
Key Required

-- made by @kylosilly >.<
local replicated_storage = game:GetService("ReplicatedStorage");
local notify_picklock = replicated_storage.Network.RemoteEvents.NotifyOfLockpickFailed;
local open_gate = replicated_storage.Network.RemoteEvents.LockpickGateOpen;
getgenv().lol = not getgenv().lol;
repeat
for _, plot in workspace.ActivePlots:GetChildren() do
local plot_name = plot.Name;
if (plot_name == "Plot") then
continue;
end;
if (plot_name == tostring(game:GetService("Players").LocalPlayer.UserId)) then
continue; -- remove these 3 lines if you wanna do it to yourself too fr
end;
if (not plot:GetAttribute("LockDuration")) then
open_gate:FireServer(plot, 9e999);
end;
notify_picklock:FireServer(plot);
end;
task.wait(.1);
until (not getgenv().lol);



this suck
@Temporal ???