Craftblox consume inventory cloning vulnerability
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Craftblox consume inventory cloning vulnerability

💎CraftBlocks⛏️MonkerMonker 17.8K views 595 executesUpdated Oct 29, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•61 lines (2087 chars)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/VeztWare/KavoUi/main/KavoUi.lua"))()
local Window = Library.CreateLib("Craftblox consume inventory cloning vulnerability", "DarkTheme")
local Tab = Window:NewTab("Main")
local Section = Tab:NewSection("Main")
local hs = game:GetService("HttpService")
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local hunger = lp.Hunger
local ci = game:GetService("ReplicatedStorage").GameRemotes.ConsumeItem
local targetInv = nil
local foodSlot = -2
local sg = game:GetService("StarterGui")

local function print(txt)
	sg:SetCore("SendNotification",{
		Title = 'msg',
        Text = txt,
    })
end

Section:NewTextBox("Player name", "You can type here part of real/display name or random", function(str)
	if str ~= 'random' then
		for _, v in pairs(Players:GetPlayers()) do
			if v ~= lp and (v.Name:lower():find(str:lower()) or v.DisplayName:lower():find(str:lower())) then
				targetInv = v.Character.Inventory
				break
			end
		end
	elseif str == 'random' then
		targetInv = Players:GetPlayers()[math.random(1, #Players:GetPlayers())].Character.Inventory
	end
	if targetInv then
		print('Player name: '..targetInv.Parent.Name)
	else
		print('No player found!')
	end
end)

Section:NewButton("Copy inventory", "Target must have food and you must be hungry", function()
    if hunger.Value >= 100 then
		print("Ur not hungry!")
	else
		if targetInv then
			foodSlot = -2
			for _, v in targetInv:GetChildren() do
				if (string.find(v.Value, 'Banana') or string.find(v.Value, 'Apple') or string.find(v.Value, 'Bread') or string.find(v.Value, 'Meat') or string.find(v.Value, 'Pork') or string.find(v.Value, 'Steak')) and hs:JSONDecode(v.Value).count > 0 then
					foodSlot = tonumber(string.sub(v.Name, 5))
					break
				end
			end
			if foodSlot ~= -2 then
				game.ReplicatedStorage.GameRemotes.ConsumeItem:InvokeServer(targetInv, foodSlot)
				print('SUCCESS! Rejoin to see what you copied...')
			else
				print('Target hasnt food!')
			end
		else
			print('Target isnt set!')
		end
	end
end)

Features & Information

This "vulnerability" allows you to clone another player's inventory. To do this, you should be hungry, and the target should have food. How this works: game.ReplicatedStorage.GameRemotes.ConsumeItem takes inventory and slot arguments, but it doesn't check if is it a correct inventory, so we can give another player's inventory. The server script does this job(decreasing food count and decreasing your hunger), but always saves these changes to our inventory. Additionally, the target's food will be decreased because you literally ate it.
#Craft#Blox#Craftblox#Clone#Vulnerability

Community Comments (5)

IamJoshIamJoshOct 29, 2025

This has been a thing for years I'm pretty sure @josh was one of the first to send it

Replying to @IamJosh
MonkerMonkerOct 30, 2025

@IamJosh I dont see where he has it

xyrevexxyrevexOct 30, 2025

@Monker literally his third most recent

IamJoshIamJoshOct 30, 2025

https://scriptblox.com/script/Universal-Script-Op-minecraft-dupe-and-more-16078

Replying to @IamJosh
MonkerMonkerOct 30, 2025

@IamJosh doesnt work for me