
Key Required Verified Patched

local LocalPlayer = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MainEvent = ReplicatedStorage.MainEvent
local HB = RunService.Heartbeat
local function fail(r)
return LocalPlayer:Kick(r)
end
local usedCache = shared.__urlcache and next(shared.__urlcache) ~= nil
shared.__urlcache = shared.__urlcache or {}
local function httpload(url)
local success, result
if shared.__urlcache[url] then
success, result = true, shared.__urlcache[url]
else
success, result = pcall(game.HttpGet, game, url)
end
if (not success) then
return fail(string.format("Failed to GET url %q for reason: %q", url, tostring(result)))
end
local fn, err = loadstring(result)
if (type(fn) ~= "function") then
return fail(string.format("Failed to loadstring url %q for reason: %q", url, tostring(err)))
end
local results = {pcall(fn)}
if (not results[1]) then
return fail(string.format("Failed to initialize url %q for reason: %q", url, tostring(results[2])))
end
shared.__urlcache[url] = result
return unpack(results, 2)
end
do
local oldFunc = nil
oldFunc =
hookfunction(
MainEvent.FireServer,
newcclosure(
function(Event, ...)
local args = {...}
if args[1] == "CHECKER_1" or args[1] == "TeleportDetect" or args[1] == "OneMoreTime" then
return nil
end
return oldFunc(Event, ...)
end
)
)
HB:Connect(
function()
local root = LocalPlayer.Character and LocalPlayer.Character.PrimaryPart
if root then
for i, v in pairs(getconnections(root:GetPropertyChangedSignal("CFrame"))) do
v:Disable()
end
end
end
)
local function added(char)
while true do
if not char then
return
end
HB:Wait()
for i, v in pairs(char:GetChildren()) do
if v:IsA("Script") and v:FindFirstChildOfClass("LocalScript") then
v:FindFirstChildOfClass("LocalScript").Source = "Cleared by Demise"
return
end
end
end
end
if LocalPlayer.Character then
added(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(added)
end
-- Aiming
-- Aiming
local repo = "https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/"
local Library = loadstring(game:HttpGet(repo .. "Library.lua"))()
local ThemeManager = loadstring(game:HttpGet(repo .. "addons/ThemeManager.lua"))()
local SaveManager = loadstring(game:HttpGet(repo .. "addons/SaveManager.lua"))()
-- notification librarys
local AkaliNotif =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))()
local Notify = AkaliNotif.Notify
--vKhonshu library
local Library1 = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro2/main/ui2"))()
local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/sdadsaasddsa/main/sdadsa"))()
-- dxhook.cc notif
local l = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/sdadsaasddsa/main/noti", true))()
local Window =
Library:CreateWindow(
{
Title = "demise.cc | rewrite",
Center = true,
AutoShow = true
}
)
local Tabs = {
Aiming = Window:AddTab("Rage"),
otha = Window:AddTab("Player")
}
-- Visuals = Window:AddTab('Visuals'),
local aimlockshhh = Tabs.Aiming:AddRightGroupbox("Aimbot")
local LeftGroupBox123 = Tabs.otha:AddLeftGroupbox("-")
local LeftGroupBox321 = Tabs.otha:AddLeftGroupbox("*")
local LeftGroupBox456 = Tabs.otha:AddLeftGroupbox("^")
local LeftGroupBox1234 = Tabs.otha:AddRightGroupbox("CFrame")
local LeftGroupBox12345 = Tabs.otha:AddRightGroupbox("Wrist")
local eigthballniaaa = Tabs.otha:AddLeftGroupbox("Misc")
local TpTabs233 = Tabs.otha:AddRightGroupbox("Character")
local dggdg = Tabs.otha:AddRightGroupbox("Spinbot")
getgenv().Aiming = {
Target = {
Enabled = false,
Prediction = 0.1337,
AirshotFunc = false,
Part = "HumanoidRootPart", -- Head UpperTorso HumanoidRootPart LowerTorso
AirshotPart = "RightFoot", -- i use rightfoot and rightarm
Key = "q",
Notifications = false,
Toggle = false,
velcotit = false
},
TargetExtras = {
SpectatePlayer = false,
TeleportToPlayer = false
}
}
--getgenv().Aiming.Target.velcotit
client = {
Color = Color3.fromRGB(255, 255, 255),
Worldc = Color3.fromRGB(242, 3, 255),
Brightness1 = 0,
Contrast1 = 0,
Saturation1 = 0,
clr = Color3.fromRGB(255, 0, 0),
chm1 = Color3.fromRGB(255, 0, 0),
chm2 = Color3.fromRGB(255, 0, 0),
ng1 = Color3.fromRGB(255, 255, 255),
speed = 5,
deesp = 5,
chamspeed = 5,
highlightspeed = 5,
ballspeed = 5,
ambiencespeed = 5
}
local notifytype = {
Typexx = "Library"
}
Aimlock = {
Key = Enum.KeyCode.C,
Hitpart = "Head",
Prediction = 10,
Enabled = false,
Targeting = false,
Smoothed = true,
SmoothVelocity = 0.092,
Airshot = false,
Notifffs = false,
Notitypes = "Library",
VelocityResolver = false
}
local settings = {
Colorthingidkklolllllll = Color3.fromRGB(161, 165, 162),
Colorthingidkklolllllll1 = Color3.fromRGB(161, 165, 162),
uuuuuuuuuuuuuuuuuuuucolourrrrrrr = 0.82,
Raingaybow = false,
TracersOptions = "Character",
TracersEnabled = false,
fakehitcocx = false,
fakehitcocx1 = false,
fakehitsize = 70,
material = "ForceField",
ShowingDot = false,
spinbotgangy = false,
spinbotangle = 110
}
local CurrentCamera = game:GetService("Workspace").CurrentCamera
local RunService = game:GetService("RunService")
local Plr = game.Players.LocalPlayer
local lp = game.Players.LocalPlayer
local Mouse = game.Players.LocalPlayer:GetMouse()
local Other = {
Camera = workspace.CurrentCamera,
BeamPart = Instance.new("Part", workspace)
}
getgenv().Show = false
local fuckniggas = {
Color = Color3.fromRGB(255, 255, 255)
}
_G.Color = Color3.fromRGB(255, 255, 255)
_G.Size = Vector3.new(15, 15, 15)
local Part = Instance.new("Part", game.Workspace)
Part.Anchored = true
Part.CanCollide = false
Part.Parent = game.Workspace
Part.Shape = Enum.PartType.Ball
Part.Size = _G.Size
Part.Transparency = 0.2
Part.Material = Enum.Material.ForceField
local ballspos =
CurrentCamera:WorldToViewportPoint(
Plr.Character[getgenv().Aiming.Target.Part].Position +
(Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100)
)
local circle2 = Drawing.new("Circle")
circle2.Thickness = 2
circle2.NumSides = 350
circle2.Transparency = 1
circle2.Radius = 9.5
circle2.Visible = false
circle2.Filled = true
local line = Drawing.new("Line")
line.Visible = false
line.From = Vector2.new(0, 0)
line.To = Vector2.new(200, 200)
_G.FUCKYUN = Color3.fromRGB(255, 110, 238)
line.Color = _G.FUCKYUN
--line.Thickness = 0.89
--line.Transparency = 1.
local aiming = {
grippos = {
enabled = true,
key = Enum.KeyCode.X,
targeting = false
}
}
getgenv().espcolors = {
boxcolor = Color3.fromRGB(255, 255, 255),
healthcolor = Color3.fromRGB(0, 255, 0),
namecolor = Color3.fromRGB(255, 255, 255),
toolcolor = Color3.fromRGB(255, 255, 255),
outlinecolor = Color3.fromRGB(0, 0, 0),
crosshaircolor = Color3.fromRGB(255, 255, 255),
distance = 120,
textsize = 13
}
getgenv().boxes = false
getgenv().weapon = false
getgenv().health = false
getgenv().healthnumber = false
getgenv().displaynames = false
local CurrentCamera = game:GetService("Workspace").CurrentCamera
local Lighting = game:GetService("Lighting")
local LocalMouse = game.Players.LocalPlayer:GetMouse()
-- // uis
local UserInputService = game:GetService("UserInputService")
local Plr
function getClosestPlayerToCursor()
local ClosestDistance, ClosestPlayer = math.huge, nil
for _, Player in next, game:GetService("Players"):GetPlayers() do
local ISNTKNOCKED = Player.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
local ISNTGRABBED = Player.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
if Player ~= game.Players.LocalPlayer then
local Character = Player.Character
if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then
local Position, IsVisibleOnViewPort =
CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart.Position)
if IsVisibleOnViewPort then
local Distance =
(Vector2.new(LocalMouse.X, LocalMouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude
if Distance < ClosestDistance then
ClosestPlayer = Player
ClosestDistance = Distance
end
end
end
end
end
return ClosestPlayer, ClosestDistance
end
game:GetService("UserInputService").InputBegan:Connect(
function(keyinput, stupid)
if keyinput.KeyCode == aiming.grippos.key and Toggles.wristposk.Value then -- the 2nd var checks every fucking key so we finna stop this hoe
aiming.grippos.targeting = not aiming.grippos.targeting
if aiming.grippos.targeting then
gcptc2 = getClosestPlayerToCursor()
gplr = tostring(gcptc2)
spawn(
function()
if gplr and gcptc2 ~= nil and aiming.grippos.targeting and aiming.grippos.enabled == true then
local Plr = game.Players.LocalPlayer
local Hand = Plr.Character.RightHand
game:GetService("RunService").Heartbeat:Connect(
function()
if
gplr and gcptc2 ~= nil and aiming.grippos.targeting and
aiming.grippos.enabled == true
then
Hand.CFrame =
CFrame.new(
game.Players[gplr].Character.Head.Position +
Vector3.new(0, aiming.grippos.height, 0)
)
end
end
)
if Hand:FindFirstChild("RightWrist") then
Hand.RightWrist:Destroy()
end
game.Workspace.CurrentCamera.CameraSubject = Hand
Hand.Transparency = 1
end
end
)
elseif not aiming.grippos.targeting then
if aiming.grippos.enabled == true then
game:GetService("Workspace").CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character.Humanoid
local Plr = game.Players.LocalPlayer
local Hand = Plr.Character.RightHand
Hand.Transparency = 0
Hand.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.Position - Vector3.new(0, 10, 0))
end
end
end
end
)
lolnigga = {
NiggaKey = "q"
}
Mouse.KeyDown:Connect(
function(KeyPressed)
if KeyPressed == (getgenv().Aiming.Target.Key) then
if getgenv().Aiming.Target.Toggle == true then
if getgenv().Aiming.Target.Enabled == true then
getgenv().Aiming.Target.Enabled = false
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "StarterGui" then
Plr = FindClosestUser()
game.StarterGui:SetCore(
"SendNotification",
{
-------------- all of this is if key is pressed the notification will pop up and will lock on to the closest player via m2p
Title = "demise.cc",
Text = "Untargeted",
Icon = "http://www.roblox.com/asset/?id=10038026545"
}
)
end
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Library" then
Library:Notify("Untargeted")
end
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "vKhonshu" then
NotifyLib.prompt("demise.cc", "Untargeted", 5)
end
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "dxHook" then
l:Notify("demise.cc", "Untargeted", 0.14)
end
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Akali" then
Notify(
{
Description = "Untargeted",
Title = "demise.cc",
Duration = 5
}
)
end
if game.Workspace:FindFirstChild("xd") then
vvv = game.Workspace.xd
vvv:Destroy()
end
