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epl reborn source
Lua Script•1447 lines (54907 chars)
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ido1212/ui/main/CustomVenusUI.lua", true))()
local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ido1212/Mr.Beast.ccV2/main/CLASHROYALE.COM"))()
local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))()
local Notify = NotifyLibrary.Notify
Notify({
Title = "EPL REBORN",
Description = "Was Made By Edvin Only",
Duration = 5
})
Notify({
Title = "EPL",
Description = "(RightShift To Close Gui)",
Duration = 7
})
Notify({
Title = "EPL REBORN",
Description = "is now Loaded!",
Duration = 7
})
local main = library:Load({Name = "( ͡° ͜ʖ ͡°)EPL REBORN Made By Edvin#9100( ͠° ͟ʖ ͡°)", Theme = "Dark", SizeX = 440, SizeY = 467, ColorOverrides = {}})
local sound = Instance.new("Sound", game.Workspace)
sound.SoundId = "rbxassetid://8819783960"
if not sound.IsLoaded then
sound.Loaded:wait()
end
local sound1 = Instance.new("Sound", game.Workspace)
sound1.SoundId = "rbxassetid://8819782435"
if not sound1.IsLoaded then
sound1.Loaded:wait()
end
local aimbot = main:Tab("Aiming")
local Biden = main:Tab("Speed")
local visuals = main:Tab("Visuals")
local trump = main:Tab("God")
local boris = main:Tab("Antilock")
local obama = main:Tab("Toggles & Extra")
local section = aimbot:Section({Name = "Aiming", column = 1})
local button = section:button({Name = "EXECUTE", Flag = "", callback = function(arg)
getgenv().Enabled = false
getgenv().Key = Enum.KeyCode.Q
getgenv().Prediction = 1.33
getgenv().autpred = false
getgenv().Tracer = false
getgenv().TracerBugged = false
getgenv().LookAt = false
getgenv().AimPart = "HumanoidRootPart"
getgenv().OldAimPart = "HumanoidRootPart"
getgenv().Notif = false
getgenv().ViewPlr = false
getgenv().BEN = false
getgenv().CheckIfJumped = false
getgenv().TargetStrafeV3 = false
getgenv().TargetstrafeV2 = false
_G.Strafe = Vector3.new(0,8,0)
_G.Strafe2 = Vector3.new(0,0,0)
local guimain = Instance.new("Folder", game.CoreGui)
local CC = game:GetService "Workspace".CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locking = false
local cc = game:GetService("Workspace").CurrentCamera
local gs = game:GetService("GuiService")
local ggi = gs.GetGuiInset
local lp = game:GetService("Players").LocalPlayer
local mouse = lp:GetMouse()
local Tracer = Drawing.new("Line")
Tracer.Visible = false
Tracer.Color = Color3.fromRGB(255, 0, 0)
Tracer.Thickness = 1
Tracer.Transparency = 1
local StepTable = {}
local function BindToSteppedold(name, num, func)
if StepTable[name] == nil then
StepTable[name] = game:GetService("RunService").Stepped:connect(func)
end
end
local function UnbindFromSteppedold(name)
if StepTable[name] then
StepTable[name]:Disconnect()
StepTable[name] = nil
end
end
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(
function(keygo, ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Key) then
if getgenv().Enabled then
Locking = not Locking
if Locking then
if getgenv().TargetStrafeV3 == true then
getgenv().TSV3Multiplier = 5
getgenv().TSV3Distance = getgenv().TSV3Distance
local i = 0
BindToSteppedold("TargetStrafev3", nil, function(dt)
i = (i + dt/getgenv().TSV3Multiplier) % 1
local alpha = 2 * math.pi * i
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.Angles(0, alpha, 0)
* CFrame.new(0, 0, getgenv().TSV3Distance)
+ Plr.Character.HumanoidRootPart.Position
end)
end
Plr = getClosestPlayerToCursor()
if getgenv().ViewPlr then
game.Workspace.CurrentCamera.CameraSubject = Plr.Character
end
if getgenv().BEN then
sound:Play()
end
if getgenv().Notif == true then
Notify({
Title = "EPL",
Description = ""..""..tostring(Plr.Character.Humanoid.DisplayName).."",
Duration = 3
})
end
elseif not Locking then
UnbindFromSteppedold("TargetStrafev3")
if getgenv().ViewPlr then
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
end
if getgenv().BEN then
sound1:Play()
end
if getgenv().Notif == true then
Notify({
Title = "EPL",
Description = "Unlocked",
Duration = 3
})
end
end
end
end
end
end
)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("UpperTorso")
then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall =
newcclosure(
function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] =
Plr.Character[getgenv().AimPart].Position + (Plr.Character[getgenv().AimPart].Velocity * Prediction / 10)
return old(unpack(args))
end
return old(...)
