old yun source
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old yun source

[RANKED] Da Hoodputridputrid 4K views 25 executesUpdated Aug 2, 2022
0.0/ 5(1 votes)
010% Positive
Lua Scriptโ€ข5972 lines (250157 chars)
loadstring(game:HttpGet("https://pastebin.com/raw/3eVRY4B4"))()
getgenv().Key = Enum.KeyCode.Q
getgenv().Prediction = 1.36
getgenv().AirshotFunccc = false
getgenv().Tracer = false
getgenv().Partz = "LowerTorso" -- LowerTorso, HumanoidRootPart,Head,UpperTorso
getgenv().Notificationmode = false

local guimain = Instance.new("Folder", game.CoreGui)
local CC = game:GetService "Workspace".CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locking = false
local cc = game:GetService("Workspace").CurrentCamera
local gs = game:GetService("GuiService")
local ggi = gs.GetGuiInset
local lp = game:GetService("Players").LocalPlayer
local mouse = lp:GetMouse()

local Tracer = Drawing.new("Line")
Tracer.Visible = false
Tracer.Color = Color3.fromRGB(255, 20, 88)
Tracer.Thickness = 1
Tracer.Transparency = 1

function x(tt, tx, cc)
    game.StarterGui:SetCore(
        "SendNotification",
        {
            Title = tt,
            Text = tx,
            Duration = cc
        }
    )
end

local UserInputService = game:GetService("UserInputService")

UserInputService.InputBegan:Connect(
    function(keygo, ok)
        if (not ok) then
            if (keygo.KeyCode == getgenv().Key) then
                if getgenv().loltoggle then
                    Locking = not Locking
                    if Locking then
                        Plr = getClosestPlayerToCursor()
                        if getgenv().Notificationmode then
                            x("Yun", "" .. Plr.Character.Humanoid.DisplayName, 3)
                        end
                    elseif not Locking then
                        if getgenv().Notificationmode then
                            x("Yun", "Unlocked", 3)
                        end
                    end
                end
            end
        end
    end
)
function getClosestPlayerToCursor()
    local closestPlayer
    local shortestDistance = 137

    for i, v in pairs(game.Players:GetPlayers()) do
        if
            v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
                v.Character.Humanoid.Health ~= 0 and
                v.Character:FindFirstChild("LowerTorso")
         then
            local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
            local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
            if magnitude < shortestDistance then
                closestPlayer = v
                shortestDistance = magnitude
            end
        end
    end
    return closestPlayer
end

local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall =
    newcclosure(
    function(...)
        local args = {...}
        if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
            args[3] =
                Plr.Character[getgenv().Partz].Position + (Plr.Character[getgenv().Partz].Velocity * Prediction / 10)
            return old(unpack(args))
        end
        return old(...)
    end
)

getgenv().OldAimPart = "LowerTorso"
getgenv().AimPart = "LowerTorso" -- For R15 Games: {UpperTorso, LowerTorso, HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().AimlockKey = "q"
getgenv().AimRadius = 30 -- How far away from someones character you want to lock on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont lock onto your teamates, false is vice versa) (Set it to false if there are no teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity (like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 1.35
getgenv().CheckIfJumped = false
getgenv().Smoothness = false
getgenv().SmoothnessAmount = 0.0365
getgenv().lockautosetup = false
getgenv().airshotbonee = "RightFoot"
local Players, Uis, RService, SGui =
    game:GetService "Players",
    game:GetService "UserInputService",
    game:GetService "RunService",
    game:GetService "StarterGui"
local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 =
    Players.LocalPlayer,
    Players.LocalPlayer:GetMouse(),
    workspace.CurrentCamera,
    CFrame.new,
    Ray.new,
    Vector3.new,
    Vector2.new
local Aimlock, MousePressed, CanNotify = false, false, false
local AimlockTarget
local OldPre

getgenv().WorldToViewportPoint = function(P)
    return Camera:WorldToViewportPoint(P)
end

getgenv().WorldToScreenPoint = function(P)
    return Camera.WorldToScreenPoint(Camera, P)
end

getgenv().GetObscuringObjects = function(T)
    if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then
        local RayPos = workspace:FindPartOnRay(RNew(T[getgenv().AimPart].Position, Client.Character.Head.Position))
        if RayPos then
            return RayPos:IsDescendantOf(T)
        end
    end
end

getgenv().GetNearestTarget = function()
    -- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks
    local players = {}
    local PLAYER_HOLD = {}
    local DISTANCES = {}
    for i, v in pairs(Players:GetPlayers()) do
        if v ~= Client then
            table.insert(players, v)
        end
    end
    for i, v in pairs(players) do
        if v.Character ~= nil then
            local AIM = v.Character:FindFirstChild("Head")
            if getgenv().TeamCheck == true and v.Team ~= Client.Team then
                local DISTANCE =
                    (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
                local RAY =
                    Ray.new(
                    game.Workspace.CurrentCamera.CFrame.p,
                    (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE
                )
                local HIT, POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
                local DIFF = math.floor((POS - AIM.Position).magnitude)
                PLAYER_HOLD[v.Name .. i] = {}
                PLAYER_HOLD[v.Name .. i].dist = DISTANCE
                PLAYER_HOLD[v.Name .. i].plr = v
                PLAYER_HOLD[v.Name .. i].diff = DIFF
                table.insert(DISTANCES, DIFF)
            elseif getgenv().TeamCheck == false and v.Team == Client.Team then
                local DISTANCE =
                    (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
                local RAY =
                    Ray.new(
                    game.Workspace.CurrentCamera.CFrame.p,
                    (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE
                )
                local HIT, POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
                local DIFF = math.floor((POS - AIM.Position).magnitude)
                PLAYER_HOLD[v.Name .. i] = {}
                PLAYER_HOLD[v.Name .. i].dist = DISTANCE
                PLAYER_HOLD[v.Name .. i].plr = v
                PLAYER_HOLD[v.Name .. i].diff = DIFF
                table.insert(DISTANCES, DIFF)
            end
        end
    end

    if unpack(DISTANCES) == nil then
        return nil
    end

    local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
    if L_DISTANCE > getgenv().AimRadius then
        return nil
    end

    for i, v in pairs(PLAYER_HOLD) do
        if v.diff == L_DISTANCE then
            return v.plr
        end
    end
    return nil
end

Mouse.KeyDown:Connect(
    function(a)
        if not (Uis:GetFocusedTextBox()) then
            if a == AimlockKey and AimlockTarget == nil then
                pcall(
                    function()
                        if MousePressed ~= true then
                            MousePressed = true
                        end
                        local Target
                        Target = GetNearestTarget()
                        if Target ~= nil then
                            AimlockTarget = Target
                        end
                    end
                )
            elseif a == AimlockKey and AimlockTarget ~= nil then
                if AimlockTarget ~= nil then
                    AimlockTarget = nil
                end
                if MousePressed ~= false then
                    MousePressed = false
                end
            end
        end
    end
)

local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()

_G.TracerVisible = false
_G.TracerColor = Color3.fromRGB(255, 170, 0)
_G.TracerThickness = 1
_G.TracerTransparency = 1

_G.CircleSides = 3604
_G.CircleColor = Color3.fromRGB(255, 20, 88)
_G.CircleTransparency = 0.5
_G.CircleRadius = 80
_G.CircleFilled = false
_G.CircleVisible = false
_G.CircleThickness = 0

circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(255, 20, 88)
circle.Thickness = 0.1
circle.Transparency = 0.5
circle.NumSides = 64
circle.Radius = 64
circle.Visible = false
circle.Filled = true
getgenv().autoclick = false
game:GetService("RunService").RenderStepped:Connect(
    function()
        if getgenv().autosetup == true then
            local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
            local split = string.split(pingvalue, " ")
            local ping = split[1]
            if tonumber(ping) < 30 then
                getgenv().Prediction = 1.14
            elseif tonumber(ping) <= 30 then
                if tonumber(ping) < 40 then
                    getgenv().Prediction = 1.16
                elseif tonumber(ping) <= 40 then
                    if tonumber(ping) < 50 then
                        getgenv().Prediction = 1.19
                    elseif tonumber(ping) <= 50 then
                        if tonumber(ping) < 70 then
                            getgenv().Prediction = 1.22
                        elseif tonumber(ping) <= 80 then
                            getgenv().Prediction = 1.38
                        elseif tonumber(ping) <= 80 then
                            getgenv().Prediction = 1.39
                        elseif tonumber(ping) <= 90 then
                            getgenv().Prediction = 1.42
                        elseif tonumber(ping) <= 150 then
                            getgenv().Prediction = 1.51
                        elseif tonumber(ping) >= 200 then
                            notif("yun", "your ping is above to 200 so settings might not be accurate", 3)
                            getgenv().Prediction = 1.69
                        end
                    end
                end
            end
        end

        circle.Position =
            Vector2.new(
            game:GetService("UserInputService"):GetMouseLocation().X,
            game:GetService("UserInputService"):GetMouseLocation().Y
        )
        circle.Radius = _G.CircleRadius
        circle.Filled = _G.CircleFilled
        circle.Color = _G.CircleColor
        circle.Visible = _G.CircleVisible
        circle.Radius = _G.CircleRadius
        circle.Transparency = _G.CircleTransparency
        circle.NumSides = _G.CircleSides
        circle.Thickness = _G.CircleThickness
        Tracer.Visible = _G.TracerVisible
        Tracer.Color = _G.TracerColor
        Tracer.Thickness = _G.TracerThickness
        Tracer.Transparency = _G.TracerTransparency
        if getgenv().AirshotFunccc == true then
            if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
                getgenv().Partz = "RightFoot"
            else
                Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(
                    function(old, new)
                        if new == Enum.HumanoidStateType.Freefall then
                            getgenv().Partz = "RightFoot"
                        else
                            getgenv().Partz = "LowerTorso"
                        end
                    end
                )
            end
        end

        if getgenv().Tracer == true and Locking then
            local Vector, OnScreen =
                cc:worldToViewportPoint(
                Plr.Character[getgenv().Partz].Position + (Plr.Character[getgenv().Partz].Velocity * Prediction / 10)
            )
            Tracer.Visible = true
            Tracer.From = Vector2.new(mouse.X, mouse.Y + ggi(gs).Y)
            Tracer.To = Vector2.new(Vector.X, Vector.Y)
        elseif getgenv().Tracer == false then
            Tracer.Visible = false
        end
        local CAimPart = AimlockTarget ~= nil and
            table.unpack(
            {
                AimlockTarget.Character.Humanoid.Jumping == true and AimlockTarget.Character[getgenv().airshotbonee] or
                    AimlockTarget.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and
                        AimlockTarget.Character[getgenv().airshotbonee] or
                    AimlockTarget.Character[getgenv().AimPart]
            }
        )
        if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
            if
                (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or
                    (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1
             then
                CanNotify = true
            else
                CanNotify = false
            end
        elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
            if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
                CanNotify = true
            else
                CanNotify = false
            end
        elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
            if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
                CanNotify = true
            else
                CanNotify = false
            end
        end
        if Aimlock == true and MousePressed == true then
            if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then
                if getgenv().FirstPerson == true then
                    if CanNotify == true then
                        if getgenv().PredictMovement == true then
                            if getgenv().Smoothness == true then
                                --// The part we're going to lerp/smoothen \\--
                                local Main =
                                    CF(Camera.CFrame.p, CAimPart.Position + CAimPart.Velocity * PredictionVelocity / 10)

                                --// Making it work \\--
                                Camera.CFrame =
                                    Camera.CFrame:Lerp(
                                    Main,
                                    getgenv().SmoothnessAmount,
                                    Enum.EasingStyle.Elastic,
                                    Enum.EasingDirection.InOut
                                )
                            else
                                Camera.CFrame =
                                    CF(Camera.CFrame.p, CAimPart.Position + CAimPart.Velocity * PredictionVelocity / 10)
                            end
                        elseif getgenv().PredictMovement == false then
                            if getgenv().Smoothness == true then
                                --// The part we're going to lerp/smoothen \\--
                                local Main = CF(Camera.CFrame.p, CAimPart.Position)

                                --// Making it work \\--
                                Camera.CFrame =
                                    Camera.CFrame:Lerp(
                                    Main,
                                    getgenv().SmoothnessAmount,
                                    Enum.EasingStyle.Elastic,
                                    Enum.EasingDirection.InOut
                                )
                            else
                                Camera.CFrame = CF(Camera.CFrame.p, CAimPart.Position)
                            end
                        end
                    end
                end
            end
        end
        if CheckIfJumped == true then
            if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
                getgenv().AimPart = getgenv().airshotbonee
            else
                getgenv().AimPart = getgenv().OldAimPart
            end
        end

        if getgenv().autoclick then
            mouse1click()
            mouse1release()
        end
    end
)

getgenv().cframespeedtoggle = false
getgenv().speedvalue = 0.35
getgenv().Spinbot = false
getgenv().Jitter = false
getgenv().Layspinbot = false
getgenv().AntiAim1 = false
getgenv().AntiAim2 = false
getgenv().antistomplo = false
getgenv().autoreload = false
getgenv().autostomp = false
getgenv().antibag = false
getgenv().trashtalkl = false
getgenv().antilock = false
getgenv().antilockspeed = 0.260319
--
local Jit = math.random(30, 90)
local Angle = 60
_G.Save0 = game.Players.LocalPlayer.Character.Head.face.Texture
_G.Save1 = game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId
_G.Save2 = game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId
_G.Save3 = game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId

game:GetService("RunService").Heartbeat:Connect(
    function()
        if cframespeedtoggle == true then
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
                game.Players.LocalPlayer.Character.Humanoid.MoveDirection * speedvalue
        end
        if Spinbot then
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0)
        end
        if Jitter then
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
                CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0)
        end

        if AntiAim1 then
            game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -250
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0)
        end
        if AntiAim2 then
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0.999, 0)
            wait(0.2)
        end
        if getgenv().antistomplo then
            if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
                for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                    if v:IsA("BasePart") then
                        v:Destroy()
                    end
                end
            end
        end
        if getgenv().AutoReloadx then
            if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
                if
                    game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
                        "Ammo"
                    )
                 then
                    if
                        game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
                            "Ammo"
                        ).Value <= 0
                     then
                        game:GetService("ReplicatedStorage").MainEvent:FireServer(
                            "Reload",
                            game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
                        )
                    end
                end
            end
        end
        if getgenv().autostomp then
            game.ReplicatedStorage.MainEvent:FireServer("Stomp")
        end
        if getgenv().antibag then
            game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy()
        end
        if getgenv().trashtalkl then
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
                "yun on top๐Ÿ‘‘๐Ÿ‘‘",
                "All"
            )
            wait(1)
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
                ".gg/yun๐Ÿ‘‘๐Ÿ‘‘",
                "All"
            )
            wait(1)
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
                "get tapped๐Ÿฆœ๐Ÿฆœ",
                "All"
            )
            wait(1)
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
                "so free kid๐Ÿ†“๐Ÿ†“",
                "All"
            )
            wait(1)
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
                "dog water๐Ÿถ๐Ÿถ๐ŸŒŠ",
                "All"
            )
            wait(1)
            game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
                "sit down๐Ÿช‘๐Ÿช‘๐Ÿช‘",
                "All"
            )
        end
        if getgenv().antilock then
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
                -game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().antilockspeed
        end
    end
)
function initLibrary()
    local folderName = "epic config folder"

    if not isfolder(folderName) then
        makefolder(folderName)
    end

    local gameConfigFolder = folderName .. "/" .. game.PlaceId

    if not isfolder(gameConfigFolder) then
        makefolder(gameConfigFolder)
    end

    local inputService = game:GetService("UserInputService")
    local tweenService = game:GetService("TweenService")
    local runService = game:GetService("RunService")
    local coreGui = game:GetService("CoreGui")

    local utility = {}

    function utility.create(class, properties)
        properties = properties or {}

        local obj = Instance.new(class)

        local forcedProperties = {
            AutoButtonColor = false
        }

        for prop, v in next, properties do
            obj[prop] = v
        end

        for prop, v in next, forcedProperties do
            pcall(
                function()
                    obj[prop] = v
                end
            )
        end

        return obj
    end

    function utility.change_color(color, amount)
        local r = math.clamp(math.floor(color.r * 255) + amount, 0, 255)
        local g = math.clamp(math.floor(color.g * 255) + amount, 0, 255)
        local b = math.clamp(math.floor(color.b * 255) + amount, 0, 255)

        return Color3.fromRGB(r, g, b)
    end

    function utility.get_rgb(color)
        local r = math.floor(color.r * 255)
        local g = math.floor(color.g * 255)
        local b = math.floor(color.b * 255)

        return r, g, b
    end

    function utility.tween(obj, info, properties, callback)
        local anim = tweenService:Create(obj, TweenInfo.new(unpack(info)), properties)
        anim:Play()

        if callback then
            anim.Completed:Connect(callback)
        end
    end

    function utility.drag(obj, dragSpeed)
        local start, objPosition, dragging

        obj.InputBegan:Connect(
            function(input)
                if input.UserInputType == Enum.UserInputType.MouseButton1 then
                    dragging = true
                    start = input.Position
                    objPosition = obj.Position
                end
            end
        )

        obj.InputEnded:Connect(
            function(input)
                if input.UserInputType == Enum.UserInputType.MouseButton1 then
                    dragging = false
                end
            end
        )

