sherris script
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sherris script

DOORS 🚨doorsmoduploaderdoorsmoduploader 999 views 76 executesUpdated Dec 27, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•693 lines (27391 chars)
local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)

local Window = Rayfield:CreateWindow({
	Name = "Doors Hub by iCherryKardes",
	LoadingTitle = "Loading...",
	LoadingSubtitle = "Version 2.1",
	ConfigurationSaving = {
		Enabled = true,
		FolderName = "Rayfield Interface Suite",
		FileName = "Big Hub"
	},
        Discord = {
        	Enabled = true,
        	Invite = "dealers", -- The Discord invite code, do not include discord.gg/
        	RememberJoins = false -- Set this to false to make them join the discord every time they load it up
	},
	KeySystem = true, -- Set this to true to use our key system
	KeySettings = {
		Title = "Doors Hub By iCherryKardes",
		Subtitle = "Key System",
		Note = "Key is on discord. (discord.gg/jXEnPQYNSd)",
		FileName = "SiriusKey",
		SaveKey = true,
		GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
		Key = "xane"
	}
})

local SpawnTab = Window:CreateTab("Summon Monsters", 11372950109)
local DoorTab = Window:CreateTab("Summon Monsters Every Door", 10424418938)
local CustomTab = Window:CreateTab("Summon Custom Monsters", 11278229112)
local OtherTab = Window:CreateTab("Summon Items", 11570776008)
local FunTab = Window:CreateTab("Fun", 5020797083)
local EventTab = Window:CreateTab("Event", 8523872073)
local GuisTab = Window:CreateTab("Other", 11233340291)
local CreditsTab = Window:CreateTab("Credits", 2056904481)
local Paragraph = OtherTab:CreateParagraph({Title = "Note", Content = "Crucifix works on only spawned entities."})
local CrucifixButton = OtherTab:CreateButton({
	Name = "Give Crucifix",
	Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Johnny39871/assets/main/crucifixo'))()
	end,
})

local KeyShopButton = OtherTab:CreateButton({
    Name = "Give Key (Item Shop)",
    Callback = function()
    local Functions = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Functions.lua"))()
local CustomShop = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Shop%20Items/Source.lua"))()


-- Create your tool here
local exampleTool = LoadCustomInstance("rbxassetid://11471202845")


-- Create custom shop item
CustomShop.CreateItem(exampleTool, {
    Title = "Key",
    Desc = "Just for pranks, it wont work.",
    Image = "https://static.wikia.nocookie.net/doors-game/images/e/ea/Icon_key2.png/revision/latest?cb=20220728033037",
    Price = 10,
    Stack = 1,
})
end,
})

local ScreechButton = SpawnTab:CreateButton({
	Name = "Summon Screech",
	Callback = function()
        require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data)
	end,
})

local RushButton = SpawnTab:CreateButton({
	Name = "Summon Rush",
	Callback = function()
    loadstring(game:HttpGet("https://raw.githubusercontent.com/iCherryKardes/Entity-Spawner/main/Rush"))()
end,
})

local HaltButton = SpawnTab:CreateButton({
	Name = "Summon Halt",
	Callback = function()
		require(game.ReplicatedStorage.ClientModules.EntityModules.Shade).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
	end,
})
local Paragraph = SpawnTab:CreateParagraph({Title = "Bug", Content = "If you spam glitch it will glitch the room you are in."})
local GlitchButton = SpawnTab:CreateButton({
	Name = "Summon Glitch",
	Callback = function()
		require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
    wait(1.99)
    game.Players.LocalPlayer.Character.Humanoid.Health -= 40
    firesignal(game.ReplicatedStorage.Bricks.DeathHinwt.OnClientEvent, {"That is odd. I cannot figure out who you died to.", "However, I did notice you lagged back from your friends.", "Stay close together!"})
    wait(2.55)
    game.Players.LocalPlayer.PlayerGui.MainUI.Statistics.Death.Text = "Died to Glitch"
	end,
})

