RLX
Key Required

RLX

[RANKED] Da Hoodgoregore 10K views 87 executesUpdated Aug 29, 2022
5.0/ 5(1 votes)
10100% Positive
Lua Script•363 lines (10360 chars)
repeat wait() until game:IsLoaded()
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/murderspree/dhbal-crack/main/library"))()

local sex = true

local window = library:CreateWindow('RLX') do
	local folder = window:AddFolder('aimlock') do
        --[[
		folder:AddToggle({ text = 'ESP', flag = 'esp' })
        ]]
            
		folder:AddBox({text = "Prediction", flag = "predictionFlag", value = "7.11", callback = function(g) timetoaim = g end})
		folder:AddBox({text = "Long Range", flag = "aimheightFlag", value = "-0.88", callback = function(a) ballisticsboost = a end})
		folder:AddBox({text = "Close Range", flag = "aimHEIGHT2Flag", value = "-2.68", callback = function(b) ballisticsboost2 = b end})
		
		folder:AddBind({text = "Long Range Key", flag = "farBind", key = "Q", callback = function() end})
		folder:AddBind({text = "Close Range Key", flag = "closeBind", key = "C", callback = function() end})
		folder:AddBind({text = "Toggle GUI", flag = "keyHide", key = "RightShift", callback = function() 
		        sex = not sex
		        window.main.Visible = sex
		    end})
	end
end
library:Init()
local plrs = game:GetService("Players")
local lplr = game:GetService("Players").LocalPlayer
local presskeytoaim = true; local aimkey = library.flags.farBind; local aimkey2 = library.flags.closeBind
local TeamBased = false;
aimbothider = true; aimbothiderspeed = .9
local Aim_Assist = false ; Aim_Assist_Key = {Enum.KeyCode.LeftControl, "z"}
local movementcounting = true
local movementcounting2 = true


local mouselock = false
local canaimat = true
local lockaim = true; local lockangle = 5
local cam = game.Workspace.CurrentCamera
local BetterDeathCount = true
local ballisticsboost = library.flags.aimheightFlag
local ballisticsboost2 = library.flags.aimHEIGHT2Flag

local mouse = lplr:GetMouse()
local switch = false
local aimatpart = nil
local aimatpart2 = nil

local abs = math.abs

--Properties:


local aimbotstatus = {"qc", "qr", "qe", "qd", "qi", "qt", "qs", "dd", "sp", "ql", "qa", "qd", "qs"}

local mousedown = false
local isonmovething = false
local mouseoffset = Vector2.new()
local mousedown = false
local aimbotoffset = {dd = ":", sp = " ", qa = "a", qb = "b",qc = "c", qd = "d", qe = "e", qf = "f", qg = "g" , qh = "h" , qi = "i", qj = "j", qk = "k", ql = "l", qm = "m", qn = "n", qo = "o", qp = "p", qq = "q", qr = "r", qs = "s", qt = "t", qu = "u", qv = "w", qx = "x", qy = "y", qz = "z"}



local plrsforaim = {}

local uis = game:GetService("UserInputService")
mouse.KeyDown:Connect(function(a)
    a = a:lower() and a:upper()
	if a == aimkey then
		if not aimatpart then
			local maxangle = math.rad(20)
			for i, plr in pairs(plrs:GetChildren()) do
				if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 then
					if TeamBased == true then
						if plr.Team.Name ~= lplr.Team.Name then
							local an = checkfov(plr.Character.Head)
							if an < maxangle then
								maxangle = an
								aimatpart = plr.Character.Head
							end
						end
					else
						local an = checkfov(plr.Character.Head)
						if an < maxangle then
							maxangle = an
							aimatpart = plr.Character.Head
						end
						--print(plr)
					end
					local old = aimatpart
					plr.Character.Humanoid.Died:Connect(function()
						--print("died")
						if aimatpart and aimatpart == old then
							aimatpart = nil
						end
					end)

				end
			end
		else
			aimatpart = nil
			canaimat = false
			delay(1.1, function()
				canaimat = true
			end)
		end
	end
	if a == aimkey2 then
		if not aimatpart2 then
			local maxangle = math.rad(20)
			for i, plr in pairs(plrs:GetChildren()) do
				if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 then

