
Keyless

if not game:IsLoaded() then
game.Loaded:Wait()
end
get_service = setmetatable({}, {
__index = function(self, index)
return cloneref(game.GetService(game, index))
end
})
local proximityprompt_service = get_service.ProximityPromptService
local marketplace_service = get_service.MarketplaceService
local replicated_storage = get_service.ReplicatedStorage
local user_input_service = get_service.UserInputService
local virtual_user = get_service.VirtualUser
local run_service = get_service.RunService
local workspace = get_service.Workspace
local players = get_service.Players
local stats = get_service.Stats
local info = marketplace_service:GetProductInfo(game.PlaceId)
local local_player = players.LocalPlayer
local backpack = local_player.Backpack
local world = workspace:FindFirstChild("World")
if not world then
return local_player:Kick("World folder not found!")
end
local npcs = world:FindFirstChild("NPCs")
if not npcs then
return local_player:Kick("NPCs folder not found!")
end
local zones = world:FindFirstChild("Zones"):FindFirstChild("_Ambience")
if not zones then
return local_player:Kick("Zones folder not found!")
end
local hole_folders = world:FindFirstChild("Zones"):FindFirstChild("_NoDig")
if not hole_folders then
return local_player:Kick("Holes folder not found!")
end
local totems = workspace:FindFirstChild("Active"):FindFirstChild("Totems")
if not totems then
return local_player:Kick("Totems folder not found!")
end
local bosses = workspace:FindFirstChild("Spawns"):FindFirstChild("BossSpawns")
if not bosses then
return local_player:Kick("Bosses folder not found!")
end
local purchaseable_names = {}
local boss_names = {}
local zone_names = {}
local npc_names = {}
local staff_option = "Notify"
local dig_method = "Fire Signal"
local dig_option = "Legit"
local auto_sell_delay = 5
local tp_walk_speed = 10
local auto_pizza = false
local anti_staff = false
local auto_sell = false
local auto_hole = false
local inf_jump = false
local anti_afk = false
local auto_dig = false
function get_tool()
return local_player.Character:FindFirstChildOfClass("Tool")
end
function closest_totem()
local totem = nil
local dist = 9e99
for _, v in totems:GetChildren() do
if v:GetAttribute("IsActive") then
local distance = (v:GetPivot().Position - local_player.Character:GetPivot().Position).Magnitude
if distance < dist then
dist = distance
totem = v
end
end
end
return totem
end
local anti_afk_connections = local_player.Idled:Connect(function()
if anti_afk then
virtual_user:CaptureController()
virtual_user:ClickButton2(Vector2.new())
end
end)
local dig_connection = local_player.PlayerGui.ChildAdded:Connect(function(v)
if auto_dig and not auto_pizza and v.Name == "Dig" then
local strong_hit = v:FindFirstChild("Safezone"):FindFirstChild("Holder"):FindFirstChild("Area_Strong")
local player_bar = v:FindFirstChild("Safezone"):FindFirstChild("Holder"):FindFirstChild("PlayerBar")
local mobile_button = v:FindFirstChild("MobileClick")
local minigame_connection = player_bar:GetPropertyChangedSignal("Position"):Connect(function()
if not auto_dig or auto_pizza then return end
if dig_option == "Legit" and math.abs(player_bar.Position.X.Scale - strong_hit.Position.X.Scale) <= 0.04 then
if dig_method == "Fire Signal" then
firesignal(mobile_button.Activated)
task.wait()
elseif dig_method == "Tool Activate" then
local tool = get_tool()
if tool then
tool:Activate()
task.wait()
end
end
elseif dig_option == "Blatant" then
player_bar.Position = UDim2.new(strong_hit.Position.X.Scale, 0, 0, 0)
if dig_method == "Fire Signal" then
firesignal(mobile_button.Activated)