local JackHallwayButton = SpawnTab:CreateButton({
    Name = "Summon Blood Room Jack",
    Callback = function()
	local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local shadow=game:GetObjects("rbxassetid://11499539790")[1]
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
wait(0.2)
shadow.Parent=workspace
shadow.Sound:Play()
task.wait(0.3)
shadow:Destroy()
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
end,
})
local RoomActionsDropdown = SpawnTab:CreateDropdown({
	Name = "Summon Entities Next Room",
	Options = {"Hallway Jack","Shadow", "Eyes"},
	CurrentOption = "Input",
	Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
	Callback = function(Option)
	  	 if Option == "Hallway Jack" then
	  	  	    game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
	local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local shadow=game:GetObjects("rbxassetid://11499539790")[1]
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
wait(0.2)
shadow.Parent=workspace
shadow.Sound:Play()
task.wait(0.3)
shadow:Destroy()
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
	  	     elseif Option == "Shadow" then
	  	     			    game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
wait(0.2)
local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local shadow=game:GetObjects("rbxassetid://11454656473")[1]
local num=math.floor(#currentLoadedRoom.Nodes:GetChildren()/2)
shadow.CFrame=(
	num==0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]
).CFrame+Vector3.new(0,4,0)
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
wait(0.2)
shadow.Parent=workspace
shadow.Initiate:Play()
task.wait(0.3)
shadow:Destroy()
elseif Option == "Eyes" then
    game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
     local enableDamage = true
repenttimes = 0
local deadeyescrucifix = false
local repentcomplete = false
local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local eyes = game:GetObjects("rbxassetid://11488518082")[1]
local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)

eyes.Parent = workspace
eyes.Initiate:Play()
task.wait(0.5)
eyes.Attachment.Eyes.Enabled = true
eyes.whisper:Play()
eyes.whisper.Looped = true
function EyesHell()
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(10,30,0.7,0.1)
ts = game:GetService("TweenService")
wait(0.2)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(2,30,5,2)
wait(3)

eyes.Scream:Play()
ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
wait(7)
eyes:Destroy()
end
local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")

local function IsVisible(part)
	local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
	local onscreen = found and vec.Z > 0
	local cfg = RaycastParams.new();
	cfg.FilterType = Enum.RaycastFilterType.Blacklist
	cfg.FilterDescendantsInstances = {part};

	local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
	return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
end

while true do
	if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
		enableDamage = false
		task.wait(0.2)
		eyes:Destroy()
	end
	if enableDamage then
		if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
		game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
		wait(0.2)
		elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
        print("GET THAT AWAY FROM ME")
        eyes.Repent:Play()
        eyes.Attachment.Angry.Enabled = true
        local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()

camShake:ShakeOnce(5,50,0.7,0.2)
        wait(0.7)
        repenttimes = repenttimes + 1
        print(repenttimes)
        eyes.Attachment.Angry.Enabled = false
        wait(0.4)
		elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
		local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
        hi.Anchored = true
        hi.Parent = workspace
        hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
        game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
        EyesHell()
        enableDamage = false
			if hum.Health <= 0 then
				game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
					"Eyes"
				debug.setupvalue(
					getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
					1,
					{
						"You died to the Eyes...",
						"They don't like to be stared at.",
					}
				)
			end
		end
	end
	task.wait(0.2)
end

	  	     
	  	     end
	end,
})
local Paragraph = SpawnTab:CreateParagraph({Title = "Bug", Content = "If you spam eyes it will deal more damage and can break your client."})
local EyesButton = SpawnTab:CreateButton({
	Name = "Summon Eyes",
	Callback = function()
  local enableDamage = true
repenttimes = 0
local deadeyescrucifix = false
local repentcomplete = false
local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local eyes = game:GetObjects("rbxassetid://11488518082")[1]
local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)

eyes.Parent = workspace
eyes.Initiate:Play()
task.wait(0.5)
eyes.Attachment.Eyes.Enabled = true
eyes.whisper:Play()
eyes.whisper.Looped = true
function EyesHell()
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(10,30,0.7,0.1)
ts = game:GetService("TweenService")
wait(0.2)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()
camShake:ShakeOnce(2,30,5,2)
wait(3)

