
Key Required

local replicatedStorage = game:GetService("ReplicatedStorage")
local hallowEvent = replicatedStorage:WaitForChild("Hallow")
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent then return end -- ignore keys that are already being used by Roblox
if input.KeyCode == Enum.KeyCode.T then
hallowEvent:FireServer()
end
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