
Keyless Verified Patched

getgenv().SilentAimbotKey = 'b'; getgenv().AimlockKey = 'q'; _G.WEBHOOK_URL = '';
_G.PART = "UpperTorso"
_G.PART2 = "UpperTorso"
_G.PRED = 0.037
_G.Frame = Vector3.new(0,0.53,0)
_G.AIR = 0.000005
_G.SHIT = 1
local CC = game:GetService "Workspace".CurrentCamera
local Plr
local enabled = false
local accomidationfactor = nil
local mouse = game.Players.LocalPlayer:GetMouse()
local placemarker = Instance.new("Part", game.Workspace)
local guimain = Instance.new("Folder", game.CoreGui)
getgenv().makemarker = function(Parent, Adornee, Color, Size, Size2)
local e = Instance.new("BillboardGui", Parent)
e.Name = "epicgamershits"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = true
local a = Instance.new("Frame", e)
a.Size = UDim2.new(4, 0, 4, 0)
a.BackgroundTransparency = 1
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
g.CornerRadius = UDim.new(50, 50)
return (e)
end
local data = game.Players:GetPlayers()
function noob(player)
local character
repeat
wait()
until player.Character
local handler = makemarker(guimain, player.Character:WaitForChild(_G.PART), Color3.fromRGB(255, 255, 255), 0.0, 0)
handler.Name = player.Name
player.CharacterAdded:connect(
function(Char)
handler.Adornee = Char:WaitForChild(_G.PART)
end
)
local TextLabel = Instance.new("TextLabel", handler)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0, -50)
TextLabel.Size = UDim2.new(0, 100, 0, 100)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.TextSize = 14
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextStrokeTransparency = 0
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
TextLabel.Text = "Name: " .. player.Name
TextLabel.ZIndex = 10
end
for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end
game.Players.PlayerAdded:connect(
function(Player)
noob(Player)
end
)
game.Players.PlayerRemoving:Connect(
function(player)
guimain[player.Name]:Destroy()
end
)
spawn(
function()
placemarker.Anchored = true
placemarker.CanCollide = false
placemarker.Size = Vector3.new(0.1, 0.1, 0.1)
placemarker.Transparency = _G.SHIT
makemarker(placemarker, placemarker, Color3.fromRGB(255, 255, 255), 0.20, 0)
end
)
getgenv().Targett = ""
mouse.KeyDown:Connect(
function(k)
if k ~= getgenv().SilentAimbotKey then
return
end
if enabled then
-- guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
enabled = false
if getgenv().NotifMode == true then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Happy Aiden Hecker Mode",
Text = "Disabled",
Icon = "http://www.roblox.com/asset/?id=7157807693",
Duration = 1,
Button1 = "",
Callback = NotificationBindable
}
)
end
if getgenv().CopyMode == true then
setclipboard("")
end
if getgenv().Webhookmode == true then
sendMessage("Wow you unlocked -- aiden and happy was here nigeros")
end
-- TextLabel.TextColor3 = Color3.fromRGB(255, 20, 75)
-- TextLabel.Text = "------"
else
--guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
enabled = true
Plr = GetNearestTarget()
if getgenv().NotifMode == true then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Happy Aiden Hecker Mode",
Text = "Locked on "..Plr.DisplayName.." Aka "..Plr.Name,
Icon = "http://www.roblox.com/asset/?id=7157807693",
Duration = 1,
Button1 = "",
Callback = NotificationBindable
}
)
end
if getgenv().CopyMode == true then
setclipboard("Locked on "..Plr.DisplayName.." Aka "..Plr.Name)
end
if getgenv().Webhookmode == true then
sendMessage("Locked on "..Plr.DisplayName.." Aka "..Plr.Name)
end
-- TextLabel.TextColor3 = Color3.fromRGB(12, 255, 0)
-- TextLabel.Text = Plr.Character.Humanoid.DisplayName
end
end)
game:GetService "RunService".Stepped:connect(
function()
if getgenv().SilentAimbot == true and enabled and Plr.Character and Plr.Character:FindFirstChild(_G.PART) then
placemarker.CFrame =
CFrame.new(Plr.Character[_G.PART].Position + _G.Frame + (Plr.Character[_G.PART].Velocity * accomidationfactor))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end
)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(...)
local args = {...}
if getgenv().SilentAimbot == true and enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] = Plr.Character[_G.PART].Position+ _G.Frame + (Plr.Character[_G.PART].Velocity * accomidationfactor)
return old(unpack(args))
end
return old(...)
end
)
-- edit here
--// TOGGLES
--// RAGEBOT
--// variables etc
local LoaderTitle = "kittenassist.me revamped"
local TweenService = game:GetService("TweenService")
function gui(last, sex)
local TI = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.In)
local Tweening = TweenService:Create(last, TI, sex)
Tweening:Play()
end
local LoadedPressed = false
local Loader = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local Circle = Instance.new("ImageLabel")
local TopBar = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Exit = Instance.new("ImageButton")
local GameInfo = Instance.new("TextLabel")
local AcceptButton = Instance.new("TextButton")
local DeclineButton = Instance.new("TextButton")
local Start = Instance.new("TextButton")
Loader.Name = "Loader"
Loader.Parent = game.CoreGui
Loader.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Main.Name = "Main"
Main.Parent = Loader
Main.AnchorPoint = Vector2.new(0.5, 0.5)
Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Main.BackgroundTransparency = 1.000
Main.BorderSizePixel = 0
Main.ClipsDescendants = true
Main.Position = UDim2.new(0.5, 0, 0.482113808, 0)
Main.Size = UDim2.new(0, 321, 0, 137)
Circle.Name = "Circle"
Circle.Parent = Main
Circle.AnchorPoint = Vector2.new(0.5, 0.5)
Circle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Circle.BackgroundTransparency = 1.000
Circle.BorderSizePixel = 0
Circle.Position = UDim2.new(0.5, 0, 0.5, 0)
Circle.Size = UDim2.new(0, 0, 0, 0)
Circle.Image = "rbxassetid://2712739733"
Circle.ImageColor3 = Color3.fromRGB(10, 10, 10)
TopBar.Name = "TopBar"
TopBar.Parent = Main
TopBar.AnchorPoint = Vector2.new(0.5, 0.5)
TopBar.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
TopBar.BorderSizePixel = 0
TopBar.Position = UDim2.new(0.499000013, 0, 0.0729999989, 0)
TopBar.Size = UDim2.new(0, 325, 0, 25)
TopBar.BackgroundTransparency = 1
Title.Name = "Title"
Title.Parent = TopBar
Title.AnchorPoint = Vector2.new(0.5, 0.5)
Title.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Title.BackgroundTransparency = 1.000
Title.BorderColor3 = Color3.fromRGB(27, 42, 53)
Title.BorderSizePixel = 0
Title.Position = UDim2.new(0.173846155, 0, 0.5, 0)
Title.Size = UDim2.new(0, 113, 0, 25)
Title.Font = Enum.Font.Gotham
Title.Text = " " .. LoaderTitle
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 14.000
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.TextTransparency = 1
Exit.Name = "Exit"
Exit.Parent = TopBar
Exit.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Exit.BackgroundTransparency = 1.000
Exit.BorderSizePixel = 0
Exit.Position = UDim2.new(0.941538453, 0, 0.270000011, 0)
Exit.Size = UDim2.new(0, 12, 0, 12)
Exit.Image = "rbxassetid://2712739733"
Exit.ImageColor3 = Color3.fromRGB(255, 47, 50)
Exit.ImageTransparency = 1
Exit.MouseButton1Click:Connect(
function()
gui(DeclineButton, {TextTransparency = 1})
gui(DeclineButton, {BackgroundTransparency = 1})
gui(AcceptButton, {TextTransparency = 1})
gui(AcceptButton, {BackgroundTransparency = 1})
gui(GameInfo, {TextTransparency = 1})
gui(Start, {BackgroundTransparency = 1})
gui(TopBar, {BackgroundTransparency = 1})
gui(Start, {TextTransparency = 1})
gui(GameInfo, {TextTransparency = 1})
gui(Title, {TextTransparency = 1})
gui(Exit, {ImageTransparency = 1})
wait(1)
Circle:TweenSize(UDim2.new(0, 85, 0, 85), Enum.EasingDirection.In, Enum.EasingStyle.Sine, 1)
wait(1)
Circle:TweenSize(UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.6)
wait(0.6)
Loader:Destroy()
end
)
GameInfo.Name = "GameInfo"
GameInfo.Parent = Main
GameInfo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
GameInfo.BackgroundTransparency = 1.000
GameInfo.BorderSizePixel = 0
GameInfo.Position = UDim2.new(0.0841121525, 0, 0.259652048, 0)
GameInfo.Size = UDim2.new(0, 267, 0, 34)
GameInfo.Font = Enum.Font.GothamSemibold
GameInfo.Text = "Game found: Da Hood"
GameInfo.TextColor3 = Color3.fromRGB(150, 150, 150)
GameInfo.TextSize = 20.000
GameInfo.TextWrapped = true
GameInfo.TextTransparency = 1
AcceptButton.Name = "AcceptButton"
AcceptButton.Parent = Main
AcceptButton.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
AcceptButton.BorderSizePixel = 0
AcceptButton.Position = UDim2.new(0.0591900311, 0, 0.630491614, 0)
AcceptButton.Size = UDim2.new(0, 100, 0, 31)
AcceptButton.Font = Enum.Font.Gotham
AcceptButton.Text = "Sure!"
AcceptButton.TextColor3 = Color3.fromRGB(255, 255, 255)
AcceptButton.TextSize = 17.000
AcceptButton.TextTransparency = 1
AcceptButton.BackgroundTransparency = 1
AcceptButton.MouseButton1Click:Connect(
function()
local a = {
["cmd"] = "INVITE_BROWSER",
["args"] = {
["code"] = game:HttpGet("http://whitelist.kittenassist.me/getDiscordCode")
},
["nonce"] = game:GetService("HttpService"):GenerateGUID(true)
}
local http_request = syn.request or http_request or request
http_request(
{
Url = "http://127.0.0.1:6463/rpc?v=1",
Method = "POST",
Headers = {
["Content-Type"] = "application/json",
["Origin"] = "https://discord.com"
},
Body = game:GetService("HttpService"):JSONEncode(a)
}
)
gui(DeclineButton, {TextTransparency = 1})
gui(DeclineButton, {BackgroundTransparency = 1})
gui(AcceptButton, {TextTransparency = 1})
gui(AcceptButton, {BackgroundTransparency = 1})
gui(GameInfo, {TextTransparency = 1})
gui(Start, {BackgroundTransparency = 1})
gui(TopBar, {BackgroundTransparency = 1})
gui(Start, {TextTransparency = 1})
gui(GameInfo, {TextTransparency = 1})
gui(Title, {TextTransparency = 1})
gui(Exit, {ImageTransparency = 1})
wait(1)
gui(Circle, {Size = UDim2.new(0, 0, 0, 0)})
wait(1.6)
LoadedPressed = true
Loader:Destroy()
wait(2)
if isfile("kittennotif.me") then
if readfile("kittennotif.me") ~= "_disabled" then
local StarterGui = game:GetService("StarterGui") -- not sure why you used CoreGui
local bindable = Instance.new("BindableFunction")
function bindable.OnInvoke(response)
if response == "Yes" then
writefile("kittennotif.me", "_disabled")
StarterGui:SetCore(
"SendNotification",
{
Title = "kittenassist.me",
Text = "Created a file in workspace, delete it in the future if you want it to keep showing.",
Duration = 5
}
)
end
end
StarterGui:SetCore(
"SendNotification",
{
Title = "kittenassist.me",
Text = "Would you like to disable the join buyer discord GUI?",
Duration = 5,
Callback = bindable,
Button1 = "Yes",
Button2 = "No"
}
)
end
else
local StarterGui = game:GetService("StarterGui") -- not sure why you used CoreGui
local bindable = Instance.new("BindableFunction")
function bindable.OnInvoke(response)
if response == "Yes" then
writefile("kittennotif.me", "_disabled")
StarterGui:SetCore(
"SendNotification",
{
Title = "kittenassist.me",
Text = "Created a file in workspace, delete it in the future if you want it to keep showing.",
Duration = 5
}
)
end
end
StarterGui:SetCore(
"SendNotification",
{
Title = "kittenassist.me",
Text = "Would you like to disable the join buyer discord GUI?",
Duration = 5,
Callback = bindable,
Button1 = "Yes",
Button2 = "No"
}
)
end
end
)
DeclineButton.Name = "DeclineButton"
DeclineButton.Parent = Main
DeclineButton.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
DeclineButton.BorderSizePixel = 0
DeclineButton.Position = UDim2.new(0.632398725, 0, 0.630491614, 0)
DeclineButton.Size = UDim2.new(0, 100, 0, 31)
DeclineButton.Font = Enum.Font.Gotham
DeclineButton.Text = "No, thanks!"