task.wait()
elseif dig_method == "Tool Activate" then
local tool = get_tool()
if tool then
tool:Activate()
task.wait()
end
end
end
end)
end
end)
user_input_service.JumpRequest:Connect(function()
if inf_jump and not tweeksiscute then
tweeksiscute = true
local_player.Character:FindFirstChild("Humanoid"):ChangeState("Jumping")
wait()
tweeksiscute = false
end
end)
local movement_connection = run_service.Heartbeat:Connect(function()
if tp_walk and local_player.Character:FindFirstChild("Humanoid") then
if local_player.Character.Humanoid.MoveDirection.Magnitude > 0 then
local_player.Character:TranslateBy(local_player.Character.Humanoid.MoveDirection * tp_walk_speed / 10)
end
end
end)
local wind_ui = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local window =
wind_ui:CreateWindow(
{
Title = "Made By @kylosilly",
Icon = "zap",
Author = "@kylosilly on discord",
Folder = "ur a skid",
Size = UDim2.fromOffset(1000, 1000),
Transparent = true,
Theme = "Dark",
SideBarWidth = 200,
Background = "",
BackgroundImageTransparency = 0.42,
HideSearchBar = true,
ScrollBarEnabled = false,
User = {
Enabled = true,
Anonymous = true,
Callback = function()
end
}
}
)
local farm_tab = window:Tab({
Title = "Farm",
Icon = "tractor",
Locked = false,
})
local misc_tab = window:Tab({
Title = "Misc",
Icon = "cog",
Locked = false,
})
local inventory_tab = window:Tab({
Title = "Inventory",
Icon = "backpack",
Locked = false,
})
local teleport_tab = window:Tab({
Title = "Teleport",
Icon = "flip-horizontal-2",
Locked = false,
})
farm_tab:Section(
{
Title = "Dig Settings",
TextXAlignment = "Left",
TextSize = 17
}
)
farm_tab:Toggle({
Title = "Auto Dig Minigame",
Desc = "Automatically does the dig minigame for you",
Icon = "check",
Type = "Checkbox",
Default = auto_dig,
Callback = function(value)
auto_dig = value
if value then
if local_player.PlayerGui:FindFirstChild("Dig") and not auto_pizza then
local strong_hit = local_player.PlayerGui.Dig:FindFirstChild("Safezone"):FindFirstChild("Holder"):FindFirstChild("Area_Strong")
local player_bar = local_player.PlayerGui.Dig:FindFirstChild("Safezone"):FindFirstChild("Holder"):FindFirstChild("PlayerBar")
local mobile_button = local_player.PlayerGui.Dig:FindFirstChild("MobileClick")
local minigame_connection = player_bar:GetPropertyChangedSignal("Position"):Connect(function()
if not auto_dig then return end
if dig_option == "Legit" and math.abs(player_bar.Position.X.Scale - strong_hit.Position.X.Scale) <= 0.04 then
if dig_method == "Fire Signal" then
firesignal(mobile_button.Activated)
task.wait()
elseif dig_method == "Tool Activate" then
local tool = get_tool()
if tool then
tool:Activate()
task.wait()
end
end
elseif dig_option == "Blatant" then
player_bar.Position = UDim2.new(strong_hit.Position.X.Scale, 0, 0, 0)
if dig_method == "Fire Signal" then
firesignal(mobile_button.Activated)
task.wait()
elseif dig_method == "Tool Activate" then
local tool = get_tool()
if tool then
tool:Activate()
task.wait()
end
end
end
end)
end
end
end
})
Instance.new("RemoteEvent", replicated_storage:FindFirstChild("Remotes")).Name = "bWFkZSBieSBAa3lsb3NpbGx5IG9uIGRpc2NvcmQgPDM"
farm_tab:Dropdown({
Title = "Choose Dig Option:",
Values = { "Legit", "Blatant"},
Value = dig_option,
Callback = function(value)
dig_option = value
end
})
farm_tab:Dropdown({
Title = "Choose Dig Method:",
Values = { "Fire Signal", "Tool Activate"},
Value = dig_method,
Callback = function(value)
dig_method = value
end
})
farm_tab:Toggle({
Title = "Auto Holes",
Desc = "Creates holes if not in dig minigame",
Icon = "check",
Type = "Checkbox",
