
Keyless Verified Patched

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/OperaGXE/Oracle.lua/main/ui.lua"))()
local esp = loadstring(game:HttpGet("https://raw.githubusercontent.com/Notaskid/storage/main/esplibv2.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/OperaGXE/Oracle.lua/main/dhacbypass.lua"))()
local Yung = loadstring(game:HttpGet("https://raw.githubusercontent.com/slattii/sr/main/resources/3d%20circle"))()
local Circle2222 = Yung:New3DCircle()
Circle2222.Visible = false
Circle2222.ZIndex = 1
Circle2222.Transparency = 1
Circle2222.Color = Color3.fromRGB(255, 255, 255)
Circle2222.Thickness = 1
library.theme.accentcolor = Color3.fromRGB(196, 255, 219)
library.theme.accentcolor2 = Color3.fromRGB(217, 255, 233)
local window = library:CreateWindow("oracle.lua", Vector2.new(492, 598), Enum.KeyCode.RightShift) -- 2nd argument is the size, 3rd is the show/hide ofc
esp.settings.tracersorigin = "Top"
--//Tabs
local legittab = window:CreateTab("Legit")
local ragetab = window:CreateTab("Rage")
local visualstab = window:CreateTab("Visuals")
local misctab = window:CreateTab("Misc")
local extratab = window:CreateTab("Extra")
--// tables
local aiming = {
targetaim = {
enabled = false,
targeting = false,
view = false,
chat = false,
ben = false,
autoshoot = false,
autoprediction = false,
key = Enum.KeyCode.Q,
prediction = 0.13,
hitpart = "LowerTorso"
},
tracers = {
enabled = false,
showprediction = false,
rainbow = false,
colour = Color3.fromRGB(255, 255, 255),
from = "Penis"
},
orbit = {
enabled = false,
visualization = false,
vc = Color3.fromRGB(255, 255, 255),
speed = 2,
distance = 10
},
visualization = {
part = false,
circle = false,
mode = "Part",
partcolour = Color3.fromRGB(255, 255, 255),
circlecolour = Color3.fromRGB(255, 255, 255)
},
fov = {
enabled = false,
filled = false,
thickness = 2,
sides = 350,
radius = 50,
colour = Color3.fromRGB(255, 255, 255),
option = "Circle"
},
od = {
unlockko = false,
tpko = false,
stompko = false,
stomptime = 3
}
}
local CurrentCamera = game:GetService("Workspace").CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(255, 255, 255)
circle.Thickness = 2
circle.NumSides = 350
circle.Transparency = 0.6
circle.Radius = 70
circle.Visible = false
circle.Filled = false
local circlev = Drawing.new("Circle")
circlev.Color = Color3.fromRGB(255, 255, 255)
circlev.Thickness = 2
circlev.NumSides = 350
circlev.Transparency = 0.6
circlev.Radius = 50
circlev.Visible = false
circlev.Filled = false
local line = Drawing.new("Line")
line.Visible = false
line.From = Vector2.new(0, 0)
line.To = Vector2.new(200, 200)
_G.SpecterL = Color3.fromRGB(255, 255, 255)
line.Color = _G.SpecterL
line.Thickness = 1.26
line.Transparency = 1.
