
Key Required

local UIS=game:GetService'UserInputService'
getgenv().KeyBind="Q"--Has to be letters
UIS.InputBegan:Connect(function(Key)
if Key.KeyCode==Enum.KeyCode[getgenv().KeyBind] and not UIS:GetFocusedTextBox() then
require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
end
end)



but why
There's no absolute reason to summon him.
It's for the funny :troll:
What dank said :)
are you the person who made it on v3rm, if not please credit them
Are you able to do it with other entities?
Hmm, doesnt work for me
patched?
thiss works?
@Jason since screech is a client-based mob u can spawn it on your own game, but all the other mobs are server-based
cilent sided
warning: just use this to troll ur friends / playing multiplayer bc this are a screech / Psst summon script
Need a good executor to run this if you're having troubles.
why would you summon screech tho