if settings.ShowingDot == true then
circle2.Visible = false
end
--getgenv().Aiming.Target.Prediction
if getgenv().Aiming.TargetExtras.SpectatePlayer == true then
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
end
while getgenv().Show == true do
wait()
Part.Transparency = 0.50
end
while getgenv().Show == false do
wait()
Part.Transparency = 1
end
else
Plr = FindClosestUser()
getgenv().Aiming.Target.Enabled = true
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "StarterGui" then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "demise.cc",
Text = "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName),
Icon = "http://www.roblox.com/asset/?id=10038026545"
}
)
end
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Library" then
Library:Notify("Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName))
end
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Akali" then
Notify(
{
Description = "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName),
Title = "demise.cc",
Duration = 5
}
)
end
if getgenv().Aiming.Target.velcotit == true then
getgenv().Aiming.Target.Prediction = 0
end
if settings.fakehitcocx == true then
local Tracerhfsdisyfdfdd = Instance.new("Part", game.Workspace)
Tracerhfsdisyfdfdd.Name = "xd"
Tracerhfsdisyfdfdd.Anchored = true
Tracerhfsdisyfdfdd.CanCollide = false
Tracerhfsdisyfdfdd.Transparency = 0
Tracerhfsdisyfdfdd.Parent = game.Workspace
Tracerhfsdisyfdfdd.Shape = Enum.PartType.Block
Tracerhfsdisyfdfdd.Size = Vector3.new(7, 7, 7)
Tracerhfsdisyfdfdd.Material = "ForceField"
Tracerhfsdisyfdfdd.Color = Color3.fromRGB(200, 0, 227)
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
Tracerhfsdisyfdfdd.Color = settings.Colorthingidkklolllllll1
Tracerhfsdisyfdfdd.Position =
Plr.Character[getgenv().Aiming.Target.Part].Position +
(Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction /
100)
Tracerhfsdisyfdfdd.Transparency = settings.uuuuuuuuuuuuuuuuuuuucolourrrrrrr
Tracerhfsdisyfdfdd.Size =
Vector3.new(
settings.fakehitsize,
settings.fakehitsize,
settings.fakehitsize
)
Tracerhfsdisyfdfdd.Material = settings.material
end
)
end
)
end
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "vKhonshu" then
NotifyLib.prompt("demise.cc", "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName), 5)
end
if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "dxHook" then
l:Notify("demise.cc", "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName), 0.14)
if getgenv().Aiming.TargetExtras.SpectatePlayer == true then
game.Workspace.CurrentCamera.CameraSubject = Plr.Character
end
if getgenv().Aiming.TargetExtras.TeleportToPlayer == true then
lp.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame
end
end
end
end
end
end
)
function FindClosestUser()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("HumanoidRootPart")
then
local pos = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude -- this getclosestplayer function is ass but it works ig
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
UserInputService.InputBegan:Connect(
function(keyinput, stupid)
if keyinput.KeyCode == Aimlock.Key then -- the 2nd var checks every fucking key so we finna stop this hoe
Aimlock.Targeting = not Aimlock.Targeting
if Aimlock.Targeting then
PlrbRop = getClosestPlayerToCursor()
if Aimlock.Notifffs == true and Aimlock.Notitypes == "Library" then
Library:Notify("Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName))
end
if Aimlock.Notifffs == true and Aimlock.Notitypes == "Akali" then
Notify(
{
Description = "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName),
Title = "demise.cc",
Duration = 5
}
)
end
if Aimlock.Notifffs == true and Aimlock.Notitypes == "vKhonshu" then
NotifyLib.prompt(
"demise.cc",
"Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName),
5
)
end
if Aimlock.Notifffs == true and Aimlock.Notitypes == "dxHook" then
l:Notify("demise.cc", "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName), 0.14)
end
if Aimlock.Notifffs == true and Aimlock.Notitypes == "StarterGui" then
game.StarterGui:SetCore(
"SendNotification",
{
-------------- all of this is if key is pressed the notification will pop up and will lock on to the closest player via m2p
Title = "demise.cc",
Text = "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName),
Icon = "http://www.roblox.com/asset/?id=10038026545"
}
)
end
if Aimlock.VelocityResolver == true then
Aimlock.Prediction = 0
else
Aimlock.Prediction = Options.aimlockpred.Value
end
elseif not Aimlock.Targeting then
if Aimlock.Enabled == true then
if Aimlock.Notifffs == true and Aimlock.Notitypes == "Library" then
Library:Notify("Unlocked")
end
if Aimlock.Notifffs == true and Aimlock.Notitypes == "Akali" then
Notify(
{
Description = "Unlocked",
Title = "demise.cc",
Duration = 5
}
)
end
if Aimlock.Notifffs == true and Aimlock.Notitypes == "vKhonshu" then
NotifyLib.prompt("demise.cc", "Unlocked", 5)
end
if Aimlock.Notifffs == true and Aimlock.Notitypes == "dxHook" then
l:Notify("demise.cc", "Unlocked", 0.14)
end
if Aimlock.Notifffs == true and Aimlock.Notitypes == "StarterGui" then
game.StarterGui:SetCore(
"SendNotification",
{
-------------- all of this is if key is pressed the notification will pop up and will lock on to the closest player via m2p
Title = "demise.cc",
Text = "Unlocked",
Icon = "http://www.roblox.com/asset/?id=10038026545"
}
)
end
end
end
end
end
)
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
if settings.ShowingDot == true then
local worldPosition = Plr.Character.HumanoidRootPart.Position
local screenPosition, onScreen = CurrentCamera:WorldToScreenPoint(worldPosition)
if onScreen then
circle2.Visible = true
else
circle2.Visible = false
end
local rayhit69, hitpos69 =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(Plr.Character.Head.Position, Plr.Character.Head.CFrame.LookVector * 1),
{CurrentCamera, Plr.Character},
false,
true,
""
)
local viewportpointhit, isOnScreen = CurrentCamera:WorldToViewportPoint(hitpos69)
local headpos123 =
CurrentCamera:WorldToViewportPoint(
Plr.Character[getgenv().Aiming.Target.Part].Position +
Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100
)
circle2.Position = Vector2.new(headpos123.X, headpos123.Y)
--[[ elseif
Plr ~= nil and settings.ShowingDot and getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") == false
then]]
end
end
end
)
end
)
local peace = {
Part = "HumanoidRootPart",
Prediction = 0.165,
FOVHolder = true,
ShowFOV = false,
Radius = 76,
Enabled = false,
Locking,
Wallcheck = false,
Airshot = false,
AirshotPart = "RightFoot",
RandomHP = false
}
--[[local bitchboy = Drawing.new("Circle")
local Inset = game:GetService("GuiService"):GetGuiInset().Y
local Camera = workspace.CurrentCamera
local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget
local Storage = { Instance = {} }
local GuiService = game:GetService("GuiService")
local xplr
]]
local bitchboy = Drawing.new("Circle")
local CurrentCamera = game:GetService("Workspace").CurrentCamera
local GuiService = game:GetService("GuiService")
local Inset = GuiService:GetGuiInset().Y
local LocalPlayer = game.Players.LocalPlayer
local xplr
local RunService = game:GetService("RunService")
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget
local Storage = {Instance = {}}
local GetService =
setmetatable(
{},
{
__index = function(self, key)
return game:GetService(key)
end
}
)
bitchboy.Filled = false
bitchboy.Transparency = 1
bitchboy.Thickness = 2
bitchboy.Color = Color3.fromRGB(255, 255, 255)
function updatehoe()
if bitchboy then
if (peace.FOVHolder) then
bitchboy.Radius = peace.Radius
bitchboy.Visible = peace.ShowFOV
bitchboy.Position = Vector2.new(LocalMouse.X, LocalMouse.Y + Inset) -- 0,36
return bitchboy
elseif not peace.FOVHolder then
bitchboy.Visible = false
end
end
end
RunService.RenderStepped:Connect(
function()
updatehoe()
xplr = FindClosestUser()
end
)
function IsNetwork(GetPlayer)
return GetPlayer and GetPlayer.Character and GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and
GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and
GetPlayer.Character:FindFirstChild("Head") ~= nil and
true or
false
end
local CharacterAdded = LocalPlayer.CharacterAdded
local CharacterAddedWait = CharacterAdded.Wait
function WallCheck(OriginPart, Part)
if IsNetwork(LocalPlayer) then
local IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent}
local Parts =
CurrentCamera:GetPartsObscuringTarget(
{
OriginPart.Position,
Part.Position
},
IgnoreList
)
for i, v in pairs(Parts) do
if v.Transparency >= 0.3 then
Storage.Instance[#Storage.Instance + 1] = v
end
if v.Material == Enum.Material.Glass then
Storage.Instance[#Storage.Instance + 1] = v
end
end
return #Parts == 0
end
return true
end
--[[local function CheckTargetPart(TargetPartName)
local TargetPart = FindFirstChild(Character, TargetPartName)
if (TargetPart) then
local PartPos, onScreen = WorldToViewportPoint(CurrentCamera, TargetPart.Position)
local Magnitude = (Vector2new(PartPos.X, PartPos.Y) - Vector2new(Mouse.X, Mouse.Y)).Magnitude
if (Magnitude < ShortestDistance) then
ClosestPart = TargetPart
ClosestPartPosition = PartPos
ClosestPartOnScreen = onScreen
ClosestPartMagnitudeFromMouse = Magnitude
ShortestDistance = Magnitude
end
end
end]]
local ClosestPart = nil
local ClosestPartPosition = nil
local ClosestPartOnScreen = false
local ClosestPartMagnitudeFromMouse = nil
local ShortestDistance = 1 / 0
function FindClosestUser()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("HumanoidRootPart")
then
local pos, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
if IsVisibleOnViewPort then
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude
if peace.FOVHolder == true then
if peace.Radius > magnitude and magnitude < shortestDistance then
if
(not peace.Wallcheck or
WallCheck(v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
then
closestPlayer = v
shortestDistance = magnitude
end
end
else
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
end
end
return closestPlayer, shortestDistance
end
--IsVisibleOnViewPort
RunService.Heartbeat:Connect(
function()
if peace.RandomHP and peace.Enabled then
myTable = {
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso",
"RightFoot",
"LeftFoot"
}
peace.Part = myTable[math.random(0, #myTable - 1)]
else
peace.Part = "HumanoidRootPart"
end
end
)
local gmt = getrawmetatable(game)
setreadonly(gmt, false)
local old = gmt.__namecall
gmt.__namecall =
newcclosure(
function(...)