-- not mine lol
function getClosestPlayerToCursor()
local ClosestDistance, ClosestPlayer = math.huge, nil
for _, Player in next, game:GetService("Players"):GetPlayers() do
local ISNTKNOCKED = Player.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
local ISNTGRABBED = Player.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
if Player ~= game.Players.LocalPlayer then
local Character = Player.Character
if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then
local Position, IsVisibleOnViewPort =
CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart.Position)
if IsVisibleOnViewPort then
local Distance =
(Vector2.new(LocalMouse.X, LocalMouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude
if Distance < ClosestDistance then
ClosestPlayer = Player
ClosestDistance = Distance
end
end
end
end
end
return ClosestPlayer, ClosestDistance
end
game:GetService("UserInputService").InputBegan:Connect(
function(keyinput, stupid)
if keyinput.KeyCode == aiming.targetaim.key then
aiming.targetaim.targeting = not aiming.targetaim.targeting
if aiming.targetaim.targeting then
target = getClosestPlayerToCursor()
targetplr = tostring(target)
if aiming.targetaim.chat == true then
local args = {
[1] = "Targeting " .. tostring(targetplr),
[2] = "All"
}
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
unpack(args)
)
end
if aiming.targetaim.view == true then
if game.Players[targetplr].Character:FindFirstChild("Humanoid") then
CurrentCamera.CameraSubject = game.Players[targetplr].Character.Humanoid
end
end
if aiming.targetaim.ben == true then
local benlocked = Instance.new("Sound")
benlocked.Name = "e"
benlocked.Volume = aiming.targetaim.benvolume
benlocked.SoundId = "rbxassetid://8819783960"
benlocked.Parent = game:GetService("SoundService")
benlocked.Playing = true
end
if targetplr ~= nil and aiming.visualization.mode == "Part" then
local ipar = Instance.new("Part", game.Workspace)
ipar.Name = "uwu"
ipar.Anchored = true
ipar.CanCollide = false
ipar.Transparency = 0
ipar.Parent = game.Workspace
ipar.Shape = Enum.PartType.Ball
ipar.Size = Vector3.new(1, 0.7, 2)
ipar.Color = Color3.fromRGB(170, 0, 255)
ipar.Material = "Neon"
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
ipar.Position =
game.Players[targetplr].Character.HumanoidRootPart.Position +
(game.Players[targetplr].Character.LowerTorso.Velocity *
aiming.targetaim.prediction)
end
)
end
)
end
if aiming.tracers.rainbow == true then
spawn(function()
for i = 0, 1, 0.001 do
line.Color = Color3.fromHSV(i, 1, 1)
task.wait()
end
end)
end
if aiming.orbit.enabled == true then
spawn(
function()
repeat
task.wait()
for i = 0, 360, aiming.orbit.speed do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players[targetplr].Character.HumanoidRootPart.Position) *
CFrame.Angles(0, math.rad(i), 0) *
CFrame.new(aiming.orbit.distance, 0, 0)
task.wait()
end
until game.Players[targetplr].Character.Humanoid.health < 1 or aiming.orbit.enabled == false or
aiming.targetaim.targeting == false
end
)
end
elseif not aiming.targetaim.targeting then
if aiming.targetaim.chat == true then
local args = {
[1] = "Untargeting " .. tostring(targetplr),
[2] = "All"
}
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
unpack(args)
)
end
if aiming.targetaim.view == true then
CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
end
if aiming.visualization.mode == "Part" then
local vvv = game:GetService("Workspace").uwu
vvv:Destroy()
end
if aiming.targetaim.ben == true then
local benunlocked = Instance.new("Sound")