eyes.Scream:Play()
ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
wait(7)
eyes:Destroy()
end
local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")

local function IsVisible(part)
	local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
	local onscreen = found and vec.Z > 0
	local cfg = RaycastParams.new();
	cfg.FilterType = Enum.RaycastFilterType.Blacklist
	cfg.FilterDescendantsInstances = {part};

	local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
	return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
end

while true do
	if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
		enableDamage = false
		task.wait(0.2)
		eyes:Destroy()
	end
	if enableDamage then
		if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
		game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
		wait(0.2)
		elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
        print("GET THAT AWAY FROM ME")
        eyes.Repent:Play()
        eyes.Attachment.Angry.Enabled = true
        local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
local camara = game.Workspace.CurrentCamera
local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
camara.CFrame = camara.CFrame * shakeCf
end)
camShake:Start()

camShake:ShakeOnce(5,50,0.7,0.2)
        wait(0.7)
        repenttimes = repenttimes + 1
        print(repenttimes)
        eyes.Attachment.Angry.Enabled = false
        wait(0.4)
		elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
		local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
        hi.Anchored = true
        hi.Parent = workspace
        hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
        game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
        EyesHell()
        enableDamage = false
			if hum.Health <= 0 then
				game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
					"Eyes"
				debug.setupvalue(
					getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
					1,
					{
						"You died to the Eyes...",
						"They don't like to be stared at.",
					}
				)
			end
		end
	end
	task.wait(0.2)
end

	  	     
	end,
})
local Paragraph = SpawnTab:CreateParagraph({Title = "Bug", Content = "If you spam seek eyes it will make the room you're in dark."})
local SeekEyesButton = SpawnTab:CreateButton({
	Name = "Summon Seek Eyes",
	Callback = function()
   require(game.ReplicatedStorage.ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], 100)
	end,
})

local Paragraph = SpawnTab:CreateParagraph({Title = "Notice", Content = "Timothy only works on rooms have a drawer."})
local TimothyButton = SpawnTab:CreateButton({
	Name = "Summon Timothy",
	Callback = function()
	local a = game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game
    require(a.RemoteListener.Modules.SpiderJumpscare)(require(a), workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)].Assets.Dresser.DrawerContainer, 0.2)
game.Players.LocalPlayer.Character.Humanoid.Health -= 5
	end,
})

local Paragraph = SpawnTab:CreateParagraph({Title = "Bug", Content = "When you click it sometimes you chase him sometimes he chases you."})
local SeekButton = SpawnTab:CreateButton({
    Name = "Summon Seek",
    Callback = function()
    local EntitySpawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/dreadmania/Scripts/main/EntitySpawner.lua"))()
local Configuration = {}

EntitySpawner:Spawn("Seek", unpack(Configuration))
end,
})

local Paragraph = FunTab:CreateParagraph({Title = "Note", Content = "When you click Christmas Spirit Button it will give a Christmas Hat to Timothy and Screech."})
local ChristmasSpiritButton = FunTab:CreateButton({
    Name = "Christmas Spirit",
    Callback = function()
    local screech = game:GetObjects("rbxassetid://11568937685")[1]
local tim = game:GetObjects("rbxassetid://11569006593")[1]
local entities = game.ReplicatedStorage.Entities
entities:FindFirstChild("Spider", true):Destroy()
tim.Parent = entities
screech.Parent = entities
end,
})

local HeartbeatButton = EventTab:CreateButton({
    Name = "Heartbeat Minigame",
    Callback = function()
    firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
end,
})

local DepthButton = CustomTab:CreateButton({
    Name = "Spawn Depth",
    Callback = function()
    local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()