local args = {...}
local method = getnamecallmethod()
if peace.Enabled and method == "FireServer" and args[2] == "UpdateMousePos" and xplr ~= nil then
args[3] = xplr.Character[peace.Part].Position + (xplr.Character[peace.Part].Velocity * peace.Prediction)
return old(unpack(args))
end
return old(...)
end
)
if peace.Airshot then
if xplr.Character.Humanoid.Jump == true and xplr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
peace.Part = peace.AirshotPart
else
xplr.Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old, new)
if new == Enum.HumanoidStateType.Freefall then
peace.Part = peace.AirshotPart
else
peace.Part = "HumanoidRootPart"
end
end
)
end
end
local coreGui = game:GetService("CoreGui")
local highlight = Instance.new("Highlight")
highlight.Parent = coreGui
--highlight.FillColor = client.chm2
local whathuhhigh = Instance.new("Highlight")
--whathuhhigh
whathuhhigh.Parent = coreGui
local mt = getrawmetatable(game)
local gold = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(...)
local args = {...}
if
getgenv().Aiming.Target.Enabled and Plr and getnamecallmethod() == "FireServer" and
args[2] == "UpdateMousePos"
then
args[3] =
Plr.Character[getgenv().Aiming.Target.Part].Position +
(Plr.Character[getgenv().Aiming.Target.Part].Velocity * getgenv().Aiming.Target.Prediction / 100) ----- MAIN
return gold(unpack(args))
end
return gold(...)
end
)
-- airshot function bellow then end of target code
if getgenv().Aiming.Target.AirshotFunc == true then
if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Aiming.Target.Part = getgenv().Aiming.Target.AirshotPart
else
Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old, new)
if new == Enum.HumanoidStateType.Freefall then
getgenv().Aiming.Target.Part = getgenv().Aiming.Target.AirshotPart
else
getgenv().Aiming.Target.Part = "LowerTorso"
end
end
)
end
end
RunService.Stepped:connect(
function()
if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
Part.CFrame = CFrame.new(Plr.Character[getgenv().Aiming.Target.Part].Position)
else
Part.CFrame = CFrame.new(0, 9999, 0)
end
end
)
-- Esp / visuals
local Visuals = Window:AddTab("Visuals")
local RightVisuals = Visuals:AddRightGroupbox("World")
local LeftVisuals = Visuals:AddLeftGroupbox("Rainbows")
local MapLightingJmp = Instance.new("ColorCorrectionEffect")
RightVisuals:AddToggle("World", {Text = "World Ambience"}):AddColorPicker(
"wrld11",
{
Default = Color3.fromRGB(233, 203, 255), -- Bright green
Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
}
)
Options.wrld11:OnChanged(
function()
client.Worldc = Options.wrld11.Value
end
)
local VisualjH1 = Visuals:AddRightGroupbox("Color Correction")
VisualjH1:AddToggle("st1", {Text = "Saturation"})
VisualjH1:AddSlider(
"SaturationValue",
{
Text = "Saturation Value",
Default = 0,
Min = 0,
Max = 10,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.SaturationValue:OnChanged(
function()
client.Saturation1 = Options.SaturationValue.Value
end
)
VisualjH1:AddToggle("st12", {Text = "Contrast"})
VisualjH1:AddSlider(
"ContrastValue",
{
Text = "Saturation Value",
Default = 0,
Min = 0,
Max = 10,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ContrastValue:OnChanged(
function()
client.Contrast1 = Options.ContrastValue.Value
end
)
VisualjH1:AddToggle("st123", {Text = "Brightness"})
VisualjH1:AddSlider(
"BrightnessValue",
{
Text = "Brightness Value",
Default = 0,
Min = 0,
Max = 3,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.BrightnessValue:OnChanged(
function()
client.Brightness1 = Options.BrightnessValue.Value
end
)
local Ballsakcs = {
Enabled = nil,
Duration = nil,
Color = nil,
Material = nil,
Speed = nil
}
local BVisuals = Visuals:AddRightGroupbox("Backtrack Chams")
BVisuals:AddToggle('CloneChamsEnabled', {
Text = 'Clone Chams',
Default = false,
Tooltip = 'Clone Chams Enabled',
})
Toggles.CloneChamsEnabled:OnChanged(function()
Ballsakcs.Enabled = Toggles.CloneChamsEnabled.Value
end)
Toggles.CloneChamsEnabled:AddColorPicker('CloneChamsColor', {
Default = Color3.fromRGB(255,255,255),
Title = 'Clone Chams Color'
})
Options.CloneChamsColor:OnChanged(function()
Ballsakcs.Color = Options.CloneChamsColor.Value
end)
local bootycall = {
bootyduration = nil
}
local SexVisuals = Visuals:AddLeftGroupbox("Fake Lag")
SexVisuals:AddToggle('Niggas', {
Text = 'Fake Lag',
Default = false,
Tooltip = 'Fake Lag Enabled',
})
SexVisuals:AddSlider(
"BootyValue",
{
Text = "Lag Value",
Default = 0.5,
Min = 0.1,
Max = 3,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.BootyValue:OnChanged(
function()
bootycall.bootyduration = Options.BootyValue.Value
end
)
task.spawn(function ()
while true do
wait()
if Ballsakcs.Enabled then
repeat
game.Players.LocalPlayer.Character.Archivable = true
local Clone = game.Players.LocalPlayer.Character:Clone()
for _,Nigga in next, Clone:GetDescendants() do
if Nigga.Name == "HumanoidRootPart" or Nigga:IsA("Humanoid") or Nigga:IsA("LocalScript") or Nigga:IsA("Script") or Nigga:IsA("Decal") then
Nigga:Destroy()
elseif Nigga:IsA("BasePart") or Nigga:IsA("Meshpart") or Nigga:IsA("Part") then
if Nigga.Transparency == 1 then
Nigga:Destroy()
else
Nigga.CanCollide = false
Nigga.Anchored = true
Nigga.Material = Ballsakcs.Material
Nigga.Color = Ballsakcs.Color
Nigga.Transparency = 0
Nigga.Size = Nigga.Size + Vector3.new(0.03, 0.03, 0.03)
end
end
pcall(function()
Nigga.CanCollide = false
end)
end
Clone.Parent = game.Workspace
wait(Ballsakcs.Duration)
Clone:Destroy()
until Ballsakcs.Enabled == false
end
end
end)
BVisuals:AddSlider('DurationSliderWHAT', {
Text = 'Duration',
Default = 0.1,
Min = 0.1,
Max = 3,
Rounding = 2,
Compact = false,
})
Options.DurationSliderWHAT:OnChanged(function()
Ballsakcs.Duration = Options.DurationSliderWHAT.Value
end)
BVisuals:AddDropdown('CloneChamsMaterial', {
Values = { 'Neon', 'ForceField', 'Plastic' },
Default = 2,
Multi = false,
Text = 'Clone Chams Material',
Tooltip = 'Clone Chams Material',
})
Options.CloneChamsMaterial:OnChanged(function()
Ballsakcs.Material = Options.CloneChamsMaterial.Value
end)
local Skyboxes1 = {
Type = "Idk"
}
local Visuxb = Visuals:AddLeftGroupbox("Skyboxes")
Visuxb:AddToggle('SkyboxEnabled', {
Text = 'Skybox Enabled',
Default = false,
Tooltip = 'Skyboxes Enabled',
})
getgenv().nix = nil
Toggles.SkyboxEnabled:OnChanged(function()
getgenv().nix = Toggles.SkyboxEnabled.Value
end)
Visuxb:AddDropdown('Skyboxtype', {
Values = { 'Nebula', 'Gloomy Clouds', 'Dark Night', 'Space'},
Default = 1,
Multi = false,
Text = 'Custom Skybox',
Tooltip = 'Custom Skybox',
})
Options.Skyboxtype:OnChanged(function()
Skyboxes1.Type = Options.Skyboxtype.Value
end)
local Light = game:GetService("Lighting")
local RunService = game:GetService("RunService")
game:GetService("RunService").Heartbeat:Connect(
function()
if getgenv().nix == true and Skyboxes1.Type == "Gloomy Clouds" then
Light["ClockTime"] = "12";
local skybox = Instance.new("Sky")
skybox.Parent = game.Lighting
skybox.SkyboxBk = "rbxassetid://6285733679"
skybox.SkyboxDn = "rbxassetid://6285735209"
skybox.SkyboxFt = "rbxassetid://6285737080"
skybox.SkyboxLf = "rbxassetid://6285738756"
skybox.SkyboxRt = "rbxassetid://6285742177"
skybox.SkyboxUp = "rbxassetid://6285743752"
elseif getgenv().nix == true and Skyboxes1.Type == "Nebula" then
Light["ClockTime"] = "12";
local sky1 = Instance.new("Sky")
sky1.Parent = game.Lighting
sky1.SkyboxBk = "rbxassetid://6277563515"
sky1.SkyboxDn = "rbxassetid://6277565742"
sky1.SkyboxFt = "rbxassetid://6277567481"
sky1.SkyboxLf = "rbxassetid://6277569562"
sky1.SkyboxRt = "rbxassetid://6277583250"
sky1.SkyboxUp = "rbxassetid://6277586065"
elseif getgenv().nix == true and Skyboxes1.Type == "Dark Night" then
Light["ClockTime"] = "12";
local guys = Instance.new("Sky")
guys.Parent = game.Lighting
guys.SkyboxBk = "rbxassetid://6285719338"
guys.SkyboxDn = "rbxassetid://6285721078"
guys.SkyboxFt = "rbxassetid://6285722964"
guys.SkyboxLf = "rbxassetid://6285724682"
guys.SkyboxRt = "rbxassetid://6285726335"
guys.SkyboxUp = "rbxassetid://6285730635"
elseif getgenv().nix == true and Skyboxes1.Type == "Space" then
Light["ClockTime"] = "12";
local suygs = Instance.new("Sky")
suygs.Parent = game.Lighting
suygs.SkyboxBk = "rbxassetid://877168885"
suygs.SkyboxDn = "rbxassetid://877169070"
suygs.SkyboxFt = "rbxassetid://877169154"
suygs.SkyboxLf = "rbxassetid://877169233"
suygs.SkyboxRt = "rbxassetid://877169317"
suygs.SkyboxUp = "rbxassetid://877169431"
else
local box = Instance.new("Sky")
box.Parent = game.Lighting
box.SkyboxBk = "rbxassetid://600830446"
box.SkyboxDn = "rbxassetid://600831635"
box.SkyboxFt = "rbxassetid://600832720"
box.SkyboxLf = "rbxassetid://600886090"
box.SkyboxRt = "rbxassetid://600833862"
box.SkyboxUp = "rbxassetid://600835177"
end
end)
local TpTab = Window:AddTab("Teleports")
local mTpTab = TpTab:AddLeftTabbox()
local TpTabs = mTpTab:AddTab("Locations")
TpTabs:AddDropdown(
"SchoolDropdown",
{
Values = {"None", "Bank", "Casino", "Downhill Guns", "Taco", "Admin", "Sewer", "School", "Mountain"},
Default = 1,
Multi = false,
Text = "Locations",
Tooltip = "Locations"
}
)
Options.SchoolDropdown:OnChanged(
function()
if Options.SchoolDropdown.Value == "None" then
elseif Options.SchoolDropdown.Value == "Bank" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-423, 22, -284)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.SchoolDropdown.Value == "Casino" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-948, 21, -105)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.SchoolDropdown.Value == "Downhill Guns" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-588, 8, -744)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.SchoolDropdown.Value == "Taco" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-278, 22, -807)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.SchoolDropdown.Value == "Admin" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-872, -32, -534)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.SchoolDropdown.Value == "Sewer" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(112, -38, -296)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.SchoolDropdown.Value == "School" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-599, 21, 214)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.SchoolDropdown.Value == "Mountain" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-68, 138, -692)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end
end
)