benunlocked.Name = "Penis"
benunlocked.Volume = aiming.targetaim.benvolume
benunlocked.SoundId = "rbxassetid://8819782435"
benunlocked.Parent = game:GetService("SoundService")
benunlocked.Playing = true
end
end
end
end
)
--//Legit
local legit1 = ragetab:CreateSector("Target Aim", "left")
local enabletarget =
legit1:AddToggle(
"Enabled",
false,
function(v)
aiming.targetaim.enabled = v
end
)
local showfov =
legit1:AddToggle(
"Draw FOV",
false,
function(v)
aiming.fov.enabled = v
end
)
local cp =
showfov:AddColorpicker(
Color3.fromRGB(196, 255, 219),
function(c)
aiming.fov.colour = c
end
)
legit1:AddSlider(
"Prediction",
0,
0.125,
0.5,
1000,
function(v)
aiming.targetaim.prediction = v
end
)
legit1:AddDropdown(
"HitPart",
{"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"},
"LowerTorso",
false,
function(v)
aiming.targetaim.hitpart = v
end
)
local autoprediction =
legit1:AddToggle(
"Ping Based Prediction",
false,
function(v)
aiming.targetaim.autoprediction = v
end
)
local viewopponent =
legit1:AddToggle(
"View Opponent",
false,
function(v)
aiming.targetaim.view = v
end
)
local viewopponent =
legit1:AddToggle(
"Chat Mode",
false,
function(v)
aiming.targetaim.chat = v
end
)
local tracerslol =
legit1:AddToggle(
"Tracers",
false,
function(v)
aiming.tracers.enabled = v
end
)
local cp2 =
tracerslol:AddColorpicker(
Color3.fromRGB(196, 255, 219),
function(c)
aiming.tracers.colour = c
end
)
local rainbowtracer =
legit1:AddToggle(
"Rainbow Tracer",
false,
function(v)
aiming.tracers.rainbow = v
end
)
legit1:AddDropdown(
"Tracer home",
{"Head", "Torso", "Penis", "Cursor"},
"Penis",
false,
function(v)
aiming.tracers.from = v
end
)
local legit2 = ragetab:CreateSector("Strafe", "left")
local orbitlol =
legit2:AddToggle(
"Enable",
false,
function(v)
aiming.orbit.enabled = v
end
)
local showcircle =
legit2:AddToggle(
"Visualize Path",
false,
function(v)
aiming.orbit.visualization = v
end
)
local cp3 =
showcircle:AddColorpicker(
Color3.fromRGB(196, 255, 219),
function(c)
aiming.orbit.vc = c
end
)
legit2:AddSlider(
"Speed",
1,
2,
10,
1,
function(v)
aiming.orbit.speed = v
end
)
legit2:AddSlider(
"Distance",
1,
10,
20,
1,
function(v)
aiming.orbit.distance = v
end
)
local legit3 = ragetab:CreateSector("Visualization", "left")
legit3:AddDropdown(
"Options",
{"Part", "Circle"},
"Part",
false,
function(v)
aiming.visualization.mode = v
end
)
local legit4 = ragetab:CreateSector("Fov Adjustments", "right")
local filled =
legit4:AddToggle(
"FOV Filled",
false,
function(v)
aiming.fov.filled = v
end
)
legit4:AddSlider(
"FOV Thickness",
1,
2,
10,
1,
function(v)
aiming.fov.thickness = v
end
)
legit4:AddSlider(
"FOV Radius",
1,
70,
250,
1,
function(v)
aiming.fov.radius = v
end
)
legit4:AddSlider(
"FOV Sides",
1,
350,
500,
1,
function(v)
circle.NumSides = v
end
)
legit4:AddDropdown(
"Shape",
{"Circle", "Hexagon", "Square", "Custom"},
"Circle",
false,
function(v)
aiming.fov.option = v
end
)
local legit5 = ragetab:CreateSector("On Death", "right")
local unlockonknocked =
legit5:AddToggle(
"Unlock When Knocked",
false,
function(v)
aiming.od.unlockko = v
end
)
local unlockonknocked =
legit5:AddToggle(
"Teleport When Knocked",
false,
function(v)
aiming.od.tpko = v
end
)
local unlockonknocked =
legit5:AddToggle(
"Stomp After Knocked",
false,
function(v)
aiming.od.stompko = v
end
)
legit5:AddSlider(
"Stomp Interval ",
0,
0.12,
1,
100,
function(v)
aiming.od.stomptime = v
end
)
local legit6 = ragetab:CreateSector("Auto Shoot", "right")
legit6:AddToggle(
"Enable",
false,
function(v)
