Keyless Verified Patched

Key Required
feevware source
Lua Script•1997 lines (70071 chars)
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/asdasdasd2sd23sda/bll/main/black", true))()
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/asdasdasd2sd23sda/pastor/main/silent", true))()
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vozoid/ui-libraries/main/venus/source.lua", true))()
local day = os.date("%d")
local month = os.date("%B")
local dd4 = " "
local djdsd = "th"
local year = os.date("%Y")
local CoreGui = game:GetService("StarterGui")
local notif = {}
function notif:Notification(title,desc,font,font2,visibletime)
pcall(function()
local screenGui = Instance.new("ScreenGui", game:GetService("CoreGui"))
local instances = {
["UICorner_1"] = Instance.new("UICorner"),
["LocalScript_1"] = Instance.new("LocalScript"),
["Frame_2"] = Instance.new("Frame"),
["UICorner_2"] = Instance.new("UICorner"),
["TextLabel_1"] = Instance.new("TextLabel"),
["Frame_1"] = Instance.new("Frame"),
["TextLabel_2"] = Instance.new("TextLabel"),
["LocalScript_2"] = Instance.new("LocalScript"),
["TextButton_1"] = Instance.new("TextButton"),
}
screenGui.Name = title
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
instances.Frame_1.Parent = screenGui
instances.Frame_1.Name = 'Main'
instances.Frame_1.BackgroundColor3 = Color3.new(0.0666667, 0.0666667, 0.0666667)
instances.Frame_1.BorderSizePixel = 0
instances.Frame_1.Position = UDim2.new(1, 0,0.509, 0)
instances.Frame_1.Size = UDim2.new(0, 331, 0, 61)
instances.Frame_2.Parent = instances.Frame_1
instances.Frame_2.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
instances.Frame_2.Size = UDim2.new(0, 11, 0, 61)
instances.Frame_2.Name = 'Bar'
instances.UICorner_1.Parent = instances.Frame_2
instances.UICorner_1.CornerRadius = UDim.new(0, 10)
instances.UICorner_2.Parent = instances.Frame_1
instances.UICorner_2.CornerRadius = UDim.new(0, 7)
instances.TextLabel_1.Parent = instances.Frame_1
instances.TextLabel_1.Font = Enum.Font[font]
instances.TextLabel_1.Text = title
instances.TextLabel_1.TextColor3 = Color3.new(1, 1, 1)
instances.TextLabel_1.TextSize = 14
instances.TextLabel_1.TextXAlignment = Enum.TextXAlignment.Left
instances.TextLabel_1.BackgroundColor3 = Color3.new(1, 1, 1)
instances.TextLabel_1.BackgroundTransparency = 1
instances.TextLabel_1.Position = UDim2.new(0.08849557489156723, 0, 0, 0)
instances.TextLabel_1.Size = UDim2.new(0, 201, 0, 28)
instances.TextLabel_1.Name = 'Title'
instances.TextLabel_2.Parent = instances.Frame_1
instances.TextLabel_2.Font = Enum.Font[font2]
instances.TextLabel_2.Text = desc
instances.TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
instances.TextLabel_2.TextSize = 13
instances.TextLabel_2.TextTruncate = Enum.TextTruncate.AtEnd
instances.TextLabel_2.TextXAlignment = Enum.TextXAlignment.Left
instances.TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
instances.TextLabel_2.BackgroundTransparency = 1
instances.TextLabel_2.Position = UDim2.new(0.08645028620958328, 0, 0.6040353178977966, 0)
instances.TextLabel_2.Size = UDim2.new(0, 191, 0, 9)
instances.TextLabel_2.Name = 'Description'
instances.TextButton_1.Parent = instances.Frame_1
instances.TextButton_1.Font = Enum.Font.GothamSemibold
instances.TextButton_1.Text = 'X'
instances.TextButton_1.TextColor3 = Color3.new(1, 1, 1)
instances.TextButton_1.TextSize = 18
instances.TextButton_1.BackgroundColor3 = Color3.new(1, 1, 1)
instances.TextButton_1.BackgroundTransparency = 1
instances.TextButton_1.Position = UDim2.new(0.9070796370506287, 0, 0, 0)
instances.TextButton_1.Size = UDim2.new(0, 16, 0, 61)
instances.TextButton_1.Name = 'Close'
instances.LocalScript_1.Parent = instances.TextButton_1
instances.LocalScript_2.Parent = instances.Frame_1
local DO_NOT_COPY_THIS_VARIABLE_001 = {}
local DO_NOT_COPY_THIS_VARIABLE_002 = require
local require = function(object)
local module = DO_NOT_COPY_THIS_VARIABLE_001[object]
if module then
return DO_NOT_COPY_THIS_VARIABLE_001[object]()
end
return DO_NOT_COPY_THIS_VARIABLE_002(object)
end
function Code_LocalScript_1() --LocalScript
local script = instances.LocalScript_1
script.Parent.MouseButton1Down:Connect(function()
script.Parent.Parent:TweenPosition(UDim2.new(50, 0,0,0),"InOut","Sine",7.2)
wait(2)
script.Parent.Parent.Parent:Destroy()
end)
end
coroutine.wrap(Code_LocalScript_1)()
function Code_LocalScript_2()
local script = instances.LocalScript_2
local newpos = UDim2.new(0.82, 0,0.507, 0)
script.Parent:TweenPosition(newpos,"InOut","Sine",0.5)
end
coroutine.wrap(Code_LocalScript_2)()
wait(visibletime)
instances.Frame_1:TweenPosition(UDim2.new(50,0,0,0),"InOut","Sine",7.2)
wait(2)
screenGui:Destroy()
end)
end
local main = library:Load({Name = "FeevWare.cock || "..month..dd4..day..djdsd..dd4..year , Theme = "Light", SizeX = 440, SizeY = 550, ColorOverrides = {}})
local aimbot = main:Tab("Aimbot")
local LOCAL = main:Tab("Local")
local visuals = main:Tab("Visuals")
local settingsui = main:Tab("Settinss")
-----------------------------------------------------------
local settingsuiforui = settingsui:Section({Name = "Camera Aimbot", column = 1})
local camlock = aimbot:Section({Name = "Camera Aimbot", column = 1})
local target = aimbot:section({Name="Target Aimbot", column = 2})
local mouselock = aimbot:section({Name="Mouse Lock", column = 1})
local settingsforlock = aimbot:section({Name="Settins", column = 2})
----------------Local Player-----------------------
local Cframe = LOCAL:section({Name="Cframe Speed", column = 1})
local SelfCham = LOCAL:section({Name="Self Cham", column = 2})
local gripos = LOCAL:section({Name="Grip Editer", column = 2})
local localplayer = LOCAL:section({Name="Player", column = 1})
local teleports = LOCAL:section({Name="Teleports", column = 2})
local gumods = LOCAL:section({Name="Gun Mods", column = 1})
----------Visuals-----------------
local esp = visuals:section({Name="extrasensory perception"})
local mousedh = visuals:section({Name="Cursor", column=2})
local world = visuals:section({Name="World", column=2})
local playerlooks = visuals:section({Name="PLayer Looks", column=1})
getgenv().guncham = false
gumods:Toggle({Name = "Cham", Callback=function(x)
getgenv().guncham = x
if getgenv().guncham == true then
while getgenv().guncham do
wait()
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Material = "ForceField"
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.Material = "ForceField"
end
if getgenv().guncham == false then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.Material = "Plastic"
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Material = "Plastic"
end
end
end})
gumods:ColorPicker({name = "Gun Color", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(x)
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.Color = x
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.Color = x
end})
getgenv().Distancet = 10
getgenv().Speedfortarget = 1
settingsforlock:label("Target Strafe")
settingsforlock:Slider({Name = "Distance", Min = 1, Max = 50, Default = 10, Flag = "Slider", Callback = function(x)
getgenv().Distancet = x
