Demise Crack
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Demise Crack

[RANKED] Da HoodTwixTwix 6.6K views 357 executesUpdated Aug 25, 2022
Unrated
00
Lua Script•3969 lines (151506 chars)
local LocalPlayer = game.Players.LocalPlayer
    local RunService = game:GetService("RunService")

    local ReplicatedStorage = game:GetService("ReplicatedStorage")

    local MainEvent = ReplicatedStorage.MainEvent

    local HB = RunService.Heartbeat
    local function fail(r)
        return LocalPlayer:Kick(r)
    end

    local usedCache = shared.__urlcache and next(shared.__urlcache) ~= nil

    shared.__urlcache = shared.__urlcache or {}
    local function httpload(url)
        local success, result

        if shared.__urlcache[url] then
            success, result = true, shared.__urlcache[url]
        else
            success, result = pcall(game.HttpGet, game, url)
        end

        if (not success) then
            return fail(string.format("Failed to GET url %q for reason: %q", url, tostring(result)))
        end

        local fn, err = loadstring(result)
        if (type(fn) ~= "function") then
            return fail(string.format("Failed to loadstring url %q for reason: %q", url, tostring(err)))
        end

        local results = {pcall(fn)}
        if (not results[1]) then
            return fail(string.format("Failed to initialize url %q for reason: %q", url, tostring(results[2])))
        end

        shared.__urlcache[url] = result
        return unpack(results, 2)
    end

    do
        local oldFunc = nil

        oldFunc =
            hookfunction(
            MainEvent.FireServer,
            newcclosure(
                function(Event, ...)
                    local args = {...}

                    if args[1] == "CHECKER_1" or args[1] == "TeleportDetect" or args[1] == "OneMoreTime" then
                        return nil
                    end

                    return oldFunc(Event, ...)
                end
            )
        )

        HB:Connect(
            function()
                local root = LocalPlayer.Character and LocalPlayer.Character.PrimaryPart

                if root then
                    for i, v in pairs(getconnections(root:GetPropertyChangedSignal("CFrame"))) do
                        v:Disable()
                    end
                end
            end
        )

        local function added(char)
            while true do
                if not char then
                    return
                end
                HB:Wait()
                for i, v in pairs(char:GetChildren()) do
                    if v:IsA("Script") and v:FindFirstChildOfClass("LocalScript") then
                        v:FindFirstChildOfClass("LocalScript").Source = "Cleared by Demise"
                        return
                    end
                end
            end
        end

        if LocalPlayer.Character then
            added(LocalPlayer.Character)
        end

        LocalPlayer.CharacterAdded:Connect(added)
    end

    -- Aiming

    -- Aiming

    local repo = "https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/"
    local Library = loadstring(game:HttpGet(repo .. "Library.lua"))()
    local ThemeManager = loadstring(game:HttpGet(repo .. "addons/ThemeManager.lua"))()
    local SaveManager = loadstring(game:HttpGet(repo .. "addons/SaveManager.lua"))()
    -- notification librarys
    local AkaliNotif =
        loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))()
    local Notify = AkaliNotif.Notify
    --vKhonshu library
    local Library1 = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro2/main/ui2"))()
    local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/sdadsaasddsa/main/sdadsa"))()

    -- dxhook.cc notif
    local l = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/sdadsaasddsa/main/noti", true))()

    local Window =
        Library:CreateWindow(
        {
            Title = "demise.cc | rewrite",
            Center = true,
            AutoShow = true
        }
    )

    local Tabs = {
        Aiming = Window:AddTab("Rage"),
        otha = Window:AddTab("Player")
    }
    -- Visuals = Window:AddTab('Visuals'),
    local aimlockshhh = Tabs.Aiming:AddRightGroupbox("Aimbot")

    local LeftGroupBox123 = Tabs.otha:AddLeftGroupbox("-")
    local LeftGroupBox321 = Tabs.otha:AddLeftGroupbox("*")
    local LeftGroupBox456 = Tabs.otha:AddLeftGroupbox("^")

    local LeftGroupBox1234 = Tabs.otha:AddRightGroupbox("CFrame")
    local LeftGroupBox12345 = Tabs.otha:AddRightGroupbox("Wrist")
    local eigthballniaaa = Tabs.otha:AddLeftGroupbox("Misc")
    local TpTabs233 = Tabs.otha:AddRightGroupbox("Character")

    local dggdg = Tabs.otha:AddRightGroupbox("Spinbot")
    getgenv().Aiming = {
        Target = {
            Enabled = false,
            Prediction = 0.1337,
            AirshotFunc = false,
            Part = "HumanoidRootPart", -- Head UpperTorso HumanoidRootPart LowerTorso
            AirshotPart = "RightFoot", -- i use rightfoot and rightarm
            Key = "q",
            Notifications = false,
            Toggle = false,
            velcotit = false
        },
        TargetExtras = {
            SpectatePlayer = false,
            TeleportToPlayer = false
        }
    }
    --getgenv().Aiming.Target.velcotit
    client = {
        Color = Color3.fromRGB(255, 255, 255),
        Worldc = Color3.fromRGB(242, 3, 255),
        Brightness1 = 0,
        Contrast1 = 0,
        Saturation1 = 0,
        clr = Color3.fromRGB(255, 0, 0),
        chm1 = Color3.fromRGB(255, 0, 0),
        chm2 = Color3.fromRGB(255, 0, 0),
        ng1 = Color3.fromRGB(255, 255, 255),
        speed = 5,
        deesp = 5,
        chamspeed = 5,
        highlightspeed = 5,
        ballspeed = 5,
        ambiencespeed = 5
    }
    local notifytype = {
        Typexx = "Library"
    }

    Aimlock = {
        Key = Enum.KeyCode.C,
        Hitpart = "Head",
        Prediction = 10,
        Enabled = false,
        Targeting = false,
        Smoothed = true,
        SmoothVelocity = 0.092,
        Airshot = false,
        Notifffs = false,
        Notitypes = "Library",
        VelocityResolver = false
    }

    local settings = {
        Colorthingidkklolllllll = Color3.fromRGB(161, 165, 162),
        Colorthingidkklolllllll1 = Color3.fromRGB(161, 165, 162),
        uuuuuuuuuuuuuuuuuuuucolourrrrrrr = 0.82,
        Raingaybow = false,
        TracersOptions = "Character",
        TracersEnabled = false,
        fakehitcocx = false,
        fakehitcocx1 = false,
        fakehitsize = 70,
        material = "ForceField",
        ShowingDot = false,
        spinbotgangy = false,
        spinbotangle = 110
    }

    local CurrentCamera = game:GetService("Workspace").CurrentCamera
    local RunService = game:GetService("RunService")
    local Plr = game.Players.LocalPlayer
    local lp = game.Players.LocalPlayer
    local Mouse = game.Players.LocalPlayer:GetMouse()
    local Other = {
        Camera = workspace.CurrentCamera,
        BeamPart = Instance.new("Part", workspace)
    }
    getgenv().Show = false

    local fuckniggas = {
        Color = Color3.fromRGB(255, 255, 255)
    }
    _G.Color = Color3.fromRGB(255, 255, 255)
    _G.Size = Vector3.new(15, 15, 15)

    local Part = Instance.new("Part", game.Workspace)
    Part.Anchored = true
    Part.CanCollide = false
    Part.Parent = game.Workspace
    Part.Shape = Enum.PartType.Ball
    Part.Size = _G.Size
    Part.Transparency = 0.2
    Part.Material = Enum.Material.ForceField

    local ballspos =
        CurrentCamera:WorldToViewportPoint(
        Plr.Character[getgenv().Aiming.Target.Part].Position +
            (Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100)
    )

    local circle2 = Drawing.new("Circle")

    circle2.Thickness = 2
    circle2.NumSides = 350
    circle2.Transparency = 1
    circle2.Radius = 9.5
    circle2.Visible = false
    circle2.Filled = true

    local line = Drawing.new("Line")
    line.Visible = false
    line.From = Vector2.new(0, 0)
    line.To = Vector2.new(200, 200)
    _G.FUCKYUN = Color3.fromRGB(255, 110, 238)
    line.Color = _G.FUCKYUN
    --line.Thickness = 0.89
    --line.Transparency = 1.

    local aiming = {
        grippos = {
            enabled = true,
            key = Enum.KeyCode.X,
            targeting = false
        }
    }

    getgenv().espcolors = {
        boxcolor = Color3.fromRGB(255, 255, 255),
        healthcolor = Color3.fromRGB(0, 255, 0),
        namecolor = Color3.fromRGB(255, 255, 255),
        toolcolor = Color3.fromRGB(255, 255, 255),
        outlinecolor = Color3.fromRGB(0, 0, 0),
        crosshaircolor = Color3.fromRGB(255, 255, 255),
        distance = 120,
        textsize = 13
    }

    getgenv().boxes = false
    getgenv().weapon = false
    getgenv().health = false
    getgenv().healthnumber = false
    getgenv().displaynames = false
    local CurrentCamera = game:GetService("Workspace").CurrentCamera
    local Lighting = game:GetService("Lighting")

    local LocalMouse = game.Players.LocalPlayer:GetMouse()

    -- // uis
    local UserInputService = game:GetService("UserInputService")
    local Plr

    function getClosestPlayerToCursor()
        local ClosestDistance, ClosestPlayer = math.huge, nil
        for _, Player in next, game:GetService("Players"):GetPlayers() do
            local ISNTKNOCKED = Player.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
            local ISNTGRABBED = Player.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil

            if Player ~= game.Players.LocalPlayer then
                local Character = Player.Character
                if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then
                    local Position, IsVisibleOnViewPort =
                        CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart.Position)
                    if IsVisibleOnViewPort then
                        local Distance =
                            (Vector2.new(LocalMouse.X, LocalMouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude
                        if Distance < ClosestDistance then
                            ClosestPlayer = Player
                            ClosestDistance = Distance
                        end
                    end
                end
            end
        end
        return ClosestPlayer, ClosestDistance
    end

    game:GetService("UserInputService").InputBegan:Connect(
        function(keyinput, stupid)
            if keyinput.KeyCode == aiming.grippos.key and Toggles.wristposk.Value then -- the 2nd var checks every fucking key so we finna stop this hoe
                aiming.grippos.targeting = not aiming.grippos.targeting
                if aiming.grippos.targeting then
                    gcptc2 = getClosestPlayerToCursor()
                    gplr = tostring(gcptc2)

                    spawn(
                        function()
                            if gplr and gcptc2 ~= nil and aiming.grippos.targeting and aiming.grippos.enabled == true then
                                local Plr = game.Players.LocalPlayer
                                local Hand = Plr.Character.RightHand

                                game:GetService("RunService").Heartbeat:Connect(
                                    function()
                                        if
                                            gplr and gcptc2 ~= nil and aiming.grippos.targeting and
                                                aiming.grippos.enabled == true
                                        then
                                            Hand.CFrame =
                                                CFrame.new(
                                                game.Players[gplr].Character.Head.Position +
                                                    Vector3.new(0, aiming.grippos.height, 0)
                                            )
                                        end
                                    end
                                )

                                if Hand:FindFirstChild("RightWrist") then
                                    Hand.RightWrist:Destroy()
                                end

                                game.Workspace.CurrentCamera.CameraSubject = Hand
                                Hand.Transparency = 1
                            end
                        end
                    )
                elseif not aiming.grippos.targeting then
                    if aiming.grippos.enabled == true then
                        game:GetService("Workspace").CurrentCamera.CameraSubject =
                            game.Players.LocalPlayer.Character.Humanoid

                        local Plr = game.Players.LocalPlayer
                        local Hand = Plr.Character.RightHand
                        Hand.Transparency = 0
                        Hand.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.Position - Vector3.new(0, 10, 0))
                    end
                end
            end
        end
    )

    lolnigga = {
        NiggaKey = "q"
    }

    Mouse.KeyDown:Connect(
        function(KeyPressed)
            if KeyPressed == (getgenv().Aiming.Target.Key) then
                if getgenv().Aiming.Target.Toggle == true then
                    if getgenv().Aiming.Target.Enabled == true then
                        getgenv().Aiming.Target.Enabled = false
                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "StarterGui" then
                            Plr = FindClosestUser()
                            game.StarterGui:SetCore(
                                "SendNotification",
                                {
                                    -------------- all of this is if key is pressed the notification will pop up and will lock on to the closest player via m2p
                                    Title = "demise.cc",
                                    Text = "Untargeted",
                                    Icon = "http://www.roblox.com/asset/?id=10038026545"
                                }
                            )
                        end

                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Library" then
                            Library:Notify("Untargeted")
                        end

