BEST VERY OP LEAKED  STIKE SCRIPT FREE KEYLESS NO LAG
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BEST VERY OP LEAKED STIKE SCRIPT FREE KEYLESS NO LAG

[GUN-FFA] Da Strike [MOBILE MACRO]robloxsciptshowcaserrobloxsciptshowcaser 16.7K views 153 executesUpdated Dec 9, 2024
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Lua Script•832 lines (26598 chars)
getgenv().Howl = {
    Options = {
        Type = "Target",
        UpdateNotification = true,
        Keybind = {
            Aimbot = "E",
            Resolver = "C",
            AutoBuyKeyBind = "Z",
            AntiAimKeybind = "P",
            Macro = "X",
        },
    },
    Combat = {
        Aimbot = {
            Prediction = 0.133,
            Smoothness = 1,
            Part = "UpperTorso",
            PredictionAdjuster = true,
            MultipleParts = {
                Enabled = false,
                Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" },
            },
            Shake = {
                Enabled = false,
                Amount = 5,
            },
            MouseTp = {
                Enabled = false,
                Smoothness = 0.0300,
                Prediction = 0.134151,
                Part = "HumanoidRootPart",
            },
        },
        Silent = {
            Prediction = 0.132,
            Part = "UpperTorso",
            PredictionAdjuster = true,
            MultipleParts = {
                Enabled = false,
                Parts = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" },
            },
            Offsets = {
                Jump = { Amount = -1.50 },
                Fall = { Amount = 0 },
            },
        },
    },
    AntiAim = {
        Enabled = true,
        Velocity = -5,
    },
    PredictionAdjuster = {
        VelocityThreshold = 250,
    },
    Misc = {
        Checks = {
            KnockedChecks = false,
            TargetDeath = false,
            PlayerDeath = false,
            WallCheck = false,
            Resolver = {
                Enabled = false,
                Notification = true,
            },
        },
        Macro = {
            Enabled = true,
            Speed = 0.065,
            Type = "Electron",
        },
        Autobuy = {
            ProximityDistance = 10,
        },
        Visuals = {
            EspEnabled = false,
            EspColor = Color3.new(0.831373, 0.043137, 0.043137),
            Distance = 30000,
            DisplayName = true,
            EspTransparency = false,
        },
    },
    Cframe = {
        Options = {
            DefaultSpeed = 100,
            Keybinds = {
                ToggleMovement = "J",
            },
            Enable = true,
        },
    },
}

if getgenv().Loaded == true then
	if Howl.Options.UpdateNotification == true then
		game:GetService("StarterGui"):SetCore("SendNotification", {
			Title = "Config Updated Cuh",
			Text = "Updated Script Settings.",
			Duration = 0.001,
		})
	end
	return
end

-- // Services
local Toggled = false -- Initialize Toggled
local players = game:GetService("Players")
local starterGui = game:GetService("StarterGui")
local replicatedStorage = game:GetService("ReplicatedStorage")
local inputService = game:GetService("UserInputService")
local virtualInputManager = game:GetService("VirtualInputManager")
local runService = game:GetService("RunService")

-- // Name Call
local Games = {
    [2788229376]  = { Name = "Da Hood", Argument = "UpdateMousePosI2", Remote = "MainEvent" },
	[16033173781] = {Name = "Da Hood Macro", Argument = "UpdateMousePosI2", Remote = "MainEvent"},
    [7213786345]  = {Name = "Da Hood VC", Argument = "UpdateMousePosI2", Remote = "MainEvent"},
    [9825515356]  = { Name = "Hood Customs", Argument = "MousePosUpdate", Remote = "MainEvent" },
    [5602055394]  = { Name = "Hood Modded", Argument = "MousePos", Remote = "Bullets" },
    [17403265390] = { Name = "Da Downhill", Argument = "MOUSE", Remote = "MAINEVENT" },
    [18111448661] = { Name = "Da Uphill", Argument = "MOUSE", Remote = "MAINEVENT" },
    [15186202290] = { Name = "Da Strike", Argument = "MOUSE", Remote = "MAINEVENT" },
    [17344804827] = { Name = "Yeno Hood", Argument = "UpdateMousePos", Remote = "MainEvent" },
    [17564718305] = { Name = "Da Nuketown", Argument = "MOUSE", Remote = "MAINEVENT" },
    [11143225577] = { Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos", Remote = "MainEvent" },
    [17380542873] = { Name = "DA NUKE", Argument = "UpdateMousePos", Remote = "MainEvent" },
    [17061444544] = { Name = "Rae Hood", Argument = "UpdateMousePos", Remote = "MainEvent" },
    [14277620939] = { Name = "Custom FFA", Argument = "UpdateMousePos", Remote = "MainEvent" },
	[9183932460]  = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote = ".gg/untitledhood"},
}

local mousePositionArgument = Games[game.PlaceId] or { Argument = "UpdateMousePos", Remote = "MainEvent" }