end})
settingsforlock:Slider({Name = "Speed", Min = 1, Max = 10, Default = 1, Flag = "Slider", Callback = function(x)
getgenv().Speedfortarget = x
end})
getgenv().ECLIPSE = 1 -- ranges from 0 to 1, perfect circle if 1
getgenv().ROTATION = CFrame.Angles(0,0,0) --rotate which direction to rotate around
getgenv().sin, cos = math.sin, math.cos
getgenv().ROTSPEED = math.pi*2/getgenv().Speedfortarget
getgenv().ECLIPSE = ECLIPSE * getgenv().Distancet
getgenv().rot = 0
getgenv().selfdot = false
local breadcrumbDistance = 5
local distanceTraveled = 0
local previousTime = tick()
local function placeBreadcrumb(position)
local breadcrumb = Instance.new("Part")
breadcrumb.Position = position
breadcrumb.Anchored = true
breadcrumb.Shape = Enum.PartType.Ball
breadcrumb.Material = "ForceField"
breadcrumb.CanCollide = false
breadcrumb.Color = Color3.fromRGB(4,0,255)
breadcrumb.Parent = game.Workspace
breadcrumb.Size = Vector3.new(1,1,1)
wait(0.2)
breadcrumb:Destroy()
end
playerlooks:Toggle({Name="Self Dot", Callback=function(x)
getgenv().selfdot = x
while getgenv().selfdot do
local ET = tick() - previousTime
previousTime = tick()
distanceTraveled = distanceTraveled + ET * (game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Magnitude)
print(distanceTraveled)
if distanceTraveled > breadcrumbDistance then
placeBreadcrumb(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
distanceTraveled = 0
end
wait()
end
end
})
settingsuiforui:Keybind({Name = "Toggle UI", Default = Enum.KeyCode.RightShift, Flag = "Keybind", Callback = function(x)
library.keybind = x
end})
settingsuiforui:label("Credits:")
settingsuiforui:label("Scripting: Din,Flood")
settingsuiforui:label("Ui: Flood")
settingsuiforui:label("Contacts")
settingsuiforui:label("Feev#7599,floodsick#7776")
settingsuiforui:label("^")
getgenv().selfchamfollow = false
getgenv().selfchamfollowingcolor = Color3.fromRGB(4, 0, 255)
getgenv().selfchamfollowwait = 0.4
getgenv().clonematerial = "ForceField"
playerlooks:ToggleColorPicker({Name = "Clone", Default = Color3.fromRGB(4), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().selfchamfollow = x
if getgenv().selfchamfollow == true then
repeat
game.Players.LocalPlayer.Character.Archivable = true
local Clone = game.Players.LocalPlayer.Character:Clone()
for _,Obj in next, Clone:GetDescendants() do
if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then
Obj:Destroy()
elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then
if Obj.Transparency == 1 then
Obj:Destroy()
else
Obj.CanCollide = false
Obj.Anchored = true
Obj.Material = getgenv().clonematerial
Obj.Color = getgenv().selfchamfollowingcolor
Obj.Transparency = 0
Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03)
end
end
pcall(function()
Obj.CanCollide = false
end)
end
Clone.Parent = game.Workspace
wait(getgenv().selfchamfollowwait)
Clone:Destroy()
until getgenv().selfchamfollow == false
end
end,
ColorPickerCallback = function(x2)
getgenv().selfchamfollowingcolor = x2
end})
playerlooks:label("Clone Material")
playerlooks:Dropdown({Default = "ForceField", Content = {"ForceField", "Neon"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().clonematerial = x
end})
playerlooks:Slider({Name = "cham respawn", Min = 1, Max = 10, Default = 2, Flag = "Slider", Callback = function(x)
getgenv().selfchamfollowwait = x / 10
end})
playerlooks:Button({Name="Korblox",Callback=function()
local L_396_ = game.Players.LocalPlayer.Character
local L_397_ = game.Players.LocalPlayer.Character
local L_398_ = L_396_.Head
local L_399_ = L_398_.face
local L_400_ = L_397_.RightFoot
local L_401_ = L_397_.RightLowerLeg
local L_402_ = L_397_.RightUpperLeg
local L_403_ = L_397_.LeftFoot
local L_404_ = L_397_.LeftLowerLeg
local L_405_ = L_397_.LeftUpperLeg
-- Right
L_400_.MeshId = "http://www.roblox.com/asset/?id=902942093"
L_401_.MeshId = "http://www.roblox.com/asset/?id=902942093"
L_402_.MeshId = "http://www.roblox.com/asset/?id=902942096"
L_402_.TextureID = "http://roblox.com/asset/?id=902843398"
L_400_.Transparency = 1
L_401_.Transparency = 1
end
})
playerlooks:Button({Name="Headless",Callback=function()
local L_393_ = game.Players.LocalPlayer.Character
local L_394_ = L_393_:WaitForChild("Head")
local L_395_ = L_394_:WaitForChild("face")
L_395_.Transparency = 1 --Texture = "rbxassetid://209712379"
L_394_.Transparency = 1
end})
playerlooks:Button({Name="SSHF",Callback=function()
local L_409_ = game.Players.LocalPlayer.Character
local L_410_ = L_409_:WaitForChild("Head")
local L_411_ = L_410_:WaitForChild("face")
L_411_.Texture = "rbxassetid://494290547"
end})
playerlooks:Button({Name="Playful Vampire",Callback=function()
local L_415_ = game.Players.LocalPlayer.Character
local L_416_ = L_415_:WaitForChild("Head")
local L_417_ = L_416_:WaitForChild("face")
L_417_.Texture = "rbxassetid://2409281591"
end})
----------Visuals SEttings-----------------
getgenv().Ambience = false
getgenv().Ambiencecolor = Color3.fromRGB(4, 0, 255)
getgenv().OutdoorAmbient = false
getgenv().OutdoorAmbientcolor = Color3.fromRGB(4, 0, 255)
world:ToggleColorPicker({Name = "Ambience", Default = Color3.fromRGB(4, 0, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().Ambience = x
while getgenv().Ambience do
wait()
game:GetService("Lighting").Ambient = getgenv().Ambiencecolor
end
if getgenv().Ambience == false then
game:GetService("Lighting").Ambient = Color3.fromRGB(0,0,0)
end
end,
ColorPickerCallback = function(x2)
getgenv().Ambiencecolor = x2
end})
world:ToggleColorPicker({Name = "OutDoor Ambience", Default = Color3.fromRGB(4, 0, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().OutdoorAmbient = x
while getgenv().OutdoorAmbient do
wait()
game:GetService("Lighting").OutdoorAmbient = getgenv().OutdoorAmbientcolor
end
if getgenv().OutdoorAmbient == false then
game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(255,255,255)
end
end,
ColorPickerCallback = function(x2)
getgenv().OutdoorAmbientcolor = x2
end})
world:ColorPicker({name = "Fog Color", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(x)
game:GetService("Lighting").FogColor = x
end})
world:Slider({Name = "Fog End", Min = 100, Max = 3000, Default = 500, Flag = "Slider", Callback = function(x)
game:GetService("Lighting").FogEnd = x
end})
world:Toggle({Name="Shadows",Callback=function(x)
game:GetService("Lighting").GlobalShadows = x
end
})
world:Slider({Name = "Brightness", Min = 1, Max = 30, Default = 1, Flag = "Slider", Callback = function(x)
game:GetService("Lighting").Brightness = x
end})
getgenv().skybox = false
getgenv().theskybox = "Defualt"
world:Toggle({Name="Custom Skybox",Callback=function(x) getgenv().skybox = x
while getgenv().skybox do
task.wait()
if getgenv().skybox and getgenv().theskybox == "The Rock" then
game:GetService("Lighting").Sky.SkyboxBk = "http://www.roblox.com/asset/?id=8583043737"
game:GetService("Lighting").Sky.SkyboxDn = "http://www.roblox.com/asset/?id=8583043737"
game:GetService("Lighting").Sky.SkyboxFt = "http://www.roblox.com/asset/?id=8583043737"
game:GetService("Lighting").Sky.SkyboxLf = "http://www.roblox.com/asset/?id=8583043737"
