ESP Script V2.12042026 [Recode]
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ESP Script V2.12042026 [Recode]

[9 DAYS] DOORS HARDCORE 👁️XT44_ScriptsXT44_Scripts 2.6K views 4.3K executesUpdated Apr 7, 2026
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Lua Script•100 lines (3507 chars)
Colors = {
  ["Doors"] = Color3.fromRGB(150, 0, 255),
  ["Hazards"] = Color3.fromRGB(255, 0, 0),
  ["Hiding Spots"] = Color3.fromRGB(255, 150, 255),
  ["Key Items"] = Color3.fromRGB(0, 255, 255)
}
HazardNames = {
  "FigureRig",
  "SideroomDupe",
  "Snare"
}
HidingSpotNames = {
  "Bed",
  "Rooms_Locker",
  "Toolshed",
  "Wardrobe"
}
KeyItemNames = {
  "KeyObtain",
  "LeverForGate",
  "LiveBreakerPolePickup",
  "LiveHintBook"
}
local StarterGui = game:GetService("StarterGui")
function AddHighlight(Parent, Adornee, Color, AlwaysOnTop)
  if Parent:FindFirstChild("Added") == nil then
    local Highlight = Instance.new("Highlight")
    Highlight.Parent = Parent
    Highlight.Name = tostring(math.random(111111, 999999))
    Highlight.FillColor = Color
    Highlight.OutlineColor = Color
    if AlwaysOnTop then
      Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
    end
    Highlight.Adornee = Adornee
    local Value = Instance.new("StringValue")
    Value.Name = "Added"
    Value.Value = "Yes"
    Value.Parent = Parent
  end
end
function SendAlert(Title, Content)
  StarterGui:SetCore("SendNotification", {
    ["Title"] = Title,
    ["Text"] = Content
  })
end
Rooms = workspace:WaitForChild("CurrentRooms")
SendAlert("ESP script activated", "Successfully loaded and executed script version 2.12042026")
while task.wait(0.2) do
  for _, RoomModel in pairs(Rooms:GetChildren()) do
    if RoomModel:FindFirstChild("Door") then
      if RoomModel.Door:FindFirstChild("Door") then
        AddHighlight(RoomModel.Door, RoomModel.Door.Door, Colors["Doors"], true)
      end
    end
    if RoomModel:FindFirstChild("Assets") then
      for _, Asset in pairs(RoomModel.Assets:GetChildren()) do
        if table.find(HidingSpotNames, Asset.Name) then
          AddHighlight(Asset, Asset, Colors["Hiding Spots"], true)
        elseif table.find(KeyItemNames, Asset.Name) then
          AddHighlight(Asset, Asset, Colors["Key Items"], true)
        elseif table.find(HazardNames, Asset.Name) then
          AddHighlight(Asset, Asset, Colors["Hazards"], true)
        elseif Asset.Name == "Bookshelves1" and RoomModel.Name == "50" then
          for _, Shelf in pairs(Asset:GetChildren()) do
            for _, Book in pairs(Shelf:GetChildren()) do
              if table.find(KeyItemNames, Book.Name) then
                AddHighlight(Book, Book, Colors["Key Items"], true)
              end
            end
          end
        elseif Asset.Name == "Wardrobes" and RoomModel.Name == "50" then
          for _, Closet in pairs(Asset:GetChildren()) do
            if table.find(HidingSpotNames, Closet.Name) then
              AddHighlight(Closet, Closet, Colors["Hiding Spots"], true)
            end
          end
        end
      end
    end
    if RoomModel:FindFirstChild("FigureSetup") then
      for _, MaybeFigure in pairs(RoomModel.FigureSetup:GetChildren()) do
        if table.find(HazardNames, MaybeFigure.Name) then
          AddHighlight(MaybeFigure, MaybeFigure, Colors["Hazards"], true)
        end
      end
    end
    if RoomModel:FindFirstChild("SideroomDupe") then
      AddHighlight(RoomModel.SideroomDupe, RoomModel.SideroomDupe:WaitForChild("DoorFake"):WaitForChild("Door"), Colors["Hazards"], true)
    end
    if RoomModel.Name == "100" then
      for _, MaybeFuse in pairs(RoomModel:GetChildren()) do
        if table.find(KeyItemNames, MaybeFuse.Name) then
          AddHighlight(MaybeFuse, MaybeFuse, Colors["Key Items"], true)
        end
      end
    end
  end
end

Features & Information

Make finding hiding spots, collecting keys, finding the right door and avoiding hazards easier with this keyless ESP script designed for smooth performance on most executors. Recoded to make updates easier and faster to release. Don't remove the newlines from the start and end of the script, it won't work without them for some unknown reason. Colors: Red -- Hazard (Snare / Figure / Dupe) Pink -- Hiding Spot (Bed / Closet / Rooms Locker) Light Blue -- Progress Item (Key / Gate Lever / Code Book / Electrical Breaker) Purple -- Door
#Doors#Hardcore#ESP#Keyless

Community Comments (2)

FexagolicFexagolicMay 26, 2026(edited)

Bro can you make en*y noticer for Rooms+ pls, and auto rooms+ 1000-a modifier

TheScripterManTheScripterManJun 20, 2026

Gonna combine this with Doors Hardcore en*y notifier

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