
Key Required VerifiedUniversal

local replicatedStorage = game:GetService("ReplicatedStorage")
local generalAbilityEvent = replicatedStorage:WaitForChild("GeneralAbility")
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent then return end -- ignore keys that are already being used by Roblox
if input.KeyCode == Enum.KeyCode.R then
generalAbilityEvent:FireServer()
end
end)


5 views yey!!
im uploading one for hallow jack btwz
can you make one for all abilities too
@aries maybe i could try