DeclineButton.TextColor3 = Color3.fromRGB(255, 255, 255)
DeclineButton.TextSize = 17.000
DeclineButton.TextTransparency = 1
DeclineButton.BackgroundTransparency = 1
DeclineButton.MouseButton1Click:Connect(
function()
gui(DeclineButton, {TextTransparency = 1})
gui(DeclineButton, {BackgroundTransparency = 1})
gui(AcceptButton, {TextTransparency = 1})
gui(AcceptButton, {BackgroundTransparency = 1})
gui(GameInfo, {TextTransparency = 1})
gui(Start, {BackgroundTransparency = 1})
gui(TopBar, {BackgroundTransparency = 1})
gui(Start, {TextTransparency = 1})
gui(GameInfo, {TextTransparency = 1})
gui(Title, {TextTransparency = 1})
gui(Exit, {ImageTransparency = 1})
wait(1)
gui(Circle, {Size = UDim2.new(0, 0, 0, 0)})
wait(1.6)
LoadedPressed = true
Loader:Destroy()
wait(2)
if isfile("kittennotif.me") then
if readfile("kittennotif.me") ~= "_disabled" then
local StarterGui = game:GetService("StarterGui") -- not sure why you used CoreGui
local bindable = Instance.new("BindableFunction")
function bindable.OnInvoke(response)
if response == "Yes" then
writefile("kittennotif.me", "_disabled")
StarterGui:SetCore(
"SendNotification",
{
Title = "kittenassist.me",
Text = "Created a file in workspace, delete it in the future if you want it to keep showing.",
Duration = 5
}
)
end
end
StarterGui:SetCore(
"SendNotification",
{
Title = "kittenassist.me",
Text = "Would you like to disable the join buyer discord GUI?",
Duration = 5,
Callback = bindable,
Button1 = "Yes",
Button2 = "No"
}
)
end
else
local StarterGui = game:GetService("StarterGui") -- not sure why you used CoreGui
local bindable = Instance.new("BindableFunction")
function bindable.OnInvoke(response)
if response == "Yes" then
writefile("kittennotif.me", "_disabled")
StarterGui:SetCore(
"SendNotification",
{
Title = "kittenassist.me",
Text = "Created a file in workspace, delete it in the future if you want it to keep showing.",
Duration = 5
}
)
end
end
StarterGui:SetCore(
"SendNotification",
{
Title = "kittenassist.me",
Text = "Would you like to disable the join buyer discord GUI?",
Duration = 5,
Callback = bindable,
Button1 = "Yes",
Button2 = "No"
}
)
end
end
)
Start.Name = "Start"
Start.Parent = Main
Start.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Start.BorderSizePixel = 0
Start.Position = UDim2.new(0.0591900349, 0, 0.630491614, 0)
Start.Size = UDim2.new(0, 284, 0, 31)
Start.Font = Enum.Font.Gotham
Start.Text = "Load"
Start.TextColor3 = Color3.fromRGB(255, 255, 255)
Start.TextSize = 17.000
Start.TextTransparency = 1
Start.BackgroundTransparency = 1
Start.MouseButton1Click:Connect(
function()
TweenService:Create(
GameInfo,
TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.In),
{TextTransparency = 1}
):Play()
gui(Start, {BackgroundTransparency = 1})
--gui(TopBar, {BackgroundTransparency = 1})
gui(Start, {TextTransparency = 1})
--gui(Title, {TextTransparency = 1})
--gui(Exit, {ImageTransparency = 1})
if isfile("kittennotif.me") then
if readfile("kittennotif.me") ~= "_disabled" then
TweenService:Create(
GameInfo,
TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.In),
{TextTransparency = 1}
):Play()
wait(1)
GameInfo.TextScaled = true
GameInfo.Text = "Would you like to join the script buyer server?"
gui(GameInfo, {TextTransparency = 0})
gui(AcceptButton, {BackgroundTransparency = 0})
gui(AcceptButton, {TextTransparency = 0})
gui(DeclineButton, {BackgroundTransparency = 0})
gui(DeclineButton, {TextTransparency = 0})
LoadedPressed = true
Start:Destroy()
else
gui(DeclineButton, {TextTransparency = 1})
gui(DeclineButton, {BackgroundTransparency = 1})
gui(AcceptButton, {TextTransparency = 1})
gui(AcceptButton, {BackgroundTransparency = 1})
TweenService:Create(
Start,
TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.In),
{BackgroundTransparency = 0}
):Play()
gui(Start, {BackgroundTransparency = 1})
gui(TopBar, {BackgroundTransparency = 1})
gui(Start, {TextTransparency = 1})
gui(GameInfo, {TextTransparency = 1})
gui(Title, {TextTransparency = 1})
gui(Exit, {ImageTransparency = 1})
wait(1)
Circle:TweenSize(UDim2.new(0, 85, 0, 85), Enum.EasingDirection.In, Enum.EasingStyle.Sine, 1)
wait(1)
Circle:TweenSize(UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.6)
wait(1)
LoadedPressed = true
Loader:Destroy()
end
else
GameInfo.TextScaled = true
GameInfo.Text = "Would you like to join the script buyer server?"
wait(0.1)
gui(GameInfo, {TextTransparency = 0})
gui(AcceptButton, {BackgroundTransparency = 0})
gui(AcceptButton, {TextTransparency = 0})
gui(DeclineButton, {BackgroundTransparency = 0})
gui(DeclineButton, {TextTransparency = 0})
Start:Destroy()
end
end
)
Circle:TweenSize(UDim2.new(0, 85, 0, 85), Enum.EasingDirection.In, Enum.EasingStyle.Sine, 0.6)
wait(0.6)
Circle:TweenSize(UDim2.new(0, 400, 0, 400), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 1)
wait(0.4)
gui(GameInfo, {TextTransparency = 0})
TweenService:Create(
Start,
TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.In),
{BackgroundTransparency = 0}
):Play()
gui(TopBar, {BackgroundTransparency = 0})
TweenService:Create(Start, TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.In), {TextTransparency = 0}):Play(
)
gui(GameInfo, {TextTransparency = 0})
gui(Title, {TextTransparency = 0})
gui(Exit, {ImageTransparency = 0})
repeat
wait()
until LoadedPressed == true
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
getgenv().AimPart = "HumanoidRootPart" -- For R15 Games: {UpperTorso, LowerTorso, HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().AimRadius = 30 -- How far away from someones character you want to lock on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont lock onto your teamates, false is vice versa) (Set it to false if there are no teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity (like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 7
getgenv().OldAimPart = "HumanoidRootPart"
getgenv().CheckIfJumped = true
getgenv().Multiplier = -0.27
getgenv().SpinBotSpeed = 20
getgenv().FakeLagSpeed = 0.000001
local ui_options = {
main_color = Color3.fromRGB(41, 74, 122),
min_size = Vector2.new(400, 300),
toggle_key = Enum.KeyCode.RightShift,
can_resize = true,
}
do
local imgui = game:GetService("CoreGui"):FindFirstChild("imgui")
if imgui then
imgui:Destroy()
end
end
local imgui = Instance.new("ScreenGui")
local Prefabs = Instance.new("Frame")
local Label = Instance.new("TextLabel")
local Window = Instance.new("ImageLabel")
local Resizer = Instance.new("Frame")
local Bar = Instance.new("Frame")
local Toggle = Instance.new("ImageButton")
local Base = Instance.new("ImageLabel")
local Top = Instance.new("ImageLabel")
local Tabs = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local TabSelection = Instance.new("ImageLabel")
local TabButtons = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local Frame = Instance.new("Frame")
local Tab = Instance.new("Frame")
local UIListLayout_2 = Instance.new("UIListLayout")
local TextBox = Instance.new("TextBox")
local TextBox_Roundify_4px = Instance.new("ImageLabel")
local Slider = Instance.new("ImageLabel")
local Title_2 = Instance.new("TextLabel")
local Indicator = Instance.new("ImageLabel")
local Value = Instance.new("TextLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local Circle = Instance.new("ImageLabel")
local UIListLayout_3 = Instance.new("UIListLayout")
local Dropdown = Instance.new("TextButton")
local Indicator_2 = Instance.new("ImageLabel")
local Box = Instance.new("ImageButton")
local Objects = Instance.new("ScrollingFrame")
local UIListLayout_4 = Instance.new("UIListLayout")
local TextButton_Roundify_4px = Instance.new("ImageLabel")
local TabButton = Instance.new("TextButton")
local TextButton_Roundify_4px_2 = Instance.new("ImageLabel")
local Folder = Instance.new("ImageLabel")
local Button = Instance.new("TextButton")
local TextButton_Roundify_4px_3 = Instance.new("ImageLabel")
local Toggle_2 = Instance.new("ImageLabel")
local Objects_2 = Instance.new("Frame")
local UIListLayout_5 = Instance.new("UIListLayout")
local HorizontalAlignment = Instance.new("Frame")
local UIListLayout_6 = Instance.new("UIListLayout")
local Console = Instance.new("ImageLabel")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Source = Instance.new("TextBox")
local Comments = Instance.new("TextLabel")
local Globals = Instance.new("TextLabel")
local Keywords = Instance.new("TextLabel")
local RemoteHighlight = Instance.new("TextLabel")
local Strings = Instance.new("TextLabel")
local Tokens = Instance.new("TextLabel")
local Numbers = Instance.new("TextLabel")
local Info = Instance.new("TextLabel")
local Lines = Instance.new("TextLabel")
local ColorPicker = Instance.new("ImageLabel")
local Palette = Instance.new("ImageLabel")
local Indicator_3 = Instance.new("ImageLabel")
local Sample = Instance.new("ImageLabel")
local Saturation = Instance.new("ImageLabel")
local Indicator_4 = Instance.new("Frame")
local Switch = Instance.new("TextButton")
local TextButton_Roundify_4px_4 = Instance.new("ImageLabel")
local Title_3 = Instance.new("TextLabel")
local Button_2 = Instance.new("TextButton")
local TextButton_Roundify_4px_5 = Instance.new("ImageLabel")
local DropdownButton = Instance.new("TextButton")
local Keybind = Instance.new("ImageLabel")
local Title_4 = Instance.new("TextLabel")
local Input = Instance.new("TextButton")
local Input_Roundify_4px = Instance.new("ImageLabel")
local Windows = Instance.new("Frame")
imgui.Name = "imgui"
imgui.Parent = game:GetService("CoreGui")
Prefabs.Name = "Prefabs"
Prefabs.Parent = imgui
Prefabs.BackgroundColor3 = Color3.new(1, 1, 1)
Prefabs.Size = UDim2.new(0, 100, 0, 100)
Prefabs.Visible = false
Label.Name = "Label"
Label.Parent = Prefabs
Label.BackgroundColor3 = Color3.new(1, 1, 1)
Label.BackgroundTransparency = 1
Label.Size = UDim2.new(0, 200, 0, 20)
Label.Font = Enum.Font.GothamSemibold
Label.Text = "Hello, world 123"
Label.TextColor3 = Color3.new(1, 1, 1)
Label.TextSize = 14
Label.TextXAlignment = Enum.TextXAlignment.Left
Window.Name = "Window"
Window.Parent = Prefabs
Window.Active = true
Window.BackgroundColor3 = Color3.new(1, 1, 1)
Window.BackgroundTransparency = 1
Window.ClipsDescendants = true
Window.Position = UDim2.new(0, 20, 0, 20)
Window.Selectable = true
Window.Size = UDim2.new(0, 200, 0, 200)
Window.Image = "rbxassetid://2851926732"
Window.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Window.ScaleType = Enum.ScaleType.Slice