--[[TpTabs:AddButton('Bank', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-423,22,-284)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs:AddButton('Casino', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-948,21,-105)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs:AddButton('Downhill Guns', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-588, 8, -744)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs:AddButton('Taco And Hamburger', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-278,22,-807)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs:AddButton('Admin Base', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-872, -32, -534)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs:AddButton('Sewer', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(112, -38, -296)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs:AddButton('Mountain', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-68, 138, -692)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs:AddButton('School', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-599, 21 ,214)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs:AddButton('Popcorn', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-995, 21.6998043, -153.100037, 1, 0, 0, 0, 1, 0, 0, 0, 1)
end)
TpTabs:AddButton('Main Food', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-338.352173, 23.6826477, -297.2146, -0.0060598203, -1.03402984e-08, -0.999981582, -1.61653102e-09, 1, -1.03306892e-08, 0.999981582, 1.55389912e-09, -0.0060598203)
end)]]
local m1TpTab = TpTab:AddRightTabbox()
local TpTabs1 = m1TpTab:AddTab("Guns")
TpTabs1:AddDropdown(
"GunDropdown",
{
Values = {"None", "Rev", "DB", "Shotgun", "Tact", "SMG", "RPG", "Others", "All"},
Default = 1,
Multi = false,
Text = "Guns",
Tooltip = "Guns"
}
)
Options.GunDropdown:OnChanged(
function()
if Options.GunDropdown.Value == "None" then
elseif Options.GunDropdown.Value == "Rev" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-643, 21, -118)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.GunDropdown.Value == "DB" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-1042, 21, -256)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.GunDropdown.Value == "Shotgun" then
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0)
elseif Options.GunDropdown.Value == "Tact" then
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
470.877533,
45.1272316,
-620.630676,
0.999999821,
0.000604254019,
-2.60802135e-08,
-0.000604254019,
0.999999821,
-8.63220048e-05,
-2.60802135e-08,
8.63220048e-05,
1
)
elseif Options.GunDropdown.Value == "SMG" then
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1)
elseif Options.GunDropdown.Value == "RPG" then
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-794.814697,
-42.5468521,
-932.97998,
5.96046448e-08,
2.91038305e-11,
1,
-0.000610388815,
0.999999821,
2.91038305e-11,
-0.999999762,
-0.000610388815,
5.96046448e-08
)
elseif Options.GunDropdown.Value == "Others" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-588, 8, -744)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
elseif Options.GunDropdown.Value == "All" then
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-872, -32, -534)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end
end
)
--[[ TpTabs1:AddButton('Revolver', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-643, 21, -118)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs1:AddButton('DB Shotgun', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-1042, 21, -256)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs1:AddButton('Shotgun', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0)
end)
TpTabs1:AddButton('Tatical Shotgun', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1)
end)
TpTabs1:AddButton('SMG', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1)
end)
TpTabs1:AddButton('RPG', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08)
end)
TpTabs1:AddButton('Armour', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-607.978455, 7.44964886, -788.494263, -1.1920929e-07, 0, 1.00000012, 0, 1, 0, -1.00000012, 0, -1.1920929e-07)
end)
TpTabs1:AddButton('Other Guns', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-588, 8, -744)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs1:AddButton('All Guns', function()
local pl = game.Players.LocalPlayer.Character.HumanoidRootPart
local location = CFrame.new(-872, -32, -534)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end)
TpTabs1:AddButton('Filler', function()
getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-338.352173, 23.6826477, -297.2146, -0.0060598203, -1.03402984e-08, -0.999981582, -1.61653102e-09, 1, -1.03306892e-08, 0.999981582, 1.55389912e-09, -0.0060598203)
end)
]]
local mTpTab12 = TpTab:AddRightTabbox()
local TpTabs2 = mTpTab12:AddTab("Food Autobuys")
TpTabs2:AddDropdown(
"AutoFood",
{
Values = {"None", "Pizza", "Chicken", "Taco", "Hot dog", "Hamburger", "Lettuce", "Donut", "Popcorn"},
Default = 1,
Multi = false,
Text = "Food",
Tooltip = "Food"
}
)
Options.AutoFood:OnChanged(
function()
if Options.AutoFood.Value == "None" then
elseif Options.AutoFood.Value == "Pizza" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Chicken" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Pizza] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Taco" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Taco] - $2"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Hot dog" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[HotDog] - $8"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Hamburger" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Lettuce" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Donut" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Donut] - $5"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoFood.Value == "Popcorn" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["[Popcorn] - $7"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
)
local mTpTab123 = TpTab:AddLeftTabbox()
local TpTabs23 = mTpTab123:AddTab("Ammo Autobuys")
TpTabs23:AddDropdown(
"AutoAmmo",
{
Values = {"None", "Rev", "DB", "Smg", "AK", "LMG", "Glock", "Silencer", "RPG"},
Default = 1,
Multi = false,
Text = "Ammo",
Tooltip = "Ammo"
}
)
Options.AutoAmmo:OnChanged(
function()
if Options.AutoAmmo.Value == "None" then
elseif Options.AutoAmmo.Value == "Rev" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local gunName = "12 [Revolver Ammo] - $75"
local k = game.Workspace.Ignored.Shop[gunName]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "DB" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "Smg" then
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "AK" then
LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "LMG" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "Glock" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "Silencer" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
elseif Options.AutoAmmo.Value == "RPG" then
local LocalPlayer = game:GetService "Players".LocalPlayer
local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"]
local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos)
end
end
)
local shitcool198191 = Tabs.Aiming:AddLeftTabbox()
local pussyuzi = shitcool198191:AddTab("Rage")
local silentaim = shitcool198191:AddTab("Legit")
pussyuzi:AddToggle(
"MyToggle",
{
Text = "Enable Target",
Default = false, -- Default value (true / false)
Tooltip = "Target Aim Toggle" -- Information shown when you hover over the toggle
}
)
local Key = {
keylol = Enum.KeyCode.C
}
--lolxdniggaballs
local Table = {
LookAt = false
}
pussyuzi:AddToggle(
"lookat",
{
Text = "Look At",
Default = false, -- Default value (true / false)
Tooltip = "Enables look at mode" -- Information shown when you hover over the toggle
}
)
Toggles.lookat:OnChanged(
function()
Table.LookAt = Toggles.lookat.Value
end
)
RunService.RenderStepped:Connect(
function()
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Table.LookAt
then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position,
Vector3.new(
Plr.Character.HumanoidRootPart.CFrame.X,
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y,
Plr.Character.HumanoidRootPart.CFrame.Z
)
)
end
end
)
--table
pussyuzi:AddToggle(
"MyToggle1",
{
Text = "Enable Airshot Function",
Default = false, -- Default value (true / false)
Tooltip = "Enables or disables airshot function" -- Information shown when you hover over the toggle
}
)
pussyuzi:AddToggle(
"resvvelcoity",
{
Text = "Velocity Resolver",
Default = false, -- Default value (true / false)
Tooltip = "Resolver Toggle" -- Information shown when you hover over the toggle
}
)
Toggles.resvvelcoity:OnChanged(
function()
getgenv().Aiming.Target.velcotit = Toggles.resvvelcoity.Value
end
)
pussyuzi:AddToggle(
"d111d",
{
Text = "Notification Mode",
Default = false, -- Default value (true / false)
Tooltip = "Enables or disables notification mode" -- Information shown when you hover over the toggle
}
)
Toggles.d111d:OnChanged(
function()
getgenv().Aiming.Target.Notifications = Toggles.d111d.Value
end
)
pussyuzi:AddDropdown(
"ddd1111",
{
Values = {"Library", "StarterGui", "Akali", "vKhonshu", "dxHook"},
Default = "Library", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Type of Notification",
Tooltip = "Let's you choose between various notification libraries" -- Information shown when you hover over the textbox
}
)
Options.ddd1111:OnChanged(
function()
notifytype.Typexx = Options.ddd1111.Value
end
)
--ez
silentaim:AddToggle("senable", {Text = "Enable Silent Aim"})
Toggles.senable:OnChanged(
function()
peace.Enabled = Toggles.senable.Value
end
)
silentaim:AddToggle("fovshow", {Text = "Draw FOV"})
Toggles.fovshow:OnChanged(
function()
peace.ShowFOV = Toggles.fovshow.Value
end
)
silentaim:AddSlider(
"radiusfov",
{
Text = "FOV Value",
Default = 100,
Min = 1,
Max = 275,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.radiusfov:OnChanged(
function()
peace.Radius = Options.radiusfov.Value
end
)
silentaim:AddToggle("hprand", {Text = "Random Hitpart"})
Toggles.hprand:OnChanged(
function()
peace.RandomHP = Toggles.hprand.Value
end
)
silentaim:AddToggle("checkwall", {Text = "Wall Check"})
Toggles.checkwall:OnChanged(
function()
peace.Wallcheck = Toggles.checkwall.Value
end
)
silentaim:AddToggle("shotair", {Text = "Enable Airshot"})
Toggles.shotair:OnChanged(
function()
peace.Airshot = Toggles.shotair.Value
end
)
silentaim:AddDivider()
silentaim:AddDropdown(
"airpart",
{
Values = {"LowerTorso", "RightFoot"},
