
Keyless

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
local replicatedStorage = game:GetService("ReplicatedStorage")
local events = {
replicatedStorage.Ellen.Yuji.RemoteEvent,
replicatedStorage.Ellen.Yuji.RemoteEvent2,
replicatedStorage.Ellen.Yuji.RemoteEvent3,
replicatedStorage.Ellen.Yuji.RemoteEvent4,
}
local attackDelay = 0.35
local cooldownTime = 0.75
local resetTime = 2
local currentIndex = 1
local isCooldown = false
local lastAttackTime = os.clock()
local toolM1 = Instance.new("Tool")
toolM1.Name = "M1s"
toolM1.RequiresHandle = false
toolM1.Parent = backpack
toolM1.Activated:Connect(function()
if isCooldown then return end
isCooldown = true
events[currentIndex]:FireServer()
lastAttackTime = os.clock()
if currentIndex == #events then
task.wait(cooldownTime)
currentIndex = 1
else
currentIndex += 1
task.wait(attackDelay)
end
isCooldown = false
end)
local function createCooldownTool(name, activateFunction, cooldown)
local tool = Instance.new("Tool")
tool.Name = name
tool.RequiresHandle = false
tool.Parent = backpack
local cooldownValue = Instance.new("NumberValue", tool)
cooldownValue.Value = 0
local function startCooldown()
cooldownValue.Value = cooldown
while cooldownValue.Value > 0 do
tool.Name = name .. " (" .. string.format("%.1f", cooldownValue.Value) .. "s)"
task.wait(0.1)
cooldownValue.Value -= 0.1
end
tool.Name = name
end
tool.Activated:Connect(function()
if cooldownValue.Value > 0 then return end
activateFunction()
startCooldown()
end)
end
createCooldownTool("blood bullet", function()
replicatedStorage.Remotes.ballz2:FireServer()
wait()
replicatedStorage.Remotes.beam:FireServer()
end, 2)
createCooldownTool("strong kick", function()
replicatedStorage.Kj.Remotes:FindFirstChild("Sweep Swift"):FireServer()
replicatedStorage.Remotes.sniper:FireServer()
end, 10)
createCooldownTool("hot and cold", function()
replicatedStorage.sukuna.remotes:FindFirstChild("fire arrow"):FireServer()
wait(0.5)
replicatedStorage.CompassNeedle.RemoteEvent:FireServer()
end, 8.5)
createCooldownTool("powerful shot", function()
replicatedStorage.Remotes.ballz:FireServer()
wait()
replicatedStorage.Remotes.sniper:FireServer()
end, 2.2)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
local replicatedStorage = game:GetService("ReplicatedStorage")
local function playSound(assetId)
local sound = Instance.new("Sound")
sound.SoundId = assetId
sound.Parent = character:FindFirstChild("HumanoidRootPart") or character
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end
local function playAnimation(assetId)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
local animation = Instance.new("Animation")
animation.AnimationId = assetId
local track = humanoid:LoadAnimation(animation)
track:Play()
end
end
local function destroyAllTools()
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
local equippedTool = character:FindFirstChildOfClass("Tool")
if equippedTool then
equippedTool:Destroy()
end
end
local function activateScript()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health / humanoid.MaxHealth > 0.5 then
warn("Cannot activate tool. HP is above 50%.")