end
)
if getgenv().TargetstrafeV2 and Locking and getgenv().Enabled then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position + _G.Strafe)
end
if getgenv().TargetstrafeV2 and Locking and getgenv().Enabled then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position + _G.Strafe)
end
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
_G.TracerVisible = false
_G.TracerColor = Color3.fromRGB(79, 11, 158)
_G.TracerThickness = 1
_G.TracerTransparency = 1
_G.CircleSides = 3604
_G.CircleColor = Color3.fromRGB(79, 11, 158)
_G.CircleTransparency = 1
_G.CircleRadius = 80
_G.CircleFilled = false
_G.CircleVisible = false
_G.CircleThickness = 1
circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(255, 0, 0)
circle.Thickness = 0.1
circle.Transparency = 0.5
circle.NumSides = 64
circle.Radius = 64
circle.Visible = false
circle.Filled = true
game:GetService("RunService").RenderStepped:Connect(
function()
if getgenv().autpred == true then
local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue, " ")
local ping = split[1]
if tonumber(ping) < 30 then
getgenv().Prediction = 0.114
elseif tonumber(ping) <= 30 then
if tonumber(ping) < 40 then
getgenv().Prediction = 0.117
elseif tonumber(ping) <= 40 then
if tonumber(ping) < 50 then
getgenv().Prediction = 0.117
elseif tonumber(ping) <= 50 then
if tonumber(ping) < 70 then
getgenv().Prediction = 0.122
elseif tonumber(ping) <= 80 then
getgenv().Prediction = 0.133
elseif tonumber(ping) <= 80 then
getgenv().Prediction = 0.133
elseif tonumber(ping) <= 90 then
getgenv().Prediction = 0.143
elseif tonumber(ping) <= 150 then
getgenv().Prediction = 0.155
elseif tonumber(ping) >= 200 then
getgenv().Prediction = 0.17
end
end
end
end
end
circle.Position =
Vector2.new(
game:GetService("UserInputService"):GetMouseLocation().X,
game:GetService("UserInputService"):GetMouseLocation().Y
)
circle.Radius = _G.CircleRadius
circle.Filled = _G.CircleFilled
circle.Color = _G.CircleColor
circle.Visible = _G.CircleVisible
circle.Radius = _G.CircleRadius
circle.Transparency = _G.CircleTransparency
circle.NumSides = _G.CircleSides
circle.Thickness = _G.CircleThickness
Tracer.Visible = _G.TracerVisible
Tracer.Color = _G.TracerColor
Tracer.Thickness = _G.TracerThickness
Tracer.Transparency = _G.TracerTransparency
if getgenv().LookAt and Locking and getgenv().Enabled then
local Char = game.Players.LocalPlayer.Character
local PrimaryPartOfChar = game.Players.LocalPlayer.Character.PrimaryPart
local NearestChar = Plr.Character
local NearestRoot = Plr.Character.HumanoidRootPart
local NearestPos = CFrame.new(PrimaryPartOfChar.Position, Vector3.new(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z))
Char:SetPrimaryPartCFrame(NearestPos)
end
if getgenv().Tracer == true and Locking then
local Vector, OnScreen =
cc:worldToViewportPoint(
Plr.Character[getgenv().AimPart].Position + (Plr.Character[getgenv().AimPart].Velocity * Prediction / 10)
)
Tracer.Visible = true
Tracer.From = Vector2.new(mouse.X, mouse.Y + ggi(gs).Y)
Tracer.To = Vector2.new(Vector.X, Vector.Y)
elseif getgenv().Tracer == false then
Tracer.Visible = false
end
if Tracer.Visible == true and not Locking and getgenv().Enabled then
getgenv().TracerBugged = true
Tracer.Visible = false
end
if getgenv().Tracer == true and getgenv().TracerBugged and Locking then
Tracer.Visible = true
end
if CheckIfJumped == true then
if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().AimPart = getgenv().OldAimPart
else
getgenv().AimPart = getgenv().OldAimPart
end
end
end)
end})
local toggle = section:Toggle({Name = "Enable", Flag = "", callback = function(arg)
getgenv().Enabled = arg
end})
local keybind = section:Keybind({Name = "Key", Default = Enum.KeyCode.Q, Flag = "", Callback = function(arg)
getgenv().Key = arg
end})
local slider = section:Slider({Name = "Prediction", Min = 0.5, Max = 5, Default = 1.33, Decimals = 10, Flag = "", Callback = function(slider)
getgenv().Prediction = slider
end})
local toggle6 = section:Toggle({Name = "Auto Prediction (may work)", Flag = "", callback = function(arg)
getgenv().autpred = arg
end})
local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg)
getgenv().AimPart = ""..arg
end})
local toggle6 = section:Toggle({Name = "Airshot function", Flag = "", callback = function(arg)
getgenv().CheckIfJumped = arg
end})
local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg)
getgenv().OldAimPart = ""..arg
end})
local toggle2 = section:Toggle({Name = "Notification", Flag = "", callback = function(arg)
getgenv().Notif = arg
end})
local toggle7 = section:Toggle({Name = "Ben Notification Sound", Flag = "", callback = function(arg)