aiming.targetaim.autoshoot = v
end
)
local legit7 = ragetab:CreateSector("Extra", "right")
legit7:AddToggle(
"Ben Mode",
false,
function(v)
aiming.targetaim.ben = v
end
)
legit7:AddSlider(
"Ben Volume",
0,
0.83,
1,
100,
function(v)
aiming.targetaim.benvolume = v
end
)
--//Rage
--//Visuals
local visualsesp = visualstab:CreateSector("ESP", "left")
visualsesp:AddToggle(
"Enable",
false,
function(v)
esp.settings.enabled = v
end
)
visualsesp:AddToggle(
"Boxes",
false,
function(v)
esp.settings.boxes = v
end
)
visualsesp:AddToggle(
"Healthbars",
false,
function(v)
esp.settings.healthbars = v
end
)
visualsesp:AddToggle(
"Names",
false,
function(v)
esp.settings.names = v
end
)
visualsesp:AddToggle(
"Tracers",
false,
function(v)
esp.settings.tracers.enabled = v
end
)
esp:Init()
local visuals2 = visualstab:CreateSector("Game Visuals", "left")
visuals2:AddToggle(
"Disco Mode",
false,
function(v)
util.visuals.disco = v
end
)
local espsettings = visualstab:CreateSector("ESP Settings", "right")
--[[ espsettings:AddDropdown('Tracer Orgin', {"Top", "Left", "Right", "Bottom", "Center", "Mouse"}, {"Top"}, false, function(v)
esp.settings.tracersorigin = v
end)]]
espsettings:AddSlider(
"Refresh Rate",
0,
5,
1000,
1,
function(v)
esp.settings.refreshrate = v
end
)
--[[espsettings:AddSlider("Max Distance", 0, 2500, 2500, 1, function(v)
esp.settings.maxdistance = v
end)]]
--//Misc
local misc1 = misctab:CreateSector("Misc", "left")
local misc2 = misctab:CreateSector("Configuration", "right")
misc1:AddButton(
"Fly (X)",
function()
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
localplayer = plr
if workspace:FindFirstChild("Core") then
workspace.Core:Destroy()
end
local Core = Instance.new("Part")
Core.Name = "Core"
Core.Size = Vector3.new(0.05, 0.05, 0.05)
spawn(
function()
Core.Parent = workspace
local Weld = Instance.new("Weld", Core)
Weld.Part0 = Core
Weld.Part1 = localplayer.Character.LowerTorso
Weld.C0 = CFrame.new(0, 0, 0)
end
)
workspace:WaitForChild("Core")
local torso = workspace.Core
flying = true
local keys = {a = false, d = false, w = false, s = false}
local e1
local e2
local function start()
local pos = Instance.new("BodyPosition", torso)
local gyro = Instance.new("BodyGyro", torso)
pos.Name = "EPIXPOS"
pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
pos.position = torso.Position
gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
gyro.cframe = torso.CFrame
repeat
wait()
localplayer.Character.Humanoid.PlatformStand = true
local new = gyro.cframe - gyro.cframe.p + pos.position
if keys.w then
new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * util.fly.normalspeed
util.fly.normalspeed = util.fly.normalspeed + 0
end
if keys.s then
new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * util.fly.normalspeed
util.fly.normalspeed = util.fly.normalspeed + 0
end
if keys.d then
new = new * CFrame.new(util.fly.normalspeed, 0, 0)
util.fly.normalspeed = util.fly.normalspeed + 0
end
if keys.a then
new = new * CFrame.new(-util.fly.normalspeed, 0, 0)
util.fly.normalspeedd = util.fly.normalspeed + 0
end
pos.position = new.p
if keys.w then
gyro.cframe =
workspace.CurrentCamera.CoordinateFrame *
CFrame.Angles(-math.rad(util.fly.normalspeed * 0), 0, 0)
elseif keys.s then
gyro.cframe =
workspace.CurrentCamera.CoordinateFrame *
CFrame.Angles(math.rad(util.fly.normalspeed * 0), 0, 0)
else
gyro.cframe = workspace.CurrentCamera.CoordinateFrame
end
until flying == false
if gyro then
gyro:Destroy()
end
if pos then
pos:Destroy()
end
flying = false
