
Countryball World 🌎 Script – Morph cbw
-- BOX 1: CORE PANEL FRAMEWORK & SCROLLING INTERFACE SETUP
_G.CBWMorphGuiShared = _G.CBWMorphGuiShared or {}
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextChatService = game:GetService("TextChatService")
-- Locate RemoteEvents safely
local ShapeEvent = ReplicatedStorage:WaitForChild("Customization", 5)
and ReplicatedStorage.Customization:WaitForChild("Remotes", 5)
and ReplicatedStorage.Customization.Remotes:WaitForChild("Shape", 5)
local EquipHatEvent = ReplicatedStorage:WaitForChild("Customization", 5)
and ReplicatedStorage.Customization:WaitForChild("Remotes", 5)
and ReplicatedStorage.Customization.Remotes:WaitForChild("EquipHat", 5)
local NameChangeEvent = ReplicatedStorage:WaitForChild("NameChange", 5)
local EquipToolEvent = ReplicatedStorage:WaitForChild("Inventory", 5)
and ReplicatedStorage.Inventory:WaitForChild("EquipTool", 5)
-- Share paths cleanly with Box 2
_G.CBWMorphGuiShared.ShapeEvent = ShapeEvent
_G.CBWMorphGuiShared.EquipHatEvent = EquipHatEvent
_G.CBWMorphGuiShared.NameChangeEvent = NameChangeEvent
_G.CBWMorphGuiShared.EquipToolEvent = EquipToolEvent
-- Core Chat System Broadcaster
local function runChatPayload(text)
task.spawn(function()
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local channel = TextChatService.TextChannels:FindFirstChild("RBXGeneral")
if channel then channel:SendAsync(text) end
else
local cEvent = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents") and ReplicatedStorage.DefaultChatSystemChatEvents:FindFirstChild("SayMessageRequest")
if cEvent then cEvent:FireServer(text, "All") end
end
end)
end
runChatPayload("MORPH CBW SCRIPT made by yippistudios")
-- Clear old UI instances
local oldGui = PlayerGui:FindFirstChild("CBWMorphGui")
if oldGui then oldGui:Destroy() end
-- Draw Main Frame
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "CBWMorphGui"
ScreenGui.ResetOnSpawn = false
ScreenGui.DisplayOrder = 9999
ScreenGui.IgnoreGuiInset = true
ScreenGui.Parent = PlayerGui
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 250, 0, 350)
MainFrame.Position = UDim2.new(0.5, -125, 0.4, -175)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.ZIndex = 10
MainFrame.Parent = ScreenGui
local UICorner = Instance.new("UICorner", MainFrame)
UICorner.CornerRadius = UDim.new(0, 10)
local TopBar = Instance.new("Frame")
TopBar.Name = "TopBar"
TopBar.Size = UDim2.new(1, 0, 0, 45)
TopBar.BackgroundColor3 = Color3.fromRGB(40, 40, 45)
TopBar.BorderSizePixel = 0
TopBar.ZIndex = 11
TopBar.Parent = MainFrame
local TopCorner = Instance.new("UICorner", TopBar)
TopCorner.CornerRadius = UDim.new(0, 10)
local Title = Instance.new("TextLabel")
Title.Name = "Title"
Title.Size = UDim2.new(1, -40, 1, 0)
Title.Position = UDim2.new(0, 10, 0, 0)
Title.BackgroundTransparency = 1
Title.Text = "CBW morph"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 18
Title.Font = Enum.Font.GothamBold
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.ZIndex = 12
Title.Parent = TopBar
local CloseButton = Instance.new("TextButton")
CloseButton.Name = "CloseButton"
CloseButton.Size = UDim2.new(0, 35, 0, 35)
CloseButton.Position = UDim2.new(1, -40, 0, 5)
CloseButton.BackgroundTransparency = 1
CloseButton.Text = "✕"
CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255)
CloseButton.TextSize = 16
CloseButton.Font = Enum.Font.GothamBold
CloseButton.ZIndex = 12
CloseButton.Parent = TopBar