getgenv().BEN = arg
end})
local toggle4 = section:Toggle({Name = "View", Flag = "", callback = function(arg)
getgenv().ViewPlr = arg
end})
local toggle5 = section:Toggle({Name = "Look at", Flag = "", callback = function(arg)
getgenv().LookAt = arg
end})
local section = aimbot:Section({Name = "Tracer", column = 1})
local toggle3 = section:Toggle({Name = "Tracer", Flag = "", callback = function(arg)
getgenv().Tracer = arg
end})
local slider = section:Slider({Name = "tracer Thickness", Min = 1, Max = 9, Default = 1, Flag = "", Callback = function(slider)
_G.TracerThickness = slider
end})
local slider = section:Slider({Name = "tracer Transparency", Min = 0, Max = 1, Default = 1, Decimals = 50, Flag = "", Callback = function(slider)
_G.TracerTransparency = slider
end})
local colorPicker = section:ColorPicker({name = "Tracer Colour", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color)
_G.TracerColor = color
end})
local section = aimbot:Section({Name = "Circle", column = 1})
local toggle8 = section:Toggle({Name = "Circle Visible", Flag = "", callback = function(arg)
_G.CircleVisible = arg
end})
local toggle9 = section:Toggle({Name = "Circle Filled", Flag = "", callback = function(arg)
_G.CircleFilled = arg
end})
local slider = section:Slider({Name = "Circle Radius/size", Min = 0, Max = 450, Default = 80, Decimals = 1, Flag = "", Callback = function(slider)
_G.CircleRadius = slider
end})
local slider = section:Slider({Name = "Circle Thickness", Min = 1, Max = 9, Default = 1, Flag = "", Callback = function(slider)
_G.CircleThickness = slider
end})
local slider = section:Slider({Name = "Circle Transparency", Min = 0, Max = 1, Default = 1, Decimals = 50, Flag = "", Callback = function(slider)
_G.CircleTransparency = slider
end})
local colorPicker = section:ColorPicker({name = "Circle Colour", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color)
_G.CircleColor = color
end})
local dropdown = section:Dropdown({Default = "Circle", Content = {"Circle", "Hexagon", "Triangle", "Pentagon", "Heptagon", "Octagon", "Quadrilateral", "Nonagon"},
multichoice = false,
callback = function(State)
if State == "Circle" then
_G.CircleSides = 350
elseif State == "Hexagon" then
_G.CircleSides = 6
elseif State == "Triangle" then
_G.CircleSides = 3
elseif State == "Pentagon" then
_G.CircleSides = 5
elseif State == "Heptagon" then
_G.CircleSides = 7
elseif State == "Octagon" then
_G.CircleSides = 8
elseif State == "Quadrilateral" then
_G.CircleSides = 4
elseif State == "Nonagon" then
_G.CircleSides = 9
end
end})
local section = aimbot:Section({Name = "Target strafe", column = 1})
local toggle10 = section:Toggle({Name = "Strafe 1", Flag = "", callback = function(arg)
getgenv().TargetStrafeV3 = arg
end})
local slider = section:Slider({Name = "Strafe 1 Distance", Min = 0, Max = 40, Default = 5, Decimals = 50, Flag = "", Callback = function(slider)
getgenv().TSV3Distance = slider
end})
local toggle11 = section:Toggle({Name = "Air Strafe", Flag = "", callback = function(arg)
getgenv().BlindStrafe = arg
end})
local slider = section:Slider({Name = "Air strafe up", Min = 0, Max = 40, Default = 8, Decimals = 50, Flag = "", Callback = function(slider)
_G.FRAME = Vector3.new(0,slider,0)
end})
local section = aimbot:Section({Name = "Aiming ||", column = 2})
local button = section:button({Name = "EXECUTE", Flag = "", callback = function(arg)
getgenv().OldAimingPart = "HumanoidRootPart"
getgenv().AimingPart = "HumanoidRootPart"
getgenv().AimlockKey = "q"
getgenv().AimRadius = 30
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false
getgenv().PredictMovement = true
getgenv().PredictionVelocity = 7
getgenv().AIR = false
getgenv().Smoothness = false
getgenv().SmoothnessAmount = 1
local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui";
local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new;
getgenv().Aimlock = false
local AimlockTarget;
local OldPre;
getgenv().WorldToViewportPoint = function(P)
return Camera:WorldToViewportPoint(P)
end
getgenv().WorldToScreenPoint = function(P)
return Camera.WorldToScreenPoint(Camera, P)
end
getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(getgenv().AimingPart) and Client and Client.Character:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(
T[getgenv().AimingPart].Position, Client.Character.Head.Position)
)
if RayPos then return RayPos:IsDescendantOf(T) end
end
end
getgenv().GetNearestTarget = function()
-- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks
local players = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(Players:GetPlayers()) do
if v ~= Client then