        inputService.InputChanged:Connect(
            function(input)
                if input.UserInputType == Enum.UserInputType.MouseMovement and dragging then
                    utility.tween(
                        obj,
                        {dragSpeed},
                        {
                            Position = UDim2.new(
                                objPosition.X.Scale,
                                objPosition.X.Offset + (input.Position - start).X,
                                objPosition.Y.Scale,
                                objPosition.Y.Offset + (input.Position - start).Y
                            )
                        }
                    )
                end
            end
        )
    end

    function utility.get_center(sizeX, sizeY)
        return UDim2.new(0.5, -(sizeX / 2), 0.5, -(sizeY / 2))
    end

    function utility.hex_to_rgb(hex)
        return Color3.fromRGB(
            tonumber("0x" .. hex:sub(2, 3)),
            tonumber("0x" .. hex:sub(4, 5)),
            tonumber("0x" .. hex:sub(6, 7))
        )
    end

    function utility.rgb_to_hex(color)
        return string.format(
            "#%02X%02X%02X",
            math.clamp(color.R * 255, 0, 255),
            math.clamp(color.G * 255, 0, 255),
            math.clamp(color.B * 255, 0, 255)
        )
    end

    function utility.table(tbl)
        local oldtbl = tbl or {}
        local newtbl = {}
        local formattedtbl = {}

        for option, v in next, oldtbl do
            newtbl[option:lower()] = v
        end

        setmetatable(
            formattedtbl,
            {
                __newindex = function(t, k, v)
                    rawset(newtbl, k:lower(), v)
                end,
                __index = function(t, k, v)
                    return newtbl[k:lower()]
                end
            }
        )

        return formattedtbl
    end

    local library =
        utility.table {
        flags = {},
        toggled = true,
        color = Color3.fromRGB(255, 20, 88),
        keybind = Enum.KeyCode.RightShift,
        dragSpeed = 0.1
    }

    local coloredGradients = {}

    function library:SetColor(color)
        for _, obj in next, coloredGradients do
            obj.Color =
                ColorSequence.new {
                ColorSequenceKeypoint.new(0, color),
                ColorSequenceKeypoint.new(1, utility.change_color(color, -49))
            }
        end

        library.color = color
    end

    local gui = utility.create("ScreenGui")

    inputService.InputBegan:Connect(
        function(input)
            if input.KeyCode == library.keybind then
                library.toggled = not library.toggled
                gui.Enabled = library.toggled
            end
        end
    )

    if syn and syn.protect_gui then
        syn.protect_gui(gui)
    end

    gui.Parent = coreGui

    local flags = {
        toggles = {},
        boxes = {},
        sliders = {},
        dropdowns = {},
        multidropdowns = {},
        keybinds = {},
        colorpickers = {}
    }

    function library:LoadConfig(file)
        local str = readfile(gameConfigFolder .. "/" .. file .. ".cfg")
        local tbl = loadstring(str)()

        for flag, value in next, tbl.toggles do
            flags.toggles[flag](value)
        end

        for flag, value in next, tbl.boxes do
            flags.boxes[flag](value)
        end

        for flag, value in next, tbl.sliders do
            flags.sliders[flag](value)
        end

        for flag, value in next, tbl.dropdowns do
            flags.dropdowns[flag](value)
        end

        for flag, value in next, tbl.multidropdowns do
            flags.multidropdowns[flag](value)
        end

        for flag, value in next, tbl.keybinds do
            flags.keybinds[flag](value)
        end

        for flag, value in next, tbl.colorpickers do
            flags.colorpickers[flag](value)
        end
    end

    function library:SaveConfig(name)
        local configstr = "{toggles={"
        local count = 0

        for flag, _ in next, flags.toggles do
            count = count + 1
            configstr = configstr .. "['" .. flag .. "']=" .. tostring(library.flags[flag]) .. ","
        end

        configstr = (count > 0 and configstr:sub(1, -2) or configstr) .. "},boxes={"

        count = 0
        for flag, _ in next, flags.boxes do
            count = count + 1
            configstr = configstr .. "['" .. flag .. "']='" .. tostring(library.flags[flag]) .. "',"
        end

        configstr = (count > 0 and configstr:sub(1, -2) or configstr) .. "},sliders={"

        count = 0
        for flag, _ in next, flags.sliders do
            count = count + 1
            configstr = configstr .. "['" .. flag .. "']=" .. tostring(library.flags[flag]) .. ","
        end

        configstr = (count > 0 and configstr:sub(1, -2) or configstr) .. "},dropdowns={"

        count = 0
        for flag, _ in next, flags.dropdowns do
            count = count + 1
            configstr = configstr .. "['" .. flag .. "']='" .. tostring(library.flags[flag]) .. "',"
        end

        configstr = (count > 0 and configstr:sub(1, -2) or configstr) .. "},multidropdowns={"

        count = 0
        for flag, _ in next, flags.multidropdowns do
            count = count + 1
            configstr = configstr .. "['" .. flag .. "']={'" .. table.concat(library.flags[flag], "','") .. "'},"
        end

        configstr = (count > 0 and configstr:sub(1, -2) or configstr) .. "},keybinds={"

        count = 0
        for flag, _ in next, flags.keybinds do
            count = count + 1
            configstr = configstr .. "['" .. flag .. "']=" .. tostring(library.flags[flag]) .. ","
        end

        configstr = (count > 0 and configstr:sub(1, -2) or configstr) .. "},colorpickers={"

        count = 0
        for flag, _ in next, flags.colorpickers do
            count = count + 1
            configstr = configstr .. "['" .. flag .. "']=Color3.new(" .. tostring(library.flags[flag]) .. "),"
        end

        configstr = (count > 0 and configstr:sub(1, -2) or configstr) .. "}}"

        writefile(gameConfigFolder .. "/" .. name .. ".cfg", "return " .. configstr)
    end

    function library:Load(opts)
        local options = utility.table(opts)
        local name = options.name or "Epic UI Library"
        local sizeX = options.sizeX or 466
        local sizeY = options.sizeY or 350
        local color = options.color or Color3.fromRGB(255, 255, 255)
        local dragSpeed = options.dragSpeed or 0

        library.color = color

        local topbar =
            utility.create(
            "Frame",
            {
                ZIndex = 2,
                Size = UDim2.new(0, sizeX, 0, 26),
                Position = utility.get_center(sizeX, sizeY),
                BorderSizePixel = 0,
                BackgroundColor3 = Color3.fromRGB(22, 22, 22),
                Parent = gui
            }
        )

        utility.drag(topbar, dragSpeed)

        utility.create(
            "TextLabel",
            {
                ZIndex = 3,
                Size = UDim2.new(0, 0, 1, 0),
                BackgroundTransparency = 1,
                Position = UDim2.new(0, 8, 0, 0),
                FontSize = Enum.FontSize.Size14,
                TextSize = 14,
                TextColor3 = Color3.fromRGB(255, 255, 255),
                Text = name,
                Font = Enum.Font.GothamSemibold,
                TextXAlignment = Enum.TextXAlignment.Left,
                Parent = topbar
            }
        )

        local main =
            utility.create(
            "Frame",
            {
                Size = UDim2.new(1, 0, 0, 350),
                BorderColor3 = Color3.fromRGB(20, 20, 20),
                BackgroundColor3 = Color3.fromRGB(32, 32, 32),
                Parent = topbar
            }
        )

        local tabs =
            utility.create(
            "Frame",
            {
                ZIndex = 2,
                Size = UDim2.new(1, -8, 1, -64),
                BackgroundTransparency = 1,
                Position = UDim2.new(0, 4, 0, 58),
                BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                Parent = main
            }
        )

        local tabToggles =
            utility.create(
            "Frame",
            {
                ZIndex = 2,
                Size = UDim2.new(1, 0, 0, 26),
                BorderColor3 = Color3.fromRGB(20, 20, 20),
                Position = UDim2.new(0, 0, 0, 26),
                BackgroundColor3 = Color3.fromRGB(26, 26, 26),
                Parent = main
            }
        )

        local tabTogglesHolder =
            utility.create(
            "Frame",
            {
                Size = UDim2.new(1, -12, 1, 0),
                Position = UDim2.new(0, 6, 0, 0),
                Parent = tabToggles
            }
        )

        utility.create(
            "UIListLayout",
            {
                FillDirection = Enum.FillDirection.Horizontal,
                SortOrder = Enum.SortOrder.LayoutOrder,
                Padding = UDim.new(0, 4),
                Parent = tabTogglesHolder
            }
        )

        local windowTypes = utility.table({count = 0})

        function windowTypes:Show()
            gui.Enabled = true
        end

        function windowTypes:Hide()
            gui.Enabled = false
        end

        function windowTypes:Tab(name)
            windowTypes.count = windowTypes.count + 1
            name = name or "Tab"

            local toggled = windowTypes.count == 1

            local tabToggle =
                utility.create(
                "TextButton",
                {
                    ZIndex = 3,
                    BackgroundTransparency = 1,
                    BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                    FontSize = Enum.FontSize.Size14,
                    TextSize = 14,
                    TextColor3 = Color3.fromRGB(255, 255, 255),
                    Text = name,
                    Font = toggled and Enum.Font.GothamSemibold or Enum.Font.Gotham,
                    Parent = tabTogglesHolder
                }
            )

            tabToggle.Size = UDim2.new(0, tabToggle.TextBounds.X + 12, 1, 0)

            local tab =
                utility.create(
                "Frame",
                {
                    Size = UDim2.new(1, 0, 1, 0),
                    BackgroundTransparency = 1,
                    BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                    Visible = toggled,
                    Parent = tabs
                }
            )

            local column1 =
                utility.create(
                "ScrollingFrame",
                {
                    Size = UDim2.new(0.5, -2, 1, 0),
                    BackgroundTransparency = 1,
                    Active = true,
                    BorderSizePixel = 0,
                    BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                    ScrollBarImageColor3 = Color3.fromRGB(0, 0, 0),
                    ScrollBarImageTransparency = 1,
                    ScrollBarThickness = 0,
                    Parent = tab
                }
            )

            local column1List =
                utility.create(
                "UIListLayout",
                {
                    SortOrder = Enum.SortOrder.LayoutOrder,
                    Padding = UDim.new(0, 6),
                    Parent = column1
                }
            )

            column1List:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(
                function()
                    column1.CanvasSize = UDim2.new(0, 0, 0, column1List.AbsoluteContentSize.Y)
                end
            )

            local column2 =
                utility.create(
                "ScrollingFrame",
                {
                    Size = UDim2.new(0.5, -2, 1, 0),
                    BackgroundTransparency = 1,
                    Position = UDim2.new(0.5, 2, 0, 0),
                    Active = true,
                    BorderSizePixel = 0,
                    BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                    ScrollBarImageColor3 = Color3.fromRGB(0, 0, 0),
                    ScrollBarImageTransparency = 1,
                    ScrollBarThickness = 0,
                    CanvasPosition = Vector2.new(0, 150),
                    Parent = tab
                }
            )

            local column2List =
                utility.create(
                "UIListLayout",
                {
                    SortOrder = Enum.SortOrder.LayoutOrder,
                    Padding = UDim.new(0, 6),
                    Parent = column2
                }
            )

            column2List:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(
                function()
                    column2.CanvasSize = UDim2.new(0, 0, 0, column2List.AbsoluteContentSize.Y)
                end
            )

            local function openTab()
                for _, obj in next, tabTogglesHolder:GetChildren() do
                    if obj:IsA("TextButton") then
                        obj.Font = Enum.Font.Gotham
                    end
                end

                tabToggle.Font = Enum.Font.GothamSemibold

                for _, obj in next, tabs:GetChildren() do
                    obj.Visible = false
                end

                tab.Visible = true
            end

            tabToggle.MouseButton1Click:Connect(openTab)

            local tabTypes = utility.table()

            function tabTypes:Open()
                openTab()
            end

            function tabTypes:Section(opts)
                local options = utility.table(opts)
                local name = options.name or "Section"
                local column = options.column or 1

                local columnFrame = column == 1 and column1 or column == 2 and column2

                local sectionHolder =
                    utility.create(
                    "Frame",
                    {
                        Size = UDim2.new(1, 0, 0, 26),
                        BackgroundTransparency = 1,
                        BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                        Parent = columnFrame
                    }
                )

                local section =
                    utility.create(
                    "Frame",
                    {
                        ZIndex = 2,
                        Size = UDim2.new(1, -2, 1, -2),
                        BorderColor3 = Color3.fromRGB(22, 22, 22),
                        Position = UDim2.new(0, 1, 0, 1),
                        BackgroundColor3 = Color3.fromRGB(28, 28, 28),
                        Parent = sectionHolder
                    }
                )

                local sectionTopbar =
                    utility.create(
                    "Frame",
                    {
                        ZIndex = 3,
                        Size = UDim2.new(1, 0, 0, 24),
                        BorderSizePixel = 0,
                        BackgroundColor3 = Color3.fromRGB(22, 22, 22),
                        Parent = section
                    }
                )

                utility.create(
                    "TextLabel",
                    {
                        ZIndex = 3,
                        Size = UDim2.new(0, 0, 1, 0),
                        BackgroundTransparency = 1,
                        Position = UDim2.new(0, 8, 0, 0),
                        BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                        FontSize = Enum.FontSize.Size14,
                        TextSize = 13,
                        TextColor3 = Color3.fromRGB(255, 255, 255),
                        Text = name,
                        Font = Enum.Font.GothamSemibold,
                        TextXAlignment = Enum.TextXAlignment.Left,
                        Parent = sectionTopbar
                    }
                )

                local sectionContent =
                    utility.create(
                    "Frame",
                    {
                        Size = UDim2.new(1, -12, 1, -36),
                        Position = UDim2.new(0, 6, 0, 30),
                        BackgroundTransparency = 1,
                        Parent = section
                    }
                )

                local sectionContentList =
                    utility.create(
                    "UIListLayout",
                    {
                        SortOrder = Enum.SortOrder.LayoutOrder,
                        Padding = UDim.new(0, 6),
                        Parent = sectionContent
                    }
                )

                sectionContentList:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(
                    function()
                        sectionHolder.Size = UDim2.new(1, 0, 0, sectionContentList.AbsoluteContentSize.Y + 38)
                    end
                )

                local sectionTypes = utility.table()

                function sectionTypes:Show()
                    sectionHolder.Visible = true
                end

                function sectionTypes:Hide()
                    sectionHolder.Visible = false
                end

                function sectionTypes:Label(text)
                    local label =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 0, 14),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 8, 0, 0),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            Text = text,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = sectionContent
                        }
                    )

                    local labelTypes = utility.table()

                    function labelTypes:Show()
                        label.Visible = true
                    end

                    function labelTypes:Hide()
                        label.Visible = false
                    end

                    function labelTypes:Set(str)
                        label.Text = str
                    end

                    return labelTypes
                end

                function sectionTypes:SpecialLabel(text)
                    local specialLabel =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 5,
                            Size = UDim2.new(1, 0, 0, 14),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 8, 0, 0),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            Text = text,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Font = Enum.Font.Gotham,
                            Parent = sectionContent
                        }
                    )

                    utility.create(
                        "Frame",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(1, 0, 0, 1),
                            Position = UDim2.new(0, 0, 0.5, 1),
                            BorderSizePixel = 0,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = specialLabel
                        }
                    )

                    local lineBlock =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 4,
                            Size = UDim2.new(0, specialLabel.TextBounds.X + 6, 0, 1),
                            Position = UDim2.new(0.5, -((specialLabel.TextBounds.X + 6) / 2), 0.5, 1),
                            BorderSizePixel = 0,
                            BackgroundColor3 = Color3.fromRGB(28, 28, 28),
                            Parent = specialLabel
                        }
                    )

                    specialLabel:GetPropertyChangedSignal("TextBounds"):Connect(
                        function()
                            lineBlock.Size = UDim2.new(0, specialLabel.TextBounds.X + 6, 0, 1)
                            lineBlock.Position = UDim2.new(0.5, -((specialLabel.TextBounds.X + 6) / 2), 0.5, 1)
                        end
                    )

                    local specialLabelTypes = utility.table()

                    function specialLabelTypes:Show()
                        specialLabel.Visible = true
                    end

                    function specialLabelTypes:Hide()
                        specialLabel.Visible = false
                    end

                    function specialLabelTypes:Set(str)
                        specialLabel.Text = str
                    end

                    return specialLabelTypes
                end

                function sectionTypes:Button(opts)
                    local options = utility.table(opts)
                    local name = options.name
                    local callback = options.callback

                    local button =
                        utility.create(
                        "TextButton",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(1, 0, 0, 16),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Font = Enum.Font.Gotham,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Text = "",
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = sectionContent
                        }
                    )

                    utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(32, 32, 32)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(17, 17, 17))
                            },
                            Parent = button
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 4,
                            Size = UDim2.new(0, 0, 1, 0),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 8, 0, 0),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = name,
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = button
                        }
                    )

                    local buttonTypes = utility.table()

                    button.MouseButton1Click:Connect(
                        function()
                            callback(buttonTypes)
                        end
                    )

                    function buttonTypes:Show()
                        button.Visible = true
                    end

                    function buttonTypes:Hide()
                        button.Visible = false
                    end

                    function buttonTypes:SetName(str)
                        title.Text = str
                    end

                    function buttonTypes:SetCallback(func)
                        callback = func
                    end

                    return buttonTypes
                end

                function sectionTypes:Toggle(opts)
                    local options = utility.table(opts)
                    local name = options.name or "Toggle"
                    local flag = options.flag
                    local callback = options.callback or function()
                        end

                    local toggled = false

                    if flag then
                        library.flags[flag] = toggled
                    end

                    callback(toggled)

                    local toggle =
                        utility.create(
                        "TextButton",
                        {
                            Size = UDim2.new(1, 0, 0, 16),
                            BackgroundTransparency = 1,
                            TextColor3 = Color3.fromRGB(0, 0, 0),
                            Font = Enum.Font.SourceSans,
                            Parent = sectionContent
                        }
                    )

                    local icon =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 14, 1, -2),
                            BorderColor3 = Color3.fromRGB(37, 37, 37),
                            Position = UDim2.new(0, 0, 0, 1),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = toggle
                        }
                    )

                    local iconGradient =
                        utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(32, 32, 32)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(17, 17, 17))
                            },
                            Parent = icon
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 1, 0),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(1, 7, 0, 0),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(180, 180, 180),
                            Text = name,
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = icon
                        }
                    )

                    local function toggleToggle()
                        toggled = not toggled

                        if toggled then
                            table.insert(coloredGradients, iconGradient)
                        else
                            table.remove(coloredGradients, table.find(coloredGradients, iconGradient))
                        end