Default = 4, -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Airshot Part",
Tooltip = "Changes aimbot hit part" -- Information shown when you hover over the textbox
}
)
Options.airpart:OnChanged(
function()
peace.AirshotPart = Options.airpart.Value
end
)
silentaim:AddDropdown(
"silpart",
{
Values = {"Head", "UpperTorso", "HumanoidRootPart"},
Default = "HumanoidRootPart", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Regular Hitpart",
Tooltip = "Let's you choose between various Hitparts" -- Information shown when you hover over the textbox
}
)
Options.silpart:OnChanged(
function()
peace.Part = Options.silpart.Value
end
)
local coolshit7274 = Tabs.Aiming:AddLeftTabbox()
local lilpzui = coolshit7274:AddTab("Visuals")
local bubbletar2 = coolshit7274:AddTab("Hitbox")
local trac77wer = coolshit7274:AddTab("Tracer")
lilpzui:AddToggle(
"MyToggle2",
{
Text = "Show Bubble",
Default = false, -- Default value (true / false)
Tooltip = "Shows forcefield material like bubble" -- Information shown when you hover over the toggle
}
):AddColorPicker("dcvxa", {Default = Color3.fromRGB(0, 255, 140)})
Options.dcvxa:OnChanged(
function()
Part.Color = Options.dcvxa.Value
end
)
--[[RunService.Heartbeat:Connect(function()
FF.Color = Visualize.VisualizeSettings.FFSettings.Color
end)]]
lilpzui:AddToggle(
"lolxdniggaballs",
{
Text = "Highlight Targets",
Default = false, -- Default value (true / false)
Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle
}
):AddColorPicker("bhallfuck", {Default = Color3.fromRGB(0, 255, 140)}):AddColorPicker(
"fuckbxha",
{Default = Color3.fromRGB(0, 255, 140)}
)
Options.bhallfuck:OnChanged(
function()
highlight.FillColor = Options.bhallfuck.Value
end
)
Options.fuckbxha:OnChanged(
function()
highlight.OutlineColor = Options.fuckbxha.Value
end
)
lilpzui:AddToggle(
"loooool",
{
Text = "ForceField Targets",
Default = false, -- Default value (true / false)
Tooltip = "Enables forcefield material on selected target" -- Information shown when you hover over the toggle
}
)
trac77wer:AddToggle(
"ShowTracer",
{
Text = "Show Tracer",
Default = false,
Tooltip = "Toggle to enable or disable to show a tracer to the opponent"
}
):AddColorPicker(
"ShowTracercpPORM",
{
Default = Color3.new(1, 1, 1), -- Bright green
Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
}
)
trac77wer:AddSlider(
"thcnaa",
{
Text = "Thickness Value",
Default = 1,
Min = 1,
Max = 7,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.thcnaa:OnChanged(
function()
line.Thickness = Options.thcnaa.Value
end
)
trac77wer:AddSlider(
"nahc",
{
Text = "Thickness Value",
Default = 0.50,
Min = 0.1,
Max = 1,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.nahc:OnChanged(
function()
line.Transparency = Options.nahc.Value
end
)
bubbletar2:AddToggle(
"FAKEHITBOXXXXXXXXXXXXXXX",
{
Text = "Fake Hitbox",
Default = false,
Tooltip = "Toggle to enable or disable to show a big retarded box"
}
):AddColorPicker(
"Showuwudiockcuddddddm",
{
Default = Color3.fromRGB(233, 203, 255), -- Bright green
Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
}
)
Toggles.FAKEHITBOXXXXXXXXXXXXXXX:OnChanged(
function()
settings.fakehitcocx = Toggles.FAKEHITBOXXXXXXXXXXXXXXX.Value
end
)
Options.Showuwudiockcuddddddm:OnChanged(
function()
settings.Colorthingidkklolllllll1 = Options.Showuwudiockcuddddddm.Value
end
)
bubbletar2:AddSlider(
"pussyeatergrablollll",
{
Text = "Hitbox Transparency",
Default = 0.9,
Min = 0.,
Max = 1,
Rounding = 2,
Compact = false -- If set to true, then it will hide the label
}
)
bubbletar2:AddSlider(
"pussyeatergrablollll1",
{
Text = "Hitbox Size ",
Default = 1,
Min = 1,
Max = 20,
Rounding = 2,
Compact = false -- If set to true, then it will hide the label
}
)
Options.pussyeatergrablollll:OnChanged(
function()
settings.uuuuuuuuuuuuuuuuuuuucolourrrrrrr = Options.pussyeatergrablollll.Value
end
)
Options.pussyeatergrablollll1:OnChanged(
function()
settings.fakehitsize = Options.pussyeatergrablollll1.Value
end
)
bubbletar2:AddDropdown(
"fatniggaautisitc",
{
Values = {"ForceField", "Neon"},
Default = "ForceField", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Hitbox Material",
Tooltip = "Let's you choose between various Materials for ur hitbox" -- Information shown when you hover over the textbox
}
)
Options.fatniggaautisitc:OnChanged(
function()
settings.material = Options.fatniggaautisitc.Value
end
)
Options.ShowTracercpPORM:OnChanged(
function()
_G.FUCKYUN = Options.ShowTracercpPORM.Value
end
)
Toggles.ShowTracer:OnChanged(
function()
settings.TracersEnabled = Toggles.ShowTracer.Value
end
)
lilpzui:AddToggle(
"ballnix",
{
Text = "Dot Targets",
Default = false, -- Default value (true / false)
Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle
}
):AddColorPicker("dchotlopr", {Default = Color3.fromRGB(0, 255, 140)})
lilpzui:AddDivider()
Options.dchotlopr:OnChanged(
function()
circle2.Color = Options.dchotlopr.Value
end
)
Toggles.ballnix:OnChanged(
function()
settings.ShowingDot = Toggles.ballnix.Value
end
)
trac77wer:AddDropdown(
"TracerHome",
{
Values = {"Mouse", "Character"},
Default = "Character", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Tracer Home",
Tooltip = "Part where silent aim connects" -- Information shown when you hover over the textbox
}
)
Options.TracerHome:OnChanged(
function()
settings.TracersOptions = Options.TracerHome.Value
end
)
--[[Options.cx1:OnChanged(
function()
client.chm2 = Options.cx1.Value
end
)]]
Toggles.MyToggle:OnChanged(
function()
getgenv().Aiming.Target.Toggle = Toggles.MyToggle.Value
end
)
Toggles.MyToggle1:OnChanged(
function()
getgenv().Aiming.Target.AirshotFunc = Toggles.MyToggle1.Value
end
)
Toggles.MyToggle2:OnChanged(
function()
getgenv().Show = Toggles.MyToggle2.Value
end
)
local sh477zz = Tabs.Aiming:AddRightTabbox()
local s787 = sh477zz:AddTab("Slider")
s787:AddSlider(
"MyTextboxlamo",
{
Text = "Target Prediction",
Default = 12.5,
Min = 10.5,
Max = 20,
Rounding = 6,
Compact = false -- If set to true, then it will hide the label
}
)
s787:AddSlider(
"lmaotext",
{
Text = "Silent Prediction",
Default = 0.165,
Min = 0.1,
Max = 0.2,
Rounding = 4,
Compact = false -- If set to true, then it will hide the label
}
)
Options.MyTextboxlamo:OnChanged(
function()
getgenv().Aiming.Target.Prediction = Options.MyTextboxlamo.Value
end
)
Options.lmaotext:OnChanged(
function()
peace.Prediction = Options.lmaotext.Value
end
)
--
--
pussyuzi:AddDivider()
pussyuzi:AddDropdown(
"MyDropdown",
{
Values = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso"},
Default = 2, -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Part",
Tooltip = "Changes Target Part" -- Information shown when you hover over the textbox
}
)
pussyuzi:AddDropdown(
"weeezzee230",
{
Values = {"LowerTorso", "LeftFoot", "RightFoot"},
Default = 2, -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Airshot Function Part",
Tooltip = "Changes Target Aim Airshot Function part" -- Information shown when you hover over the textbox
}
)
Options.weeezzee230:OnChanged(
function()
getgenv().Aiming.Target.AirshotPart = Options.weeezzee230.Value
end
)
local ui2737 = Tabs.Aiming:AddRightTabbox()
local lftgb1 = ui2737:AddTab("Strafe")
local lftgb = ui2737:AddTab("Options")
local dfff1 = {
targetstwafeuwu = false,
speed = 2,
distance = 10,
yposition = 0,
type = "Orbit"
}
local z1 = {
zposition = 0
}
lftgb1:AddToggle(
"sfr",
{
Text = "Target Strafe",
Default = false, -- Default value (true / false)
Tooltip = "Enables target aim with strafe (orbit)" -- Information shown when you hover over the toggle
}
)
Toggles.sfr:OnChanged(
function()
dfff1.targetstwafeuwu = Toggles.sfr.Value
end
)
lftgb1:AddSlider(
"ddffff",
{
Text = "Speed Value",
Default = 2,
Min = 1,
Max = 10,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ddffff:OnChanged(
function()
dfff1.speed = Options.ddffff.Value
end
)
--ShowTracercpPORM
lftgb1:AddSlider(
"ddddffff",
{
Text = "Distance Value",
Default = 6,
Min = 1,
Max = 20,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ddddffff:OnChanged(
function()
dfff1.distance = Options.ddddffff.Value
end
)
lftgb1:AddSlider(
"ffffdddd",
{
Text = "Height Value",
Default = 0,
Min = 0,
Max = 20,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ffffdddd:OnChanged(
function()
dfff1.xposition = Options.ffffdddd.Value
end
)
local wtf = {
visulizerotationcp = Color3.fromRGB(255, 25, 25),
transxp = 1,
thcnk = 1
}
lftgb:AddToggle("visualizepath", {Text = "Visualize Rotation"}):AddColorPicker(
"cclllr",
{Default = Color3.fromRGB(255, 25, 25)}
)
Options.cclllr:OnChanged(
function()
wtf.visulizerotationcp = Options.cclllr.Value
end
)
lftgb:AddSlider(
"fdddssdadsad1",
{
Text = "Transparency",
Default = 1,
Min = 0,
Max = 1,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.fdddssdadsad1:OnChanged(
function()
wtf.transxp = Options.fdddssdadsad1.Value
end
)
lftgb:AddSlider(
"ffcfff",
{
Text = "Thickness",
Default = 0.8,
Min = 0,
Max = 20,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ffcfff:OnChanged(
function()
wtf.thcnk = Options.ffcfff.Value
end
)
lftgb:AddDropdown(
"strxfetype",
{
Values = {"Orbit", "Sky", "Side"},
Default = "Orbit", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Type of Strafe",
Tooltip = "Let's you choose between various Strafe Types" -- Information shown when you hover over the textbox
}
)
Options.strxfetype:OnChanged(
function()
dfff1.Type = Options.strxfetype.Value
end
)
lilpzui:AddToggle(
"nhxa",
{
Text = "Rainbow Highlight Targets",
Default = false, -- Default value (true / false)
Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle
}
)
lilpzui:AddToggle(
"xdlolll",
{
Text = "Rainbow ForceField Targets",
Default = false, -- Default value (true / false)
Tooltip = "Enables forcefield material on selected target" -- Information shown when you hover over the toggle
}
)
lilpzui:AddToggle(
"togglemy2",
{
Text = "Rainbow Forcefield",
Default = false, -- Default value (true / false)
Tooltip = "Shows Rainbow forcefield [ Bubble ]" -- Information shown when you hover over the toggle
}
)
RunService.Stepped:connect(
function()
if Toggles.nhxa.Value then
highlight.FillColor = Color3.fromHSV(tick() % client.speed / client.speed, 1, 1)
highlight.OutlineColor = Color3.fromHSV(tick() % client.speed / client.speed, 1, 1)
end
end
)
lilpzui:AddSlider(
"dfqqqq",
{
Text = "Highlight Speed",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.dfqqqq:OnChanged(
function()
client.speed = Options.dfqqqq.Value
end
)
lilpzui:AddSlider(
"qfd",
{