table.insert(players, v)
end
end
for i, v in pairs(players) do
if v.Character ~= nil then
local AIM = v.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and v.Team ~= Client.Team then
local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
elseif getgenv().TeamCheck == false and v.Team == Client.Team then
local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end
if unpack(DISTANCES) == nil then
return nil
end
local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
if L_DISTANCE > getgenv().AimRadius then
return nil
end
for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return nil
end
Mouse.KeyDown:Connect(function(a)
if not (Uis:GetFocusedTextBox()) then
if a == AimlockKey and AimlockTarget == nil then
pcall(function()
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
end
end)
elseif a == AimlockKey and AimlockTarget ~= nil then
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
end
end
end
end)
RService.RenderStepped:Connect(function()
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if Aimlock == true and MousePressed == true then
if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimingPart) then
if getgenv().FirstPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
if getgenv().Smoothness == true then
--// The part we're going to lerp/smoothen \\--
local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position + AimlockTarget.Character[getgenv().AimingPart].Velocity/PredictionVelocity)
--// Making it work \\--
Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position + AimlockTarget.Character[getgenv().AimingPart].Velocity/PredictionVelocity)
end
elseif getgenv().PredictMovement == false then
if getgenv().Smoothness == true then
--// The part we're going to lerp/smoothen \\--
local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position)
--// Making it work \\--
Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position)
end
end
end
end
end
end
if AIR == true then
if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().AimingPart = getgenv().OldAimingPart
else
getgenv().AimingPart = getgenv().OldAimingPart
end
end
end)
end})
local toggle12 = section:Toggle({Name = "Enable", Flag = "", callback = function(arg)
getgenv().Aimlock = arg
end})
local box = section:Box({Name = "Key", Flag = "", Callback = function(arg)
getgenv().AimlockKey = arg
end})
local slider = section:Slider({Name = "Prediction", Min = 0, Max = 20, Default = 7, Decimals = 50, Flag = "", Callback = function(slider)
getgenv().PredictionVelocity = slider
end})
local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg)
getgenv().AimingPart = ""..arg
end})
local toggle13 = section:Toggle({Name = "Airshot function", Flag = "", callback = function(arg)
getgenv().AIR = arg
end})
local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg)
getgenv().OldAimingPart = ""..arg
end})
local toggle14 = section:Toggle({Name = "Smoothing", Flag = "", callback = function(arg)
getgenv().Smoothness = arg
end})
local slider = section:Slider({Name = "Smoothing Amount", Min = 0, Max = 1, Default = 1, Decimals = 25, Flag = "", Callback = function(slider)
getgenv().SmoothnessAmount = slider
end})
local section4 = Biden:Section({Name = "WalkSpeed", column = 1})
local button = section4:button({Name = "Enable WalkSpeed", Flag = "", callback = function(arg)
repeat wait() until game:IsLoaded()
getgenv().TeclasWS = {
["tecla1"] = "",
["tecla2"] = "",
["tecla3"] = "C"
}
-- // servicios
local MININOS_DOXXEADOS = game:GetService("Players")
local AUDIOS_LOUD_DE_TRAP = game:GetService("StarterGui") or "son una mierda"
-- // objetos
local neonazi = MININOS_DOXXEADOS.LocalPlayer
local esvastica = neonazi:GetMouse()
-- // variables
local lista_de_victimas_de_drizzy = getrenv()._G
local da_hood_rblxm_REAL = getrawmetatable(game)
local CP = da_hood_rblxm_REAL.__newindex
local CP_DE_DRIZZY = da_hood_rblxm_REAL.__index
getgenv().velocidad_de_cum = 125
local es_pedofilo = true
-- // funciones para acortar codigo :]
function anunciar_atentado_terrorista(fecha_del_atentado)
AUDIOS_LOUD_DE_TRAP:SetCore("SendNotification",{
Title="Speed",
Text=fecha_del_atentado,
})
end
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
-- // conexión
esvastica.KeyDown:Connect(function(el_impostor)
if el_impostor:lower() == TeclasWS.tecla1:lower() then
velocidad_de_cum = velocidad_de_cum + 1
anunciar_atentado_terrorista(" (speed = "..tostring(velocidad_de_cum)..")")
elseif el_impostor:lower() == TeclasWS.tecla2:lower() then
velocidad_de_cum = velocidad_de_cum - 1
anunciar_atentado_terrorista(" (speed = "..tostring(velocidad_de_cum)..")")
