Best AimLock
Key Required

Best AimLock

[RANKED] Da Hoodtimmy282timmy282 37.9K views 205 executesUpdated Aug 5, 2022
3.8/ 5(8 votes)
6275% Positive
Lua Script•287 lines (9979 chars)
local Settings = {
    rewrittenmain = {
        Enabled = true,
        Key = "q",
        DOT = true,
        AIRSHOT = true,
        NOTIF = true,
        AUTOPRED = false,
        FOV = math.huge,
        RESOVLER = false
    }
}
 
local SelectedPart = "HumanoidRootPart"
local Prediction = true
local PredictionValue = 0.121
 
 
    local AnchorCount = 0
    local MaxAnchor = 50
 
    local CC = game:GetService"Workspace".CurrentCamera
    local Plr;
    local enabled = false
    local accomidationfactor = 0.121
    local mouse = game.Players.LocalPlayer:GetMouse()
    local placemarker = Instance.new("Part", game.Workspace)
 
    function makemarker(Parent, Adornee, Color, Size, Size2)
        local e = Instance.new("BillboardGui", Parent)
        e.Name = "PP"
        e.Adornee = Adornee
        e.Size = UDim2.new(Size, Size2, Size, Size2)
        e.AlwaysOnTop = Settings.rewrittenmain.DOT
        local a = Instance.new("Frame", e)
        if Settings.rewrittenmain.DOT == true then
        a.Size = UDim2.new(1, 0, 1, 0)
        else
        a.Size = UDim2.new(0, 0, 0, 0)
        end
        if Settings.rewrittenmain.DOT == true then
        a.Transparency = 0
        a.BackgroundTransparency = 0
        else
        a.Transparency = 1
        a.BackgroundTransparency = 1
        end
        a.BackgroundColor3 = Color
        local g = Instance.new("UICorner", a)
        if Settings.rewrittenmain.DOT == false then
        g.CornerRadius = UDim.new(0, 0)
        else
        g.CornerRadius = UDim.new(1, 1) 
        end
        return(e)
    end
 
 
    local data = game.Players:GetPlayers()
    function noob(player)
        local character
        repeat wait() until player.Character
        local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(107, 184, 255), 0.3, 3)
        handler.Name = player.Name
        player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
 
 
        spawn(function()
            while wait() do
                if player.Character then
                end
            end
        end)
    end
 
    for i = 1, #data do
        if data[i] ~= game.Players.LocalPlayer then
            noob(data[i])
        end
    end
 
    game.Players.PlayerAdded:connect(function(Player)
        noob(Player)
    end)
 
    spawn(function()
        placemarker.Anchored = true
        placemarker.CanCollide = false
        if Settings.rewrittenmain.DOT == true then
        placemarker.Size = Vector3.new(8, 8, 8)
        else
        placemarker.Size = Vector3.new(0, 0, 0)
        end
        placemarker.Transparency = 0.75
        if Settings.rewrittenmain.DOT then
        makemarker(placemarker, placemarker, Color3.fromRGB(232, 186, 200), 0.40, 0)
        end
    end)
 
    game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
        if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
            if enabled == true then
                enabled = false
                if Settings.rewrittenmain.NOTIF == true then
                    Plr = getClosestPlayerToCursor()
                game.StarterGui:SetCore("SendNotification", {
                    Title = "";
                    Text = "Unlocked :)",
                    Duration = 5
                })
            end
            else
                Plr = getClosestPlayerToCursor()
                enabled = true
                if Settings.rewrittenmain.NOTIF == true then
 
                    game.StarterGui:SetCore("SendNotification", {
                        Title = "";
                        Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName),
                        Duration = 5
                    })
 
                end
            end
        end
    end)
 
