dh lock
Key Required

dh lock

[RANKED] Da Hoodadadadad 10.2K views 127 executesUpdated Sep 18, 2022
5.0/ 5(3 votes)
30100% Positive
Lua Script•112 lines (4276 chars)
local CC = game:GetService"Workspace".CurrentCamera
    local accomidationfactor = 0.11 
    local mouse = game.Players.LocalPlayer:GetMouse()
    local placemarker = Instance.new("Part", game.Workspace)
    local enabled = falseWD
    local Plr
    
    function makemarker(Parent, Adornee, Color, Size, Size2)
        local e = Instance.new("BillboardGui", Parent)
        e.Name = "PP"
        e.Adornee = Adornee
        e.Size = UDim2.new(Size, Size2, Size, Size2)
        e.AlwaysOnTop = true
        local a = Instance.new("Frame", e)
        a.Size = UDim2.new(1, 0, 1, 0)
        a.BackgroundTransparency = 0
        a.BackgroundColor3 = Color
        local g = Instance.new("UICorner", a)
        g.CornerRadius = UDim.new(25, 25)
        return(e)
    end

    
    local data = game.Players:GetPlayers()
    function noob(player)
        local character
        repeat wait() until player.Character
        local handler = makemarker(guimain, player.Character:WaitForChild("LowerTorso"), Color3.fromRGB(107, 184, 255), 0.3, 3)
        handler.Name = player.Name
        player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild("LowerTorso") end)


        spawn(function()
            while wait() do
                if player.Character then
                    TextLabel.Text = player.Name..tostring(player:WaitForChild("leaderstats").Wanted.Value).." | "..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health))
                end
            end
        end)
    end

    for i = 1, #data do
        if data[i] ~= game.Players.LocalPlayer then
            noob(data[i])
        end
    end

    game.Players.PlayerAdded:connect(function(Player)
        noob(Player)
    end)

    spawn(function()
        placemarker.Anchored = true
        placemarker.CanCollide = false
        placemarker.Size = Vector3.new(8, 8, 8)
        placemarker.Transparency = 0.75
        makemarker(placemarker, placemarker, Color3.fromRGB(232, 186, 200), 0.40, 0)
    end)    

    local UserInputService = game:GetService"UserInputService"

    UserInputService.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton2 then
            enabled = true 
            Plr = getClosestPlayerToCursor()
            guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(214, 155, 232)
        end
    end)

    UserInputService.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton2 then
            enabled = false
            guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(214, 155, 232)
        end
    end)

    function getClosestPlayerToCursor()
        local closestPlayer
        local shortestDistance = math.huge

        for i, v in pairs(game.Players:GetPlayers()) do
            if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Head") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
                local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
                local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
                if magnitude < shortestDistance then
                    closestPlayer = v
                    shortestDistance = magnitude
                end
            end
        end
        return closestPlayer
    end

    game:GetService"RunService".Stepped:connect(function()
        if enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
            placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
        else
            placemarker.CFrame = CFrame.new(0, 9999, 0)
        end
    end)

    local mt = getrawmetatable(game)
    local old = mt.__namecall
    setreadonly(mt, false)
    mt.__namecall = newcclosure(function(...)
        local args = {...}
        if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
            args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
            return old(unpack(args))
        end
        return old(...)
    end)

Features & Information

aa

Community Comments (1)

elijahhammonds51175elijahhammonds51175Sep 18, 2022(edited)

This is good, thank you

More Scripts for [RANKED] Da Hood