Window.SliceCenter = Rect.new(12, 12, 12, 12)
Resizer.Name = "Resizer"
Resizer.Parent = Window
Resizer.Active = true
Resizer.BackgroundColor3 = Color3.new(1, 1, 1)
Resizer.BackgroundTransparency = 1
Resizer.BorderSizePixel = 0
Resizer.Position = UDim2.new(1, -20, 1, -20)
Resizer.Size = UDim2.new(0, 20, 0, 20)
Bar.Name = "Bar"
Bar.Parent = Window
Bar.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Bar.BorderSizePixel = 0
Bar.Position = UDim2.new(0, 0, 0, 5)
Bar.Size = UDim2.new(1, 0, 0, 15)
Toggle.Name = "Toggle"
Toggle.Parent = Bar
Toggle.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle.BackgroundTransparency = 1
Toggle.Position = UDim2.new(0, 5, 0, -2)
Toggle.Rotation = 90
Toggle.Size = UDim2.new(0, 20, 0, 20)
Toggle.ZIndex = 2
Toggle.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"
Base.Name = "Base"
Base.Parent = Bar
Base.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.BorderSizePixel = 0
Base.Position = UDim2.new(0, 0, 0.800000012, 0)
Base.Size = UDim2.new(1, 0, 0, 10)
Base.Image = "rbxassetid://2851926732"
Base.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.ScaleType = Enum.ScaleType.Slice
Base.SliceCenter = Rect.new(12, 12, 12, 12)
Top.Name = "Top"
Top.Parent = Bar
Top.BackgroundColor3 = Color3.new(1, 1, 1)
Top.BackgroundTransparency = 1
Top.Position = UDim2.new(0, 0, 0, -5)
Top.Size = UDim2.new(1, 0, 0, 10)
Top.Image = "rbxassetid://2851926732"
Top.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Top.ScaleType = Enum.ScaleType.Slice
Top.SliceCenter = Rect.new(12, 12, 12, 12)
Tabs.Name = "Tabs"
Tabs.Parent = Window
Tabs.BackgroundColor3 = Color3.new(1, 1, 1)
Tabs.BackgroundTransparency = 1
Tabs.Position = UDim2.new(0, 15, 0, 60)
Tabs.Size = UDim2.new(1, -30, 1, -60)
Title.Name = "Title"
Title.Parent = Window
Title.BackgroundColor3 = Color3.new(1, 1, 1)
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0, 30, 0, 3)
Title.Size = UDim2.new(0, 200, 0, 20)
Title.Font = Enum.Font.GothamBold
Title.Text = "Gamer Time"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.TextSize = 14
Title.TextXAlignment = Enum.TextXAlignment.Left
TabSelection.Name = "TabSelection"
TabSelection.Parent = Window
TabSelection.BackgroundColor3 = Color3.new(1, 1, 1)
TabSelection.BackgroundTransparency = 1
TabSelection.Position = UDim2.new(0, 15, 0, 30)
TabSelection.Size = UDim2.new(1, -30, 0, 25)
TabSelection.Visible = false
TabSelection.Image = "rbxassetid://2851929490"
TabSelection.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
TabSelection.ScaleType = Enum.ScaleType.Slice
TabSelection.SliceCenter = Rect.new(4, 4, 4, 4)
TabButtons.Name = "TabButtons"
TabButtons.Parent = TabSelection
TabButtons.BackgroundColor3 = Color3.new(1, 1, 1)
TabButtons.BackgroundTransparency = 1
TabButtons.Size = UDim2.new(1, 0, 1, 0)
UIListLayout.Parent = TabButtons
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 2)
Frame.Parent = TabSelection
Frame.BackgroundColor3 = Color3.new(0.12549, 0.227451, 0.372549)
Frame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 0, 2)
Tab.Name = "Tab"
Tab.Parent = Prefabs
Tab.BackgroundColor3 = Color3.new(1, 1, 1)
Tab.BackgroundTransparency = 1
Tab.Size = UDim2.new(1, 0, 1, 0)
Tab.Visible = false
UIListLayout_2.Parent = Tab
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0, 5)
TextBox.Parent = Prefabs
TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox.BackgroundTransparency = 1
TextBox.BorderSizePixel = 0
TextBox.Size = UDim2.new(1, 0, 0, 20)
TextBox.ZIndex = 2
TextBox.Font = Enum.Font.GothamSemibold
TextBox.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
TextBox.PlaceholderText = "Input Text"
TextBox.Text = ""
TextBox.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TextBox.TextSize = 14
TextBox_Roundify_4px.Name = "TextBox_Roundify_4px"
TextBox_Roundify_4px.Parent = TextBox
TextBox_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox_Roundify_4px.BackgroundTransparency = 1
TextBox_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextBox_Roundify_4px.Image = "rbxassetid://2851929490"
TextBox_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextBox_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextBox_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)
Slider.Name = "Slider"
Slider.Parent = Prefabs
Slider.BackgroundColor3 = Color3.new(1, 1, 1)
Slider.BackgroundTransparency = 1
Slider.Position = UDim2.new(0, 0, 0.178571433, 0)
Slider.Size = UDim2.new(1, 0, 0, 20)
Slider.Image = "rbxassetid://2851929490"
Slider.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
Slider.ScaleType = Enum.ScaleType.Slice
Slider.SliceCenter = Rect.new(4, 4, 4, 4)
Title_2.Name = "Title"
Title_2.Parent = Slider
Title_2.BackgroundColor3 = Color3.new(1, 1, 1)
Title_2.BackgroundTransparency = 1
Title_2.Position = UDim2.new(0.5, 0, 0.5, -10)
Title_2.Size = UDim2.new(0, 0, 0, 20)
Title_2.ZIndex = 2
Title_2.Font = Enum.Font.GothamBold
Title_2.Text = "Slider"
Title_2.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_2.TextSize = 14
Indicator.Name = "Indicator"
Indicator.Parent = Slider
Indicator.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator.BackgroundTransparency = 1
Indicator.Size = UDim2.new(0, 0, 0, 20)
Indicator.Image = "rbxassetid://2851929490"
Indicator.ImageColor3 = Color3.new(0.254902, 0.262745, 0.278431)
Indicator.ScaleType = Enum.ScaleType.Slice
Indicator.SliceCenter = Rect.new(4, 4, 4, 4)
Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = Color3.new(1, 1, 1)
Value.BackgroundTransparency = 1
Value.Position = UDim2.new(1, -55, 0.5, -10)
Value.Size = UDim2.new(0, 50, 0, 20)
Value.Font = Enum.Font.GothamBold
Value.Text = "0%"
Value.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Value.TextSize = 14
TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(1, -20, -0.75, 0)
TextLabel.Size = UDim2.new(0, 26, 0, 50)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.Text = "]"
TextLabel.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel.TextSize = 14
TextLabel_2.Parent = Slider
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1, -65, -0.75, 0)
TextLabel_2.Size = UDim2.new(0, 26, 0, 50)
TextLabel_2.Font = Enum.Font.GothamBold
TextLabel_2.Text = "["
TextLabel_2.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel_2.TextSize = 14
Circle.Name = "Circle"
Circle.Parent = Prefabs
Circle.BackgroundColor3 = Color3.new(1, 1, 1)
Circle.BackgroundTransparency = 1
Circle.Image = "rbxassetid://266543268"
Circle.ImageTransparency = 0.5
UIListLayout_3.Parent = Prefabs
UIListLayout_3.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_3.Padding = UDim.new(0, 20)
Dropdown.Name = "Dropdown"
Dropdown.Parent = Prefabs
Dropdown.BackgroundColor3 = Color3.new(1, 1, 1)
Dropdown.BackgroundTransparency = 1
Dropdown.BorderSizePixel = 0
Dropdown.Position = UDim2.new(-0.055555556, 0, 0.0833333284, 0)
Dropdown.Size = UDim2.new(0, 200, 0, 20)
Dropdown.ZIndex = 2
Dropdown.Font = Enum.Font.GothamBold
Dropdown.Text = " Dropdown"
Dropdown.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Dropdown.TextSize = 14
Dropdown.TextXAlignment = Enum.TextXAlignment.Left
Indicator_2.Name = "Indicator"
Indicator_2.Parent = Dropdown
Indicator_2.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_2.BackgroundTransparency = 1
Indicator_2.Position = UDim2.new(0.899999976, -10, 0.100000001, 0)
Indicator_2.Rotation = -90
Indicator_2.Size = UDim2.new(0, 15, 0, 15)
Indicator_2.ZIndex = 2
Indicator_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4744658743"
Box.Name = "Box"
Box.Parent = Dropdown
Box.BackgroundColor3 = Color3.new(1, 1, 1)
Box.BackgroundTransparency = 1
Box.Position = UDim2.new(0, 0, 0, 25)
Box.Size = UDim2.new(1, 0, 0, 150)
Box.ZIndex = 3
Box.Image = "rbxassetid://2851929490"
Box.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Box.ScaleType = Enum.ScaleType.Slice
Box.SliceCenter = Rect.new(4, 4, 4, 4)
Objects.Name = "Objects"
Objects.Parent = Box
Objects.BackgroundColor3 = Color3.new(1, 1, 1)
Objects.BackgroundTransparency = 1
Objects.BorderSizePixel = 0
Objects.Size = UDim2.new(1, 0, 1, 0)
Objects.ZIndex = 3
Objects.CanvasSize = UDim2.new(0, 0, 0, 0)
Objects.ScrollBarThickness = 8
UIListLayout_4.Parent = Objects
UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder
TextButton_Roundify_4px.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px.Parent = Dropdown
TextButton_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px.BackgroundTransparency = 1
TextButton_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)
TabButton.Name = "TabButton"
TabButton.Parent = Prefabs
TabButton.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TabButton.BackgroundTransparency = 1
TabButton.BorderSizePixel = 0
TabButton.Position = UDim2.new(0.185185179, 0, 0, 0)
TabButton.Size = UDim2.new(0, 71, 0, 20)
TabButton.ZIndex = 2
TabButton.Font = Enum.Font.GothamSemibold
TabButton.Text = "Test tab"
TabButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TabButton.TextSize = 14
TextButton_Roundify_4px_2.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_2.Parent = TabButton
TextButton_Roundify_4px_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_2.BackgroundTransparency = 1
TextButton_Roundify_4px_2.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_2.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_2.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px_2.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_2.SliceCenter = Rect.new(4, 4, 4, 4)
Folder.Name = "Folder"
Folder.Parent = Prefabs
Folder.BackgroundColor3 = Color3.new(1, 1, 1)
Folder.BackgroundTransparency = 1
Folder.Position = UDim2.new(0, 0, 0, 50)
Folder.Size = UDim2.new(1, 0, 0, 20)
Folder.Image = "rbxassetid://2851929490"
Folder.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Folder.ScaleType = Enum.ScaleType.Slice
Folder.SliceCenter = Rect.new(4, 4, 4, 4)
Button.Name = "Button"
Button.Parent = Folder
Button.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button.BackgroundTransparency = 1
Button.BorderSizePixel = 0
Button.Size = UDim2.new(1, 0, 0, 20)
Button.ZIndex = 2
Button.Font = Enum.Font.GothamSemibold
Button.Text = " Folder"
Button.TextColor3 = Color3.new(1, 1, 1)
Button.TextSize = 14
Button.TextXAlignment = Enum.TextXAlignment.Left
TextButton_Roundify_4px_3.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_3.Parent = Button
TextButton_Roundify_4px_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_3.BackgroundTransparency = 1