-- // Important Variables
local localPlayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local mainEvent = replicatedStorage:FindFirstChild(mousePositionArgument.Remote)

-- // Optimization Variables
local isA = game.IsA
local findFirstChild = game.FindFirstChild

local findPartOnRayWithIgnoreList = workspace.FindPartOnRayWithIgnoreList
local getChildren = workspace.GetChildren
local getPlayers = players.GetPlayers

local getMouseLocation = inputService.GetMouseLocation
local worldToViewportPoint = camera.WorldToViewportPoint

local fireServer = mainEvent.FireServer

local twait = task.wait
local tspawn = task.spawn

local tinsert = table.insert
local tfind = table.find

local newVector3 = Vector3.new
local newVector2 = Vector2.new
local newCFrame = CFrame.new
local fromAxisAngle = CFrame.fromAxisAngle

local newRay = Ray.new
local fromHSV = Color3.fromHSV

local min = math.min
local random = math.random
local abs = math.abs
local rad = math.rad
local sin = math.sin
local cos = math.cos
local inf = math.huge
local pi = math.pi

local upper = string.upper
local sub = string.sub

local freeFall = Enum.HumanoidStateType.Freefall
local jumping = Enum.HumanoidStateType.Jumping
local enumKeyCode = Enum.KeyCode

-- // Main Script Variables

-- Aimbot/Silent Variables
local isLocking, targetPlayer = false, nil

-- FieldOfView Variables



-- Macro Variable
local speedGlitching = false

-- // Script Functions


local isPlayerAlive = function(player: Player)
	return (player.Character and findFirstChild(player.Character, "Humanoid"))
end

local wallCheck = function(character: Model)
	if Howl.Misc.Checks.WallCheck ~= true then
		return true
	end

	local targetPosition = character.HumanoidRootPart.Position
	local cameraPosition = camera.CFrame.Position
	local distance = (targetPosition - cameraPosition).Magnitude

	local hitPart, hitPosition = findPartOnRayWithIgnoreList(
		workspace,
		newRay(cameraPosition, (targetPosition - cameraPosition).Unit * distance),
		{ localPlayer.Character, character }
	)

	return hitPart == nil or (hitPosition - cameraPosition).Magnitude >= distance
end

local velocityCheck = function(character: Model)
	if not Howl.Misc.Checks.Resolver.Enabled == true then
		return false
	end

	local humanoidRootPart = character.HumanoidRootPart
	local humanoid = character.Humanoid
	local velocity = humanoidRootPart.Velocity
	local yVelocity = abs(velocity.Y)

	if (yVelocity > 5 and humanoid:GetState() ~= freeFall) or yVelocity > 35 or abs(velocity.X) > 35 or abs(velocity.Z) > 35 then
		return true
	end

	return false
end

local adjustPrediction = function(config: table, part: Instance)
	if config.PredictionAdjuster ~= true then
		return config.Prediction
	end

	local prediction = config.Prediction
	local velocity = part.Velocity
	local max = Howl.PredictionAdjuster.VelocityThreshold

	return prediction + ((prediction * 1.5) - prediction) * min(velocity.Magnitude / max, 1)
end

local getClosestPlayerToCursor = function(radius: number)
	local shortestDistance = radius
	local closestPlayer = nil
	local mousePosition = getMouseLocation(inputService)
	local part = Howl.Combat.Aimbot.Part

	for _, player in next, getPlayers(players) do
		local character = player.Character

		if player ~= localPlayer and isPlayerAlive(player) and wallCheck(character) then
			local onScreenPosition, isOnScreen = worldToViewportPoint(camera, character[part].Position)
			local distance = (newVector2(onScreenPosition.X, onScreenPosition.Y) - mousePosition).Magnitude

			if distance < shortestDistance and isOnScreen == true then
				closestPlayer = player
				shortestDistance = distance
			end
		end
	end
	return closestPlayer
end

