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l0ck
Lua Script•89 lines (3046 chars)
getgenv().Target = {
Enabled = true,
Prediction = 0.12405,
Part = "LowerTorso",
Key = "q",
Notifications = true
}
local CurrentCamera = game:GetService "Workspace".CurrentCamera
local Mouse = game.Players.LocalPlayer:GetMouse()
local RunService = game:GetService("RunService")
local Plr = game.Players.LocalPlayer
local Line = Drawing.new("Line")
local Inset = game:GetService("GuiService"):GetGuiInset().Y
Mouse.KeyDown:Connect(function(KeyPressed)
if KeyPressed == (getgenv().Target.Key) then
if getgenv().Target.Enabled == true then
getgenv().Target.Enabled = false
if getgenv().Target.Notifications == true then
Plr = FindClosestUser()
game.StarterGui:SetCore("SendNotification", {
Title = "HelloKittyWare",
Text = ""
})
end
else
Plr = FindClosestUser()
getgenv().Target.Enabled = true
if getgenv().Target.Notifications == true then
game.StarterGui:SetCore("SendNotification", {
Title = "HelloKittyWare",
Text = ":" .. tostring(Plr.Character.Humanoid.DisplayName)
})
end
end
end
end)
function FindClosestUser()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if getgenv().Target.Enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] = Plr.Character[getgenv().Target.Part].Position +
(Plr.Character[getgenv().Target.Part].Velocity * getgenv().Target.Prediction)
return old(unpack(args))
end
return old(...)
end)
if getgenv().Target.AirshotFunc == true then
if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Target.Part = "RightFoot"
else
Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
if new == Enum.HumanoidStateType.Freefall then
getgenv().Target.Part = "RightFoot"
else
getgenv().Target.Part = "LowerTorso"
end
end)
end
endFeatures & Information
q key
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