Text = "ForceField Speed",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.qfd:OnChanged(
function()
client.deesp = Options.qfd.Value
end
)
local Yung = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/ddasddsa/main/bliss"))()
local Circle2222 = Yung:New3DCircle()
Circle2222.Visible = false
Circle2222.ZIndex = 1
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
dfff1.targetstwafeuwu == true and
Toggles.visualizepath.Value
then
Circle2222.Color = wtf.visulizerotationcp
Circle2222.Transparency = wtf.transxp
Circle2222.Thickness = wtf.thcnk
Circle2222.Visible = true
Circle2222.Radius = dfff1.distance
Circle2222.Position = Plr.Character.HumanoidRootPart.Position
else
Circle2222.Visible = false
end
end
)
end
)
aimlockshhh:AddToggle(
"aiimlocktoggle",
{
Text = "Enable",
Default = false,
Tooltip = "Enables or disables aimbot"
}
):AddKeyPicker(
"KeyPickerforaimlock",
{
Default = "C",
SyncToggleState = false,
Mode = "Toggle",
Text = "Aimlock",
NoUI = false
}
)
Options.KeyPickerforaimlock:OnClick(
function()
Aimlock.Key = Enum.KeyCode[Options.KeyPickerforaimlock.Value]
end
)
Toggles.aiimlocktoggle:OnChanged(
function()
Aimlock.Enabled = Toggles.aiimlocktoggle.Value
end
)
aimlockshhh:AddToggle(
"SMoothingToggleee",
{
Text = "Smoothing",
Default = false,
Tooltip = "Toggle to enable or disable smoothing on aimbot"
}
)
Toggles.SMoothingToggleee:OnChanged(
function()
Aimlock.Smoothed = Toggles.SMoothingToggleee.Value
end
)
aimlockshhh:AddSlider(
"smoothamount",
{
Text = "Smoothing Multiplier ",
Default = 0.019,
Min = 0.004,
Max = 0.1,
Rounding = 4,
Compact = false -- If set to true, then it will hide the label
}
)
Options.smoothamount:OnChanged(
function()
Aimlock.SmoothVelocity = Options.smoothamount.Value
end
)
aimlockshhh:AddSlider(
"aimlockpred",
{
Text = "Prediction ",
Default = 1.9,
Min = 1,
Max = 8,
Rounding = 2,
Compact = false -- If set to true, then it will hide the label
}
)
Options.aimlockpred:OnChanged(
function()
Aimlock.Prediction = Options.aimlockpred.Value
end
)
aimlockshhh:AddToggle(
"Aimlcnot",
{
Text = "Notification Mode",
Default = false,
Tooltip = "Toggles aimbot notification mode"
}
)
Toggles.Aimlcnot:OnChanged(
function()
Aimlock.Notifffs = Toggles.Aimlcnot.Value
end
)
aimlockshhh:AddToggle(
"VelocityResolver",
{
Text = "Velocity Resolver",
Default = false,
Tooltip = "Resolves Velocity"
}
)
Toggles.VelocityResolver:OnChanged(
function()
Aimlock.VelocityResolver = Toggles.VelocityResolver.Value
end
)
aimlockshhh:AddDropdown(
"amlpcoockckckckckc",
{
Values = {"Library", "StarterGui", "Akali", "vKhonshu", "dxHook"},
Default = "Library", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Type of Notification",
Tooltip = "Let's you choose between various notification libraries" -- Information shown when you hover over the textbox
}
)
Options.amlpcoockckckckckc:OnChanged(
function()
Aimlock.Notitypes = Options.amlpcoockckckckckc.Value
end
)
aimlockshhh:AddDropdown(
"HITPARTHITCOCKAIM",
{
Values = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso", "RightUpperLeg"},
Default = 4, -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Hit Part",
Tooltip = "Changes aimbot hit part" -- Information shown when you hover over the textbox
}
)
Options.HITPARTHITCOCKAIM:OnChanged(
function()
Aimlock.Hitpart = Options.HITPARTHITCOCKAIM.Value
end
)
spawn(
function()
game:GetService("RunService").RenderStepped:Connect(
function()
if Aimlock.Smoothed and Aimlock.Enabled and Aimlock.Targeting == true then
local Main =
CFrame.new(
workspace.CurrentCamera.CFrame.Position,
PlrbRop.Character[Aimlock.Hitpart].Position +
PlrbRop.Character[Aimlock.Hitpart].Velocity * Aimlock.Prediction / 10
)
workspace.CurrentCamera.CFrame =
workspace.CurrentCamera.CFrame:Lerp(
Main,
Aimlock.SmoothVelocity,
Enum.EasingStyle.Elastic,
Enum.EasingDirection.InOut
)
elseif Aimlock.Smoothed == false and Aimlock.Enabled and Aimlock.Targeting == true then
workspace.CurrentCamera.CFrame =
CFrame.new(
workspace.CurrentCamera.CFrame.Position,
PlrbRop.Character[Aimlock.Hitpart].Position +
PlrbRop.Character[Aimlock.Hitpart].Velocity * Aimlock.Prediction / 10
)
end
end
)
end
)
--local LeftGroupBox123 = Tabs.otha:AddLeftGroupbox('Anti Locks')
--local LeftGroupBox1234 = Tabs.otha:AddRightGroupbox('Speed n sh')
plr = game:GetService("Players").LocalPlayer
LocalPlayer = game.Players.LocalPlayer
local Reverse = {
Speed = 3
}
local nigga = {
hip = 4.8,
vel = -70
}
local Settings = {
Cframe = 69,
underground = 4.8,
LOL = "Underground",
cframeoptions = "Blatant",
cframespedtoggle = true,
CFramespedamout = 1000,
Modelol = "UI"
}
local Reverse = {
Speed = 3
}
local uu = {
niggerboy = -1000
}
function anti()
end
LeftGroupBox123:AddToggle("Anti1", {Text = "Anti Lock Underground"})
LeftGroupBox123:AddSlider(
"HipHeight",
{
Text = "Hip Height",
Default = 2,
Min = 1,
Max = 10,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.HipHeight:OnChanged(
function()
nigga.hip = Options.HipHeight.Value
end
)
LeftGroupBox123:AddSlider(
"Velocity",
{
Text = "Velocity UU",
Default = -50,
Min = -100,
Max = 0,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.Velocity:OnChanged(
function()
nigga.vel = Options.Velocity.Value
end
)
LeftGroupBox321:AddToggle("Speedster", {Text = "Reverse Anti Lock"})
LeftGroupBox321:AddSlider(
"Speed1",
{
Text = "Reverse Anti Speed",
Default = 3,
Min = 0,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.Speed1:OnChanged(
function()
Reverse.Speed = Options.Speed1.Value
end
)
LeftGroupBox456:AddToggle("un1", {Text = "Overhead Anti aim"})
LeftGroupBox456:AddSlider(
"un12",
{
Text = "Overhead Anti",
Default = -1000,
Min = 0,
Max = -10000,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.un12:OnChanged(
function()
uu.niggerboy = Options.un12.Value
end
)
LeftGroupBox1234:AddToggle(
"CFrameSpeedToggle",
{
Text = "Enable",
Default = false,
Tooltip = " Cframe pro sanic "
}
):AddKeyPicker(
"Keypickersanic",
{
Default = "Z",
SyncToggleState = false,
Mode = "Toggle",
Text = "CFrame",
NoUI = false
}
)
Toggles.CFrameSpeedToggle:OnChanged(
function()
Settings.cframespedtoggle = Toggles.CFrameSpeedToggle.Value
end
)
LeftGroupBox1234:AddSlider(
"speedgangyimocolerstop",
{
Text = "Speed",
Default = 1,
Min = 1,
Max = 7,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.speedgangyimocolerstop:OnChanged(
function()
Settings.CFramespedamout = Options.speedgangyimocolerstop.Value
end
)
LeftGroupBox1234:AddDropdown(
"typeofcframe",
{
Values = {
"Blatant",
"Legit"
},
Default = "Blatant", -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = "Options",
Tooltip = "Type of movment" -- Information shown when you hover over the textbox
}
)
Options.typeofcframe:OnChanged(
function()
Settings.cframeoptions = Options.typeofcframe.Value
end
)
Options.MyDropdown:OnChanged(
function()
getgenv().Aiming.Target.Part = Options.MyDropdown.Value
end
)
LeftGroupBox12345:AddToggle("wristposk", {Text = "Enable"}):AddKeyPicker(
"wristposkeypicker",
{Text = "Wrist Position", Default = "X"}
)
Options.wristposkeypicker:OnClick(
function()
aiming.grippos.key = Enum.KeyCode[Options.wristposkeypicker.Value]
end
)
LeftGroupBox12345:AddSlider("wristposheight", {Text = "Height", Min = 1, Max = 20, Rounding = 0, Default = 10})
Options.wristposheight:OnChanged(
function()
aiming.grippos.height = Options.wristposheight.Value
end
)
eigthballniaaa:AddToggle("Stomps", {Text = "Anti Stomp"})
eigthballniaaa:AddToggle("Reloads", {Text = "Auto Reload"})
eigthballniaaa:AddToggle(
"AutoStomp",
{
Text = "Auto Stomp",
Default = false
}
)
eigthballniaaa:AddToggle(
"Slowdownlol",
{
Text = "Anti Slowdown",
Default = false
}
)
dggdg:AddToggle("bslltotrt", {Text = "Spinbot"})
dggdg:AddSlider(
"dd12d",
{
Text = "Spinbot Direction",
Default = 1,
Min = 1,
Max = 350,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.dd12d:OnChanged(
function()
settings.spinbotangle = Options.dd12d.Value
end
)
Toggles.bslltotrt:OnChanged(
function()
settings.spinbotgangy = Toggles.bslltotrt.Value
end
)
TpTabs233:AddDropdown(
"FortniteVisual",
{
Values = {"Korblox", "Headless"},
Default = nil,
Multi = false,
Text = "Misc",
Tooltip = "Char Stuff"
}
)
TpTabs233:AddDropdown(
"ViusalFortnite",
{
Values = {"Beastmode", "Playful Vampire", "Super Happy Face"},
Default = nil,
Multi = false,
Text = "Faces",
Tooltip = "Char Stuff"
}
)
TpTabs233:AddDropdown(
"FortVis",
{
Values = {"FE Korblox", "FE Headless"},
Default = nil,
Multi = false,
Text = "FE",
Tooltip = "Char Stuff"
}
)
Options.FortniteVisual:OnChanged(
function()
if Options.FortniteVisual.Value == "None" then
elseif Options.FortniteVisual.Value == "Korblox" then
local ply = game.Players.LocalPlayer
local chr = ply.Character
chr.RightLowerLeg.MeshId = "902942093"
chr.RightLowerLeg.Transparency = "1"
chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
chr.RightFoot.MeshId = "902942089"
chr.RightFoot.Transparency = "1"
elseif Options.FortniteVisual.Value == "Headless" then
game.Players.LocalPlayer.Character.Head.Transparency = 1
game.Players.LocalPlayer.Character.Head.Transparency = 1
for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if (v:IsA("Decal")) then
v.Transparency = 1
end
end
end
end
)
Options.ViusalFortnite:OnChanged(
function()
if Options.ViusalFortnite.Value == "None" then
elseif Options.ViusalFortnite.Value == "Beastmode" then
local L_412_ = game.Players.LocalPlayer.Character
local L_413_ = L_412_:WaitForChild("Head")
local L_414_ = L_413_:WaitForChild("face")
L_414_.Texture = "rbxassetid://127959433"
elseif Options.ViusalFortnite.Value == "Playful Vampire" then
local L_415_ = game.Players.LocalPlayer.Character
local L_416_ = L_415_:WaitForChild("Head")
local L_417_ = L_416_:WaitForChild("face")
L_417_.Texture = "rbxassetid://2409281591"
elseif Options.ViusalFortnite.Value == "Super Happy Face" then
local L_415_ = game.Players.LocalPlayer.Character
local L_416_ = L_415_:WaitForChild("Head")
local L_417_ = L_416_:WaitForChild("face")
L_417_.Texture = "rbxassetid://494290547"
end
end
)
Options.FortVis:OnChanged(
function()
if Options.FortVis.Value == "None" then
elseif Options.FortVis.Value == "FE Headless" then
local L_418_ = game.Players.LocalPlayer
L_418_.Character.Head:BreakJoints()
L_418_.Character.Head.Position = Vector3.new(0, 999999999999, 0)
elseif Options.FortVis.Value == "FE Korblox" then
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
end
end
)
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if settings.spinbotgangy == true then
task.wait()
