more lock lmao
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more lock lmao

[RANKED] Da HoodFrozenFrozen 6.7K views 21 executesUpdated Sep 19, 2022
5.0/ 5(2 votes)
20100% Positive
Lua Script•60 lines (1965 chars)
local Aiming = loadstring(game:HttpGet("https://pastebin.com/raw/wy4vTkmn"))()
Aiming.TeamCheck(false)
 
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
 
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera
 
local DaHoodSettings = {
    SilentAim = true,
    AimLock = false,
    Prediction = 0.138,
    AimLockKeybind = Enum.KeyCode.P
}
getgenv().DaHoodSettings = DaHoodSettings
 
function Aiming.Check()
    if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
        return false
    end
 
    local Character = Aiming.Character(Aiming.Selected)
    local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
    local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
 
    if (KOd or Grabbed) then
        return false
    end
 
    return true
end
 
local __index
__index = hookmetamethod(game, "__index", function(t, k)
    if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
        local SelectedPart = Aiming.SelectedPart
 
        if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
            local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
 
            return (k == "Hit" and Hit or SelectedPart)
        end
    end
 
    return __index(t, k)
end)
 
RunService:BindToRenderStep("AimLock", 0, function()
    if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
        local SelectedPart = Aiming.SelectedPart
 
        local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
 
        CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
    end
    end)

Features & Information

op lock

Community Comments (2)

FrozenFrozenSep 19, 2022(edited)

u can also change the AimLockKeybind = Enum.KeyCode.P to E or any other keybind but i preffer the normal one

JadeWestJadeWestSep 19, 2022(edited)

more locks

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