return
end
local healingRemote = replicatedStorage.Remotes:FindFirstChild("Healing")
if healingRemote and healingRemote:IsA("RemoteEvent") then
healingRemote:FireServer(" ")
end
playSound("rbxassetid://577577319")
playAnimation("rbxassetid://125383777732172")
task.delay(0.1, destroyAllTools)
wait (0.5)
local function activateScript()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
wait ()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "Final Strike"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local function activateScript()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
wait ()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "Reset NOW!!⚡️"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local function activateScript()
wait ()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "spin hit"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local function activateScript()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "hollow gatling"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local function createCooldownGui()
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player.PlayerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 30)
frame.Position = UDim2.new(0.5, -100, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
frame.Parent = screenGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.Font = Enum.Font.SourceSans
textLabel.TextSize = 20
textLabel.Text = "60s"
textLabel.Parent = frame
return screenGui, textLabel
end
local function deleteTools()
local character = player.Character or player.CharacterAdded:Wait()
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
end
local function activateScript()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
local replicatedStorage = game:GetService("ReplicatedStorage")
local events = {
replicatedStorage.Ellen.Yuji.RemoteEvent,
replicatedStorage.Ellen.Yuji.RemoteEvent2,
replicatedStorage.Ellen.Yuji.RemoteEvent3,
replicatedStorage.Ellen.Yuji.RemoteEvent4,
}
local attackDelay = 0.35
local cooldownTime = 0.75
local resetTime = 2
local currentIndex = 1
local isCooldown = false
local lastAttackTime = os.clock()
local toolM1 = Instance.new("Tool")
toolM1.Name = "M1s"
toolM1.RequiresHandle = false
toolM1.Parent = backpack
toolM1.Activated:Connect(function()
if isCooldown then return end
isCooldown = true
events[currentIndex]:FireServer()
lastAttackTime = os.clock()
if currentIndex == #events then
task.wait(cooldownTime)
currentIndex = 1
else
currentIndex += 1
task.wait(attackDelay)
end
isCooldown = false
end)
local function createCooldownTool(name, activateFunction, cooldown)
local tool = Instance.new("Tool")
tool.Name = name
tool.RequiresHandle = false
tool.Parent = backpack
local cooldownValue = Instance.new("NumberValue", tool)
cooldownValue.Value = 0
local function startCooldown()
cooldownValue.Value = cooldown
while cooldownValue.Value > 0 do
tool.Name = name .. " (" .. string.format("%.1f", cooldownValue.Value) .. "s)"
task.wait(0.1)
cooldownValue.Value -= 0.1
end
tool.Name = name
end
tool.Activated:Connect(function()
if cooldownValue.Value > 0 then return end
activateFunction()
startCooldown()
end)
end
createCooldownTool("blood bullet", function()
replicatedStorage.Remotes.ballz2:FireServer()
wait()
replicatedStorage.Remotes.beam:FireServer()
end, 2)
createCooldownTool("strong kick", function()
replicatedStorage.Kj.Remotes:FindFirstChild("Sweep Swift"):FireServer()
replicatedStorage.Remotes.sniper:FireServer()
end, 10)
createCooldownTool("hot and cold", function()
replicatedStorage.sukuna.remotes:FindFirstChild("fire arrow"):FireServer()
wait(0.5)
replicatedStorage.CompassNeedle.RemoteEvent:FireServer()
end, 8.5)
createCooldownTool("powerful shot", function()
replicatedStorage.Remotes.ballz:FireServer()
wait()
replicatedStorage.Remotes.sniper:FireServer()
end, 2.2)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
local replicatedStorage = game:GetService("ReplicatedStorage")
local function playSound(assetId)
local sound = Instance.new("Sound")
sound.SoundId = assetId
sound.Parent = character:FindFirstChild("HumanoidRootPart") or character
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end
local function playAnimation(assetId)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
local animation = Instance.new("Animation")
animation.AnimationId = assetId
local track = humanoid:LoadAnimation(animation)
track:Play()
end
end
local function destroyAllTools()
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
local equippedTool = character:FindFirstChildOfClass("Tool")
if equippedTool then
equippedTool:Destroy()
end
end
local function activateScript()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health / humanoid.MaxHealth > 0.5 then
warn("Cannot activate tool. HP is above 50%.")