elseif el_impostor:lower() == TeclasWS.tecla3:lower() then
if es_pedofilo then
es_pedofilo = false
anunciar_atentado_terrorista("speed off")
else
es_pedofilo = true
anunciar_atentado_terrorista("speed on")
end
end
end)
-- // mi parte favorita: metametodos
setreadonly(da_hood_rblxm_REAL,false)
da_hood_rblxm_REAL.__index = newcclosure(function(BEST_ON_TOP,IS_GARBAGE)
local esPedofilo = checkcaller()
if IS_GARBAGE == "WalkSpeed" and not esPedofilo then
return lista_de_victimas_de_drizzy.CurrentWS
end
return CP_DE_DRIZZY(BEST_ON_TOP,IS_GARBAGE)
end)
da_hood_rblxm_REAL.__newindex = newcclosure(function(kaias,ip,logger)
local unNeonazi = checkcaller()
if es_pedofilo then
if ip == "WalkSpeed" and logger ~= 0 and not unNeonazi then
return CP(kaias,ip,velocidad_de_cum)
end
end
return CP(kaias,ip,logger)
end)
setreadonly(da_hood_rblxm_REAL,true)
repeat wait() until game:IsLoaded()
local Players = game:service('Players')
local Player = Players.LocalPlayer
repeat wait() until Player.Character
local userInput = game:service('UserInputService')
local runService = game:service('RunService')
local Multiplier = -0.22
local Enabled = false
local whentheflashnoiq
userInput.InputBegan:connect(function(Key)
if Key.KeyCode == Enum.KeyCode.LeftBracket then
Multiplier = Multiplier + 0.01
print(Multiplier)
wait(0.2)
while userInput:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
Multiplier = Multiplier + 0.01
print(Multiplier)
end
end
if Key.KeyCode == Enum.KeyCode.RightBracket then
Multiplier = Multiplier - 0.01
print(Multiplier)
wait(0.2)
while userInput:IsKeyDown(Enum.KeyCode.RightBracket) do
wait()
Multiplier = Multiplier - 0.01
print(Multiplier)
end
end
if Key.KeyCode == Enum.KeyCode.P then
Enabled = not Enabled
if Enabled == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Multiplier
game:GetService("RunService").Stepped:waitn()
until Enabled == true
end
end
end)
end})
local box = section4:Box({Name = "Key", Flag = "", Callback = function(arg)
TeclasWS.tecla3 = arg
end})
local slider = section4:Slider({Name = "WalkSpeed Speed", Min = 16, Max = 750, Default = 125, Flag = "", Callback = function(slider)
getgenv().velocidad_de_cum = slider
end})
getgenv().CFrameSpeedKey = Enum.KeyCode.Z
getgenv().Multiplier = 0
local section4 = Biden:Section({Name = "CFrame Speed", column = 1})
local button = section4:Button({Name = "CFrame Speed", Callback = function()
local userInput = game:service('UserInputService')
local runService = game:service('RunService')
userInput.InputBegan:connect(function(Key)
if Key.KeyCode == getgenv().CFrameSpeedKey then
Enabled = not Enabled
if Enabled == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier
runService.Stepped:wait()
until Enabled == false
end
end
end)
end})
local keybind = section4:Keybind({Name = "Keybind", Default = Enum.KeyCode.Z, Flag = "p", Callback = function(arg)
getgenv().CFrameSpeedKey = arg
end})
local slider = section4:Slider({Name = "Speed", Min = -9, Max = 12, Default = 0, Flag = "Slider", Callback = function(slider)
getgenv().Multiplier = slider
end})
local button3 = section4:Button({Name = "CFrame Speed Fix", Callback = function()
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then
v:Destroy()
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
repeat
wait()
until game.Players.LocalPlayer.Character
char.ChildAdded:Connect(function(child)
if child:IsA("Script") then
wait(0.1)
if child:FindFirstChild("LocalScript") then
child.LocalScript:FireServer()
end
end
end)
end)
end})
local section4 = Biden:Section({Name = "Fly (X)", column = 2})
local button = section4:Button({Name = "Enable Fligth", Callback = function()
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
localplayer = plr
if workspace:FindFirstChild("Core") then
workspace.Core:Destroy()
end
local Core = Instance.new("Part")
Core.Name = "Core"
Core.Size = Vector3.new(0.05, 0.05, 0.05)
spawn(function()
Core.Parent = workspace
local Weld = Instance.new("Weld", Core)
Weld.Part0 = Core
Weld.Part1 = localplayer.Character.LowerTorso
Weld.C0 = CFrame.new(0, 0, 0)
end)
workspace:WaitForChild("Core")
local torso = workspace.Core
flying = true
local speed = 150
local keys={a=false,d=false,w=false,s=false}
local e1
local e2
local function start()
local pos = Instance.new("BodyPosition",torso)
local gyro = Instance.new("BodyGyro",torso)
pos.Name="EPIXPOS"
pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
pos.position = torso.Position
gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
gyro.cframe = torso.CFrame
repeat
wait()
localplayer.Character.Humanoid.PlatformStand=true
local new=gyro.cframe - gyro.cframe.p + pos.position
if not keys.w and not keys.s and not keys.a and not keys.d then
speed = 15
end
if keys.w then
new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed
speed=speed+0
end
if keys.s then
new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed
speed=speed+0
end
if keys.d then
new = new * CFrame.new(speed,0,0)
speed=speed+0