local LocalPlayer = game.Players.LocalPlayer
local Jit = Speed or math.random(30, 90)
LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.Position) *
CFrame.Angles(
0,
math.rad(settings.spinbotangle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)),
0
)
end
end
)
end
)
--[[
getgenv()["Desync"] = false
local Players = game:GetService("Players");
local Player = Players["LocalPlayer"];
local Humanoid = Player["Character"]:WaitForChild("Humanoid");
while getgenv()["Desync"] do
local angle = math["random"](1,360) * math.rad(1)
-- if Humanoid["Health"] > Humanoid["MaxHealth"]/2 then wait(1)end
local dir = Vector3["new"](math["cos"](0,360,0), 0, math["sin"](angle))
Humanoid:Move(dir)
wait(math["random"]())
Humanoid:Move(dir)
game:GetService("RunService")["RenderStepped"]:wait()
end
]]
RightVisuals:AddToggle("Body", {Text = "Body Chams"}):AddColorPicker(
"chamthingg",
{
Default = Color3.fromRGB(233, 203, 255), -- Bright green
Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it)
}
)
Options.chamthingg:OnChanged(
function()
client.Color = Options.chamthingg.Value
end
)
BulletTracers = true
RightVisuals:AddToggle("cln", {Text = "Highlight Chams"}):AddColorPicker(
"fuckvhaa",
{Default = Color3.fromRGB(0, 255, 140)}
):AddColorPicker("vhafhck", {Default = Color3.fromRGB(0, 255, 140)})
Options.fuckvhaa:OnChanged(
function()
whathuhhigh.FillColor = Options.fuckvhaa.Value
end
)
Options.vhafhck:OnChanged(
function()
whathuhhigh.OutlineColor = Options.vhafhck.Value
end
)
RightVisuals:AddLabel("Highlight Colors")
LeftVisuals:AddToggle("raonbiwo", {Text = "Rainbow Body Chams"})
LeftVisuals:AddSlider(
"raib",
{
Text = "Rainbow Chams Speed Value",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.raib:OnChanged(
function()
client.chamspeed = Options.raib.Value
end
)
LeftVisuals:AddToggle("rnbnb", {Text = "Rainbow Highlight Chams"})
RunService.Stepped:connect(
function()
if Toggles.rnbnb.Value then
whathuhhigh.FillColor = Color3.fromHSV(tick() % client.highlightspeed / client.highlightspeed, 1, 1)
whathuhhigh.OutlineColor = Color3.fromHSV(tick() % client.highlightspeed / client.highlightspeed, 1, 1)
end
end
)
LeftVisuals:AddSlider(
"brai",
{
Text = "Rainbow Highlight Speed Value",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.brai:OnChanged(
function()
client.highlightspeed = Options.brai.Value
end
)
LeftVisuals:AddToggle("Rainbowworld", {Text = "Rainbow World Ambience"})
LeftVisuals:AddSlider(
"ddddaaaffgggg",
{
Text = "Rainbow Ambience Speed Value",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.ddddaaaffgggg:OnChanged(
function()
client.ambiencespeed = Options.ddddaaaffgggg.Value
end
)
LeftVisuals:AddToggle("Brainbow", {Text = "Rainbow Backtrack Chams"})
LeftVisuals:AddSlider(
"dfadsdsajudsausda",
{
Text = "Rainbow Ambience Speed Value",
Default = 3,
Min = 1,
Max = 5,
Rounding = 1,
Compact = false -- If set to true, then it will hide the label
}
)
Options.dfadsdsajudsausda:OnChanged(
function()
Ballsakcs.Speed = Options.dfadsdsajudsausda.Value
end
)
--[[ FOVHolder = true,
ShowFOV = false,
Radius = 76,]]
local Tabs = {
["UI Settings"] = Window:AddTab("UI Settings")
}
local MenuGroup = Tabs["UI Settings"]:AddLeftGroupbox("Menu")
local df1group = Tabs["UI Settings"]:AddRightGroupbox("Menu")
Library:SetWatermark("demise.cc | rewrite > buyer build | v1.1.0")
Library.KeybindFrame.Visible = false
-- I set NoUI so it does not show up in the keybinds menu
MenuGroup:AddButton(
"Unload",
function()
Library:Unload()
end
)
MenuGroup:AddLabel("Menu bind"):AddKeyPicker(
"MenuKeybind",
{Default = "RightShift", NoUI = true, Text = "Menu keybind"}
)
df1group:AddToggle("Rainbow", {Text = "Rainbow Accent Color"})
df1group:AddToggle("Keybinds", {Text = "Show Keybinds Menu", Default = true}):OnChanged(
function()
Library.KeybindFrame.Visible = Toggles.Keybinds.Value
end
)
df1group:AddToggle("Watermark", {Text = "Show Watermark", Default = true}):OnChanged(
function()
Library:SetWatermarkVisibility(Toggles.Watermark.Value)
end
)
Library.ToggleKeybind = Options.MenuKeybind -- Allows you to have a custom keybind for the menu
-- Addons:
-- SaveManager (Allows you to have a configuration system)
-- ThemeManager (Allows you to have a menu theme system)
-- Hand the library over to our managers
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
-- Ignore keys that are used by ThemeManager.
-- (we dont want configs to save themes, do we?)
SaveManager:IgnoreThemeSettings()
-- Adds our MenuKeybind to the ignore list
-- (do you want each config to have a different menu key? probably not.)
SaveManager:SetIgnoreIndexes({"MenuKeybind"})
-- use case for doing it this way:
-- a script hub could have themes in a global folder
-- and game configs in a separate folder per game
ThemeManager:SetFolder("MyScriptHub")
SaveManager:SetFolder("MyScriptHub/specific-game")
-- Builds our config menu on the right side of our tab
SaveManager:BuildConfigSection(Tabs["UI Settings"])
-- Builds our theme menu (with plenty of built in themes) on the left side
-- NOTE: you can also call ThemeManager:ApplyToGroupbox to add it to a specific groupbox
ThemeManager:ApplyToTab(Tabs["UI Settings"])
-- You can use the SaveManager:LoadAutoloadConfig() to load a config
-- which has been marked to be one that auto loads!
--Plr.Character
spawn(
function()
game:GetService("RunService").Stepped:Connect(
function()
if settings.TracersOptions == "Character" then
if
Plr ~= nil and settings.TracersEnabled and getgenv().Aiming.Target.Enabled and Plr.Character and
Plr.Character:FindFirstChild("LowerTorso") and
Plr.Character.Humanoid.health > 0
then
local rayhit, hitpos =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(
Plr.Character[getgenv().Aiming.Target.Part].Position,
Plr.Character[getgenv().Aiming.Target.Part].CFrame.LookVector * 1
),
{CurrentCamera, Plr.Character},
false,
true,
""
)
local viewportpointhit, isOnScreen = CurrentCamera:WorldToViewportPoint(hitpos)
local headpos =
CurrentCamera:WorldToViewportPoint(
Plr.Character[getgenv().Aiming.Target.Part].Position +
(Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100)
)
local rayhit2, hitpos2 =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(
game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * 1
),
{CurrentCamera, game.Players.LocalPlayer.Character},
false,
true,
""
)
local viewportpointhit2, isOnScreen2 = CurrentCamera:WorldToViewportPoint(hitpos)
local headpos2 =
CurrentCamera:WorldToViewportPoint(
game.Players.LocalPlayer.Character.LowerTorso.Position +
(game.Players.LocalPlayer.Character.LowerTorso.Velocity * 0.007)
)
line.To = Vector2.new(headpos.X, headpos.Y)
line.From = Vector2.new(headpos2.X, headpos2.Y)
local worldPosition = Plr.Character.HumanoidRootPart.Position
local screenPosition, onScreen = CurrentCamera:WorldToScreenPoint(worldPosition)
if onScreen then
line.Visible = true
else
line.Visible = false
end
if settings.Raingaybow == true then
else
line.Color = _G.FUCKYUN
end
else
line.Visible = false
end
elseif settings.TracersOptions == "Mouse" then
if
Plr ~= nil and settings.TracersEnabled and getgenv().Aiming.Target.Enabled and Plr.Character and
Plr.Character:FindFirstChild("LowerTorso") and
Plr.Character.Humanoid.health > 0
then
idx = 10
local rayhit5, hitpos5 =
workspace:FindPartOnRayWithIgnoreList(
Ray.new(
Plr.Character[getgenv().Aiming.Target.Part].Position,
Plr.Character[getgenv().Aiming.Target.Part].CFrame.LookVector * idx
),
{CurrentCamera, Plr.Character},
false,
true,
""
)
local viewportpointhit5, isOnScreen5 = CurrentCamera:WorldToViewportPoint(hitpos5)
local headpos5 =
CurrentCamera:WorldToViewportPoint(
Plr.Character[getgenv().Aiming.Target.Part].Position +
(Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100)
)
line.To = Vector2.new(headpos5.X, headpos5.Y)
line.From =
Vector2.new(
game.Players.LocalPlayer:GetMouse().X,
game.Players.LocalPlayer:GetMouse().Y + 35
)
line.Visible = true
if settings.Raingaybow == true then
else
line.Color = _G.FUCKYUN
end
else
line.Visible = false
end
end
end
)
end
)
getgenv().xdstrafekey = Enum.KeyCode.Q
local ballssack = game:GetService("CoreGui")
UserInputService.InputBegan:Connect(
function(keygo, ok)
if (not ok) then
if (keygo.KeyCode == getgenv().xdstrafekey) then
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Options.strxfetype.Value == "Orbit" and
dfff1.targetstwafeuwu == true
then
spawn(
function()
-- uwu dev forums
repeat
task.wait()
for i = 0, 360, dfff1.speed do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(Plr.Character.HumanoidRootPart.Position) *
CFrame.Angles(0, math.rad(i), 0) *
CFrame.new(dfff1.distance, dfff1.xposition, z1.zposition)
--CFrame.new(dfff1.distance, 0, 0)
task.wait()
end
until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or
--Plr.Character == false or
dfff1.targetstwafeuwu == false
end
)
end
end
end
end
)
UserInputService.InputBegan:Connect(
function(keypicks, lol)
if (not lol) then
if (keypicks.KeyCode == getgenv().xdstrafekey) then
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Options.strxfetype.Value == "Sky" and
dfff1.targetstwafeuwu == true
then
spawn(
function()
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Plr.Character.HumanoidRootPart.CFrame * CFrame.new(0, dfff1.xposition, 0)
until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or
--Plr.Character == false or
dfff1.targetstwafeuwu == false
end
)
end
end
end
end
)
UserInputService.InputBegan:Connect(
function(pickeys, lmao)
if (not lmao) then
if (pickeys.KeyCode == getgenv().xdstrafekey) then
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Options.strxfetype.Value == "Side" and
dfff1.targetstwafeuwu == true
then
spawn(
function()
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Plr.Character.HumanoidRootPart.CFrame * CFrame.new(dfff1.distance, 0, 0)
until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or
--Plr.Character == false or
dfff1.targetstwafeuwu == false
end
)
end
end
end
end
)
game:GetService("RunService").Heartbeat:Connect(
function()
if Toggles.cln.Value then
-- highlight.FillColor = Color3.fromRGB(255,255,255)
--[[
local players = game:GetService("Players")
local localPlayer = plr.LocalPlayer
local storage = {}
]]
--[[ for a,b in pairs(game.Players:GetChildren()) do
for i,v in pairs(b.Character:GetChildren()) do
if v:IsA("BasePart") then
]]
whathuhhigh.Adornee = LocalPlayer.Character
else
whathuhhigh.Adornee = nil
end
if Toggles.Anti1.Value and Settings.LOL == "Underground" then
task.wait()