CloseButton.MouseButton1Click:Connect(function() ScreenGui:Destroy() end)
-- Integrated Scrolling Frame Container
local ScrollingFrame = Instance.new("ScrollingFrame")
ScrollingFrame.Name = "ScrollingFrame"
ScrollingFrame.Size = UDim2.new(1, -10, 1, -60)
ScrollingFrame.Position = UDim2.new(0, 5, 0, 55)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.ScrollBarThickness = 5
ScrollingFrame.ScrollBarImageColor3 = Color3.fromRGB(80, 80, 90)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ZIndex = 11
ScrollingFrame.Parent = MainFrame
_G.CBWMorphGuiShared.ButtonContainer = ScrollingFrame
local ButtonLayout = Instance.new("UIListLayout", ScrollingFrame)
ButtonLayout.SortOrder = Enum.SortOrder.LayoutOrder
ButtonLayout.Padding = UDim.new(0, 8)
ButtonLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
ButtonLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, ButtonLayout.AbsoluteContentSize.Y + 15)
end)
-- Rainbow Anim
task.spawn(function()
local hue = 0
while ScreenGui and ScreenGui.Parent do
hue = (hue + 1) % 360
TopBar.BackgroundColor3 = Color3.fromHSV(hue / 360, 0.75, 0.85)
task.wait(0.02)
end
end)
-- Button Styles
local function styleButton(b, layoutOrder)
b.Size = UDim2.new(0, 210, 0, 42)
b.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
b.TextColor3 = Color3.fromRGB(240, 240, 240)
b.TextSize = 15
b.Font = Enum.Font.GothamSemibold
b.BorderSizePixel = 0
b.LayoutOrder = layoutOrder
b.ZIndex = 12
Instance.new("UICorner", b).CornerRadius = UDim.new(0, 6)
b.MouseEnter:Connect(function()
if (b.Name ~= "SUNButton" or not _G.SunLoopActive) and (b.Name ~= "SpinButton" or not _G.SpinActive) then
TweenService:Create(b, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(50, 50, 60)}):Play()
end
end)
b.MouseLeave:Connect(function()
if (b.Name ~= "SUNButton" or not _G.SunLoopActive) and (b.Name ~= "SpinButton" or not _G.SpinActive) then
TweenService:Create(b, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(38, 38, 45)}):Play()
end
end)
end
_G.CBWMorphGuiShared.styleButton = styleButton
local morphs = {"Cat", "Reich", "Alien", "Noodle"}
for i, name in ipairs(morphs) do
local b = Instance.new("TextButton", ScrollingFrame)
b.Name = name
b.Text = name
styleButton(b, i)
b.MouseButton1Click:Connect(function()
if ShapeEvent then ShapeEvent:FireServer(name) end
end)
end
local chernobylBtn = Instance.new("TextButton", ScrollingFrame)
chernobylBtn.Name = "ChernobylWorker"
chernobylBtn.Text = "Chernobyl Worker"
styleButton(chernobylBtn, #morphs + 1)
chernobylBtn.MouseButton1Click:Connect(function()
if ShapeEvent then ShapeEvent:FireServer("Ball") end
task.wait(0.1)
if EquipHatEvent then EquipHatEvent:FireServer("Free", "Gas Mask") end
task.wait(0.1)
if EquipHatEvent then EquipHatEvent:FireServer("Badges", "Space Suit") end
task.wait(0.1)
if NameChangeEvent then NameChangeEvent:FireServer("chernobyl worker") end
end)
-- BOX 2: CUSTOM UTILITY LOOPS & ACCESSORY TRIGGERS
local Shared = _G.CBWMorphGuiShared or {}
local ButtonContainer = Shared.ButtonContainer
local styleButton = Shared.styleButton
local ShapeEvent = Shared.ShapeEvent
local EquipHatEvent = Shared.EquipHatEvent
local NameChangeEvent = Shared.NameChangeEvent
local EquipToolEvent = Shared.EquipToolEvent
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local baseOffsetCount = 5
-- Become Me Button
local becomeMeBtn = Instance.new("TextButton", ButtonContainer)
becomeMeBtn.Name = "BecomeMe"
becomeMeBtn.Text = "Become Me"
styleButton(becomeMeBtn, baseOffsetCount + 1)
