sun gxod
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sun gxod

[RANKED] Da Hoodcollcoll 8.3K views 13 executesUpdated Aug 26, 2022
5.0/ 5(2 votes)
20100% Positive
Lua Script•299 lines (8846 chars)
--Made by 𒈙𒈙𒈙𒈙𒈙𒈙𒈙𒈙𒈙𒈙𒈙𒈙𒈙𒈙𒈙𒈙#3151
--paste discord into discord if u have this script on notepad 
--made by INCIMIST on rblx :)
                
		Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro2/main/ui2"))()
		local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro/main/ui"))()
		NotifyLib.prompt('Sun God', 'Loading..', 5)
		NotifyLib.prompt('Aimlock loaded', 'Smite them with Q', 5)
		NotifyLib.prompt('Sun God', 'best lock :pray:', 5)


		Settings = {
			rewrittenmain = {
				Enabled = true,
				Key = "q",
				DOT = true,
				AIRSHOT = true,
				NOTIF = true,
				AUTOPRED = false,
				FOV = math.huge,
				RESOVLER = false
			}
		}

		local SelectedPart = "HumanoidRootPart"
		local Prediction = true
		local PredictionValue = 0.1357363


		local AnchorCount = 0
		local MaxAnchor = 50

		local CC = game:GetService"Workspace".CurrentCamera
		local Plr;
		local enabled = false
		local accomidationfactor = 0.136
		local mouse = game.Players.LocalPlayer:GetMouse()
		local placemarker = Instance.new("Part", game.Workspace)

		function makemarker(Parent, Adornee, Color, Size, Size2)
			local e = Instance.new("BillboardGui", Parent)
			e.Name = "PP"
			e.Adornee = Adornee
			e.Size = UDim2.new(Size, Size2, Size, Size2)
			e.AlwaysOnTop = Settings.rewrittenmain.DOT
			local a = Instance.new("Frame", e)
			if Settings.rewrittenmain.DOT == true then
				a.Size = UDim2.new(1, 0, 1, 0)
			else
				a.Size = UDim2.new(0, 0, 0, 0)
			end
			if Settings.rewrittenmain.DOT == true then
				a.Transparency = 0
				a.BackgroundTransparency = 0
			else
				a.Transparency = 1
				a.BackgroundTransparency = 1
			end
			a.BackgroundColor3 = Color
			local g = Instance.new("UICorner", a)
			if Settings.rewrittenmain.DOT == false then
				g.CornerRadius = UDim.new(0, 0)
			else
				g.CornerRadius = UDim.new(1, 1) 
			end
			return(e)
		end


		local data = game.Players:GetPlayers()
		function noob(player)
			local character
			repeat wait() until player.Character
			local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(240, 250, 1), 0.3, 3)
			handler.Name = player.Name
			player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)


			spawn(function()
				while wait() do
					if player.Character then
					end
				end
			end)
		end

		for i = 1, #data do
			if data[i] ~= game.Players.LocalPlayer then
				noob(data[i])
			end
		end

		game.Players.PlayerAdded:connect(function(Player)
			noob(Player)
		end)

		spawn(function()
			placemarker.Anchored = true
			placemarker.CanCollide = false
			if Settings.rewrittenmain.DOT == true then
				placemarker.Size = Vector3.new(8, 8, 8)
			else
				placemarker.Size = Vector3.new(0, 0, 0)
			end
			placemarker.Transparency = 0.50
			if Settings.rewrittenmain.DOT then
				makemarker(placemarker, placemarker, Color3.fromRGB(240, 250, 1), 0.40, 0)
			end
		end)

		game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
			if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
				if enabled == true then
					enabled = false
					if Settings.rewrittenmain.NOTIF == true then
						Plr = getClosestPlayerToCursor()
						game.StarterGui:SetCore("SendNotification", {
							Title = "Sun God";
							Text = "Spared Victim",
							Duration = 3
						})
					end
				else
					Plr = getClosestPlayerToCursor()
					enabled = true
					if Settings.rewrittenmain.NOTIF == true then

						game.StarterGui:SetCore("SendNotification", {
							Title = "Sun God";
							Text = "Victim: "..tostring(Plr.Character.Humanoid.DisplayName),
							Duration = 3
						})