                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "vKhonshu" then
                            NotifyLib.prompt("demise.cc", "Untargeted", 5)
                        end

                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "dxHook" then
                            l:Notify("demise.cc", "Untargeted", 0.14)
                        end

                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Akali" then
                            Notify(
                                {
                                    Description = "Untargeted",
                                    Title = "demise.cc",
                                    Duration = 5
                                }
                            )
                        end

                        if game.Workspace:FindFirstChild("xd") then
                            vvv = game.Workspace.xd
                            vvv:Destroy()
                        end

                        if settings.ShowingDot == true then
                            circle2.Visible = false
                        end

                        --getgenv().Aiming.Target.Prediction

                        if getgenv().Aiming.TargetExtras.SpectatePlayer == true then
                            game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
                        end
                        while getgenv().Show == true do
                            wait()
                            Part.Transparency = 0.50
                        end
                        while getgenv().Show == false do
                            wait()
                            Part.Transparency = 1
                        end
                    else
                        Plr = FindClosestUser()
                        getgenv().Aiming.Target.Enabled = true
                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "StarterGui" then
                            game.StarterGui:SetCore(
                                "SendNotification",
                                {
                                    Title = "demise.cc",
                                    Text = "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName),
                                    Icon = "http://www.roblox.com/asset/?id=10038026545"
                                }
                            )
                        end

                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Library" then
                            Library:Notify("Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName))
                        end

                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Akali" then
                            Notify(
                                {
                                    Description = "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName),
                                    Title = "demise.cc",
                                    Duration = 5
                                }
                            )
                        end

                        if getgenv().Aiming.Target.velcotit == true then
                            getgenv().Aiming.Target.Prediction = 0
                        end

                        if settings.fakehitcocx == true then
                            local Tracerhfsdisyfdfdd = Instance.new("Part", game.Workspace)
                            Tracerhfsdisyfdfdd.Name = "xd"
                            Tracerhfsdisyfdfdd.Anchored = true
                            Tracerhfsdisyfdfdd.CanCollide = false
                            Tracerhfsdisyfdfdd.Transparency = 0
                            Tracerhfsdisyfdfdd.Parent = game.Workspace
                            Tracerhfsdisyfdfdd.Shape = Enum.PartType.Block
                            Tracerhfsdisyfdfdd.Size = Vector3.new(7, 7, 7)
                            Tracerhfsdisyfdfdd.Material = "ForceField"
                            Tracerhfsdisyfdfdd.Color = Color3.fromRGB(200, 0, 227)
                            spawn(
                                function()
                                    game:GetService("RunService").Stepped:Connect(
                                        function()
                                            Tracerhfsdisyfdfdd.Color = settings.Colorthingidkklolllllll1
                                            Tracerhfsdisyfdfdd.Position =
                                                Plr.Character[getgenv().Aiming.Target.Part].Position +
                                                (Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction /
                                                    100)
                                            Tracerhfsdisyfdfdd.Transparency = settings.uuuuuuuuuuuuuuuuuuuucolourrrrrrr
                                            Tracerhfsdisyfdfdd.Size =
                                                Vector3.new(
                                                settings.fakehitsize,
                                                settings.fakehitsize,
                                                settings.fakehitsize
                                            )
                                            Tracerhfsdisyfdfdd.Material = settings.material
                                        end
                                    )
                                end
                            )
                        end

                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "vKhonshu" then
                            NotifyLib.prompt("demise.cc", "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName), 5)
                        end

                        if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "dxHook" then
                            l:Notify("demise.cc", "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName), 0.14)

                            if getgenv().Aiming.TargetExtras.SpectatePlayer == true then
                                game.Workspace.CurrentCamera.CameraSubject = Plr.Character
                            end
                            if getgenv().Aiming.TargetExtras.TeleportToPlayer == true then
                                lp.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame
                            end
                        end
                    end
                end
            end
        end
    )

    function FindClosestUser()
        local closestPlayer
        local shortestDistance = math.huge

        for i, v in pairs(game.Players:GetPlayers()) do
            if
                v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
                    v.Character.Humanoid.Health ~= 0 and
                    v.Character:FindFirstChild("HumanoidRootPart")
            then
                local pos = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
                local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude -- this getclosestplayer function is ass but it works ig
                if magnitude < shortestDistance then
                    closestPlayer = v
                    shortestDistance = magnitude
                end
            end
        end
        return closestPlayer
    end

    UserInputService.InputBegan:Connect(
        function(keyinput, stupid)
            if keyinput.KeyCode == Aimlock.Key then -- the 2nd var checks every fucking key so we finna stop this hoe
                Aimlock.Targeting = not Aimlock.Targeting
                if Aimlock.Targeting then
                    PlrbRop = getClosestPlayerToCursor()

                    if Aimlock.Notifffs == true and Aimlock.Notitypes == "Library" then
                        Library:Notify("Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName))
                    end

                    if Aimlock.Notifffs == true and Aimlock.Notitypes == "Akali" then
                        Notify(
                            {
                                Description = "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName),
                                Title = "demise.cc",
                                Duration = 5
                            }
                        )
                    end

                    if Aimlock.Notifffs == true and Aimlock.Notitypes == "vKhonshu" then
                        NotifyLib.prompt(
                            "demise.cc",
                            "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName),
                            5
                        )
                    end

                    if Aimlock.Notifffs == true and Aimlock.Notitypes == "dxHook" then
                        l:Notify("demise.cc", "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName), 0.14)
                    end

                    if Aimlock.Notifffs == true and Aimlock.Notitypes == "StarterGui" then
                        game.StarterGui:SetCore(
                            "SendNotification",
                            {
                                -------------- all of this is if key is pressed the notification will pop up and will lock on to the closest player via m2p
                                Title = "demise.cc",
                                Text = "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName),
                                Icon = "http://www.roblox.com/asset/?id=10038026545"
                            }
                        )
                    end

                    if Aimlock.VelocityResolver == true then
                        Aimlock.Prediction = 0
                    else
                        Aimlock.Prediction = Options.aimlockpred.Value
                    end
                elseif not Aimlock.Targeting then
                    if Aimlock.Enabled == true then
                        if Aimlock.Notifffs == true and Aimlock.Notitypes == "Library" then
                            Library:Notify("Unlocked")
                        end

                        if Aimlock.Notifffs == true and Aimlock.Notitypes == "Akali" then
                            Notify(
                                {
                                    Description = "Unlocked",
                                    Title = "demise.cc",
                                    Duration = 5
                                }
                            )
                        end

                        if Aimlock.Notifffs == true and Aimlock.Notitypes == "vKhonshu" then
                            NotifyLib.prompt("demise.cc", "Unlocked", 5)
                        end

                        if Aimlock.Notifffs == true and Aimlock.Notitypes == "dxHook" then
                            l:Notify("demise.cc", "Unlocked", 0.14)
                        end

                        if Aimlock.Notifffs == true and Aimlock.Notitypes == "StarterGui" then
                            game.StarterGui:SetCore(
                                "SendNotification",
                                {
                                    -------------- all of this is if key is pressed the notification will pop up and will lock on to the closest player via m2p
                                    Title = "demise.cc",
                                    Text = "Unlocked",
                                    Icon = "http://www.roblox.com/asset/?id=10038026545"
                                }
                            )
                        end
                    end
                end
            end
        end
    )

    spawn(
        function()
            game:GetService("RunService").Stepped:Connect(
                function()
                    if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
                        if settings.ShowingDot == true then
                            local worldPosition = Plr.Character.HumanoidRootPart.Position
                            local screenPosition, onScreen = CurrentCamera:WorldToScreenPoint(worldPosition)

                            if onScreen then
                                circle2.Visible = true
                            else
                                circle2.Visible = false
                            end
                            local rayhit69, hitpos69 =
                                workspace:FindPartOnRayWithIgnoreList(
                                Ray.new(Plr.Character.Head.Position, Plr.Character.Head.CFrame.LookVector * 1),
                                {CurrentCamera, Plr.Character},
                                false,
                                true,
                                ""
                            )

                            local viewportpointhit, isOnScreen = CurrentCamera:WorldToViewportPoint(hitpos69)
                            local headpos123 =
                                CurrentCamera:WorldToViewportPoint(
                                Plr.Character[getgenv().Aiming.Target.Part].Position +
                                    Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100
                            )

                            circle2.Position = Vector2.new(headpos123.X, headpos123.Y)
                        --[[  elseif
                    Plr ~= nil and settings.ShowingDot and getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") == false
    then]]
                        end
                    end
                end
            )
        end
    )

    local peace = {
        Part = "HumanoidRootPart",
        Prediction = 0.165,
        FOVHolder = true,
        ShowFOV = false,
        Radius = 76,
        Enabled = false,
        Locking,
        Wallcheck = false,
        Airshot = false,
        AirshotPart = "RightFoot",
        RandomHP = false
    }

    --[[local bitchboy = Drawing.new("Circle")
    local Inset = game:GetService("GuiService"):GetGuiInset().Y
    local Camera = workspace.CurrentCamera
    local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget
    local Storage = { Instance = {} }
    local GuiService = game:GetService("GuiService")
    local xplr
    ]]
    local bitchboy = Drawing.new("Circle")
    local CurrentCamera = game:GetService("Workspace").CurrentCamera
    local GuiService = game:GetService("GuiService")
    local Inset = GuiService:GetGuiInset().Y
    local LocalPlayer = game.Players.LocalPlayer
    local xplr
    local RunService = game:GetService("RunService")
    local Mouse = LocalPlayer:GetMouse()
    local Camera = workspace.CurrentCamera
    local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget
    local Storage = {Instance = {}}

    local GetService =
        setmetatable(
        {},
        {
            __index = function(self, key)
                return game:GetService(key)
            end
        }
    )

    bitchboy.Filled = false
    bitchboy.Transparency = 1
    bitchboy.Thickness = 2
    bitchboy.Color = Color3.fromRGB(255, 255, 255)

    function updatehoe()
        if bitchboy then
            if (peace.FOVHolder) then
                bitchboy.Radius = peace.Radius
                bitchboy.Visible = peace.ShowFOV
                bitchboy.Position = Vector2.new(LocalMouse.X, LocalMouse.Y + Inset) -- 0,36
                return bitchboy
            elseif not peace.FOVHolder then
                bitchboy.Visible = false
            end
        end
    end

    RunService.RenderStepped:Connect(
        function()
            updatehoe()
            xplr = FindClosestUser()
        end
    )

    function IsNetwork(GetPlayer)
        return GetPlayer and GetPlayer.Character and GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and
            GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and
            GetPlayer.Character:FindFirstChild("Head") ~= nil and
            true or
            false
    end

    local CharacterAdded = LocalPlayer.CharacterAdded
    local CharacterAddedWait = CharacterAdded.Wait

    function WallCheck(OriginPart, Part)
        if IsNetwork(LocalPlayer) then
            local IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent}
            local Parts =
                CurrentCamera:GetPartsObscuringTarget(
                {
                    OriginPart.Position,
                    Part.Position
                },
                IgnoreList
            )

            for i, v in pairs(Parts) do
                if v.Transparency >= 0.3 then
                    Storage.Instance[#Storage.Instance + 1] = v
                end

                if v.Material == Enum.Material.Glass then
                    Storage.Instance[#Storage.Instance + 1] = v
                end
            end

            return #Parts == 0
        end
        return true
    end

    --[[local function CheckTargetPart(TargetPartName)
        local TargetPart = FindFirstChild(Character, TargetPartName)

        if (TargetPart) then
            local PartPos, onScreen = WorldToViewportPoint(CurrentCamera, TargetPart.Position)
            local Magnitude = (Vector2new(PartPos.X, PartPos.Y) - Vector2new(Mouse.X, Mouse.Y)).Magnitude

            if (Magnitude < ShortestDistance) then
                ClosestPart = TargetPart
                ClosestPartPosition = PartPos
                ClosestPartOnScreen = onScreen
                ClosestPartMagnitudeFromMouse = Magnitude
                ShortestDistance = Magnitude
            end
        end
    end]]
    local ClosestPart = nil
    local ClosestPartPosition = nil
    local ClosestPartOnScreen = false
    local ClosestPartMagnitudeFromMouse = nil
    local ShortestDistance = 1 / 0

    function FindClosestUser()
        local closestPlayer
        local shortestDistance = math.huge

        for i, v in pairs(game.Players:GetPlayers()) do
            if
                v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
                    v.Character.Humanoid.Health ~= 0 and
                    v.Character:FindFirstChild("HumanoidRootPart")
            then
                local pos, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
                if IsVisibleOnViewPort then
                    local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude

                    if peace.FOVHolder == true then
                        if peace.Radius > magnitude and magnitude < shortestDistance then
                            if
                                (not peace.Wallcheck or
                                    WallCheck(v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
                            then
                                closestPlayer = v
                                shortestDistance = magnitude
                            end
                        end
                    else
                        if magnitude < shortestDistance then
                            closestPlayer = v
                            shortestDistance = magnitude
                        end
                    end
                end
            end
        end

        return closestPlayer, shortestDistance
    end

    --IsVisibleOnViewPort

    RunService.Heartbeat:Connect(
        function()
            if peace.RandomHP and peace.Enabled then
                myTable = {
                    "Head",
                    "UpperTorso",
                    "HumanoidRootPart",
                    "LowerTorso",
                    "RightFoot",
                    "LeftFoot"
                }

                peace.Part = myTable[math.random(0, #myTable - 1)]
            else
                peace.Part = "HumanoidRootPart"
            end
        end
    )

    local gmt = getrawmetatable(game)
    setreadonly(gmt, false)
    local old = gmt.__namecall

    gmt.__namecall =
        newcclosure(
        function(...)
            local args = {...}
            local method = getnamecallmethod()

            if peace.Enabled and method == "FireServer" and args[2] == "UpdateMousePos" and xplr ~= nil then
                args[3] = xplr.Character[peace.Part].Position + (xplr.Character[peace.Part].Velocity * peace.Prediction)
                return old(unpack(args))
            end
            return old(...)
        end
    )

    if peace.Airshot then
        if xplr.Character.Humanoid.Jump == true and xplr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
            peace.Part = peace.AirshotPart
        else
            xplr.Character:WaitForChild("Humanoid").StateChanged:Connect(
                function(old, new)
                    if new == Enum.HumanoidStateType.Freefall then
                        peace.Part = peace.AirshotPart
                    else
                        peace.Part = "HumanoidRootPart"
                    end
                end
            )
        end
    end

    local coreGui = game:GetService("CoreGui")

    local highlight = Instance.new("Highlight")

    highlight.Parent = coreGui
    --highlight.FillColor = client.chm2

    local whathuhhigh = Instance.new("Highlight")

    --whathuhhigh

    whathuhhigh.Parent = coreGui

    local mt = getrawmetatable(game)
    local gold = mt.__namecall
    setreadonly(mt, false)
    mt.__namecall =
        newcclosure(
        function(...)
            local args = {...}
            if
                getgenv().Aiming.Target.Enabled and Plr and getnamecallmethod() == "FireServer" and
                    args[2] == "UpdateMousePos"
            then
                args[3] =
                    Plr.Character[getgenv().Aiming.Target.Part].Position +
                    (Plr.Character[getgenv().Aiming.Target.Part].Velocity * getgenv().Aiming.Target.Prediction / 100) ----- MAIN
                return gold(unpack(args))
            end
            return gold(...)
        end
    )

    -- airshot function bellow then end of target code

    if getgenv().Aiming.Target.AirshotFunc == true then
        if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
            getgenv().Aiming.Target.Part = getgenv().Aiming.Target.AirshotPart
        else
            Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(
                function(old, new)
                    if new == Enum.HumanoidStateType.Freefall then
                        getgenv().Aiming.Target.Part = getgenv().Aiming.Target.AirshotPart
                    else
                        getgenv().Aiming.Target.Part = "LowerTorso"
                    end
                end
            )
        end
    end

    RunService.Stepped:connect(
        function()
            if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
                Part.CFrame = CFrame.new(Plr.Character[getgenv().Aiming.Target.Part].Position)
            else
                Part.CFrame = CFrame.new(0, 9999, 0)
            end
        end
    )

    -- Esp / visuals

    local Visuals = Window:AddTab("Visuals")

    local RightVisuals = Visuals:AddRightGroupbox("World")
    local LeftVisuals = Visuals:AddLeftGroupbox("Rainbows")

    local MapLightingJmp = Instance.new("ColorCorrectionEffect")

    RightVisuals:AddToggle("World", {Text = "World Ambience"}):AddColorPicker(
        "wrld11",
        {
            Default = Color3.fromRGB(233, 203, 255), -- Bright green
            Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
        }
    )
    Options.wrld11:OnChanged(
        function()
            client.Worldc = Options.wrld11.Value
        end
    )

    local VisualjH1 = Visuals:AddRightGroupbox("Color Correction")

    VisualjH1:AddToggle("st1", {Text = "Saturation"})

    VisualjH1:AddSlider(
        "SaturationValue",
        {
            Text = "Saturation Value",
            Default = 0,
            Min = 0,
            Max = 10,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.SaturationValue:OnChanged(
        function()
            client.Saturation1 = Options.SaturationValue.Value
        end
    )

    VisualjH1:AddToggle("st12", {Text = "Contrast"})

    VisualjH1:AddSlider(
        "ContrastValue",
        {
            Text = "Saturation Value",
            Default = 0,
            Min = 0,
            Max = 10,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.ContrastValue:OnChanged(
        function()
            client.Contrast1 = Options.ContrastValue.Value
        end
    )

    VisualjH1:AddToggle("st123", {Text = "Brightness"})

    VisualjH1:AddSlider(
        "BrightnessValue",
        {
            Text = "Brightness Value",
            Default = 0,
            Min = 0,
            Max = 3,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.BrightnessValue:OnChanged(
        function()
            client.Brightness1 = Options.BrightnessValue.Value
        end
    )
    local Ballsakcs = {
                    Enabled = nil,
                    Duration = nil,
                    Color = nil,
                    Material = nil,
                    Speed = nil
    }
    local BVisuals = Visuals:AddRightGroupbox("Backtrack Chams")

    BVisuals:AddToggle('CloneChamsEnabled', {
        Text = 'Clone Chams',
        Default = false, 
        Tooltip = 'Clone Chams Enabled', 
    })

    Toggles.CloneChamsEnabled:OnChanged(function()
        Ballsakcs.Enabled = Toggles.CloneChamsEnabled.Value
    end)

    Toggles.CloneChamsEnabled:AddColorPicker('CloneChamsColor', {
        Default = Color3.fromRGB(255,255,255),
        Title = 'Clone Chams Color'
    })

    Options.CloneChamsColor:OnChanged(function()
        Ballsakcs.Color = Options.CloneChamsColor.Value
    end)
    local bootycall = {
        bootyduration = nil
    }



    local SexVisuals = Visuals:AddLeftGroupbox("Fake Lag")
    SexVisuals:AddToggle('Niggas', {
        Text = 'Fake Lag',
        Default = false, 
        Tooltip = 'Fake Lag Enabled', 
    })


    SexVisuals:AddSlider(
        "BootyValue",
        {
            Text = "Lag Value",
            Default = 0.5,
            Min = 0.1,
            Max = 3,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.BootyValue:OnChanged(
        function()
            bootycall.bootyduration = Options.BootyValue.Value
        end
    )









    task.spawn(function ()
        while true do
            wait()
            if Ballsakcs.Enabled then
                repeat
                    game.Players.LocalPlayer.Character.Archivable = true
                    local Clone = game.Players.LocalPlayer.Character:Clone()
                    for _,Nigga in next, Clone:GetDescendants() do
                    if Nigga.Name == "HumanoidRootPart" or Nigga:IsA("Humanoid") or Nigga:IsA("LocalScript") or Nigga:IsA("Script") or Nigga:IsA("Decal") then
                        Nigga:Destroy()
                    elseif Nigga:IsA("BasePart") or Nigga:IsA("Meshpart") or Nigga:IsA("Part") then
                        if Nigga.Transparency == 1 then
                            Nigga:Destroy()
                        else
                            Nigga.CanCollide = false
                            Nigga.Anchored = true
                            Nigga.Material = Ballsakcs.Material
                            Nigga.Color = Ballsakcs.Color
                            Nigga.Transparency = 0
                            Nigga.Size = Nigga.Size + Vector3.new(0.03, 0.03, 0.03)   
                    end
                end
                    pcall(function()
                        Nigga.CanCollide = false
                    end)
                end
                Clone.Parent = game.Workspace
                wait(Ballsakcs.Duration)
                Clone:Destroy()  
                until Ballsakcs.Enabled == false
            end
        end
    end)

    BVisuals:AddSlider('DurationSliderWHAT', {
        Text = 'Duration',

        Default = 0.1,
        Min = 0.1,
        Max = 3,
        Rounding = 2,

        Compact = false,
    })

    Options.DurationSliderWHAT:OnChanged(function()
        Ballsakcs.Duration = Options.DurationSliderWHAT.Value
    end)

    BVisuals:AddDropdown('CloneChamsMaterial', {
        Values = { 'Neon', 'ForceField', 'Plastic' },
        Default = 2,
        Multi = false, 

        Text = 'Clone Chams Material',
        Tooltip = 'Clone Chams Material',
    })

    Options.CloneChamsMaterial:OnChanged(function()
        Ballsakcs.Material = Options.CloneChamsMaterial.Value
    end)



    local Skyboxes1 = {
        Type = "Idk"
    }
    local Visuxb = Visuals:AddLeftGroupbox("Skyboxes")


    Visuxb:AddToggle('SkyboxEnabled', {
        Text = 'Skybox Enabled',
        Default = false, 
        Tooltip = 'Skyboxes Enabled', 
    })



    getgenv().nix = nil
    Toggles.SkyboxEnabled:OnChanged(function()
        getgenv().nix = Toggles.SkyboxEnabled.Value
    end)


    Visuxb:AddDropdown('Skyboxtype', {
        Values = { 'Nebula', 'Gloomy Clouds', 'Dark Night', 'Space'},
        Default = 1,
        Multi = false, 

        Text = 'Custom Skybox',
        Tooltip = 'Custom Skybox',
    })

    Options.Skyboxtype:OnChanged(function()
        Skyboxes1.Type = Options.Skyboxtype.Value
    end)



    local Light = game:GetService("Lighting")
    local RunService = game:GetService("RunService")





    game:GetService("RunService").Heartbeat:Connect(

    function()
    
        if getgenv().nix == true and Skyboxes1.Type == "Gloomy Clouds" then

            Light["ClockTime"] = "12";
            local skybox = Instance.new("Sky")
            skybox.Parent = game.Lighting   
            skybox.SkyboxBk = "rbxassetid://6285733679"
            skybox.SkyboxDn = "rbxassetid://6285735209"
            skybox.SkyboxFt =  "rbxassetid://6285737080"
        
            skybox.SkyboxLf = "rbxassetid://6285738756"
            skybox.SkyboxRt = "rbxassetid://6285742177"
            skybox.SkyboxUp = "rbxassetid://6285743752"
        elseif getgenv().nix == true and Skyboxes1.Type == "Nebula" then
            Light["ClockTime"] = "12";
            local sky1 = Instance.new("Sky")
            sky1.Parent = game.Lighting  
            sky1.SkyboxBk = "rbxassetid://6277563515"
            sky1.SkyboxDn = "rbxassetid://6277565742"
            sky1.SkyboxFt =  "rbxassetid://6277567481"

            sky1.SkyboxLf = "rbxassetid://6277569562"
            sky1.SkyboxRt = "rbxassetid://6277583250"
            sky1.SkyboxUp = "rbxassetid://6277586065"
        elseif getgenv().nix == true and Skyboxes1.Type == "Dark Night" then
            Light["ClockTime"] = "12";
            local guys = Instance.new("Sky")
            guys.Parent = game.Lighting  
            guys.SkyboxBk = "rbxassetid://6285719338"
            guys.SkyboxDn = "rbxassetid://6285721078"
            guys.SkyboxFt = "rbxassetid://6285722964"
            guys.SkyboxLf = "rbxassetid://6285724682"
            guys.SkyboxRt = "rbxassetid://6285726335"
            guys.SkyboxUp = "rbxassetid://6285730635"
        elseif getgenv().nix == true and Skyboxes1.Type == "Space" then
            Light["ClockTime"] = "12";
            local suygs = Instance.new("Sky")
            suygs.Parent = game.Lighting  
            suygs.SkyboxBk = "rbxassetid://877168885"
            suygs.SkyboxDn = "rbxassetid://877169070"
            suygs.SkyboxFt = "rbxassetid://877169154"
            suygs.SkyboxLf = "rbxassetid://877169233"
            suygs.SkyboxRt = "rbxassetid://877169317"
            suygs.SkyboxUp = "rbxassetid://877169431"
        else
        


            local box = Instance.new("Sky")
            box.Parent = game.Lighting  


            box.SkyboxBk = "rbxassetid://600830446"
            box.SkyboxDn = "rbxassetid://600831635"
            box.SkyboxFt =  "rbxassetid://600832720"
        
            box.SkyboxLf = "rbxassetid://600886090"
            box.SkyboxRt = "rbxassetid://600833862"
            box.SkyboxUp = "rbxassetid://600835177"
            
        end
    end)





    local TpTab = Window:AddTab("Teleports")

    local mTpTab = TpTab:AddLeftTabbox()

    local TpTabs = mTpTab:AddTab("Locations")

