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slammytron reborn
Lua Script•406 lines (13881 chars)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/cat"))()
local Window = Library:CreateWindow("Slammytron Reborn", Vector2.new(492, 598), Enum.KeyCode.RightShift)
local AimingTab = Window:CreateTab("Main")
local penis = Window:CreateTab("Misc")
local Characteristics = Window:CreateTab("Characteristics")
local Visuals = Window:CreateTab("Visuals")
local Config = Window:CreateTab("Config")
local testSection = AimingTab:CreateSector("Main Shit", "left")
local Misc = penis:CreateSector("Misc", "left")
local Characteristics = Characteristics:CreateSector("Characteristics", "left")
local Visuals = Visuals:CreateSector("Visuals", "left")
testSection:AddButton("Slammy Tron", function()
-- Toggle
getgenv().Target = true
-- Configuration
getgenv().Key = Enum.KeyCode.Q
getgenv().Prediction = 0.1523
getgenv().ChatMode = false
getgenv().NotifMode = true
getgenv().PartMode = true
getgenv().AirshotFunccc = true
getgenv().Partz = "LowerTorso"
--
_G.Types = {
Ball = Enum.PartType.Ball,
Block = Enum.PartType.Block,
Cylinder = Enum.PartType.Cylinder
}
--variables
local Tracer = Instance.new("Part", game.Workspace)
Tracer.Name = "L"
Tracer.Anchored = true
Tracer.CanCollide = false
Tracer.Transparency = 0
Tracer.Parent = game.Workspace
Tracer.Shape = _G.Types.Block
Tracer.Size = Vector3.new(3,3,3)
Tracer.Color = Color3.fromRGB(255, 0, 255)
--
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local Runserv = game:GetService("RunService")
circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(255,255,255)
circle.Thickness = 2
circle.NumSides = 732
circle.Radius = 9999
circle.Thickness = 0
circle.Transparency = 0.7
circle.Visible = false
circle.Filled = false
Runserv.RenderStepped:Connect(function()
circle.Position = Vector2.new(mouse.X,mouse.Y+35)
end)
local guimain = Instance.new("Folder", game.CoreGui)
local CC = game:GetService"Workspace".CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locking = false
--
if getgenv().valiansh == true then
game.StarterGui:SetCore("SendNotification", {
Title = "Slammy Tron Reborn",
Text = "Already Loaded!",
Duration = 5
})
return
end
getgenv().valiansh = true
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(keygo,ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Key) then
if getgenv().Target == true then
Locking = not Locking
if Locking then
Plr = getClosestPlayerToCursor()
if getgenv().ChatMode then
local A_1 = "Target: "..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "Slammy Tron Reborn";
Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName);
})
end
elseif not Locking then
if getgenv().ChatMode then
local A_1 = "Unlocked!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "Slammy Tron Reborn",
Text = "Unlocked",
Duration = 5
})
elseif getgenv().Target == false then
game.StarterGui:SetCore("SendNotification", {
Title = "Slammy Tron Reborn",
Text = "Target isn't enabled",
Duration = 5
})
end
end end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = circle.Radius
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
--
if getgenv().PartMode then
game:GetService"RunService".Stepped:connect(function()
if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction))
else
Tracer.CFrame = CFrame.new(0, 9999, 0)
end
end)
end
--
local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] = Plr.Character[getgenv().Partz].Position+(Plr.Character[getgenv().Partz].Velocity*Prediction)
return old(unpack(args))
end
return old(...)
