
Key Required VerifiedUniversal

---====== Load spawner ======---
local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/DOORS-Entity-Spawner-V2/main/init.luau"))()
---====== Create entity ======---
local entity = Spawner:Create({
Entity = {
Name = "Template Entity",
Asset = "https://github.com/RegularVynixu/DOORS-Entity-Spawner-V2/raw/main/Assets/Entities/Rush.rbxm",
HeightOffset = 0
},
Lights = {
Flicker = {
Enabled = true,
Duration = 1
},
Shatter = true,
Repair = false
},
Earthquake = {
Enabled = true
},
CameraShake = {
Enabled = true,
Range = 100,
Values = {1.5, 20, 0.1, 1} -- Magnitude, Roughness, FadeIn, FadeOut
},
Movement = {
Speed = 100,
Delay = 2,
Reversed = false
},
Rebounding = {
Enabled = true,
Type = "Ambush", -- "Blitz"
Min = 1,
Max = 1,
Delay = 2
},
Damage = {
Enabled = true,
Range = 40,
Amount = 125
},
Crucifixion = {
Enabled = true,
Range = 40,
Resist = false,
Break = true
},
Death = {
Type = "Guiding", -- "Curious"
Hints = {"Death", "Hints", "Go", "Here"},
Cause = ""
}
})
---====== Debug entity ======---
entity:SetCallback("OnSpawned", function()
print("Entity has spawned")
end)
entity:SetCallback("OnStartMoving", function()
print("Entity has started moving")
end)
entity:SetCallback("OnEnterRoom", function(room: Model, firstTime: boolean)
if firstTime == true then
print("Entity has entered room: ".. room.Name.. " for the first time")
else
print("Entity has entered room: ".. room.Name.. " again")
end
end)
entity:SetCallback("OnLookAt", function(lineOfSight: boolean)
if lineOfSight == true then
print("Player is looking at entity")
else
print("Player view is obstructed by something")
end
end)
entity:SetCallback("OnRebounding", function(startOfRebound: boolean)
if startOfRebound == true then
print("Entity has started rebounding")
else
print("Entity has finished rebounding")
end
end)
entity:SetCallback("OnDespawning", function()
print("Entity is despawning")
end)
entity:SetCallback("OnDespawned", function()
print("Entity has despawned")
end)
entity:SetCallback("OnDamagePlayer", function(newHealth: number)
if newHealth <= 0 then
print("Entity has killed the player")
else
print("Entity has damaged the player")
end
end)
--[[
DEVELOPER NOTE:
By overwriting 'CrucifixionOverwrite' the default crucifixion callback will be replaced with your custom callback.
entity:SetCallback("CrucifixionOverwrite", function()
print("Custom crucifixion callback")
end)
]]--
---====== Run entity ======---
entity:Run(true)



Try to put it into a big load string or make it server sided
tell him guys ;-;
do any of u guys have an executer?
Cool
how do i use it im new
how do you use it
Que des bot *in
how do you use it
script scam
script scam
script scam
Sadly, it only s*ed a rebounding rush when I executed it :(
use Xeno executor
is the best
* you is not working you *
. how to use ?
Brooo
I'm doing it I die
Can You Put the jumpscare?