
Key Required VerifiedUniversal

local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local PathfindingService = game:GetService("PathfindingService")
local LocalPlayer = Players.LocalPlayer
local VirtualInputManager = game:GetService("VirtualInputManager")
local UserInputService = game:GetService("UserInputService")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local Settings = {
Enabled = false,
IsDead = false,
IgnoredList = {},
ProcessedList = {},
TempIgnored = {},
IgnoreDuration = 60,
DebugPrintEnabled = true,
TargetY = 4.8,
MoveSpeed = 22,
SomeFlag = true,
WaypointSpacing = 3,
SomeOtherParam = 3,
PickupDistance = 8,
MaxSomething = 999999
}
local PickupLock = {Lock = {Busy = false}}
local LastTick = tick()
local CurrentTargetPart = nil
local IsMovingToTarget = false
local SomeFlag2 = false
local SomeNil = nil
local StatusText = "Ожидание"
local AvailableSafesCount = 0
local AvailableRegistersCount = 0
local Unused1 = 0
local Unused2 = 0
local TotalSafesCount = 0
local TotalRegistersCount = 0
local AvailableSafes = {}
local AvailableRegisters = {}
local TotalAvailableTargets = 0
local SuggestionText = ""
local SomeNil2 = nil
local BrokenStatusMap = {}
local RetryCount = 0
local LastShopMainPart = nil
local IsRising = false
local SortedTargets = {}
local HasReachedTargetY = false
local function Log(msg)
if Settings.DebugPrintEnabled then
print("[AutoFarm]", msg)
end
end
local VirtualUser = game:GetService("VirtualUser")
local AntiAfkEnabled = true
local AntiAfkConnection = nil
local function EnableAntiAfk()
if AntiAfkConnection then return end
AntiAfkConnection = LocalPlayer.Idled:Connect(function()
if AntiAfkEnabled then
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
Log("Анти-АФК сработал")
end
end)
Log("Анти-АФК запущен")
end
local function DisableAntiAfk()
if AntiAfkConnection then
AntiAfkConnection:Disconnect()
AntiAfkConnection = nil
end
Log("Анти-АФК остановлен")
end
EnableAntiAfk()
local AutoPickupRunning = false
local AutoPickupConnection = nil
local function StartAutoPickup()
if AutoPickupRunning then return end
AutoPickupRunning = true
if AutoPickupConnection then
AutoPickupConnection:Disconnect()
AutoPickupConnection = nil
end
AutoPickupConnection = RunService.RenderStepped:Connect(function()
if not AutoPickupRunning or Settings.IsDead then return end
local spawnedBreadFolder = Workspace:FindFirstChild("Filter") and Workspace.Filter:FindFirstChild("SpawnedBread")
local pickupEvent = ReplicatedStorage:FindFirstChild("Events") and ReplicatedStorage.Events:FindFirstChild("CZDPZUS")
if not spawnedBreadFolder or not pickupEvent then return end
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
if PickupLock.Lock.Busy then return end
local charPos = hrp.Position
for _, breadPart in ipairs(spawnedBreadFolder:GetChildren()) do
if (charPos - breadPart.Position).Magnitude <= Settings.PickupDistance then
if not PickupLock.Lock.Busy then
PickupLock.Lock.Busy = true
pcall(function() pickupEvent:FireServer(breadPart) end)
task.wait(1.1)
PickupLock.Lock.Busy = false
break
end
end
end
end)
end
local function StopAutoPickup()
if not AutoPickupRunning then return end
AutoPickupRunning = false
if AutoPickupConnection then
AutoPickupConnection:Disconnect()
AutoPickupConnection = nil
end
if PickupLock and PickupLock.Lock then
PickupLock.Lock.Busy = false
end
end
StartAutoPickup()
Log("Авто-подбор денег активирован")
do
repeat task.wait() until game:IsLoaded()
local clonerefSafe = cloneref or function(...) return ... end
local services = setmetatable({}, { __index = function(_, k) return clonerefSafe(game:GetService(k)) end })
local localPlayer = services.Players.LocalPlayer
local character, humanoid, hrp
local function updateChar()
character = localPlayer.Character
if character then
hrp = character:FindFirstChild("HumanoidRootPart")
humanoid = character:FindFirstChildOfClass("Humanoid")
else
hrp = nil
humanoid = nil
end
end
updateChar()