-- Create entity
local entity = Creator.createEntity({
    CustomName = "Depth", -- Custom name of your entity
    Model = "rbxassetid://11392925909", -- Can be GitHub file or rbxassetid
    Speed = 90, -- Percentage, 100 = default Rush speed
    DelayTime = 0, -- Time before starting cycles (seconds)
    HeightOffset = 0,
    CanKill = true,
    BreakLights = true,
    FlickerLights = {
        true, -- Enabled
        10, -- Time (seconds)
    },
    Cycles = {
        Min = 1,
        Max = 1,
        WaitTime = 0,
    },
    CamShake = {
        true, -- Enabled
        {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
        100, -- Shake start distance (from Entity to you)
    },
    Jumpscare = {
        false, -- Enabled ('false' if you don't want jumpscare)
        {
            Image1 = "rbxassetid://11372489796", -- Image1 url
            Image2 = "rbxassetid://11372489796", -- Image2 url
            Shake = true,
            Sound1 = {
                0, -- SoundId
                { Volume = 0.5 }, -- Sound properties
            },
            Sound2 = {
                0, -- SoundId
                { Volume = 0.5 }, -- Sound properties
            },
            Flashing = {
                true, -- Enabled
                Color3.fromRGB(255, 0, 0), -- Color
            },
            Tease = {
                true, -- Enabled ('false' if you don't want tease)
                Min = 1,
                Max = 3,
            },
        },
    },
    CustomDialog = {"You Died To Depth", "It is like ambush and rush..", "You need to hide from them!"}, -- Custom death message (can be as long as you want)
})

-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function(entityModel)
    print("Entity has spawned:", entityModel)
end

entity.Debug.OnEntityDespawned = function(entityModel)
    print("Entity has despawned:", mentityModelodel)
end

entity.Debug.OnEntityStartMoving = function(entityModel)
    print("Entity has started moving:", entityModel)
end

entity.Debug.OnEntityFinishedRebound = function(entityModel)
    print("Entity finished rebound:", entityModel)
end

entity.Debug.OnDeath = function()
    warn("You died.")
end
------------------------

-- Run the created entity
Creator.runEntity(entity)
end,
})

local iCherryKardesButton = CustomTab:CreateButton({
    Name = "Spawn Trollge",
    Callback = function()
    local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()

-- Create entity
local entity = Creator.createEntity({
    CustomName = "Trollface", -- Custom name of your entity
    Model = "rbxassetid://11542250449", -- Can be GitHub file or rbxassetid
    Speed = 300, -- Percentage, 100 = default Rush speed
    DelayTime = 2.75, -- Time before starting cycles (seconds)
    HeightOffset = 0,
    CanKill = false,
    KillRange = 30,
    BreakLights = true,
    FlickerLights = {
        false, -- Enabled
        1.55, -- Time (seconds)
    },
    Cycles = {
        Min = 1,
        Max = 1,
        WaitTime = 1.55,
    },
    CamShake = {
        true, -- Enabled
        {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
        200, -- Shake start distance (from Entity to you)
    },
    Jumpscare = {
        false, -- Enabled ('false' if you don't want jumpscare)
        {
            Image1 = "rbxassetid://11442031143", -- Image1 url
            Image2 = "rbxassetid://11442031143", -- Image2 url
            Shake = true,
            Sound1 = {
                7616380887, -- SoundId
                { Volume = 0.5 }, -- Sound properties
            },
            Sound2 = {
                6832470734, -- SoundId
                { Volume = 0.5 }, -- Sound properties
            },
            Flashing = {
                true, -- Enabled
                Color3.fromRGB(136, 0, 255), -- Color
            },
            Tease = {
                true, -- Enabled ('false' if you don't want tease)
                Min = 1,
                Max = 3,
            },
        },
    },
    CustomDialog = {"Uhh...", "Alright."}
})

