
KeylessUniversal

-- Aimbot Script
local aimbotEnabled = false
local aimbotToggleKey = Enum.KeyCode.Q
local aimbotFOV = 360
local aimbotMaxRange = 1000
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local currentTarget = nil
-- Drawing setup
local FOVCircle = Drawing.new("Circle")
FOVCircle.Color = Color3.fromRGB(255, 0, 0)
FOVCircle.Thickness = 2
FOVCircle.NumSides = 32
FOVCircle.Radius = aimbotFOV / 2
FOVCircle.Visible = false
local SnapLine = Drawing.new("Line")
SnapLine.Color = Color3.fromRGB(255, 0, 0)
SnapLine.Thickness = 2
SnapLine.Visible = false
local HeadDot = Drawing.new("Circle")
HeadDot.Color = Color3.fromRGB(255, 0, 0)
HeadDot.Thickness = 2
HeadDot.NumSides = 32
HeadDot.Radius = 5
HeadDot.Visible = false
-- Utils
local function updateFOVCircle()
local size = Camera.ViewportSize
FOVCircle.Position = Vector2.new(size.X / 2, size.Y / 2)
end
local function updateSnapLine(targetPos)
local size = Camera.ViewportSize
SnapLine.From = Vector2.new(size.X / 2, size.Y / 2)
local screenPoint = Camera:WorldToViewportPoint(targetPos)
SnapLine.To = Vector2.new(screenPoint.X, screenPoint.Y)
SnapLine.Visible = true
end
local function updateHeadDot(targetPos)
local screenPoint = Camera:WorldToViewportPoint(targetPos)
HeadDot.Position = Vector2.new(screenPoint.X, screenPoint.Y)
HeadDot.Visible = true
end
local function isValidTarget(player)
return player
and player.Character
and player.Character:FindFirstChild("Head")
and player.Character:FindFirstChild("Humanoid")
and player.Character.Humanoid.Health > 0
end
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and isValidTarget(player) then
local head = player.Character.Head
local distance = (head.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance <= aimbotMaxRange then
local screenPoint, onScreen = Camera:WorldToViewportPoint(head.Position)
if onScreen then
local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local distanceFromCenter = (Vector2.new(screenPoint.X, screenPoint.Y) - screenCenter).Magnitude
if distanceFromCenter <= aimbotFOV / 2 and distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
end
end
return closestPlayer
end
-- Input
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == aimbotToggleKey then
aimbotEnabled = not aimbotEnabled
FOVCircle.Visible = aimbotEnabled
SnapLine.Visible = false
HeadDot.Visible = false
-- Reset target on toggle
currentTarget = nil
print("Aimbot toggled: " .. tostring(aimbotEnabled))
end
end)
-- Main loop
RunService.RenderStepped:Connect(function()
updateFOVCircle()
if aimbotEnabled then
-- Get target if we don't have one yet
if not currentTarget or not isValidTarget(currentTarget) then
currentTarget = getClosestPlayer()
end
-- Lock onto current target
if currentTarget and isValidTarget(currentTarget) then
local head = currentTarget.Character.Head
updateSnapLine(head.Position)
updateHeadDot(head.Position)
local targetCFrame = CFrame.new(Camera.CFrame.Position, head.Position)
Camera.CFrame = targetCFrame
else
SnapLine.Visible = false
HeadDot.Visible = false
end
else
SnapLine.Visible = false
HeadDot.Visible = false
end
end)
Should i add more on this script?
why does it keep crashing when i execute it (i use solora)
ty broo
How do i paste this on delta bro
yes u should add miore
how do i use this