end
if keys.a then
new = new * CFrame.new(-speed,0,0)
speed=speed+0
end
if speed>3.2 then
speed= 15
end
pos.position=new.p
if keys.w then
gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*0),0,0)
elseif keys.s then
gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*0),0,0)
else
gyro.cframe = workspace.CurrentCamera.CoordinateFrame
end
until flying == false
if gyro then gyro:Destroy() end
if pos then pos:Destroy() end
flying=false
localplayer.Character.Humanoid.PlatformStand=false
speed = 15
end
e1=mouse.KeyDown:connect(function(key)
if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end
if key=="w" then
keys.w=true
elseif key=="s" then
keys.s=true
elseif key=="a" then
keys.a=true
elseif key=="d" then
keys.d=true
elseif key=="x" then
if flying==true then
flying=false
else
flying=true
start()
end
end
end)
e2=mouse.KeyUp:connect(function(key)
if key=="w" then
keys.w=false
elseif key=="s" then
keys.s=false
elseif key=="a" then
keys.a=false
elseif key=="d" then
keys.d=false
end
end)
end})
local section3 = visuals:Section({Name = "ESP", column = 1})
local toggle4 = section3:Toggle({Name = "Enabled", Flag = "Enable", callback = function(arg)
ESP.Enabled = arg
end})
local toggle5 = section3:Toggle({Name = "Boxes", Flag = "Enable", callback = function(arg)
ESP.Boxes = arg
end})
local toggle6 = section3:Toggle({Name = "Info", Flag = "Enable", callback = function(arg)
ESP.Names = arg
end})
local toggle7 = section3:Toggle({Name = "TeamMates", Flag = "Enable", callback = function(arg)
ESP.TeamMates = arg
end})
local toggle8 = section3:Toggle({Name = "TeamColor", Flag = "Enable", callback = function(arg)
ESP.TeamColor = arg
end})
local toggle9 = section3:Toggle({Name = "FaceCamera", Flag = "Enable", callback = function(arg)
ESP.FaceCamera = arg
end})
local toggle10 = section3:Toggle({Name = "Tracer", Flag = "Enable", callback = function(arg)
ESP.Tracers = arg
end})
local colorPicker2 = section3:ColorPicker({name = "Colour", Default = Color3.fromRGB(79, 11, 158), Flag = "Color", Callback = function(color)
ESP.Color = color
end})
local section3 = visuals:Section({Name = "Body chams", column = 2})
local toggle13 = section3:Toggle({Name = "Body Chams Enable", Flag = "", callback = function(callback)
if callback then
game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField"
game.Players.LocalPlayer.Character.RightHand.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.Head.Material = "ForceField"
else
game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic"
game.Players.LocalPlayer.Character.RightHand.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.Head.Material = "Plastic"
end
end})
local colorPicker = section3:ColorPicker({name = "Body Chams Color", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color)
game.Players.LocalPlayer.Character.LeftHand.Color = color
game.Players.LocalPlayer.Character.RightHand.Color = color
game.Players.LocalPlayer.Character.LeftLowerArm.Color = color
game.Players.LocalPlayer.Character.RightLowerArm.Color = color
game.Players.LocalPlayer.Character.LeftUpperArm.Color = color
game.Players.LocalPlayer.Character.RightUpperArm.Color = color
game.Players.LocalPlayer.Character.LeftFoot.Color = color
game.Players.LocalPlayer.Character.RightFoot.Color = color
game.Players.LocalPlayer.Character.LeftLowerLeg.Color = color
game.Players.LocalPlayer.Character.RightLowerLeg.Color = color
game.Players.LocalPlayer.Character.UpperTorso.Color = color
game.Players.LocalPlayer.Character.LowerTorso.Color = color
game.Players.LocalPlayer.Character.LeftUpperLeg.Color = color
game.Players.LocalPlayer.Character.RightUpperLeg.Color = color
game.Players.LocalPlayer.Character.Head.Color = color
end})
local section3 = visuals:Section({Name = "Gun chams", column = 2})
local toggle14 = section3:Toggle({Name = "Gun Chams Enable", Flag = "", callback = function(callback)
if callback then
local Client = game.GetService(game, "Players").LocalPlayer
Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField
Client.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(255, 255, 255)
else
local Client = game.GetService(game, "Players").LocalPlayer
Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.Plastic
end
end})
local colorPicker = section3:ColorPicker({name = "Gun Chams Color", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color)
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(color)
end})
local section5 = trump:Section({Name = "Full Godmode", column = 1})
local button = section5:button({Name = "Enable", Flag = "", callback = function(arg)
local localPlayer = game:GetService('Players').LocalPlayer;
local localCharacter = localPlayer.Character;
localCharacter:FindFirstChildOfClass('Humanoid').Health = 0;
local newCharacter = localPlayer.CharacterAdded:Wait();
local spoofFolder = Instance.new('Folder');
spoofFolder.Name = 'FULLY_LOADED_CHAR';
spoofFolder.Parent = newCharacter;
newCharacter:WaitForChild('RagdollConstraints'):Destroy();