game:GetService("Lighting").Sky.SkyboxRt = "http://www.roblox.com/asset/?id=8583043737"
game:GetService("Lighting").Sky.SkyboxUp = "http://www.roblox.com/asset/?id=8583043737"
elseif getgenv().theskybox == "Among us" then
game:GetService("Lighting").Sky.SkyboxBk = "http://www.roblox.com/asset/?id=5850251189"
game:GetService("Lighting").Sky.SkyboxDn = "http://www.roblox.com/asset/?id=5850251189"
game:GetService("Lighting").Sky.SkyboxFt = "http://www.roblox.com/asset/?id=5850251189"
game:GetService("Lighting").Sky.SkyboxLf = "http://www.roblox.com/asset/?id=5850251189"
game:GetService("Lighting").Sky.SkyboxRt = "http://www.roblox.com/asset/?id=5850251189"
game:GetService("Lighting").Sky.SkyboxUp = "http://www.roblox.com/asset/?id=411367386"
end
end
end})
if getgenv().skybox == false then
game:GetService("Lighting").Sky.SkyboxBk = "rbxassetid://600830446"
game:GetService("Lighting").Sky.SkyboxDn = "rbxassetid://600831635"
game:GetService("Lighting").Sky.SkyboxFt = "rbxassetid://600832720"
game:GetService("Lighting").Sky.SkyboxLf = "rbxassetid://600886090"
game:GetService("Lighting").Sky.SkyboxRt = "rbxassetid://600833862"
game:GetService("Lighting").Sky.SkyboxUp = "rbxassetid://600835177"
end
world:label("Skybox")
world:Dropdown({Default = "Defualt", Content = {"The Rock", "Among us"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().theskybox = x
end})
------------------------------------------------------------------------------------------
mousedh:ColorPicker({name = "Middle", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(x)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = x
end})
mousedh:ToggleColorPicker({Name = "Top", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
game:GetService("Players").LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Top.Visible = x
end,
ColorPickerCallback = function(x2)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = x2
end})
mousedh:ToggleColorPicker({Name = "Bottom", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
game:GetService("Players").LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Bottom.Visible = x
end,
ColorPickerCallback = function(x2)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = x2
end})
mousedh:ToggleColorPicker({Name = "Right", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
game:GetService("Players").LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Right.Visible = x
end,
ColorPickerCallback = function(x2)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = x2
end})
mousedh:ToggleColorPicker({Name = "Left", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
game:GetService("Players").LeonBenjamin91.PlayerGui.MainScreenGui.Aim.Left.Visible = x
end,
ColorPickerCallback = function(x2)
game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = x2
end})
esp:ToggleColorPicker({Name = "Box", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().taffy_esp.box.enabled = x
end,
ColorPickerCallback = function(x2)
getgenv().taffy_esp.box.color1 = x2
end})
esp:ToggleColorPicker({Name = "healthbar", Default = Color3.fromRGB(4, 0, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().taffy_esp.box.healthbar = x
end,
ColorPickerCallback = function(x2)
getgenv().taffy_esp.box.healthbarcolor = x2
end})
esp:ToggleColorPicker({Name = "tracer", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().taffy_esp.tracer.enabled = x
end,
ColorPickerCallback = function(x2)
getgenv().taffy_esp.tracer.color = x2
end})
esp:ToggleColorPicker({Name = "Name", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().taffy_esp.name.enabled = x
end,
ColorPickerCallback = function(x2)
getgenv().taffy_esp.name.color = x2
end})
esp:ToggleColorPicker({Name = "Tool", Default = Color3.fromRGB(147, 39, 161), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().taffy_esp.Toolsshow.enable = x
end,
ColorPickerCallback = function(x2)
getgenv().taffy_esp.Toolsshow.color = x2
end})
local lplr = game.Players.LocalPlayer
local camera = game:GetService("Workspace").CurrentCamera
local CurrentCamera = workspace.CurrentCamera
local worldToViewportPoint = CurrentCamera.worldToViewportPoint
local mouse = game.Players.LocalPlayer:GetMouse()
local UserInput = game:GetService("UserInputService")
getgenv().taffy_esp = {
box = {
enabled1 = true,
enabled = false,
outline = false,
healthbar = false,
color1 = Color3.fromRGB(255, 255, 255),
color2 = Color3.fromRGB(0, 0, 0),
healthbarcolor = Color3.fromRGB(4, 0, 255)
},
tracer = {
enabled = false,
unlocktracers = false,
color = Color3.fromRGB(255, 255, 255)
},
name = {
enabled = false,
outline = false,
size = 13,
font = 2,
color = Color3.fromRGB(255, 255, 255)
},
misc = {
teamcheck = false,
useteamcolors = false,
visibleonly = true
},
Toolsshow = {
enable = false,
outline = false,
size = 8,
font = 3,
color = Color3.fromRGB(147, 39, 161)
}
}
assert(getgenv().taffy_esp, "not loaded lol")
function esp(v)
-- box --
local BLOCKOUTLINE = Drawing.new("Square")
BLOCKOUTLINE.Visible = false
BLOCKOUTLINE.Color = Color3.new(0,0,0)
BLOCKOUTLINE.Thickness = 3
BLOCKOUTLINE.Transparency = 1
BLOCKOUTLINE.Filled = false
local BOXPLAYER = Drawing.new("Square")
BOXPLAYER.Visible = false
BOXPLAYER.Color = taffy_esp.box.color1
BOXPLAYER.Thickness = 1
BOXPLAYER.Transparency = 1
BOXPLAYER.Filled = false
local HealthBarOUTLINE = Drawing.new("Square")
HealthBarOUTLINE.Thickness = 3
HealthBarOUTLINE.Filled = false
HealthBarOUTLINE.Color = Color3.new(0,0,0)
HealthBarOUTLINE.Transparency = 1
HealthBarOUTLINE.Visible = false
local HealthBarITSELF = Drawing.new("Square")
HealthBarITSELF.Thickness = 1
HealthBarITSELF.Filled = false
HealthBarITSELF.Transparency = 1
HealthBarITSELF.Visible = false
-- tracer --
local Tracer = Drawing.new("Line")
Tracer.Visible = false
Tracer.Color = Color3.new(1,1,1)
Tracer.Thickness = 1
Tracer.Transparency = 1
-- name --
local Name = Drawing.new("Text")
Name.Transparency = 1
Name.Visible = false
Name.Color = taffy_esp.name.color
Name.Size = 16
Name.Center = true
Name.Outline = false
Name.Font = 2
Name.Text = "name [100/100]"
--tool--
local toolshow = Drawing.new("Text")
toolshow.Transparency = 1
toolshow.Visible = false
toolshow.Color = getgenv().taffy_esp.Toolsshow.color
toolshow.Size = 16
toolshow.Center = true
toolshow.Outline = false
toolshow.Font = 2
toolshow.Text = ""
game:GetService("RunService").RenderStepped:Connect(function()
if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 and (not taffy_esp.misc.teamcheck or v.TeamColor == lplr.TeamColor) then
local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)
local Distance = (CurrentCamera.CFrame.p - v.Character.HumanoidRootPart.Position).Magnitude
local RootPart = v.Character.HumanoidRootPart
local Head = v.Character.Head
local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position)
local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + Vector3.new(0,0.5,0))
local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - Vector3.new(0,3,0))
if (not taffy_esp.misc.visibleonly or onScreen) then
if taffy_esp.box.enabled1 then
BLOCKOUTLINE.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