local getClosestPartFromPlayerToCursor = function(multipleParts: table, character: Model)
	local shortestDistance = inf
	local closestPart = nil
	local mousePosition = getMouseLocation(inputService)
	local parts = multipleParts.Parts
	local indexAmount = 0

	for _, part in next, getChildren(character) do
		if isA(part, "BasePart") and tfind(parts, part.Name) then
			local onScreenPosition = worldToViewportPoint(camera, part.Position)
			local distance = (newVector2(onScreenPosition.X, onScreenPosition.Y) - mousePosition).Magnitude

			if distance < shortestDistance then
				closestPart = part
				shortestDistance = distance
			end
			indexAmount = indexAmount + 1
		end

		if indexAmount >= #parts then
			break
		end
	end
	return closestPart
end

local resolvePartVelocity = function(part: Instance)
	local lastPosition = part.Position
	twait(0.145)
	local currentPosition = part.Position

	return (currentPosition - lastPosition) / 0.145
end

local getRandomVector3 = function(aimbot: table)
	local positiveShakeAmount = aimbot.Shake.Amount
	local negativeShakeAmount = -positiveShakeAmount
	local factor = 0.01

	return newVector3(
		random(-negativeShakeAmount, positiveShakeAmount) * factor,
		random(-negativeShakeAmount, positiveShakeAmount) * factor,
		random(-negativeShakeAmount, positiveShakeAmount) * factor
	)
end





-- // Aimbot Main (Calculations and Camera Manipulation)

runService.Heartbeat:Connect(function(deltaTime: number)

    local aimbot = Howl.Combat.Aimbot

    if targetPlayer ~= nil and isLocking == true and targetPlayer.Character ~= nil then
        local character = targetPlayer.Character
        local isFalling = character.Humanoid:GetState() == freeFall
        local targetData = isFalling and aimbot.MouseTp or aimbot

        local targetPart
        if aimbot.MouseTp.Enabled and isFalling then
            targetPart = character[aimbot.MouseTp.Part]
        else
            targetPart = aimbot.MultipleParts.Enabled and getClosestPartFromPlayerToCursor(aimbot.MultipleParts, character) or character[aimbot.Part]
        end

        local alpha = targetData.Smoothness
        local prediction = adjustPrediction(targetData, targetPart)

        local goalPosition

        if not velocityCheck(character) then
            goalPosition = targetPart.Position + targetPart.Velocity * prediction
        else
            goalPosition = targetPart.Position + (resolvePartVelocity(targetPart) * prediction)
        end

        if aimbot.Shake.Enabled == true then
            goalPosition = goalPosition + getRandomVector3(aimbot)
        end

        local goal = newCFrame(camera.CFrame.Position, goalPosition)
        camera.CFrame = camera.CFrame:Lerp(goal, alpha)

        local checks = Howl.Misc.Checks

        if checks.KnockedChecks == true then
            local isKO = findFirstChild(character, "BodyEffects")["K.O"].Value
            local isGrabbed = findFirstChild(character, "GRABBING_CONSTRAINT") ~= nil
            if character.Humanoid.Health < 0.1 or isKO == true or isGrabbed == true then
                targetPlayer = nil
                isLocking = false
            end
        end

        if checks.TargetDeath == true and character.Humanoid.Health < 1 then
            targetPlayer = nil
            isLocking = false
        end

        if checks.PlayerDeath == true and localPlayer.Character.Humanoid.Health < 1 then
            targetPlayer = nil
            isLocking = false
        end
    end
end)



-- // Silent Main
local replicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = game:GetService("Players").LocalPlayer

local childActivatedConnection
local childAddedConnection
local childRemovedConnection

local childActivatedFunction = function()
    local silentTarget = upper(Howl.Options.Type) == "FOV" and getClosestPlayerToCursor(Howl.FieldOfView.Size) or targetPlayer

    if isLocking and silentTarget and silentTarget.Character then
        local silent = Howl.Combat.Silent
        local character = silentTarget.Character
        local targetPart = silent.MultipleParts.Enabled
                and getClosestPartFromPlayerToCursor(silent.MultipleParts, character)
            or character[silent.Part]
        local hitPosition = targetPart.Position
        local humanoidStateType = character.Humanoid:GetState()

        if humanoidStateType == Enum.HumanoidStateType.Jumping then
            hitPosition += Vector3.new(0, silent.Offsets.Jump.Amount, 0)
        elseif humanoidStateType == Enum.HumanoidStateType.Freefall then
            hitPosition += Vector3.new(0, silent.Offsets.Fall.Amount, 0)
        end

