
Keyless Verified Patched

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro2/main/ui2"))()
local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro/main/ui"))()
NotifyLib.prompt('Moon God - Q To Lock - Revamped by Valox', 'Loading..', 5)
NotifyLib.prompt('Moon God - Revamped by Valox', 'best lock ong - valox', 5)
NotifyLib.prompt('Moon God - Revamped by Valox', 'yarn#0001, Valox#8980', 5)
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/qvrwd/etarry/main/libraries/ui/splix"))()
-- Security
-- Locals
local LocalPlayer = game.Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local RunService = game:GetService("RunService")
local workspace = game:GetService("Workspace")
local Light = game:GetService("Lighting")
local camera = workspace.CurrentCamera
local worldToViewportPoint = camera.worldToViewportPoint
-- Functions
local function fail(r) return LocalPlayer:Kick(r) end
local usedCache = shared.__urlcache and next(shared.__urlcache) ~= nil
shared.__urlcache = shared.__urlcache or {}
local function httpload(url)
local success, result
if shared.__urlcache[url] then
success, result = true, shared.__urlcache[url]
else
success, result = pcall(game.HttpGet, game, url)
end
if (not success) then
return fail(string.format('Failed to GET url %q for reason: %q', url, tostring(result)))
end
local fn, err = loadstring(result)
if (type(fn) ~= 'function') then
return fail(string.format('Failed to loadstring url %q for reason: %q', url, tostring(err)))
end
local results = { pcall(fn) }
if (not results[1]) then
return fail(string.format('Failed to initialize url %q for reason: %q', url, tostring(results[2])))
end
shared.__urlcache[url] = result
return unpack(results, 2)
end
local prefix = "moongod: "
local function log(text)
print(prefix..text)
end
local function warn(text)
warn(prefix..text)
end
-- Anti Cheat Bypass
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MainEvent = ReplicatedStorage.MainEvent
local HB = RunService.Heartbeat
do
local oldFunc = nil
oldFunc = hookfunction(MainEvent.FireServer, newcclosure(function(Event, ...)
local args = {...}
if args[1] == "CHECKER_1" or args[1] == "TeleportDetect" or args[1] == "OneMoreTime" then
return nil
end
return oldFunc(Event, ...)
end))
HB:Connect(function()
local root = LocalPlayer.Character and LocalPlayer.Character.PrimaryPart
if root then
for i,v in pairs(getconnections(root:GetPropertyChangedSignal("CFrame"))) do
v:Disable()
end
end
end)
local function added(char)
while true do
if not char then return end
HB:Wait()
for i,v in pairs(char:GetChildren()) do
if v:IsA("Script") and v:FindFirstChildOfClass("LocalScript") then
v:FindFirstChildOfClass("LocalScript").Source = "Cleared by moongod"
return
end
end
end
end
if LocalPlayer.Character then
added(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(added)
end
log("Bypassed Anti-Cheat")
-- Aiming
local guimain = Instance.new("Folder", game.CoreGui)
local CC = game:GetService "Workspace".CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locking = false
local cc = game:GetService("Workspace").CurrentCamera
local gs = game:GetService("GuiService")
local ggi = gs.GetGuiInset
local lp = game:GetService("Players").LocalPlayer
local mouse = lp:GetMouse()
local Tracer = Drawing.new("Line")
Tracer.Visible = false
Tracer.Color = Color3.fromRGB(255, 20, 88)
Tracer.Thickness = 1
Tracer.Transparency = 1
local sound = Instance.new("Sound", game.Workspace)
sound.SoundId = "rbxassetid://8819783960"
if not sound.IsLoaded then
sound.Loaded:wait()
end
local sound1 = Instance.new("Sound", game.Workspace)
sound1.SoundId = "rbxassetid://8819782435"
if not sound1.IsLoaded then
sound1.Loaded:wait()
end
local StepTable = {}
local function BindToSteppedold(name, num, func)
if StepTable[name] == nil then
StepTable[name] = game:GetService("RunService").Stepped:connect(func)
end
end
local function UnbindFromSteppedold(name)
if StepTable[name] then
StepTable[name]:Disconnect()
StepTable[name] = nil
end
end
function x(tt, tx, cc, tc)
game.StarterGui:SetCore(
"SendNotification",
{
Title = tt,
Text = tx,
Duration = cc,
Icon = tc
}
)
end
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(
function(keygo, ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Key) then
if getgenv().loltoggle then
Locking = not Locking
if Locking then
Plr = getClosestPlayerToCursor()
getgenv().targetenabledV3 = true
if getgenv().Notificationmode then
StarterGui:SetCore(
"SendNotification",
{
Title = "yarn",
Text = "" ..Plr.DisplayName,
Duration = 3,
Icon = "https://www.roblox.com/headshot-thumbnail/image?userId=" .. Plr .."&width=420&height=420&format=png"
})
end
if getgenv().ViewMode == true then
game.Workspace.CurrentCamera.CameraSubject = Plr.Character
end
if getgenv().ChatMode == true then
local A_3 = "yarn: "..Plr.DisplayName
local A_4 = "All"
local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_3, A_4)
end
if getgenv().TPToPlayer == true then
LocalPlayer.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame
end
if getgenv().BenMode == true then
sound:Play()
end
if getgenv().TargetStrafeV3 == true then
getgenv().TSV3Multiplier = 5
getgenv().TSV3Distance = 5
local i = 0
BindToSteppedold("TargetStrafev3", nil, function(dt)
i = (i + dt/getgenv().TSV3Multiplier) % 1
local alpha = 2 * math.pi * i
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.Angles(0, alpha, 0)
* CFrame.new(0, 0, getgenv().TSV3Distance)
+ Plr.Character.HumanoidRootPart.Position
end)
end
elseif not Locking then
UnbindFromSteppedold("TargetStrafev3")
if getgenv().Notificationmode then
x("yarn", "Unlocked", 3)
end
if getgenv().ViewMode == true then
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
end
if getgenv().ChatMode == true then
local A_1 = "Unlocked"
local A_2 = "All"
local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
end
if getgenv().BenMode == true then
sound1:Play()
end
end
end
end
end
end
)
RunService.Heartbeat:Connect(function()
if getgenv().LookAt == true then
local Char = game.Players.LocalPlayer.Character
local PrimaryPartOfChar = game.Players.LocalPlayer.Character.PrimaryPart
local NearestChar = Plr.Character
local NearestRoot = Plr.Character.HumanoidRootPart
local NearestPos = CFrame.new(PrimaryPartOfChar.Position, Vector3.new(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z))
Char:SetPrimaryPartCFrame(NearestPos)
else
local Char = game.Players.LocalPlayer.Character
local PrimaryPartOfChar = game.Players.LocalPlayer.Character.PrimaryPart
local NearestChar = LocalPlayer.Character
local NearestRoot = LocalPlayer.Character.HumanoidRootPart
local NearestPos = CFrame.new(PrimaryPartOfChar.Position, Vector3.new(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z))
Char:SetPrimaryPartCFrame(LocalPlayer)
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = 137
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("LowerTorso")
then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall =
newcclosure(
function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] =
Plr.Character[getgenv().Partz].Position + (Plr.Character[getgenv().Partz].Velocity * Prediction / 10)
return old(unpack(args))
end
return old(...)