local heartbeat = RunService.Heartbeat
local renderStepped = RunService.RenderStepped
local coreGui = game:GetService("CoreGui")
local starterGui = game:GetService("StarterGui")
local InvisPossible = true
if character and not character:FindFirstChild("Torso") then
pcall(function() starterGui:SetCore("SendNotification", { Title = "Невидимость НЕ РАБОТАЕТ", Text = "Требуется R6 аватар", Duration = 5 }) end)
InvisPossible = false
end
local warningGui = Instance.new("ScreenGui")
warningGui.Name = "InvisWarningGUI"
warningGui.Parent = coreGui
warningGui.ResetOnSpawn = false
warningGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local InvisWarningLabel = Instance.new("TextLabel", warningGui)
InvisWarningLabel.Text = "⚠️ВЫ ВИДИМЫ⚠️"
InvisWarningLabel.Visible = false
InvisWarningLabel.Size = UDim2.new(0, 200, 0, 30)
InvisWarningLabel.Position = UDim2.new(0.5, -100, 0.85, 0)
InvisWarningLabel.BackgroundTransparency = 1
InvisWarningLabel.Font = Enum.Font.GothamSemibold
InvisWarningLabel.TextSize = 24
InvisWarningLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
InvisWarningLabel.TextStrokeTransparency = 0.5
InvisWarningLabel.ZIndex = 10
local InvisActive = false
local InvisAnim = Instance.new("Animation")
InvisAnim.AnimationId = "rbxassetid://215384594"
local InvisAnimTrack = nil
local function isGrounded()
return humanoid and humanoid:IsDescendantOf(workspace) and humanoid.FloorMaterial ~= Enum.Material.Air
end
local function loadInvisAnim()
if InvisAnimTrack then
pcall(function() InvisAnimTrack:Stop() end)
InvisAnimTrack = nil
end
if humanoid then
local success, track = pcall(function() return humanoid:LoadAnimation(InvisAnim) end)
if success then
InvisAnimTrack = track
InvisAnimTrack.Priority = Enum.AnimationPriority.Action4
else
InvisAnimTrack = nil
end
else
InvisAnimTrack = nil
end
end
local function disableInvis()
if not InvisActive then return end
InvisActive = false
if InvisAnimTrack then
pcall(function() InvisAnimTrack:Stop() end)
end
if humanoid then
workspace.CurrentCamera.CameraSubject = humanoid
end
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.Transparency == 0.5 then
part.Transparency = 0
end
end
end
if InvisWarningLabel then
InvisWarningLabel.Visible = false
end
end
local function enableInvis()
if InvisActive or not InvisPossible then return end
updateChar()
if not character or not humanoid or not hrp then return end
if not character:FindFirstChild("Torso") then
pcall(function() starterGui:SetCore("SendNotification", { Title = "Невидимость НЕ РАБОТАЕТ", Text = "Требуется R6 аватар", Duration = 5 }) end)
return
end
InvisActive = true
workspace.CurrentCamera.CameraSubject = hrp
loadInvisAnim()
end
local function toggleInvis()
if InvisActive then
disableInvis()
else
enableInvis()
end
return InvisActive
end
_G.Invis_Enable = enableInvis
_G.Invis_Disable = disableInvis
_G.Invis_Toggle = toggleInvis
_G.IsInvisEnabled = function() return InvisActive end
localPlayer.CharacterAdded:Connect(function(newChar)
if InvisAnimTrack then
pcall(function() InvisAnimTrack:Stop() end)
InvisAnimTrack = nil
end
task.wait()
updateChar()
if not humanoid then
task.wait(0.5)
updateChar()
if not humanoid then
InvisPossible = false
if InvisActive then disableInvis() end
pcall(function() starterGui:SetCore("SendNotification", { Title = "Ошибка невидимости", Text = "Не удалось определить тип персонажа", Duration = 5 }) end)
return
end
end
if humanoid.RigType ~= Enum.HumanoidRigType.R6 then
InvisPossible = false
if InvisActive then disableInvis() end
pcall(function() starterGui:SetCore("SendNotification", { Title = "Предупреждение", Text = "Обнаружен не-R6 аватар. Невидимость отключена", Duration = 5 }) end)
return
else
InvisPossible = true
end
if InvisActive then
if hrp then workspace.CurrentCamera.CameraSubject = hrp end
loadInvisAnim()
end
end)
localPlayer.CharacterRemoving:Connect(function()
if InvisAnimTrack then
pcall(function() InvisAnimTrack:Stop() end)
InvisAnimTrack = nil
end