-- Run the created entity
Creator.runEntity(entity)
end,
})

local ScreechDoorButton = DoorTab:CreateButton({
	Name = "Screech every Door",
	Callback = function()
    game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
    require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data)
    end)
	end,
})

local Paragraph = DoorTab:CreateParagraph({Title = "Bug", Content = "Halt is removed due to his turn around text, music, sounds and other things getting buggy."})
local GlitchDoorButton = DoorTab:CreateButton({
	Name = "Glitch every Door",
	Callback = function()
    game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
		require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
    end)
	end,
})

local JackHallwayDoorButton = DoorTab:CreateButton({
    Name = "Blood Room Jack every Door",
    Callback = function()
    game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
	local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
local shadow=game:GetObjects("rbxassetid://11499539790")[1]
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
wait(0.2)
shadow.Parent=workspace
shadow.Sound:Play()
task.wait(0.3)
shadow:Destroy()
firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
end)
end,
})

local Paragraph = DoorTab:CreateParagraph({Title = "Bug", Content = "Eyes is removed due to a bug doesnt allow him spawn."})

local SeekEyesDoorButton = DoorTab:CreateButton({
	Name = "Seek Eyes every Door",
	Callback = function()
    game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
   require(game.ReplicatedStorage.ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], 100)
    end)
	end,
})

local AchievementsButton = EventTab:CreateButton({
    Name = "Get All Achievements",
    Callback = function()
    for i,v in pairs(require(game.ReplicatedStorage.Achievements)) do
    spawn(function()
        require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.AchievementUnlock)(nil, i)
    end)
end
end,
})

local BreakLightsButton = EventTab:CreateButton({
    Name = "Break Lights",
    Callback = function()
    firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "breakLights", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416, 60) 
end,
})

local FlickerLightsButton = EventTab:CreateButton({
    Name = "Flicker Lights",
    Callback = function()
    firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1) 
end,
})

local Paragraph = CreditsTab:CreateParagraph({Title = "Owner of the hub is", Content = "iCherryKardes#0001"})
local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to Dreadmania#0001 for", Content = "Events, Monsters Every door, Seek, Seek Eyes, Blood Room Jack"})
local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to Seek#0001 for", Content = "Christmas Spirit", "Caption"})
local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to Kardin#5659 for", Content = "Depth, Eyes, Timothy"})
local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to Dave.#5497 for", Content = "Crucifix"})
local Paragraph = CreditsTab:CreateParagraph({Title = "Credits to _nexusxz_ for", Content = "Glitch"})

local InfiniteYieldButton = GuisTab:CreateButton({
    Name = "Infinite Yield",
    Callback = function()
    loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end,
})

local DarkDexButton = GuisTab:CreateButton({
    Name = "Dark Dex",
    Callback = function()
    loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))()
end,
})

local RemoteSpyButton = GuisTab:CreateButton({
    Name = "Remote Spy",
    Callback = function()
    loadstring(game:HttpGet("https://pastebin.com/raw/bCghX33W", true))()
end,
})

local VynixuDoorsButton = GuisTab:CreateButton({
    Name = "Vynixu's Doors GUI",
    Callback = function()
    loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Vynixius/main/Doors/Script.lua"))()
end,
})

local PlamenDoorsButton = GuisTab:CreateButton({
    Name = "Plamen's Doors GUI",
    Callback = function()
    loadstring(game:HttpGet('https://raw.githubusercontent.com/plamen6789/DoorsEntitySummonerGUI/main/EntityGUI'))()
end,
})

local Input = EventTab:CreateInput({
	Name = "Caption",
	PlaceholderText = "Your text here",
	RemoveTextAfterFocusLost = false,
	Callback = function(Text)
    firesignal(game.ReplicatedStorage.Bricks.Caption.OnClientEvent, "Your text here")
    firesignal(game.ReplicatedStorage.Bricks.Caption.OnClientEvent, Text)
	end,
})

Features & Information

doors exploits

Community Comments (3)

rapidtriggerrapidtriggerDec 27, 2025

a

aliloshano5aliloshano5Dec 27, 2025

obfuscate the script dumb*

Replying to @aliloshano5
doorsmoduploaderdoorsmoduploaderDec 27, 2025

@aliloshano5 i copied something from i dont remember website name

More Scripts for DOORS 🚨