end
)
local LocalPlayer = game.Players.LocalPlayer
local mouse = LocalPlayer:GetMouse()
_G.TracerVisible = false
_G.TracerColor = Color3.fromRGB(255, 255, 255)
_G.TracerThickness = 3
_G.TracerTransparency = 1
_G.CircleSides = 3604
_G.CircleColor = Color3.fromRGB(255, 20, 88)
_G.CircleTransparency = 0.5
_G.CircleRadius = 80
_G.CircleFilled = false
_G.CircleVisible = false
_G.CircleThickness = 0
circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(255, 20, 88)
circle.Thickness = 0.1
circle.Transparency = 0.5
circle.NumSides = 64
circle.Radius = 64
circle.Visible = false
circle.Filled = true
getgenv().autoclick = false
game:GetService("RunService").RenderStepped:Connect(
function()
if getgenv().autosetup == true then
local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue, " ")
local ping = split[1]
if tonumber(ping) < 30 then
getgenv().Prediction = 1.14
elseif tonumber(ping) <= 30 then
if tonumber(ping) < 40 then
getgenv().Prediction = 1.16
elseif tonumber(ping) <= 40 then
if tonumber(ping) < 50 then
getgenv().Prediction = 1.19
elseif tonumber(ping) <= 50 then
if tonumber(ping) < 70 then
getgenv().Prediction = 1.22
elseif tonumber(ping) <= 80 then
getgenv().Prediction = 1.38
elseif tonumber(ping) <= 80 then
getgenv().Prediction = 1.39
elseif tonumber(ping) <= 90 then
getgenv().Prediction = 1.42
elseif tonumber(ping) <= 150 then
getgenv().Prediction = 1.51
elseif tonumber(ping) >= 200 then
getgenv().Prediction = 1.69
end
end
end
end
end
circle.Position =
Vector2.new(
game:GetService("UserInputService"):GetMouseLocation().X,
game:GetService("UserInputService"):GetMouseLocation().Y
)
circle.Radius = _G.CircleRadius
circle.Filled = _G.CircleFilled
circle.Color = _G.CircleColor
circle.Visible = _G.CircleVisible
circle.Radius = _G.CircleRadius
circle.Transparency = _G.CircleTransparency
circle.NumSides = _G.CircleSides
circle.Thickness = _G.CircleThickness
Tracer.Visible = _G.TracerVisible
Tracer.Color = _G.TracerColor
Tracer.Thickness = _G.TracerThickness
Tracer.Transparency = _G.TracerTransparency
if getgenv().AirshotFunccc == true then
if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Partz = "RightFoot"
else
Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old, new)
if new == Enum.HumanoidStateType.Freefall then
getgenv().Partz = "RightFoot"
else
getgenv().Partz = "LowerTorso"
end
end
)
end
end
if getgenv().Tracer == true and Locking then
local Vector, OnScreen =
cc:worldToViewportPoint(
Plr.Character[getgenv().Partz].Position + (Plr.Character[getgenv().Partz].Velocity * Prediction / 10)
)
Tracer.Visible = true
Tracer.From = Vector2.new(mouse.X, mouse.Y + ggi(gs).Y)
Tracer.To = Vector2.new(Vector.X, Vector.Y)
elseif getgenv().Tracer == false then
Tracer.Visible = false
end
end)
game:GetService("RunService").Heartbeat:Connect(
function()
if cframespeedtoggle == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * speedvalue
end
if Spinbot then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad((positive1)), 0)
end
if Jitter then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0)
end
if AntiAim1 then
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -250
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0)
end
if AntiAim2 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.333, 0)
wait(0.2)
end
if getgenv().antilock then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
-game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().antilockspeed
end
if getgenv().DesyncEnabled then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * getgenv().DesyncVelocity
game:GetService("RunService").Heartbeat:Wait()
end
if getgenv().antistomplo then
if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
end
if getgenv().antislow then
local player = game.Players.LocalPlayer
local DeletePart =
player.Character.BodyEffects.Movement:FindFirstChild("NoJumping") or
player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk") or
player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed")
if DeletePart then
DeletePart:Destroy()
end
if player.Character.BodyEffects.Reload.Value == true then
player.Character.BodyEffects.Reload.Value = false
end
end
if getgenv().AutoReloadx then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
)
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
).Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
end
end
if getgenv().autostomp then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
end
if getgenv().antibag then
game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy()
end
end)
-- Visuals --
local ESPSettings = {
SkeletonESPEnabled = false,
RainbowsESPEnabled = false,
TextOutlineEnabled = false,
TeamCheckEnabled = false,
MouseFrom = false,
CustomColor = true,
BottomFrom = true,
HeadFrom = false,
RoundedCorner = 12,
Length = 14,
ESPColor = Color3.fromRGB(255,255,255),
Thickness = 1,
TextSize = 15,
Transparency = 1,
HeadOff = Vector3.new(0,0.5,0),
LegOff = Vector3.new(0,3,0)
}
-- Drawings --
Circle = Drawing.new("Circle")
Circle.Color = Color3.fromRGB(101, 90, 173)
Circle.Thickness = 2
Circle.NumSides = 120
Circle.Radius = 70
Circle.Visible = false
Circle.Filled = false
Circle.Transparency = 1
RunService.RenderStepped:Connect(function()
Circle.Position = Vector2.new(Mouse.X, Mouse.Y + 35)
end)
-- Loadstrings
local Kiriot = httpload("https://raw.githubusercontent.com/fakecurfew/storage/main/libraries/esp/kiriot")
local Pika = httpload("https://raw.githubusercontent.com/trendyylol/roblox/main/Libraries/ESP/Pikahub")
local Lowfi = httpload("https://raw.githubusercontent.com/trendyylol/roblox/main/Libraries/ESP/Lowfi")
local window = library:new({textsize = 13.5,font = Enum.Font.RobotoMono,name = "Moon God V2",color = Color3.fromRGB(204, 255, 255)})
local tab = window:page({name = "Legit"})
local tab2 = window:page({name = "Visuals"})
local tab3 = window:page({name = "Misc"})
local tab4 = window:page({name = "Teleports"})
getgenv().Key = Enum.KeyCode.Q
getgenv().Prediction = 1.35
getgenv().AirshotFunccc = false
getgenv().Tracer = false
getgenv().Partz = "UpperTorso"
getgenv().Notificationmode = false
getgenv().ViewMode = false
getgenv().Spinbot = false
getgenv().Jitter = false
getgenv().positive1 = 45
local Jit = math.random(30, 90)
getgenv().Angle = 60
getgenv().DesyncEnabled = false
getgenv().DesyncVelocity = 15
getgenv().BenMode = false
getgenv().TPToPlayer = false
getgenv().LookAt = false
getgenv().AntiAim1 = false
getgenv().AntiAim2 = false
getgenv().antistomplo = false
getgenv().autoreload = false
getgenv().autostomp = false
getgenv().antibag = false