localplayer.Character.Humanoid.PlatformStand = false
end
e1 =
mouse.KeyDown:connect(
function(key)
if not torso or not torso.Parent then
flying = false
e1:disconnect()
e2:disconnect()
return
end
if key == "w" then
keys.w = true
elseif key == "s" then
keys.s = true
elseif key == "a" then
keys.a = true
elseif key == "d" then
keys.d = true
elseif key == "x" then
if flying == true then
flying = false
else
flying = true
start()
end
end
end
)
e2 =
mouse.KeyUp:connect(
function(key)
if key == "w" then
keys.w = false
elseif key == "s" then
keys.s = false
elseif key == "a" then
keys.a = false
elseif key == "d" then
keys.d = false
end
end
)
start()
end
)
misc1:AddButton(
"CFrame Fly (M)",
function()
local Camera = workspace.CurrentCamera
local Root = util.services.plrs.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local C1, C2, C3
local Nav = {Flying = false, Forward = false, Backward = false, Left = false, Right = false}
C1 =
util.services.uis.InputBegan:Connect(
function(Input)
if Input.UserInputType == Enum.UserInputType.Keyboard then
if Input.KeyCode == Enum.KeyCode.M then
Nav.Flying = not Nav.Flying
Root.Anchored = Nav.Flying
elseif Input.KeyCode == Enum.KeyCode.W then
Nav.Forward = true
elseif Input.KeyCode == Enum.KeyCode.S then
Nav.Backward = true
elseif Input.KeyCode == Enum.KeyCode.A then
Nav.Left = true
elseif Input.KeyCode == Enum.KeyCode.D then
Nav.Right = true
end
end
end
)
C2 =
util.services.uis.InputEnded:Connect(
function(Input)
if Input.UserInputType == Enum.UserInputType.Keyboard then
if Input.KeyCode == Enum.KeyCode.W then
Nav.Forward = false
elseif Input.KeyCode == Enum.KeyCode.S then
Nav.Backward = false
elseif Input.KeyCode == Enum.KeyCode.A then
Nav.Left = false
elseif Input.KeyCode == Enum.KeyCode.D then
Nav.Right = false
end
end
end
)
C3 =
Camera:GetPropertyChangedSignal("CFrame"):Connect(
function()
if Nav.Flying then
Root.CFrame = CFrame.new(Root.CFrame.Position, Root.CFrame.Position + Camera.CFrame.LookVector)
end
end
)
while true do
local renderwait = util.services.rs.RenderStepped:Wait()
if Nav.Flying then
if Nav.Forward then
Root.CFrame = Root.CFrame + (Camera.CFrame.LookVector * (renderwait * util.fly.cframespeed * 10))
end
if Nav.Backward then
Root.CFrame = Root.CFrame + (-Camera.CFrame.LookVector * (renderwait * util.fly.cframespeed * 10))
end
if Nav.Left then
Root.CFrame = Root.CFrame + (-Camera.CFrame.RightVector * (renderwait * util.fly.cframespeed * 10))
end
if Nav.Right then
Root.CFrame = Root.CFrame + (Camera.CFrame.RightVector * (renderwait * util.fly.cframespeed * 10))
end
end
end
end
)
misc2:AddSlider(
"Normal Fly Speed",
10,
20,
100,
1,
function(v)
util.fly.normalspeed = v
end
)
misc2:AddSlider(
"CFrame Fly Speed",
10,
20,
100,
1,
function(v)
util.fly.cframespeed = v
end
)
--//Extra
local extra1 = extratab:CreateSector("Credits", "left")
extra1:AddLabel("Coding#8685 - founder/dev")
extra1:AddLabel("Nuts#0710 - founder/dev")
--//Code
--[[
util.services.rs.RenderStepped:Connect(
function()
if util.visuals.disco == true then
game.Lighting.Ambient = util.vars.rainbowcolor
else
game.Lighting.Ambient = Color3.fromRGB(0, 0, 0)
end
end
)
spawn(
function()
while wait() do
local r = (math.sin(util.services.ws.DistributedGameTime / 2) / 2) + 0.5
local g = (math.sin(util.services.ws.DistributedGameTime) / 2) + 0.5
local b = (math.sin(util.services.ws.DistributedGameTime * 1.5) / 2) + 0.5
local color = Color3.new(r, g, b)
util.vars.rainbowcolor = color
end
end
)
]]
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(...)