TextButton_Roundify_4px_3.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_3.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_3.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_3.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_3.SliceCenter = Rect.new(4, 4, 4, 4)
Toggle_2.Name = "Toggle"
Toggle_2.Parent = Button
Toggle_2.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle_2.BackgroundTransparency = 1
Toggle_2.Position = UDim2.new(0, 5, 0, 0)
Toggle_2.Size = UDim2.new(0, 20, 0, 20)
Toggle_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"
Objects_2.Name = "Objects"
Objects_2.Parent = Folder
Objects_2.BackgroundColor3 = Color3.new(1, 1, 1)
Objects_2.BackgroundTransparency = 1
Objects_2.Position = UDim2.new(0, 10, 0, 25)
Objects_2.Size = UDim2.new(1, -10, 1, -25)
Objects_2.Visible = false
UIListLayout_5.Parent = Objects_2
UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_5.Padding = UDim.new(0, 5)
HorizontalAlignment.Name = "HorizontalAlignment"
HorizontalAlignment.Parent = Prefabs
HorizontalAlignment.BackgroundColor3 = Color3.new(1, 1, 1)
HorizontalAlignment.BackgroundTransparency = 1
HorizontalAlignment.Size = UDim2.new(1, 0, 0, 20)
UIListLayout_6.Parent = HorizontalAlignment
UIListLayout_6.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_6.Padding = UDim.new(0, 5)
Console.Name = "Console"
Console.Parent = Prefabs
Console.BackgroundColor3 = Color3.new(1, 1, 1)
Console.BackgroundTransparency = 1
Console.Size = UDim2.new(1, 0, 0, 200)
Console.Image = "rbxassetid://2851928141"
Console.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Console.ScaleType = Enum.ScaleType.Slice
Console.SliceCenter = Rect.new(8, 8, 8, 8)
ScrollingFrame.Parent = Console
ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Size = UDim2.new(1, 0, 1, 1)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ScrollBarThickness = 4
Source.Name = "Source"
Source.Parent = ScrollingFrame
Source.BackgroundColor3 = Color3.new(1, 1, 1)
Source.BackgroundTransparency = 1
Source.Position = UDim2.new(0, 40, 0, 0)
Source.Size = UDim2.new(1, -40, 0, 10000)
Source.ZIndex = 3
Source.ClearTextOnFocus = false
Source.Font = Enum.Font.Code
Source.MultiLine = true
Source.PlaceholderColor3 = Color3.new(0.8, 0.8, 0.8)
Source.Text = ""
Source.TextColor3 = Color3.new(1, 1, 1)
Source.TextSize = 15
Source.TextStrokeColor3 = Color3.new(1, 1, 1)
Source.TextWrapped = true
Source.TextXAlignment = Enum.TextXAlignment.Left
Source.TextYAlignment = Enum.TextYAlignment.Top
Comments.Name = "Comments"
Comments.Parent = Source
Comments.BackgroundColor3 = Color3.new(1, 1, 1)
Comments.BackgroundTransparency = 1
Comments.Size = UDim2.new(1, 0, 1, 0)
Comments.ZIndex = 5
Comments.Font = Enum.Font.Code
Comments.Text = ""
Comments.TextColor3 = Color3.new(0.231373, 0.784314, 0.231373)
Comments.TextSize = 15
Comments.TextXAlignment = Enum.TextXAlignment.Left
Comments.TextYAlignment = Enum.TextYAlignment.Top
Globals.Name = "Globals"
Globals.Parent = Source
Globals.BackgroundColor3 = Color3.new(1, 1, 1)
Globals.BackgroundTransparency = 1
Globals.Size = UDim2.new(1, 0, 1, 0)
Globals.ZIndex = 5
Globals.Font = Enum.Font.Code
Globals.Text = ""
Globals.TextColor3 = Color3.new(0.517647, 0.839216, 0.968628)
Globals.TextSize = 15
Globals.TextXAlignment = Enum.TextXAlignment.Left
Globals.TextYAlignment = Enum.TextYAlignment.Top
Keywords.Name = "Keywords"
Keywords.Parent = Source
Keywords.BackgroundColor3 = Color3.new(1, 1, 1)
Keywords.BackgroundTransparency = 1
Keywords.Size = UDim2.new(1, 0, 1, 0)
Keywords.ZIndex = 5
Keywords.Font = Enum.Font.Code
Keywords.Text = ""
Keywords.TextColor3 = Color3.new(0.972549, 0.427451, 0.486275)
Keywords.TextSize = 15
Keywords.TextXAlignment = Enum.TextXAlignment.Left
Keywords.TextYAlignment = Enum.TextYAlignment.Top
RemoteHighlight.Name = "RemoteHighlight"
RemoteHighlight.Parent = Source
RemoteHighlight.BackgroundColor3 = Color3.new(1, 1, 1)
RemoteHighlight.BackgroundTransparency = 1
RemoteHighlight.Size = UDim2.new(1, 0, 1, 0)
RemoteHighlight.ZIndex = 5
RemoteHighlight.Font = Enum.Font.Code
RemoteHighlight.Text = ""
RemoteHighlight.TextColor3 = Color3.new(0, 0.568627, 1)
RemoteHighlight.TextSize = 15
RemoteHighlight.TextXAlignment = Enum.TextXAlignment.Left
RemoteHighlight.TextYAlignment = Enum.TextYAlignment.Top
Strings.Name = "Strings"
Strings.Parent = Source
Strings.BackgroundColor3 = Color3.new(1, 1, 1)
Strings.BackgroundTransparency = 1
Strings.Size = UDim2.new(1, 0, 1, 0)
Strings.ZIndex = 5
Strings.Font = Enum.Font.Code
Strings.Text = ""
Strings.TextColor3 = Color3.new(0.678431, 0.945098, 0.584314)
Strings.TextSize = 15
Strings.TextXAlignment = Enum.TextXAlignment.Left
Strings.TextYAlignment = Enum.TextYAlignment.Top
Tokens.Name = "Tokens"
Tokens.Parent = Source
Tokens.BackgroundColor3 = Color3.new(1, 1, 1)
Tokens.BackgroundTransparency = 1
Tokens.Size = UDim2.new(1, 0, 1, 0)
Tokens.ZIndex = 5
Tokens.Font = Enum.Font.Code
Tokens.Text = ""
Tokens.TextColor3 = Color3.new(1, 1, 1)
Tokens.TextSize = 15
Tokens.TextXAlignment = Enum.TextXAlignment.Left
Tokens.TextYAlignment = Enum.TextYAlignment.Top
Numbers.Name = "Numbers"
Numbers.Parent = Source
Numbers.BackgroundColor3 = Color3.new(1, 1, 1)
Numbers.BackgroundTransparency = 1
Numbers.Size = UDim2.new(1, 0, 1, 0)
Numbers.ZIndex = 4
Numbers.Font = Enum.Font.Code
Numbers.Text = ""
Numbers.TextColor3 = Color3.new(1, 0.776471, 0)
Numbers.TextSize = 15
Numbers.TextXAlignment = Enum.TextXAlignment.Left
Numbers.TextYAlignment = Enum.TextYAlignment.Top
Info.Name = "Info"
Info.Parent = Source
Info.BackgroundColor3 = Color3.new(1, 1, 1)
Info.BackgroundTransparency = 1
Info.Size = UDim2.new(1, 0, 1, 0)
Info.ZIndex = 5
Info.Font = Enum.Font.Code
Info.Text = ""
Info.TextColor3 = Color3.new(0, 0.635294, 1)
Info.TextSize = 15
Info.TextXAlignment = Enum.TextXAlignment.Left
Info.TextYAlignment = Enum.TextYAlignment.Top
Lines.Name = "Lines"
Lines.Parent = ScrollingFrame
Lines.BackgroundColor3 = Color3.new(1, 1, 1)
Lines.BackgroundTransparency = 1
Lines.BorderSizePixel = 0
Lines.Size = UDim2.new(0, 40, 0, 10000)
Lines.ZIndex = 4
Lines.Font = Enum.Font.Code
Lines.Text = "1\n"
Lines.TextColor3 = Color3.new(1, 1, 1)
Lines.TextSize = 15
Lines.TextWrapped = true
Lines.TextYAlignment = Enum.TextYAlignment.Top
ColorPicker.Name = "ColorPicker"
ColorPicker.Parent = Prefabs
ColorPicker.BackgroundColor3 = Color3.new(1, 1, 1)
ColorPicker.BackgroundTransparency = 1
ColorPicker.Size = UDim2.new(0, 180, 0, 110)
ColorPicker.Image = "rbxassetid://2851929490"
ColorPicker.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
ColorPicker.ScaleType = Enum.ScaleType.Slice
ColorPicker.SliceCenter = Rect.new(4, 4, 4, 4)
Palette.Name = "Palette"
Palette.Parent = ColorPicker
Palette.BackgroundColor3 = Color3.new(1, 1, 1)
Palette.BackgroundTransparency = 1
Palette.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
Palette.Size = UDim2.new(0, 100, 0, 100)
Palette.Image = "rbxassetid://698052001"
Palette.ScaleType = Enum.ScaleType.Slice
Palette.SliceCenter = Rect.new(4, 4, 4, 4)
Indicator_3.Name = "Indicator"
Indicator_3.Parent = Palette
Indicator_3.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_3.BackgroundTransparency = 1
Indicator_3.Size = UDim2.new(0, 5, 0, 5)
Indicator_3.ZIndex = 2
Indicator_3.Image = "rbxassetid://2851926732"
Indicator_3.ImageColor3 = Color3.new(0, 0, 0)
Indicator_3.ScaleType = Enum.ScaleType.Slice
Indicator_3.SliceCenter = Rect.new(12, 12, 12, 12)
Sample.Name = "Sample"
Sample.Parent = ColorPicker
Sample.BackgroundColor3 = Color3.new(1, 1, 1)
Sample.BackgroundTransparency = 1
Sample.Position = UDim2.new(0.800000012, 0, 0.0500000007, 0)
Sample.Size = UDim2.new(0, 25, 0, 25)
Sample.Image = "rbxassetid://2851929490"
Sample.ScaleType = Enum.ScaleType.Slice
Sample.SliceCenter = Rect.new(4, 4, 4, 4)
Saturation.Name = "Saturation"
Saturation.Parent = ColorPicker
Saturation.BackgroundColor3 = Color3.new(1, 1, 1)
Saturation.Position = UDim2.new(0.649999976, 0, 0.0500000007, 0)
Saturation.Size = UDim2.new(0, 15, 0, 100)
Saturation.Image = "rbxassetid://3641079629"
Indicator_4.Name = "Indicator"
Indicator_4.Parent = Saturation
Indicator_4.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_4.BorderSizePixel = 0
Indicator_4.Size = UDim2.new(0, 20, 0, 2)
Indicator_4.ZIndex = 2
Switch.Name = "Switch"
Switch.Parent = Prefabs
Switch.BackgroundColor3 = Color3.new(1, 1, 1)
Switch.BackgroundTransparency = 1
Switch.BorderSizePixel = 0
Switch.Position = UDim2.new(0.229411766, 0, 0.20714286, 0)
Switch.Size = UDim2.new(0, 20, 0, 20)
Switch.ZIndex = 2
Switch.Font = Enum.Font.SourceSans
Switch.Text = ""
Switch.TextColor3 = Color3.new(1, 1, 1)
Switch.TextSize = 18
TextButton_Roundify_4px_4.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_4.Parent = Switch
TextButton_Roundify_4px_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_4.BackgroundTransparency = 1
TextButton_Roundify_4px_4.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_4.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_4.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_4.ImageTransparency = 0.5
TextButton_Roundify_4px_4.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_4.SliceCenter = Rect.new(4, 4, 4, 4)
Title_3.Name = "Title"
Title_3.Parent = Switch
Title_3.BackgroundColor3 = Color3.new(1, 1, 1)
Title_3.BackgroundTransparency = 1
Title_3.Position = UDim2.new(1.20000005, 0, 0, 0)
Title_3.Size = UDim2.new(0, 20, 0, 20)
Title_3.Font = Enum.Font.GothamSemibold
Title_3.Text = "Switch"
Title_3.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_3.TextSize = 14
Title_3.TextXAlignment = Enum.TextXAlignment.Left
Button_2.Name = "Button"
Button_2.Parent = Prefabs
Button_2.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button_2.BackgroundTransparency = 1
Button_2.BorderSizePixel = 0
Button_2.Size = UDim2.new(0, 91, 0, 20)
Button_2.ZIndex = 2
Button_2.Font = Enum.Font.GothamSemibold
Button_2.TextColor3 = Color3.new(1, 1, 1)
Button_2.TextSize = 14
TextButton_Roundify_4px_5.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_5.Parent = Button_2
TextButton_Roundify_4px_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_5.BackgroundTransparency = 1
TextButton_Roundify_4px_5.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_5.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_5.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_5.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_5.SliceCenter = Rect.new(4, 4, 4, 4)