    TpTabs:AddDropdown(
        "SchoolDropdown",
        {
            Values = {"None", "Bank", "Casino", "Downhill Guns", "Taco", "Admin", "Sewer", "School", "Mountain"},
            Default = 1,
            Multi = false,
            Text = "Locations",
            Tooltip = "Locations"
        }
    )

    Options.SchoolDropdown:OnChanged(
        function()
            if Options.SchoolDropdown.Value == "None" then
            elseif Options.SchoolDropdown.Value == "Bank" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-423, 22, -284)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.SchoolDropdown.Value == "Casino" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-948, 21, -105)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.SchoolDropdown.Value == "Downhill Guns" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-588, 8, -744)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.SchoolDropdown.Value == "Taco" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-278, 22, -807)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.SchoolDropdown.Value == "Admin" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-872, -32, -534)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.SchoolDropdown.Value == "Sewer" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(112, -38, -296)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.SchoolDropdown.Value == "School" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-599, 21, 214)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.SchoolDropdown.Value == "Mountain" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-68, 138, -692)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            end
        end
    )

    --[[TpTabs:AddButton('Bank', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-423,22,-284)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs:AddButton('Casino', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-948,21,-105)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs:AddButton('Downhill Guns', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-588, 8, -744)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs:AddButton('Taco And Hamburger', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-278,22,-807)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs:AddButton('Admin Base', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-872, -32, -534)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs:AddButton('Sewer', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(112, -38, -296)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs:AddButton('Mountain', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-68, 138, -692)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs:AddButton('School', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-599, 21 ,214)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs:AddButton('Popcorn', function()
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-995, 21.6998043, -153.100037, 1, 0, 0, 0, 1, 0, 0, 0, 1)
                end)
                
                TpTabs:AddButton('Main Food', function()
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-338.352173, 23.6826477, -297.2146, -0.0060598203, -1.03402984e-08, -0.999981582, -1.61653102e-09, 1, -1.03306892e-08, 0.999981582, 1.55389912e-09, -0.0060598203)
                end)]]
    local m1TpTab = TpTab:AddRightTabbox()

    local TpTabs1 = m1TpTab:AddTab("Guns")

    TpTabs1:AddDropdown(
        "GunDropdown",
        {
            Values = {"None", "Rev", "DB", "Shotgun", "Tact", "SMG", "RPG", "Others", "All"},
            Default = 1,
            Multi = false,
            Text = "Guns",
            Tooltip = "Guns"
        }
    )

    Options.GunDropdown:OnChanged(
        function()
            if Options.GunDropdown.Value == "None" then
            elseif Options.GunDropdown.Value == "Rev" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-643, 21, -118)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.GunDropdown.Value == "DB" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-1042, 21, -256)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.GunDropdown.Value == "Shotgun" then
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                    CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0)
            elseif Options.GunDropdown.Value == "Tact" then
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                    CFrame.new(
                    470.877533,
                    45.1272316,
                    -620.630676,
                    0.999999821,
                    0.000604254019,
                    -2.60802135e-08,
                    -0.000604254019,
                    0.999999821,
                    -8.63220048e-05,
                    -2.60802135e-08,
                    8.63220048e-05,
                    1
                )
            elseif Options.GunDropdown.Value == "SMG" then
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                    CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1)
            elseif Options.GunDropdown.Value == "RPG" then
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                    CFrame.new(
                    -794.814697,
                    -42.5468521,
                    -932.97998,
                    5.96046448e-08,
                    2.91038305e-11,
                    1,
                    -0.000610388815,
                    0.999999821,
                    2.91038305e-11,
                    -0.999999762,
                    -0.000610388815,
                    5.96046448e-08
                )
            elseif Options.GunDropdown.Value == "Others" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-588, 8, -744)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            elseif Options.GunDropdown.Value == "All" then
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-872, -32, -534)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
            end
        end
    )

    --[[      TpTabs1:AddButton('Revolver', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-643, 21, -118)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs1:AddButton('DB Shotgun', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-1042, 21, -256)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs1:AddButton('Shotgun', function()
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0)
                end)
                
                TpTabs1:AddButton('Tatical Shotgun', function()
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1)
                end)
                
                TpTabs1:AddButton('SMG', function()
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1)
                end)
                
                TpTabs1:AddButton('RPG', function()
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08)
                end)
                
                TpTabs1:AddButton('Armour', function()
                getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-607.978455, 7.44964886, -788.494263, -1.1920929e-07, 0, 1.00000012, 0, 1, 0, -1.00000012, 0, -1.1920929e-07)
                end)
                
                TpTabs1:AddButton('Other Guns', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-588, 8, -744)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                
                TpTabs1:AddButton('All Guns', function()
                local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
                local location = CFrame.new(-872, -32, -534)
                local humanoid = game.Players.LocalPlayer.Character.Humanoid
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
                wait(0.1)
                pl.CFrame = location
                end)
                TpTabs1:AddButton('Filler', function()
                    getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-338.352173, 23.6826477, -297.2146, -0.0060598203, -1.03402984e-08, -0.999981582, -1.61653102e-09, 1, -1.03306892e-08, 0.999981582, 1.55389912e-09, -0.0060598203)
                    end)
    ]]
    local mTpTab12 = TpTab:AddRightTabbox()

    local TpTabs2 = mTpTab12:AddTab("Food Autobuys")

    TpTabs2:AddDropdown(
        "AutoFood",
        {
            Values = {"None", "Pizza", "Chicken", "Taco", "Hot dog", "Hamburger", "Lettuce", "Donut", "Popcorn"},
            Default = 1,
            Multi = false,
            Text = "Food",
            Tooltip = "Food"
        }
    )

    Options.AutoFood:OnChanged(
        function()
            if Options.AutoFood.Value == "None" then
            elseif Options.AutoFood.Value == "Pizza" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoFood.Value == "Chicken" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoFood.Value == "Taco" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["[Taco] - $2"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoFood.Value == "Hot dog" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["[HotDog] - $8"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoFood.Value == "Hamburger" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoFood.Value == "Lettuce" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoFood.Value == "Donut" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["[Donut] - $5"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoFood.Value == "Popcorn" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["[Popcorn] - $7"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            end
        end
    )

    local mTpTab123 = TpTab:AddLeftTabbox()

    local TpTabs23 = mTpTab123:AddTab("Ammo Autobuys")

    TpTabs23:AddDropdown(
        "AutoAmmo",
        {
            Values = {"None", "Rev", "DB", "Smg", "AK", "LMG", "Glock", "Silencer", "RPG"},
            Default = 1,
            Multi = false,
            Text = "Ammo",
            Tooltip = "Ammo"
        }
    )

    Options.AutoAmmo:OnChanged(
        function()
            if Options.AutoAmmo.Value == "None" then
            elseif Options.AutoAmmo.Value == "Rev" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local gunName = "12 [Revolver Ammo] - $75"
                local k = game.Workspace.Ignored.Shop[gunName]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoAmmo.Value == "DB" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoAmmo.Value == "Smg" then
                LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoAmmo.Value == "AK" then
                LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoAmmo.Value == "LMG" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoAmmo.Value == "Glock" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoAmmo.Value == "Silencer" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            elseif Options.AutoAmmo.Value == "RPG" then
                local LocalPlayer = game:GetService "Players".LocalPlayer
                local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"]
                local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
                wait(0.5)
                fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
                fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
                LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
            end
        end
    )





    local shitcool198191 = Tabs.Aiming:AddLeftTabbox()

    local pussyuzi = shitcool198191:AddTab("Rage")
    local silentaim = shitcool198191:AddTab("Legit")

    pussyuzi:AddToggle(
        "MyToggle",
        {
            Text = "Enable Target",
            Default = false, -- Default value (true / false)
            Tooltip = "Target Aim Toggle" -- Information shown when you hover over the toggle
        }
    )

    local Key = {
        keylol = Enum.KeyCode.C
    }

    --lolxdniggaballs

    local Table = {
        LookAt = false
    }

    pussyuzi:AddToggle(
        "lookat",
        {
            Text = "Look At",
            Default = false, -- Default value (true / false)
            Tooltip = "Enables look at mode" -- Information shown when you hover over the toggle
        }
    )

    Toggles.lookat:OnChanged(
        function()
            Table.LookAt = Toggles.lookat.Value
        end
    )

    RunService.RenderStepped:Connect(
        function()
            if
                getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
                    Table.LookAt
            then
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                    CFrame.new(
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position,
                    Vector3.new(
                        Plr.Character.HumanoidRootPart.CFrame.X,
                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y,
                        Plr.Character.HumanoidRootPart.CFrame.Z
                    )
                )
            end
        end
    )

    --table

    pussyuzi:AddToggle(
        "MyToggle1",
        {
            Text = "Enable Airshot Function",
            Default = false, -- Default value (true / false)
            Tooltip = "Enables or disables airshot function" -- Information shown when you hover over the toggle
        }
    )
    pussyuzi:AddToggle(
        "resvvelcoity",
        {
            Text = "Velocity Resolver",
            Default = false, -- Default value (true / false)
            Tooltip = "Resolver Toggle" -- Information shown when you hover over the toggle
        }
    )

    Toggles.resvvelcoity:OnChanged(
        function()
            getgenv().Aiming.Target.velcotit = Toggles.resvvelcoity.Value
        end
    )

    pussyuzi:AddToggle(
        "d111d",
        {
            Text = "Notification Mode",
            Default = false, -- Default value (true / false)
            Tooltip = "Enables or disables notification mode" -- Information shown when you hover over the toggle
        }
    )

    Toggles.d111d:OnChanged(
        function()
            getgenv().Aiming.Target.Notifications = Toggles.d111d.Value
        end
    )

    pussyuzi:AddDropdown(
        "ddd1111",
        {
            Values = {"Library", "StarterGui", "Akali", "vKhonshu", "dxHook"},
            Default = "Library", -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Type of Notification",
            Tooltip = "Let's you choose between various notification libraries" -- Information shown when you hover over the textbox
        }
    )

    Options.ddd1111:OnChanged(
        function()
            notifytype.Typexx = Options.ddd1111.Value
        end
    )
    --ez

    silentaim:AddToggle("senable", {Text = "Enable Silent Aim"})

    Toggles.senable:OnChanged(
        function()
            peace.Enabled = Toggles.senable.Value
        end
    )

    silentaim:AddToggle("fovshow", {Text = "Draw FOV"})

    Toggles.fovshow:OnChanged(
        function()
            peace.ShowFOV = Toggles.fovshow.Value
        end
    )

    silentaim:AddSlider(
        "radiusfov",
        {
            Text = "FOV Value",
            Default = 100,
            Min = 1,
            Max = 275,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.radiusfov:OnChanged(
        function()
            peace.Radius = Options.radiusfov.Value
        end
    )

    silentaim:AddToggle("hprand", {Text = "Random Hitpart"})

    Toggles.hprand:OnChanged(
        function()
            peace.RandomHP = Toggles.hprand.Value
        end
    )

    silentaim:AddToggle("checkwall", {Text = "Wall Check"})

    Toggles.checkwall:OnChanged(
        function()
            peace.Wallcheck = Toggles.checkwall.Value
        end
    )

    silentaim:AddToggle("shotair", {Text = "Enable Airshot"})

    Toggles.shotair:OnChanged(
        function()
            peace.Airshot = Toggles.shotair.Value
        end
    )

    silentaim:AddDivider()

    silentaim:AddDropdown(
        "airpart",
        {
            Values = {"LowerTorso", "RightFoot"},
            Default = 4, -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Airshot Part",
            Tooltip = "Changes aimbot hit part" -- Information shown when you hover over the textbox
        }
    )

    Options.airpart:OnChanged(
        function()
            peace.AirshotPart = Options.airpart.Value
        end
    )

    silentaim:AddDropdown(
        "silpart",
        {
            Values = {"Head", "UpperTorso", "HumanoidRootPart"},
            Default = "HumanoidRootPart", -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Regular Hitpart",
            Tooltip = "Let's you choose between various Hitparts" -- Information shown when you hover over the textbox
        }
    )