becomeMeBtn.MouseButton1Click:Connect(function()
if EquipHatEvent then EquipHatEvent:FireServer("Free", "Cone") end
task.wait(0.1)
if ShapeEvent then ShapeEvent:FireServer("Ball") end
task.wait(0.1)
if EquipHatEvent then EquipHatEvent:FireServer("Free", "3D Glasses") end
task.wait(0.1)
local CustomEvent = ReplicatedStorage:WaitForChild("Customization", 5)
and ReplicatedStorage.Customization:WaitForChild("Remotes", 5)
and ReplicatedStorage.Customization.Remotes:FindFirstChild("Custom")
if CustomEvent then CustomEvent:FireServer(17694320720) end
task.wait(0.1)
local EmotionEvent = ReplicatedStorage:FindFirstChild("Emotion")
if EmotionEvent then EmotionEvent:FireServer("Stare", false) end
task.wait(0.1)
if NameChangeEvent then NameChangeEvent:FireServer("ALL HAIL YIPPISTUDIOS") end
end)
-- Reset Morph Button
local resetMorphBtn = Instance.new("TextButton", ButtonContainer)
resetMorphBtn.Name = "ResetMorphButton"
resetMorphBtn.Text = "Reset Morph"
styleButton(resetMorphBtn, baseOffsetCount + 2)
resetMorphBtn.BackgroundColor3 = Color3.fromRGB(45, 55, 65)
resetMorphBtn.MouseButton1Click:Connect(function()
if ShapeEvent then
ShapeEvent:FireServer("Ball")
task.wait(0.1)
ShapeEvent:FireServer("Triangle")
task.wait(0.1)
ShapeEvent:FireServer("Ball")
end
end)
-- INTEGRATED SPIN TOGGLE BUTTON (Allows full character mobility while spinning)
local spinBtn = Instance.new("TextButton", ButtonContainer)
spinBtn.Name = "SpinButton"
spinBtn.Text = "Spin [OFF]"
styleButton(spinBtn, baseOffsetCount + 3)
spinBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
_G.SpinActive = false
local currentSpinVelocity = nil
spinBtn.MouseButton1Click:Connect(function()
local char = LocalPlayer.Character
local rootPart = char and (char:FindFirstChild("HumanoidRootPart") or char.PrimaryPart)
if _G.SpinActive then
-- Toggle Spin Off
_G.SpinActive = false
spinBtn.Text = "Spin [OFF]"
TweenService:Create(spinBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(38, 38, 45)}):Play()
if currentSpinVelocity then
currentSpinVelocity:Destroy()
currentSpinVelocity = nil
end
else
-- Toggle Spin On
if rootPart then
_G.SpinActive = true
spinBtn.Text = "Spin [ON]"
TweenService:Create(spinBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 75, 45)}):Play() -- Green indicator
-- Insert physics object to force spin while leaving walking velocity untouched
currentSpinVelocity = Instance.new("BodyAngularVelocity")
currentSpinVelocity.Name = "CBW_SpinEngine"
currentSpinVelocity.AngularVelocity = Vector3.new(0, 35, 0) -- Adjust 35 higher/lower to change spin speed
currentSpinVelocity.MaxTorque = Vector3.new(0, math.huge, 0)
currentSpinVelocity.P = math.huge
currentSpinVelocity.Parent = rootPart
-- Monitor if character resets or spawns to clear references smoothly
task.spawn(function()
while _G.SpinActive and LocalPlayer.Character == char and rootPart and rootPart.Parent do
task.wait(0.5)
end
if currentSpinVelocity then
currentSpinVelocity:Destroy()
currentSpinVelocity = nil
end
_G.SpinActive = false
spinBtn.Text = "Spin [OFF]"
spinBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
end)
end
end
end)
-- NATIVE SUN LOOP INTEGRATION
local sunBtn = Instance.new("TextButton", ButtonContainer)
sunBtn.Name = "SUNButton"
sunBtn.Text = "SUN [OFF]"
styleButton(sunBtn, baseOffsetCount + 4)
sunBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
_G.SunLoopActive = false
sunBtn.MouseButton1Click:Connect(function()
