Auto open  READ DESC
Key Required

Auto open READ DESC

DOORS 🚨ShadowNexusShadowNexus 11.5K views 319 executesUpdated Aug 8, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•61 lines (2465 chars)
local Keybind = Enum.KeyCode.H
local CanSkipRoom_50 = true
local CanAutoUnlockDoors = true
local CanPullTheLevers = true
local cooldown = true
local cooldownwait = 0.5

do
	local UIS = game:GetService("UserInputService")
	local CF = CFrame.new
	local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom

	UIS.InputBegan:Connect(function(input, typing)
    	if typing then return end
    	if input.KeyCode == Keybind then
			if not cooldown then return end
        	pcall(function()
				cooldown = false
            	local key = false
				local lever = false
            	local CurrentDoor = workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.LatestRoom.Value)]:WaitForChild("Door")
            	for _,object in ipairs(CurrentDoor.Parent:GetDescendants()) do
                	if object.Name == "KeyObtain" then
                    	key = object
                	end
            	end
				for _,object in ipairs(CurrentDoor.Parent:GetDescendants()) do
                	if object.Name == "LeverForGate" then
                    	lever = object
                	end
            	end
            	if LatestRoom.Value == 50 and CanSkipRoom_50 == true then
                	CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom.Value + 1)]:WaitForChild("Door")
                	game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
            	else
                	if key and CanAutoUnlockDoors == true then
                    	game.Players.LocalPlayer.Character:PivotTo(CF(key.Hitbox.Position))
                    	task.wait(.3)
                    	fireproximityprompt(key.ModulePrompt)
                    	task.wait(.3)
                    	game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
						task.wait(.3)
                    	fireproximityprompt(CurrentDoor.Lock.UnlockPrompt)
                	end
					if lever and CanPullTheLevers == true then
						game.Players.LocalPlayer.Character:PivotTo(CF(lever.Main.Position))
						task.wait(.3)
						fireproximityprompt(lever.ActivateEventPrompt)
						task.wait(.3)
						game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
					end
                	game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
            	end
            	task.wait(.45)
            	CurrentDoor.ClientOpen:FireServer()
				task.wait(cooldownwait)
				cooldown = true
        	end)
    	end
	end)
end

Features & Information

You have to press h to make script going after Execute the script use keyboard script if you on mobile press h And then it Will go but use it only on hotel- And mines on mines makesure you have cheat that can bypass anti cheat on mines And already BYPASSED because if you use on hotel+ or rooms or backdoors they have anti cheat And there's no way to bypass it this script only work on hotel- And Mines after you bypass anti cheat And One more you have to spam h to working nonstop And this script not from me

Community Comments (3)

Testing_scriptsTesting_scriptsAug 8, 2025

Not working for delta

ShadowNexusShadowNexusAug 9, 2025

Hey it's working i use delta

ShadowNexusShadowNexusAug 9, 2025

Just read the description

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