    Options.silpart:OnChanged(
        function()
            peace.Part = Options.silpart.Value
        end
    )

    local coolshit7274 = Tabs.Aiming:AddLeftTabbox()

    local lilpzui = coolshit7274:AddTab("Visuals")

    local bubbletar2 = coolshit7274:AddTab("Hitbox")

    local trac77wer = coolshit7274:AddTab("Tracer")

    lilpzui:AddToggle(
        "MyToggle2",
        {
            Text = "Show Bubble",
            Default = false, -- Default value (true / false)
            Tooltip = "Shows forcefield material like bubble" -- Information shown when you hover over the toggle
        }
    ):AddColorPicker("dcvxa", {Default = Color3.fromRGB(0, 255, 140)})

    Options.dcvxa:OnChanged(
        function()
            Part.Color = Options.dcvxa.Value
        end
    )

    --[[RunService.Heartbeat:Connect(function()
        FF.Color = Visualize.VisualizeSettings.FFSettings.Color
    end)]]
    lilpzui:AddToggle(
        "lolxdniggaballs",
        {
            Text = "Highlight Targets",
            Default = false, -- Default value (true / false)
            Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle
        }
    ):AddColorPicker("bhallfuck", {Default = Color3.fromRGB(0, 255, 140)}):AddColorPicker(
        "fuckbxha",
        {Default = Color3.fromRGB(0, 255, 140)}
    )

    Options.bhallfuck:OnChanged(
        function()
            highlight.FillColor = Options.bhallfuck.Value
        end
    )

    Options.fuckbxha:OnChanged(
        function()
            highlight.OutlineColor = Options.fuckbxha.Value
        end
    )

    lilpzui:AddToggle(
        "loooool",
        {
            Text = "ForceField Targets",
            Default = false, -- Default value (true / false)
            Tooltip = "Enables forcefield material on selected target" -- Information shown when you hover over the toggle
        }
    )

    trac77wer:AddToggle(
        "ShowTracer",
        {
            Text = "Show Tracer",
            Default = false,
            Tooltip = "Toggle to enable or disable to show a tracer to the opponent"
        }
    ):AddColorPicker(
        "ShowTracercpPORM",
        {
            Default = Color3.new(1, 1, 1), -- Bright green
            Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
        }
    )

    trac77wer:AddSlider(
        "thcnaa",
        {
            Text = "Thickness Value",
            Default = 1,
            Min = 1,
            Max = 7,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.thcnaa:OnChanged(
        function()
            line.Thickness = Options.thcnaa.Value
        end
    )

    trac77wer:AddSlider(
        "nahc",
        {
            Text = "Thickness Value",
            Default = 0.50,
            Min = 0.1,
            Max = 1,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.nahc:OnChanged(
        function()
            line.Transparency = Options.nahc.Value
        end
    )

    bubbletar2:AddToggle(
        "FAKEHITBOXXXXXXXXXXXXXXX",
        {
            Text = "Fake Hitbox",
            Default = false,
            Tooltip = "Toggle to enable or disable to show a big retarded box"
        }
    ):AddColorPicker(
        "Showuwudiockcuddddddm",
        {
            Default = Color3.fromRGB(233, 203, 255), -- Bright green
            Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
        }
    )

    Toggles.FAKEHITBOXXXXXXXXXXXXXXX:OnChanged(
        function()
            settings.fakehitcocx = Toggles.FAKEHITBOXXXXXXXXXXXXXXX.Value
        end
    )

    Options.Showuwudiockcuddddddm:OnChanged(
        function()
            settings.Colorthingidkklolllllll1 = Options.Showuwudiockcuddddddm.Value
        end
    )

    bubbletar2:AddSlider(
        "pussyeatergrablollll",
        {
            Text = "Hitbox Transparency",
            Default = 0.9,
            Min = 0.,
            Max = 1,
            Rounding = 2,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    bubbletar2:AddSlider(
        "pussyeatergrablollll1",
        {
            Text = "Hitbox Size ",
            Default = 1,
            Min = 1,
            Max = 20,
            Rounding = 2,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.pussyeatergrablollll:OnChanged(
        function()
            settings.uuuuuuuuuuuuuuuuuuuucolourrrrrrr = Options.pussyeatergrablollll.Value
        end
    )

    Options.pussyeatergrablollll1:OnChanged(
        function()
            settings.fakehitsize = Options.pussyeatergrablollll1.Value
        end
    )

    bubbletar2:AddDropdown(
        "fatniggaautisitc",
        {
            Values = {"ForceField", "Neon"},
            Default = "ForceField", -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Hitbox Material",
            Tooltip = "Let's you choose between various Materials for ur hitbox" -- Information shown when you hover over the textbox
        }
    )

    Options.fatniggaautisitc:OnChanged(
        function()
            settings.material = Options.fatniggaautisitc.Value
        end
    )

    Options.ShowTracercpPORM:OnChanged(
        function()
            _G.FUCKYUN = Options.ShowTracercpPORM.Value
        end
    )

    Toggles.ShowTracer:OnChanged(
        function()
            settings.TracersEnabled = Toggles.ShowTracer.Value
        end
    )

    lilpzui:AddToggle(
        "ballnix",
        {
            Text = "Dot Targets",
            Default = false, -- Default value (true / false)
            Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle
        }
    ):AddColorPicker("dchotlopr", {Default = Color3.fromRGB(0, 255, 140)})

    lilpzui:AddDivider()

    Options.dchotlopr:OnChanged(
        function()
            circle2.Color = Options.dchotlopr.Value
        end
    )

    Toggles.ballnix:OnChanged(
        function()
            settings.ShowingDot = Toggles.ballnix.Value
        end
    )

    trac77wer:AddDropdown(
        "TracerHome",
        {
            Values = {"Mouse", "Character"},
            Default = "Character", -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Tracer Home",
            Tooltip = "Part where silent aim connects" -- Information shown when you hover over the textbox
        }
    )

    Options.TracerHome:OnChanged(
        function()
            settings.TracersOptions = Options.TracerHome.Value
        end
    )

    --[[Options.cx1:OnChanged(
        function()
            client.chm2 = Options.cx1.Value
        end
    )]]
    Toggles.MyToggle:OnChanged(
        function()
            getgenv().Aiming.Target.Toggle = Toggles.MyToggle.Value
        end
    )

    Toggles.MyToggle1:OnChanged(
        function()
            getgenv().Aiming.Target.AirshotFunc = Toggles.MyToggle1.Value
        end
    )

    Toggles.MyToggle2:OnChanged(
        function()
            getgenv().Show = Toggles.MyToggle2.Value
        end
    )

    local sh477zz = Tabs.Aiming:AddRightTabbox()

    local s787 = sh477zz:AddTab("Slider")

    s787:AddSlider(
        "MyTextboxlamo",
        {
            Text = "Target Prediction",
            Default = 12.5,
            Min = 10.5,
            Max = 20,
            Rounding = 6,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    s787:AddSlider(
        "lmaotext",
        {
            Text = "Silent Prediction",
            Default = 0.165,
            Min = 0.1,
            Max = 0.2,
            Rounding = 4,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.MyTextboxlamo:OnChanged(
        function()
            getgenv().Aiming.Target.Prediction = Options.MyTextboxlamo.Value
        end
    )

    Options.lmaotext:OnChanged(
        function()
            peace.Prediction = Options.lmaotext.Value
        end
    )
    --

    --

    pussyuzi:AddDivider()
    pussyuzi:AddDropdown(
        "MyDropdown",
        {
            Values = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso"},
            Default = 2, -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Part",
            Tooltip = "Changes Target Part" -- Information shown when you hover over the textbox
        }
    )

    pussyuzi:AddDropdown(
        "weeezzee230",
        {
            Values = {"LowerTorso", "LeftFoot", "RightFoot"},
            Default = 2, -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Airshot Function Part",
            Tooltip = "Changes Target Aim Airshot Function part" -- Information shown when you hover over the textbox
        }
    )

    Options.weeezzee230:OnChanged(
        function()
            getgenv().Aiming.Target.AirshotPart = Options.weeezzee230.Value
        end
    )

    local ui2737 = Tabs.Aiming:AddRightTabbox()

    local lftgb1 = ui2737:AddTab("Strafe")
    local lftgb = ui2737:AddTab("Options")

    local dfff1 = {
        targetstwafeuwu = false,
        speed = 2,
        distance = 10,
        yposition = 0,
        type = "Orbit"
    }

    local z1 = {
        zposition = 0
    }

    lftgb1:AddToggle(
        "sfr",
        {
            Text = "Target Strafe",
            Default = false, -- Default value (true / false)
            Tooltip = "Enables target aim with strafe (orbit)" -- Information shown when you hover over the toggle
        }
    )

    Toggles.sfr:OnChanged(
        function()
            dfff1.targetstwafeuwu = Toggles.sfr.Value
        end
    )

    lftgb1:AddSlider(
        "ddffff",
        {
            Text = "Speed Value",
            Default = 2,
            Min = 1,
            Max = 10,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.ddffff:OnChanged(
        function()
            dfff1.speed = Options.ddffff.Value
        end
    )

    --ShowTracercpPORM

    lftgb1:AddSlider(
        "ddddffff",
        {
            Text = "Distance Value",
            Default = 6,
            Min = 1,
            Max = 20,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.ddddffff:OnChanged(
        function()
            dfff1.distance = Options.ddddffff.Value
        end
    )

    lftgb1:AddSlider(
        "ffffdddd",
        {
            Text = "Height Value",
            Default = 0,
            Min = 0,
            Max = 20,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.ffffdddd:OnChanged(
        function()
            dfff1.xposition = Options.ffffdddd.Value
        end
    )

    local wtf = {
        visulizerotationcp = Color3.fromRGB(255, 25, 25),
        transxp = 1,
        thcnk = 1
    }

    lftgb:AddToggle("visualizepath", {Text = "Visualize Rotation"}):AddColorPicker(
        "cclllr",
        {Default = Color3.fromRGB(255, 25, 25)}
    )

    Options.cclllr:OnChanged(
        function()
            wtf.visulizerotationcp = Options.cclllr.Value
        end
    )

    lftgb:AddSlider(
        "fdddssdadsad1",
        {
            Text = "Transparency",
            Default = 1,
            Min = 0,
            Max = 1,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.fdddssdadsad1:OnChanged(
        function()
            wtf.transxp = Options.fdddssdadsad1.Value
        end
    )

    lftgb:AddSlider(
        "ffcfff",
        {
            Text = "Thickness",
            Default = 0.8,
            Min = 0,
            Max = 20,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.ffcfff:OnChanged(
        function()
            wtf.thcnk = Options.ffcfff.Value
        end
    )

    lftgb:AddDropdown(
        "strxfetype",
        {
            Values = {"Orbit", "Sky", "Side"},
            Default = "Orbit", -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Type of Strafe",
            Tooltip = "Let's you choose between various Strafe Types" -- Information shown when you hover over the textbox
        }
    )

    Options.strxfetype:OnChanged(
        function()
            dfff1.Type = Options.strxfetype.Value
        end
    )

    lilpzui:AddToggle(
        "nhxa",
        {
            Text = "Rainbow Highlight Targets",
            Default = false, -- Default value (true / false)
            Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle
        }
    )
    lilpzui:AddToggle(
        "xdlolll",
        {
            Text = "Rainbow ForceField Targets",
            Default = false, -- Default value (true / false)
            Tooltip = "Enables forcefield material on selected target" -- Information shown when you hover over the toggle
        }
    )
    lilpzui:AddToggle(
        "togglemy2",
        {
            Text = "Rainbow Forcefield",
            Default = false, -- Default value (true / false)
            Tooltip = "Shows Rainbow forcefield [ Bubble ]" -- Information shown when you hover over the toggle
        }
    )

    RunService.Stepped:connect(
        function()
            if Toggles.nhxa.Value then
                highlight.FillColor = Color3.fromHSV(tick() % client.speed / client.speed, 1, 1)
                highlight.OutlineColor = Color3.fromHSV(tick() % client.speed / client.speed, 1, 1)
            end
        end
    )

    lilpzui:AddSlider(
        "dfqqqq",
        {
            Text = "Highlight Speed",
            Default = 3,
            Min = 1,
            Max = 5,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.dfqqqq:OnChanged(
        function()
            client.speed = Options.dfqqqq.Value
        end
    )

    lilpzui:AddSlider(
        "qfd",
        {
            Text = "ForceField Speed",
            Default = 3,
            Min = 1,
            Max = 5,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.qfd:OnChanged(
        function()
            client.deesp = Options.qfd.Value
        end
    )

    local Yung = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/ddasddsa/main/bliss"))()
    local Circle2222 = Yung:New3DCircle()
    Circle2222.Visible = false
    Circle2222.ZIndex = 1

    spawn(
        function()
            game:GetService("RunService").Stepped:Connect(
                function()
                    if
                        getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
                            dfff1.targetstwafeuwu == true and
                            Toggles.visualizepath.Value
                    then
                        Circle2222.Color = wtf.visulizerotationcp
                        Circle2222.Transparency = wtf.transxp