if InvisWarningLabel then
InvisWarningLabel.Visible = false
end
end)
heartbeat:Connect(function(dt)
if not InvisActive or not InvisPossible then
if not InvisActive and character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.Transparency == 0.5 then
part.Transparency = 0
end
end
end
if InvisWarningLabel then
InvisWarningLabel.Visible = false
end
return
end
if not character or not humanoid or not hrp or not humanoid:IsDescendantOf(workspace) or humanoid.Health <= 0 then
if InvisWarningLabel then InvisWarningLabel.Visible = false end
return
end
if InvisWarningLabel then
InvisWarningLabel.Visible = not isGrounded()
end
local speed = 12
if humanoid.MoveDirection.Magnitude > 0 then
local move = humanoid.MoveDirection * speed * dt
hrp.CFrame = hrp.CFrame + move
end
local originalCF = hrp.CFrame
local originalCamOffset = humanoid.CameraOffset
local _, cameraYaw = workspace.CurrentCamera.CFrame:ToOrientation()
hrp.CFrame = CFrame.new(hrp.CFrame.Position) * CFrame.fromOrientation(0, cameraYaw, 0)
hrp.CFrame = hrp.CFrame * CFrame.Angles(math.rad(90), 0, 0)
humanoid.CameraOffset = Vector3.new(0, 1.44, 0)
if InvisAnimTrack then
local success = pcall(function()
if not InvisAnimTrack.IsPlaying then
InvisAnimTrack:Play()
end
InvisAnimTrack:AdjustSpeed(0)
InvisAnimTrack.TimePosition = 0.3
end)
if not success then
loadInvisAnim()
end
elseif humanoid and humanoid.Health > 0 then
loadInvisAnim()
end
renderStepped:Wait()
if humanoid and humanoid:IsDescendantOf(workspace) then
humanoid.CameraOffset = originalCamOffset
end
if hrp and hrp:IsDescendantOf(workspace) then
hrp.CFrame = originalCF
end
if InvisAnimTrack then
pcall(function() InvisAnimTrack:Stop() end)
end
if hrp and hrp:IsDescendantOf(workspace) then
local lookVec = workspace.CurrentCamera.CFrame.LookVector
local flatLook = Vector3.new(lookVec.X, 0, lookVec.Z).Unit
if flatLook.Magnitude > 0.1 then
hrp.CFrame = CFrame.new(hrp.Position, hrp.Position + flatLook)
end
end
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.Transparency ~= 1 then
part.Transparency = 0.5
end
end
end
end)
end
RunService.Stepped:Connect(function()
if Settings.Enabled and LocalPlayer.Character then
pcall(function()
for _, part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
end
end)
local function DisableDoorsCollision()
local map = Workspace:FindFirstChild("Map")
if map then
local doors = map:FindFirstChild("Doors")
if doors then
for _, door in ipairs(doors:GetDescendants()) do
pcall(function() if door:IsA("BasePart") then door.CanCollide = false end end)
end
end
Log("Коллизия дверей отключена")
end
end
DisableDoorsCollision()
local function RiseToTargetY()
if HasReachedTargetY then return end
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if hrp and humanoid and humanoid.Health > 0 and hrp.Position.Y < 4.7 and not IsRising then
Log("Персонаж ниже 4.7, поднимаю по точкам до 4.8...")
StatusText = "Подъём на 4.8"
IsRising = true
local startPos = hrp.Position
local targetY = 4.8
local startY = startPos.Y
local deltaY = targetY - startY
if deltaY <= 0 then
IsRising = false
StatusText = "Ожидание"
return
end
local steps = math.max(3, math.floor(deltaY * 2))
local waypoints = {}
for i = 1, steps do
local alpha = i / steps
local y = startY + deltaY * alpha
table.insert(waypoints, Vector3.new(startPos.X, y, startPos.Z))
end
for _, wp in ipairs(waypoints) do
if not Settings.Enabled then break end
local currentRot = hrp.CFrame - hrp.CFrame.Position
local targetCF = CFrame.new(wp) * currentRot
local dist = (wp - hrp.Position).Magnitude
local duration = math.min(0.5, dist / 10)
local tween = TweenService:Create(hrp, TweenInfo.new(duration, Enum.EasingStyle.Linear), { CFrame = targetCF })
tween:Play()
tween.Completed:Wait()
end
hrp.CFrame = CFrame.new(startPos.X, targetY, startPos.Z) * (hrp.CFrame - hrp.CFrame.Position)
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.AssemblyAngularVelocity = Vector3.zero
Log("Достиг 4.8, замираю на 3 секунды...")
