
Keyless Verified Patched

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local Aiming = loadstring(game:HttpGet("https://pastebin.com/raw/ziB8YGHT", true))()
Aiming.TeamCheck(false)
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera
local DaHoodSettings = {
SilentAim = true,
AimLock = false,
Prediction = 0.14,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings
function Aiming.Check()
-------------
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
return false
end
-- // Check if downed
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end
-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
local SelectedPart = Aiming.SelectedPart
-- // Hit/Target
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
-- // Return modded val
return (k == "Hit" and Hit or SelectedPart)
end
end
-- // Return
return __index(t, k)
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.KeyDown:Connect(function(key)
if key == "k" then
if DaHoodSettings.SilentAim == false then
DaHoodSettings.SilentAim = true
else
DaHoodSettings.SilentAim = false
end
end
end)
-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
-- // Vars
local SelectedPart = Aiming.SelectedPart
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
end
end)



you can toggle the script using the keybind "k" for when people use anti lock on u
@gore opinion on the streamable?
its my main streamable since my old one got patched so 10/10 in my opinion. Sometimes it can be blatant far range but that can be fixed via disabling it far range if you wanna stay as legit as possible. I got another streamable with a built in underground resolver
stefanuk paste lol
@y2kmatt how
@gore you tryna lob the streamable wit the underground resolver