
Key Required

-- No Dash Cooldown Script for Knit Framework
-- Removes dash cooldowns and enables unlimited dashing
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
local LocalPlayer = Players.LocalPlayer
-- Configuration
local noCooldownEnabled = true
local enhancedDash = true
local spamDashMode = false
local dashSpamRate = 0.05
local forceBreathCharge = true -- Always use enhanced dash effects
-- Storage
local connections = {}
local lastDashTime = 0
local dashService = nil
local knitControllers = {}
print("No Dash Cooldown Script (Knit Framework) Loading...")
-- Function to find and hook Knit services
local function findKnitServices()
pcall(function()
local Knit = require(ReplicatedStorage.Knit.Packages.Knit)
-- Try to get the DashService
dashService = Knit.GetService("DashService")
-- Try to get useful controllers
knitControllers.DustController = Knit.GetController("DustController")
knitControllers.InvisibilityController = Knit.GetController("InvisibilityController")
knitControllers.CombatParticleController = Knit.GetController("CombatParticleController")
if dashService then
print("Found DashService!")
end
end)
end
-- Function to create custom dash effects based on decompiled code
local function createDashEffects(character, hasBreathCharge)
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoidRootPart or not humanoid then return end
-- Enhanced dash effects if breath charge is available or forced
if hasBreathCharge or forceBreathCharge then
-- Shadow clone effect
pcall(function()
if knitControllers.InvisibilityController then
knitControllers.InvisibilityController:HideCharacter(character)
end
local Shadow = ReplicatedStorage.Utils.Shadow
if Shadow then
local shadowClone = Shadow:Clone()
shadowClone.Parent = workspace.Debris
Debris:AddItem(shadowClone, 1)
-- Set collision group for shadow parts
for _, part in pairs(shadowClone:GetDescendants()) do
if part:IsA("BasePart") then
part.CollisionGroup = "NonCollidable"
end
end
-- Position shadow
local shadowRoot = shadowClone:FindFirstChild("HumanoidRootPart")
if shadowRoot then
shadowRoot.Anchored = true
shadowRoot.CFrame = humanoidRootPart.CFrame
-- Fade out shadow
for _, part in pairs(shadowClone:GetChildren()) do
if part:IsA("BasePart") then
TweenService:Create(part, TweenInfo.new(0.3), {
Transparency = 1
}):Play()
end
end
end
end
-- Unhide character after brief delay
task.delay(0.2, function()
if knitControllers.InvisibilityController then
knitControllers.InvisibilityController:UnhideCharacter(character)
end
end)
end)
end
-- Combat particle effects
pcall(function()
if knitControllers.CombatParticleController then
knitControllers.CombatParticleController:EmitPreset(character, "Dash")
end
end)
-- Swoosh sound effect
pcall(function()
local Swoosh = ReplicatedStorage.Sounds.ThunderBreathing.Sixfold.Swoosh
if Swoosh then
local swooshClone = Swoosh:Clone()
swooshClone.Parent = humanoidRootPart
swooshClone:Play()
Debris:AddItem(swooshClone, swooshClone.TimeLength)
end
end)
-- Dust trail effect
pcall(function()
if knitControllers.DustController then
knitControllers.DustController:EnableTrail(character, 0.2)
end
end)
print("Dash effects applied with breath charge:", hasBreathCharge or forceBreathCharge)
end
-- Function to perform custom dash
local function performCustomDash()
local character = LocalPlayer.Character
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoidRootPart or not humanoid then return end
-- Check breath charge
local breathCharge = character:FindFirstChild("BreathCharge")
local hasBreathCharge = breathCharge and breathCharge.Value >= 1
-- Force breath charge if enabled
if forceBreathCharge and breathCharge then
breathCharge.Value = math.max(breathCharge.Value, 1)