 
 
    function getClosestPlayerToCursor()
        local closestPlayer
        local shortestDistance = Settings.rewrittenmain.FOV
 
        for i, v in pairs(game.Players:GetPlayers()) do
            if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
                local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
                local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
                if magnitude < shortestDistance then
                    closestPlayer = v
                    shortestDistance = magnitude
                end
            end
        end
        return closestPlayer
    end
 
    local pingvalue = nil;
    local split = nil;
    local ping = nil;
 
    game:GetService"RunService".Stepped:connect(function()
        if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
            placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
        else
            placemarker.CFrame = CFrame.new(0, 9999, 0)
        end
        if Settings.rewrittenmain.AUTOPRED == true then
             pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
             split = string.split(pingvalue,'(')
             ping = tonumber(split[1])
            if ping < 130 then
                PredictionValue = 0.151
            elseif ping < 125 then
                PredictionValue = 0.149
            elseif ping < 110 then
                PredictionValue = 0.146
            elseif ping < 105 then
                PredictionValue = 0.138
            elseif ping < 90 then
                PredictionValue = 0.136
            elseif ping < 80 then
                PredictionValue = 0.134
            elseif ping < 70 then
                PredictionValue = 0.131
            elseif ping < 60 then
                PredictionValue = 0.1229
            elseif ping < 50 then
                PredictionValue = 0.1225
            elseif ping < 40 then
                PredictionValue = 0.1256
            end
        end
    end)
 
    local mt = getrawmetatable(game)
    local old = mt.__namecall
    setreadonly(mt, false)
    mt.__namecall = newcclosure(function(...)
        local args = {...}
        if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then
 
            -- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
            --[[
            if Settings.rewrittenmain.AIRSHOT == true then
                if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
 
                    --// Airshot
                    args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
 
                else
                    args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
 
                end
            else
                    args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
            end
            ]]
            if Prediction == true then
 
            args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
 
            else
 
            args[3] = Plr.Character[SelectedPart].Position
 
            end
 
            return old(unpack(args))
        end
        return old(...)
    end)
 
    game:GetService("RunService").RenderStepped:Connect(function()
        if Settings.rewrittenmain.RESOVLER == true and Plr.Character ~= nil and enabled and Settings.rewrittenmain.Enabled then
        if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
 
            if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
 
                --// Airshot
 
                --// Anchor Check
 
                if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
                    AnchorCount = AnchorCount + 1
                    if AnchorCount >= MaxAnchor then
                        Prediction = false
                        wait(2)
                        AnchorCount = 0;
                    end
                else
                    Prediction = true
                    AnchorCount = 0;
                end
 
                SelectedPart = "LeftFoot"
 
            else
                --// Anchor Check
 
                if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
                    AnchorCount = AnchorCount + 1
                    if AnchorCount >= MaxAnchor then
                        Prediction = false
                        wait(2)
                        AnchorCount = 0;
                    end
                else
                    Prediction = true
                    AnchorCount = 0;
                end
 
                SelectedPart = "HumanoidRootPart"
 
            end
            else
 
                --// Anchor Check
 
                if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
                    AnchorCount = AnchorCount + 1
                    if AnchorCount >= MaxAnchor then
                        Prediction = false
                        wait(2)
                        AnchorCount = 0;
                    end
                else
                    Prediction = true
                    AnchorCount = 0;
                end
 
                SelectedPart = "HumanoidRootPart"
            end
 
        else
                SelectedPart = "HumanoidRootPart"
        end
    end)

Features & Information

Box Lock
#lock#aimbot#dahood#hood

Community Comments (5)

carmonavictor1464carmonavictor1464Aug 5, 2022(edited)

Does it only work on pc?

timmy282timmy282Aug 5, 2022(edited)

Yes Sadly pc Only For now

mynameisnotok1mynameisnotok1Aug 6, 2022(edited)

mobile kids smh

tobyfosseytobyfosseyAug 22, 2022(edited)

how do u even script im only 5 tears old

bababpoybababpoyMay 21, 2024(edited)

How can ı Use?

More Scripts for [RANKED] Da Hood