if _G.SunLoopActive then
_G.SunLoopActive = false
sunBtn.Text = "SUN [OFF]"
TweenService:Create(sunBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(38, 38, 45)}):Play()
else
_G.SunLoopActive = true
sunBtn.Text = "SUN [ON]"
TweenService:Create(sunBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(85, 65, 35)}):Play()
local initialCharacter = LocalPlayer.Character
local backpack = LocalPlayer:FindFirstChild("Backpack")
if initialCharacter and backpack then
task.spawn(function()
local function isCharacterValid()
return _G.SunLoopActive and LocalPlayer.Character and LocalPlayer.Character == initialCharacter and initialCharacter:FindFirstChildOfClass("Humanoid") and initialCharacter:FindFirstChildOfClass("Humanoid").Health > 0
end
local function dropCurrentTool()
if not isCharacterValid() then return end
local heldTool = initialCharacter:FindFirstChildOfClass("Tool")
if heldTool then
for _, desc in ipairs(heldTool:GetDescendants()) do
if desc:IsA("BasePart") then
desc.CanCollide = false
end
end
heldTool.Parent = game.Workspace
end
end
-- STEP 1: Donut Drop
if isCharacterValid() and EquipToolEvent then
EquipToolEvent:FireServer("Donut")
local targetDonut = backpack:WaitForChild("Donut", 2)
if targetDonut and LocalPlayer.Character == initialCharacter then
targetDonut.Parent = initialCharacter
task.wait(0.2)
dropCurrentTool()
end
end
task.wait(0.3)
-- STEP 2: Fast Flashlight Loop
for i = 1, 15 do
if not isCharacterValid() then break end
if EquipToolEvent then EquipToolEvent:FireServer("Flashlight") end
local activeFlashlight = backpack:WaitForChild("Flashlight", 2)
if activeFlashlight and LocalPlayer.Character == initialCharacter then
activeFlashlight.Parent = initialCharacter
task.wait(0.05)
dropCurrentTool()
end
task.wait(0.1)
end
task.wait(0.5)
-- STEP 3: Slow Flashlight Loop
for i = 1, 15 do
if not isCharacterValid() then break end
if EquipToolEvent then EquipToolEvent:FireServer("Flashlight") end
local activeFlashlight = backpack:WaitForChild("Flashlight", 2)
if activeFlashlight and LocalPlayer.Character == initialCharacter then
activeFlashlight.Parent = initialCharacter
task.wait(1.0)
dropCurrentTool()
end
task.wait(0.2)
end
_G.SunLoopActive = false
sunBtn.Text = "SUN [OFF]"
sunBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
end)
else
_G.SunLoopActive = false
sunBtn.Text = "SUN [OFF]"
sunBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
end
end
end)
-- =============================================================================
-- INDEPENDENT RESPONDING PHYSICS UTILITY TOOL SPAWNER
-- =============================================================================
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local TextChatService = game:GetService("TextChatService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Unified Chat System Payload Broadcaster
local function sendLocalChat(text)
task.spawn(function()
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local channel = TextChatService.TextChannels:FindFirstChild("RBXGeneral")
if channel then channel:SendAsync(text) end
else
local cEvent = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents") and ReplicatedStorage.DefaultChatSystemChatEvents:FindFirstChild("SayMessageRequest")
if cEvent then cEvent:FireServer(text, "All") end
end
end)
end
-- Core Tool Assembly Engine
local function buildCustomTools()
local backpack = LocalPlayer:WaitForChild("Backpack")
-- 1. Assemble Ragdoll Tool Instance
