OP DH CAMLOCK
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OP DH CAMLOCK

[GUN-FFA] Da Strike [MOBILE MACRO]rayyhittaarayyhittaa 15.9K views 131 executesUpdated Nov 26, 2024
5.0/ 5(1 votes)
10100% Positive
Lua Script•170 lines (8412 chars)
getgenv().OldAimPart = "HumanoidRootPart"
getgenv().AimPart = "HumanoidRootPart" -- For R15 Games: {UpperTorso, LowerTorso, HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}  
    getgenv().AimlockKey = "x"
    getgenv().AimRadius = 50 -- How far away from someones character you want to lock on at
    getgenv().ThirdPerson = true 
    getgenv().FirstPerson = true
    getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont lock onto your teamates, false is vice versa) (Set it to false if there are no teams)
    getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity (like jumping) so the aimbot will go a bit faster to match their speed 
    getgenv().PredictionVelocity = 6.612
    getgenv().CheckIfJumped = true
    getgenv().Smoothness = false
    getgenv().SmoothnessAmount = 0.2
 
    local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui";
    local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new;
    local Aimlock, MousePressed, CanNotify = true, false, false;
    local AimlockTarget;
    local OldPre;
 
 
 
    getgenv().WorldToViewportPoint = function(P)
        return Camera:WorldToViewportPoint(P)
    end
 
    getgenv().WorldToScreenPoint = function(P)
        return Camera.WorldToScreenPoint(Camera, P)
    end
 
    getgenv().GetObscuringObjects = function(T)
        if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then 
            local RayPos = workspace:FindPartOnRay(RNew(
                T[getgenv().AimPart].Position, Client.Character.Head.Position)
            )
            if RayPos then return RayPos:IsDescendantOf(T) end
        end
    end
 
    getgenv().GetNearestTarget = function()
        -- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks
        local players = {}
        local PLAYER_HOLD  = {}
        local DISTANCES = {}
        for i, v in pairs(Players:GetPlayers()) do
            if v ~= Client then
                table.insert(players, v)
            end
        end
        for i, v in pairs(players) do
            if v.Character ~= nil then
                local AIM = v.Character:FindFirstChild("Head")
                if getgenv().TeamCheck == true and v.Team ~= Client.Team then
                    local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
                    local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
                    local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
                    local DIFF = math.floor((POS - AIM.Position).magnitude)
                    PLAYER_HOLD[v.Name .. i] = {}
                    PLAYER_HOLD[v.Name .. i].dist= DISTANCE
                    PLAYER_HOLD[v.Name .. i].plr = v
                    PLAYER_HOLD[v.Name .. i].diff = DIFF
                    table.insert(DISTANCES, DIFF)
                elseif getgenv().TeamCheck == false and v.Team == Client.Team then 
                    local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
                    local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
                    local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
                    local DIFF = math.floor((POS - AIM.Position).magnitude)
                    PLAYER_HOLD[v.Name .. i] = {}
                    PLAYER_HOLD[v.Name .. i].dist= DISTANCE
                    PLAYER_HOLD[v.Name .. i].plr = v
                    PLAYER_HOLD[v.Name .. i].diff = DIFF
                    table.insert(DISTANCES, DIFF)
                end
            end
        end
 
        if unpack(DISTANCES) == nil then
            return nil
        end
 
        local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
        if L_DISTANCE > getgenv().AimRadius then
            return nil
        end
 
        for i, v in pairs(PLAYER_HOLD) do
            if v.diff == L_DISTANCE then
                return v.plr
            end
        end
        return nil
    end
 
    Mouse.KeyDown:Connect(function(a)
        if not (Uis:GetFocusedTextBox()) then 
            if a == AimlockKey and AimlockTarget == nil then
                pcall(function()
                    if MousePressed ~= true then MousePressed = true end 
                    local Target;Target = GetNearestTarget()
                    if Target ~= nil then 
                        AimlockTarget = Target
                    end
                end)
            elseif a == AimlockKey and AimlockTarget ~= nil then
                if AimlockTarget ~= nil then AimlockTarget = nil end
                if MousePressed ~= false then 
                    MousePressed = false 
                end
            end
        end
    end)
 
    RService.RenderStepped:Connect(function()
        if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then 
            if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then 
                CanNotify = true 
            else 
                CanNotify = false 
            end
        elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then 
            if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then 
                CanNotify = true 
            else 
                CanNotify = false 
            end
        elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then 
            if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then 
                CanNotify = true 
            else 
                CanNotify = true
            end
        end
        if Aimlock == true and MousePressed == true then 
            if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then 
                if getgenv().FirstPerson == true then
                    if CanNotify == true then
                        if getgenv().PredictMovement == true then
                            if getgenv().Smoothness == true then
                                --// The part we're going to lerp/smoothen \\--
                                local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
 
                                --// Making it work \\--
                                Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
                            else
                                Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
                            end
                        elseif getgenv().PredictMovement == false then 
                            if getgenv().Smoothness == true then
                                --// The part we're going to lerp/smoothen \\--
                                local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
 
                                --// Making it work \\--
                                Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
                            else
                                Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
                            end
                        end
                    end
                end
            end
        end
         if CheckIfJumped == true then
       if AimlockTarget.Character.HuDDDDDDDDDDWmanoid.FloorMaterial == Enum.Material.Air then
 
           getgenv().AimPart = "HumanoidRootPart"
       else
         getgenv().AimPart = getgenv().OldAimPart
 
       end
    end
end)

Features & Information

on any da hood game changable key bind

Community Comments (1)

rayyhittaarayyhittaaNov 26, 2024(edited)

works on any DH game

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