        local targetVector = velocityCheck(character) and resolvePartVelocity(targetPart) or targetPart.Velocity

        local function fireEventForGame(hitPosition, targetVector, silent, targetPart)
            local currentGame = Games[game.PlaceId] or { Argument = "UpdateMousePos", Remote = "MainEvent" }
            local mainEvent = replicatedStorage:FindFirstChild(currentGame.Remote)
            local mousePositionArgument = currentGame.Argument

            if mainEvent then
                local adjustedPosition = hitPosition + (targetVector * adjustPrediction(silent, targetPart))
                if currentGame.Name == "Hood Customs" then
                    fireServer(mainEvent, mousePositionArgument, adjustedPosition + Vector3.new(0, 0, 0))
                else
                    fireServer(mainEvent, mousePositionArgument, adjustedPosition)
                end
            end
        end

        fireEventForGame(hitPosition, targetVector, silent, targetPart)
    else
        silentTarget = nil
    end
end

local function onChildAdded(child)
    if child:IsA("Tool") then
        if childActivatedConnection then
            childActivatedConnection:Disconnect()
        end
        childActivatedConnection = child.Activated:Connect(childActivatedFunction)
    end
end

local function onChildRemoved(child)
    if child:IsA("Tool") and childActivatedConnection then
        childActivatedConnection:Disconnect()
    end
end

local function onCharacterAdded(character)
    if childAddedConnection then
        childAddedConnection:Disconnect()
    end
    if childRemovedConnection then
        childRemovedConnection:Disconnect()
    end
    if childActivatedConnection then
        childActivatedConnection:Disconnect()
    end

    childAddedConnection = character.ChildAdded:Connect(onChildAdded)
    childRemovedConnection = character.ChildRemoved:Connect(onChildRemoved)
end

-- Initial connection to the current character
if localPlayer.Character then
    onCharacterAdded(localPlayer.Character)
end

localPlayer.CharacterAdded:Connect(onCharacterAdded)

-- // Make sure silent aim works if player is holding a gun while executing Howl

local currentTool = nil
for _, v in next, getChildren(localPlayer.Character) do
    if isA(v, "Tool") then
        currentTool = v
        currentTool.Parent = localPlayer:FindFirstChildOfClass("Backpack")
		break
    end
end

-- // Keybinds

inputService.InputBegan:Connect(function(input: InputObject, gameProcessedEvent: boolean)
	if gameProcessedEvent == true then
		return
	end

	local inputKeyCode = input.KeyCode
	local keyBind = Howl.Options.Keybind

	if inputKeyCode == enumKeyCode[sub(upper(keyBind.Aimbot), 1, 1)] then
		isLocking = not isLocking
		targetPlayer = isLocking and getClosestPlayerToCursor(inf) or nil
	elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Resolver), 1, 1)] then
		local Resolver = Howl.Misc.Checks.Resolver

		Resolver.Enabled = not Resolver.Enabled
		if Resolver.Notification == true then
			starterGui:SetCore("SendNotification", {
				Title = "Resolver",
				Text = tostring(Resolver.Enabled),
				Duration = -inf,
			})
		end
    end
	if Howl.Misc.Macro.Enabled == true then
		local macro = Howl.Misc.Macro

		if inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "Third" then
			speedGlitching = not speedGlitching
			if speedGlitching == true then
				repeat
					local waittime = macro.Speed / 100
					twait(waittime)
					virtualInputManager:SendKeyEvent(true, "I", false, game)
					twait(waittime)
					virtualInputManager:SendKeyEvent(true, "O", false, game)
					twait(waittime)
					virtualInputManager:SendKeyEvent(true, "I", false, game)
					twait(waittime)
					virtualInputManager:SendKeyEvent(true, "O", false, game)
					twait(waittime)
				until not speedGlitching
			end
		elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "First" then
			speedGlitching = not speedGlitching
			if speedGlitching == true then
				repeat
					local waittime = macro.Speed / 100
					twait(waittime)
					virtualInputManager:SendMouseWheelEvent("0", "0", true, game)
					twait(waittime)
					virtualInputManager:SendMouseWheelEvent("0", "0", false, game)
					twait(waittime)
					virtualInputManager:SendMouseWheelEvent("0", "0", true, game)
					twait(waittime)
					virtualInputManager:SendMouseWheelEvent("0", "0", false, game)
					twait(waittime)
				until not speedGlitching
			end
		elseif inputKeyCode == enumKeyCode[sub(upper(keyBind.Macro), 1, 1)] and macro.Type == "Electron" then
			speedGlitching = not speedGlitching
			if speedGlitching == true then
				repeat
					runService.Heartbeat:Wait()
					keypress(0x49)
					runService.Heartbeat:Wait()
					keypress(0x4F)
					runService.Heartbeat:Wait()
					keyrelease(0x49)
					runService.Heartbeat:Wait()
					keyrelease(0x4F)
					runService.Heartbeat:Wait()
				until not speedGlitching
			end
		end
	end
end)