BLOCKOUTLINE.Position = Vector2.new(RootPosition.X - BLOCKOUTLINE.Size.X / 2, RootPosition.Y - BLOCKOUTLINE.Size.Y / 2)
BLOCKOUTLINE.Visible = taffy_esp.box.outline
BLOCKOUTLINE.Color = taffy_esp.box.color2
BOXPLAYER.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
BOXPLAYER.Position = Vector2.new(RootPosition.X - BOXPLAYER.Size.X / 2, RootPosition.Y - BOXPLAYER.Size.Y / 2)
BOXPLAYER.Visible = taffy_esp.box.enabled
if not taffy_esp.misc.useteamcolors then
local color = v.TeamColor
BOXPLAYER.Color = taffy_esp.box.color1
else
BOXPLAYER.Color = taffy_esp.box.color1
end
HealthBarOUTLINE.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y)
HealthBarOUTLINE.Position = HealthBarOUTLINE.Position - Vector2.new(6,0)
HealthBarOUTLINE.Visible = taffy_esp.box.outline
HealthBarITSELF.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (v.Character.Humanoid.MaxHealth / math.clamp(v.Character.Humanoid.Health, 0,v.Character.Humanoid.MaxHealth)))
HealthBarITSELF.Position = Vector2.new(BOXPLAYER.Position.X - 5, BOXPLAYER.Position.Y + (1 / HealthBarITSELF.Size.Y))
HealthBarITSELF.Color = taffy_esp.box.healthbarcolor
HealthBarITSELF.Visible = taffy_esp.box.healthbar
else
BLOCKOUTLINE.Visible = false
BOXPLAYER.Visible = false
HealthBarOUTLINE.Visible = false
HealthBarITSELF.Visible = false
end
if taffy_esp.tracer.enabled then
if taffy_esp.tracer.unlocktracers then
Tracer.From = Vector2.new(mouse.X, mouse.Y + 36)
else
Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1)
end
Tracer.To = Vector2.new(Vector.X, Vector.Y)
Tracer.Visible = taffy_esp.tracer.enabled
if not taffy_esp.misc.useteamcolors then
local color = v.TeamColor
Tracer.Color = taffy_esp.tracer.color
else
Tracer.Color = taffy_esp.tracer.color
end
else
Tracer.Visible = false
end
if taffy_esp.Toolsshow.enable then
local Equipped = v.Character:FindFirstChildOfClass("Tool") and v.Character:FindFirstChildOfClass("Tool").Name or "None"
toolshow.Text = Equipped
toolshow.Position = Vector2.new(workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y + 30)
toolshow.Color = getgenv().taffy_esp.Toolsshow.color
toolshow.Font = 3
Name.Size = taffy_esp.Toolsshow.size
toolshow.Visible = true
else
toolshow.Visible = false
end
if taffy_esp.name.enabled then
Name.Text = tostring(v.Name).. " [" .. tostring(math.floor(v.Character.Humanoid.Health + 0.5)) .. "/" .. tostring(v.Character.Humanoid.MaxHealth) .. "]"
Name.Position = Vector2.new(workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y - 30)
Name.Visible = true
Name.Size = taffy_esp.name.size
if not taffy_esp.misc.useteamcolors then
local color = v.TeamColor
Name.Color = taffy_esp.name.color
else
Name.Color = taffy_esp.name.color
end
Name.Outline = taffy_esp.name.outline
else
Name.Visible = false
end
else
BLOCKOUTLINE.Visible = false
BOXPLAYER.Visible = false
toolshow.Visible=false
HealthBarOUTLINE.Visible = false
HealthBarITSELF.Visible = false
Tracer.Visible = false
Name.Visible = false
end
else
toolshow.Visible=false
BLOCKOUTLINE.Visible = false
BOXPLAYER.Visible = false
HealthBarOUTLINE.Visible = false
HealthBarITSELF.Visible = false
Tracer.Visible = false
Name.Visible = false
end
end)
end
for i,v in pairs(game.Players:GetChildren()) do
esp(v)
end
game.Players.PlayerAdded:Connect(function(v)
esp(v)
end)
getgenv().mainlocation = ""
teleports:label("Main")
teleports:Dropdown({Default = "", Content = {"Bank", "Food","UpHill", "Gas Station", "School","Casino","Down hill"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().mainlocation = x
if getgenv().mainlocation == "Bank" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-395.639313, 21.7499943, -296.996582, 0.0315065868, -7.03567977e-08, -0.999503553, -3.38179507e-09, 1, -7.04983449e-08, 0.999503553, 5.60127855e-09, 0.0315065868)
elseif getgenv().mainlocation =="Food" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-329.771393, 23.682642, -290.737885, 0.00267133373, -1.85452436e-08, -0.999996424, -3.10311457e-08, 1, -1.86282048e-08, 0.999996424, 3.10807948e-08, 0.00267133373)
elseif getgenv().mainlocation =="UpHill" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(485.570068, 47.7549896, -569.496826, 0.013204433, 8.4341373e-08, 0.999912798, 5.66054439e-08, 1, -8.50962394e-08, -0.999912798, 5.77241543e-08, 0.013204433)
elseif getgenv().mainlocation == "Gas Station" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(569.729248, 49.0000343, -255.716797, -0.0274654441, -8.37121945e-08, 0.999622762, -2.34975168e-08, 1, 8.30981719e-08, -0.999622762, -2.12063238e-08, -0.0274654441)
elseif getgenv().mainlocation == "School" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-593.704712, 21.7499924, 173.596588, -0.999854207, -8.25533135e-08, -0.0170756821, -8.15472774e-08, 1, -5.96126384e-08, 0.0170756821, -5.8211473e-08, -0.999854207)
elseif getgenv().mainlocation == "Casino" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1004.89423, 21.7499943, -164.039993, 0.997695506, -2.03665209e-08, -0.0678502768, 1.96321039e-08, 1, -1.1490882e-08, 0.0678502768, 1.01323572e-08, 0.997695506)
elseif getgenv().mainlocation == "Down hill" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-550.641724, 7.99984598, -735.04248, -0.0338952243, 7.9451496e-08, 0.999425411, -3.13831237e-08, 1, -8.05615201e-08, -0.999425411, -3.40957413e-08, -0.0338952243)
end
end})
teleports:label("Guns")
teleports:Dropdown({Default = "", Content = {"Revolver","Double-Barrel","LMG","Shotgun","Flame","Rpg",}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().mainlocation = x
if getgenv().mainlocation == "Revolver" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-638.706543, 21.7499943, -122.334557, -0.999612391, 2.84732096e-08, 0.0278408676, 2.87540765e-08, 1, 9.68795089e-09, -0.0278408676, 1.0484734e-08, -0.999612391)
elseif getgenv().mainlocation == "Double-Barrel" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1040.19189, 21.7499943, -259.223602, -0.999949157, -4.52931168e-08, 0.0100818248, -4.46730475e-08, 1, 6.17290254e-08, -0.0100818248, 6.12755073e-08, -0.999949157)
elseif getgenv().mainlocation == "LMG" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-621.367004, 23.2457371, -301.458893, 0.99715513, 3.35022925e-08, -0.0753767341, -2.70048179e-08, 1, 8.72192203e-08, 0.0753767341, -8.49355644e-08, 0.99715513)
elseif getgenv().mainlocation == "Shotgun" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-581.336975, 8.31477833, -724.993225, 0.0150808478, 8.61463434e-09, -0.999886274, -2.04647534e-08, 1, 8.30695246e-09, 0.999886274, 2.03371489e-08, 0.0150808478)
elseif getgenv().mainlocation == "Flame" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-157.769897, 53.8106041, -100.650063, 0.996714413, 2.41718445e-09, -0.0809963122, -5.0577138e-09, 1, -3.23954517e-08, 0.0809963122, 3.26986687e-08, 0.996714413)
elseif getgenv().mainlocation == "Rpg" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(112.992836, -26.7500362, -277.141602, -0.999445081, 2.13909601e-08, 0.0333095416, 2.13499671e-08, 1, -1.58629943e-09, -0.0333095416, -8.74261552e-10, -0.999445081)
end
end})