                        local textColor = toggled and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(180, 180, 180)
                        local gradientColor
                        if toggled then
                            gradientColor =
                                ColorSequence.new {
                                ColorSequenceKeypoint.new(0, library.color),
                                ColorSequenceKeypoint.new(1, utility.change_color(library.color, -47))
                            }
                        else
                            gradientColor =
                                ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(32, 32, 32)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(17, 17, 17))
                            }
                        end

                        iconGradient.Color = gradientColor
                        title.TextColor3 = textColor

                        if flag then
                            library.flags[flag] = toggled
                        end

                        callback(toggled)
                    end

                    toggle.MouseButton1Click:Connect(toggleToggle)

                    local toggleTypes = utility.table()

                    function toggleTypes:Show()
                        toggle.Visible = true
                    end

                    function toggleTypes:Hide()
                        toggle.Visible = false
                    end

                    function toggleTypes:SetName(str)
                        title.Text = str
                    end

                    function toggleTypes:Toggle(bool)
                        if toggled ~= bool then
                            toggleToggle()
                        end
                    end

                    if flag then
                        flags.toggles[flag] = function(bool)
                            if toggled ~= bool then
                                toggleToggle()
                            end
                        end
                    end

                    return toggleTypes
                end

                function sectionTypes:Box(opts)
                    local options = utility.table(opts)
                    local name = options.name or "Box"
                    local placeholder = options.placeholder or "Box"
                    local default = options.default or ""
                    local boxType = options.type or "string"
                    local flag = options.flag
                    local callback = options.callback or function()
                        end

                    boxType = boxType:lower()

                    if boxType == "number" then
                        default = default:gsub("%D+", "")

                        if flag then
                            library.flags[flag] = tonumber(default)
                        end

                        callback(tonumber(default))
                    else
                        if flag then
                            library.flags[flag] = default
                        end

                        callback(default)
                    end

                    local boxHolder =
                        utility.create(
                        "Frame",
                        {
                            Size = UDim2.new(1, 0, 0, 36),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = sectionContent
                        }
                    )

                    local box =
                        utility.create(
                        "TextBox",
                        {
                            ZIndex = 4,
                            Size = UDim2.new(1, 0, 0, 16),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 0, 1, -16),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size12,
                            TextSize = 12,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = default,
                            Font = Enum.Font.Gotham,
                            PlaceholderText = placeholder,
                            Parent = boxHolder
                        }
                    )

                    local bg =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(1, 0, 1, 0),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(0, 0, 0, 0),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = box
                        }
                    )

                    utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new(Color3.fromRGB(32, 32, 32), Color3.fromRGB(17, 17, 17)),
                            Parent = bg
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 0, 16),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = name,
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = boxHolder
                        }
                    )

                    box:GetPropertyChangedSignal("Text"):Connect(
                        function()
                            if boxType == "number" then
                                box.Text = box.Text:gsub("%D+", "")
                            end
                        end
                    )

                    local boxTypes = utility.table()

                    function boxTypes:Show()
                        boxHolder.Visible = true
                    end

                    function boxTypes:Hide()
                        boxHolder.Visible = false
                    end

                    function boxTypes:SetName(str)
                        title.Text = str
                    end

                    function boxTypes:SetPlaceholder(str)
                        box.PlaceholderText = str
                    end

                    function boxTypes:Set(str)
                        if boxType == "string" then
                            box.Text = str

                            if flag then
                                library.flags[flag] = str
                            end

                            callback(str)
                        else
                            str = str:gsub("%D+", "")
                            box.Text = str

                            if flag then
                                library.flags[flag] = str
                            end

                            callback(tonumber(str))
                        end
                    end

                    box.FocusLost:Connect(
                        function()
                            boxTypes:Set(box.Text)
                        end
                    )

                    function boxTypes:SetType(str)
                        if str:lower() == "number" or str:lower() == "string" then
                            boxType = str:lower()
                        end
                    end

                    if flag then
                        flags.boxes[flag] = function(str)
                            if boxType == "string" then
                                box.Text = str

                                if flag then
                                    library.flags[flag] = str
                                end

                                callback(str)
                            else
                                str = str:gsub("%D+", "")
                                box.Text = str

                                if flag then
                                    library.flags[flag] = str
                                end

                                callback(tonumber(str))
                            end
                        end
                    end

                    return boxTypes
                end

                function sectionTypes:Slider(opts)
                    local options = utility.table(opts)
                    local min = options.min or 0
                    local max = options.max or 100
                    local valueText = options.valueText or "Slider: [VALUE]/" .. tostring(max)
                    local default = options.default or math.clamp(0, min, max)
                    local decimals = options.decimals or 0.1
                    local flag = options.flag
                    local callback = options.callback or function()
                        end

                    decimals = math.floor(10 ^ decimals)

                    if flag then
                        library.flags[flag] = default
                    end

                    callback(default)

                    local value = default

                    local sliding = false

                    local slider =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(1, 0, 0, 16),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(0, 0, 1, -13),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = sectionContent
                        }
                    )

                    local fill =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 4,
                            Size = UDim2.new((default - min) / (max - min), 0, 1, 0),
                            BorderSizePixel = 0,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = slider
                        }
                    )

                    local fillGradient =
                        utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new {
                                ColorSequenceKeypoint.new(0, library.color),
                                ColorSequenceKeypoint.new(1, utility.change_color(library.color, -47))
                            },
                            Parent = fill
                        }
                    )

                    table.insert(coloredGradients, fillGradient)

                    utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(32, 32, 32)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(17, 17, 17))
                            },
                            Parent = slider
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 5,
                            Size = UDim2.new(1, 0, 1, 0),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size12,
                            TextSize = 12,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = valueText:gsub("%[VALUE%]", tostring(default)),
                            Font = Enum.Font.Gotham,
                            Parent = slider
                        }
                    )

                    local function slide(input)
                        local sizeX =
                            math.clamp((input.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X, 0, 1)
                        fill.Size = UDim2.new(sizeX, 0, 1, 0)

                        value = math.floor((((max - min) * sizeX) + min) * decimals) / decimals
                        title.Text = valueText:gsub("%[VALUE%]", tostring(value))

                        if flag then
                            library.flags[flag] = value
                        end

                        callback(value)
                    end

                    slider.InputBegan:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                sliding = true
                                slide(input)
                            end
                        end
                    )

                    slider.InputEnded:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                sliding = false
                            end
                        end
                    )

                    inputService.InputChanged:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseMovement then
                                if sliding then
                                    slide(input)
                                end
                            end
                        end
                    )

                    local sliderTypes = utility.table()

                    function sliderTypes:Show()
                        slider.Visible = true
                    end

                    function sliderTypes:Hide()
                        slider.Visible = false
                    end

                    function sliderTypes:SetValueText(str)
                        valueText = str
                        title.Text = valueText:gsub("%[VALUE%]", tostring(value))
                    end

                    function sliderTypes:Set(num)
                        num = math.floor(math.clamp(num, min, max) * decimals) / decimals
                        value = num
                        fill.Size = UDim2.new((value - min) / (max - min), 0, 1, 0)

                        if flag then
                            library.flags[flag] = value
                        end

                        callback(value)
                    end

                    function sliderTypes:SetMin(num)
                        min = num
                        value = math.floor(math.clamp(value, min, max) * decimals) / decimals
                        fill.Size = UDim2.new((value - min) / (max - min), 0, 1, 0)

                        if flag then
                            library.flags[flag] = value
                        end

                        callback(value)
                    end

                    function sliderTypes:SetMax(num)
                        max = num
                        value = math.floor(math.clamp(value, min, max) * decimals) / decimals
                        fill.Size = UDim2.new((value - min) / (max - min), 0, 1, 0)

                        if flag then
                            library.flags[flag] = value
                        end

                        callback(value)
                    end

                    if flag then
                        flags.sliders[flag] = function(num)
                            sliderTypes:Set(num)
                        end
                    end

                    return sliderTypes
                end

                function sectionTypes:ToggleSlider(opts)
                    local options = utility.table(opts)
                    local name = options.name or "Toggle Slider"
                    local min = options.min or 0
                    local max = options.max or 100
                    local valueText = options.valueText or "Toggle Slider: [VALUE]/" .. tostring(max)
                    local default = options.default or math.clamp(0, min, max)
                    local decimals = options.decimals or 0
                    local toggleFlag = options.toggleFlag
                    local sliderFlag = options.sliderFlag
                    local toggleCallback = options.toggleCallback or function()
                        end
                    local sliderCallback = options.sliderCallback or function()
                        end

                    decimals = math.floor(10 ^ decimals)

                    local value = default
                    local toggled = false
                    local sliding = false

                    if sliderFlag then
                        library.flags[sliderFlag] = default
                    end

                    sliderCallback(default)

                    if toggleFlag then
                        library.flags[toggleFlag] = toggled
                    end

                    toggleCallback(toggled)

                    local toggleSliderHolder =
                        utility.create(
                        "Frame",
                        {
                            Size = UDim2.new(1, 0, 0, 35),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = sectionContent
                        }
                    )

                    local slider =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(1, 0, 0, 16),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(0, 0, 1, -16),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = toggleSliderHolder
                        }
                    )

                    local fill =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 4,
                            Size = UDim2.new((default - min) / (max - min), 0, 1, 0),
                            BorderSizePixel = 0,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = slider
                        }
                    )

                    local fillGradient =
                        utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new {
                                ColorSequenceKeypoint.new(0, library.color),
                                ColorSequenceKeypoint.new(1, utility.change_color(library.color, -47))
                            },
                            Parent = fill
                        }
                    )

                    table.insert(coloredGradients, fillGradient)

                    utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new(Color3.fromRGB(32, 32, 32), Color3.fromRGB(17, 17, 17)),
                            Parent = slider
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 5,
                            Size = UDim2.new(1, 0, 1, 0),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size12,
                            TextSize = 12,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = valueText:gsub("%[VALUE%]", tostring(default)),
                            Font = Enum.Font.Gotham,
                            Parent = slider
                        }
                    )

                    local toggle =
                        utility.create(
                        "TextButton",
                        {
                            Size = UDim2.new(1, 0, 0, 16),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 14,
                            TextColor3 = Color3.fromRGB(0, 0, 0),
                            Font = Enum.Font.SourceSans,
                            Parent = toggleSliderHolder
                        }
                    )

                    local icon =
                        utility.create(
                        "TextButton",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 14, 1, -2),
                            BorderColor3 = Color3.fromRGB(37, 37, 37),
                            Position = UDim2.new(0, 0, 0, 1),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Text = "",
                            Parent = toggle
                        }
                    )

                    local iconGradient =
                        utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(32, 32, 32)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(17, 17, 17))
                            },
                            Parent = icon
                        }
                    )

                    local toggleTitle =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 1, 0),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(1, 7, 0, 0),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = name,
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = icon
                        }
                    )

                    local function toggleToggle()
                        toggled = not toggled

                        if toggled then
                            table.insert(coloredGradients, iconGradient)
                        else
                            table.remove(coloredGradients, table.find(coloredGradients, iconGradient))
                        end

                        local textColor = toggled and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(180, 180, 180)
                        local gradientColor
                        if toggled then
                            gradientColor =
                                ColorSequence.new {
                                ColorSequenceKeypoint.new(0, library.color),
                                ColorSequenceKeypoint.new(1, utility.change_color(library.color, -47))
                            }
                        else
                            gradientColor =
                                ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(32, 32, 32)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(17, 17, 17))
                            }
                        end

                        iconGradient.Color = gradientColor
                        toggleTitle.TextColor3 = textColor

                        if toggleFlag then
                            library.flags[toggleFlag] = toggled
                        end

                        toggleCallback(toggled)
                    end

                    toggle.MouseButton1Click:Connect(toggleToggle)

                    local function slide(input)
                        local sizeX =
                            math.clamp((input.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X, 0, 1)
                        fill.Size = UDim2.new(sizeX, 0, 1, 0)

                        value = math.floor((((max - min) * sizeX) + min) * decimals) / decimals
                        title.Text = valueText:gsub("%[VALUE%]", tostring(value))

                        if sliderFlag then
                            library.flags[sliderFlag] = value
                        end

                        sliderCallback(value)
                    end

                    slider.InputBegan:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                sliding = true
                                slide(input)
                            end
                        end
                    )

                    slider.InputEnded:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                sliding = false
                            end
                        end
                    )

                    inputService.InputChanged:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseMovement then
                                if sliding then
                                    slide(input)
                                end
                            end
                        end
                    )

                    local toggleSliderTypes = utility.table()

                    function toggleSliderTypes:Show()
                        toggleSliderHolder.Visible = true
                    end

                    function toggleSliderTypes:Hide()
                        toggleSliderHolder.Visible = false
                    end

                    function toggleSliderTypes:SetValueText(str)
                        valueText = str
                        title.Text = valueText:gsub("%[VALUE%]", tostring(value))
                    end

                    function toggleSliderTypes:Set(num)
                        num = math.floor(math.clamp(num, min, max) * decimals) / decimals
                        value = num
                        fill.Size = UDim2.new((value - min) / (max - min), 0, 1, 0)
                        title.Text = valueText:gsub("%[VALUE%]", tostring(value))

                        if sliderFlag then
                            library.flags[sliderFlag] = value
                        end

                        sliderCallback(value)
                    end

                    function toggleSliderTypes:SetMin(num)
                        min = num
                        value = math.floor(math.clamp(value, min, max) * decimals) / decimals
                        fill.Size = UDim2.new((value - min) / (max - min), 0, 1, 0)
                        title.Text = valueText:gsub("%[VALUE%]", tostring(value))

                        if sliderFlag then
                            library.flags[sliderFlag] = value
                        end

                        sliderCallback(value)
                    end

                    function toggleSliderTypes:SetMax(num)
                        max = num
                        value = math.floor(math.clamp(value, min, max) * decimals) / decimals
                        fill.Size = UDim2.new((value - min) / (max - min), 0, 1, 0)
                        title.Text = valueText:gsub("%[VALUE%]", tostring(value))

                        if sliderFlag then
                            library.flags[sliderFlag] = value
                        end

                        sliderCallback(value)
                    end

                    function toggleSliderTypes:Toggle(bool)
                        if toggled ~= bool then
                            toggleToggle()
                        end
                    end

                    if toggleFlag then
                        flags.toggles[toggleFlag] = function(bool)
                            if toggled ~= bool then
                                toggleToggle()
                            end
                        end
                    end

                    if sliderFlag then
                        flags.sliders[sliderFlag] = function(num)
                            toggleSliderTypes:Set(num)
                        end
                    end

                    return toggleSliderTypes
                end

                function sectionTypes:Dropdown(opts)
                    local options = utility.table(opts)
                    local name = options.name or "Dropdown"
                    local content = options.content or {}
                    local multiChoice = options.multiChoice or false
                    local default =
                        (options.default and table.find(content, options.default)) or (multiChoice and {} or nil)
                    local flag = options.flag
                    local callback = options.callback or function()
                        end

                    if flag then
                        library.flags[flag] = default
                    end
                    callback(default)

                    local opened = false

                    local current = default
                    local chosen = {}

                    local dropdownHolder =
                        utility.create(
                        "Frame",
                        {
                            Size = UDim2.new(1, 0, 0, 36),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = sectionContent
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 0, 16),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = name,
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = dropdownHolder
                        }
                    )

                    local open =
                        utility.create(
                        "TextButton",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(1, 0, 0, 16),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(0, 0, 0, 20),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Text = "",
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = dropdownHolder
                        }
                    )

                    utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new(Color3.fromRGB(32, 32, 32), Color3.fromRGB(17, 17, 17)),
                            Parent = open
                        }
                    )

                    local value =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 4,
                            Size = UDim2.new(0, 0, 1, 0),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 8, 0, 0),
                            FontSize = Enum.FontSize.Size12,
                            TextSize = 12,
                            TextColor3 = (multiChoice and
                                (#default > 0 and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(180, 180, 180))) or
                                default and Color3.fromRGB(255, 255, 255) or
                                Color3.fromRGB(180, 180, 180),
                            Text = multiChoice and (#default > 0 and table.concat(default, ", ") or "NONE") or
                                (default or "NONE"),
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = open
                        }
                    )

                    local icon =
                        utility.create(
                        "ImageLabel",
                        {
                            ZIndex = 4,
                            Size = UDim2.new(0, 14, 0, 14),
                            Rotation = 180,
                            BackgroundTransparency = 1,
                            Position = UDim2.new(1, -16, 0, 1),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Image = "http://www.roblox.com/asset/?id=8747047318",
                            Parent = open
                        }
                    )

                    local contentFrame =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 10,
                            Visible = false,
                            Size = UDim2.new(1, 0, 0, 0),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(0, 0, 1, 3),
                            BackgroundColor3 = Color3.fromRGB(33, 33, 33),
                            Parent = open
                        }
                    )

                    local contentHolder =
                        utility.create(
                        "Frame",
                        {
                            Size = UDim2.new(1, 0, 1, -4),
                            Position = UDim2.new(0, 0, 0, 2),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = contentFrame
                        }
                    )

                    local contentList =
                        utility.create(
                        "UIListLayout",
                        {
                            SortOrder = Enum.SortOrder.LayoutOrder,
                            Parent = contentHolder
                        }
                    )

                    contentList:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(
                        function()
                            contentFrame.Size = UDim2.new(1, 0, 0, contentList.AbsoluteContentSize.Y + 4)
                        end
                    )

                    local function openDropdown()
                        opened = not opened
                        icon.Rotation = opened and 0 or 180
                        contentFrame.Visible = opened
                        dropdownHolder.Size =
                            UDim2.new(
                            1,
                            0,
                            0,
                            opened and dropdownHolder.AbsoluteSize.Y + contentFrame.AbsoluteSize.Y + 3 or 36
                        )
                    end

                    local function selectObj(obj, padding, bool)
                        for i, v in next, contentHolder:GetChildren() do
                            if v:IsA("TextButton") then
                                v:FindFirstChildOfClass("UIPadding").PaddingLeft = UDim.new(0, 6)
                                v.Font = Enum.Font.Gotham
                            end
                        end