function AA()
    local localPlayer = game.Players.LocalPlayer
    if not getgenv().Howl.AntiAim.Enabled then return end  -- Check if AA is enabled

 -- Get hip height from settings
    local val = getgenv().Howl.AntiAim.Velocity  -- Get vertical velocity from settings
    local humanoidRootPart = localPlayer.Character.HumanoidRootPart

    -- Set the vertical velocity
    humanoidRootPart.Velocity = Vector3.new(humanoidRootPart.Velocity.X, val, humanoidRootPart.Velocity.Z)
-- Set the hip height
end


game:GetService('UserInputService').InputBegan:Connect(function(Key)
    if Key.KeyCode == Enum.KeyCode[getgenv().Howl.Options.Keybind.AntiAimKeybind:upper()] and not game:GetService('UserInputService'):GetFocusedTextBox() then
        Toggled = not Toggled  -- Toggle the AA feature
        if Toggled then
            while Toggled do
                AA()
                task.wait()
            end
        end
    end
end)

local UserInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()


local proximityDistance = getgenv().Howl.Misc.Autobuy.ProximityDistance or 10

local isLoopActive = false

local targetPositions = {
    Vector3.new(-635.77001953125, 18.855512619018555, -119.34500122070312),
    Vector3.new(-1046.2003173828125, 18.851364135742188, -256.449951171875),
    Vector3.new(492.8777160644531, 45.112525939941406, -620.4310913085938),
    Vector3.new(533.6549682617188, 1.7305126190185547, -257.5400085449219),
    Vector3.new(32.894508361816406, 22.60923194885254, -845.3250122070312)
}

-- Corresponding item names
local targetItems = {
    "12 [Revolver Ammo] - $80",
    "18 [Double-Barrel SG Ammo] - $64",
    "20 [TacticalShotgun Ammo] - $64",
    "12 [Revolver Ammo] - $53",
    "18 [Double-Barrel SG Ammo] - $53" 
}

local function checkProximityAndClick()
    while isLoopActive do

        for index, targetPosition in ipairs(targetPositions) do

            local distance = (character.HumanoidRootPart.Position - targetPosition).Magnitude

            if distance <= proximityDistance then
                local shopFolder = workspace:FindFirstChild("Ignored") and workspace.Ignored:FindFirstChild("Shop")
                
                if shopFolder then
                    local targetItem = shopFolder:FindFirstChild(targetItems[index])
                    
                    if targetItem then

                        local clickDetector = targetItem:FindFirstChild("ClickDetector")
                        if clickDetector then

                            fireclickdetector(clickDetector)
                        end
                    end
                end
                
                break
            end
        end
        

        wait(0.2)
    end
end

UserInputService.InputBegan:Connect(function(input, isProcessed)
    if not isProcessed and input.UserInputType == Enum.UserInputType.Keyboard then

        local currentToggleKey = Enum.KeyCode[getgenv().Howl.Options.Keybind.AutoBuyKeyBind]
        
        if input.KeyCode == currentToggleKey then

            isLoopActive = not isLoopActive

            if isLoopActive then
                checkProximityAndClick()
            end
        elseif Enum.KeyCode[input.KeyCode.Name] then
        end
    end
end)


local function setAutobuyKeybind(key)
    if Enum.KeyCode[key] then
        getgenv().Howl.Autobuy.Keybind = key
    end
end

if getgenv().Howl.Misc.Visuals.EspEnabled == true then
local espSquares = {}
local espOutlineSquares = {}
local displayNameTexts = {}

local function updateSquareESP(player, position)
    if not espOutlineSquares[player] then
        local outlineSquare = Drawing.new("Square")
        outlineSquare.Color = Color3.fromRGB(0, 0, 0)
        outlineSquare.Transparency = 0
        outlineSquare.Filled = true
        outlineSquare.Size = Vector2.new(10, 10)
        espOutlineSquares[player] = outlineSquare
    end