                        Circle2222.Thickness = wtf.thcnk
                        Circle2222.Visible = true
                        Circle2222.Radius = dfff1.distance
                        Circle2222.Position = Plr.Character.HumanoidRootPart.Position
                    else
                        Circle2222.Visible = false
                    end
                end
            )
        end
    )

    aimlockshhh:AddToggle(
        "aiimlocktoggle",
        {
            Text = "Enable",
            Default = false,
            Tooltip = "Enables or disables aimbot"
        }
    ):AddKeyPicker(
        "KeyPickerforaimlock",
        {
            Default = "C",
            SyncToggleState = false,
            Mode = "Toggle",
            Text = "Aimlock",
            NoUI = false
        }
    )

    Options.KeyPickerforaimlock:OnClick(
        function()
            Aimlock.Key = Enum.KeyCode[Options.KeyPickerforaimlock.Value]
        end
    )

    Toggles.aiimlocktoggle:OnChanged(
        function()
            Aimlock.Enabled = Toggles.aiimlocktoggle.Value
        end
    )

    aimlockshhh:AddToggle(
        "SMoothingToggleee",
        {
            Text = "Smoothing",
            Default = false,
            Tooltip = "Toggle to enable or disable smoothing on aimbot"
        }
    )

    Toggles.SMoothingToggleee:OnChanged(
        function()
            Aimlock.Smoothed = Toggles.SMoothingToggleee.Value
        end
    )

    aimlockshhh:AddSlider(
        "smoothamount",
        {
            Text = "Smoothing Multiplier ",
            Default = 0.019,
            Min = 0.004,
            Max = 0.1,
            Rounding = 4,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.smoothamount:OnChanged(
        function()
            Aimlock.SmoothVelocity = Options.smoothamount.Value
        end
    )

    aimlockshhh:AddSlider(
        "aimlockpred",
        {
            Text = "Prediction ",
            Default = 1.9,
            Min = 1,
            Max = 8,
            Rounding = 2,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.aimlockpred:OnChanged(
        function()
            Aimlock.Prediction = Options.aimlockpred.Value
        end
    )

    aimlockshhh:AddToggle(
        "Aimlcnot",
        {
            Text = "Notification Mode",
            Default = false,
            Tooltip = "Toggles aimbot notification mode"
        }
    )

    Toggles.Aimlcnot:OnChanged(
        function()
            Aimlock.Notifffs = Toggles.Aimlcnot.Value
        end
    )

    aimlockshhh:AddToggle(
        "VelocityResolver",
        {
            Text = "Velocity Resolver",
            Default = false,
            Tooltip = "Resolves Velocity"
        }
    )

    Toggles.VelocityResolver:OnChanged(
        function()
            Aimlock.VelocityResolver = Toggles.VelocityResolver.Value
        end
    )
    aimlockshhh:AddDropdown(
        "amlpcoockckckckckc",
        {
            Values = {"Library", "StarterGui", "Akali", "vKhonshu", "dxHook"},
            Default = "Library", -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Type of Notification",
            Tooltip = "Let's you choose between various notification libraries" -- Information shown when you hover over the textbox
        }
    )

    Options.amlpcoockckckckckc:OnChanged(
        function()
            Aimlock.Notitypes = Options.amlpcoockckckckckc.Value
        end
    )

    aimlockshhh:AddDropdown(
        "HITPARTHITCOCKAIM",
        {
            Values = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso", "RightUpperLeg"},
            Default = 4, -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Hit Part",
            Tooltip = "Changes aimbot hit part" -- Information shown when you hover over the textbox
        }
    )

    Options.HITPARTHITCOCKAIM:OnChanged(
        function()
            Aimlock.Hitpart = Options.HITPARTHITCOCKAIM.Value
        end
    )

    spawn(
        function()
            game:GetService("RunService").RenderStepped:Connect(
                function()
                    if Aimlock.Smoothed and Aimlock.Enabled and Aimlock.Targeting == true then
                        local Main =
                            CFrame.new(
                            workspace.CurrentCamera.CFrame.Position,
                            PlrbRop.Character[Aimlock.Hitpart].Position +
                                PlrbRop.Character[Aimlock.Hitpart].Velocity * Aimlock.Prediction / 10
                        )
                        workspace.CurrentCamera.CFrame =
                            workspace.CurrentCamera.CFrame:Lerp(
                            Main,
                            Aimlock.SmoothVelocity,
                            Enum.EasingStyle.Elastic,
                            Enum.EasingDirection.InOut
                        )
                    elseif Aimlock.Smoothed == false and Aimlock.Enabled and Aimlock.Targeting == true then
                        workspace.CurrentCamera.CFrame =
                            CFrame.new(
                            workspace.CurrentCamera.CFrame.Position,
                            PlrbRop.Character[Aimlock.Hitpart].Position +
                                PlrbRop.Character[Aimlock.Hitpart].Velocity * Aimlock.Prediction / 10
                        )
                    end
                end
            )
        end
    )

    --local LeftGroupBox123 = Tabs.otha:AddLeftGroupbox('Anti Locks')
    --local LeftGroupBox1234 = Tabs.otha:AddRightGroupbox('Speed n sh')
    plr = game:GetService("Players").LocalPlayer
    LocalPlayer = game.Players.LocalPlayer

    local Reverse = {
        Speed = 3
    }

    local nigga = {
        hip = 4.8,
        vel = -70
    }

    local Settings = {
        Cframe = 69,
        underground = 4.8,
        LOL = "Underground",
        cframeoptions = "Blatant",
        cframespedtoggle = true,
        CFramespedamout = 1000,
        Modelol = "UI"
    }

    local Reverse = {
        Speed = 3
    }

    local uu = {
        niggerboy = -1000
    }

    function anti()
    end

    LeftGroupBox123:AddToggle("Anti1", {Text = "Anti Lock Underground"})

    LeftGroupBox123:AddSlider(
        "HipHeight",
        {
            Text = "Hip Height",
            Default = 2,
            Min = 1,
            Max = 10,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.HipHeight:OnChanged(
        function()
            nigga.hip = Options.HipHeight.Value
        end
    )

    LeftGroupBox123:AddSlider(
        "Velocity",
        {
            Text = "Velocity UU",
            Default = -50,
            Min = -100,
            Max = 0,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.Velocity:OnChanged(
        function()
            nigga.vel = Options.Velocity.Value
        end
    )

    LeftGroupBox321:AddToggle("Speedster", {Text = "Reverse Anti Lock"})

    LeftGroupBox321:AddSlider(
        "Speed1",
        {
            Text = "Reverse Anti Speed",
            Default = 3,
            Min = 0,
            Max = 5,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.Speed1:OnChanged(
        function()
            Reverse.Speed = Options.Speed1.Value
        end
    )

    LeftGroupBox456:AddToggle("un1", {Text = "Overhead Anti aim"})

    LeftGroupBox456:AddSlider(
        "un12",
        {
            Text = "Overhead Anti",
            Default = -1000,
            Min = 0,
            Max = -10000,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.un12:OnChanged(
        function()
            uu.niggerboy = Options.un12.Value
        end
    )

    LeftGroupBox1234:AddToggle(
        "CFrameSpeedToggle",
        {
            Text = "Enable",
            Default = false,
            Tooltip = " Cframe pro sanic "
        }
    ):AddKeyPicker(
        "Keypickersanic",
        {
            Default = "Z",
            SyncToggleState = false,
            Mode = "Toggle",
            Text = "CFrame",
            NoUI = false
        }
    )

    Toggles.CFrameSpeedToggle:OnChanged(
        function()
            Settings.cframespedtoggle = Toggles.CFrameSpeedToggle.Value
        end
    )

    LeftGroupBox1234:AddSlider(
        "speedgangyimocolerstop",
        {
            Text = "Speed",
            Default = 1,
            Min = 1,
            Max = 7,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.speedgangyimocolerstop:OnChanged(
        function()
            Settings.CFramespedamout = Options.speedgangyimocolerstop.Value
        end
    )

    LeftGroupBox1234:AddDropdown(
        "typeofcframe",
        {
            Values = {
                "Blatant",
                "Legit"
            },
            Default = "Blatant", -- number index of the value / string
            Multi = false, -- true / false, allows multiple choices to be selected
            Text = "Options",
            Tooltip = "Type of movment" -- Information shown when you hover over the textbox
        }
    )

    Options.typeofcframe:OnChanged(
        function()
            Settings.cframeoptions = Options.typeofcframe.Value
        end
    )

    Options.MyDropdown:OnChanged(
        function()
            getgenv().Aiming.Target.Part = Options.MyDropdown.Value
        end
    )

    LeftGroupBox12345:AddToggle("wristposk", {Text = "Enable"}):AddKeyPicker(
        "wristposkeypicker",
        {Text = "Wrist Position", Default = "X"}
    )

    Options.wristposkeypicker:OnClick(
        function()
            aiming.grippos.key = Enum.KeyCode[Options.wristposkeypicker.Value]
        end
    )
    LeftGroupBox12345:AddSlider("wristposheight", {Text = "Height", Min = 1, Max = 20, Rounding = 0, Default = 10})
    Options.wristposheight:OnChanged(
        function()
            aiming.grippos.height = Options.wristposheight.Value
        end
    )

    eigthballniaaa:AddToggle("Stomps", {Text = "Anti Stomp"})
    eigthballniaaa:AddToggle("Reloads", {Text = "Auto Reload"})

    eigthballniaaa:AddToggle(
        "AutoStomp",
        {
            Text = "Auto Stomp",
            Default = false
        }
    )

    eigthballniaaa:AddToggle(
        "Slowdownlol",
        {
            Text = "Anti Slowdown",
            Default = false
        }
    )

    dggdg:AddToggle("bslltotrt", {Text = "Spinbot"})

    dggdg:AddSlider(
        "dd12d",
        {
            Text = "Spinbot Direction",
            Default = 1,
            Min = 1,
            Max = 350,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.dd12d:OnChanged(
        function()
            settings.spinbotangle = Options.dd12d.Value
        end
    )

    Toggles.bslltotrt:OnChanged(
        function()
            settings.spinbotgangy = Toggles.bslltotrt.Value
        end
    )



    TpTabs233:AddDropdown(
        "FortniteVisual",
        {
            Values = {"Korblox", "Headless"},
            Default = nil,
            Multi = false,
            Text = "Misc",
            Tooltip = "Char Stuff"
        }
    )


    TpTabs233:AddDropdown(
        "ViusalFortnite",
        {
            Values = {"Beastmode", "Playful Vampire", "Super Happy Face"},
            Default = nil,
            Multi = false,
            Text = "Faces",
            Tooltip = "Char Stuff"
        }
    )



    TpTabs233:AddDropdown(
        "FortVis",
        {
            Values = {"FE Korblox", "FE Headless"},
            Default = nil,
            Multi = false,
            Text = "FE",
            Tooltip = "Char Stuff"
        }
    )


    Options.FortniteVisual:OnChanged(
        function()
            if Options.FortniteVisual.Value == "None" then
            elseif Options.FortniteVisual.Value == "Korblox" then
                local ply = game.Players.LocalPlayer
                local chr = ply.Character
                chr.RightLowerLeg.MeshId = "902942093"
                chr.RightLowerLeg.Transparency = "1"
                chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
                chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
                chr.RightFoot.MeshId = "902942089"
                chr.RightFoot.Transparency = "1"
            elseif Options.FortniteVisual.Value == "Headless" then
                game.Players.LocalPlayer.Character.Head.Transparency = 1
                game.Players.LocalPlayer.Character.Head.Transparency = 1
                for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
                if (v:IsA("Decal")) then
                v.Transparency = 1
                end
                end
            end
        end
    )






    Options.ViusalFortnite:OnChanged(
        function()
            if Options.ViusalFortnite.Value == "None" then
                

        



            elseif Options.ViusalFortnite.Value == "Beastmode" then
                local L_412_ = game.Players.LocalPlayer.Character
                local L_413_ = L_412_:WaitForChild("Head")
                local L_414_ = L_413_:WaitForChild("face")
                L_414_.Texture = "rbxassetid://127959433"
            elseif Options.ViusalFortnite.Value == "Playful Vampire" then
                local L_415_ = game.Players.LocalPlayer.Character
                local L_416_ = L_415_:WaitForChild("Head")
                local L_417_ = L_416_:WaitForChild("face")
                L_417_.Texture = "rbxassetid://2409281591"

            elseif Options.ViusalFortnite.Value == "Super Happy Face" then
                local L_415_ = game.Players.LocalPlayer.Character
                local L_416_ = L_415_:WaitForChild("Head")
                local L_417_ = L_416_:WaitForChild("face")
                L_417_.Texture = "rbxassetid://494290547"
                
            end
        end
    )