return
end
local healingRemote = replicatedStorage.Remotes:FindFirstChild("Healing")
if healingRemote and healingRemote:IsA("RemoteEvent") then
healingRemote:FireServer(" ")
end
playSound("rbxassetid://577577319")
playAnimation("rbxassetid://125383777732172")
task.delay(0.1, destroyAllTools)
wait (0.5)
local function activateScript()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
wait ()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "Final Strike"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local function activateScript()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
wait ()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "Reset NOW!!⚡️"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local function activateScript()
wait ()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "spin hit"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local function activateScript()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "hollow gatling"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local function createCooldownGui()
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player.PlayerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 30)
frame.Position = UDim2.new(0.5, -100, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
frame.Parent = screenGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.Font = Enum.Font.SourceSans
textLabel.TextSize = 20
textLabel.Text = "60s"
textLabel.Parent = frame
return screenGui, textLabel
end
local function deleteTools()
local character = player.Character or player.CharacterAdded:Wait()
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
end
local function activateScript()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
local replicatedStorage = game:GetService("ReplicatedStorage")
local events = {
replicatedStorage.Ellen.Yuji.RemoteEvent,
replicatedStorage.Ellen.Yuji.RemoteEvent2,
replicatedStorage.Ellen.Yuji.RemoteEvent3,
replicatedStorage.Ellen.Yuji.RemoteEvent4,
}
local attackDelay = 0.35
local cooldownTime = 0.75
local resetTime = 2
local currentIndex = 1
local isCooldown = false
local lastAttackTime = os.clock()
local toolM1 = Instance.new("Tool")
toolM1.Name = "M1s"
toolM1.RequiresHandle = false
toolM1.Parent = backpack
toolM1.Activated:Connect(function()
if isCooldown then return end
isCooldown = true
events[currentIndex]:FireServer()
lastAttackTime = os.clock()
if currentIndex == #events then
task.wait(cooldownTime)
currentIndex = 1
else
currentIndex += 1
task.wait(attackDelay)
end
isCooldown = false
end)
local function createCooldownTool(name, activateFunction, cooldown)
local tool = Instance.new("Tool")
tool.Name = name
tool.RequiresHandle = false
tool.Parent = backpack
local cooldownValue = Instance.new("NumberValue", tool)
cooldownValue.Value = 0
local function startCooldown()
cooldownValue.Value = cooldown
while cooldownValue.Value > 0 do
tool.Name = name .. " (" .. string.format("%.1f", cooldownValue.Value) .. "s)"
task.wait(0.1)
cooldownValue.Value -= 0.1
end
tool.Name = name
end
tool.Activated:Connect(function()
if cooldownValue.Value > 0 then return end
activateFunction()
startCooldown()
end)
end
createCooldownTool("blood bullet", function()
replicatedStorage.Remotes.ballz2:FireServer()
wait()
replicatedStorage.Remotes.beam:FireServer()
end, 2)
createCooldownTool("strong kick", function()
replicatedStorage.Kj.Remotes:FindFirstChild("Sweep Swift"):FireServer()
replicatedStorage.Remotes.sniper:FireServer()
end, 10)
createCooldownTool("hot and cold", function()
replicatedStorage.sukuna.remotes:FindFirstChild("fire arrow"):FireServer()
wait(0.5)
replicatedStorage.CompassNeedle.RemoteEvent:FireServer()
end, 8.5)
createCooldownTool("powerful shot", function()
replicatedStorage.Remotes.ballz:FireServer()
wait()
replicatedStorage.Remotes.sniper:FireServer()
end, 2.2)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local backpack = player:WaitForChild("Backpack")
local replicatedStorage = game:GetService("ReplicatedStorage")
local function playSound(assetId)
local sound = Instance.new("Sound")
sound.SoundId = assetId
sound.Parent = character:FindFirstChild("HumanoidRootPart") or character
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
end
local function playAnimation(assetId)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
local animation = Instance.new("Animation")
animation.AnimationId = assetId
local track = humanoid:LoadAnimation(animation)
track:Play()
end
end
local function destroyAllTools()
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
local equippedTool = character:FindFirstChildOfClass("Tool")
if equippedTool then
equippedTool:Destroy()
end
end
local function activateScript()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health / humanoid.MaxHealth > 0.5 then
warn("Cannot activate tool. HP is above 50%.")