Default = auto_hole,
Callback = function(value)
auto_hole = value
if value then
repeat
if not auto_pizza then
local tool = get_tool()
if not tool or not tool.Name:find("Shovel") then
for _, v in backpack:GetChildren() do
if v.Name:find("Shovel") then
v.Parent = local_player.Character
end
end
end
if hole_folders:FindFirstChild(local_player.Name.."_Crater_Hitbox") then
hole_folders[local_player.Name.."_Crater_Hitbox"]:Destroy()
end
if not local_player.PlayerGui:FindFirstChild("Dig") then
tool:Activate()
end
end
task.wait(.5)
until not auto_hole
end
end
})
farm_tab:Section(
{
Title = "Farm Settings",
TextXAlignment = "Left",
TextSize = 17
}
)
farm_tab:Toggle({
Title = "Auto Pizza Delivery",
Desc = "Automatically does pizza deliverys",
Icon = "check",
Type = "Checkbox",
Default = auto_pizza,
Callback = function(value)
auto_pizza = value
if value then
repeat
replicated_storage:WaitForChild("Remotes"):WaitForChild("Change_Zone"):FireServer("Penguins Pizza")
replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("StartInfiniteQuest"):InvokeServer("Pizza Penguin")
wait(math.random(1, 3))
local_player.Character:MoveTo(workspace:FindFirstChild("Active"):FindFirstChild("PizzaCustomers"):FindFirstChildOfClass("Model"):GetPivot().Position)
wait(math.random(2, 5))
replicated_storage:WaitForChild("Remotes"):WaitForChild("Quest_DeliverPizza"):InvokeServer()
wait(math.random(1, 3))
replicated_storage:WaitForChild("Remotes"):WaitForChild("Change_Zone"):FireServer("Penguins Pizza")
replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("CompleteInfiniteQuest"):InvokeServer("Pizza Penguin")
task.wait(math.random(60, 90))
until not auto_pizza
end
end
})
misc_tab:Section(
{
Title = "Staff Settings",
TextXAlignment = "Left",
TextSize = 17
}
)
function is_staff(v)
local rank = v:GetRankInGroup(35289532)
local role = v:GetRoleInGroup(35289532)
if rank >= 2 then
if staff_warn_method == "Kick" then
local_player:Kick(role.." detected! Username: "..v.DisplayName)
elseif staff_warn_method == "Notify" then
wind_ui:Notify(
{
Title = "Staff Detected!",
Content = role.." detected! Username: "..v.DisplayName,
Icon = "message-circle-warning",
Duration = 5
}
)
end
end
end
local player_join_connection = players.PlayerAdded:Connect(function(v)
is_staff(v)
end)
misc_tab:Toggle({
Title = "Anti Staff",
Desc = "Kicks/Notifies you when staff joins",
Icon = "check",
Type = "Checkbox",
Default = false,
Callback = function(value)
anti_staff = value
if value then
for _, v in players:GetPlayers() do
if v ~= local_player then
is_staff(v)
end
end
end
end
})
misc_tab:Dropdown({
Title = "Choose Staff Method:",
Values = { "Notify", "Kick" },
Value = staff_option,
Callback = function(value)
staff_option = value
end
})
misc_tab:Section(
{
Title = "Anti Afk Settings",
TextXAlignment = "Left",
TextSize = 17
}
)
misc_tab:Toggle({
Title = "Anti Afk",
Desc = "Wont disconnect you after 20 minutes",
Icon = "check",
Type = "Checkbox",
Default = anti_afk,
Callback = function(value)
anti_afk = value
end
})
misc_tab:Section(
{
Title = "LocalPlayer Settings",
TextXAlignment = "Left",
TextSize = 17
}
)
misc_tab:Toggle({
Title = "Inf Jump",
Desc = "Lets you jump infinitely",
Icon = "check",
Type = "Checkbox",
Default = inf_jump,
Callback = function(value)
inf_jump = value
end
})
misc_tab:Toggle({
Title = "Tp Walk",
Desc = "Lets You Move Fast",
Icon = "check",
Type = "Checkbox",
Default = tp_walk,
Callback = function(value)
tp_walk = value
end
})
misc_tab:Slider({
Title = "Tp Walk Speed:",
Step = 1,
Value = {
Min = 1,
Max = 100,
Default = tp_walk_speed,
},
Callback = function(value)