DropdownButton.Name = "DropdownButton"
DropdownButton.Parent = Prefabs
DropdownButton.BackgroundColor3 = Color3.new(0.129412, 0.133333, 0.141176)
DropdownButton.BorderSizePixel = 0
DropdownButton.Size = UDim2.new(1, 0, 0, 20)
DropdownButton.ZIndex = 3
DropdownButton.Font = Enum.Font.GothamBold
DropdownButton.Text = " Button"
DropdownButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
DropdownButton.TextSize = 14
DropdownButton.TextXAlignment = Enum.TextXAlignment.Left
Keybind.Name = "Keybind"
Keybind.Parent = Prefabs
Keybind.BackgroundColor3 = Color3.new(1, 1, 1)
Keybind.BackgroundTransparency = 1
Keybind.Size = UDim2.new(0, 200, 0, 20)
Keybind.Image = "rbxassetid://2851929490"
Keybind.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
Keybind.ScaleType = Enum.ScaleType.Slice
Keybind.SliceCenter = Rect.new(4, 4, 4, 4)
Title_4.Name = "Title"
Title_4.Parent = Keybind
Title_4.BackgroundColor3 = Color3.new(1, 1, 1)
Title_4.BackgroundTransparency = 1
Title_4.Size = UDim2.new(0, 0, 1, 0)
Title_4.Font = Enum.Font.GothamBold
Title_4.Text = "Keybind"
Title_4.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_4.TextSize = 14
Title_4.TextXAlignment = Enum.TextXAlignment.Left
Input.Name = "Input"
Input.Parent = Keybind
Input.BackgroundColor3 = Color3.new(1, 1, 1)
Input.BackgroundTransparency = 1
Input.BorderSizePixel = 0
Input.Position = UDim2.new(1, -85, 0, 2)
Input.Size = UDim2.new(0, 80, 1, -4)
Input.ZIndex = 2
Input.Font = Enum.Font.GothamSemibold
Input.Text = "RShift"
Input.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Input.TextSize = 12
Input.TextWrapped = true
Input_Roundify_4px.Name = "Input_Roundify_4px"
Input_Roundify_4px.Parent = Input
Input_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
Input_Roundify_4px.BackgroundTransparency = 1
Input_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
Input_Roundify_4px.Image = "rbxassetid://2851929490"
Input_Roundify_4px.ImageColor3 = Color3.new(0.290196, 0.294118, 0.313726)
Input_Roundify_4px.ScaleType = Enum.ScaleType.Slice
Input_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)
Windows.Name = "Windows"
Windows.Parent = imgui
Windows.BackgroundColor3 = Color3.new(1, 1, 1)
Windows.BackgroundTransparency = 1
Windows.Position = UDim2.new(0, 20, 0, 20)
Windows.Size = UDim2.new(1, 20, 1, -20)--
script.Parent = imgui
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RS = game:GetService("RunService")
local ps = game:GetService("Players")
local p = ps.LocalPlayer
local mouse = p:GetMouse()
local Prefabs = script.Parent:WaitForChild("Prefabs")
local Windows = script.Parent:FindFirstChild("Windows")
local checks = {
["binding"] = false,
}
UIS.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == ((typeof(ui_options.toggle_key) == "EnumItem") and ui_options.toggle_key or Enum.KeyCode.RightShift) then
if script.Parent then
if not checks.binding then
script.Parent.Enabled = not script.Parent.Enabled
end
end
end
end)
local function Resize(part, new, _delay)
_delay = _delay or 0.5
local tweenInfo = TweenInfo.new(_delay, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(part, tweenInfo, new)
tween:Play()
end
local function rgbtohsv(r, g, b) -- idk who made this function, but thanks
r, g, b = r / 255, g / 255, b / 255
local max, min = math.max(r, g, b), math.min(r, g, b)
local h, s, v
v = max
local d = max - min
if max == 0 then
s = 0
else
s = d / max
end
if max == min then
h = 0
else
if max == r then
h = (g - b) / d
if g < b then
h = h + 6
end
elseif max == g then
h = (b - r) / d + 2
elseif max == b then
h = (r - g) / d + 4
end
h = h / 6
end
return h, s, v
end
local function hasprop(object, prop)
local a, b = pcall(function()
return object[tostring(prop)]
end)
if a then
return b
end
end
local function gNameLen(obj)
return obj.TextBounds.X + 15
end
local function gMouse()
return Vector2.new(UIS:GetMouseLocation().X + 1, UIS:GetMouseLocation().Y - 35)
end
local function ripple(button, x, y)
spawn(function()
button.ClipsDescendants = true
local circle = Prefabs:FindFirstChild("Circle"):Clone()
circle.Parent = button
circle.ZIndex = 1000
local new_x = x - circle.AbsolutePosition.X
local new_y = y - circle.AbsolutePosition.Y
circle.Position = UDim2.new(0, new_x, 0, new_y)
local size = 0
if button.AbsoluteSize.X > button.AbsoluteSize.Y then
size = button.AbsoluteSize.X * 1.5
elseif button.AbsoluteSize.X < button.AbsoluteSize.Y then
size = button.AbsoluteSize.Y * 1.5
elseif button.AbsoluteSize.X == button.AbsoluteSize.Y then
size = button.AbsoluteSize.X * 1.5
end
circle:TweenSizeAndPosition(UDim2.new(0, size, 0, size), UDim2.new(0.5, -size / 2, 0.5, -size / 2), "Out", "Quad", 0.5, false, nil)
Resize(circle, {
ImageTransparency = 1
}, 0.5)
wait(0.5)
circle:Destroy()
end)
end
local windows = 0
local library = {}
local function format_windows()
local ull = Prefabs:FindFirstChild("UIListLayout"):Clone()
ull.Parent = Windows
local data = {}
for i, v in next, Windows:GetChildren() do
if not (v:IsA("UIListLayout")) then
data[v] = v.AbsolutePosition
end
end
ull:Destroy()
for i, v in next, data do
i.Position = UDim2.new(0, v.X, 0, v.Y)
end
end
function library:FormatWindows()
format_windows()
end
function library:AddWindow(title, options)
windows = windows + 1
local dropdown_open = false
title = tostring(title or "New Window")
options = (typeof(options) == "table") and options or ui_options
options.tween_time = 0.1
local Window = Prefabs:FindFirstChild("Window"):Clone()
Window.Parent = Windows
Window:FindFirstChild("Title").Text = title
Window.Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)
Window.ZIndex = Window.ZIndex + (windows * 10)
do -- Altering Window Color
local Title = Window:FindFirstChild("Title")
local Bar = Window:FindFirstChild("Bar")
local Base = Bar:FindFirstChild("Base")
local Top = Bar:FindFirstChild("Top")
local SplitFrame = Window:FindFirstChild("TabSelection"):FindFirstChild("Frame")
local Toggle = Bar:FindFirstChild("Toggle")
spawn(function()
while true do
Bar.BackgroundColor3 = options.main_color
Base.BackgroundColor3 = options.main_color
Base.ImageColor3 = options.main_color
Top.ImageColor3 = options.main_color
SplitFrame.BackgroundColor3 = options.main_color
RS.Heartbeat:Wait()
end
end)
end
local Resizer = Window:WaitForChild("Resizer")
local window_data = {}
Window.Draggable = true
do -- Resize Window
local oldIcon = mouse.Icon
local Entered = false
Resizer.MouseEnter:Connect(function()
Window.Draggable = false
if options.can_resize then
oldIcon = mouse.Icon
-- mouse.Icon = "http://www.roblox.com/asset?id=4745131330"
end
Entered = true
end)
Resizer.MouseLeave:Connect(function()
Entered = false
if options.can_resize then
mouse.Icon = oldIcon
end
Window.Draggable = true
end)
local Held = false
UIS.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = true
spawn(function() -- Loop check
if Entered and Resizer.Active and options.can_resize then
while Held and Resizer.Active do
local mouse_location = gMouse()
local x = mouse_location.X - Window.AbsolutePosition.X
local y = mouse_location.Y - Window.AbsolutePosition.Y
--
if x >= options.min_size.X and y >= options.min_size.Y then
Resize(Window, {
Size = UDim2.new(0, x, 0, y)
}, options.tween_time)
elseif x >= options.min_size.X then
Resize(Window, {
Size = UDim2.new(0, x, 0, options.min_size.Y)
}, options.tween_time)
elseif y >= options.min_size.Y then
Resize(Window, {
Size = UDim2.new(0, options.min_size.X, 0, y)
}, options.tween_time)
else
Resize(Window, {
Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)
}, options.tween_time)
end
RS.Heartbeat:Wait()
end
end
end)
end
end)
UIS.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = false
end
end)
end
do -- [Open / Close] Window
local open_close = Window:FindFirstChild("Bar"):FindFirstChild("Toggle")
local open = true
local canopen = true
local oldwindowdata = {}
local oldy = Window.AbsoluteSize.Y
open_close.MouseButton1Click:Connect(function()
if canopen then
canopen = false
if open then
-- Close
oldwindowdata = {}
for i, v in next, Window:FindFirstChild("Tabs"):GetChildren() do
oldwindowdata[v] = v.Visible
v.Visible = false
end
Resizer.Active = false
oldy = Window.AbsoluteSize.Y
Resize(open_close, {
Rotation = 0
}, options.tween_time)
Resize(Window, {
Size = UDim2.new(0, Window.AbsoluteSize.X, 0, 26)
}, options.tween_time)
open_close.Parent:FindFirstChild("Base").Transparency = 1
else
-- Open
for i, v in next, oldwindowdata do
i.Visible = v
end
Resizer.Active = true
Resize(open_close, {
Rotation = 90
}, options.tween_time)
Resize(Window, {
Size = UDim2.new(0, Window.AbsoluteSize.X, 0, oldy)
}, options.tween_time)
open_close.Parent:FindFirstChild("Base").Transparency = 0
end
open = not open
wait(options.tween_time)
canopen = true
end
end)
end
do -- UI Elements
local tabs = Window:FindFirstChild("Tabs")
local tab_selection = Window:FindFirstChild("TabSelection")
local tab_buttons = tab_selection:FindFirstChild("TabButtons")
do -- Add Tab
function window_data:AddTab(tab_name)
local tab_data = {}
tab_name = tostring(tab_name or "New Tab")
tab_selection.Visible = true
local new_button = Prefabs:FindFirstChild("TabButton"):Clone()
new_button.Parent = tab_buttons
new_button.Text = tab_name
new_button.Size = UDim2.new(0, gNameLen(new_button), 0, 20)
new_button.ZIndex = new_button.ZIndex + (windows * 10)
new_button:GetChildren()[1].ZIndex = new_button:GetChildren()[1].ZIndex + (windows * 10)
local new_tab = Prefabs:FindFirstChild("Tab"):Clone()
new_tab.Parent = tabs
new_tab.ZIndex = new_tab.ZIndex + (windows * 10)
local function show()
if dropdown_open then
return
end
for i, v in next, tab_buttons:GetChildren() do
if not (v:IsA("UIListLayout")) then
v:GetChildren()[1].ImageColor3 = Color3.fromRGB(52, 53, 56)
Resize(v, {
Size = UDim2.new(0, v.AbsoluteSize.X, 0, 20)
}, options.tween_time)
end
end
for i, v in next, tabs:GetChildren() do
v.Visible = false
end
Resize(new_button, {
Size = UDim2.new(0, new_button.AbsoluteSize.X, 0, 25)
}, options.tween_time)
new_button:GetChildren()[1].ImageColor3 = Color3.fromRGB(73, 75, 79)
new_tab.Visible = true
end
new_button.MouseButton1Click:Connect(function()
show()
end)
function tab_data:Show()
show()
end
do -- Tab Elements
function tab_data:AddLabel(label_text) -- [Label]
label_text = tostring(label_text or "New Label")
local label = Prefabs:FindFirstChild("Label"):Clone()
label.Parent = new_tab