    if not espSquares[player] then
        local square = Drawing.new("Square")
        square.Color = Howl.Misc.Visuals.EspColor
        square.Transparency = Howl.Misc.Visuals.EspTransparency
        square.Filled = true
        square.Size = Vector2.new(5, 5)
        espSquares[player] = square
    end

    local outlineSquare = espOutlineSquares[player]
    local square = espSquares[player]


    outlineSquare.Position = Vector2.new(position.X - outlineSquare.Size.X / 2, position.Y - outlineSquare.Size.Y / 2)
    square.Position = Vector2.new(position.X - square.Size.X / 2, position.Y - square.Size.Y / 2)

    outlineSquare.Visible = true
    square.Visible = true
end


local function updateDisplayNameESP(player, position)
    if Howl.Misc.Visuals.DisplayName then
        if not displayNameTexts[player] then
            local text = Drawing.new("Text")
            text.Color = Howl.Misc.Visuals.EspColor
            text.Size = 12
            text.Center = true
            text.Outline = false
            text.Font = Drawing.Fonts.UI
            displayNameTexts[player] = text
        end

        local text = displayNameTexts[player]
        text.Text = player.DisplayName
        text.Position = Vector2.new(position.X, position.Y - 20)
        text.Visible = true
    else
        if displayNameTexts[player] then
            displayNameTexts[player]:Remove()
            displayNameTexts[player] = nil
        end
    end
end


local function cleanupPlayerESP(player)
    if espOutlineSquares[player] then
        espOutlineSquares[player]:Remove()
        espOutlineSquares[player] = nil
    end
    if espSquares[player] then
        espSquares[player]:Remove()
        espSquares[player] = nil
    end
    if displayNameTexts[player] then
        displayNameTexts[player]:Remove()
        displayNameTexts[player] = nil
    end
end


local function createESP()
    for _, player in pairs(players:GetPlayers()) do
        if player ~= players.LocalPlayer and player.Character then
            local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")

            if humanoidRootPart and humanoidRootPart:IsA("BasePart") then
                local distance = (humanoidRootPart.Position - camera.CFrame.Position).Magnitude
                local position, onScreen = camera:WorldToViewportPoint(humanoidRootPart.Position)

                if Howl.Misc.Visuals.EspEnabled and distance <= Howl.Misc.Visuals.Distance and onScreen then
                    updateSquareESP(player, position)
                    updateDisplayNameESP(player, position)
                else
                    cleanupPlayerESP(player)
                end
            else
                cleanupPlayerESP(player)
            end
        end
    end
end


players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(character)
    end)
end)

players.PlayerRemoving:Connect(function(player)
    cleanupPlayerESP(player)
end)

runService.RenderStepped:Connect(createESP)
end

local player = game.Players.LocalPlayer
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")

local isMoving = false
local speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed
local enable = getgenv().Howl.Cframe.Options.Enable

local function moveCharacter(humanoidRootPart)
    runService.Stepped:Connect(function()
        while isMoving do
            if not enable then
                isMoving = false
                break
            end
            local moveDirection = player.Character.Humanoid.MoveDirection
            if moveDirection.Magnitude > 0 then
                humanoidRootPart.CFrame = humanoidRootPart.CFrame + (moveDirection * speedMultiplier * runService.RenderStepped:Wait())
            end
            wait()
        end
    end)
end

local function initializeCharacter(character)
    local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
    
    userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
        if gameProcessedEvent then return end

        if input.KeyCode.Name == getgenv().Howl.Cframe.Options.Keybinds.ToggleMovement then
            isMoving = not isMoving
            if isMoving then
                moveCharacter(humanoidRootPart)
            end
        end
    end)

    runService.RenderStepped:Connect(function()
        speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed
    end)
end

if player.Character then
    initializeCharacter(player.Character)
end

player.CharacterAdded:Connect(function(character)
    initializeCharacter(character)
end)

game:GetService("RunService").Heartbeat:Connect(function()
    enable = getgenv().Howl.Cframe.Options.Enable
end)

getgenv().Loaded = true

Features & Information

very op da hood script with a source code leaked :) and da strike
#da hood#da hood script#op#op da hood scripts#free

Community Comments (4)

robloxsciptshowcaserrobloxsciptshowcaserDec 9, 2024(edited)

kinda op this

LunvLunvDec 9, 2024(edited)

worst script of my life

rayyhittaarayyhittaaDec 13, 2024(edited)

i got better

siporamongarsiporamongarMar 29, 2025

how do you put on the script

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