[1] = game:GetService("Players").LocalPlayer.Character,
[2] = CFrame.new(-65.78115844726562, 145.7693634033203, 86.53424072265625) * CFrame.Angles(4.4136689858476075e-09, 2.9576958503043716e-16, 5.338084818617972e-08),
[3] = false
}
game:GetService("ReplicatedStorage").Events.AbilityEvent:InvokeServer(unpack(args))
end
wait(0.3)
end
end)
-- Auto Boost (Shelly Only)
local autoBoost = false
CharSection:Toggle({
Name = "Auto Boost Yourself (Shelly Only)",
Flag = "AutoBoostShelly",
Default = false,
Callback = function(v)
autoBoost = v
end
})
spawn(function()
while true do
if not autoBoost then
wait(1)
continue
end
local player = Players.LocalPlayer
local playerModel = workspace:FindFirstChild("InGamePlayers") and workspace.InGamePlayers:FindFirstChild(player.Name)
if not playerModel then
wait(1)
continue
end
local currentRoom = workspace:FindFirstChild("CurrentRoom")
if not currentRoom then
wait(1)
continue
end
for _, model in ipairs(currentRoom:GetChildren()) do
local generatorsFolder = model:FindFirstChild("Generators")
if not generatorsFolder then continue end
for _, generator in ipairs(generatorsFolder:GetChildren()) do
local statsFolder = generator:FindFirstChild("Stats")
if not statsFolder then continue end
local activePlayer = statsFolder:FindFirstChild("ActivePlayer")
if activePlayer and activePlayer.Value == playerModel then
local args = {
[1] = player.Character,
[2] = CFrame.new(-179.29843139648438, 146.2311248779297, -164.61495971679688) * CFrame.Angles(3.1415927410125732, 0.4017193913459778, -3.141592502593994),
[3] = player.Character
}
game:GetService("ReplicatedStorage").Events.AbilityEvent:InvokeServer(unpack(args))
end
end
end
wait(1)
end
end)
-- Auto Heal (Sprout)
local autoHealSprout = false
CharSection:Toggle({
Name = "Auto Heal Yourself (Sprout)",
Flag = "AutoHealSprout",
Default = false,
Callback = function(v)
autoHealSprout = v
end
})
spawn(function()
while true do
if autoHealSprout then
local args = {
[1] = game:GetService("Players").LocalPlayer.Character,
[2] = CFrame.new(-179.29843139648438, 146.2311248779297, -164.61495971679688) * CFrame.Angles(3.1415927410125732, 0.4017193913459778, -3.141592502593994),
[3] = game:GetService("Players").LocalPlayer.Character
}
game:GetService("ReplicatedStorage").Events.AbilityEvent:InvokeServer(unpack(args))
end
wait(0.3)
end
end)
CharSection:Button({
Name = "Dandy Character Icon",
Callback = function()
local args = { [1] = "Dandy" }
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Voted"):InvokeServer(unpack(args))
end
})
-- MISC PAGE
local Misc = Window:Page({Name = "Misc", Icon = "88272656381081"})
local PerSection = Misc:Section({Name = "Performance Options", Side = 1})
PerSection:Button({
Name = "Anti Lag",
Callback = function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
for _, part in pairs(workspace:GetDescendants()) do
if part:IsA("Decal") or part:IsA("Texture") or part:IsA("ParticleEmitter") then
part:Destroy()
elseif part:IsA("MeshPart") then
part.TextureID = ""
part.Material = Enum.Material.SmoothPlastic
part.Reflectance = 0
elseif part:IsA("BasePart") and part.Transparency < 1 then
part.Material = Enum.Material.SmoothPlastic
part.Reflectance = 0
end
end
game.Lighting.GlobalShadows = false
game.Lighting.Brightness = 1
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
for _, sound in pairs(workspace:GetDescendants()) do
if sound:IsA("Sound") then
sound:Stop()
end
end
end
})
Library:CreateSettingsPage(Window)Features & Information
ESP: TWISTEDS, ITEMS, MACHINES, PLAYERS,
PLAYER: TP WALK, WALK SPEED, INFINITE STAMINA, JUMP ENABLER, AUTO SKILL CHECK, AUTO GTE,
CLIENT SIDED DANDY, REMOVE SKILL CHECK, REMOVE DEVELEPOR DOOR, FUNNY TWISTEDS, LOBOTOMY.
OTHERS: REMOVE: BORDERS, FOG. AND FULLBRIGHT.
PLACES: TP TO: MASTERY ROOM, SKIN SUMMONS, SPAWN
CHARACTER: ABILITY SPAM, AUTO BOOST YOURSELF (SHELLY)
AUTO HEAL YOURSELF (SPROUT)
PERFORMANCE OPTIONS: ANTI LAG.
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