                        obj.Font = bool and Enum.Font.GothamSemibold or Enum.Font.Gotham
                        padding.PaddingLeft = bool and UDim.new(0, 10) or UDim.new(0, 6)
                        value.TextColor3 = bool and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(180, 180, 180)
                    end

                    local function multiSelectObj(obj, padding, bool)
                        obj.Font = bool and Enum.Font.GothamSemibold or Enum.Font.Gotham
                        padding.PaddingLeft = bool and UDim.new(0, 10) or UDim.new(0, 6)
                    end

                    open.MouseButton1Click:Connect(openDropdown)

                    for _, opt in next, content do
                        local option =
                            utility.create(
                            "TextButton",
                            {
                                Name = opt,
                                ZIndex = 11,
                                Size = UDim2.new(1, 0, 0, 14),
                                BackgroundTransparency = 1,
                                BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                                FontSize = Enum.FontSize.Size12,
                                TextSize = 12,
                                TextColor3 = Color3.fromRGB(255, 255, 255),
                                Text = tostring(opt),
                                Font = current == opt and Enum.Font.GothamSemibold or Enum.Font.Gotham,
                                TextXAlignment = Enum.TextXAlignment.Left,
                                Parent = contentHolder
                            }
                        )

                        local optionPadding =
                            utility.create(
                            "UIPadding",
                            {
                                PaddingLeft = current == opt and UDim.new(0, 10) or UDim.new(0, 6),
                                Parent = option
                            }
                        )

                        option.MouseButton1Click:Connect(
                            function()
                                if not multiChoice then
                                    if current ~= opt then
                                        current = opt
                                        selectObj(option, optionPadding, true)
                                        value.Text = opt

                                        if flag then
                                            library.flags[flag] = opt
                                        end

                                        callback(opt)
                                    else
                                        current = nil
                                        selectObj(option, optionPadding, false)
                                        value.Text = "NONE"

                                        if flag then
                                            library.flags[flag] = nil
                                        end

                                        callback(nil)
                                    end
                                else
                                    if not table.find(chosen, opt) then
                                        table.insert(chosen, opt)

                                        multiSelectObj(option, optionPadding, true)
                                        value.TextColor3 = Color3.fromRGB(255, 255, 255)
                                        value.Text = table.concat(chosen, ", ")

                                        if flag then
                                            library.flags[flag] = chosen
                                        end

                                        callback(chosen)
                                    else
                                        table.remove(chosen, table.find(chosen, opt))

                                        multiSelectObj(option, optionPadding, false)
                                        value.TextColor3 =
                                            #chosen > 0 and Color3.fromRGB(255, 255, 255) or
                                            Color3.fromRGB(180, 180, 180)
                                        value.Text = #chosen > 0 and table.concat(chosen, ", ") or "NONE"

                                        if flag then
                                            library.flags[flag] = chosen
                                        end

                                        callback(chosen)
                                    end
                                end
                            end
                        )
                    end

                    local dropdownTypes = utility.table()

                    function dropdownTypes:Show()
                        dropdownHolder.Visible = true
                    end

                    function dropdownTypes:Hide()
                        dropdownHolder.Visible = false
                    end

                    function dropdownTypes:SetName(str)
                        title.Text = str
                    end

                    function dropdownTypes:Set(opt)
                        if opt then
                            if typeof(opt) == "string" then
                                if table.find(content, opt) then
                                    if not multiChoice then
                                        current = opt
                                        selectObj(
                                            contentHolder:FindFirstChild(opt),
                                            contentHolder:FindFirstChild(opt):FindFirstChildOfClass("UIPadding"),
                                            true
                                        )
                                        value.Text = opt

                                        if flag then
                                            library.flags[flag] = opt
                                        end

                                        callback(opt)
                                    else
                                        table.insert(chosen, opt)

                                        multiSelectObj(
                                            contentHolder:FindFirstChild(opt),
                                            contentHolder:FindFirstChild(opt):FindFirstChildOfClass("UIPadding"),
                                            true
                                        )
                                        value.TextColor3 = Color3.fromRGB(255, 255, 255)
                                        value.Text = table.concat(chosen, ", ")

                                        if flag then
                                            library.flags[flag] = chosen
                                        end

                                        callback(chosen)
                                    end
                                end
                            elseif multiChoice then
                                table.clear(chosen)
                                chosen = opt

                                for i, v in next, opt do
                                    if contentHolder:FindFirstChild(v) then
                                        multiSelectObj(
                                            contentHolder:FindFirstChild(v),
                                            contentHolder:FindFirstChild(v):FindFirstChildOfClass("UIPadding"),
                                            true
                                        )

                                        value.TextColor3 = Color3.fromRGB(255, 255, 255)
                                        value.Text = table.concat(chosen, ", ")
                                    end
                                end
                            end
                        else
                            if not multiChoice then
                                current = nil

                                for i, v in next, contentHolder:GetChildren() do
                                    if v:IsA("TextButton") then
                                        v:FindFirstChildOfClass("UIPadding").PaddingLeft = UDim.new(0, 6)
                                        v.Font = Enum.Font.Gotham
                                    end
                                end

                                value.Text = "NONE"
                                value.TextColor3 = Color3.fromRGB(180, 180, 180)

                                if flag then
                                    library.flags[flag] = nil
                                end

                                callback(nil)
                            elseif multiChoice then
                                table.clear(chosen)

                                for i, v in next, contentHolder:GetChildren() do
                                    if v:IsA("TextButton") then
                                        v:FindFirstChildOfClass("UIPadding").PaddingLeft = UDim.new(0, 6)
                                        v.Font = Enum.Font.GothamSemiBold
                                    end
                                end

                                value.TextColor3 = Color3.fromRGB(180, 180, 180)
                                value.Text = "NONE"

                                if flag then
                                    library.flags[flag] = chosen
                                end

                                callback(chosen)
                            end
                        end
                    end

                    function dropdownTypes:Add(opt)
                        table.insert(content, opt)

                        local option =
                            utility.create(
                            "TextButton",
                            {
                                Name = opt,
                                ZIndex = 11,
                                Size = UDim2.new(1, 0, 0, 14),
                                BackgroundTransparency = 1,
                                BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                                FontSize = Enum.FontSize.Size12,
                                TextSize = 12,
                                TextColor3 = Color3.fromRGB(255, 255, 255),
                                Text = tostring(opt),
                                Font = current == opt and Enum.Font.GothamSemibold or Enum.Font.Gotham,
                                TextXAlignment = Enum.TextXAlignment.Left,
                                Parent = contentHolder
                            }
                        )

                        local optionPadding =
                            utility.create(
                            "UIPadding",
                            {
                                PaddingLeft = current == opt and UDim.new(0, 10) or UDim.new(0, 6),
                                Parent = option
                            }
                        )

                        option.MouseButton1Click:Connect(
                            function()
                                if not multiChoice then
                                    if current ~= opt then
                                        current = opt
                                        selectObj(option, optionPadding, true)
                                        value.Text = opt

                                        if flag then
                                            library.flags[flag] = opt
                                        end

                                        callback(opt)
                                    else
                                        current = nil
                                        selectObj(option, optionPadding, false)
                                        value.Text = "NONE"

                                        if flag then
                                            library.flags[flag] = nil
                                        end

                                        callback(nil)
                                    end
                                else
                                    if not table.find(chosen, opt) then
                                        table.insert(chosen, opt)

                                        multiSelectObj(option, optionPadding, true)
                                        value.TextColor3 = Color3.fromRGB(255, 255, 255)
                                        value.Text = table.concat(chosen, ", ")

                                        if flag then
                                            library.flags[flag] = chosen
                                        end

                                        callback(chosen)
                                    else
                                        table.remove(chosen, table.find(chosen, opt))

                                        multiSelectObj(option, optionPadding, false)
                                        value.TextColor3 =
                                            #chosen > 0 and Color3.fromRGB(255, 255, 255) or
                                            Color3.fromRGB(180, 180, 180)
                                        value.Text = #chosen > 0 and table.concat(chosen, ", ") or "NONE"

                                        if flag then
                                            library.flags[flag] = chosen
                                        end

                                        callback(chosen)
                                    end
                                end
                            end
                        )
                    end

                    function dropdownTypes:Remove(opt)
                        if table.find(content, opt) then
                            if not multiChoice then
                                if current == opt then
                                    dropdownTypes:Set(nil)
                                end

                                if contentHolder:FindFirstChild(opt) then
                                    contentHolder:FindFirstChild(opt):Destroy()
                                end
                            else
                                if table.find(chosen, opt) then
                                    table.remove(chosen, table.find(chosen, opt))
                                    value.TextColor3 =
                                        #chosen > 0 and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(180, 180, 180)
                                    value.Text = #chosen > 0 and table.concat(chosen, ", ") or "NONE"
                                end

                                if contentHolder:FindFirstChild(opt) then
                                    contentHolder:FindFirstChild(opt):Destroy()
                                end
                            end
                        end
                    end

                    function dropdownTypes:Refresh(tbl)
                        content = tbl
                        for _, opt in next, contentHolder:GetChildren() do
                            if opt:IsA("TextButton") then
                                opt:Destroy()
                            end
                        end

                        dropdownTypes:Set(nil)

                        for _, opt in next, content do
                            local option =
                                utility.create(
                                "TextButton",
                                {
                                    Name = opt,
                                    ZIndex = 11,
                                    Size = UDim2.new(1, 0, 0, 14),
                                    BackgroundTransparency = 1,
                                    BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                                    FontSize = Enum.FontSize.Size12,
                                    TextSize = 12,
                                    TextColor3 = Color3.fromRGB(255, 255, 255),
                                    Text = tostring(opt),
                                    Font = current == opt and Enum.Font.GothamSemibold or Enum.Font.Gotham,
                                    TextXAlignment = Enum.TextXAlignment.Left,
                                    Parent = contentHolder
                                }
                            )

                            local optionPadding =
                                utility.create(
                                "UIPadding",
                                {
                                    PaddingLeft = current == opt and UDim.new(0, 10) or UDim.new(0, 6),
                                    Parent = option
                                }
                            )

                            option.MouseButton1Click:Connect(
                                function()
                                    if not multiChoice then
                                        if current ~= opt then
                                            current = opt
                                            selectObj(option, optionPadding, true)
                                            value.Text = opt

                                            if flag then
                                                library.flags[flag] = opt
                                            end

                                            callback(opt)
                                        else
                                            current = nil
                                            selectObj(option, optionPadding, false)
                                            value.Text = "NONE"

                                            if flag then
                                                library.flags[flag] = nil
                                            end

                                            callback(nil)
                                        end
                                    else
                                        if not table.find(chosen, opt) then
                                            table.insert(chosen, opt)

                                            multiSelectObj(option, optionPadding, true)
                                            value.TextColor3 = Color3.fromRGB(255, 255, 255)
                                            value.Text = table.concat(chosen, ", ")

                                            if flag then
                                                library.flags[flag] = chosen
                                            end

                                            callback(chosen)
                                        else
                                            table.remove(chosen, table.find(chosen, opt))

                                            multiSelectObj(option, optionPadding, false)
                                            value.TextColor3 =
                                                #chosen > 0 and Color3.fromRGB(255, 255, 255) or
                                                Color3.fromRGB(180, 180, 180)
                                            value.Text = #chosen > 0 and table.concat(chosen, ", ") or "NONE"

                                            if flag then
                                                library.flags[flag] = chosen
                                            end

                                            callback(chosen)
                                        end
                                    end
                                end
                            )
                        end
                    end

                    if flag then
                        if not multiChoice then
                            flags.dropdowns[flag] = function(opt)
                                dropdownTypes:Set(opt)
                            end
                        else
                            flags.multidropdowns[flag] = function(opt)
                                dropdownTypes:Set(opt)
                            end
                        end
                    end

                    return dropdownTypes
                end

                function sectionTypes:Keybind(opts)
                    local options = utility.table(opts)
                    local name = options.name or "Keybind"
                    local default = options.default
                    local blacklist = options.blacklist or {}
                    local flag = options.flag
                    local callback = options.callback or function()
                        end

                    if flag then
                        library.flags[flag] = default
                    end

                    local keys = {
                        [Enum.KeyCode.LeftShift] = "Left Shift",
                        [Enum.KeyCode.RightShift] = "Right Shft",
                        [Enum.KeyCode.LeftControl] = "Left Ctrl",
                        [Enum.KeyCode.RightControl] = "Right Ctrl",
                        [Enum.KeyCode.LeftAlt] = "Left Alt",
                        [Enum.KeyCode.RightAlt] = "Right Alt",
                        [Enum.KeyCode.CapsLock] = "CapsLock",
                        [Enum.KeyCode.One] = "1",
                        [Enum.KeyCode.Two] = "2",
                        [Enum.KeyCode.Three] = "3",
                        [Enum.KeyCode.Four] = "4",
                        [Enum.KeyCode.Five] = "5",
                        [Enum.KeyCode.Six] = "6",
                        [Enum.KeyCode.Seven] = "7",
                        [Enum.KeyCode.Eight] = "8",
                        [Enum.KeyCode.Nine] = "9",
                        [Enum.KeyCode.Zero] = "0",
                        [Enum.KeyCode.KeypadOne] = "Num 1",
                        [Enum.KeyCode.KeypadTwo] = "Num 2",
                        [Enum.KeyCode.KeypadThree] = "Num 3",
                        [Enum.KeyCode.KeypadFour] = "Num 4",
                        [Enum.KeyCode.KeypadFive] = "Num 5",
                        [Enum.KeyCode.KeypadSix] = "Num 6",
                        [Enum.KeyCode.KeypadSeven] = "Num 7",
                        [Enum.KeyCode.KeypadEight] = "Num 8",
                        [Enum.KeyCode.KeypadNine] = "Num 9",
                        [Enum.KeyCode.KeypadZero] = "Num 0",
                        [Enum.KeyCode.Minus] = "-",
                        [Enum.KeyCode.Equals] = "=",
                        [Enum.KeyCode.Tilde] = "~",
                        [Enum.KeyCode.LeftBracket] = "[",
                        [Enum.KeyCode.RightBracket] = "]",
                        [Enum.KeyCode.RightParenthesis] = ")",
                        [Enum.KeyCode.LeftParenthesis] = "(",
                        [Enum.KeyCode.Semicolon] = ";",
                        [Enum.KeyCode.Quote] = "'",
                        [Enum.KeyCode.BackSlash] = "\\",
                        [Enum.KeyCode.Comma] = ";",
                        [Enum.KeyCode.Period] = ".",
                        [Enum.KeyCode.Slash] = "/",
                        [Enum.KeyCode.Asterisk] = "*",
                        [Enum.KeyCode.Plus] = "+",
                        [Enum.KeyCode.Period] = ".",
                        [Enum.KeyCode.Backquote] = "`",
                        [Enum.UserInputType.MouseButton1] = "Mouse 1",
                        [Enum.UserInputType.MouseButton2] = "Mouse 2",
                        [Enum.UserInputType.MouseButton3] = "Mouse 3"
                    }

                    local keyChosen = default

                    local keybind =
                        utility.create(
                        "TextButton",
                        {
                            Size = UDim2.new(1, 0, 0, 16),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 14,
                            TextColor3 = Color3.fromRGB(0, 0, 0),
                            Font = Enum.Font.SourceSans,
                            Parent = sectionContent
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 1, 0),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = name,
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = keybind
                        }
                    )

                    local value =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 1, 0),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(1, 0, 0, 0),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(180, 180, 180),
                            Text = default and (keys[default] or tostring(default):gsub("Enum.KeyCode.", "")) or "NONE",
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Right,
                            Parent = keybind
                        }
                    )

                    keybind.MouseButton1Click:Connect(
                        function()
                            value.Text = "..."
                            value.TextColor3 = Color3.fromRGB(255, 255, 255)