					local an = checkfov(plr.Character.Head)
					if an < maxangle then
						maxangle = an
						aimatpart2 = plr.Character.Head
					end
					local old = aimatpart2
					plr.Character.Humanoid.Died:Connect(function()
						if aimatpart2 and aimatpart2 == old then
							aimatpart2 = nil
						end
					end)

				end
			end
		else
			aimatpart2 = nil
			canaimat = false
			delay(1.1, function()
				canaimat = true
			end)
		end
	end
end)

function getfovxyz (p0, p1, deg)
	local x1, y1, z1 = p0:ToOrientation()
	local cf = CFrame.new(p0.p, p1.p)
	local x2, y2, z2 = cf:ToOrientation()
	local d = math.deg
	if deg then
		return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
	else
		return Vector3.new((x1-x2), (y1-y2), (z1-z2))
	end
end


function aimat(part)
	if part then
		--print(part)
		local d = (cam.CFrame.p - part.CFrame.p).magnitude
		local calculatedrop
		local timetoaim = library.flags.predictionFlag
		local pos2 = Vector3.new()
		if movementcounting == true then
			pos2 = part.Velocity/timetoaim
		end
		local minuseddrop = (ballisticsboost+50)/50
		if ballisticsboost ~= 0 then
			calculatedrop = d - (d/minuseddrop)

		else
			calculatedrop = 0
		end
		--print(calculatedrop)
		local addative = Vector3.new()
		if movementcounting then
			addative = pos2
		end
		local cf = CFrame.new(cam.CFrame.p, (addative + part.CFrame.p+ Vector3.new(0, calculatedrop, 0)))
		if aimbothider == true or Aim_Assist == true then
			cam.CFrame = cam.CFrame:Lerp(cf, aimbothiderspeed)
		else

			cam.CFrame = cf
		end
		--print(cf)
	end
end

function aimat2(part)
	if part then
		--print(part)
		local d = (cam.CFrame.p - part.CFrame.p).magnitude
		local calculatedrop
		local timetoaim = library.flags.predictionFlag
		local pos2 = Vector3.new()
		if movementcounting == true then
			pos2 = part.Velocity/timetoaim
		end
		local minuseddrop = (ballisticsboost2+50)/50
		if ballisticsboost2 ~= 0 then
			calculatedrop = d - (d/minuseddrop)

		else
			calculatedrop = 0
		end
		--print(calculatedrop)
		local addative = Vector3.new()
		if movementcounting then
			addative = pos2
		end
		local cf = CFrame.new(cam.CFrame.p, (addative + part.CFrame.p+ Vector3.new(0, calculatedrop, 0)))
		if aimbothider == true or Aim_Assist == true then
			cam.CFrame = cam.CFrame:Lerp(cf, aimbothiderspeed)
		else

			cam.CFrame = cf
		end
		--print(cf)
	end
end
function checkfov (part)
	local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
	local angle = math.abs(fov.X) + math.abs(fov.Y)
	return angle
end
pcall(function()
	delay(0, function()
		while wait(.32) do
			if Aim_Assist and not aimatpart and canaimat and lplr.Character and lplr.Character.Humanoid and lplr.Character.Humanoid.Health > 0 then
				for i, plr in pairs(plrs:GetChildren()) do


					local minangle = math.rad(5.5)
					local lastpart = nil
					local function gg(plr)
						pcall(function()
							if plr.Name ~= lplr.Name and plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Character.Head then
								local raycasted = false
								local cf1 = CFrame.new(cam.CFrame.p, plr.Character.Head.CFrame.p) * CFrame.new(0, 0, -4)
								local r1 = Ray.new(cf1.p, cf1.LookVector * 9000)
								local obj, pos = game.Workspace:FindPartOnRayWithIgnoreList(r1,  {lplr.Character.Head})
								local dist = (plr.Character.Head.CFrame.p- pos).magnitude
								if dist < 4 then
									raycasted = true
								end
								if raycasted == true then
									local an1 = getfovxyz(cam.CFrame, plr.Character.Head.CFrame)
									local an = abs(an1.X) + abs(an1.Y)
									if an < minangle then
										minangle = an
										lastpart = plr.Character.Head
									end
								end
							end
						end)
					end
					if TeamBased then
						if plr.Team.Name ~= lplr.Team.Name then
							gg(plr)
						end
					else
						gg(plr)
					end
					--print(math.deg(minangle))
					if lastpart then
						aimatpart = lastpart
						aimatpart.Parent.Humanoid.Died:Connect(function()
							if aimatpart == lastpart then
								aimatpart = nil
							end
						end)