getgenv().antislow = false
local section1 = tab:section({name = "Strafe",side = "right",size = 80})
section1:toggle({name = "Enable",def = false, callback = function(bool)
getgenv().TargetStrafeV3 = bool
end})
section1:slider({name = "Strafe Distance",def = 5, max = 100,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().TSV3Distance = value
end})
local section1 = tab:section({name = "Main",side = "left",size = 185})
section1:toggle({name = "Enable",def = false, callback = function(bool)
getgenv().loltoggle = bool
end})
section1:toggle({name = "Ping Based ",def = false, callback = function(bool)
getgenv().autosetup = bool
end})
section1:toggle({name = "Teleport ",def = false, callback = function(bool)
getgenv().TPToPlayer = bool
end})
section1:toggle({name = "View ",def = false ,callback = function(bool)
getgenv().ViewMode = bool
end})
section1:toggle({name = "Airshot ",def = false, callback = function(bool)
getgenv().AirshotFunccc = bool
end})
section1:toggle({name = "Tracer ",def = false, callback = function(bool)
getgenv().Tracer = bool
end})
section1:toggle({name = "Notification ",def = false, callback = function(bool)
getgenv().Notificationmode = bool
end})
section1:toggle({name = "Look ",def = false, callback = function(bool)
getgenv().LookAt = bool
end})
local section1 = tab:section({name = "Settings",side = "left",size = 185})
section1:colorpicker({name = "Tracer Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color)
_G.TracerColor = color
end})
section1:slider({name = "Thickness",def = 3, max = 5,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
_G.TracerThickness = value
end})
section1:dropdown({name = "Target Part",def = "HumanoidRootPart",max = 10,options = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot"},callback = function(part)
getgenv().Partz = part
end})
section1:dropdown({name = "Airshot Part",def = "RightFoot",max = 10,options = {"Head", "HumanoidRootPart", "LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot"},callback = function(part)
getgenv().airshotpart = part
end})
section1:slider({name = "Prediction",def = 1.25, max = 6,min = 0.5,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().Prediction = value
end})
local section1 = tab:section({name = "Extra",side = "right",size = 100})
section1:button({name = "Trace Lock = X",callback = function()
getgenv().OldAimPart = "UpperTorso"
getgenv().AimPart = "UpperTorso" -- For R15 Games: {UpperTorso, LowerTorso, HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().AimlockKey = "x"
getgenv().AimRadius = 30 -- How far away from someones character you want to lock on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont lock onto your teamates, false is vice versa) (Set it to false if there are no teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity (like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 6.612
getgenv().CheckIfJumped = true
getgenv().Smoothness = true
getgenv().SmoothnessAmount = 0.0452
local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui";
local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new;
local Aimlock, MousePressed, CanNotify = true, false, false;
local AimlockTarget;
local OldPre;
getgenv().WorldToViewportPoint = function(P)
return Camera:WorldToViewportPoint(P)
end
getgenv().WorldToScreenPoint = function(P)
return Camera.WorldToScreenPoint(Camera, P)
end
getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(
T[getgenv().AimPart].Position, Client.Character.Head.Position)
)
if RayPos then return RayPos:IsDescendantOf(T) end
end
end
getgenv().GetNearestTarget = function()
-- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks
local players = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(Players:GetPlayers()) do
if v ~= Client then
table.insert(players, v)
end
end
for i, v in pairs(players) do
if v.Character ~= nil then
local AIM = v.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and v.Team ~= Client.Team then
local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
elseif getgenv().TeamCheck == false and v.Team == Client.Team then
local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end
if unpack(DISTANCES) == nil then
return nil
end
local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
if L_DISTANCE > getgenv().AimRadius then
return nil
end
for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return nil
end
Mouse.KeyDown:Connect(function(a)
if not (Uis:GetFocusedTextBox()) then
if a == AimlockKey and AimlockTarget == nil then
pcall(function()
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
end
end)
elseif a == AimlockKey and AimlockTarget ~= nil then
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
end
end
end
end)
RService.RenderStepped:Connect(function()
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if Aimlock == true and MousePressed == true then
if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
if getgenv().Smoothness == true then
--// The part we're going to lerp/smoothen \\--
local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
--// Making it work \\--
Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
end
elseif getgenv().PredictMovement == false then
if getgenv().Smoothness == true then
--// The part we're going to lerp/smoothen \\--
local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
--// Making it work \\--
Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
else
Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
end
end
end
end
end
end
if CheckIfJumped == true then
if AimlockTarget.Character.HuDDDDDDDDDDWmanoid.FloorMaterial == Enum.Material.Air then
getgenv().AimPart = "UpperTorso"
else
getgenv().AimPart = getgenv().OldAimPart
end
end
end)
end})
section1:button({name = "No Recoil",callback = function()
getgenv().NoRecoil = true
if NoRecoil == true then
local mt = getrawmetatable(game)
local newindex = mt.newindex
setreadonly(mt,false)
function isframework(scriptInstance)
if tostring(scriptInstance) == "Framework" then
return true
end
return false
end
function checkArgs(instance,index)
if tostring(instance):lower():find("camera") and tostring(index) == "CFrame" then
return true
end
return false
end
mt.newindex = newcclosure(function(self,index,value)
local callingScr = getcallingscript()
if isframework(callingScr) and checkArgs(self,index) then
return;
end
return newindex(self,index,value)
end)
setreadonly(mt,true)
end
end})
section1:button({name = "Moon God Revamped",callback = function()
if game.PlaceId == 2788229376 then
print'da hood'