localplayer:Toggle({Name="Anchored", Callback=function(x)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = x
end
})
getgenv().bhop = false
localplayer:Toggle({Name="Bhop", Callback=function(x)
getgenv().bhop = x
while getgenv().bhop do
wait()
game.Players.LocalPlayer.Character.Humanoid.Jump = true
end
end
})
localplayer:button({Name="Jump Cooldown",Callback=function()
local IsA = game.IsA;
local newindex = nil
newindex = hookmetamethod(game, "__newindex", function(self, Index, Value)
if not checkcaller() and IsA(self, "Humanoid") and Index == "JumpPower" then
return
end
return newindex(self, Index, Value);
end)
end
})
localplayer:Toggle({Name="Anti Slow",Callback=function(x)
antislow = x
repeat
wait(0.1)
local gaylolfsa = game.Players.LocalPlayer
local L_177_ = gaylolfsa.Character.BodyEffects.Movement:FindFirstChild('NoJumping') or gaylolfsa.Character.BodyEffects.Movement:FindFirstChild('ReduceWalk') or gaylolfsa.Character.BodyEffects.Movement:FindFirstChild('NoWalkSpeed')
if L_177_ then
L_177_:Destroy()
end
if gaylolfsa.Character.BodyEffects.Reload.Value == true then
gaylolfsa.Character.BodyEffects.Reload.Value = false
end
until antislow == false
end})
localplayer:Toggle({Name="Auto Stomp",Callback=function(x)
autostomp = x
game:GetService("RunService").Stepped:connect(function()
if autostomp then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
end
end)
dads = game.Players.LocalPlayer
mouas = dads:GetMouse()
mouas.KeyDown:connect(function(L_174_arg0)
if L_174_arg0 == "h" then
autostomp = not autostomp
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
end
end)
end })
localplayer:button({Name="Destroy bag",Callback=function()
game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy()
end
})
getgenv().antistomp = false
getgenv().AntiStompMethod = "Destroy"
localplayer:Toggle({Name="Anti Stomp",Callback=function(x)
getgenv().antistomp = x
while getgenv().antistomp do
wait()
if game.Players.LocalPlayer.Character.BodyEffects["K.O"].Value == true then
if getgenv().AntiStompMethod == "Humanoid" then
game.Players.LocalPlayer.Character.Humanoid:Destroy()
elseif getgenv().AntiStompMethod == "Destroy" then
wait()
game.Players.LocalPlayer.Character.UpperTorso:Destroy()
wait()
game.Players.LocalPlayer.Character.LeftHand:Destroy()
wait()
game.Players.LocalPlayer.Character.RightHand:Destroy()
wait()
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
wait()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
wait()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
wait()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
wait()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
wait()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
wait()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
wait()
game.Players.LocalPlayer.Character.LowerTorso:Destroy()
wait()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
wait()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
wait()
game.Players.LocalPlayer.Character.Head:Destroy()
wait()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
end
end
end
end
})
localplayer:label("Anti Stomp Method")
localplayer:Dropdown({Default = "Destroy", Content = {"Destroy", "Humanoid"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().AntiStompMethod = x
end})
getgenv().EnableGrip = false
getgenv().EnableGripFront = 10
getgenv().EnableGripSide = 10
getgenv().EnableGripHeight = 10
gripos:Toggle({Name="Enable",Callback=function(x)
getgenv().EnableGrip = x
while getgenv().EnableGrip do
game:GetService("RunService").Stepped:wait()
local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
niggertool.GripPos = Vector3.new(-EnableGripSide, -EnableGripHeight, EnableGripFront)
end
if getgenv().EnableGrip == false then
local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
niggertool.GripPos = Vector3.new(-0, -0, 0)
end end})
gripos:Slider({Name = "Grip Height", Min = 0, Max = 100, Default = 10, Flag = "Slider", Callback = function(x)
getgenv().EnableGripHeight = x
end})
gripos:Slider({Name = "Grip Side", Min = 0, Max = 100, Default = 10, Flag = "Slider", Callback = function(x)
getgenv().EnableGripSide = x
end})
gripos:Slider({Name = "Grip Front", Min = 0, Max = 100, Default = 10, Flag = "Slider", Callback = function(x)
getgenv().EnableGripFront = x
end})
getgenv().selfchamcolor = Color3.fromRGB(4, 0, 255)
SelfCham:button({Name="New",Callback=function()
Players = game.Players.LocalPlayer
Players.Character.Head.Material = "ForceField"
Players.Character.UpperTorso.Material = "ForceField"
Players.Character.LeftHand.Material = "ForceField"
Players.Character.RightHand.Material = "ForceField"
Players.Character.LeftLowerArm.Material = "ForceField"
Players.Character.RightLowerArm.Material = "ForceField"
Players.Character.RightUpperArm.Material = "ForceField"
Players.Character.LeftUpperArm.Material = "ForceField"
Players.Character.LeftFoot.Material = "ForceField"
Players.Character.LeftLowerLeg.Material = "ForceField"
Players.Character.RightLowerLeg.Material = "ForceField"
Players.Character.LowerTorso.Material = "ForceField"
Players.Character.RightUpperLeg.Material = "ForceField"
Players.Character.LeftUpperLeg.Material = "ForceField"
Players.Character.Head.Material = "ForceField"
Players.Character.RightFoot.Material = "ForceField"
for i,v in next, game:GetService('Players').LocalPlayer.Character:GetChildren() do
if v:IsA('Accessory') then
v.Handle.Material = "ForceField"
v.Handle.Color = getgenv().selfchamcolor
end
end
Players.Character['Body Colors'].LeftArmColor3 = getgenv().selfchamcolor
Players.Character['Body Colors'].RightArmColor3 = getgenv().selfchamcolor
Players.Character['Body Colors'].LeftLegColor3 = getgenv().selfchamcolor
Players.Character['Body Colors'].RightLegColor3 = getgenv().selfchamcolor
Players.Character['Body Colors'].HeadColor3 = getgenv().selfchamcolor
Players.Character['Body Colors'].TorsoColor3 = getgenv().selfchamcolor
end})
SelfCham:ColorPicker({name = "Self Cham Color", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(color)
getgenv().selfchamcolor = color
end})
---settings---
getgenv().targeting = false
getgenv().prediction = 0.1218925
getgenv().keybind = "q"
getgenv().aimingpart = "HumanoidRootPart"
getgenv().airshotfunction = false
getgenv().recurringpart = "HumanoidRootPart"
getgenv().chatmode = false
getgenv().targetstrafe = false
getgenv().notify = false
getgenv().cameramode = false
getgenv().LineMode = "Mouse"
getgenv().flymode = false
getgenv().LOOKAT = false
-----settings for shit---
getgenv().dotvisible = false
getgenv().boxenable = false
getgenv().boxcolor = Color3.fromRGB(137, 207, 240)
getgenv().heathbar = false
getgenv().linevisile =false
getgenv().linecolor = Color3.fromRGB(137, 207, 240)
--- 0.12 0.135 0.109
---0.132 0.115
---12183
---1215924
----122199 mid
---0.1234772452176 close
--*accomidationfactor ---133 0.126
local CC = game:GetService'Workspace'.CurrentCamera
local Plr
local HR = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local enabled = false
local mouse = game.Players.LocalPlayer:GetMouse()
local CurrentCamera = game:GetService("Workspace").CurrentCamera