local spoofValue = Instance.new('BoolValue', newCharacter);
spoofValue.Name = 'RagdollConstraints';
local name = game.Players.LocalPlayer.Name
local lol = game.Workspace:WaitForChild(name)
local money = Instance.new("Folder",game.Players.LocalPlayer.Character);money.Name = "FULLY_LOADED_CHAR"
lol.Parent = game.Workspace.Players
game.Players.LocalPlayer.Character:WaitForChild("BodyEffects")
game.Players.LocalPlayer.Character.BodyEffects.BreakingParts:Destroy()
end})
local section5 = trump:Section({Name = "Gobblock", column = 2})
local button = section5:button({Name = "Enable", Flag = "", callback = function(arg)
local localPlayer = game:GetService('Players').LocalPlayer;
local localCharacter = localPlayer.Character;
localCharacter:FindFirstChildOfClass('Humanoid').Health = 0;
local newCharacter = localPlayer.CharacterAdded:Wait();
local spoofFolder = Instance.new('Folder');
spoofFolder.Name = 'FULLY_LOADED_CHAR';
spoofFolder.Parent = newCharacter;
newCharacter:WaitForChild('BodyEffects').Dead:Destroy();
local spoofValue = Instance.new('BoolValue', newCharacter.BodyEffects);
spoofValue.Name = 'Dead';
wait()
--godblock/godbullet
local ps = game:GetService("Players")
local lp = ps.LocalPlayer
local char = lp.Character
char.BodyEffects.Armor:Destroy()
char.BodyEffects.Defense:Destroy()
local Clone1 = Instance.new("IntValue")
Clone1.Name = "Armor"
Clone1.Parent = char.BodyEffects
local Clone2 = Instance.new("NumberValue")
Clone2.Name = "Defense"
Clone2.Parent = char.BodyEffects
wait()
--walspeed
local d = {}
local e = {}
local g = {}
local h = {}
local j = {}
local k = {}
local function l()
local m = 3
local n = checkcaller
local o = getrawmetatable(game)
setreadonly(o, false)
local p = o.__index
local q = o.__newindex
local r = o.__namecall
o.__index =
newcclosure(
function(s, t)
if n() then
return p(s, t)
end
if d[s] and d[s][t] then
local u = d[s][t]
if u["IsCallback"] == true then
return u["Value"](s)
else
return u["Value"]
end
end
if g[t] then
local v = g[t]
if v["IsCallback"] == true then
return v["Value"](s)
else
return v["Value"]
end
end
if j[s] and j[s][t] then
return k[s][t]
end
return p(s, t)
end
)
o.__newindex =
newcclosure(
function(w, x, y)
if n() then
return q(w, x, y)
end
if e[w] and e[w][x] then
local z = e[w][x]
if z["Callback"] == nil then
return
else
z["Callback"](w, y)
return
end
end
if h[x] then
local A = h[x]
if A["Callback"] == nil then
return
else
A["Callback"](w, y)
return
end
end
if j[w] and j[w][x] then
local B = j[w][x]
if type(y) ~= B["Type"] then
error("bad argument #3 to '" .. x .. "' (" .. B["Type"] .. " expected, got " .. type(x) .. ")")
end
k[w][x] = y
return
end
return q(w, x, y)
end
)
local D = game.Players.LocalPlayer.Character.Humanoid
local function A(_)
local a0 = p(D, _)
local a1 = type(a0)
if not j[D] then
j[D] = {}
end
if not k[D] then
k[D] = {}
end
j[D][_] = {Type = a1}
k[D][_] = p(D, _)
local a2 = function()
j[D][_] = nil
k[D][_] = nil
end
return {remove = a2, Remove = a2}
end
A("WalkSpeed")
A("JumpPower")
end
l()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
wait()
while wait() do
game.ReplicatedStorage.MainEvent:FireServer("Block", true)
wait()
for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do
if (v.Animation.AnimationId:match("rbxassetid://2788354405")) then
v:Stop();
end;
end;
end
wait()
while wait() do
pcall(function()
for i, v in pairs(game.Players:GetPlayers()) do
if (workspace.Players[game.Players.LocalPlayer.Name].HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude < 1 then
game.ReplicatedStorage.MainEvent:FireServer("Block", true)
end
end
end)
end
end})
getgenv().Jit = math.random(30, 90)
getgenv().Angle = 150
getgenv().Spinbot = true
getgenv().Jitter = true
getgenv().AntiAim1 = true
getgenv().AntiAim2 = true
getgenv().BlatantAA = true
getgenv().antilock = true
getgenv().antilockspeed = 0.18
getgenv().Underground = true
getgenv().hip = 2.80
getgenv().val = - 35
getgenv().antistomplo = true
getgenv().AutoReloadx = true
getgenv().autostomp = true
getgenv().antibag = true
local section5 = boris:Section({Name = "Blatant Section", column = 1})
local section5 = boris:Section({Name = "Underground AA", column = 1})
local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
getgenv().Underground = arg
if getgenv().Underground == true then
repeat
task.wait()
local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, val, oldVelocity.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, val, oldVelocity.Z)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = hip
until getgenv().Underground == false
end
end})
local slider = section5:Slider({Name = "Underground AA Val", Min = - 70, Max = - 1, Default = - 35, Decimals = 10, Flag = "", Callback = function(slider)
getgenv().val = slider
end})
local section5 = boris:Section({Name = "Blatant Spin AA", column = 1})
local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
getgenv().AntiAim1 = arg