hasBreathCharge = true
end
-- Create dash effects
createDashEffects(character, hasBreathCharge)
-- Create movement
local moveDirection = humanoid.MoveDirection
if moveDirection.Magnitude == 0 then
moveDirection = humanoidRootPart.CFrame.LookVector
end
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Parent = humanoidRootPart
bodyVelocity.MaxForce = Vector3.new(40000, 0, 40000)
bodyVelocity.P = 40000
-- Set velocity based on breath charge
local speed = hasBreathCharge and 90 or 50
if enhancedDash then
speed = speed * 1.5 -- Enhance speed
end
bodyVelocity.Velocity = moveDirection * speed
Debris:AddItem(bodyVelocity, 0.2)
-- Fire dash service if available
if dashService and dashService.Dash then
pcall(function()
dashService.Dash:Fire()
end)
end
lastDashTime = tick()
print("Custom dash executed with speed:", speed)
end
-- Function to hook dash inputs
local function hookDashInputs()
connections.inputHook = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
-- Q key for dash (original key)
if input.KeyCode == Enum.KeyCode.Q and noCooldownEnabled then
-- Check for gamepad conflicts (from original code)
if not UserInputService:IsGamepadButtonDown(Enum.UserInputType.Gamepad1, Enum.KeyCode.ButtonL1) and
not UserInputService:IsGamepadButtonDown(Enum.UserInputType.Gamepad1, Enum.KeyCode.ButtonR1) then
performCustomDash()
end
end
-- Additional keybinds
if input.KeyCode == Enum.KeyCode.F9 then
noCooldownEnabled = not noCooldownEnabled
print("No Dash Cooldown:", noCooldownEnabled and "ON" or "OFF")
end
if input.KeyCode == Enum.KeyCode.F10 then
spamDashMode = not spamDashMode
print("Spam Dash Mode:", spamDashMode and "ON" or "OFF")
end
if input.KeyCode == Enum.KeyCode.F11 then
enhancedDash = not enhancedDash
print("Enhanced Dash:", enhancedDash and "ON" or "OFF")
end
if input.KeyCode == Enum.KeyCode.F12 then
forceBreathCharge = not forceBreathCharge
print("Force Breath Charge:", forceBreathCharge and "ON" or "OFF")
end
end)
end
-- Function to maintain breath charge
local function maintainBreathCharge()
connections.breathMaintainer = RunService.Heartbeat:Connect(function()
if not forceBreathCharge then return end
local character = LocalPlayer.Character
if character then
local breathCharge = character:FindFirstChild("BreathCharge")
if breathCharge and breathCharge.Value < 1 then
breathCharge.Value = 100 -- Set high value
end
end
end)
end
-- Spam dash functionality
local function startSpamDash()
connections.spamDash = RunService.Heartbeat:Connect(function()
if not spamDashMode or not noCooldownEnabled then return end
if tick() - lastDashTime >= dashSpamRate then
performCustomDash()
end
end)
end
-- Create GUI
local function createGUI()
local gui = Instance.new("ScreenGui")
gui.Name = "KnitDashGUI"
gui.ResetOnSpawn = false
gui.Parent = LocalPlayer.PlayerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 140)
frame.Position = UDim2.new(0, 10, 0, 400)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 50)
frame.BorderSizePixel = 0
frame.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = frame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0.2, 0)
title.BackgroundTransparency = 1
title.Text = "Knit Dash Exploit"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = frame
local cooldownLabel = Instance.new("TextLabel")
cooldownLabel.Size = UDim2.new(1, 0, 0.2, 0)
cooldownLabel.Position = UDim2.new(0, 0, 0.2, 0)
cooldownLabel.BackgroundTransparency = 1
cooldownLabel.Text = "No Cooldown: ON"
cooldownLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
cooldownLabel.TextScaled = true
cooldownLabel.Font = Enum.Font.SourceSans
cooldownLabel.Parent = frame
local enhancedLabel = Instance.new("TextLabel")
enhancedLabel.Size = UDim2.new(1, 0, 0.2, 0)