NotifyLib.prompt('Game Detected: Da Hood', 'yarn#0001, Valox#8980', 5)
Settings = {
rewrittenmain = {
Enabled = true,
Key = "q",
DOT = true,
AIRSHOT = true,
NOTIF = true,
FOV = math.huge,
}
}
local SelectedPart = "HumanoidRootPart"
local Prediction = true
local PredictionValue = 0.1176529
local AnchorCount = 0
local MaxAnchor = 50
local CC = game:GetService"Workspace".CurrentCamera
local Plr;
local enabled = false
local accomidationfactor = 0.122
local mouse = game.Players.LocalPlayer:GetMouse()
local placemarker = Instance.new("Part", game.Workspace)
function makemarker(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "PP"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = Settings.rewrittenmain.DOT
local a = Instance.new("Frame", e)
if Settings.rewrittenmain.DOT == true then
a.Size = UDim2.new(1, 0, 1, 0)
else
a.Size = UDim2.new(0, 0, 0, 0)
end
if Settings.rewrittenmain.DOT == true then
a.Transparency = 0
a.BackgroundTransparency = 0
else
a.Transparency = 0
a.BackgroundTransparency = 0
end
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
if Settings.rewrittenmain.DOT == false then
g.CornerRadius = UDim.new(0, 0)
else
g.CornerRadius = UDim.new(1, 1)
end
return(e)
end
local data = game.Players:GetPlayers()
function noob(player)
local character
repeat wait() until player.Character
local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(0, 255, 0), 0.3, 1)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
spawn(function()
while wait() do
if player.Character then
end
end
end)
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)
spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
if Settings.rewrittenmain.DOT == true then
placemarker.Size = Vector3.new(4, 4, 4), Color3.fromRGB(50, 255, 70)
else
placemarker.Size = Vector3.new(0, 0, 0)
end
placemarker.Transparency = 0.50
if Settings.rewrittenmain.DOT then
makemarker(placemarker, placemarker, Color3.fromRGB(81, 0, 81), 0.40, 0)
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
if enabled == true then
enabled = false
if Settings.rewrittenmain.NOTIF == true then
Plr = getClosestPlayerToCursor()
game.StarterGui:SetCore("SendNotification", {
Title = "yarn | revamped";
Text = "Unlocked",
Duration = 3
})
end
else
Plr = getClosestPlayerToCursor()
enabled = true
if Settings.rewrittenmain.NOTIF == true then
game.StarterGui:SetCore("SendNotification", {
Title = "yarn | revamped";
Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName),
Duration = 3
})
end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = Settings.rewrittenmain.FOV
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local pingvalue = nil;
local split = nil;
local ping = nil;
game:GetService"RunService".Stepped:connect(function()
if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then
-- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
--[[
if Settings.rewrittenmain.AIRSHOT == true then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
]]
if Prediction == true then
args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
else
args[3] = Plr.Character[SelectedPart].Position
end
return old(unpack(args))
end
return old(...)
end)
game:GetService("RunService").RenderStepped:Connect(function()
if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "LeftFoot"
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
SelectedPart = "HumanoidRootPart"
end
end)
end
if game.PlaceId == 5602055394 then
print'hood modded'
NotifyLib.prompt('Game Detected: Hood Modded', 'yarn#0001, Valox#8980', 5)
Settings = {
rewrittenmain = {
Enabled = true,
Key = "q",
DOT = true,
AIRSHOT = true,
NOTIF = true,
FOV = math.huge,
}
}
local SelectedPart = "UpperTorso"
local Prediction = true
local PredictionValue = 0.125
local AnchorCount = 0
local MaxAnchor = 50
local CC = game:GetService"Workspace".CurrentCamera
local Plr;
local enabled = false
local accomidationfactor = 0.136
local mouse = game.Players.LocalPlayer:GetMouse()
local placemarker = Instance.new("Part", game.Workspace)
function makemarker(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "PP"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = Settings.rewrittenmain.DOT
local a = Instance.new("Frame", e)
if Settings.rewrittenmain.DOT == true then
a.Size = UDim2.new(1, 0, 1, 0)
else
a.Size = UDim2.new(0, 0, 0, 0)
end
if Settings.rewrittenmain.DOT == true then
a.Transparency = 0
a.BackgroundTransparency = 0
else
a.Transparency = 1
a.BackgroundTransparency = 1
end
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
if Settings.rewrittenmain.DOT == false then
g.CornerRadius = UDim.new(0, 0)
else
g.CornerRadius = UDim.new(1, 1)
end
return(e)
end
local data = game.Players:GetPlayers()
function noob(player)
local character
repeat wait() until player.Character
local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(255, 0, 0), 0.3, 3)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
spawn(function()
while wait() do
if player.Character then
end
end
end)
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)
spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
if Settings.rewrittenmain.DOT == true then
placemarker.Size = Vector3.new(3, 3, 3)
else
placemarker.Size = Vector3.new(0, 0, 0)
end
placemarker.Transparency = 0.55
if Settings.rewrittenmain.DOT then
makemarker(placemarker, placemarker, Color3.fromRGB(255, 50, 80), 0.40, 0)
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
if enabled == true then
enabled = false
if Settings.rewrittenmain.NOTIF == true then
Plr = getClosestPlayerToCursor()
game.StarterGui:SetCore("SendNotification", {
Title = "yarn | revamped";
Text = "Unlocked",
Duration = 3
})
end
else
Plr = getClosestPlayerToCursor()
enabled = true
if Settings.rewrittenmain.NOTIF == true then
game.StarterGui:SetCore("SendNotification", {
Title = "yarn | revamped";
Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName),
Duration = 3
})
end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("Head") then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local pingvalue = nil;
local split = nil;
local ping = nil;
game:GetService"RunService".Stepped:connect(function()
if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] == "MousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then
-- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
--[[
if Settings.rewrittenmain.AIRSHOT == true then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
]]
if Prediction == true then
args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
else
args[3] = Plr.Character[SelectedPart].Position
end
return old(unpack(args))
end
return old(...)