tp_walk_speed = tonumber(value)
end
})
inventory_tab:Section(
{
Title = "Sell Settings",
TextXAlignment = "Left",
TextSize = 17
}
)
inventory_tab:Toggle({
Title = "Auto Sell",
Desc = "Automatically sells every item in your inventory",
Icon = "check",
Type = "Checkbox",
Default = auto_sell,
Callback = function(value)
auto_sell = value
if value then
repeat
for _, v in backpack:GetChildren() do
replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("SellHeldItem"):FireServer(v)
end
task.wait(sell_delay)
until not auto_sell
end
end
})
inventory_tab:Slider({
Title = "Auto Sell Delay:",
Step = 1,
Value = {
Min = 1,
Max = 60,
Default = sell_delay,
},
Callback = function(value)
sell_delay = tonumber(value)
end
})
inventory_tab:Button({
Title = "Sell All Items Once",
Desc = "Sells all items in your inventory",
Locked = false,
Callback = function()
for _, v in backpack:GetChildren() do
replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("SellHeldItem"):FireServer(v)
end
end
})
inventory_tab:Button({
Title = "Sell Held Item",
Desc = "Sells held item",
Locked = false,
Callback = function()
local tool = get_tool()
if not tool then
return wind_ui:Notify(
{
Title = "No Tool",
Content = "No Tool Found!",
Icon = "message-circle-warning",
Duration = 5
}
)
end
if not tool:GetAttribute("InventoryLink") then
return wind_ui:Notify(
{
Title = "Cant Sell!",
Content = "Cant Sell This Item!",
Icon = "message-circle-warning",
Duration = 5
}
)
end
replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("SellHeldItem"):FireServer(tool)
end
})
inventory_tab:Section(
{
Title = "Journal Settings",
TextXAlignment = "Left",
TextSize = 17
}
)
inventory_tab:Button({
Title = "Claim Unclaimed Discovered Items",
Desc = "Claims every unclaimed Discovered item in journal",
Locked = false,
Callback = function()
for _, v in local_player.PlayerGui:FindFirstChild("HUD"):FindFirstChild("Frame"):FindFirstChild("Journal"):FindFirstChild("Scroller"):GetChildren() do
if v:IsA("ImageButton") and v:FindFirstChild("Discovered").Visible then
firesignal(v.MouseButton1Click)
end
end
end
})
teleport_tab:Section(
{
Title = "Misc Teleports",
TextXAlignment = "Left",
TextSize = 17
}
)
teleport_tab:Button({
Title = "Teleport To Merchant",
Desc = "Teleports to merchant",
Locked = false,
Callback = function()
local_player.Character:MoveTo(npcs:FindFirstChild("Merchant Cart"):GetPivot().Position)
end
})
teleport_tab:Button({
Title = "Teleport To Meteor",
Desc = "Teleports to meteor",
Locked = false,
Callback = function()
if workspace:FindFirstChild("Active"):FindFirstChild("ActiveMeteor") then
local_player.Character:MoveTo(workspace.Active.ActiveMeteor:GetPivot().Position)
else
wind_ui:Notify(
{
Title = "No Meteor",
Content = "No Meteor Found!",
Icon = "message-circle-warning",
Duration = 5
}
)
end
end
})
teleport_tab:Button({
Title = "Teleport To EnchantmentAltar",
Desc = "Teleports to EnchantmentAltar",
Locked = false,
Callback = function()
local_player.Character:MoveTo(world:FindFirstChild("Interactive"):FindFirstChild("Enchanting"):FindFirstChild("EnchantmentAltar"):FindFirstChild("EnchantPart"):GetPivot().Position)
end
})
teleport_tab:Button({
Title = "Teleport To Active Totem",
Desc = "Teleports to closest active totem",
Locked = false,
Callback = function()
local totem = closest_totem()
if not totem then
return wind_ui:Notify(
{
Title = "No Totem",
Content = "No Active Totem Found!",
Icon = "message-circle-warning",
Duration = 5
}
)
end
local_player.Character:MoveTo(totem:GetPivot().Position)
end
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