local args = {...}
if
targetplr ~= nil and aiming.targetaim.enabled and targetplr and aiming.targetaim.targeting == true and
aiming.targetaim.enabled == true and
getnamecallmethod() == "FireServer" and
args[2] == "UpdateMousePos"
then
args[3] =
game.Players[targetplr].Character[aiming.targetaim.hitpart].Position +
(game.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction)
return old(unpack(args))
end
return old(...)
end
)
--// main Code
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
--- fov
spawn(
function()
circle.Position = Vector2.new(LocalMouse.X, LocalMouse.Y + 35)
end
)
spawn(
function()
if aiming.fov.option == "Circle" then
aiming.fov.side = 350
circle.NumSides = 350
aiming.fov.side = 350
elseif aiming.fov.option == "Hexagon" then
aiming.fov.side = 6
circle.NumSides = 6
aiming.fov.side = 6
elseif aiming.fov.option == "Square" then
aiming.fov.side = 4
circle.NumSides = 4
aiming.fov.side = 4
else
end
end
)
spawn(
function()
if aiming.fov.enabled == true then
circle.Visible = true
else
circle.Visible = false
end
end
)
spawn(
function()
circle.Color = aiming.fov.colour
end
)
spawn(
function()
circle.Filled = aiming.fov.filled
end
)
spawn(
function()
circle.Radius = aiming.fov.radius
end
)
spawn(
function()
circle.Thickness = aiming.fov.thickness
end
)
--- targetaim
spawn(
function()
if aiming.targetaim.autoprediction == true then
local pingvalue =
game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue, "(")
local ping = tonumber(split[1])
-- u can change these (i stole them from .gg/sets)
if ping > 150 then
aiming.targetaim.prediction = 0
elseif ping > 140 then
aiming.targetaim.prediction = 0.165773
elseif ping > 130 then
aiming.targetaim.prediction = 0.156692
elseif ping > 120 then
aiming.targetaim.prediction = 0.15465
elseif ping > 110 then
aiming.targetaim.prediction = 0.124
elseif ping > 100 then
aiming.targetaim.prediction = 0.1398
elseif ping > 90 then
aiming.targetaim.prediction = 0.1254432
elseif ping > 80 then
aiming.targetaim.prediction = 0.134379
elseif ping > 70 then
aiming.targetaim.prediction = 0.135928
elseif ping > 60 then
aiming.targetaim.prediction = 0.14377
elseif ping > 50 then
aiming.targetaim.prediction = 0.110430
elseif ping > 40 then
aiming.targetaim.prediction = 0.12556
end
end
end
)
spawn(
function()
if aiming.tracers.rainbow == true then
else
line.Color = aiming.tracers.colour
end
end
)
spawn(
function()
if aiming.targetaim.enabled and aiming.targetaim.targeting and aiming.tracers.enabled == true then
local plrp =
CurrentCamera:WorldToViewportPoint(
game.Players[targetplr].Character[aiming.targetaim.hitpart].Position
)
local headt =
CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.Head.Position)
local torsot =
CurrentCamera:WorldToViewportPoint(
game.Players.LocalPlayer.Character.UpperTorso.Position
)
local penist =
CurrentCamera:WorldToViewportPoint(
game.Players.LocalPlayer.Character.LowerTorso.Position
)
local mouset = CurrentCamera:WorldToViewportPoint(LocalMouse.Hit.Position)
line.Visible = true
if aiming.tracers.from == "Penis" then
line.From = Vector2.new(penist.X, penist.Y)
line.To = Vector2.new(plrp.X, plrp.Y)
end
if aiming.tracers.from == "Head" then
line.From = Vector2.new(headt.X, headt.Y)
line.To = Vector2.new(plrp.X, plrp.Y)
end
if aiming.tracers.from == "Torso" then
line.From = Vector2.new(torsot.X, torsot.Y)
line.To = Vector2.new(plrp.X, plrp.Y)
end
if aiming.tracers.from == "Cursor" then