local Inset = game:GetService("GuiService"):GetGuiInset().Y
local RunService = game:GetService("RunService")
local placemarker = Instance.new("Part", game.Workspace)
local Circle = Drawing.new("Circle")
local guimain = Instance.new("Folder", game.CoreGui)
local runshit = game:GetService("RunService")
local Line = Drawing.new("Line")
local Inset2 = game:GetService("GuiService"):GetGuiInset().Y
local Box = Drawing.new("Square")
local HealthBar = Drawing.new("Square")
function makemarker(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "PP"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = true
local a = Instance.new("Frame", e)
a.Size = UDim2.new(1, 0, 1, 0)
a.BackgroundTransparency = 0
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
g.CornerRadius = UDim.new(30, 30)
return(e)
end
local data = game.Players:GetPlayers()
function noob(player)
local character
repeat wait() until player.Character
local handler = makemarker(guimain, player.Character:WaitForChild(getgenv().aimingpart), Color3.fromRGB(0, 76, 153), 0.0, 0)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(getgenv().aimingpart) end)
local TextLabel = Instance.new("TextLabel", handler)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0, -50)
TextLabel.Size = UDim2.new(0, 100, 0, 100)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.TextSize = 14
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextStrokeTransparency = 0
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
TextLabel.Text = 'Name: '..player.Name
TextLabel.ZIndex = 10
spawn(function()
while wait() do
if player.Character then
--TextLabel.Text = player.Name.." | Bounty: "..tostring(player:WaitForChild("leaderstats").Wanted.Value).." | "..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health))
end
end
end)
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)
game.Players.PlayerRemoving:Connect(function(player)
guimain[player.Name]:Destroy()
end)
spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
placemarker.Size = Vector3.new(0.2, 0.2, 0.2)
placemarker.Transparency = 1
makemarker(placemarker, placemarker, Color3.fromRGB(137, 207, 240), 0.55, 0)
end)
mouse.KeyDown:Connect(function(k)
if k ~= (keybind) then return end
if enabled and getgenv().targeting == true then
enabled = false
if getgenv().chatmode then
local A_1 = "FeevWare: Unlocked" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
end
if getgenv().cameramode then
workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
end
if getgenv().notify then
CoreGui:SetCore("SendNotification", {
Title = "FeevWare:";
Text = "Unlocked";
Duration = 2.5;
})
end
guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
else
enabled = true
Plr = getClosestPlayerToCursor()
------
local i = 0
if getgenv().targetstrafe then
while enabled do
game:GetService("RunService").Stepped:wait()
rot = rot + wait() * getgenv().Speedfortarget
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = ROTATION * CFrame.new(sin(rot)*ECLIPSE, 0, cos(rot)*getgenv().Distancet) + Plr.Character.HumanoidRootPart.Position
game:GetService("RunService").Stepped:wait()
end
end
if getgenv().chatmode then
local A_1 = "FeevWare: "..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
end
if getgenv().notify then
CoreGui:SetCore("SendNotification", {
Title = "FeevWare";
Text = "Locked:"..tostring(Plr.Character.Humanoid.DisplayName) ;
Duration = 1.5;
})
end
if getgenv().cameramode then
workspace.CurrentCamera.CameraSubject = Plr.Character
end
if getgenv().LOOKAT then
while enabled do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position, Vector3.new(Plr.Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y, Plr.Character.HumanoidRootPart.CFrame.Z))
game:GetService("RunService").Stepped:wait()
end
end
if getgenv().flymode then
while enabled do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.CFrame.X,75,Plr.Character.HumanoidRootPart.CFrame.Z)
game:GetService("RunService").Stepped:wait()
end
end
guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(getgenv().aimingpart) then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local lplr = game.Players.LocalPlayer
local camera = game:GetService("Workspace").CurrentCamera
local CurrentCamera = workspace.CurrentCamera
local worldToViewportPoint = CurrentCamera.worldToViewportPoint
local mouse = game.Players.LocalPlayer:GetMouse()
local UserInput = game:GetService("UserInputService")
game:GetService"RunService".Stepped:connect(function()
if enabled and getgenv().targeting and Plr.Character and Plr.Character:FindFirstChild(getgenv().aimingpart) then
local Vector = CurrentCamera:WorldToViewportPoint(Plr.Character[getgenv().aimingpart].Position+(Plr.Character[getgenv().aimingpart].Velocity*prediction))
local dvecotr2 = CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character[getgenv().aimingpart].Position)
local RootPart = Plr.Character.HumanoidRootPart
local RootPart = Plr.Character.HumanoidRootPart
local Head = Plr.Character.Head
local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position)
local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + Vector3.new(0,0.5,0))
local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - Vector3.new(0,3,0))
if getgenv().LineMode == "Mouse" then
Line.From = Vector2.new(mouse.X, mouse.Y + Inset2)
elseif getgenv().LineMode == "Body" then
Line.From = Vector2.new(dvecotr2.X, dvecotr2.Y)
end
Line.Color = getgenv().linecolor
Line.Thickness = 1.5
Line.Transparency = 1
Line.To = Vector2.new(Vector.X, Vector.Y)
Line.Visible = getgenv().linevisile
-----------------------------------
HealthBar.Thickness = 1
HealthBar.Filled = false
HealthBar.Transparency = 1
HealthBar.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (Plr.Character.Humanoid.MaxHealth / math.clamp(Plr.Character.Humanoid.Health, 0,Plr.Character.Humanoid.MaxHealth)))
HealthBar.Position = Vector2.new(Box.Position.X - 5, Box.Position.Y + (1 / HealthBar.Size.Y))
HealthBar.Color = Color3.fromRGB(137 - 207 / (Plr.Character.Humanoid.MaxHealth / Plr.Character.Humanoid.Health), 240 / (Plr.Character.Humanoid.MaxHealth / Plr.Character.Humanoid.Health), 0)
HealthBar.Visible = getgenv().heathbar
---------------
Box.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2)
Box.Visible = getgenv().boxenable
Box.Color = getgenv().boxcolor
Box.Thickness = 1
Box.Transparency = 1
Box.Filled = false
-----------------------------------
else
Box.Visible = false
HealthBar.Visible = false
Line.Visible = false
end
end)
game:GetService"RunService".Stepped:connect(function()
if enabled and getgenv().targeting and Plr.Character and Plr.Character:FindFirstChild(getgenv().aimingpart) then
placemarker.CFrame = CFrame.new(Plr.Character[getgenv().aimingpart].Position+(Plr.Character[getgenv().aimingpart].Velocity*prediction))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if enabled and getgenv().targeting and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] = Plr.Character[getgenv().aimingpart].Position+(Plr.Character[getgenv().aimingpart].Velocity*prediction)
return old(unpack(args))
end
return old(...)