                            local binding
                            binding =
                                inputService.InputBegan:Connect(
                                function(input)
                                    local key = keys[input.KeyCode] or keys[input.UserInputType]
                                    value.Text = (keys[key] or tostring(input.KeyCode):gsub("Enum.KeyCode.", ""))
                                    value.TextColor3 = Color3.fromRGB(180, 180, 180)

                                    if input.UserInputType == Enum.UserInputType.Keyboard then
                                        if not table.find(blacklist, input.KeyCode) then
                                            keyChosen = input.KeyCode

                                            if flag then
                                                library.flags[flag] = input.KeyCode
                                            end

                                            binding:Disconnect()
                                        else
                                            keyChosen = nil
                                            value.TextColor3 = Color3.fromRGB(180, 180, 180)
                                            value.Text = "NONE"

                                            if flag then
                                                library.flags[flag] = nil
                                            end

                                            binding:Disconnect()
                                        end
                                    else
                                        if not table.find(blacklist, input.UserInputType) then
                                            keyChosen = input.UserInputType

                                            if flag then
                                                library.flags[flag] = input.UserInputType
                                            end

                                            binding:Disconnect()
                                        else
                                            keyChosen = nil
                                            value.TextColor3 = Color3.fromRGB(180, 180, 180)
                                            value.Text = "NONE"

                                            if flag then
                                                library.flags[flag] = nil
                                            end

                                            binding:Disconnect()
                                        end
                                    end
                                end
                            )
                        end
                    )

                    inputService.InputBegan:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.Keyboard then
                                if input.KeyCode == keyChosen then
                                    callback(keyChosen)
                                end
                            else
                                if input.UserInputType == keyChosen then
                                    callback(keyChosen)
                                end
                            end
                        end
                    )

                    local keybindTypes = utility.table()

                    function keybindTypes:Show()
                        keybind.Visible = true
                    end

                    function keybindTypes:Hide()
                        keybind.Visible = false
                    end

                    function keybindTypes:SetName(str)
                        title.Text = str
                    end

                    function keybindTypes:Set(newKey)
                        if typeof(newKey) == "EnumItem" then
                            if not table.find(blacklist, newKey) then
                                local key = keys[newKey]
                                value.Text = (keys[key] or tostring(newKey):gsub("Enum.KeyCode.", ""))
                                value.TextColor3 = Color3.fromRGB(180, 180, 180)

                                keyChosen = newKey

                                if flag then
                                    library.flags[flag] = newKey
                                end
                            else
                                keyChosen = nil
                                value.TextColor3 = Color3.fromRGB(180, 180, 180)
                                value.Text = "NONE"

                                if flag then
                                    library.flags[flag] = nil
                                end
                            end
                        end
                    end

                    if flag then
                        flags.keybinds[flag] = function(key)
                            keybindTypes:Set(key)
                        end
                    end

                    return keybindTypes
                end

                function sectionTypes:ToggleKeybind(opts)
                    local options = utility.table(opts)
                    local name = options.name or "Toggle Keybind"
                    local default = options.default
                    local blacklist = options.blacklist or {}
                    local toggleFlag = options.toggleFlag
                    local keybindFlag = options.keybindFlag
                    local toggleCallback = options.toggleCallback or function()
                        end
                    local keybindCallback = options.keybindCallback or function()
                        end

                    local keys = {
                        [Enum.KeyCode.LeftShift] = "Left Shift",
                        [Enum.KeyCode.RightShift] = "Right Shft",
                        [Enum.KeyCode.LeftControl] = "Left Ctrl",
                        [Enum.KeyCode.RightControl] = "Right Ctrl",
                        [Enum.KeyCode.LeftAlt] = "Left Alt",
                        [Enum.KeyCode.RightAlt] = "Right Alt",
                        [Enum.KeyCode.CapsLock] = "CapsLock",
                        [Enum.KeyCode.One] = "1",
                        [Enum.KeyCode.Two] = "2",
                        [Enum.KeyCode.Three] = "3",
                        [Enum.KeyCode.Four] = "4",
                        [Enum.KeyCode.Five] = "5",
                        [Enum.KeyCode.Six] = "6",
                        [Enum.KeyCode.Seven] = "7",
                        [Enum.KeyCode.Eight] = "8",
                        [Enum.KeyCode.Nine] = "9",
                        [Enum.KeyCode.Zero] = "0",
                        [Enum.KeyCode.KeypadOne] = "Num 1",
                        [Enum.KeyCode.KeypadTwo] = "Num 2",
                        [Enum.KeyCode.KeypadThree] = "Num 3",
                        [Enum.KeyCode.KeypadFour] = "Num 4",
                        [Enum.KeyCode.KeypadFive] = "Num 5",
                        [Enum.KeyCode.KeypadSix] = "Num 6",
                        [Enum.KeyCode.KeypadSeven] = "Num 7",
                        [Enum.KeyCode.KeypadEight] = "Num 8",
                        [Enum.KeyCode.KeypadNine] = "Num 9",
                        [Enum.KeyCode.KeypadZero] = "Num 0",
                        [Enum.KeyCode.Minus] = "-",
                        [Enum.KeyCode.Equals] = "=",
                        [Enum.KeyCode.Tilde] = "~",
                        [Enum.KeyCode.LeftBracket] = "[",
                        [Enum.KeyCode.RightBracket] = "]",
                        [Enum.KeyCode.RightParenthesis] = ")",
                        [Enum.KeyCode.LeftParenthesis] = "(",
                        [Enum.KeyCode.Semicolon] = ";",
                        [Enum.KeyCode.Quote] = "'",
                        [Enum.KeyCode.BackSlash] = "\\",
                        [Enum.KeyCode.Comma] = ";",
                        [Enum.KeyCode.Period] = ".",
                        [Enum.KeyCode.Slash] = "/",
                        [Enum.KeyCode.Asterisk] = "*",
                        [Enum.KeyCode.Plus] = "+",
                        [Enum.KeyCode.Period] = ".",
                        [Enum.KeyCode.Backquote] = "`",
                        [Enum.UserInputType.MouseButton1] = "Mouse 1",
                        [Enum.UserInputType.MouseButton2] = "Mouse 2",
                        [Enum.UserInputType.MouseButton3] = "Mouse 3"
                    }

                    local toggled = false
                    local keyChosen = default

                    if toggleFlag then
                        library.flags[toggleFlag] = toggled
                    end

                    if keybindFlag then
                        library.flags[keybindFlag] = default
                    end

                    local toggleKeybind =
                        utility.create(
                        "TextButton",
                        {
                            Size = UDim2.new(1, 0, 0, 16),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 14,
                            TextColor3 = Color3.fromRGB(0, 0, 0),
                            Font = Enum.Font.SourceSans,
                            Parent = sectionContent
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 1, 0),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 21, 0, 0),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = name,
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = toggleKeybind
                        }
                    )

                    local icon =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 14, 1, -2),
                            BorderColor3 = Color3.fromRGB(37, 37, 37),
                            Position = UDim2.new(0, 0, 0, 1),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = toggleKeybind
                        }
                    )

                    local iconGradient =
                        utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new(Color3.fromRGB(32, 32, 32), Color3.fromRGB(17, 17, 17)),
                            Parent = icon
                        }
                    )

                    local value =
                        utility.create(
                        "TextButton",
                        {
                            ZIndex = 3,
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(180, 180, 180),
                            Text = default and (keys[default] or tostring(default):gsub("Enum.KeyCode.", "")) or "NONE",
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Right,
                            Parent = toggleKeybind
                        }
                    )

                    value.Size = UDim2.new(0, value.TextBounds.X, 1, 0)
                    value.Position = UDim2.new(1, -value.TextBounds.X, 0, 0)

                    local function toggleToggle()
                        toggled = not toggled

                        if toggled then
                            table.insert(coloredGradients, iconGradient)
                        else
                            table.remove(coloredGradients, table.find(coloredGradients, iconGradient))
                        end

                        local textColor = toggled and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(180, 180, 180)
                        local gradientColor
                        if toggled then
                            gradientColor =
                                ColorSequence.new {
                                ColorSequenceKeypoint.new(0, library.color),
                                ColorSequenceKeypoint.new(1, utility.change_color(library.color, -47))
                            }
                        else
                            gradientColor =
                                ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(32, 32, 32)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(17, 17, 17))
                            }
                        end

                        iconGradient.Color = gradientColor
                        title.TextColor3 = textColor

                        if toggleFlag then
                            library.flags[toggleFlag] = toggled
                        end

                        toggleCallback(toggled)
                    end

                    toggleKeybind.MouseButton1Click:Connect(toggleToggle)

                    value.MouseButton1Click:Connect(
                        function()
                            value.Text = "..."
                            value.Size = UDim2.new(0, value.TextBounds.X, 1, 0)
                            value.Position = UDim2.new(1, -value.TextBounds.X, 0, 0)
                            value.TextColor3 = Color3.fromRGB(255, 255, 255)

                            local binding
                            binding =
                                inputService.InputBegan:Connect(
                                function(input)
                                    local key = keys[input.KeyCode] or keys[input.UserInputType]
                                    value.Text = (keys[key] or tostring(input.KeyCode):gsub("Enum.KeyCode.", ""))
                                    value.Size = UDim2.new(0, value.TextBounds.X, 1, 0)
                                    value.Position = UDim2.new(1, -value.TextBounds.X, 0, 0)
                                    value.TextColor3 = Color3.fromRGB(180, 180, 180)

                                    if input.UserInputType == Enum.UserInputType.Keyboard then
                                        if not table.find(blacklist, input.KeyCode) then
                                            keyChosen = input.KeyCode

                                            if keybindFlag then
                                                library.flags[keybindFlag] = input.KeyCode
                                            end

                                            binding:Disconnect()
                                        else
                                            keyChosen = nil
                                            value.TextColor3 = Color3.fromRGB(180, 180, 180)
                                            value.Text = "NONE"
                                            value.Size = UDim2.new(0, value.TextBounds.X, 1, 0)
                                            value.Position = UDim2.new(1, -value.TextBounds.X, 0, 0)

                                            if keybindFlag then
                                                library.flags[keybindFlag] = nil
                                            end

                                            binding:Disconnect()
                                        end
                                    else
                                        if not table.find(blacklist, input.UserInputType) then
                                            keyChosen = input.UserInputType

                                            if keybindFlag then
                                                library.flags[keybindFlag] = input.UserInputType
                                            end

                                            binding:Disconnect()
                                        else
                                            keyChosen = nil
                                            value.TextColor3 = Color3.fromRGB(180, 180, 180)
                                            value.Text = "NONE"
                                            value.Size = UDim2.new(0, value.TextBounds.X, 1, 0)
                                            value.Position = UDim2.new(1, -value.TextBounds.X, 0, 0)

                                            if keybindFlag then
                                                library.flags[keybindFlag] = nil
                                            end

                                            binding:Disconnect()
                                        end
                                    end
                                end
                            )
                        end
                    )

                    inputService.InputBegan:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.Keyboard then
                                if input.KeyCode == keyChosen then
                                    toggleToggle()
                                    keybindCallback(keyChosen)
                                end
                            else
                                if input.UserInputType == keyChosen then
                                    toggleToggle()
                                    keybindCallback(keyChosen)
                                end
                            end
                        end
                    )

                    local toggleKeybindTypes = utility.table()

                    function toggleKeybindTypes:Show()
                        keybind.Visible = true
                    end

                    function toggleKeybindTypes:Hide()
                        keybind.Visible = false
                    end

                    function toggleKeybindTypes:SetName(str)
                        title.Text = str
                    end

                    function toggleKeybindTypes:Toggle(bool)
                        if toggled ~= bool then
                            toggleToggle()
                        end
                    end

                    function toggleKeybindTypes:Set(newKey)
                        if typeof(newKey) == "EnumItem" then
                            if not table.find(blacklist, newKey) then
                                local key = keys[newKey]
                                value.Text = (keys[key] or tostring(newKey):gsub("Enum.KeyCode.", ""))
                                value.Size = UDim2.new(0, value.TextBounds.X, 1, 0)
                                value.Position = UDim2.new(1, -value.TextBounds.X, 0, 0)
                                value.TextColor3 = Color3.fromRGB(180, 180, 180)

                                keyChosen = newKey

                                if keybindFlag then
                                    library.flags[keybindFlag] = newKey
                                end
                            else
                                keyChosen = nil
                                value.TextColor3 = Color3.fromRGB(180, 180, 180)
                                value.Text = "NONE"

                                if keybindFlag then
                                    library.flags[keybindFlag] = nil
                                end
                            end
                        end
                    end

                    if keybindFlag then
                        flags.keybinds[keybindFlag] = function(key)
                            toggleKeybindTypes:Set(key)
                        end
                    end

                    if toggleFlag then
                        flags.toggles[toggleFlag] = function(bool)
                            toggleKeybindTypes:Toggle(bool)
                        end
                    end

                    return toggleKeybindTypes
                end

                function sectionTypes:ColorPicker(opts)
                    local options = utility.table(opts)
                    local name = options.name or "Color Picker"
                    local default = options.default or Color3.fromRGB(255, 255, 255)
                    local flag = options.flag
                    local callback = options.callback or function()
                        end

                    local open = false
                    local hue, sat, val = default:ToHSV()

                    local slidingHue = false
                    local slidingSaturation = false

                    local hsv = Color3.fromHSV(hue, sat, val)

                    if flag then
                        library.flags[flag] = default
                    end

                    callback(default)

                    local colorPickerHolder =
                        utility.create(
                        "Frame",
                        {
                            Size = UDim2.new(1, 0, 0, 16),
                            Position = UDim2.new(0, 0, 0, 0),
                            BackgroundTransparency = 1,
                            Parent = sectionContent
                        }
                    )

                    local colorPicker =
                        utility.create(
                        "TextButton",
                        {
                            Size = UDim2.new(1, 0, 0, 16),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 14,
                            TextColor3 = Color3.fromRGB(0, 0, 0),
                            Font = Enum.Font.SourceSans,
                            Parent = colorPickerHolder
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 1, 0),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = name,
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = colorPicker
                        }
                    )

                    local icon =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 22, 0, 14),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(1, -22, 0, 1),
                            BackgroundColor3 = default,
                            Parent = colorPicker
                        }
                    )

                    local iconGradient =
                        utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(105, 105, 105))
                            },
                            Parent = icon
                        }
                    )

                    local picker =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 12,
                            Visible = false,
                            Size = UDim2.new(1, -8, 0, 183),
                            ClipsDescendants = true,
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(0, 12, 1, 3),
                            BackgroundColor3 = Color3.fromRGB(20, 20, 20),
                            Parent = colorPicker
                        }
                    )

                    local saturationFrame =
                        utility.create(
                        "ImageLabel",
                        {
                            ZIndex = 13,
                            Size = UDim2.new(1, -29, 0, 130),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(0, 5, 0, 5),
                            BackgroundColor3 = Color3.fromRGB(255, 0, 4),
                            Image = "http://www.roblox.com/asset/?id=8630797271",
                            Parent = picker
                        }
                    )

                    local saturationPicker =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 15,
                            Size = UDim2.new(0, 4, 0, 4),
                            Position = UDim2.new(0, 5, 0, 5),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            BorderColor3 = Color3.fromRGB(0, 0, 0),
                            BorderSizePixel = 1,
                            Parent = saturationFrame
                        }
                    )

                    local hueFrame =
                        utility.create(
                        "ImageLabel",
                        {
                            ZIndex = 13,
                            Size = UDim2.new(0, 14, 0, 130),
                            ClipsDescendants = true,
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(1, -19, 0, 5),
                            BackgroundColor3 = Color3.fromRGB(255, 0, 4),
                            ScaleType = Enum.ScaleType.Crop,
                            Image = "http://www.roblox.com/asset/?id=8630799159",
                            Parent = picker
                        }
                    )

                    local huePicker =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 15,
                            Size = UDim2.new(1, 0, 0, 2),
                            Position = UDim2.new(0, 0, 0, 10),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            BorderColor3 = Color3.fromRGB(0, 0, 0),
                            BorderSizePixel = 1,
                            Parent = hueFrame
                        }
                    )

                    local rgb =
                        utility.create(
                        "TextBox",
                        {
                            ZIndex = 14,
                            Size = UDim2.new(1, -10, 0, 16),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 5, 1, -42),
                            BackgroundColor3 = Color3.fromRGB(30, 30, 30),
                            PlaceholderColor3 = Color3.fromRGB(180, 180, 180),
                            FontSize = Enum.FontSize.Size12,
                            TextSize = 12,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = table.concat({utility.get_rgb(default)}, ", "),
                            ClearTextOnFocus = false,
                            Font = Enum.Font.Gotham,
                            PlaceholderText = "R,  G,  B",
                            Parent = picker
                        }
                    )

                    local bg =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 13,
                            Size = UDim2.new(1, 0, 1, 0),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = rgb
                        }
                    )

                    utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new(Color3.fromRGB(32, 32, 32), Color3.fromRGB(17, 17, 17)),
                            Parent = bg
                        }
                    )

                    local hex =
                        utility.create(
                        "TextBox",
                        {
                            ZIndex = 14,
                            Size = UDim2.new(1, -10, 0, 16),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 5, 1, -21),
                            BackgroundColor3 = Color3.fromRGB(30, 30, 30),
                            PlaceholderColor3 = Color3.fromRGB(180, 180, 180),
                            FontSize = Enum.FontSize.Size12,
                            TextSize = 12,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = utility.rgb_to_hex(default),
                            ClearTextOnFocus = false,
                            Font = Enum.Font.Gotham,
                            PlaceholderText = utility.rgb_to_hex(default),
                            Parent = picker
                        }
                    )

                    local bg =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 13,
                            Size = UDim2.new(1, 0, 1, 0),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = hex
                        }
                    )

                    utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new(Color3.fromRGB(32, 32, 32), Color3.fromRGB(17, 17, 17)),
                            Parent = bg
                        }
                    )

                    local function openPicker()
                        open = not open
                        picker.Visible = open
                        colorPickerHolder.Size =
                            UDim2.new(1, 0, 0, open and colorPicker.AbsoluteSize.Y + picker.AbsoluteSize.Y + 3 or 16)
                    end

                    colorPicker.MouseButton1Click:connect(openPicker)

                    local function updateHue(input)
                        local sizeY =
                            1 -
                            math.clamp((input.Position.Y - hueFrame.AbsolutePosition.Y) / hueFrame.AbsoluteSize.Y, 0, 1)
                        local posY =
                            math.clamp(
                            ((input.Position.Y - hueFrame.AbsolutePosition.Y) / hueFrame.AbsoluteSize.Y) *
                                hueFrame.AbsoluteSize.Y,
                            0,
                            hueFrame.AbsoluteSize.Y - 2
                        )
                        huePicker.Position = UDim2.new(0, 0, 0, posY)