line.From = Vector2.new(mouset.X, mouset.Y)
line.To = Vector2.new(plrp.X, plrp.Y)
end
else
line.Visible = false
end
end
)
if aiming.od.unlockko and aiming.targetaim.targeting and aiming.targetaim.enabled == true then
if game.Players[targetplr].Character.Humanoid.health < 1 then
aiming.targetaim.targeting = false
end
end
if aiming.od.tpko == true then
if game.Players[targetplr].Character.Humanoid.health < 0.99 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players[targetplr].Character.LowerTorso.CFrame
end
end
if
aiming.targetaim.targeting == true and aiming.targetaim.enabled == true and
aiming.orbit.enabled == true and
aiming.orbit.visualization == true
then
Circle2222.Color = aiming.orbit.vc
Circle2222.Visible = true
Circle2222.Radius = aiming.orbit.distance
Circle2222.Position = game.Players[targetplr].Character.HumanoidRootPart.Position
else
Circle2222.Visible = false
end
if aiming.visualization.mode == "Circle" then
if aiming.targetaim.targeting and aiming.targetaim.enabled == true then
local narcan =
CurrentCamera:WorldToViewportPoint(
game.Players[targetplr].Character.HumanoidRootPart.Position
)
circlev.Position = Vector2.new(narcan.X, narcan.Y)
circlev.Visible = true
else
circlev.Visible = false
end
end
if aiming.targetaim.autoshoot and aiming.targetaim.targeting and aiming.targetaim.enabled == true then
mouse1click()
end
end
)
end
)
-- shit auto stomp srry
spawn(
function()
while task.wait() do
if aiming.targetaim.targeting and aiming.targetaim.enabled and aiming.od.stompko == true then
if game.Players[targetplr].Character.Humanoid.health < 7 then
if aiming.od.stompko == true then
spawn(
function()
wait(aiming.od.stomptime)
local args = {
[1] = "Stomp"
}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
)
end
end
end
end
end
)
--[[
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/CatzCode/cattoware/main/libraries/ui.lua"))()
local Window = library:CreateWindow("HoodReligions", Vector2.new(492, 665), Enum.KeyCode.RightShift) -- arg 1 is the name, arg 2 is the size in X-Y and RightShift is the bind.
local ExampleTab = Window:CreateTab("Example") --// tab (self explanatory) "ExampleTab" can be re named to anything you'd like
--// Sector1 is where ur toggle's / buttons will be going remember that
local Sector1 = ExampleTab:CreateSector("Example", "left") --// left is the side it goes on, example is the label of the box if u wanna put it on the right side change it to Right
--// toggles "Toggle" "ToggleSpeed" "Toggle this or that" it can be what ever Remember Ur Top Is Called "Sector1" so yeah
local ToggleSpeed = Sector1:AddToggle("Toggle Name", false, function()
--// toggle script here
end)
--Buttons that's all u really need to see
local button = Sector1:AddButton("Button Name", function()
print("Test") --// place script u wanna put for ur button lol
end)
local dropdownScripts = Sector1:AddDropdown("Aim Part", {"HumanoidRootPart", "Random", "LowerTorso"}, "Head", function()
--// script here i guess
end)
--// Slider's
local JumpPowerr = Sector1:AddSlider("JumpPower", 50, 0, 500, 5, function(value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = value
end)
local Speed = Sector1:AddSlider("Speed", 16, 0, 500, 5, function(value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
end)
local Fov = Sector1:AddSlider("Fov", 70, 0, 120, 5, function(value)
game:GetService'Workspace'.Camera.FieldOfView = value
end)
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