end)
target:Toggle({Name = "Enable", Callback = function(x)
getgenv().targeting = x
end})
target:Box({Name="Prediction", Flag ="SmoothnessdREDICTION", callback=function(x)
getgenv().prediction = x
end})
target:Toggle({Name = "Draw Line", Callback = function(x)
getgenv().linevisile = x
end})
target:Toggle({Name = "Draw Box", Callback = function(x)
getgenv().boxenable = x
end})
target:Toggle({Name = "HealthBar", Callback = function(x)
getgenv().heathbar =x
end})
target:Toggle({Name = "Notify", Callback = function(x)
getgenv().notify = x
end})
target:Toggle({Name="Chat Mode",Callback=function(x) getgenv().chatmode = x end})
target:Toggle({Name = "Camera Mode", Callback = function(x)
getgenv().cameramode = x
end})
target:Toggle({Name="Fly Mode",Callback=function(x) getgenv().flymode = x end})
target:Toggle({Name="Look At", Callback=function(x) getgenv().LOOKAT =x end})
target:Toggle({Name = "Target Strafe", Callback = function(x)
getgenv().targetstrafe = x
end})
target:Dropdown({Default = "HumanoidRootPart", Content = {"HumanoidRootPart", "Head", "LowerTorso", "UpperTorso"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().aimingpart =x
end})
target:Dropdown({Default = "Mouse", Content = {"Mouse", "Body"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().LineMode =x
end})
getgenv().cframetoggle = false
getgenv().cframespeed = 0.4
local toggleKeybind = Cframe:ToggleKeybind({Name = "Toggle Keybind", Default = Enum.KeyCode.Z, KeybindFlag = "ToggleKeybind", ToggleFlag = "ToggleKeybindToggle", ToggleCallback = function(x)
getgenv().cframetoggle =x
while getgenv().cframetoggle do
game:GetService("RunService").Stepped:wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * cframespeed
end
end,
KeybindCallback = function(key)
end})
Cframe:Slider({Name = "Speed", Min = 1, Max = 5, Default = 1, Flag = "Slider", Callback = function(x)
getgenv().cframespeed = x
end})
Cframe:Button({Name="Fix Damage(When Stomp)", callback=function()
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then
v:Destroy()
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
repeat
wait()
until game.Players.LocalPlayer.Character
char.ChildAdded:Connect(function(child)
if child:IsA("Script") then
wait(0.1)
if child:FindFirstChild("LocalScript") then
child.LocalScript:FireServer()
end
end
end)
end)
local glitch = false
local clicker = false
end})
getgenv().OldAimPart = "HumanoidRootPart"
getgenv().AimPart = "HumanoidRootPart"
getgenv().AimRadius = 30
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false
getgenv().line = false
getgenv().linecolor2 = Color3.fromRGB(4,0,255)
getgenv().keybind ="q"
getgenv().PredictMovement = false
getgenv().PredictionVelocity = 12.29
getgenv().CheckIfJumped = true
getgenv().Smoothness = false
getgenv().WallCheck = false
getgenv().SmoothnessAmount = 0.05
getgenv().Notificationmode = false
local CurrentCamera = game:GetService "Workspace".CurrentCamera
local services = setmetatable({ }, {
__index = function(t,k)
return game:GetService(k)
end
})
local Players = services.Players
local Uisf = services.UserInputService
local Workgalaxy = services.Workspace
local RService = services.RunService
local SGui = services.StarterGui
local Inset2 = game:GetService("GuiService"):GetGuiInset().Y
local mousef = game.Players.LocalPlayer:GetMouse()
local Clientuser = Players.LocalPlayer
local runshit = game:GetService("RunService")
local localnigger = game.Players.LocalPlayer
local Line2 = Drawing.new("Line")
local camgay = Workspace.CurrentCamera
local CF = CFrame.new
local RNew = Ray.new
local Vec3 = Vector3.new
local Vec2 = Vector2.new
local Aimlock, MousePressed, CanNotify = false, false, false
local AimlockTarget, OldPre
local Target, PartMode, Partz, NotifMode, PredictionF
getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(AimPart) and Clientuser and Clientuser.Character:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(T[AimPart].Position, Clientuser.Character.Head.Position))
if RayPos then return RayPos:IsDescendantOf(T) end
end
end
local GetNearestTarget = function()
local plr1g2 = nil;
local distance = 99999;
for i, v in next, Players:GetPlayers() do
if v.Name ~= Clientuser.Name then
--if v.Character and v.Team ~= Clientuser.Team then
if v.Character then
local pos,aaaa = camgay:WorldToViewportPoint(v.Character.Head.Position);
local mouse = Uisf:GetMouseLocation()
local magnitude = (Vec2(pos.X, pos.Y) - Vec2(mousef.X, mousef.Y)).magnitude;
if aaaa and (magnitude < distance) then
plr1g2 = v;
distance = magnitude;
end
end
end
end
return plr1g2;
end
mousef.KeyDown:Connect(function(k)
if k ~= keybind then return end
if Aimlock and AimlockTarget == nil then
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
if getgenv().Notificationmode then
notif:Notification("FeevWare","Locked:"..AimlockTarget.DisplayName,"Code","Code",2.4)
end
end
else
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
if getgenv().Notificationmode then
notif:Notification("FeevWare","Unlocked","Code","Code",5)
end
Line2.Visible = false
end
end
end)
runshit.Stepped:connect(function()
if line == true then
local Vector = CurrentCamera:WorldToViewportPoint(AimlockTarget.Character[AimPart].Position)
Line2.Color = getgenv().linecolor2
Line2.Thickness = 2.5
Line2.Transparency = 1
Line2.From = Vector2.new(mousef.X, mousef.Y + Inset2)
Line2.To = Vector2.new(Vector.X, Vector.Y)
Line2.Visible = true
else
Line2.Visible = false
end
end)
RService.RenderStepped:Connect(function()
if ThirdPerson == true and FirstPerson == true then
if WallCheck == true and not GetObscuringObjects(AimlockTarget) then
if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude > 1 or (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif ThirdPerson == true and FirstPerson == false then
if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif ThirdPerson == false and FirstPerson == true then
if (camgay.Focus.p - camgay.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if Aimlock == true and MousePressed == true then
if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(AimPart) then
if FirstPerson == true then
if CanNotify == true then
