
Key Required

local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local SoundService = game:GetService("SoundService")
local Players = game:GetService("Players")
Lighting.FogColor = Color3.fromHex("#161c33")
Lighting.FogStart = 0
Lighting.FogEnd = 35
Lighting.GlobalShadows = true
Lighting.Brightness = 0.5
Lighting.TimeOfDay = "00:00:00"
local ambienceSound = Instance.new("Sound")
ambienceSound.Name = "SpookyAmbience"
ambienceSound.SoundId = "rbxassetid://9065315388"
ambienceSound.Volume = 0.4
ambienceSound.Parent = SoundService
local canPlaySound = true
task.spawn(function()
if canPlaySound then ambienceSound:Play() end
while true do
local waitTime = math.random(120, 250)
task.wait(waitTime)
if canPlaySound and not ambienceSound.IsPlaying then
ambienceSound:Play()
end
end
end)
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
canPlaySound = true
local humanoid = character:WaitForChild("Humanoid", 10)
if humanoid then
humanoid.Died:Connect(function()
canPlaySound = false
ambienceSound:Stop()
end)
end
end)
end)
local function isCharacter(obj)
if obj.Parent:FindFirstChild("Humanoid") then return true end
if obj.Parent.Parent and obj.Parent.Parent:FindFirstChild("Humanoid") then return true end
return false
end
local baseStoneColor = Color3.fromRGB(100, 100, 100)
local function processObject(object)
if object:IsA("BasePart") then
if object.Material ~= Enum.Material.Neon and
not isCharacter(object) and
not object:GetAttribute("IsConverted") then
object:SetAttribute("IsConverted", true)
object.Material = Enum.Material.Slate
local oldColor = object.Color
object.Color = baseStoneColor:Lerp(oldColor, 0.1)
object.Reflectance = 0
end
end
if object:IsA("Light") and not object:GetAttribute("LightDimmed") then
if not isCharacter(object) then
object:SetAttribute("LightDimmed", true)
object.Brightness = object.Brightness * 0.75
end
end
end
while true do
for _, object in pairs(Workspace:GetDescendants()) do
processObject(object)
end
task.wait(2)
end



What if combined this script in floor 2 (The Mines)
More stone lol