end)
game:GetService("RunService").RenderStepped:Connect(function()
if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "LeftFoot"
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
SelectedPart = "HumanoidRootPart"
end
end)
end
if game.PlaceId == 9183932460 then
print'Untitled Hood'
NotifyLib.prompt('Game Detected: Untitled Hood', 'yarn#0001, Valox#8980', 5)
Settings = {
rewrittenmain = {
Enabled = true,
Key = "q",
DOT = true,
AIRSHOT = true,
NOTIF = true,
FOV = math.huge,
}
}
local SelectedPart = "UpperTorso"
local Prediction = true
local PredictionValue = 0.125
local AnchorCount = 0
local MaxAnchor = 50
local CC = game:GetService"Workspace".CurrentCamera
local Plr;
local enabled = false
local accomidationfactor = 0.136
local mouse = game.Players.LocalPlayer:GetMouse()
local placemarker = Instance.new("Part", game.Workspace)
function makemarker(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "PP"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = Settings.rewrittenmain.DOT
local a = Instance.new("Frame", e)
if Settings.rewrittenmain.DOT == true then
a.Size = UDim2.new(1, 0, 1, 0)
else
a.Size = UDim2.new(0, 0, 0, 0)
end
if Settings.rewrittenmain.DOT == true then
a.Transparency = 0
a.BackgroundTransparency = 0
else
a.Transparency = 1
a.BackgroundTransparency = 1
end
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
if Settings.rewrittenmain.DOT == false then
g.CornerRadius = UDim.new(0, 0)
else
g.CornerRadius = UDim.new(1, 1)
end
return(e)
end
local data = game.Players:GetPlayers()
function noob(player)
local character
repeat wait() until player.Character
local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(255, 0, 0), 0.3, 3)
handler.Name = player.Name
player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
spawn(function()
while wait() do
if player.Character then
end
end
end)
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(function(Player)
noob(Player)
end)
spawn(function()
placemarker.Anchored = true
placemarker.CanCollide = false
if Settings.rewrittenmain.DOT == true then
placemarker.Size = Vector3.new(4, 4, 4)
else
placemarker.Size = Vector3.new(0, 0, 0)
end
placemarker.Transparency = 0.50
if Settings.rewrittenmain.DOT then
makemarker(placemarker, placemarker, Color3.fromRGB(255, 0, 0), 0.40, 0)
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
if enabled == true then
enabled = false
if Settings.rewrittenmain.NOTIF == true then
Plr = getClosestPlayerToCursor()
game.StarterGui:SetCore("SendNotification", {
Title = "yarn | revamped";
Text = "Unlocked",
Duration = 3
})
end
else
Plr = getClosestPlayerToCursor()
enabled = true
if Settings.rewrittenmain.NOTIF == true then
game.StarterGui:SetCore("SendNotification", {
Title = "yarn | revamped";
Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName),
Duration = 3
})
end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = Settings.rewrittenmain.FOV
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
local pingvalue = nil;
local split = nil;
local ping = nil;
game:GetService"RunService".Stepped:connect(function()
if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then
-- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
--[[
if Settings.rewrittenmain.AIRSHOT == true then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
else
args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
end
]]
if Prediction == true then
args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
else
args[3] = Plr.Character[SelectedPart].Position
end
return old(unpack(args))
end
return old(...)