if PredictMovement == true then
if Smoothness == true then
local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity)
camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity)
end
elseif PredictMovement == false then
if Smoothness == true then
local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position)
camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position)
end
end
end
if PredictMovement == true then
if Smoothness == true then
local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity)
camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position + AimlockTarget.Character[AimPart].Velocity/PredictionVelocity)
end
elseif PredictMovement == false then
if Smoothness == true then
local Main = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position)
camgay.CFrame = camgay.CFrame:Lerp(Main, SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
camgay.CFrame = CF(camgay.CFrame.p, AimlockTarget.Character[AimPart].Position)
end
end
end
end
end
end
if getgenv().CheckIfJumped == true then
if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air and AimlockTarget.Character.Humanoid.Jump == true then
getgenv().AimPart = "LowerTorso"
else
getgenv().AimPart = getgenv().OldAimPart
end
end
end)
camlock:Toggle({Name = "Enable", callback=function(x)
Aimlock=x
end})
camlock:Toggle({Name = "Smoothness", callback=function(x)
getgenv().Smoothness = x
end})
camlock:Toggle({Name = "Prediction", callback=function(x)
getgenv().PredictMovement =x
end})
local colorPickerToggle = camlock:ToggleColorPicker({Name = "Draw Line", Default = Color3.fromRGB(255, 255, 255), ToggleFlag = "ToggleColorPickerToggle", ColorPickerFlag = "ToggleColorPicker", ToggleCallback = function(x)
getgenv().line = x
end,
ColorPickerCallback = function(x2)
getgenv().linecolor2 = x2
end})
camlock:Box({Name="Prediction", Flag ="CAMLOCKPREDICTION", callback=function(x)
getgenv().PredictionVelocity =x
end})
camlock:Box({Name="Smoothness", Flag ="SmoothnessREDICTION", callback=function(x)
getgenv().SmoothnessAmount = x
end})
camlock:Slider({Name = "Radius", Min = 10, Max = 120, Default = 20, Flag = "Slider", Callback = function(x)
getgenv().AimRadius = x
end})
camlock:Toggle({Name="AirShot Function", callback=function(x)
getgenv().CheckIfJumped=x
end})
camlock:Toggle({Name="Notification Mode", callback=function(x)
getgenv().Notificationmode = x
end })
camlock:Dropdown({Default = "Aiming Part", Content = {"HumanoidRootPart", "Head", "LowerTorso", "UpperTorso"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().OldAimPart=x
end})
getgenv().MouseLock = {
Settings = {
Enabled = true,
Key = 'q',
Prediction = 0.135,
AimPart = 'UpperTorso'
}
}
getgenv().enable = false
local CurrentCamera = game:GetService("Workspace").CurrentCamera
local RunService = game:GetService("RunService")
local Mouse = game.Players.LocalPlayer:GetMouse()
local Plrmouse
function FindClosestPlayer()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
Mouse.KeyDown:Connect(function(KeyPressed)
if KeyPressed == "b" then
if MouseLock.Settings.Enabled and getgenv().enable == true then
MouseLock.Settings.Enabled = false
Plrmouse = FindClosestPlayer()
else
Plrmouse = FindClosestPlayer()
MouseLock.Settings.Enabled = true
end
end
end)
RunService.Stepped:connect(function()
if MouseLock.Settings.Enabled == true and getgenv().enable then
local Vector = CurrentCamera:WorldToScreenPoint(Plrmouse.Character[MouseLock.Settings.AimPart].Position +
(Plrmouse.Character[MouseLock.Settings.AimPart].Velocity *
MouseLock.Settings.Prediction))
mousemoverel(Vector.X - Mouse.X, Vector.Y - Mouse.Y)
end
end)
mouselock:Toggle({Name="Toggle (b)",Callback=function(x)
getgenv().enable = x
end
})
mouselock:Box({Name="Prediction", Flag ="fsafsa51fsa", callback=function(x)
getgenv().MouseLock.Settings.Prediction = x
end})
mouselock:Dropdown({Default = "UpperTorso", Content = {"HumanoidRootPart", "Head", "LowerTorso", "UpperTorso"}, MultiChoice = false, Flag = "Dropdown", Callback = function(x)
getgenv().MouseLock.Settings.AimPart =x
end})
--[[
local label = section:Label("Label")
local button = section:Button({Name = "Button", Callback = function()
print("Button pressed")
end})
local toggle = section:Toggle({Name = "Toggle", Flag = "Toggle", callback = function(bool)
print(bool)
end})
local box = section:Box({Name = "Box", Flag = "Box", Callback = function(box)
print(box)
end})
local slider = section:Slider({Name = "Slider", Min = 10, Max = 100, Default = 20, Flag = "Slider", Callback = function(slider)
print(slider)
end})
local dropdown = section:Dropdown({Default = "Option1", Content = {"Option1", "Option2"}, MultiChoice = false, Flag = "Dropdown", Callback = function(opt)
print(opt)
end})
local keybind = section:Keybind({Name = "Keybind", Default = Enum.KeyCode.A, Flag = "Keybind", Callback = function(key)
print("keybind pressed")
end})
local toggleKeybind = section:ToggleKeybind({Name = "Toggle Keybind", Default = Enum.KeyCode.A, KeybindFlag = "ToggleKeybind", ToggleFlag = "ToggleKeybindToggle", ToggleCallback = function(bool)
print(bool)
end,
KeybindCallback = function(key)
print("Toggle Keybind")
end})
local colorPicker = section:ColorPicker({name = "Color Picker", Default = Color3.fromRGB(255, 0, 255), Flag = "Color Picker", Callback = function(color)
print(color.r * 255, color.g * 255, color.b * 255)
end})
print(library.Flags["ToggleColorPicker"])
section:Button({Name = "Button", Callback = function()
print("Button pressed")
end})
]]
while true do
wait(1)
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then
v:Destroy()
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
repeat
wait()
until game.Players.LocalPlayer.Character
char.ChildAdded:Connect(function(child)
if child:IsA("Script") then
wait(0.1)
if child:FindFirstChild("LocalScript") then
child.LocalScript:FireServer()
end
end
end)
end)
local glitch = false
local clicker = false
wait(1)
endFeatures & Information
skidded script easily cracked
helpful tip : don't skid :)
Community Comments (0)
No comments yet for this script.
More Scripts for [RANKED] Da Hood
Keyless Verified Patched
Key Required
Key Required