    Options.FortVis:OnChanged(
        function()
            if Options.FortVis.Value == "None" then
                

        



            elseif Options.FortVis.Value == "FE Headless" then
                local L_418_ = game.Players.LocalPlayer
                L_418_.Character.Head:BreakJoints()
                L_418_.Character.Head.Position = Vector3.new(0, 999999999999, 0)
            elseif Options.FortVis.Value == "FE Korblox" then
                game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()

                
            end
        end
    )

    spawn(
        function()
            game:GetService("RunService").Stepped:Connect(
                function()
                    if settings.spinbotgangy == true then
                        task.wait()
                        local LocalPlayer = game.Players.LocalPlayer
                        local Jit = Speed or math.random(30, 90)
                        LocalPlayer.Character.HumanoidRootPart.CFrame =
                            CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
                            CFrame.Angles(
                                0,
                                math.rad(settings.spinbotangle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)),
                                0
                            )
                    end
                end
            )
        end
    )


    --[[


    getgenv()["Desync"] = false

    local Players = game:GetService("Players");
    local Player = Players["LocalPlayer"];
    local Humanoid = Player["Character"]:WaitForChild("Humanoid");

    while getgenv()["Desync"] do
        local angle = math["random"](1,360) * math.rad(1)
    -- if Humanoid["Health"] > Humanoid["MaxHealth"]/2 then wait(1)end
        local dir = Vector3["new"](math["cos"](0,360,0), 0, math["sin"](angle))
        Humanoid:Move(dir)
        wait(math["random"]())
        Humanoid:Move(dir)
        game:GetService("RunService")["RenderStepped"]:wait()
    end

    ]]

    RightVisuals:AddToggle("Body", {Text = "Body Chams"}):AddColorPicker(
        "chamthingg",
        {
            Default = Color3.fromRGB(233, 203, 255), -- Bright green
            Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
        }
    )
    Options.chamthingg:OnChanged(
        function()
            client.Color = Options.chamthingg.Value
        end
    )

    BulletTracers = true

    RightVisuals:AddToggle("cln", {Text = "Highlight Chams"}):AddColorPicker(
        "fuckvhaa",
        {Default = Color3.fromRGB(0, 255, 140)}
    ):AddColorPicker("vhafhck", {Default = Color3.fromRGB(0, 255, 140)})

    Options.fuckvhaa:OnChanged(
        function()
            whathuhhigh.FillColor = Options.fuckvhaa.Value
        end
    )

    Options.vhafhck:OnChanged(
        function()
            whathuhhigh.OutlineColor = Options.vhafhck.Value
        end
    )

    RightVisuals:AddLabel("Highlight Colors")

    LeftVisuals:AddToggle("raonbiwo", {Text = "Rainbow Body Chams"})

    LeftVisuals:AddSlider(
        "raib",
        {
            Text = "Rainbow Chams Speed Value",
            Default = 3,
            Min = 1,
            Max = 5,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.raib:OnChanged(
        function()
            client.chamspeed = Options.raib.Value
        end
    )

    LeftVisuals:AddToggle("rnbnb", {Text = "Rainbow Highlight Chams"})

    RunService.Stepped:connect(
        function()
            if Toggles.rnbnb.Value then
                whathuhhigh.FillColor = Color3.fromHSV(tick() % client.highlightspeed / client.highlightspeed, 1, 1)
                whathuhhigh.OutlineColor = Color3.fromHSV(tick() % client.highlightspeed / client.highlightspeed, 1, 1)
            end
        end
    )

    LeftVisuals:AddSlider(
        "brai",
        {
            Text = "Rainbow Highlight Speed Value",
            Default = 3,
            Min = 1,
            Max = 5,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.brai:OnChanged(
        function()
            client.highlightspeed = Options.brai.Value
        end
    )

    LeftVisuals:AddToggle("Rainbowworld", {Text = "Rainbow World Ambience"})

    LeftVisuals:AddSlider(
        "ddddaaaffgggg",
        {
            Text = "Rainbow Ambience Speed Value",
            Default = 3,
            Min = 1,
            Max = 5,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.ddddaaaffgggg:OnChanged(
        function()
            client.ambiencespeed = Options.ddddaaaffgggg.Value
        end
    )


    LeftVisuals:AddToggle("Brainbow", {Text = "Rainbow Backtrack Chams"})

    LeftVisuals:AddSlider(
        "dfadsdsajudsausda",
        {
            Text = "Rainbow Ambience Speed Value",
            Default = 3,
            Min = 1,
            Max = 5,
            Rounding = 1,
            Compact = false -- If set to true, then it will hide the label
        }
    )

    Options.dfadsdsajudsausda:OnChanged(
        function()
            Ballsakcs.Speed = Options.dfadsdsajudsausda.Value
        end
    )

    --[[    FOVHolder = true,
        ShowFOV = false,
        Radius = 76,]]
    local Tabs = {
        ["UI Settings"] = Window:AddTab("UI Settings")
    }

    local MenuGroup = Tabs["UI Settings"]:AddLeftGroupbox("Menu")
    local df1group = Tabs["UI Settings"]:AddRightGroupbox("Menu")

    Library:SetWatermark("demise.cc | rewrite > buyer build | v1.1.0")

    Library.KeybindFrame.Visible = false
    -- I set NoUI so it does not show up in the keybinds menu
    MenuGroup:AddButton(
        "Unload",
        function()
            Library:Unload()
        end
    )
    MenuGroup:AddLabel("Menu bind"):AddKeyPicker(
        "MenuKeybind",
        {Default = "RightShift", NoUI = true, Text = "Menu keybind"}
    )
    df1group:AddToggle("Rainbow", {Text = "Rainbow Accent Color"})
    df1group:AddToggle("Keybinds", {Text = "Show Keybinds Menu", Default = true}):OnChanged(
        function()
            Library.KeybindFrame.Visible = Toggles.Keybinds.Value
        end
    )

    df1group:AddToggle("Watermark", {Text = "Show Watermark", Default = true}):OnChanged(
        function()
            Library:SetWatermarkVisibility(Toggles.Watermark.Value)
        end
    )

    Library.ToggleKeybind = Options.MenuKeybind -- Allows you to have a custom keybind for the menu

    -- Addons:
    -- SaveManager (Allows you to have a configuration system)
    -- ThemeManager (Allows you to have a menu theme system)

    -- Hand the library over to our managers
    ThemeManager:SetLibrary(Library)
    SaveManager:SetLibrary(Library)

    -- Ignore keys that are used by ThemeManager.
    -- (we dont want configs to save themes, do we?)
    SaveManager:IgnoreThemeSettings()

    -- Adds our MenuKeybind to the ignore list
    -- (do you want each config to have a different menu key? probably not.)
    SaveManager:SetIgnoreIndexes({"MenuKeybind"})

    -- use case for doing it this way:
    -- a script hub could have themes in a global folder
    -- and game configs in a separate folder per game
    ThemeManager:SetFolder("MyScriptHub")
    SaveManager:SetFolder("MyScriptHub/specific-game")

    -- Builds our config menu on the right side of our tab
    SaveManager:BuildConfigSection(Tabs["UI Settings"])

    -- Builds our theme menu (with plenty of built in themes) on the left side
    -- NOTE: you can also call ThemeManager:ApplyToGroupbox to add it to a specific groupbox
    ThemeManager:ApplyToTab(Tabs["UI Settings"])

    -- You can use the SaveManager:LoadAutoloadConfig() to load a config
    -- which has been marked to be one that auto loads!

    --Plr.Character
    spawn(
        function()
            game:GetService("RunService").Stepped:Connect(
                function()
                    if settings.TracersOptions == "Character" then
                        if
                            Plr ~= nil and settings.TracersEnabled and getgenv().Aiming.Target.Enabled and Plr.Character and
                                Plr.Character:FindFirstChild("LowerTorso") and
                                Plr.Character.Humanoid.health > 0
                        then
                            local rayhit, hitpos =
                                workspace:FindPartOnRayWithIgnoreList(
                                Ray.new(
                                    Plr.Character[getgenv().Aiming.Target.Part].Position,
                                    Plr.Character[getgenv().Aiming.Target.Part].CFrame.LookVector * 1
                                ),
                                {CurrentCamera, Plr.Character},
                                false,
                                true,
                                ""
                            )

                            local viewportpointhit, isOnScreen = CurrentCamera:WorldToViewportPoint(hitpos)

                            local headpos =
                                CurrentCamera:WorldToViewportPoint(
                                Plr.Character[getgenv().Aiming.Target.Part].Position +
                                    (Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100)
                            )

                            local rayhit2, hitpos2 =
                                workspace:FindPartOnRayWithIgnoreList(
                                Ray.new(
                                    game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
                                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * 1
                                ),
                                {CurrentCamera, game.Players.LocalPlayer.Character},
                                false,
                                true,
                                ""
                            )

                            local viewportpointhit2, isOnScreen2 = CurrentCamera:WorldToViewportPoint(hitpos)

                            local headpos2 =
                                CurrentCamera:WorldToViewportPoint(
                                game.Players.LocalPlayer.Character.LowerTorso.Position +
                                    (game.Players.LocalPlayer.Character.LowerTorso.Velocity * 0.007)
                            )

                            line.To = Vector2.new(headpos.X, headpos.Y)
                            line.From = Vector2.new(headpos2.X, headpos2.Y)
                            local worldPosition = Plr.Character.HumanoidRootPart.Position
                            local screenPosition, onScreen = CurrentCamera:WorldToScreenPoint(worldPosition)

                            if onScreen then
                                line.Visible = true
                            else
                                line.Visible = false
                            end
                            if settings.Raingaybow == true then
                            else
                                line.Color = _G.FUCKYUN
                            end
                        else
                            line.Visible = false
                        end
                    elseif settings.TracersOptions == "Mouse" then
                        if
                            Plr ~= nil and settings.TracersEnabled and getgenv().Aiming.Target.Enabled and Plr.Character and
                                Plr.Character:FindFirstChild("LowerTorso") and
                                Plr.Character.Humanoid.health > 0
                        then
                            idx = 10

                            local rayhit5, hitpos5 =
                                workspace:FindPartOnRayWithIgnoreList(
                                Ray.new(
                                    Plr.Character[getgenv().Aiming.Target.Part].Position,
                                    Plr.Character[getgenv().Aiming.Target.Part].CFrame.LookVector * idx
                                ),
                                {CurrentCamera, Plr.Character},
                                false,
                                true,
                                ""
                            )

                            local viewportpointhit5, isOnScreen5 = CurrentCamera:WorldToViewportPoint(hitpos5)
                            local headpos5 =
                                CurrentCamera:WorldToViewportPoint(
                                Plr.Character[getgenv().Aiming.Target.Part].Position +
                                    (Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100)
                            )
                            line.To = Vector2.new(headpos5.X, headpos5.Y)
                            line.From =
                                Vector2.new(
                                game.Players.LocalPlayer:GetMouse().X,
                                game.Players.LocalPlayer:GetMouse().Y + 35
                            )
                            line.Visible = true

                            if settings.Raingaybow == true then
                            else
                                line.Color = _G.FUCKYUN
                            end
                        else
                            line.Visible = false
                        end
                    end
                end
            )
        end
    )

    getgenv().xdstrafekey = Enum.KeyCode.Q

    local ballssack = game:GetService("CoreGui")

    UserInputService.InputBegan:Connect(
        function(keygo, ok)
            if (not ok) then
                if (keygo.KeyCode == getgenv().xdstrafekey) then
                    if
                        getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
                            Options.strxfetype.Value == "Orbit" and
                            dfff1.targetstwafeuwu == true
                    then
                        spawn(
                            function()
                                -- uwu dev forums
                                repeat
                                    task.wait()

                                    for i = 0, 360, dfff1.speed do
                                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                                            CFrame.new(Plr.Character.HumanoidRootPart.Position) *
                                            CFrame.Angles(0, math.rad(i), 0) *
                                            CFrame.new(dfff1.distance, dfff1.xposition, z1.zposition)
                                        --CFrame.new(dfff1.distance, 0, 0)
                                        task.wait()
                                    end
                                until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or
                                    --Plr.Character == false or

                                    dfff1.targetstwafeuwu == false
                            end
                        )
                    end
                end
            end
        end
    )