label.Text = label_text
label.Size = UDim2.new(0, gNameLen(label), 0, 20)
label.ZIndex = label.ZIndex + (windows * 10)
return label
end
function tab_data:AddButton(button_text, callback) -- [Button]
button_text = tostring(button_text or "New Button")
callback = typeof(callback) == "function" and callback or function()
end
local button = Prefabs:FindFirstChild("Button"):Clone()
button.Parent = new_tab
button.Text = button_text
button.Size = UDim2.new(0, gNameLen(button), 0, 20)
button.ZIndex = button.ZIndex + (windows * 10)
button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)
spawn(function()
while true do
if button and button:GetChildren()[1] then
button:GetChildren()[1].ImageColor3 = options.main_color
end
RS.Heartbeat:Wait()
end
end)
button.MouseButton1Click:Connect(function()
ripple(button, mouse.X, mouse.Y)
pcall(callback)
end)
return button
end
function tab_data:AddSwitch(switch_text, callback) -- [Switch]
local switch_data = {}
switch_text = tostring(switch_text or "New Switch")
callback = typeof(callback) == "function" and callback or function()
end
local switch = Prefabs:FindFirstChild("Switch"):Clone()
switch.Parent = new_tab
switch:FindFirstChild("Title").Text = switch_text
switch:FindFirstChild("Title").ZIndex = switch:FindFirstChild("Title").ZIndex + (windows * 10)
switch.ZIndex = switch.ZIndex + (windows * 10)
switch:GetChildren()[1].ZIndex = switch:GetChildren()[1].ZIndex + (windows * 10)
spawn(function()
while true do
if switch and switch:GetChildren()[1] then
switch:GetChildren()[1].ImageColor3 = options.main_color
end
RS.Heartbeat:Wait()
end
end)
local toggled = false
switch.MouseButton1Click:Connect(function()
toggled = not toggled
switch.Text = toggled and utf8.char(10003) or ""
pcall(callback, toggled)
end)
function switch_data:Set(bool)
toggled = (typeof(bool) == "boolean") and bool or false
switch.Text = toggled and utf8.char(10003) or ""
pcall(callback, toggled)
end
return switch_data, switch
end
function tab_data:AddTextBox(textbox_text, callback, textbox_options)
textbox_text = tostring(textbox_text or "New TextBox")
callback = typeof(callback) == "function" and callback or function()
end
textbox_options = typeof(textbox_options) == "table" and textbox_options or {
["clear"] = true
}
textbox_options = {
["clear"] = ((textbox_options.clear) == true)
}
local textbox = Prefabs:FindFirstChild("TextBox"):Clone()
textbox.Parent = new_tab
textbox.PlaceholderText = textbox_text
textbox.ZIndex = textbox.ZIndex + (windows * 10)
textbox:GetChildren()[1].ZIndex = textbox:GetChildren()[1].ZIndex + (windows * 10)
textbox.FocusLost:Connect(function(ep)
if ep then
if #textbox.Text > 0 then
pcall(callback, textbox.Text)
if textbox_options.clear then
textbox.Text = ""
end
end
end
end)
return textbox
end
function tab_data:AddSlider(slider_text, callback, slider_options)
local slider_data = {}
slider_text = tostring(slider_text or "New Slider")
callback = typeof(callback) == "function" and callback or function()
end
slider_options = typeof(slider_options) == "table" and slider_options or {}
slider_options = {
["min"] = slider_options.min or 0,
["max"] = slider_options.max or 100,
["readonly"] = slider_options.readonly or false,
}
local slider = Prefabs:FindFirstChild("Slider"):Clone()
slider.Parent = new_tab
slider.ZIndex = slider.ZIndex + (windows * 10)
local title = slider:FindFirstChild("Title")
local indicator = slider:FindFirstChild("Indicator")
local value = slider:FindFirstChild("Value")
title.ZIndex = title.ZIndex + (windows * 10)
indicator.ZIndex = indicator.ZIndex + (windows * 10)
value.ZIndex = value.ZIndex + (windows * 10)
title.Text = slider_text
do -- Slider Math
local Entered = false
slider.MouseEnter:Connect(function()
Entered = true
Window.Draggable = false
end)
slider.MouseLeave:Connect(function()
Entered = false
Window.Draggable = true
end)
local Held = false
UIS.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = true
spawn(function() -- Loop check
if Entered and not slider_options.readonly then
while Held and (not dropdown_open) do
local mouse_location = gMouse()
local x = (slider.AbsoluteSize.X - (slider.AbsoluteSize.X - ((mouse_location.X - slider.AbsolutePosition.X)) + 1)) / slider.AbsoluteSize.X
local min = 0
local max = 1
local size = min
if x >= min and x <= max then
size = x
elseif x < min then
size = min
elseif x > max then
size = max
end
Resize(indicator, {
Size = UDim2.new(size or min, 0, 0, 20)
}, options.tween_time)
local p = math.floor((size or min) * 100)
local maxv = slider_options.max
local minv = slider_options.min
local diff = maxv - minv
local sel_value = math.floor(((diff / 100) * p) + minv)
value.Text = tostring(sel_value)
pcall(callback, sel_value)
RS.Heartbeat:Wait()
end
end
end)
end
end)
UIS.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = false
end
end)
function slider_data:Set(new_value)
new_value = tonumber(new_value) or 0
new_value = (((new_value >= 0 and new_value <= 100) and new_value) / 100)
Resize(indicator, {
Size = UDim2.new(new_value or 0, 0, 0, 20)
}, options.tween_time)
local p = math.floor((new_value or 0) * 100)
local maxv = slider_options.max
local minv = slider_options.min
local diff = maxv - minv
local sel_value = math.floor(((diff / 100) * p) + minv)
value.Text = tostring(sel_value)
pcall(callback, sel_value)
end
slider_data:Set(slider_options["min"])
end
return slider_data, slider
end
function tab_data:AddKeybind(keybind_name, callback, keybind_options)
local keybind_data = {}
keybind_name = tostring(keybind_name or "New Keybind")
callback = typeof(callback) == "function" and callback or function()
end
keybind_options = typeof(keybind_options) == "table" and keybind_options or {}
keybind_options = {
["standard"] = keybind_options.standard or Enum.KeyCode.RightShift,
}
local keybind = Prefabs:FindFirstChild("Keybind"):Clone()
local input = keybind:FindFirstChild("Input")
local title = keybind:FindFirstChild("Title")
keybind.ZIndex = keybind.ZIndex + (windows * 10)
input.ZIndex = input.ZIndex + (windows * 10)
input:GetChildren()[1].ZIndex = input:GetChildren()[1].ZIndex + (windows * 10)
title.ZIndex = title.ZIndex + (windows * 10)
keybind.Parent = new_tab
title.Text = " " .. keybind_name
keybind.Size = UDim2.new(0, gNameLen(title) + 80, 0, 20)
local shortkeys = { -- thanks to stroketon for helping me out with this
RightControl = 'RightCtrl',
LeftControl = 'LeftCtrl',
LeftShift = 'LShift',
RightShift = 'RShift',
MouseButton1 = "Mouse1",
MouseButton2 = "Mouse2"
}
local keybind = keybind_options.standard
function keybind_data:SetKeybind(Keybind)
local key = shortkeys[Keybind.Name] or Keybind.Name
input.Text = key
keybind = Keybind
end
UIS.InputBegan:Connect(function(a, b)
if checks.binding then
spawn(function()
wait()
checks.binding = false
end)
return
end
if a.KeyCode == keybind and not b then
pcall(callback, keybind)
end
end)
keybind_data:SetKeybind(keybind_options.standard)
input.MouseButton1Click:Connect(function()
if checks.binding then
return
end
input.Text = "..."
checks.binding = true
local a, b = UIS.InputBegan:Wait()
keybind_data:SetKeybind(a.KeyCode)
end)
return keybind_data, keybind
end
function tab_data:AddDropdown(dropdown_name, callback)
local dropdown_data = {}
dropdown_name = tostring(dropdown_name or "New Dropdown")
callback = typeof(callback) == "function" and callback or function()
end
local dropdown = Prefabs:FindFirstChild("Dropdown"):Clone()
local box = dropdown:FindFirstChild("Box")
local objects = box:FindFirstChild("Objects")
local indicator = dropdown:FindFirstChild("Indicator")
dropdown.ZIndex = dropdown.ZIndex + (windows * 10)
box.ZIndex = box.ZIndex + (windows * 10)
objects.ZIndex = objects.ZIndex + (windows * 10)
indicator.ZIndex = indicator.ZIndex + (windows * 10)
dropdown:GetChildren()[3].ZIndex = dropdown:GetChildren()[3].ZIndex + (windows * 10)
dropdown.Parent = new_tab
dropdown.Text = " " .. dropdown_name
box.Size = UDim2.new(1, 0, 0, 0)
local open = false
dropdown.MouseButton1Click:Connect(function()
open = not open
local len = (#objects:GetChildren() - 1) * 20
if #objects:GetChildren() - 1 >= 10 then
len = 10 * 20
objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
end
if open then -- Open
if dropdown_open then
return
end
dropdown_open = true
Resize(box, {
Size = UDim2.new(1, 0, 0, len)
}, options.tween_time)
Resize(indicator, {
Rotation = 90
}, options.tween_time)
else -- Close
dropdown_open = false
Resize(box, {
Size = UDim2.new(1, 0, 0, 0)
}, options.tween_time)
Resize(indicator, {
Rotation = -90
}, options.tween_time)
end
end)
function dropdown_data:Add(n)
local object_data = {}
n = tostring(n or "New Object")
local object = Prefabs:FindFirstChild("DropdownButton"):Clone()
object.Parent = objects
object.Text = n
object.ZIndex = object.ZIndex + (windows * 10)
object.MouseEnter:Connect(function()
object.BackgroundColor3 = options.main_color
end)
object.MouseLeave:Connect(function()
object.BackgroundColor3 = Color3.fromRGB(33, 34, 36)
end)
if open then
local len = (#objects:GetChildren() - 1) * 20
if #objects:GetChildren() - 1 >= 10 then
len = 10 * 20
objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
end
Resize(box, {
Size = UDim2.new(1, 0, 0, len)
}, options.tween_time)
end
object.MouseButton1Click:Connect(function()
if dropdown_open then
dropdown.Text = " [ " .. n .. " ]"
dropdown_open = false
open = false
Resize(box, {
Size = UDim2.new(1, 0, 0, 0)
}, options.tween_time)
Resize(indicator, {
Rotation = -90
}, options.tween_time)
pcall(callback, n)
end
end)
function object_data:Remove()
object:Destroy()
end
return object, object_data
end
return dropdown_data, dropdown
end
function tab_data:AddColorPicker(callback)
local color_picker_data = {}
callback = typeof(callback) == "function" and callback or function()
end
local color_picker = Prefabs:FindFirstChild("ColorPicker"):Clone()
color_picker.Parent = new_tab
color_picker.ZIndex = color_picker.ZIndex + (windows * 10)
local palette = color_picker:FindFirstChild("Palette")
local sample = color_picker:FindFirstChild("Sample")
local saturation = color_picker:FindFirstChild("Saturation")
palette.ZIndex = palette.ZIndex + (windows * 10)
sample.ZIndex = sample.ZIndex + (windows * 10)
saturation.ZIndex = saturation.ZIndex + (windows * 10)
do -- Color Picker Math
local h = 0
local s = 1
local v = 1
local function update()
local color = Color3.fromHSV(h, s, v)
sample.ImageColor3 = color
saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
pcall(callback, color)
end
do
local color = Color3.fromHSV(h, s, v)
sample.ImageColor3 = color
saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
end
local Entered1, Entered2 = false, false
palette.MouseEnter:Connect(function()
Window.Draggable = false
Entered1 = true
end)
palette.MouseLeave:Connect(function()
Window.Draggable = true
Entered1 = false
end)
saturation.MouseEnter:Connect(function()
Window.Draggable = false
Entered2 = true
end)
saturation.MouseLeave:Connect(function()
Window.Draggable = true
Entered2 = false
end)
local palette_indicator = palette:FindFirstChild("Indicator")
local saturation_indicator = saturation:FindFirstChild("Indicator")
palette_indicator.ZIndex = palette_indicator.ZIndex + (windows * 10)
saturation_indicator.ZIndex = saturation_indicator.ZIndex + (windows * 10)
local Held = false
UIS.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = true
spawn(function() -- Loop check
while Held and Entered1 and (not dropdown_open) do -- Palette
local mouse_location = gMouse()
local x = ((palette.AbsoluteSize.X - (mouse_location.X - palette.AbsolutePosition.X)) + 1)
local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)
local color = Color3.fromHSV(x / 100, y / 100, 0)
h = x / 100
s = y / 100
Resize(palette_indicator, {
Position = UDim2.new(0, math.abs(x - 100) - (palette_indicator.AbsoluteSize.X / 2), 0, math.abs(y - 100) - (palette_indicator.AbsoluteSize.Y / 2))
}, options.tween_time)
update()
RS.Heartbeat:Wait()
end
while Held and Entered2 and (not dropdown_open) do -- Saturation
local mouse_location = gMouse()
local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)
v = y / 100
Resize(saturation_indicator, {
Position = UDim2.new(0, 0, 0, math.abs(y - 100))
}, options.tween_time)
update()
RS.Heartbeat:Wait()
end
end)
end
end)
UIS.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = false
end
end)
function color_picker_data:Set(color)
color = typeof(color) == "Color3" and color or Color3.new(1, 1, 1)
local h2, s2, v2 = rgbtohsv(color.r * 255, color.g * 255, color.b * 255)
sample.ImageColor3 = color
saturation.ImageColor3 = Color3.fromHSV(h2, 1, 1)
pcall(callback, color)
end
end
return color_picker_data, color_picker
end
function tab_data:AddConsole(console_options)
local console_data = {}
console_options = typeof(console_options) == "table" and console_options or {
["readonly"] = true,
["full"] = false,
}
console_options = {
["y"] = tonumber(console_options.y) or 200,
["source"] = console_options.source or "Logs",
["readonly"] = ((console_options.readonly) == true),
["full"] = ((console_options.full) == true),
}
local console = Prefabs:FindFirstChild("Console"):Clone()
console.Parent = new_tab
console.ZIndex = console.ZIndex + (windows * 10)
console.Size = UDim2.new(1, 0, console_options.full and 1 or 0, console_options.y)
local sf = console:GetChildren()[1]
local Source = sf:FindFirstChild("Source")
local Lines = sf:FindFirstChild("Lines")
Source.ZIndex = Source.ZIndex + (windows * 10)
Lines.ZIndex = Lines.ZIndex + (windows * 10)
Source.TextEditable = not console_options.readonly
do -- Syntax Zindex
for i, v in next, Source:GetChildren() do
v.ZIndex = v.ZIndex + (windows * 10) + 1
end
end
Source.Comments.ZIndex = Source.Comments.ZIndex + 1
do -- Highlighting (thanks to whoever made this)
local lua_keywords = {"and","break","do","else","elseif","end","false","for","function","goto","if","in","local","nil","not","or","repeat","return","then","true","until","while"}
local global_env = {"getrawmetatable","newcclosure","islclosure","setclipboard","game","workspace","script","math","string","table","print","wait","BrickColor","Color3","next","pairs","ipairs","select","unpack","Instance","Vector2","Vector3","CFrame","Ray","UDim2","Enum","assert","error","warn","tick","loadstring","_G","shared","getfenv","setfenv","newproxy","setmetatable","getmetatable","os","debug","pcall","ypcall","xpcall","rawequal","rawset","rawget","tonumber","tostring","type","typeof","_VERSION","coroutine","delay","require","spawn","LoadLibrary","settings","stats","time","UserSettings","version","Axes","ColorSequence","Faces","ColorSequenceKeypoint","NumberRange","NumberSequence","NumberSequenceKeypoint","gcinfo","elapsedTime","collectgarbage","PhysicalProperties","Rect","Region3","Region3int16","UDim","Vector2int16","Vector3int16","load","fire","Fire"}
local Highlight = function(string, keywords)
local K = {}
local S = string
local Token =
{["="] = true,["."] = true,[","] = true,["("] = true,[")"] = true,["["] = true,["]"] = true,["{"] = true,["}"] = true,[":"] = true,["*"] = true,["/"] = true,["+"] = true,["-"] = true,["%"] = true,[";"] = true,["~"] = true}
for i, v in pairs(keywords) do
K[v] = true
end
S = S:gsub(".", function(c)
if Token[c] ~= nil then
return "\32"
else
return c
end
end)
S = S:gsub("%S+", function(c)
if K[c] ~= nil then
return c
else
return (" "):rep(#c)
end
end)
return S
end
local hTokens = function(string)
local Token =
{["="] = true,["."] = true,[","] = true,["("] = true,[")"] = true,["["] = true,["]"] = true,["{"] = true,["}"] = true,[":"] = true,["*"] = true,["/"] = true,["+"] = true,["-"] = true,["%"] = true,[";"] = true,["~"] = true}
local A = ""
string:gsub(".", function(c)
if Token[c] ~= nil then
A = A .. c
elseif c == "\n" then
A = A .. "\n"
elseif c == "\t" then
A = A .. "\t"
else
A = A .. "\32"
end
end)
return A
end
local strings = function(string)
local highlight = ""
local quote = false
string:gsub(".", function(c)
if quote == false and c == "\34" then
quote = true
elseif quote == true and c == "\34" then
quote = false
end
if quote == false and c == "\34" then
highlight = highlight .. "\34"
elseif c == "\n" then
highlight = highlight .. "\n"
elseif c == "\t" then
highlight = highlight .. "\t"
elseif quote == true then
highlight = highlight .. c
elseif quote == false then
highlight = highlight .. "\32"
end
end)
return highlight
end
local info = function(string)
local highlight = ""
local quote = false
string:gsub(".", function(c)
if quote == false and c == "[" then
quote = true
elseif quote == true and c == "]" then
quote = false
end
if quote == false and c == "\]" then
highlight = highlight .. "\]"
elseif c == "\n" then
highlight = highlight .. "\n"
elseif c == "\t" then
highlight = highlight .. "\t"
elseif quote == true then
highlight = highlight .. c
elseif quote == false then
highlight = highlight .. "\32"
end
end)
return highlight
end
local comments = function(string)
local ret = ""
string:gsub("[^\r\n]+", function(c)
local comm = false
local i = 0
c:gsub(".", function(n)
i = i + 1
if c:sub(i, i + 1) == "--" then
comm = true
end
if comm == true then
ret = ret .. n
else
ret = ret .. "\32"
end
end)
ret = ret
end)
return ret
end
local numbers = function(string)
local A = ""
string:gsub(".", function(c)
if tonumber(c) ~= nil then
A = A .. c
elseif c == "\n" then
A = A .. "\n"
elseif c == "\t" then
A = A .. "\t"
else
A = A .. "\32"
end
end)
return A
end
local highlight_lua = function(type)
if type == "Text" then
Source.Text = Source.Text:gsub("\13", "")
Source.Text = Source.Text:gsub("\t", " ")
local s = Source.Text
Source.Keywords.Text = Highlight(s, lua_keywords)
Source.Globals.Text = Highlight(s, global_env)
Source.RemoteHighlight.Text = Highlight(s, {
"FireServer",
"fireServer",
"InvokeServer",
"invokeServer"
})
Source.Tokens.Text = hTokens(s)
Source.Numbers.Text = numbers(s)
Source.Strings.Text = strings(s)
Source.Comments.Text = comments(s)
local lin = 1
s:gsub("\n", function()
lin = lin + 1
end)
Lines.Text = ""
for i = 1, lin do
Lines.Text = Lines.Text .. i .. "\n"
end
sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
end
local highlight_logs = function(type)
end
if type == "Text" then
Source.Text = Source.Text:gsub("\13", "")
Source.Text = Source.Text:gsub("\t", " ")
local s = Source.Text
Source.Info.Text = info(s)
local lin = 1
s:gsub("\n", function()
lin = lin + 1
end)
sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
end
end
if console_options.source == "Lua" then
highlight_lua("Text")
Source.Changed:Connect(highlight_lua)
elseif console_options.source == "Logs" then
Lines.Visible = false
highlight_logs("Text")
Source.Changed:Connect(highlight_logs)
end
function console_data:Set(code)
Source.Text = tostring(code)
end
function console_data:Get()
return Source.Text
end
function console_data:Log(msg)
Source.Text = Source.Text .. "[*] " .. tostring(msg) .. "\n"
end
end
return console_data, console
end
function tab_data:AddHorizontalAlignment()
local ha_data = {}
local ha = Prefabs:FindFirstChild("HorizontalAlignment"):Clone()
ha.Parent = new_tab
function ha_data:AddButton(...)
local data, object
local ret = {
tab_data:AddButton(...)
}
if typeof(ret[1]) == "table" then
data = ret[1]
object = ret[2]
object.Parent = ha
return data, object
else
object = ret[1]
object.Parent = ha
return object
end
end
return ha_data, ha
end
function tab_data:AddFolder(folder_name) -- [Folder]
local folder_data = {}
folder_name = tostring(folder_name or "New Folder")
local folder = Prefabs:FindFirstChild("Folder"):Clone()
local button = folder:FindFirstChild("Button")
local objects = folder:FindFirstChild("Objects")
local toggle = button:FindFirstChild("Toggle")
folder.ZIndex = folder.ZIndex + (windows * 10)
button.ZIndex = button.ZIndex + (windows * 10)
objects.ZIndex = objects.ZIndex + (windows * 10)
toggle.ZIndex = toggle.ZIndex + (windows * 10)
button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)
folder.Parent = new_tab
button.Text = " " .. folder_name
spawn(function()
while true do
if button and button:GetChildren()[1] then
button:GetChildren()[1].ImageColor3 = options.main_color
end
RS.Heartbeat:Wait()
end
end)
local function gFolderLen()
local n = 25
for i, v in next, objects:GetChildren() do
if not (v:IsA("UIListLayout")) then
n = n + v.AbsoluteSize.Y + 5
end
end
return n
end
local open = false
button.MouseButton1Click:Connect(function()
if open then -- Close
Resize(toggle, {
Rotation = 0
}, options.tween_time)
objects.Visible = false
else -- Open
Resize(toggle, {
Rotation = 90
}, options.tween_time)
objects.Visible = true
end
open = not open
end)
spawn(function()
while true do
Resize(folder, {
Size = UDim2.new(1, 0, 0, (open and gFolderLen() or 20))
}, options.tween_time)
wait()
end
end)
for i, v in next, tab_data do
folder_data[i] = function(...)
local data, object
local ret = {
v(...)