local oldvel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, nigga.vel, oldvel.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, oldvel.Y, oldvel.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, nigga.vel, oldvel.Z)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = nigga.hip
elseif Toggles.Anti1.Value == false then
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2
end
if Toggles.Speedster.Value then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
-game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Reverse.Speed
end
if Toggles.CFrameSpeedToggle.Value and Settings.cframeoptions == "Blatant" then
local state = Options.Keypickersanic:GetState()
if state then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Settings.CFramespedamout
end
end
if Toggles.CFrameSpeedToggle.Value and Settings.cframeoptions == "Legit" then
local state = Options.Keypickersanic:GetState()
if state then
local char = plr.Character
char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * Settings.CFramespedamout * 62
end
end
if Toggles.Body.Value then
game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField"
game.Players.LocalPlayer.Character.RightHand.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField"
game.Players.LocalPlayer.Character.Head.Material = "ForceField"
LocalPlayer.Character.LeftHand.Color = client.Color
LocalPlayer.Character.RightHand.Color = client.Color
LocalPlayer.Character.LeftLowerArm.Color = client.Color
LocalPlayer.Character.RightLowerArm.Color = client.Color
LocalPlayer.Character.LeftUpperArm.Color = client.Color
LocalPlayer.Character.RightUpperArm.Color = client.Color
LocalPlayer.Character.LeftFoot.Color = client.Color
LocalPlayer.Character.RightFoot.Color = client.Color
LocalPlayer.Character.LeftLowerLeg.Color = client.Color
LocalPlayer.Character.RightLowerLeg.Color = client.Color
LocalPlayer.Character.UpperTorso.Color = client.Color
LocalPlayer.Character.LowerTorso.Color = client.Color
LocalPlayer.Character.LeftUpperLeg.Color = client.Color
LocalPlayer.Character.RightUpperLeg.Color = client.Color
LocalPlayer.Character.Head.Color = client.Color
else
game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic"
game.Players.LocalPlayer.Character.RightHand.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic"
game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic"
game.Players.LocalPlayer.Character.Head.Material = "Plastic"
end
if Toggles.Body.Value and Toggles.raonbiwo.Value then
LocalPlayer.Character.LeftHand.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightHand.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftLowerArm.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightLowerArm.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftUpperArm.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightUpperArm.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftFoot.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightFoot.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftLowerLeg.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightLowerLeg.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.UpperTorso.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LowerTorso.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.LeftUpperLeg.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.RightUpperLeg.Color =
Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
LocalPlayer.Character.Head.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1)
end
if Toggles.Brainbow.Value and Toggles.CloneChamsEnabled.Value then
Ballsakcs.Color = Color3.fromHSV(tick() % Ballsakcs.Speed / Ballsakcs.Speed, 1, 1)
end
if Toggles.World.Value then
game:GetService("Lighting").ColorCorrection.TintColor = client.Worldc
else
if Toggles.Rainbowworld.Value then
game:GetService("Lighting").ColorCorrection.TintColor =
Color3.fromHSV(tick() % client.ambiencespeed / client.ambiencespeed, 1, 1)
else
game:GetService("Lighting").ColorCorrection.TintColor = Color3.fromRGB(255, 255, 255)
end
end
-- game:GetService("ColorCorrectionEffect").ColorCorrection.Saturation = client.Worldc
if Toggles.st1.Value then
game:GetService("Lighting").ColorCorrection.Saturation = client.Saturation1
else
game:GetService("Lighting").ColorCorrection.Saturation = 0
end
if Toggles.st12.Value then
game:GetService("Lighting").ColorCorrection.Contrast = client.Contrast1
else
game:GetService("Lighting").ColorCorrection.Contrast = 0
end
if Toggles.st123.Value then
game:GetService("Lighting").ColorCorrection.Brightness = client.Brightness1
else
game:GetService("Lighting").ColorCorrection.Brightness = 0
end
if Toggles.Reloads.Value then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
)
then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild(
"Ammo"
).Value <= 0
then
game:GetService("ReplicatedStorage").MainEvent:FireServer(
"Reload",
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
)
end
end
end
end
if Toggles.Stomps.Value then
if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
end
while Toggles.Niggas.Value do
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
wait(bootycall.bootyduration)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
wait(bootycall.bootyduration)
end
if Toggles.Slowdownlol.Value then
local player = game.Players.LocalPlayer
local DeletePart =
player.Character.BodyEffects.Movement:FindFirstChild("NoJumping") or
player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk") or
player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed")
if DeletePart then
DeletePart:Destroy()
end
if player.Character.BodyEffects.Reload.Value == true then
player.Character.BodyEffects.Reload.Value = false
end
end
if Toggles.AutoStomp.Value then
game.ReplicatedStorage.MainEvent:FireServer("Stomp")
wait(0.2)
end
end
)
game:GetService("RunService").Heartbeat:Connect(
function()
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Toggles.lolxdniggaballs.Value
then
highlight.Adornee = Plr.Character
else
highlight.Adornee = nil
end
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Toggles.loooool.Value
then
Plr.Character.Head.Material = "ForceField"
Plr.Character.LeftHand.Material = "ForceField"
Plr.Character.RightHand.Material = "ForceField"
Plr.Character.LeftLowerArm.Material = "ForceField"
Plr.Character.RightLowerArm.Material = "ForceField"
Plr.Character.LeftUpperArm.Material = "ForceField"
Plr.Character.RightUpperArm.Material = "ForceField"
Plr.Character.LeftFoot.Material = "ForceField"
Plr.Character.RightFoot.Material = "ForceField"
Plr.Character.LeftLowerLeg.Material = "ForceField"
Plr.Character.RightLowerLeg.Material = "ForceField"
Plr.Character.UpperTorso.Material = "ForceField"
Plr.Character.LowerTorso.Material = "ForceField"
Plr.Character.LeftUpperLeg.Material = "ForceField"
Plr.Character.RightUpperLeg.Material = "ForceField"
else
Plr.Character.Head.Material = "Plastic"
Plr.Character.LeftHand.Material = "Plastic"
Plr.Character.RightHand.Material = "Plastic"
Plr.Character.LeftLowerArm.Material = "Plastic"
Plr.Character.RightLowerArm.Material = "Plastic"
Plr.Character.LeftUpperArm.Material = "Plastic"
Plr.Character.RightUpperArm.Material = "Plastic"
Plr.Character.LeftFoot.Material = "Plastic"
Plr.Character.RightFoot.Material = "Plastic"
Plr.Character.LeftLowerLeg.Material = "Plastic"
Plr.Character.RightLowerLeg.Material = "Plastic"
Plr.Character.UpperTorso.Material = "Plastic"
Plr.Character.LowerTorso.Material = "Plastic"
Plr.Character.LeftUpperLeg.Material = "Plastic"
Plr.Character.RightUpperLeg.Material = "Plastic"
end
if
getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and
Toggles.loooool.Value and
Toggles.xdlolll.Value
then
Plr.Character.LeftHand.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightHand.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftLowerArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightLowerArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftUpperArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightUpperArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftFoot.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightFoot.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftLowerLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightLowerLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.UpperTorso.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LowerTorso.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.LeftUpperLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.RightUpperLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
Plr.Character.Head.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
end
if Toggles.togglemy2.Value then
Part.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1)
end
end
)
spawn(
function()
while task.wait() do
if Toggles.un1.Value then
while Toggles.un1.Value do
local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(-2, 15, -2)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(2, 30, 2)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, -140, oldVelocity.Z)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2.8674
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, 700, oldVelocity.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -140, 140)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, -26969000000000000000000000000000000000000000000000000696, 140) -- change the .y to the number (make it negative)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
end
end
end
end
)
task.spawn(
function()
while game:GetService("RunService").RenderStepped:Wait() do
if Toggles.Rainbow.Value == true then
local Registry = Window.Holder.Visible and Library.Registry or Library.HudRegistry
for Idx, Object in next, Registry do
for Property, ColorIdx in next, Object.Properties do
if ColorIdx == "AccentColor" or ColorIdx == "AccentColorDark" then
local Instance = Object.Instance
local yPos = Instance.AbsolutePosition.Y
local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.3) / 0.45
local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.59, 1)
if ColorIdx == "AccentColorDark" then
Color = Library:GetDarkerColor(Color)
end
Instance[Property] = Color
end
end
end
end
end
end
)
Toggles.Rainbow:OnChanged(
function()
if not Toggles.Rainbow.Value then
UpdateTheme()
end
end
)
--getgenv()["Watermark"] = true



wasnt cracked by anyone, sparkyz (owner of demise) gave xiba (owner of oblivity) the source to demise and xiba trusted kaz or kraz i forgot and then kraz/kaz leaked it
dont work
fartzad ewww