    UserInputService.InputBegan:Connect(
        function(keypicks, lol)
            if (not lol) then
                if (keypicks.KeyCode == getgenv().xdstrafekey) then
                    if
                        getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
                            Options.strxfetype.Value == "Sky" and
                            dfff1.targetstwafeuwu == true
                    then
                        spawn(
                            function()
                                repeat
                                    task.wait()
                                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                                        Plr.Character.HumanoidRootPart.CFrame * CFrame.new(0, dfff1.xposition, 0)
                                until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or
                                    --Plr.Character == false or

                                    dfff1.targetstwafeuwu == false
                            end
                        )
                    end
                end
            end
        end
    )

    UserInputService.InputBegan:Connect(
        function(pickeys, lmao)
            if (not lmao) then
                if (pickeys.KeyCode == getgenv().xdstrafekey) then
                    if
                        getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
                            Options.strxfetype.Value == "Side" and
                            dfff1.targetstwafeuwu == true
                    then
                        spawn(
                            function()
                                repeat
                                    task.wait()
                                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                                        Plr.Character.HumanoidRootPart.CFrame * CFrame.new(dfff1.distance, 0, 0)
                                until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or
                                    --Plr.Character == false or

                                    dfff1.targetstwafeuwu == false
                            end
                        )
                    end
                end
            end
        end
    )

    game:GetService("RunService").Heartbeat:Connect(
        function()
            if Toggles.cln.Value then
                --   highlight.FillColor = Color3.fromRGB(255,255,255)
                --[[
                
                
                
                local players = game:GetService("Players")
                local localPlayer = plr.LocalPlayer
                local storage = {}  
            ]]
                --[[  for a,b in pairs(game.Players:GetChildren()) do
                        for i,v in pairs(b.Character:GetChildren()) do
                        if v:IsA("BasePart") then
                ]]
                whathuhhigh.Adornee = LocalPlayer.Character
            else
                whathuhhigh.Adornee = nil
            end

            if Toggles.Anti1.Value and Settings.LOL == "Underground" then
                task.wait()
                local oldvel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
                game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, nigga.vel, oldvel.Z)
                game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, oldvel.Y, oldvel.Z)
                game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, nigga.vel, oldvel.Z)
                game.Players.LocalPlayer.Character.Humanoid.HipHeight = nigga.hip
            elseif Toggles.Anti1.Value == false then
                game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2
            end

            if Toggles.Speedster.Value then
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
                    -game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Reverse.Speed
            end

            if Toggles.CFrameSpeedToggle.Value and Settings.cframeoptions == "Blatant" then
                local state = Options.Keypickersanic:GetState()
                if state then
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
                        game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Settings.CFramespedamout
                end
            end

            if Toggles.CFrameSpeedToggle.Value and Settings.cframeoptions == "Legit" then
                local state = Options.Keypickersanic:GetState()
                if state then
                    local char = plr.Character
                    char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * Settings.CFramespedamout * 62
                end
            end

            if Toggles.Body.Value then
                game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField"
                game.Players.LocalPlayer.Character.RightHand.Material = "ForceField"
                game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField"
                game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField"
                game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField"
                game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField"
                game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField"
                game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField"
                game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField"
                game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField"
                game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField"
                game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField"
                game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField"
                game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField"
                game.Players.LocalPlayer.Character.Head.Material = "ForceField"
                LocalPlayer.Character.LeftHand.Color = client.Color
                LocalPlayer.Character.RightHand.Color = client.Color
                LocalPlayer.Character.LeftLowerArm.Color = client.Color
                LocalPlayer.Character.RightLowerArm.Color = client.Color
                LocalPlayer.Character.LeftUpperArm.Color = client.Color
                LocalPlayer.Character.RightUpperArm.Color = client.Color
                LocalPlayer.Character.LeftFoot.Color = client.Color
                LocalPlayer.Character.RightFoot.Color = client.Color
                LocalPlayer.Character.LeftLowerLeg.Color = client.Color
                LocalPlayer.Character.RightLowerLeg.Color = client.Color
                LocalPlayer.Character.UpperTorso.Color = client.Color
                LocalPlayer.Character.LowerTorso.Color = client.Color
                LocalPlayer.Character.LeftUpperLeg.Color = client.Color
                LocalPlayer.Character.RightUpperLeg.Color = client.Color
                LocalPlayer.Character.Head.Color = client.Color
            else
                game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic"
                game.Players.LocalPlayer.Character.RightHand.Material = "Plastic"
                game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic"
                game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic"
                game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic"
                game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic"
                game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic"
                game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic"
                game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic"
                game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic"
                game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic"
                game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic"
                game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic"
                game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic"
                game.Players.LocalPlayer.Character.Head.Material = "Plastic"
            end

            if Toggles.Body.Value and Toggles.raonbiwo.Value then
                LocalPlayer.Character.LeftHand.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.RightHand.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.LeftLowerArm.Color =
                    Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.RightLowerArm.Color =
                    Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.LeftUpperArm.Color =
                    Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.RightUpperArm.Color =
                    Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.LeftFoot.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.RightFoot.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.LeftLowerLeg.Color =
                    Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.RightLowerLeg.Color =
                    Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.UpperTorso.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.LowerTorso.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.LeftUpperLeg.Color =
                    Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.RightUpperLeg.Color =
                    Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
                LocalPlayer.Character.Head.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
            end


            if Toggles.Brainbow.Value and Toggles.CloneChamsEnabled.Value then
                Ballsakcs.Color = Color3.fromHSV(tick() % Ballsakcs.Speed / Ballsakcs.Speed, 1, 1)
            end
            if Toggles.World.Value then
                game:GetService("Lighting").ColorCorrection.TintColor = client.Worldc
            else
                if Toggles.Rainbowworld.Value then
                    game:GetService("Lighting").ColorCorrection.TintColor =
                        Color3.fromHSV(tick() % client.ambiencespeed / client.ambiencespeed, 1, 1)
                else
                    game:GetService("Lighting").ColorCorrection.TintColor = Color3.fromRGB(255, 255, 255)
                end
            end

            --    game:GetService("ColorCorrectionEffect").ColorCorrection.Saturation = client.Worldc

            if Toggles.st1.Value then
                game:GetService("Lighting").ColorCorrection.Saturation = client.Saturation1
            else
                game:GetService("Lighting").ColorCorrection.Saturation = 0
            end

            if Toggles.st12.Value then
                game:GetService("Lighting").ColorCorrection.Contrast = client.Contrast1
            else
                game:GetService("Lighting").ColorCorrection.Contrast = 0
            end

            if Toggles.st123.Value then
                game:GetService("Lighting").ColorCorrection.Brightness = client.Brightness1
            else
                game:GetService("Lighting").ColorCorrection.Brightness = 0
            end

            if Toggles.Reloads.Value then
                if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
                    if
                        game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
                            "Ammo"
                        )
                    then
                        if
                            game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
                                "Ammo"
                            ).Value <= 0
                        then
                            game:GetService("ReplicatedStorage").MainEvent:FireServer(
                                "Reload",
                                game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
                            )
                        end
                    end
                end
            end

            if Toggles.Stomps.Value then
                if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
                    for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
                        if v:IsA("BasePart") then
                            v:Destroy()
                        end
                    end
                end
            end

            while Toggles.Niggas.Value do
                game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
                wait(bootycall.bootyduration)
                game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
                wait(bootycall.bootyduration)
            end

            if Toggles.Slowdownlol.Value then
                local player = game.Players.LocalPlayer
                local DeletePart =
                    player.Character.BodyEffects.Movement:FindFirstChild("NoJumping") or
                    player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk") or
                    player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed")
                if DeletePart then
                    DeletePart:Destroy()
                end
                if player.Character.BodyEffects.Reload.Value == true then
                    player.Character.BodyEffects.Reload.Value = false
                end
            end

            if Toggles.AutoStomp.Value then
                game.ReplicatedStorage.MainEvent:FireServer("Stomp")
                wait(0.2)
            end
        end


            
    )







    game:GetService("RunService").Heartbeat:Connect(
        function()

            if
                getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
                    Toggles.lolxdniggaballs.Value
            then
                highlight.Adornee = Plr.Character
            else
                highlight.Adornee = nil
            end



            if
            getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
                Toggles.loooool.Value
        then
            Plr.Character.Head.Material = "ForceField"
            Plr.Character.LeftHand.Material = "ForceField"
            Plr.Character.RightHand.Material = "ForceField"
            Plr.Character.LeftLowerArm.Material = "ForceField"
            Plr.Character.RightLowerArm.Material = "ForceField"
            Plr.Character.LeftUpperArm.Material = "ForceField"
            Plr.Character.RightUpperArm.Material = "ForceField"
            Plr.Character.LeftFoot.Material = "ForceField"
            Plr.Character.RightFoot.Material = "ForceField"
            Plr.Character.LeftLowerLeg.Material = "ForceField"
            Plr.Character.RightLowerLeg.Material = "ForceField"
            Plr.Character.UpperTorso.Material = "ForceField"
            Plr.Character.LowerTorso.Material = "ForceField"
            Plr.Character.LeftUpperLeg.Material = "ForceField"
            Plr.Character.RightUpperLeg.Material = "ForceField"
        else
            Plr.Character.Head.Material = "Plastic"
            Plr.Character.LeftHand.Material = "Plastic"
            Plr.Character.RightHand.Material = "Plastic"
            Plr.Character.LeftLowerArm.Material = "Plastic"
            Plr.Character.RightLowerArm.Material = "Plastic"
            Plr.Character.LeftUpperArm.Material = "Plastic"
            Plr.Character.RightUpperArm.Material = "Plastic"
            Plr.Character.LeftFoot.Material = "Plastic"
            Plr.Character.RightFoot.Material = "Plastic"
            Plr.Character.LeftLowerLeg.Material = "Plastic"
            Plr.Character.RightLowerLeg.Material = "Plastic"
            Plr.Character.UpperTorso.Material = "Plastic"
            Plr.Character.LowerTorso.Material = "Plastic"
            Plr.Character.LeftUpperLeg.Material = "Plastic"
            Plr.Character.RightUpperLeg.Material = "Plastic"
        end



            if
                getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
                    Toggles.loooool.Value and
                    Toggles.xdlolll.Value
            then
                Plr.Character.LeftHand.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.RightHand.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.LeftLowerArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.RightLowerArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.LeftUpperArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.RightUpperArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.LeftFoot.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.RightFoot.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.LeftLowerLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.RightLowerLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.UpperTorso.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.LowerTorso.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.LeftUpperLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.RightUpperLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
                Plr.Character.Head.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
            end

            if Toggles.togglemy2.Value then
                Part.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
            end
        end
    )

    spawn(
        function()
            while task.wait() do
                if Toggles.un1.Value then
                    while Toggles.un1.Value do
                        local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
                        local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
                        game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(-2, 15, -2)
                        game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
                            Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
                        task.wait()
                        game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(2, 30, 2)

                        game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
                            Vector3.new(oldVelocity.X, -140, oldVelocity.Z)
                        game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2.8674
                        task.wait()
                        game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
                            Vector3.new(oldVelocity.X, 700, oldVelocity.Z)
                        game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -140, 140)
                        game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
                            Vector3.new(oldVelocity.X, -26969000000000000000000000000000000000000000000000000696, 140) -- change the .y to the number (make it negative)

                        game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
                            Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
                    end
                end
            end
        end
    )

    task.spawn(
        function()
            while game:GetService("RunService").RenderStepped:Wait() do
                if Toggles.Rainbow.Value == true then
                    local Registry = Window.Holder.Visible and Library.Registry or Library.HudRegistry

                    for Idx, Object in next, Registry do
                        for Property, ColorIdx in next, Object.Properties do
                            if ColorIdx == "AccentColor" or ColorIdx == "AccentColorDark" then
                                local Instance = Object.Instance
                                local yPos = Instance.AbsolutePosition.Y

                                local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.3) / 0.45
                                local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.59, 1)

                                if ColorIdx == "AccentColorDark" then
                                    Color = Library:GetDarkerColor(Color)
                                end

                                Instance[Property] = Color
                            end
                        end
                    end
                end
            end
        end
    )

    Toggles.Rainbow:OnChanged(
        function()
            if not Toggles.Rainbow.Value then
                UpdateTheme()
            end
        end
    )

    --getgenv()["Watermark"] = true

Features & Information

Cracked by Loris (yun)

Community Comments (3)

goregoreAug 26, 2022(edited)

wasnt cracked by anyone, sparkyz (owner of demise) gave xiba (owner of oblivity) the source to demise and xiba trusted kaz or kraz i forgot and then kraz/kaz leaked it

cazacalex9cazacalex9Aug 26, 2022(edited)

dont work

collcollAug 26, 2022(edited)

fartzad ewww

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