					end
				end
			
			end
		end
	end)
end)

local oldheadpos
local lastaimapart

local oldheadpos2
local lastaimapart2
game:GetService("RunService").RenderStepped:Connect(function(dt)
    ballisticsboost = library.flags.aimheightFlag
    ballisticsboost2 = library.flags.aimHEIGHT2Flag
    aimkey = library.flags.farBind
    aimkey2 = library.flags.closeBind
	if aimatpart and lplr.Character and lplr.Character.Head then
		if BetterDeathCount and lastaimapart and lastaimapart == aimatpart then
			local dist = (oldheadpos - aimatpart.CFrame.p).magnitude
			if dist > 40 then
				aimatpart = nil
			end
		end
		lastaimapart = aimatpart
		oldheadpos = lastaimapart.CFrame.p
		do 
			if aimatpart.Parent == plrs.LocalPlayer.Character then
				aimatpart = nil
			end
			aimat(aimatpart)
			pcall(function()
				if Aim_Assist == true then
					local cf1 = CFrame.new(cam.CFrame.p, aimatpart.CFrame.p) * CFrame.new(0, 0, -4)
					local r1 = Ray.new(cf1.p, cf1.LookVector * 1000)
					local obj, pos = game.Workspace:FindPartOnRayWithIgnoreList(r1,  {lplr.Character.Head})
					local dist = (aimatpart.CFrame.p- pos).magnitude
					if obj then
						--print(obj:GetFullName())
					end
					if not obj or dist > 6 then
						aimatpart = nil
						--print("ooof")
					end
					canaimat = false
					delay(.5, function()
						canaimat = true
					end)
				end
			end)
		end



	end
	
	if aimatpart2 and lplr.Character and lplr.Character.Head then
		if BetterDeathCount and lastaimapart2 and lastaimapart2 == aimatpart2 then
			local dist = (oldheadpos2 - aimatpart2.CFrame.p).magnitude
			if dist > 40 then
				aimatpart2 = nil
			end
		end
		lastaimapart2 = aimatpart2
		oldheadpos2 = lastaimapart2.CFrame.p
		do 
			if aimatpart2.Parent == plrs.LocalPlayer.Character then
				aimatpart2 = nil
			end
			aimat(aimatpart2)
			aimat2(aimatpart2)
			pcall(function()
				if Aim_Assist == true then
					local cf1 = CFrame.new(cam.CFrame.p, aimatpart2.CFrame.p) * CFrame.new(0, 0, -4)
					local r1 = Ray.new(cf1.p, cf1.LookVector * 1000)
					local obj, pos = game.Workspace:FindPartOnRayWithIgnoreList(r1,  {lplr.Character.Head})
					local dist = (aimatpart2.CFrame.p- pos).magnitude
					if obj then
						--print(obj:GetFullName())
					end
					if not obj or dist > 6 then
						aimatpart2 = nil
						--print("ooof")
					end
					canaimat = false
					delay(.5, function()
						canaimat = true
					end)
				end
			end)
		end



	end
end)

Features & Information

one of the first best aimlock scripts during 2020 some people still use it but it was changed to "theware" and obfuscated so heres the source

Community Comments (5)

plaguejokingplaguejokingAug 29, 2022(edited)

pink waffles

pepespepesAug 30, 2022(edited)

there's some better lockers but worked, nice one

collcollAug 30, 2022(edited)

its aight

hmmmmmhmmmmmAug 30, 2022(edited)

Its pretty good for a free script no complaints

goregoreAug 30, 2022(edited)

@thepepes yeah i know but this is over 2 years old so it was amazing when it came out

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