
Key Required Verified

--[[
Deletes most parts except:
- floor/ground/dustfloor
- walls & doors
- characters
- shop/UI/interactions
]]
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
--
if v:FindFirstAncestorOfClass("Model") and
v:FindFirstAncestorOfClass("Model"):FindFirstChildOfClass("Humanoid") then
continue
end
local name = string.lower(v.Name)
--
local isProtected =
string.find(name, "floor") or
string.find(name, "ground") or
string.find(name, "terrain") or
string.find(name, "baseplate") or
string.find(name, "dustfloor") or
string.find(name, "grggrall") or -- walls
string.find(name, "grge") -- doors
--
if v:FindFirstAncestor("Shop") or
v:FindFirstAncestor("UI") or
v:FindFirstAncestor("StarterGui") then
continue
end
if v:FindFirstChildOfClass("ProximityPrompt") or
v:FindFirstChildOfClass("ClickDetector") then
continue
end
-- optional: keep large structural parts
local looksLikeStructure =
v.Anchored and v.Size.X > 20 and v.Size.Z > 20 and v.Size.Y > 5
--
if not isProtected and not looksLikeStructure then
v:Destroy()
end
end
end



Leave here comment for bugs!!!
Xeno supported btw
Updated for more visiom
Dude, I'm waiting for you to update the script because it's great
what dex do you use for this game?
on mirage i fall through the floor when the round starts