                        hue = sizeY

                        rgb.Text =
                            math.floor((hsv.r * 255) + 0.5) ..
                            ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                        hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))

                        hsv = Color3.fromHSV(hue, sat, val)
                        saturationFrame.BackgroundColor3 = hsv
                        icon.BackgroundColor3 = hsv

                        if flag then
                            library.flags[flag] = Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255)
                        end

                        callback(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                    end

                    hueFrame.InputBegan:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                slidingHue = true
                                updateHue(input)
                            end
                        end
                    )

                    hueFrame.InputEnded:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                slidingHue = false
                            end
                        end
                    )

                    inputService.InputChanged:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseMovement then
                                if slidingHue then
                                    updateHue(input)
                                end
                            end
                        end
                    )

                    local function updateSatVal(input)
                        local sizeX =
                            math.clamp(
                            (input.Position.X - saturationFrame.AbsolutePosition.X) / saturationFrame.AbsoluteSize.X,
                            0,
                            1
                        )
                        local sizeY =
                            1 -
                            math.clamp(
                                (input.Position.Y - saturationFrame.AbsolutePosition.Y) / saturationFrame.AbsoluteSize.Y,
                                0,
                                1
                            )
                        local posY =
                            math.clamp(
                            ((input.Position.Y - saturationFrame.AbsolutePosition.Y) / saturationFrame.AbsoluteSize.Y) *
                                saturationFrame.AbsoluteSize.Y,
                            0,
                            saturationFrame.AbsoluteSize.Y - 4
                        )
                        local posX =
                            math.clamp(
                            ((input.Position.X - saturationFrame.AbsolutePosition.X) / saturationFrame.AbsoluteSize.X) *
                                saturationFrame.AbsoluteSize.X,
                            0,
                            saturationFrame.AbsoluteSize.X - 4
                        )

                        saturationPicker.Position = UDim2.new(0, posX, 0, posY)

                        sat = sizeX
                        val = sizeY

                        hsv = Color3.fromHSV(hue, sat, val)

                        rgb.Text =
                            math.floor((hsv.r * 255) + 0.5) ..
                            ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                        hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))

                        saturationFrame.BackgroundColor3 = hsv
                        icon.BackgroundColor3 = hsv

                        if flag then
                            library.flags[flag] = Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255)
                        end

                        callback(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                    end

                    saturationFrame.InputBegan:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                slidingSaturation = true
                                updateSatVal(input)
                            end
                        end
                    )

                    saturationFrame.InputEnded:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                slidingSaturation = false
                            end
                        end
                    )

                    inputService.InputChanged:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseMovement then
                                if slidingSaturation then
                                    updateSatVal(input)
                                end
                            end
                        end
                    )

                    local colorPickerTypes = utility.table()

                    function colorPickerTypes:Show()
                        colorPickerHolder.Visible = true
                    end

                    function colorPickerTypes:Hide()
                        colorPickerHolder.Visible = false
                    end

                    function colorPickerTypes:SetName(str)
                        title.Text = str
                    end

                    function colorPickerTypes:SetRGB(color)
                        hue, sat, val = color:ToHSV()
                        hsv = Color3.fromHSV(hue, sat, val)

                        saturationFrame.BackgroundColor3 = hsv
                        icon.BackgroundColor3 = hsv
                        saturationPicker.Position =
                            UDim2.new(
                            0,
                            (math.clamp(sat * saturationFrame.AbsoluteSize.X, 0, saturationFrame.AbsoluteSize.X - 4)),
                            0,
                            (math.clamp(
                                (1 - val) * saturationFrame.AbsoluteSize.Y,
                                0,
                                saturationFrame.AbsoluteSize.Y - 4
                            ))
                        )
                        huePicker.Position =
                            UDim2.new(
                            0,
                            0,
                            0,
                            math.clamp((1 - hue) * hueFrame.AbsoluteSize.Y, 0, hueFrame.AbsoluteSize.Y - 4)
                        )

                        rgb.Text =
                            math.floor((hsv.r * 255) + 0.5) ..
                            ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                        hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))

                        if flag then
                            library.flags[flag] = Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255)
                        end

                        callback(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                    end

                    function colorPickerTypes:SetHex(hexValue)
                        color = utility.hex_to_rgb(hexValue)

                        hue, sat, val = color:ToHSV()
                        hsv = Color3.fromHSV(hue, sat, val)

                        saturationFrame.BackgroundColor3 = hsv
                        icon.BackgroundColor3 = hsv
                        saturationPicker.Position =
                            UDim2.new(
                            0,
                            (math.clamp(sat * saturationFrame.AbsoluteSize.X, 0, saturationFrame.AbsoluteSize.X - 4)),
                            0,
                            (math.clamp(
                                (1 - val) * saturationFrame.AbsoluteSize.Y,
                                0,
                                saturationFrame.AbsoluteSize.Y - 4
                            ))
                        )
                        huePicker.Position =
                            UDim2.new(
                            0,
                            0,
                            0,
                            math.clamp((1 - hue) * hueFrame.AbsoluteSize.Y, 0, hueFrame.AbsoluteSize.Y - 4)
                        )

                        rgb.Text =
                            math.floor((hsv.r * 255) + 0.5) ..
                            ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                        hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))

                        if flag then
                            library.flags[flag] = Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255)
                        end

                        callback(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                    end

                    rgb.FocusLost:Connect(
                        function()
                            local _, amount = rgb.Text:gsub(", ", "")
                            if amount == 2 then
                                local values = rgb.Text:split(", ")
                                local r, g, b =
                                    math.clamp(values[1], 0, 255),
                                    math.clamp(values[2], 0, 255),
                                    math.clamp(values[3], 0, 255)
                                colorPickerTypes:SetRGB(Color3.fromRGB(r, g, b))
                            else
                                rgb.Text =
                                    math.floor((hsv.r * 255) + 0.5) ..
                                    ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                            end
                        end
                    )

                    hex.FocusLost:Connect(
                        function()
                            if hex.Text:find("#") and hex.Text:len() == 7 then
                                colorPickerTypes:SetHex(hex.Text)
                            else
                                hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                            end
                        end
                    )

                    hex:GetPropertyChangedSignal("Text"):Connect(
                        function()
                            if hex.Text == "" then
                                hex.Text = "#"
                            end
                        end
                    )

                    if flag then
                        flags.colorpickers[flag] = function(color)
                            colorPickerTypes:SetRGB(color)
                        end
                    end

                    return colorPickerTypes
                end

                function sectionTypes:ToggleColorPicker(opts)
                    local options = utility.table(opts)
                    local name = options.name or "Toggle Color Picker"
                    local default = options.default or Color3.fromRGB(255, 255, 255)
                    local toggleFlag = options.toggleFlag
                    local colorPickerFlag = options.colorPickerFlag
                    local toggleCallback = options.toggleCallback or function()
                        end
                    local colorPickerCallback = options.colorPickerCallback or function()
                        end

                    local open = false
                    local toggled = false
                    local hue, sat, val = default:ToHSV()

                    local slidingHue = false
                    local slidingSaturation = false

                    local hsv = Color3.fromHSV(hue, sat, val)

                    if colorPickerFlag then
                        library.flags[colorPickerFlag] = default
                    end

                    colorPickerCallback(default)

                    if toggleFlag then
                        library.flags[toggleFlag] = toggled
                    end

                    toggleCallback(false)

                    local toggleColorPickerHolder =
                        utility.create(
                        "Frame",
                        {
                            Size = UDim2.new(1, 0, 0, 16),
                            Position = UDim2.new(0, 0, 0, 0),
                            BackgroundTransparency = 1,
                            Parent = sectionContent
                        }
                    )

                    local colorPicker =
                        utility.create(
                        "TextButton",
                        {
                            Size = UDim2.new(1, 0, 0, 16),
                            BackgroundTransparency = 1,
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 14,
                            TextColor3 = Color3.fromRGB(0, 0, 0),
                            Font = Enum.Font.SourceSans,
                            Parent = toggleColorPickerHolder
                        }
                    )

                    local icon =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 14, 1, -2),
                            BorderColor3 = Color3.fromRGB(37, 37, 37),
                            Position = UDim2.new(0, 0, 0, 1),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = colorPicker
                        }
                    )

                    local iconGradient =
                        utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new(Color3.fromRGB(32, 32, 32), Color3.fromRGB(17, 17, 17)),
                            Parent = icon
                        }
                    )

                    local colorPickerIcon =
                        utility.create(
                        "TextButton",
                        {
                            ZIndex = 3,
                            Text = "",
                            Size = UDim2.new(0, 22, 0, 14),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(1, -22, 0, 1),
                            BackgroundColor3 = default,
                            Parent = colorPicker
                        }
                    )

                    local colorPickerIconGradient =
                        utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(105, 105, 105))
                            },
                            Parent = colorPickerIcon
                        }
                    )

                    local title =
                        utility.create(
                        "TextLabel",
                        {
                            ZIndex = 3,
                            Size = UDim2.new(0, 0, 1, 0),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(1, 7, 0, 0),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            FontSize = Enum.FontSize.Size14,
                            TextSize = 13,
                            TextColor3 = Color3.fromRGB(180, 180, 180),
                            Text = name,
                            Font = Enum.Font.Gotham,
                            TextXAlignment = Enum.TextXAlignment.Left,
                            Parent = icon
                        }
                    )

                    local picker =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 12,
                            Visible = false,
                            Size = UDim2.new(1, -8, 0, 183),
                            ClipsDescendants = true,
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(0, 12, 1, 3),
                            BackgroundColor3 = Color3.fromRGB(20, 20, 20),
                            Parent = colorPicker
                        }
                    )

                    local saturationFrame =
                        utility.create(
                        "ImageLabel",
                        {
                            ZIndex = 13,
                            Size = UDim2.new(1, -29, 0, 130),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            Position = UDim2.new(0, 5, 0, 5),
                            BackgroundColor3 = Color3.fromRGB(255, 0, 4),
                            Image = "http://www.roblox.com/asset/?id=8630797271",
                            Parent = picker
                        }
                    )

                    local saturationPicker =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 15,
                            Size = UDim2.new(0, 4, 0, 4),
                            Position = UDim2.new(0, 5, 0, 5),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            BorderColor3 = Color3.fromRGB(0, 0, 0),
                            BorderSizePixel = 1,
                            Parent = saturationFrame
                        }
                    )

                    local hueFrame =
                        utility.create(
                        "ImageLabel",
                        {
                            ZIndex = 13,
                            Size = UDim2.new(0, 14, 0, 130),
                            ClipsDescendants = true,
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(1, -19, 0, 5),
                            BackgroundColor3 = Color3.fromRGB(255, 0, 4),
                            ScaleType = Enum.ScaleType.Crop,
                            Image = "http://www.roblox.com/asset/?id=8630799159",
                            Parent = picker
                        }
                    )

                    local huePicker =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 15,
                            Size = UDim2.new(1, 0, 0, 2),
                            Position = UDim2.new(0, 0, 0, 10),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            BorderColor3 = Color3.fromRGB(0, 0, 0),
                            BorderSizePixel = 1,
                            Parent = hueFrame
                        }
                    )

                    local rgb =
                        utility.create(
                        "TextBox",
                        {
                            ZIndex = 14,
                            Size = UDim2.new(1, -10, 0, 16),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 5, 1, -42),
                            BackgroundColor3 = Color3.fromRGB(30, 30, 30),
                            PlaceholderColor3 = Color3.fromRGB(180, 180, 180),
                            FontSize = Enum.FontSize.Size12,
                            TextSize = 12,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = table.concat({utility.get_rgb(default)}, ", "),
                            ClearTextOnFocus = false,
                            Font = Enum.Font.Gotham,
                            PlaceholderText = "R,  G,  B",
                            Parent = picker
                        }
                    )

                    local bg =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 13,
                            Size = UDim2.new(1, 0, 1, 0),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = rgb
                        }
                    )

                    utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new(Color3.fromRGB(32, 32, 32), Color3.fromRGB(17, 17, 17)),
                            Parent = bg
                        }
                    )

                    local hex =
                        utility.create(
                        "TextBox",
                        {
                            ZIndex = 14,
                            Size = UDim2.new(1, -10, 0, 16),
                            BackgroundTransparency = 1,
                            Position = UDim2.new(0, 5, 1, -21),
                            BackgroundColor3 = Color3.fromRGB(30, 30, 30),
                            PlaceholderColor3 = Color3.fromRGB(180, 180, 180),
                            FontSize = Enum.FontSize.Size12,
                            TextSize = 12,
                            TextColor3 = Color3.fromRGB(255, 255, 255),
                            Text = utility.rgb_to_hex(default),
                            ClearTextOnFocus = false,
                            Font = Enum.Font.Gotham,
                            PlaceholderText = utility.rgb_to_hex(default),
                            Parent = picker
                        }
                    )

                    local bg =
                        utility.create(
                        "Frame",
                        {
                            ZIndex = 13,
                            Size = UDim2.new(1, 0, 1, 0),
                            BorderColor3 = Color3.fromRGB(22, 22, 22),
                            BackgroundColor3 = Color3.fromRGB(255, 255, 255),
                            Parent = hex
                        }
                    )

                    utility.create(
                        "UIGradient",
                        {
                            Rotation = 90,
                            Color = ColorSequence.new(Color3.fromRGB(32, 32, 32), Color3.fromRGB(17, 17, 17)),
                            Parent = bg
                        }
                    )

                    local function toggleToggle()
                        toggled = not toggled

                        if toggled then
                            table.insert(coloredGradients, iconGradient)
                        else
                            table.remove(coloredGradients, table.find(coloredGradients, iconGradient))
                        end

                        local textColor = toggled and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(180, 180, 180)
                        local gradientColor
                        if toggled then
                            gradientColor =
                                ColorSequence.new {
                                ColorSequenceKeypoint.new(0, library.color),
                                ColorSequenceKeypoint.new(1, utility.change_color(library.color, -47))
                            }
                        else
                            gradientColor =
                                ColorSequence.new {
                                ColorSequenceKeypoint.new(0, Color3.fromRGB(32, 32, 32)),
                                ColorSequenceKeypoint.new(1, Color3.fromRGB(17, 17, 17))
                            }
                        end

                        iconGradient.Color = gradientColor
                        title.TextColor3 = textColor

                        if toggleFlag then
                            library.flags[toggleFlag] = toggled
                        end

                        toggleCallback(toggled)
                    end

                    colorPicker.MouseButton1Click:Connect(toggleToggle)

                    local function openPicker()
                        open = not open
                        picker.Visible = open
                        toggleColorPickerHolder.Size =
                            UDim2.new(1, 0, 0, open and colorPicker.AbsoluteSize.Y + picker.AbsoluteSize.Y + 3 or 16)
                    end

                    colorPickerIcon.MouseButton1Click:connect(openPicker)

                    local function updateHue(input)
                        local sizeY =
                            1 -
                            math.clamp((input.Position.Y - hueFrame.AbsolutePosition.Y) / hueFrame.AbsoluteSize.Y, 0, 1)
                        local posY =
                            math.clamp(
                            ((input.Position.Y - hueFrame.AbsolutePosition.Y) / hueFrame.AbsoluteSize.Y) *
                                hueFrame.AbsoluteSize.Y,
                            0,
                            hueFrame.AbsoluteSize.Y - 2
                        )
                        huePicker.Position = UDim2.new(0, 0, 0, posY)

                        hue = sizeY

                        rgb.Text =
                            math.floor((hsv.r * 255) + 0.5) ..
                            ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                        hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))

                        hsv = Color3.fromHSV(hue, sat, val)
                        saturationFrame.BackgroundColor3 = hsv
                        colorPickerIcon.BackgroundColor3 = hsv

                        if colorPickerFlag then
                            library.flags[colorPickerFlag] = Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255)
                        end