end)
game:GetService("RunService").RenderStepped:Connect(function()
if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
--// Airshot
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "LeftFoot"
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
--// Anchor Check
if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end
SelectedPart = "HumanoidRootPart"
end
else
SelectedPart = "HumanoidRootPart"
end
end)
else
local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro/main/ui"))()
end
end})
local section1 = tab3:section({name = "Anti ",side = "right",size = 255})
section1:toggle({name = "Anti Lock",def = false, callback = function(bool)
getgenv().antilock = bool
end})
section1:slider({name = "Anti Lock Speed",def = 1, max = 5,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().antilockspeed = value
end})
section1:toggle({name = "Desync",def = false, callback = function(bool)
getgenv().DesyncEnabled = bool
end})
section1:slider({name = "Desync Speed",def = 1, max = 150,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().DesyncVelocity = value
end})
section1:toggle({name = "Confusion",def = false, callback = function(bool)
getgenv().Jitter = bool
end})
section1:slider({name = "Angle Confusion",def = 1, max = 150,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().Angle = value
end})
section1:toggle({name = "Anti Bag",def = false, callback = function(bool)
getgenv().antibag = bool
end})
section1:toggle({name = "Anti Fling",def = false, callback = function(bool)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = bool
end})
section1:toggle({name = "Anti Slow",def = false, callback = function(bool)
getgenv().antislow = bool
end})
section1:toggle({name = "Anti Stomp",def = false, callback = function(bool)
getgenv().antistomplo = bool
end})
local section1 = tab3:section({name = "Animations ",side = "right",size = 225})
section1:dropdown({name = "Idle",max = 10,options = {"Borock", "Zombie", "Werewolf", "Ninja", "Ud'zal", "Mage", "Toy"},callback = function(State)
if State == "Borock" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=3293641938"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=3710131919"
elseif State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=616158929"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=616160636"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=1083195517"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=1083214717"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=656117400"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=656118341"
elseif State == "Udzal" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=3303162274"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=3303162274"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=707742142"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=707855907"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
"http://www.roblox.com/asset/?id=782841498"
game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId =
"http://www.roblox.com/asset/?id=782841498"
end
end
})
section1:dropdown({name = "Walk",max = 10,options = {"Zombie", "Toy", "Ninja", "Mage", "Werewolf"},callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=616168032"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=782843345"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=656121766"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=707897309"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083178339"
end
end
})
section1:dropdown({name = "Run",max = 10,options = {"Zombie", "Toy", "Ninja", "Mage", "Werewolf"},callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=616163682"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=782842708"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=656118852"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=707861613"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083216690"
end
end
})
section1:dropdown({name = "Jump",max = 10,options = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=616161997"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083218792"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=656117878"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=707853694"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=782847020"
elseif State == "OldSchool" then
game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId =
"http://www.roblox.com/asset/?id=5319841935"
end
end
})
section1:dropdown({name = "Fall",max = 10,options = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},callback = function(State)
if State == "Zombie" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=616157476"
elseif State == "Werewolf" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=1083189019"
elseif State == "Ninja" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=656115606"
elseif State == "Mage" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=707829716"
elseif State == "Toy" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=782846423"
elseif State == "OldSchool" then
game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId =
"http://www.roblox.com/asset/?id=5319839762"
end
end
})
local section1 = tab3:section({name = "Auto ",side = "left",size = 85})
section1:toggle({name = " Reload",def = false, callback = function(bool)
getgenv().AutoReloadx = bool
end})
if getgenv().AutoReloadx then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
)
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
).Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
end
end
section1:toggle({name = " Medium Armor",def = false, callback = function(bool)
if getgenv().AutoHighArmor == true then
getgenv().AutoHighArmor = false
else
getgenv().AutoHighArmor = true
end
while getgenv().AutoHighArmor == true and game:GetService("RunService").Heartbeat:Wait() do
pcall(function()
if game:GetService("Players").LocalPlayer.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor").Value <= 0 then
local LS = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame
repeat
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Ignored.Shop["[High-Medium Armor] - $2300"].Head.CFrame
fireclickdetector(game:GetService("Workspace").Ignored.Shop["[High-Medium Armor] - $2300"].ClickDetector)
game:GetService("RunService").Heartbeat:Wait()
until game:GetService("Players").LocalPlayer.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor").Value >= 50
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = LS
end
end)
end
end})
section1:toggle({name = " Stomp",def = false, callback = function(bool)
getgenv().autostomp = bool
end})
if getgenv().autostomp then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
end
local section1 = tab3:section({name = "Movement",side = "left",size = 220})
section1:toggle({name = " Enable Cframe",def = false, callback = function(bool)
getgenv().cframespeedtoggle = bool
end})
section1:slider({name = "Cframe Speed",def = 1, max = 20,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().speedvalue = value
end})
section1:toggle({name = "Spinbot",def = false, callback = function(bool)
getgenv().Spinbot = bool
end})
if Spinbot then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad((positive1)), 0)
end
section1:slider({name = "Spinbot Multiplier",def = 45, max = 165,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value)
getgenv().positive1 = value
end})
section1:toggle({name = "B-Hop",def = false, callback = function(state)
bhop = state
spawn(function()
while wait() and bhop do
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Jump = true
end
end)
end})
section1:button({name = "Speed = Z",callback = function()
plr = game:GetService('Players').LocalPlayer
down = true
function onButton1Down(mouse)
down = true
while down do
if not down then break end
local char = plr.Character
char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * 190
wait()
end
end
function onButton1Up(mouse)
down = false
end
function onSelected(mouse)
mouse.KeyDown:connect(function(q) if q:lower()=="z"then onButton1Down(mouse)end end)
mouse.KeyUp:connect(function(q) if q:lower()=="z"then onButton1Up(mouse)end end)
end
onSelected(game.Players.LocalPlayer:GetMouse())
end})
section1:button({name = "Macro = X",callback = function()