					end
				end
			end
		end)



		function getClosestPlayerToCursor()
			local closestPlayer
			local shortestDistance = Settings.rewrittenmain.FOV

			for i, v in pairs(game.Players:GetPlayers()) do
				if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
					local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
					local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
					if magnitude < shortestDistance then
						closestPlayer = v
						shortestDistance = magnitude
					end
				end
			end
			return closestPlayer
		end

		local pingvalue = nil;
		local split = nil;
		local ping = nil;

		game:GetService"RunService".Stepped:connect(function()
			if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
				placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
			else
				placemarker.CFrame = CFrame.new(0, 9999, 0)
			end
			if Settings.rewrittenmain.AUTOPRED == true then
				pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
				split = string.split(pingvalue,'(')
				ping = tonumber(split[1])
				if ping < 130 then
					PredictionValue = 0.151
				elseif ping < 125 then
					PredictionValue = 0.149
				elseif ping < 110 then
					PredictionValue = 0.146
				elseif ping < 105 then
					PredictionValue = 0.138
				elseif ping < 90 then
					PredictionValue = 0.136
				elseif ping < 80 then
					PredictionValue = 0.134
				elseif ping < 70 then
					PredictionValue = 0.131
				elseif ping < 60 then
					PredictionValue = 0.1229
				elseif ping < 50 then
					PredictionValue = 0.1225
				elseif ping < 40 then
					PredictionValue = 0.1256
				end
			end
		end)

		local mt = getrawmetatable(game)
		local old = mt.__namecall
		setreadonly(mt, false)
		mt.__namecall = newcclosure(function(...)
			local args = {...}
			if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then

				-- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
            --[[
            if Settings.rewrittenmain.AIRSHOT == true then
                if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
 
                    --// Airshot
                    args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
 
                else
                    args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
 
                end
            else
                    args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
            end
            ]]
				if Prediction == true then

					args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)

				else

					args[3] = Plr.Character[SelectedPart].Position

				end

				return old(unpack(args))
			end
			return old(...)
		end)

		game:GetService("RunService").RenderStepped:Connect(function()
			if Settings.rewrittenmain.RESOVLER == true and Plr.Character ~= nil and enabled and Settings.rewrittenmain.Enabled then
				if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then

					if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall

						--// Airshot

						--// Anchor Check

						if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
							AnchorCount = AnchorCount + 1
							if AnchorCount >= MaxAnchor then
								Prediction = false
								wait(2)
								AnchorCount = 0;
							end
						else
							Prediction = true
							AnchorCount = 0;
						end

						SelectedPart = "LeftFoot"

					else
						--// Anchor Check

						if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
							AnchorCount = AnchorCount + 1
							if AnchorCount >= MaxAnchor then
								Prediction = false
								wait(2)
								AnchorCount = 0;
							end
						else
							Prediction = true
							AnchorCount = 0;
						end

						SelectedPart = "HumanoidRootPart"

					end
				else

					--// Anchor Check

					if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
						AnchorCount = AnchorCount + 1
						if AnchorCount >= MaxAnchor then
							Prediction = false
							wait(2)
							AnchorCount = 0;
						end
					else
						Prediction = true
						AnchorCount = 0;
					end

					SelectedPart = "HumanoidRootPart"
				end

			else
				SelectedPart = "HumanoidRootPart"
			end
		end)
UICorner_3.Parent = Submit

Features & Information

moon god but renamed

Community Comments (7)

goregoreAug 26, 2022(edited)

pasted from pasters aint no way

collcollAug 26, 2022(edited)

@gore whats moon/sun gxod pasted from

goregoreAug 26, 2022(edited)

literally thusky's box lock all they changed was prediction and dot rgb and added a notification to it when u lock on people lol

collcollAug 26, 2022(edited)

@gore ****

collcollAug 26, 2022(edited)

***** I CANT SAY DAYUM

angeloihumanihumanangeloihumanihumanSep 14, 2024(edited)

*

angeloihumanihumanangeloihumanihumanSep 14, 2024(edited)

WHAT THE * LET MW TALK

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