                        colorPickerCallback(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                    end

                    hueFrame.InputBegan:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                slidingHue = true
                                updateHue(input)
                            end
                        end
                    )

                    hueFrame.InputEnded:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                slidingHue = false
                            end
                        end
                    )

                    inputService.InputChanged:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseMovement then
                                if slidingHue then
                                    updateHue(input)
                                end
                            end
                        end
                    )

                    local function updateSatVal(input)
                        local sizeX =
                            math.clamp(
                            (input.Position.X - saturationFrame.AbsolutePosition.X) / saturationFrame.AbsoluteSize.X,
                            0,
                            1
                        )
                        local sizeY =
                            1 -
                            math.clamp(
                                (input.Position.Y - saturationFrame.AbsolutePosition.Y) / saturationFrame.AbsoluteSize.Y,
                                0,
                                1
                            )
                        local posY =
                            math.clamp(
                            ((input.Position.Y - saturationFrame.AbsolutePosition.Y) / saturationFrame.AbsoluteSize.Y) *
                                saturationFrame.AbsoluteSize.Y,
                            0,
                            saturationFrame.AbsoluteSize.Y - 4
                        )
                        local posX =
                            math.clamp(
                            ((input.Position.X - saturationFrame.AbsolutePosition.X) / saturationFrame.AbsoluteSize.X) *
                                saturationFrame.AbsoluteSize.X,
                            0,
                            saturationFrame.AbsoluteSize.X - 4
                        )

                        saturationPicker.Position = UDim2.new(0, posX, 0, posY)

                        sat = sizeX
                        val = sizeY

                        hsv = Color3.fromHSV(hue, sat, val)

                        rgb.Text =
                            math.floor((hsv.r * 255) + 0.5) ..
                            ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                        hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))

                        saturationFrame.BackgroundColor3 = hsv
                        colorPickerIcon.BackgroundColor3 = hsv

                        if colorPickerFlag then
                            library.flags[colorPickerFlag] = Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255)
                        end

                        colorPickerCallback(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                    end

                    saturationFrame.InputBegan:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                slidingSaturation = true
                                updateSatVal(input)
                            end
                        end
                    )

                    saturationFrame.InputEnded:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseButton1 then
                                slidingSaturation = false
                            end
                        end
                    )

                    inputService.InputChanged:Connect(
                        function(input)
                            if input.UserInputType == Enum.UserInputType.MouseMovement then
                                if slidingSaturation then
                                    updateSatVal(input)
                                end
                            end
                        end
                    )

                    local toggleColorPickerTypes = utility.table()

                    function toggleColorPickerTypes:Show()
                        toggleColorPickerHolder.Visible = true
                    end

                    function toggleColorPickerTypes:Hide()
                        toggleColorPickerHolder.Visible = false
                    end

                    function toggleColorPickerTypes:SetName(str)
                        title.Text = str
                    end

                    function toggleColorPickerTypes:Toggle(bool)
                        if toggled ~= bool then
                            toggleToggle()
                        end
                    end

                    function toggleColorPickerTypes:SetRGB(color)
                        hue, sat, val = color:ToHSV()
                        hsv = Color3.fromHSV(hue, sat, val)

                        saturationFrame.BackgroundColor3 = hsv
                        colorPickerIcon.BackgroundColor3 = hsv
                        saturationPicker.Position =
                            UDim2.new(
                            0,
                            (math.clamp(sat * saturationFrame.AbsoluteSize.X, 0, saturationFrame.AbsoluteSize.X - 4)),
                            0,
                            (math.clamp(
                                (1 - val) * saturationFrame.AbsoluteSize.Y,
                                0,
                                saturationFrame.AbsoluteSize.Y - 4
                            ))
                        )
                        huePicker.Position =
                            UDim2.new(
                            0,
                            0,
                            0,
                            math.clamp((1 - hue) * hueFrame.AbsoluteSize.Y, 0, hueFrame.AbsoluteSize.Y - 4)
                        )

                        rgb.Text =
                            math.floor((hsv.r * 255) + 0.5) ..
                            ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                        hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))

                        if colorPickerFlag then
                            library.flags[colorPickerFlag] = Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255)
                        end

                        colorPickerCallback(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                    end

                    function toggleColorPickerTypes:SetHex(hexValue)
                        color = utility.hex_to_rgb(hexValue)

                        hue, sat, val = color:ToHSV()
                        hsv = Color3.fromHSV(hue, sat, val)

                        saturationFrame.BackgroundColor3 = hsv
                        colorPickerIcon.BackgroundColor3 = hsv
                        saturationPicker.Position =
                            UDim2.new(
                            0,
                            (math.clamp(sat * saturationFrame.AbsoluteSize.X, 0, saturationFrame.AbsoluteSize.X - 4)),
                            0,
                            (math.clamp(
                                (1 - val) * saturationFrame.AbsoluteSize.Y,
                                0,
                                saturationFrame.AbsoluteSize.Y - 4
                            ))
                        )
                        huePicker.Position =
                            UDim2.new(
                            0,
                            0,
                            0,
                            math.clamp((1 - hue) * hueFrame.AbsoluteSize.Y, 0, hueFrame.AbsoluteSize.Y - 4)
                        )

                        rgb.Text =
                            math.floor((hsv.r * 255) + 0.5) ..
                            ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                        hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))

                        if colorPickerFlag then
                            library.flags[colorPickerFlag] = Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255)
                        end

                        colorPickerCallback(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                    end

                    rgb.FocusLost:Connect(
                        function()
                            local _, amount = rgb.Text:gsub(", ", "")
                            if amount == 2 then
                                local values = rgb.Text:split(", ")
                                local r, g, b =
                                    math.clamp(values[1], 0, 255),
                                    math.clamp(values[2], 0, 255),
                                    math.clamp(values[3], 0, 255)
                                toggleColorPickerTypes:SetRGB(Color3.fromRGB(r, g, b))
                            else
                                rgb.Text =
                                    math.floor((hsv.r * 255) + 0.5) ..
                                    ", " .. math.floor((hsv.g * 255) + 0.5) .. ", " .. math.floor((hsv.b * 255) + 0.5)
                            end
                        end
                    )

                    hex.FocusLost:Connect(
                        function()
                            if hex.Text:find("#") and hex.Text:len() == 7 then
                                toggleColorPickerTypes:SetHex(hex.Text)
                            else
                                hex.Text = utility.rgb_to_hex(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255))
                            end
                        end
                    )

                    hex:GetPropertyChangedSignal("Text"):Connect(
                        function()
                            if hex.Text == "" then
                                hex.Text = "#"
                            end
                        end
                    )

                    if colorPickerFlag then
                        flags.colorpickers[colorPickerFlag] = function(color)
                            toggleColorPickerTypes:SetRGB(color)
                        end
                    end

                    if toggleFlag then
                        flags.toggles[toggleFlag] = function(bool)
                            toggleColorPickerTypes:Toggle(bool)
                        end
                    end

                    return toggleColorPickerTypes
                end

                return sectionTypes
            end

            return tabTypes
        end

        return windowTypes
    end

    return library
end
local library = initLibrary()
local lib = library:Load({name = "Yun.gay", sizeX = 378, sizeY = 498, color = Color3.fromRGB(255, 20, 88)})
local MainTab = lib:Tab("Main")
local LegitTab = lib:Tab("Legit")
local MiscTab = lib:Tab("Misc")
local VisualsTab = lib:Tab("Visuals")
local tab = lib:Tab("Configs")

local MainSec1 = MainTab:Section {name = "Ragebot", column = 1}
local MainSec2 = MainTab:Section {name = "FOV", column = 2}
local MainSec3 = MainTab:Section {name = "Tracer", column = 2}
local LegitSec1 = LegitTab:Section {name = "Aimbot", column = 1}
local MiscSec1 = MiscTab:Section {name = "Anti Aim", column = 1}
local MiscSec2 = MiscTab:Section {name = "Character", column = 2}
local MiscSec3 = MiscTab:Section {name = "Shopping", column = 1}
local MiscSec4 = MiscTab:Section {name = "Animating", column = 2}
local VisualsSec = VisualsTab:Section {name = "Esp", column = 1}
local VisualsSec2 = VisualsTab:Section {name = "Chams", column = 1}
local VisualsSec3 = VisualsTab:Section {name = "Character", column = 2}

local sec = tab:Section {name = "Configs", column = 1}
local configs = {}
local configFolder = "epic config folder/" .. game.PlaceId
for i, v in next, listfiles(configFolder) do
    local newconfig = v:gsub(configFolder .. "\\", "")
    newconfig = newconfig:gsub(".cfg", "")
    table.insert(configs, newconfig)
end
local dropdown =
    sec:Dropdown {
    Name = "Configs",
    Content = configs,
    flag = "configchosen"
}

local button =
    sec:Button {
    Name = "Load Config",
    Callback = function()
        library:LoadConfig(library.flags.configchosen)
    end
}

local button =
    sec:Button {
    Name = "Delete Config",
    Callback = function()
        delfile(configFolder .. "\\" .. library.flags.configchosen .. ".cfg")
        local configs = {}

        for i, v in next, listfiles(configFolder) do
            local newconfig = v:gsub(configFolder .. "\\", "")
            newconfig = newconfig:gsub(".cfg", "")
            table.insert(configs, newconfig)
        end

        dropdown:Refresh(configs)
    end
}

local configName = ""

local box =
    sec:Box {
    Name = "Config Name",
    Placeholder = "config",
    callback = function(e)
        configName = e
    end
}

local button =
    sec:Button {
    Name = "Save Config",
    Callback = function()
        library:SaveConfig(configName)
        local configs = {}

        for i, v in next, listfiles(configFolder) do
            local newconfig = v:gsub(configFolder .. "\\", "")
            newconfig = newconfig:gsub(".cfg", "")
            table.insert(configs, newconfig)
        end

        dropdown:Refresh(configs)
    end
}

local Nomiam =
    sec:ColorPicker {
    Name = "Library Color",
    Default = Color3.fromRGB(255, 20, 88),
    Flag = "Namzzzz",
    callback = function(e)
        library:SetColor(e)
    end
}
local tog =
    MainSec1:Toggle {
    Name = "Ragebot",
    flag = "Toggle1",
    callback = function(e)
        getgenv().loltoggle = e
    end
}
local xdddddd =
    MainSec1:Keybind {
    name = "Bind",
    default = Enum.KeyCode.Q,
    blacklist = {Enum.KeyCode.A},
    flag = "keyboinned",
    callback = function(e)
        getgenv().Key = e
    end
}
local gayslider =
    MainSec1:Slider {
    Name = "Ye",
    Default = 1.37,
    Min = 0.5,
    Max = 5,
    Decimals = 3,
    Flag = "XDDDDDDD",
    callback = function(e)
        getgenv().Prediction = e
    end
}
gayslider:SetValueTexT("Prediction: [VALUE]/5")
local drop =
    MainSec1:dropdown {
    name = "Bone",
    content = {"Head", "Torso", "Penis", "Feet"},
    multichoice = false,
    callback = function(State)
        if State == "Head" then
            getgenv().Partz = "Head"
        elseif State == "Torso" then
            getgenv().Partz = "HumanoidRootPart"
        elseif State == "Penis" then
            getgenv().Partz = "LowerTorso"
        elseif State == "Feet" then
            getgenv().Partz = "RightFoot"
        end
    end,
    flag = "noooooooooooooooooooo"
}

local tog =
    MainSec1:Toggle {
    Name = "Ping base",
    flag = "lorisiscoolguys",
    callback = function(e)
        getgenv().autosetup = e
    end
}

local tog =
    MainSec1:Toggle {
    Name = "Notification Mode",
    flag = "frrr",
    callback = function(e)
        getgenv().Notificationmode = e
    end
}
MainSec1:Toggle {
    Name = "Airshot Func",
    flag = "Wif-i",
    callback = function(e)
        getgenv().AirshotFunccc = e
    end
}

local wasdwasdwa =
    MainSec1:Toggle {
    Name = "Tracer Mode",
    flag = "wasdwasd",
    callback = function(e)
        getgenv().Tracer = e
    end
}
MainSec1:dropdown {
    name = "Airshot Bone",
    content = {"Head", "Torso", "Penis", "Feet"},
    multichoice = false,
    callback = function(State)
        if State == "Head" then
            getgenv().airshotpart = "Head"
        elseif State == "Torso" then
            getgenv().airshotpart = "HumanoidRootPart"
        elseif State == "Penis" then
            getgenv().airshotpart = "LowerTorso"
        elseif State == "Feet" then
            getgenv().airshotpart = "RightFoot"
        end
    end,
    flag = "farter"
}
MainSec2:Toggle {
    Name = "Show FOV",
    flag = "yesfrrr",
    callback = function(e)
        _G.CircleVisible = e
    end
}
local fovsizeslider =
    MainSec2:Slider {
    Name = "FOV Size",
    Default = 80,
    Min = 1,
    Max = 500,
    Flag = "niggzzz",
    callback = function(e)
        _G.CircleRadius = e
    end
}
fovsizeslider:SetValueTexT("FOV Size: [VALUE]/1000")
local fovthicknessyea =
    MainSec2:Slider {
    Name = "FOV Thickness",
    Default = 0,
    Min = 0.1,
    Max = 3000,
    Decimals = 5,
    Flag = "niggzzz",
    callback = function(e)
        _G.CircleThickness = e
    end
}
fovthicknessyea:SetValueTexT("FOV Thickness: [VALUE]/3000")
local fovtransparnecy =
    MainSec2:Slider {
    Name = "FOV Transparency",
    Default = 0.5,
    Min = 0.1,
    Max = 1,
    Decimals = 1,
    Flag = "aaaaaaaaaaaaaaaa",
    callback = function(e)
        _G.CircleTransparency = e
    end
}
fovtransparnecy:SetValueTexT("FOV Transparency: [VALUE]/1")
MainSec2:Toggle {
    Name = "FOV Filled",
    flag = "aaaaaa",
    callback = function(e)
        _G.CircleFilled = e
    end
}
MainSec2:dropdown {
    name = "FOV Shape",
    content = {"Circle", "Hexagon", "Triangle", "Pentagon", "Heptagon", "Octagon", "Quadrilateral", "Nonagon"},
    multichoice = false,
    callback = function(State)
        if State == "Circle" then
            _G.CircleSides = 350
        elseif State == "Hexagon" then
            _G.CircleSides = 6
        elseif State == "Triangle" then
            _G.CircleSides = 3
        elseif State == "Pentagon" then
            _G.CircleSides = 5
        elseif State == "Heptagon" then
            _G.CircleSides = 7
        elseif State == "Octagon" then
            _G.CircleSides = 8
        elseif State == "Quadrilateral" then
            _G.CircleSides = 4
        elseif State == "Nonagon" then
            _G.CircleSides = 9
        end
    end
}

local dadadadadadada =
    MainSec2:ColorPicker {
    Name = "FOV Colour",
    Default = Color3.fromRGB(255, 20, 88),
    Flag = "lorisisgay",
    callback = function(e)
        _G.CircleColor = e
    end
}
LegitSec1:Toggle {
    Name = "Aimbot",
    flag = "Kiddddddd",
    callback = function(e)
        Aimlock = e
    end
}
local pasttwonc =
    LegitSec1:Slider {
    Name = "Ye",
    Default = 1.37,
    Min = 0.5,
    Max = 5,
    Decimals = 3,
    Flag = "lololol",
    callback = function(e)
        getgenv().PredictionVelocity = e
    end
}
pasttwonc:SetValueTexT("Prediction: [VALUE]/5")

LegitSec1:Box {
    Name = "Aimbot Bind",
    Placeholder = "q",
    callback = function(e)
        AimlockKey = e
    end
}
LegitSec1:dropdown {
    name = "Bone",
    content = {"Head", "Torso", "Penis"},
    multichoice = false,
    callback = function(State)
        if State == "Head" then
            getgenv().AimPart = "Head"
            getgenv().OldAimPart = "Head"
        elseif State == "Torso" then
            getgenv().AimPart = "HumanoidRootPart"
            getgenv().OldAimPart = "HumanoidRootPart"
        elseif State == "Penis" then
            getgenv().AimPart = "LowerTorso"
            Getgenv().OldAimPart = "LowerTorso"
        end
    end,
    flag = "nooooooooooo"
}
LegitSec1:Toggle {
    Name = "Airshot Func",
    flag = "loldasa",
    callback = function(e)
        CheckIfJumped = e
    end
}
LegitSec1:dropdown {
    name = "Airshot Bone",
    content = {"Head", "Torso", "Penis"},
    multichoice = false,
    callback = function(State)
        if State == "Head" then
            getgenv().airshotbonee = "Head"
        elseif State == "Torso" then
            getgenv().airshotbonee = "HumanoidRootPart"
        elseif State == "Penis" then
            getgenv().airshotbonee = "LowerTorso"
        end
    end,
    flag = "xxxxx"
}
LegitSec1:Toggle {
    Name = "Aim Assist",
    flag = "looool",
    callback = function(e)
        getgenv().Smoothness = e
    end
}
local smoothing_slider =
    LegitSec1:Slider {
    Name = "Aim Assist Strength",
    Default = 0.0365,
    Min = 0.05,
    Max = 1,
    Decimals = 25,
    Flag = "lololol",
    callback = function(e)
        getgenv().SmoothnessAmount = e
    end
}
smoothing_slider:SetValueTexT("Smoothness: [VALUE]/1")

local cluea =
    MiscSec1:Toggle {
    Name = "Spinbot",
    flag = "noonez",
    callback = function(e)
        getgenv().Spinbot = e
    end
}

local ftw =
    MiscSec1:Toggle {
    Name = "Jitter",
    flag = "decxa",
    callback = function(e)
        getgenv().Jitter = e
    end
}
MiscSec1:Toggle {
    Name = "Lay",
    flag = "yeayea",
    callback = function(e)
        if e then
            game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
                "http://www.roblox.com/asset/?id=3152378852"
            game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
                "http://www.roblox.com/asset/?id=3152378852"
            game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
                "http://www.roblox.com/asset/?id=3152378852"
        else
            game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.Save1
            game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.Save2
            game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.Save3
        end
    end
}