enhancedLabel.Position = UDim2.new(0, 0, 0.4, 0)
enhancedLabel.BackgroundTransparency = 1
enhancedLabel.Text = "Enhanced: ON"
enhancedLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
enhancedLabel.TextScaled = true
enhancedLabel.Font = Enum.Font.SourceSans
enhancedLabel.Parent = frame
local spamLabel = Instance.new("TextLabel")
spamLabel.Size = UDim2.new(1, 0, 0.2, 0)
spamLabel.Position = UDim2.new(0, 0, 0.6, 0)
spamLabel.BackgroundTransparency = 1
spamLabel.Text = "Spam Mode: OFF"
spamLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
spamLabel.TextScaled = true
spamLabel.Font = Enum.Font.SourceSans
spamLabel.Parent = frame
local breathLabel = Instance.new("TextLabel")
breathLabel.Size = UDim2.new(1, 0, 0.2, 0)
breathLabel.Position = UDim2.new(0, 0, 0.8, 0)
breathLabel.BackgroundTransparency = 1
breathLabel.Text = "Force Breath: ON"
breathLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
breathLabel.TextScaled = true
breathLabel.Font = Enum.Font.SourceSans
breathLabel.Parent = frame
local function updateGUI()
cooldownLabel.Text = "No Cooldown: " .. (noCooldownEnabled and "ON" or "OFF")
cooldownLabel.TextColor3 = noCooldownEnabled and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
enhancedLabel.Text = "Enhanced: " .. (enhancedDash and "ON" or "OFF")
enhancedLabel.TextColor3 = enhancedDash and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
spamLabel.Text = "Spam Mode: " .. (spamDashMode and "ON" or "OFF")
spamLabel.TextColor3 = spamDashMode and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
breathLabel.Text = "Force Breath: " .. (forceBreathCharge and "ON" or "OFF")
breathLabel.TextColor3 = forceBreathCharge and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
end
return updateGUI
end
-- Initialize everything
local function initialize()
findKnitServices()
hookDashInputs()
maintainBreathCharge()
startSpamDash()
local updateGUI = createGUI()
if updateGUI then
task.spawn(function()
while task.wait(0.5) do
pcall(updateGUI)
end
end)
end
print("Knit Dash Exploit initialized!")
end
-- Global functions
getgenv().ToggleNoCooldown = function()
noCooldownEnabled = not noCooldownEnabled
print("No Cooldown:", noCooldownEnabled)
end
getgenv().ToggleSpamDash = function()
spamDashMode = not spamDashMode
print("Spam Dash:", spamDashMode)
end
getgenv().ToggleEnhancedDash = function()
enhancedDash = not enhancedDash
print("Enhanced Dash:", enhancedDash)
end
getgenv().ToggleForceBreath = function()
forceBreathCharge = not forceBreathCharge
print("Force Breath Charge:", forceBreathCharge)
end
getgenv().CustomDash = function()
performCustomDash()
end
-- Character handling
LocalPlayer.CharacterAdded:Connect(function()
task.wait(2)
findKnitServices()
end)
-- Start the script
if LocalPlayer.Character then
initialize()
else
LocalPlayer.CharacterAdded:Connect(initialize)
end
print("No Dash Cooldown Script (Knit Framework) Loaded!")
print("Controls:")
print("- Q: Instant dash (original key)")
print("- F9: Toggle no cooldown")
print("- F10: Toggle spam dash mode")
print("- F11: Toggle enhanced dash")
print("- F12: Toggle force breath charge")
print("Functions:")
print("- getgenv().ToggleNoCooldown()")
print("- getgenv().ToggleSpamDash()")
print("- getgenv().ToggleEnhancedDash()")
print("- getgenv().ToggleForceBreath()")
print("- getgenv().CustomDash()")



i already know someone gonna say AI but you can tell its not ai by the way he talks
@AriOTR1868 this is 100% made with ai and na i dont use chatgpt
@LiamMozie ohhh makes more sense im used to chatgpt
or he has chagpt+ lmao
Doesn't work on krnl
works for xeno btw guys
doesnt work for solara
How do I download tho
hi, i need some help, can we talk in discord? (i make part from this game community) user: ulzwr