if getgenv().AntiAim1 == true then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -250
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0)
until getgenv().AntiAim1 == false
end
end})
local section5 = boris:Section({Name = "SlingShot AA (not Recomended)", column = 1})
local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
getgenv().AntiAim2 = arg
if getgenv().AntiAim2 == true then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0.999, 0)
until getgenv().AntiAim2 == false
end
end})
local section5 = boris:Section({Name = "Super Blatant Fling AA", column = 1})
local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
getgenv().BlatantAA = arg
local Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
if getgenv().BlatantAA == true then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (CFrame.new(Position) + Vector3.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))) * CFrame.Angles(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)))
until getgenv().BlatantAA == false
end
end})
local section5 = boris:Section({Name = "Non Blatant Section", column = 2})
local section5 = boris:Section({Name = "Jitter", column = 2})
local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
getgenv().Jitter = arg
if getgenv().Jitter == true then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0)
until getgenv().Jitter == false
end
end})
local slider = section5:Slider({Name = "Jitter Angle", Min = 0, Max = 250, Default = 150, Decimals = 3, Flag = "", Callback = function(slider)
getgenv().Angle = slider
end})
local section5 = boris:Section({Name = "Spinbot", column = 2})
local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
getgenv().Spinbot = arg
if getgenv().Spinbot == true then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0)
until getgenv().Spinbot == false
end
end})
local section5 = boris:Section({Name = "Reverse AA", column = 2})
local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg)
getgenv().antilock = arg
if getgenv().antilock == true then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
-game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().antilockspeed
until getgenv().antilock == false
end
end})
local slider = section5:Slider({Name = "Reverse AA Speed", Min = 0, Max = 1, Default = 0.18, Decimals = 2, Flag = "", Callback = function(slider)
getgenv().antilockspeed = slider
end})
local section4 = obama:Section({Name = "Random Stuff", column = 1})
local button = section4:button({Name = "Tool Reach", Flag = "", callback = function(arg)
for i, v in pairs(game:GetService"Players".LocalPlayer.Character:GetChildren()) do
if v:isA("Tool") then
local a = Instance.new("SelectionBox", v.Handle)
a.Adornee = v.Handle
v.Handle.Size = Vector3.new(50, 50, 50)
v.Handle.Transparency = 1
v.GripPos = Vector3.new(0, 0, 0)
end
end
end})
local button = section4:button({Name = "Become Fat (FE)", Flag = "", callback = function(arg)
game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale:Destroy()
game.Players.LocalPlayer.Character.Humanoid.BodyWidthScale:Destroy()
end})
local button = section4:button({Name = "Become Fat (FE) Say .Fat", Flag = "", callback = function(arg)
game.Players.LocalPlayer.Chatted:Connect(function(msg)
if msg == ".Fat" then
game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale:Destroy()
game.Players.LocalPlayer.Character.Humanoid.BodyWidthScale:Destroy()
end
end)
end})
local button = section4:button({Name = "Headless (FE)", Flag = "", callback = function(arg)
game.Players.LocalPlayer.Character.Head:BreakJoints()
game.Players.LocalPlayer.Character.Head.Position = Vector3.new(0, 999999999999, 0)
end})
local section4 = obama:Section({Name = "Toggles", column = 2})
local toggle = section4:Toggle({Name = "Antistomp", Flag = "Enable", callback = function(arg)
getgenv().antistomplo = arg
if getgenv().antistomplo then
repeat
if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
until antistomplo == false
end
end})
local toggle = section4:Toggle({Name = "Autostomp", Flag = "Enable", callback = function(arg)
getgenv().autostomp = arg
if getgenv().autostomp then
repeat
task.wait()
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
until autostomp == false
end
end})
local toggle = section4:Toggle({Name = "Autoreload", Flag = "Enable", callback = function(arg)
getgenv().AutoReloadx = arg
if getgenv().AutoReloadx then
repeat
task.wait()
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
)
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
).Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
end
until AutoReloadx == false
end
end})
local toggle = section4:Toggle({Name = "Antibag", Flag = "Enable", callback = function(arg)
getgenv().antibag = arg
if getgenv().antibag then
repeat
task.wait()
game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy()
until antibag == false
end
end})Features & Information
another skidded lazy script
pro tip : don't skid
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