MiscSec1:Toggle {
    Name = "Anti-Lock",
    flag = "Nopez",
    callback = function(e)
        getgenv().antilock = e
    end
}
local checka =
    MiscSec1:Slider {
    Name = "Speed",
    Default = 0.26,
    Min = 0,
    Max = 0.60,
    Decimals = 2,
    Flag = "moooooo",
    callback = function(e)
        getgenv().antilockspeed = e
    end
}
checka:SetValueTexT("Anti Lock Speed: [VALUE]/0.6")
MiscSec1:SpecialLabel("Blatant Anti Aim")
MiscSec1:Toggle {
    Name = "Spin Blatant AA",
    flag = "thepoop",
    callback = function(e)
        getgenv().AntiAim1 = e
    end
}
MiscSec1:Toggle {
    Name = "Slingshot AA",
    flag = "aaaaaaaz",
    callback = function(e)
        getgenv().AntiAim2 = e
    end
}
local bitchass =
    MiscSec1:togglekeybind {
    name = "CFrame Speed",
    default = Enum.KeyCode.Z,
    keybindflag = "niggaaaaaaaaaaaa",
    toggleflag = "iudr",
    blacklist = {Enum.KeyCode.A},
    togglecallback = function(e)
        getgenv().cframespeedtoggle = e
    end
}
local sdadwasdsa =
    MiscSec1:Slider {
    Name = "Speed Value",
    Default = 0.35,
    Min = 0,
    Max = 5,
    Decimals = 2,
    Flag = "niggzzz",
    callback = function(e)
        getgenv().speedvalue = e
    end
}
sdadwasdsa:SetValueTexT("CFrame Speed Value: [VALUE]/5")

MiscSec2:Toggle {
    Name = "Anti Slowdown",
    flag = "loooldapo",
    callback = function(jjsplcoit)
        antislow = jjsplcoit
        repeat
            wait(0.1)
            local player = game.Players.LocalPlayer
            local DeletePart =
                player.Character.BodyEffects.Movement:FindFirstChild("NoJumping") or
                player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk") or
                player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed")
            if DeletePart then
                DeletePart:Destroy()
            end
            if player.Character.BodyEffects.Reload.Value == true then
                player.Character.BodyEffects.Reload.Value = false
            end
        until antislow == false
    end
}

MiscSec2:Toggle {
    Name = "Anti Bag",
    flag = "xxxxxx",
    callback = function(e)
        getgenv().antibag = e
    end
}
MiscSec2:Toggle {
    Name = "Trash Talk",
    flag = "neverr",
    callback = function(e)
        getgenv().trashtalkl = e
    end
}
local Abcd =
    MiscSec2:Toggle {
    Name = "Anti Stomp",
    flag = "z",
    callback = function(e)
        getgenv().antistomplo = e
    end
}
MiscSec2:Toggle {
    Name = "Auto Stomp",
    flag = "lepoop",
    callback = function(e)
        getgenv().autostomp = e
    end
}
local feeeel =
    MiscSec2:Toggle {
    Name = "Auto Reload",
    flag = "zzzzz",
    callback = function(e)
        getgenv().AutoReloadx = e
    end
}
local getaway =
    MiscSec2:Toggle {
    Name = "SuperHuman",
    flag = "ooolol",
    callback = function(e)
        getgenv().es_pedofilo = e
    end
}

MiscSec4:dropdown {
    name = "Idle Animation",
    content = {"Borock", "Zombie", "Werewolf", "Ninja", "Ud'zal", "Mage", "Toy"},
    multichoice = false,
    callback = function(State)
        if State == "Borock" then
            game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
                "http://www.roblox.com/asset/?id=3293641938"
            game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
                "http://www.roblox.com/asset/?id=3710131919"
        elseif State == "Zombie" then
            game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
                "http://www.roblox.com/asset/?id=616158929"
            game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
                "http://www.roblox.com/asset/?id=616160636"
        elseif State == "Werewolf" then
            game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
                "http://www.roblox.com/asset/?id=1083195517"
            game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
                "http://www.roblox.com/asset/?id=1083214717"
        elseif State == "Ninja" then
            game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
                "http://www.roblox.com/asset/?id=656117400"
            game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
                "http://www.roblox.com/asset/?id=656118341"
        elseif State == "Ud'zal" then
            game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
                "http://www.roblox.com/asset/?id=3303162274"
            game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
                "http://www.roblox.com/asset/?id=3303162274"
        elseif State == "Mage" then
            game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
                "http://www.roblox.com/asset/?id=707742142"
            game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
                "http://www.roblox.com/asset/?id=707855907"
        elseif State == "Toy" then
            game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
                "http://www.roblox.com/asset/?id=782841498"
            game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
                "http://www.roblox.com/asset/?id=782841498"
        end
    end
}
MiscSec4:dropdown {
    name = "Walk Animation",
    content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy"},
    multichoice = false,
    callback = function(State)
        if State == "Zombie" then
            game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
                "http://www.roblox.com/asset/?id=616168032"
        elseif State == "Werewolf" then
            game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
                "http://www.roblox.com/asset/?id=1083178339"
        elseif State == "Ninja" then
            game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
                "http://www.roblox.com/asset/?id=656121766"
        elseif State == "Mage" then
            game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
                "http://www.roblox.com/asset/?id=707897309"
        elseif State == "Toy" then
            game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
                "http://www.roblox.com/asset/?id=782843345"
        end
    end
}

MiscSec4:dropdown {
    name = "Run Animation",
    content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy"},
    multichoice = false,
    callback = function(State)
        if State == "Zombie" then
            game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
                "http://www.roblox.com/asset/?id=616163682"
        elseif State == "Werewolf" then
            game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
                "http://www.roblox.com/asset/?id=1083216690"
        elseif State == "Ninja" then
            game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
                "http://www.roblox.com/asset/?id=656118852"
        elseif State == "Mage" then
            game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
                "http://www.roblox.com/asset/?id=707861613"
        elseif State == "Toy" then
            game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
                "http://www.roblox.com/asset/?id=782842708"
        end
    end
}
MiscSec4:dropdown {
    name = "Jump Animation",
    content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},
    multichoice = false,
    callback = function(State)
        if State == "Zombie" then
            game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
                "http://www.roblox.com/asset/?id=616161997"
        elseif State == "Werewolf" then
            game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
                "http://www.roblox.com/asset/?id=1083218792"
        elseif State == "Ninja" then
            game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
                "http://www.roblox.com/asset/?id=656117878"
        elseif State == "Mage" then
            game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
                "http://www.roblox.com/asset/?id=707853694"
        elseif State == "Toy" then
            game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
                "http://www.roblox.com/asset/?id=782847020"
        elseif State == "OldSchool" then
            game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
                "http://www.roblox.com/asset/?id=5319841935"
        end
    end
}
MiscSec4:dropdown {
    name = "Fall Animation",
    content = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},
    multichoice = false,
    callback = function(State)
        if State == "Zombie" then
            game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
                "http://www.roblox.com/asset/?id=616157476"
        elseif State == "Werewolf" then
            game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
                "http://www.roblox.com/asset/?id=1083189019"
        elseif State == "Ninja" then
            game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
                "http://www.roblox.com/asset/?id=656115606"
        elseif State == "Mage" then
            game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
                "http://www.roblox.com/asset/?id=707829716"
        elseif State == "Toy" then
            game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
                "http://www.roblox.com/asset/?id=782846423"
        elseif State == "OldSchool" then
            game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
                "http://www.roblox.com/asset/?id=5319839762"
        end
    end
}
MiscSec3:dropdown {
    name = "Auto-Buy",
    content = {"Revolver", "DB", "SMG", "AK-47", "LMG", "Glock", "Silencer", "RPG", "Flamethrower", "Taser"},
    multichoice = false,
    callback = function(State)
        if State == "Revolver" then
            plr = game:GetService "Players".LocalPlayer
            local gunName = "[Revolver] - $1300"
            local k = game.Workspace.Ignored.Shop[gunName]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "DB" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "SMG" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[SMG] - $750"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "AK-47" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[AK47] - $2250"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "LMG" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[LMG] - $3750"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Glock" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Glock] - $500"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Silencer" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Silencer] - $550"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "RPG" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[RPG] - $6000"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Flamethrower" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Flamethrower] - $25000"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Taser" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Taser] - $1250"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Taser] - $1250"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Taser] - $1250"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        end
    end
}
MiscSec3:dropdown {
    name = "Auto-Buy Ammo",
    content = {"Revolver", "DB", "SMG", "AK-47", "LMG", "Glock", "Silencer", "RPG", "Flamethrower"},
    multichoice = false,
    callback = function(State)
        if State == "Revolver" then
            local plr = game:GetService "Players".LocalPlayer
            local gunName = "12 [Revolver Ammo] - $75"
            local k = game.Workspace.Ignored.Shop[gunName]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "DB" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "SMG" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "AK-47" then
            plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "LMG" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Glock" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Silencer" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "RPG" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Flamethrower" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        end
    end
}

MiscSec3:dropdown {
    name = "Auto-Buy Melees",
    content = {"Knife", "Bat", "Shovel", "Pitchfork", "Stopsign"},
    multichoice = false,
    callback = function(State)
        if State == "Knife" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Knife] - $150"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Knife] - $150"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Knife] - $150"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Bat" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Bat] - $250"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Bat] - $250"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Bat] - $250"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Shovel" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Shovel] - $320"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Shovel] - $320"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Shovel] - $320"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Pitchfork" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Pitchfork] - $320"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Pitchfork] - $320"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Pitchfork] - $320"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Stopsign" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[StopSign] - $300"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[StopSign] - $300"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[StopSign] - $300"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        end
    end
}
MiscSec3:dropdown {
    name = "Auto-Buy Food",
    content = {"Chicken", "Pizza", "Hotdog", "Taco", "Hamburger", "Donut", "Lettuce"},
    multichoice = false,
    callback = function(State)
        if State == "Chicken" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Chicken] - $7"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Pizza" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Hotdog" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[HotDog] - $8"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Taco" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Taco] - $2"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Hamburger" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Donut" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Donut] - $5"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Lettuce" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        end
    end
}
MiscSec3:dropdown {
    name = "Auto-Buy Drinks",
    content = {"Cranberry", "Lemonade", "Starblox"},
    multichoice = false,
    callback = function(State)
        if State == "Cranberry" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Cranberry] - $3"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Cranberry] - $3"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Cranberry] - $3"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Lemonade" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Lemonade] - $3"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Lemonade] - $3"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Lemonade] - $3"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Starblox" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Starblox Latte] - $5"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Starblox Latte] - $5"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Starblox Latte] - $5"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        end
    end
}

MiscSec3:dropdown {
    name = "Auto-Buy Bikes",
    content = {"Solo", "Duo"},
    multichoice = false,
    callback = function(State)
        if State == "Solo" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[SoloBike] - $25"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[SoloBike] - $25"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[SoloBike] - $25"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Duo" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[DuoBike] - $75"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[DuoBike] - $75"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[DuoBike] - $75"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        end
    end
}
MiscSec3:dropdown {
    name = "Auto-Buy Masks",
    content = {"Surgeon", "Riot", "Hockey", "Ninja", "Skull", "Paintball", "Breathing"},
    multichoice = false,
    callback = function(State)
        if State == "Surgeon" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Riot" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Riot Mask] - $60"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Riot Mask] - $60"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Riot Mask] - $60"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Hockey" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Hockey Mask] - $60"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Hockey Mask] - $60"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Hockey Mask] - $60"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Ninja" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Ninja Mask] - $60"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Ninja Mask] - $60"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Ninja Mask] - $60"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Skull" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Skull Mask] - $60"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Skull Mask] - $60"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Skull Mask] - $60"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Paintball" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Paintball Mask] - $60"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Paintball Mask] - $60"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Paintball Mask] - $60"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Breathing" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Breathing Mask] - $60"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Breathing Mask] - $60"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Breathing Mask] - $60"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        end
    end
}
MiscSec3:dropdown {
    name = "Auto-Buy Phones",
    content = {
        "Gray iPhone",
        "Yellow iPhone",
        "Pink iPhone",
        "Pink Phone",
        "Orange Phone",
        "Old Phone",
        "Original Phone"
    },
    multichoice = false,
    callback = function(State)
        if State == "Gray iPhone" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[iPhone] - $600"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[iPhone] - $600"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[iPhone] - $600"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Yellow iPhone" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[iPhoneG] - $600"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneG] - $600"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneG] - $600"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Pink iPhone" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[iPhoneP] - $600"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneP] - $600"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[iPhoneP] - $600"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Pink Phone" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[PinkPhone] - $400"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[PinkPhone] - $400"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[PinkPhone] - $400"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Orange Phone" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Orange Phone] - $400"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Orange Phone] - $400"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Orange Phone] - $400"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Old Phone" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Old Phone] - $100"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Old Phone] - $100"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Old Phone] - $100"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        elseif State == "Original Phone" then
            local plr = game:GetService "Players".LocalPlayer
            local k = game.Workspace.Ignored.Shop["[Original Phone] - $50"]
            local savedsilencerpos = plr.Character.HumanoidRootPart.Position
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
            wait(0.5)
            fireclickdetector(game.Workspace.Ignored.Shop["[Original Phone] - $50"].ClickDetector)
            fireclickdetector(game.Workspace.Ignored.Shop["[Original Phone] - $50"].ClickDetector)

            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
        end
    end
}
local ESP = loadstring(game:HttpGet("https://pastebin.com/raw/U2HwmEyF"))()
VisualsSec:Toggle {
    Name = "Enable Esp",
    flag = "Headshot1",
    callback = function(e)
        ESP.Enabled = e
    end
}
VisualsSec:Toggle {
    Name = "Enable Boxes",
    flag = "Headshot3",
    callback = function(e)
        ESP.Boxes = e
    end
}
VisualsSec:Toggle {
    Name = "Enable Tracers",
    flag = "Headshot4",
    callback = function(e)
        ESP.Tracers = e
    end
}
VisualsSec:Toggle {
    Name = "Enable Info",
    flag = "Headshot2",
    callback = function(e)
        ESP.Names = e
    end
}
VisualsSec:ColorPicker {
    Name = "ESP Color",
    Default = Color3.fromRGB(255, 255, 255),
    Flag = "Headshot5",
    callback = function(e)
        ESP.Color = e
    end
}
local Godsz =
    MainSec3:ColorPicker {
    Name = "Tracer Color",
    Default = Color3.fromRGB(255, 20, 88),
    Flag = "Godss",
    callback = function(ep)
        _G.TracerColor = ep
    end
}
local TracerTransparency1 =
    MainSec3:Slider {
    Name = "Tracer Transparency",
    Default = 1,
    Min = 0.1,
    Max = 1,
    Decimals = 1,
    Flag = "Blood$pill",
    callback = function(e)
        _G.TracerTransparency = e
    end
}
TracerTransparency1:SetValueTexT("Tracer Transparency: [VALUE]/1")

local TracerThicknsa =
    MainSec3:Slider {
    Name = "Tracer Thickness",
    Default = 1,
    Min = 0.1,
    Max = 10,
    Decimals = 5,
    Flag = "Bloodz",
    callback = function(e)
        _G.TracerThickness = e
    end
}
TracerThicknsa:SetValueTexT("Tracer Thickness: [VALUE]/10")

VisualsSec2:Toggle {
    Name = "Gun Chams",
    flag = "Whatsurnrame",
    callback = function(e)
        if e then
            local Client = game.GetService(game, "Players").LocalPlayer
            Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField
        else
            local Client = game.GetService(game, "Players").LocalPlayer
            Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.Plastic
        end
    end
}

VisualsSec3:Toggle {
    Name = "Blizzard Beast Mode",
    flag = "Whatsurnrame",
    callback = function(e)
        if e then
            game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://127959433"
        else
            game.Players.LocalPlayer.Character.Head.face.Texture = _G.Save0
        end
    end
}
VisualsSec3:Toggle {
    Name = "Super Super Happy Face",
    flag = "Weird_a",
    callback = function(e)
        if e then
            game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://494290547"
        else
            game.Players.LocalPlayer.Character.Head.face.Texture = _G.Save0
        end
    end
}
VisualsSec3:Toggle {
    Name = "Beast Mode",
    flag = "Weird_a1",
    callback = function(e)
        if e then
            game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://209712379"
        else
            game.Players.LocalPlayer.Character.Head.face.Texture = _G.Save0
        end
    end
}
VisualsSec3:Toggle {
    Name = "Playful Vampire",
    flag = "Weird_a2",
    callback = function(e)
        if e then
            game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://2409281591"
        else
            game.Players.LocalPlayer.Character.Head.face.Texture = _G.Save0
        end
    end
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/idkdudeicode/stf/main/stf"))()

Features & Information

yeah yeah ik this was leaked awhile ago but i didnt see it on here so yeah take it

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