A 1000 Bot
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A 1000 Bot

DOORS 🚨SockeriaSockeria 426 views 1.5K executesUpdated Jul 30, 2026
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Lua Script•127 lines (4727 chars)
if game.PlaceId ~= 6839171747 or game.ReplicatedStorage.GameData.Floor.Value ~= "Rooms" then
    return
end

local PathfindingService = game:GetService("PathfindingService")
local RunService = game:GetService("RunService")
local Players = game.Players
local LocalPlayer = Players.LocalPlayer
local LatestRoom = game.ReplicatedStorage.GameData.LatestRoom

-- Anti-AFK
local GC = getconnections or get_signal_cons
if GC then
    for _, v in pairs(GC(LocalPlayer.Idled)) do v:Disable() end
end

-- Bypass A-90
local a90 = LocalPlayer.PlayerGui:FindFirstChild("MainUI") and LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules:FindFirstChild("A90")
if a90 then a90.Name = "lol" end

-- Locate nearest available locker
local function getLocker()
    local char = LocalPlayer.Character
    if not char or not char:FindFirstChild("HumanoidRootPart") then return nil end
    local root = char.HumanoidRootPart
    local closest = nil
    for _, v in ipairs(workspace.CurrentRooms:GetDescendants()) do
        if v.Name == "Rooms_Locker" and v:FindFirstChild("Door") and v:FindFirstChild("HiddenPlayer") then
            if v.HiddenPlayer.Value == nil and v.Door.Position.Y > -3 then
                local dist = (root.Position - v.Door.Position).Magnitude
                if not closest or dist < (root.Position - closest.Position).Magnitude then
                    closest = v.Door
                end
            end
        end
    end
    return closest
end

-- Get target position
local function getTarget()
    local entity = workspace:FindFirstChild("A60") or workspace:FindFirstChild("A120")
    if entity and entity.Main.Position.Y > -4 then
        return getLocker()
    end

    local roomNumber = LatestRoom.Value
    local room = workspace.CurrentRooms:FindFirstChild(tostring(roomNumber))
    if room and room:FindFirstChild("Door") and room.Door:FindFirstChild("Door") then
        return room.Door.Door
    end
    return nil
end

-- Pathfinding and movement state
local pathWaypoints = {}
local currentWP = 1
local lastPathTime = 0
local MOVE_SPEED = 22  -- studs per second

-- Direct movement loop (Heartbeat)
RunService.Heartbeat:Connect(function(deltaTime)
    local char = LocalPlayer.Character
    if not char or not char:FindFirstChild("HumanoidRootPart") then return end
    local root = char.HumanoidRootPart
    local hum = char:FindFirstChild("Humanoid")

    root.CanCollide = false
    if char:FindFirstChild("Collision") then
        char.Collision.CanCollide = false
    end

    -- Hide in locker if entity present and we're close
    local entity = workspace:FindFirstChild("A60") or workspace:FindFirstChild("A120")
    local target = getTarget()
    if not target then return end

    if target.Parent and target.Parent.Name == "Rooms_Locker" and entity and entity.Main.Position.Y > -4 then
        if (root.Position - target.Position).Magnitude < 7 and not root.Anchored then
            fireproximityprompt(target.Parent.HidePrompt)
        end
    end

    -- Exit locker
    if (not entity or entity.Main.Position.Y < -4) and root.Anchored then
        game.ReplicatedStorage.RemotesFolder.CamLock:FireServer()
    end

    if tick() - lastPathTime > 0.5 or #pathWaypoints == 0 or currentWP > #pathWaypoints then
        local success, waypoints = pcall(function()
            local path = PathfindingService:CreatePath({ AgentRadius = 1, AgentCanJump = false })
            path:ComputeAsync(root.Position, target.Position)
            return path:GetWaypoints()
        end)
        if success and waypoints and #waypoints > 0 then
            pathWaypoints = waypoints
            currentWP = 1
        else
            pathWaypoints = { { Position = target.Position, Action = "Walk" } }
            currentWP = 1
        end
        lastPathTime = tick()
    end

    if #pathWaypoints > 0 and currentWP <= #pathWaypoints then
        local wp = pathWaypoints[currentWP]
        local direction = (wp.Position - root.Position)
        direction = Vector3.new(direction.X, 0, direction.Z)
        local distance = direction.Magnitude

        if distance < 2 then
            currentWP = currentWP + 1 
        else
            local step = direction.Unit * math.min(distance, MOVE_SPEED * deltaTime)
            local newPos = root.Position + step

            local rayOrigin = newPos + Vector3.new(0, 5, 0)
            local ray = Ray.new(rayOrigin, Vector3.new(0, -10, 0))
            local hit = workspace:FindPartOnRayWithIgnoreList(ray, {char})
            if hit then
                newPos = Vector3.new(newPos.X, hit.Position.Y + 2.5, newPos.Z)
            end

            root.CFrame = CFrame.new(newPos, newPos + direction.Unit * 10)
        end
    end
end)

Features & Information

* Automatically walks to A-1000 in The Rooms for you * Removes A-90 Entity * Enters lockers when needed * You need to manually exit the locker though, I'm sorry
#Doors#Bot

Community Comments (2)

hoang4mathoang4matSep 13, 2026

the rooms has been removed

david32454david32454Sep 19, 2026

make an archives bot please

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