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local SpeedGlitch = false
local Wallet = Player.Backpack:FindFirstChild("Wallet")
local UniversalAnimation = Instance.new("Animation")
function stopTracks()
for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do
if (v.Animation.AnimationId:match("rbxassetid")) then
v:Stop()
end
end
end
function loadAnimation(id)
if UniversalAnimation.AnimationId == id then
stopTracks()
UniversalAnimation.AnimationId = "1"
else
UniversalAnimation.AnimationId = id
local animationTrack = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(UniversalAnimation)
animationTrack:Play()
end
end
Mouse.KeyDown:Connect(function(Key)
if Key == "x" then
SpeedGlitch = not SpeedGlitch
if SpeedGlitch == true then
stopTracks()
loadAnimation("rbxassetid://3189777795")
wait(1.5)
Wallet.Parent = Player.Character
wait(0.15)
Player.Character:FindFirstChild("Wallet").Parent = Player.Backpack
wait(0.05)
repeat game:GetService("RunService").Heartbeat:wait()
keypress(0x49)
game:GetService("RunService").Heartbeat:wait()
keypress(0x4F)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x49)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x4F)
game:GetService("RunService").Heartbeat:wait()
until SpeedGlitch == false
end
end
end)
end})
section1:button({name = "Fly = V",callback = function()
local L_152_
local L_153_ = game.Players.LocalPlayer
IYMouse = L_153_:GetMouse()
IYMouse.KeyDown:connect(
function(L_154_arg0)
if L_154_arg0 == "v" then
if L_152_ then
L_152_ = false
fly()
else
L_152_ = true
NOFLY()
end
end
end
)
for L_155_forvar0, L_156_forvar1 in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if L_156_forvar1:IsA("BasePart") and L_156_forvar1.CanCollide == true then
L_156_forvar1.CanCollide = false
end
end
FLYING = false
QEfly = true
iyflyspeed = 7
vehicleflyspeed = 7
function sFLY(L_157_arg0)
repeat
wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
repeat
wait()
until IYMouse
local L_158_ = game.Players.LocalPlayer.Character.LowerTorso
local L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_161_ = 5
local function L_162_func()
FLYING = true
local L_163_ = Instance.new("BodyGyro", L_158_)
local L_164_ = Instance.new("BodyVelocity", L_158_)
L_163_.P = 9e4
L_163_.maxTorque = Vector3.new(9e9, 9e9, 9e9)
L_163_.cframe = L_158_.CFrame
L_164_.velocity = Vector3.new(0, 0, 0)
L_164_.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(
function()
repeat
wait()
if not L_157_arg0 and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand =
true
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then
L_161_ = 50
elseif not (L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then
L_161_ = 0
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then
L_164_.velocity =
(workspace.CurrentCamera.CoordinateFrame.lookVector * (L_159_.F + L_159_.B) +
workspace.CurrentCamera.CoordinateFrame *
CFrame.new(L_159_.L + L_159_.R, (L_159_.F + L_159_.B + L_159_.Q + L_159_.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
L_161_
L_160_ = {
F = L_159_.F,
B = L_159_.B,
L = L_159_.L,
R = L_159_.R
}
elseif L_159_.L + L_159_.R == 0 and L_159_.F + L_159_.B == 0 and L_159_.Q + L_159_.E == 0 and L_161_ ~= 0 then
L_164_.velocity =
(workspace.CurrentCamera.CoordinateFrame.lookVector * (L_160_.F + L_160_.B) +
workspace.CurrentCamera.CoordinateFrame *
CFrame.new(L_160_.L + L_160_.R, (L_160_.F + L_160_.B + L_159_.Q + L_159_.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
L_161_
else
L_164_.velocity = Vector3.new(0, 0, 0)
end
L_163_.cframe = workspace.CurrentCamera.CoordinateFrame
until not FLYING
L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
L_161_ = 0
L_163_:destroy()
L_164_:destroy()
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false
end
end
)
end
IYMouse.KeyDown:connect(
function(L_165_arg0)
if L_165_arg0:lower() == "w" then
if L_157_arg0 then
L_159_.F = vehicleflyspeed
else
L_159_.F = iyflyspeed
end
elseif L_165_arg0:lower() == "s" then
if L_157_arg0 then
L_159_.B = -vehicleflyspeed
else
L_159_.B = -iyflyspeed
end
elseif L_165_arg0:lower() == "a" then
if L_157_arg0 then
L_159_.L = -vehicleflyspeed
else
L_159_.L = -iyflyspeed
end
elseif L_165_arg0:lower() == "d" then
if L_157_arg0 then
L_159_.R = vehicleflyspeed
else
L_159_.R = iyflyspeed
end
elseif QEfly and L_165_arg0:lower() == "e" then
if L_157_arg0 then
L_159_.Q = vehicleflyspeed * 2
else
L_159_.Q = iyflyspeed * 2
end
elseif QEfly and L_165_arg0:lower() == "q" then
if L_157_arg0 then
L_159_.E = -vehicleflyspeed * 2
else
L_159_.E = -iyflyspeed * 2
end
end
end
)
IYMouse.KeyUp:connect(
function(L_166_arg0)
if L_166_arg0:lower() == "w" then
L_159_.F = 0
elseif L_166_arg0:lower() == "s" then
L_159_.B = 0
elseif L_166_arg0:lower() == "a" then
L_159_.L = 0
elseif L_166_arg0:lower() == "d" then
L_159_.R = 0
elseif L_166_arg0:lower() == "e" then
L_159_.Q = 0
elseif L_166_arg0:lower() == "q" then
L_159_.E = 0
end
end
)
L_162_func()
end
function NOFLY()
FLYING = false
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true
end
function fly()
NOFLY()
wait()
sFLY()
end
end})
local section1 = tab3:section({name = "Client Sided",side = "left",size = 125})
section1:button({name = "Headless",callback = function()
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.Transparency = 1
for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if (v:IsA("Decal")) then
v.Transparency = 1
end
end
end})
section1:button({name = "Korblox",callback = function()
local ply = game.Players.LocalPlayer
local chr = ply.Character
chr.RightLowerLeg.MeshId = "902942093"
chr.RightLowerLeg.Transparency = "1"
chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
chr.RightFoot.MeshId = "902942089"
chr.RightFoot.Transparency = "1"
end})
section1:button({name = "Beast Mode",callback = function()
local L_412_ = game.Players.LocalPlayer.Character
local L_413_ = L_412_:WaitForChild("Head")
local L_414_ = L_413_:WaitForChild("face")
L_414_.Texture = "rbxassetid://127959433"
end})
section1:button({name = "Playful Vampire",callback = function()
local L_415_ = game.Players.LocalPlayer.Character
local L_416_ = L_415_:WaitForChild("Head")
local L_417_ = L_416_:WaitForChild("face")
L_417_.Texture = "rbxassetid://2409281591"
end})
local section1 = tab3:section({name = "FE",side = "left",size = 75})
section1:button({name = "Headless",callback = function()
local L_418_ = game.Players.LocalPlayer
L_418_.Character.Head:BreakJoints()
L_418_.Character.Head.Position = Vector3.new(0, 999999999999, 0)
end})
section1:button({name = "Korblox",callback = function()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
end})
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/trendyylol/roblox/main/Libraries/ESP/Pikahub"))()
local library = loadstring(game:HttpGet("https://pastebin.com/raw/U2HwmEyF"))()
-- Esp
local section1 = tab2:section({name = "ESP",side = "left",size = 105})
section1:toggle({name = "Boxes", callback = function(bool)
getgenv().PikaESPSettings.Box = bool
end})
section1:toggle({name = "Name",callback = function(bool)
getgenv().PikaESPSettings.Name = bool
end})
section1:toggle({name = "Tracers", callback = function(bool)
getgenv().PikaESPSettings.Tracers = bool
end})
section1:toggle({name = "Unlock Tracers", callback = function(bool)
getgenv().PikaESPSettings.UnlockTracers = bool
end})
local section1 = tab2:section({name = "Visuals Settings",side = "right",size = 165})
section1:slider({name = "Saturation ",def = 0.1, max = 100,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value)
Light.ColorCorrection.Saturation = value
end})
section1:slider({name = "Fog",def = 500, max = 2000,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value)
game.Lighting.FogEnd = value
end})
section1:slider({name = "Brightness",def = 1, max = 100,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value)
Light.Brightness = value
end})
section1:slider({name = "Stars",def = 500, max = 5000,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value)
Light.Sky.StarCount = value
end})
section1:colorpicker({name = "World Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color)
Light.Ambient = color
Light.OutdoorAmbient = color
end})
local custom_theme = {} --soon
local function CreateInstance(cls,props)
local inst = Instance.new(cls)
for i,v in pairs(props) do
inst[i] = v
end
return inst
end
local section1 = tab2:section({name = "Client Visuals",side = "left",size = 105})