return
end
local healingRemote = replicatedStorage.Remotes:FindFirstChild("Healing")
if healingRemote and healingRemote:IsA("RemoteEvent") then
healingRemote:FireServer(" ")
end
playSound("rbxassetid://577577319")
playAnimation("rbxassetid://125383777732172")
task.delay(0.1, destroyAllTools)
wait (0.5)
local function activateScript()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Grace.LMBRemotes.RemoteEvent3:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
wait ()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "Final Strike"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local function activateScript()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
game:GetService("ReplicatedStorage").randommoveset.remotes.kaminara:FireServer()
wait ()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "Reset NOW!!⚡️"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local function activateScript()
wait ()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
game:GetService("ReplicatedStorage").Grace.Obstruction:FireServer()
game:GetService("ReplicatedStorage").Remotes.BlackFlash:FireServer()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "spin hit"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local function activateScript()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait (0.1)
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
game:GetService("ReplicatedStorage").Remotes.Fire2:FireServer()
wait ()
end
local tool = Instance.new("Tool")
tool.Name = "hollow gatling"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
tool.Activated:Connect(activateScript)
local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local function createCooldownGui()
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player.PlayerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 30)
frame.Position = UDim2.new(0.5, -100, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
frame.Parent = screenGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.Font = Enum.Font.SourceSans
textLabel.TextSize = 20
textLabel.Text = "60s"
textLabel.Parent = frame
return screenGui, textLabel
end
local function deleteTools()
local character = player.Character or player.CharacterAdded:Wait()
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") then
tool:Destroy()
end
end
end
local function activateScript()
end
local function deleteGuiAfterTimeLimit(textLabel, screenGui)
local countdown = 60
textLabel.Text = string.format("%ds", countdown)
while countdown > 0 do
wait(0.1)
countdown = countdown - 0.1
textLabel.Text = string.format("%.1fs", countdown)
end
screenGui:Destroy()
deleteTools()
task.delay(0.5, activateScript)
end
local screenGui, textLabel = createCooldownGui()
deleteGuiAfterTimeLimit(textLabel, screenGui)
end
local tool = Instance.new("Tool")
tool.Name = "Silliest"
tool.RequiresHandle = false
tool.Parent = backpack
tool.Activated:Connect(activateScript)
end
local function deleteGuiAfterTimeLimit(textLabel, screenGui)
local countdown = 60
textLabel.Text = string.format("%ds", countdown)
while countdown > 0 do
wait(0.1)
countdown = countdown - 0.1
textLabel.Text = string.format("%.1fs", countdown)
end
screenGui:Destroy()
deleteTools()
task.delay(0.5, activateScript)
end
local screenGui, textLabel = createCooldownGui()
deleteGuiAfterTimeLimit(textLabel, screenGui)
end
local tool = Instance.new("Tool")
tool.Name = "Silliest"
tool.RequiresHandle = false
tool.Parent = backpack
tool.Activated:Connect(activateScript)
end
local function deleteGuiAfterTimeLimit(textLabel, screenGui)
local countdown = 60
textLabel.Text = string.format("%ds", countdown)
while countdown > 0 do
wait(0.1)
countdown = countdown - 0.1
textLabel.Text = string.format("%.1fs", countdown)
end
screenGui:Destroy()
deleteTools()
task.delay(0.5, activateScript)
end
local screenGui, textLabel = createCooldownGui()
deleteGuiAfterTimeLimit(textLabel, screenGui)
end
local tool = Instance.new("Tool")
tool.Name = "Silliest"
tool.RequiresHandle = false
tool.Parent = backpack
tool.Activated:Connect(activateScript)
Ill add ult with requiement of it (bellow 50% hp)
Fun as heck. Also dominated 5 people 1 - 2 times before crashing cause someone spammed domain. [Make a script for the game called minos, no cooldowns. ]
Meh ill try
Can you explain more on the no cooldown youre want to make?
Seems like its hard
Sorry for being late to reply, make it so it doesn't have an endlag. (Every move) You could control other players by firing remotes to, (only the players not AI) no cooldown and no endlag so it doesn't stop.
Turn out that its out of my reach and i cant do it, sorry