end)
if getgenv.AirshotFunccc then
if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Partz = "RightFoot"
else
getgenv().Partz = "RightFoot"
end
end
end)
testSection:AddTextbox("Prediction Changer", nil, function(bool)
getgenv().Prediction = bool
end)
Misc:AddButton("Cframe (Z)", function()
repeat
wait()
until game:IsLoaded()
local L_134_ = game:service('Players')
local L_135_ = L_134_.LocalPlayer
repeat
wait()
until L_135_.Character
local L_136_ = game:service('UserInputService')
local L_137_ = game:service('RunService')
getgenv().Multiplier = 1
local L_138_ = true
local L_139_
L_136_.InputBegan:connect(function(L_140_arg0)
if L_140_arg0.KeyCode == Enum.KeyCode.LeftBracket then
Multiplier = Multiplier + 0.01
print(Multiplier)
wait(0.2)
while L_136_:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
Multiplier = Multiplier + 0.01
print(Multiplier)
end
end
if L_140_arg0.KeyCode == Enum.KeyCode.RightBracket then
Multiplier = Multiplier - 0.01
print(Multiplier)
wait(0.2)
while L_136_:IsKeyDown(Enum.KeyCode.RightBracket) do
wait()
Multiplier = Multiplier - 0.01
print(Multiplier)
end
end
if L_140_arg0.KeyCode == Enum.KeyCode.Z then
L_138_ = not L_138_
if L_138_ == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Multiplier
game:GetService("RunService").Stepped:wait()
until L_138_ == false
end
end
end)
end)
Misc:AddSlider("Cframe Speed", 0, 1, 7, 2, function(s)
getgenv().Multiplier = s
end)
Misc:AddButton("Cframe Fixer", function()
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then
v:Destroy()
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
repeat
wait()
until game.Players.LocalPlayer.Character
char.ChildAdded:Connect(function(child)
if child:IsA("Script") then
wait(0.1)
if child:FindFirstChild("LocalScript") then
child.LocalScript:FireServer()
end
end
end)
end)
end)
Misc:AddButton("Rejoin", function()
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Rejoin = coroutine.create(function()
local Success, ErrorMessage = pcall(function()
TeleportService:Teleport(game.PlaceId, LocalPlayer)
end)
if ErrorMessage and not Success then
warn(ErrorMessage)
end
end)
coroutine.resume(Rejoin)
end)
Misc:AddToggle("TogTesgle", false, function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(2, 6, 4)
wait(0.2)
end)
testSection:AddButton("AA Resolver", function()
local RunService = game:GetService("RunService")
RunService.Heartbeat:Connect(function()
pcall(function()
for i,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
local hrp = v.Character.HumanoidRootPart
hrp.Velocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z)
hrp.AssemblyLinearVelocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z)
end
end
end)
end)
end)
Misc:AddButton("AntiAFK", function()
local a=game:GetService("VirtualUser")game:GetService("Players").LocalPlayer.Idled:connect(function()a:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)wait(1)a:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)end) game.StarterGui:SetCore("SendNotification", {Title = "Anti Afk", Text = "Anti-Afk Enabled", Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150", Duration = 8})
end)
Misc:AddButton("Antistomp (M)", function()
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "m" then
for L_170_forvar0, L_171_forvar1 in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if L_171_forvar1:IsA("BasePart") then
L_171_forvar1:Destroy()
end
end
end
end)
end)
Misc:AddButton("Antibag", function()
game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy()
end)
Characteristics:AddButton("Gun Chams", function()
local Client = game.GetService(game, "Players").LocalPlayer
Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField
Client.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(255, 255, 255)
end)
Characteristics:AddButton("Body Chams", function()
game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField"
game.Players.LocalPlayer.Character.RightHand.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.Head.Material = "ForceField"
end)
Characteristics:AddButton("Fat", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/slammy1/fat/main/3"))()
end)
Characteristics:AddButton("Headless", function()
local L_393_ = game.Players.LocalPlayer.Character
local L_394_ = L_393_:WaitForChild("Head")
local L_395_ = L_394_:WaitForChild("face")
L_395_.Transparency = 1
L_394_.Transparency = 1
end)
Characteristics:AddButton("Korblox", function()
local L_396_ = game.Players.LocalPlayer.Character
local L_397_ = game.Players.LocalPlayer.Character
local L_398_ = L_396_.Head
local L_399_ = L_398_.face
local L_400_ = L_397_.RightFoot
local L_401_ = L_397_.RightLowerLeg
local L_402_ = L_397_.RightUpperLeg
local L_403_ = L_397_.LeftFoot
local L_404_ = L_397_.LeftLowerLeg
local L_405_ = L_397_.LeftUpperLeg
-- Right
L_400_.MeshId = "http://www.roblox.com/asset/?id=902942093"
L_401_.MeshId = "http://www.roblox.com/asset/?id=902942093"
L_402_.MeshId = "http://www.roblox.com/asset/?id=902942096"
L_402_.TextureID = "http://roblox.com/asset/?id=902843398"
L_400_.Transparency = 1
L_401_.Transparency = 1
end)
Visuals:AddButton("Enable ESP", function()
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/wqfgq/esp/main/esp"))()
local library = loadstring(game:HttpGet("https://pastebin.com/raw/U2HwmEyF"))()
end)
Visuals:AddToggle("Box", function(bool)
getgenv().PikaESPSettings.Box = bool
end)
Visuals:AddToggle("Tracers", function(bool)
getgenv().PikaESPSettings.Tracers = bool
end)
Visuals:AddToggle("Names", function(bool)
getgenv().PikaESPSettings.Name = bool
end)
local ToggleBind = testSection:AddToggle("XD", false, function(XDXDXDXD)
warn ("LOL")
end)
ToggleBind:AddKeybind()
Config:CreateConfigSystem("left") --this is the config systemFeatures & Information
some random script my friend made for some reason
Community Comments (1)
More Scripts for [RANKED] Da Hood
Keyless Verified Patched
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kinda bad