task.wait(3)
Log("Замер завершён, продолжаю")
IsRising = false
HasReachedTargetY = true
StatusText = "Ожидание"
end
end
local PathVisualsFolder = Instance.new("Folder")
PathVisualsFolder.Name = "PathVisuals"
PathVisualsFolder.Parent = Workspace
local function ClearPathVisuals()
for _, child in ipairs(PathVisualsFolder:GetChildren()) do
pcall(function() child:Destroy() end)
end
end
local function VisualizePath(waypoints, startPos)
ClearPathVisuals()
if not waypoints or #waypoints == 0 then return end
for i, wp in ipairs(waypoints) do
local part = Instance.new("Part")
part.Name = "Waypoint" .. i
part.Size = Vector3.new(2, 2, 2)
part.Position = wp.Position
part.Anchored = true
part.CanCollide = false
part.Material = Enum.Material.Neon
part.Color = Color3.fromHSV(i / #waypoints, 1, 1)
part.Transparency = 0.3
part.Parent = PathVisualsFolder
end
local prevPos = startPos
for i, wp in ipairs(waypoints) do
local nextPos = wp.Position
local dist = (nextPos - prevPos).Magnitude
if dist > 0.5 then
local line = Instance.new("Part")
line.Name = "PathLine" .. i
line.Anchored = true
line.CanCollide = false
line.Material = Enum.Material.Neon
line.Color = Color3.new(0, 1, 0)
line.Transparency = 0.5
line.Size = Vector3.new(0.5, 0.5, dist)
line.CFrame = CFrame.lookAt(prevPos + (nextPos - prevPos) / 2, nextPos)
line.Parent = PathVisualsFolder
end
prevPos = nextPos
end
end
local function ComputePath(startPos, endPos)
local pathParamsList = {
{ Radius = 1, Height = 4, Spacing = 2 },
{ Radius = 1.2, Height = 4.5, Spacing = 2.5 },
{ Radius = 1.5, Height = 5, Spacing = 3 },
{ Radius = 2, Height = 5.5, Spacing = 4 },
{ Radius = 2.5, Height = 6, Spacing = 5 },
{ Radius = 3, Height = 6.5, Spacing = 5 },
{ Radius = 3.5, Height = 7, Spacing = 6 },
{ Radius = 4, Height = 7.5, Spacing = 6 },
{ Radius = 1, Height = 8, Spacing = 3 },
{ Radius = 5, Height = 5, Spacing = 5 },
{ Radius = 1.8, Height = 4.2, Spacing = 2.2 },
{ Radius = 2.2, Height = 5.8, Spacing = 4.5 },
{ Radius = 2.8, Height = 6.2, Spacing = 5.5 },
{ Radius = 3.2, Height = 6.8, Spacing = 5.8 },
{ Radius = 3.8, Height = 7.2, Spacing = 6.2 }
}
for _, params in ipairs(pathParamsList) do
local pathParams = {
AgentRadius = params.Radius,
AgentHeight = params.Height,
AgentCanJump = true,
AgentCanClimb = true,
WaypointSpacing = params.Spacing,
CostCalibration = true
}
local path = PathfindingService:CreatePath(pathParams)
local success, _ = pcall(function() path:ComputeAsync(startPos, endPos) end)
if success and path.Status == Enum.PathStatus.Success then
local rawWaypoints = path:GetWaypoints()
if not rawWaypoints or #rawWaypoints < 2 then return rawWaypoints end
local refinedWaypoints = {}
local spacing = Settings.WaypointSpacing
table.insert(refinedWaypoints, rawWaypoints[1])
for i = 2, #rawWaypoints do
local prev = rawWaypoints[i - 1].Position
local curr = rawWaypoints[i].Position
local dist = (curr - prev).Magnitude
if dist <= spacing then
table.insert(refinedWaypoints, rawWaypoints[i])
else
local steps = math.ceil(dist / spacing)
for j = 1, steps do
local alpha = j / steps
local pos = prev:Lerp(curr, alpha)
local action = (j == steps and rawWaypoints[i].Action) or Enum.PathWaypointAction.Walk
table.insert(refinedWaypoints, { Position = pos, Action = action })
end
end
end
return refinedWaypoints
end
task.wait(0.05)
end
return nil
end
local function GetPositionInFrontOfTarget(targetPart, fromPos)
if not targetPart then return nil end
local success, cf = pcall(function() return targetPart.CFrame end)



@rhetoric 😭
@rhetoric 😂