}
if typeof(ret[1]) == "table" then
data = ret[1]
object = ret[2]
object.Parent = objects
return data, object
else
object = ret[1]
object.Parent = objects
return object
end
end
end
return folder_data, folder
end
end
return tab_data, new_tab
end
end
end
do
for i, v in next, Window:GetDescendants() do
if hasprop(v, "ZIndex") then
v.ZIndex = v.ZIndex + (windows * 10)
end
end
end
return window_data, Window
end
do
--// UI PART
--// CREATING WINDOW FOR KITTENASSIST
local IMGUIWindow = library:AddWindow("kittenassist.me v2", {
main_color = Color3.fromRGB(35, 35, 35),
min_size = Vector2.new(500, 600),
toggle_key = Enum.KeyCode.RightShift,
can_resize = true
})
local ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))() --// ESP Library
--// TABS
local rageBot = IMGUIWindow:AddTab("Rage Cheats")
local silentAimbotTab = IMGUIWindow:AddTab("Silent Aimbot")
local aimlockTab = IMGUIWindow:AddTab("Aimlock")
local espTab = IMGUIWindow:AddTab("Esp")
local miscTab = IMGUIWindow:AddTab("Misc")
local anotherTab = IMGUIWindow:AddTab("Important")
local HttpService = game:GetService("HttpService")
local webhook_url = _G.WEBHOOK_URL
local options = http_request or syn.request or request
function sendMessage(msg)
local payload = {
["content"] = msg
}
local headers = {
["content-type"] = "application/json"
}
local request_body_encoded = HttpService:JSONEncode(payload)
local request_payload = {Url = webhook_url, Body = request_body_encoded, Method = "POST", Headers = headers}
options(request_payload)
end
do
local silenabled = silentAimbotTab:AddSwitch("Auto Settings and Silent Aim",function(state)
getgenv().SilentAimbot = state
end)
local silenabled2 = silentAimbotTab:AddSwitch("Hit Every Airshots (MIGHT BE LAGGY)",function(state)
getgenv().AirshotSilent = state
end)
local silenabled2 = silentAimbotTab:AddSwitch("Webhook Mode",function(state)
getgenv().Webhookmode = state
end)
local silenabled3 = silentAimbotTab:AddSwitch("Notification Mode",function(state)
getgenv().NotifMode = state
end)
local silenabled4 = silentAimbotTab:AddSwitch("Copy Mode",function(state)
getgenv().CopyMode = state
end)
silentAimbotTab:AddLabel("Gamer Things")
--// LABELS
anotherTab:AddLabel("Credits")
anotherTab:AddLabel("DX15/HAPPY and Evan/blood for scripting")
anotherTab:AddLabel("Singularity for UI Library")
anotherTab:AddLabel("Thanks To KiriotHub")
anotherTab:AddLabel("Right Shift to toggle the GUI")
miscTab:AddLabel("If you die press fix")
miscTab:AddLabel("Speed Glitch is real macro but in Lua")
--// TEXTBOX
repeat wait() until game:IsLoaded()
getgenv().Aimlock = false
getgenv().SilentAimbot = false
getgenv().Webhookmode = false
getgenv().NotifMode = false
getgenv().CopyMode = false
local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui";
local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new;
local MousePressed, CanNotify = false, false;
local AimlockTarget;
local OldPre;
getgenv().WorldToViewportPoint = function(P)
return Camera:WorldToViewportPoint(P)
end
getgenv().WorldToScreenPoint = function(P)
return Camera.WorldToScreenPoint(Camera, P)
end
getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(
T[getgenv().AimPart].Position, Client.Character.Head.Position)
)
if RayPos then return RayPos:IsDescendantOf(T) end
end
end
getgenv().GetNearestTarget = function()
-- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks
local players = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(Players:GetPlayers()) do
if v ~= Client then
table.insert(players, v)
end
end
for i, v in pairs(players) do
if v.Character ~= nil then
local AIM = v.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and v.Team ~= Client.Team then
local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
elseif getgenv().TeamCheck == false and v.Team == Client.Team then
local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end
if unpack(DISTANCES) == nil then
return nil
end
local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
if L_DISTANCE > getgenv().AimRadius then
return nil
end
for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return nil
end
Mouse.KeyDown:Connect(function(a)
if not (Uis:GetFocusedTextBox()) then
if a == AimlockKey and AimlockTarget == nil then
pcall(function()
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
end
end)
elseif a == AimlockKey and AimlockTarget ~= nil then
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
end
end
end
end)
RService.RenderStepped:Connect(function()
if getgenv().SilentAimbot == true and enabled then
local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
accomidationfactor = PingNumber / 1000 + _G.PRED
end
if getgenv().AirshotSilent == true and enabled then
if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
_G.PART = "RightFoot"
else
Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
if new == Enum.HumanoidStateType.Freefall then
_G.PART = "RightFoot"
else
_G.PART = _G.PART2
end
end)
end
end
local AimPartOld = getgenv().OldAimPart
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if getgenv().Aimlock == true and MousePressed == true then
if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
end
end
end
end
end
if getgenv().CheckIfJumped == true then
if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air and AimlockTarget.Character.Humanoid.Jump == true then
getgenv().AimPart = "RightLowerLeg"
else
getgenv().AimPart = AimPartOld
end
end
end)
local aimlockEnable = aimlockTab:AddSwitch("Aimlock", function(state)
getgenv().Aimlock = not getgenv().Aimlock
end)
local aimlockEnable = aimlockTab:AddSwitch("Airshot function (can be glitchy)", function(state)
getgenv().CheckIfJumped = state
end)
aimlockTab:AddTextBox("Prediction", function(a)
getgenv().PredictionVelocity = tonumber(a)
end, {
["clear"] = false,
})
aimlockTab:AddTextBox("Aim radius (how far the target should be)", function(a)
getgenv().AimRadius = tonumber(a)
end, {
["clear"] = false,
})
-- edit here
--// TOGGLES
--// RAGEBOT
--[[
while wait() do
local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
accomidationfactor = PingNumber / 1000 + _G.PRED
if GetNearestTarget().Character.Humanoid.Jump == true and AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
_G.PART = "RightFoot"
else
GetNearestTarget().Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
if new == Enum.HumanoidStateType.Freefall then
_G.PART = "RightFoot"
else
_G.PART = _G.PART2
end
end)
end
end
]]
rageBot:AddLabel("Things might be glitchy it's in beta")
local triggerbotEnable = rageBot:AddSwitch("Trigger Bot (might work, might not)", function(state)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Players = game:FindService("Players")
if state == true then
repeat wait()
local target = mouse.Target
if target then
if target.Parent:IsA("Model") then
for i,v in pairs(Players:GetChildren()) do
if v.Name == target.Parent.Name or v.Name == target.Parent.Parent.Name then
mouse1click()
end
end
end
end
until state == false
end
end)
rageBot:AddTextBox("Spin Bot Speed", function(a)
getgenv().SpinBotSpeed = tonumber(a)
end, {
["clear"] = false,
})
local spinbotEnable = rageBot:AddSwitch("Spin Bot", function(state)
function getRoot(char)
local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('UpperTorso')
return rootPart
end
if state == true then
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = getRoot(game.Players.LocalPlayer.Character)
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,getgenv().SpinBotSpeed,0)
else
for i,v in pairs(getRoot(game.Players.LocalPlayer.Character):GetChildren()) do
if v.Name == "Spinning" then
v:Destroy()
end
end
end
end)
rageBot:AddTextBox("Fake Lag Speed", function(a)
getgenv().FakeLagSpeed = tonumber(a)
end, {
["clear"] = false,
})
local fakelagEnable = rageBot:AddSwitch("Fake Lag", function(state)
_G.fakelagEnableState = false
local Player = game:GetService("Players").LocalPlayer
local runService = game:service('RunService')
if state == true then
_G.fakelagEnableState = true
while _G.fakelagEnableState == true do
Player.Character.HumanoidRootPart.Anchored = true
wait(getgenv().FakeLagSpeed)
Player.Character.HumanoidRootPart.Anchored = false
wait()
end
else
_G.fakelagEnableState = false
end
end)
local espEnable = espTab:AddSwitch("Enable ESP", function(onoff)
ESP:Toggle(onoff)
ESP.Players = onoff
-- i have to make esp
end)
local tracersEnable = espTab:AddSwitch("Enable Tracers", function(onoff)
ESP.Tracers = onoff
-- i have to make esp
end)
local namesEnable = espTab:AddSwitch("Enable Names", function(onoff)
ESP.Names = onoff
-- i have to make esp
end)
local boxesEnable = espTab:AddSwitch("Enable Boxes", function(onoff)
ESP.Boxes = onoff
-- i have to make esp
end)
--// BUTTONS
miscTab:AddButton("FIX ANTILOCK", function()
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then
v:Destroy()
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
repeat
wait()
until game.Players.LocalPlayer.Character
char.ChildAdded:Connect(function(child)
if child:IsA("Script") then
wait(0.1)
if child:FindFirstChild("LocalScript") then
child.LocalScript:FireServer()
end
end
end)
end)
end)
local glitch = false
local clicker = false
miscTab:AddTextBox("Speed (use -0.10 to -0.60 [antilock], can be used for speed hack)", function(a)
getgenv().Multiplier = a
end, {
["clear"] = false,
})
miscTab:AddButton("Antilock Improved (Z)", function()
local userInput = game:service('UserInputService')
local runService = game:service('RunService')
userInput.InputBegan:connect(function(Key)
if Key.KeyCode == Enum.KeyCode.Z then
Enabled = not Enabled
if Enabled == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier
runService.Stepped:wait()
until Enabled == false
end
end
end)
end)
miscTab:AddButton("Toggle Speed Glitch (X)", function()
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local SpeedGlitch = false
local Wallet = Player.Backpack:FindFirstChild("Wallet")
local UniversalAnimation = Instance.new("Animation")
function stopTracks()
for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do
if (v.Animation.AnimationId:match("rbxassetid")) then
v:Stop()
end
end
end
function loadAnimation(id)
if UniversalAnimation.AnimationId == id then
stopTracks()
UniversalAnimation.AnimationId = "1"
else
UniversalAnimation.AnimationId = id
local animationTrack = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(UniversalAnimation)
animationTrack:Play()
end
end
Mouse.KeyDown:Connect(function(Key)
if Key == "x" then
SpeedGlitch = not SpeedGlitch
if SpeedGlitch == true then
loadAnimation("rbxassetid://3189777795")
wait(1.5)
Wallet.Parent = Player.Character
wait(0.15)
Player.Character:FindFirstChild("Wallet").Parent = Player.Backpack
wait(0.05)
repeat game:GetService("RunService").Heartbeat:wait()
keypress(0x49)
game:GetService("RunService").Heartbeat:wait()
keypress(0x4F)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x49)
game:GetService("RunService").Heartbeat:wait()
keyrelease(0x4F)
game:GetService("RunService").Heartbeat:wait()
until SpeedGlitch == false
end
end
end)
end)
miscTab:AddButton("Auto Clicker (V)", function()
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local Clicking = false
Mouse.KeyDown:Connect(function(Key)
if Key == "z" then
Clicking = not Clicking
if Clicking == true then
repeat
mouse1click()
wait(0.001)
until Clicking == false
end
end
end)
end)
--// DROPDOWNS
local bodySelect = aimlockTab:AddDropdown("Bodypart", function(objective)
getgenv().AimPart = objective
getgenv().OldAimPart = objective
end)
bodySelect:Add("Head")
bodySelect:Add("UpperTorso")
bodySelect:Add("HumanoidRootPart")
bodySelect:Add("LowerTorso")
local bodySelect2 = silentAimbotTab:AddDropdown("Bodypart", function(objective)
_G.PART = objective
_G.PART2 = objective
end)
bodySelect2:Add("Head")
bodySelect2:Add("UpperTorso")
bodySelect2:Add("HumanoidRootPart")
bodySelect2:Add("LowerTorso")
--// DISABLE ENABLE TOGGLES
aimbotEnableSwitch:Set(false)
crewCheckSwitch:Set(false)
espEnable:Set(false)
tracersEnable:Set(false)
namesEnable:Set(false)
boxesEnable:Set(false)
--// DISABLE ENABLE TOGGLES
aimbotEnableSwitch:Set(false)
crewCheckSwitch:Set(false)
espEnable:Set(false)
silenabled:Set(false)
silenabled2:Set(false)
silenabled3:Set(false)
silenabled4:Set(false)
tracersEnable:Set(false)
namesEnable:Set(false)
boxesEnable:Set(false)
end
end
-- // LAUNCH TABS
aimlockTab:Show()
espTab:Show()
silentAimbotTab:Show()
rageBot:Show()
anotherTab:Show()
library:FormatWindows()
-- game:GetService("RunService").RenderStepped:wait()
local aimbotEnabled = false
local smoothness = false
local aimbotTarg = nil
local aimbotPart = ""
local aimFov = 40No comments yet for this script.