section1:toggle({name = "Gun Cham",def = false, callback = function(callback)
if callback then
local Client = game.GetService(game, "Players").LocalPlayer
Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField
Client.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(255, 255, 255)
else
local Client = game.GetService(game, "Players").LocalPlayer
Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.Plastic
end
end})
section1:colorpicker({name = "Gun Cham Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color)
LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(color)
end})
section1:toggle({name = "Body Cham",def = false, callback = function(callback)
if callback then
game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField"
game.Players.LocalPlayer.Character.RightHand.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.Head.Material = "ForceField"
else
game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic"
game.Players.LocalPlayer.Character.RightHand.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.Head.Material = "Plastic"
end
end})
section1:colorpicker({name = "Body Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color)
LocalPlayer.Character.LeftHand.Color = color
LocalPlayer.Character.RightHand.Color = color
LocalPlayer.Character.LeftLowerArm.Color = color
LocalPlayer.Character.RightLowerArm.Color = color
LocalPlayer.Character.LeftUpperArm.Color = color
LocalPlayer.Character.RightUpperArm.Color = color
LocalPlayer.Character.LeftFoot.Color = color
LocalPlayer.Character.RightFoot.Color = color
LocalPlayer.Character.LeftLowerLeg.Color = color
LocalPlayer.Character.RightLowerLeg.Color = color
LocalPlayer.Character.UpperTorso.Color = color
LocalPlayer.Character.LowerTorso.Color = color
LocalPlayer.Character.LeftUpperLeg.Color = color
LocalPlayer.Character.RightUpperLeg.Color = color
LocalPlayer.Character.Head.Color = color
end})
local section1 = tab4:section({name = "Locations",side = "left",size = 300})
section1:button({name = "Admin Base",def = false,callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-874.903992, -32.6492004, -525.215698)
end})
section1:button({name = "Food",def = false,callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-788.39318847656, -39.649200439453, -935.27795410156)
end})
section1:button({name = "High-Medium Armor",def = false,callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203)
end})
section1:button({name = "Double Barrel",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1039.59985, 18.8513641, -256.449951, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end})
section1:button({name = "Revolver",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-638.75, 18.8500004, -118.175011, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end})
section1:button({name = "Shotgun",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0)
end})
section1:button({name = "Tac",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1)
end})
section1:button({name = "Smg",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end})
section1:button({name = "Rpg",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08)
end})
section1:button({name = "Casino",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-962.72345, 21.2549973, -186.814987, -0.0274876002, 2.91178949e-05, 0.999621451, -5.5798846e-06, 1, -2.92823333e-05, -0.999621451, -6.38268148e-06, -0.0274876002)
end})
section1:button({name = "Bank",def = false,callback = function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-402.123718, 21.75, -283.988617, 0.0159681588, -0.000121377925, -0.999872446, -2.60148026e-05, 1, -0.000121808866, 0.999872506, 2.79565484e-05, 0.0159681737)
end})
local section1 = tab4:section({name = "Weapons",side = "Right",size = 250})
section1:button({name = "Revolver",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local gunName = "[Revolver] - $1300"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "DB",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "SMG",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[SMG] - $750"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "AK47",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[AK47] - $2250"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "LMG",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[LMG] - $3750"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Glock",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Glock] - $500"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Silencer",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Silencer] - $550"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "RPG",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[RPG] - $6000"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Flamethrower",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Flamethrower] - $25000"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
local section1 = tab4:section({name = "Ammo",side = "Right",size = 250})
section1:button({name = "Revolver Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local gunName = "12 [Revolver Ammo] - $75"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "DB Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "SMG Ammo",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "AK47 Ammo",def = false,callback = function()
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "LMG Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Glock Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Silencer Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "RPG Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Flamethrower Ammo",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
local section1 = tab4:section({name = "Food",side = "Left",size = 220})
section1:button({name = "Pizza",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Chicken",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Chicken] - $7"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Taco",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Taco] - $2"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Hot Dog",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[HotDog] - $8"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Hamburger",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Lettuce",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Donut",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Donut] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
section1:button({name = "Popcorn",def = false,callback = function()
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Popcorn] - $7"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end})
game:GetService("RunService").Heartbeat:Connect(
function()
if cframespeedtoggle == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * speedvalue
end
if Spinbot then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad((positive1)), 0)
end
if Jitter then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0)
end
if AntiAim1 then
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -250
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0)
end
if AntiAim2 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.333, 0)
wait(0.2)
end
if getgenv().antilock then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
-game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().antilockspeed
end
if getgenv().DesyncEnabled then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * getgenv().DesyncVelocity
game:GetService("RunService").Heartbeat:Wait()
end
if getgenv().antistomplo then
if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
end
if getgenv().AutoReloadx then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
)
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
).Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
end
end
if getgenv().autostomp then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
end
if getgenv().antibag then
game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy()
end
end)



should i upload v1 revamped this is the gui v1 revamped jus a lock
should i just copy the whole thing
I got the v1 too
yes copy the whole thing via copy script
which v1 khonshu one or yarn one
Both
@Jamaldfghsrfjhrthg use the ping feature. :P