if not backpack:FindFirstChild("Ragdoll (Sit)") then
local RagdollTool = Instance.new("Tool")
RagdollTool.Name = "Ragdoll (Sit)"
RagdollTool.RequiresHandle = false
RagdollTool.CanBeDropped = false
RagdollTool.Activated:Connect(function()
local char = LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 then
hum.Sit = not hum.Sit
if hum.Sit then
hum:ChangeState(Enum.HumanoidStateType.Seated)
end
end
end)
RagdollTool.Parent = backpack
end
-- 2. Assemble Face Slam Tool Instance
if not backpack:FindFirstChild("Face Slam") then
local SlamTool = Instance.new("Tool")
SlamTool.Name = "Face Slam"
SlamTool.RequiresHandle = false
SlamTool.CanBeDropped = false
local activeConnection = nil
local activeAnchors = {}
SlamTool.Activated:Connect(function()
local char = LocalPlayer.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local root = char and char:FindFirstChild("HumanoidRootPart")
if not hum or not root or hum.Health <= 0 then return end
-- Clear old tracking frames if activated back-to-back
if activeConnection then activeConnection:Disconnect() activeConnection = nil end
for _, p in ipairs(char:GetChildren()) do
if p:IsA("BasePart") and activeAnchors[p] then p.Anchored = false end
end
table.clear(activeAnchors)
-- Broadcast chat string payload
sendLocalChat("slam*")
-- Unlock stand-up animation states
root.Anchored = true
hum:ChangeState(Enum.HumanoidStateType.Physics)
-- Raycast Downward to Find Ground Positioning
local startPos = root.Position + (root.CFrame.LookVector * 7)
local rp = RaycastParams.new()
rp.FilterDescendantsInstances = {char}
rp.FilterType = Enum.RaycastFilterType.Exclude
local res = workspace:Raycast(startPos + Vector3.new(0, 5, 0), Vector3.new(0, -20, 0), rp)
local targetY = res and res.Position.Y or startPos.Y
-- Target Squish Framework Check
if res and res.Instance then
local hitModel = res.Instance:FindFirstAncestorOfClass("Model")
if hitModel and hitModel ~= char and hitModel:FindFirstChildOfClass("Humanoid") then
local eh = hitModel:FindFirstChildOfClass("Humanoid")
local er = hitModel:FindFirstChild("HumanoidRootPart")
if eh and er then
eh:ChangeState(Enum.HumanoidStateType.Physics)
er.CFrame = er.CFrame * CFrame.Angles(math.rad(-90), 0, 0)
er.AssemblyLinearVelocity = Vector3.new(0, -40, 0)
end
end
end
-- Position horizontally flat face-first on the surface
local finalCFrame = CFrame.new(Vector3.new(startPos.X, targetY + 0.5, startPos.Z)) * CFrame.Angles(0, math.rad(root.Orientation.Y), 0) * CFrame.Angles(math.rad(-90), 0, 0)
root.CFrame = finalCFrame
task.wait(0.02)
-- Lock position completely on target flat layout
for _, p in ipairs(char:GetChildren()) do
if p:IsA("BasePart") then activeAnchors[p] = true p.Anchored = true end
end
-- Listen for player jumping to execute upright stabilization sequence
local jumpConn
jumpConn = UserInputService.JumpRequest:Connect(function()
for _, p in ipairs(char:GetChildren()) do
if p:IsA("BasePart") then p.Anchored = false end
end
table.clear(activeAnchors)
root.Anchored = false
if char and hum and hum.Health > 0 then
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
task.wait(0.05)
root.CFrame = CFrame.new(root.Position + Vector3.new(0, 3, 0)) * CFrame.Angles(0, math.rad(root.Orientation.Y), 0)
end
if jumpConn then jumpConn:Disconnect() end
end)
activeConnection = jumpConn
end)
SlamTool.Parent = backpack
end
end
-- Initialize Inventory Loop Triggers instantly on load
if LocalPlayer.Character then
buildCustomTools()
end
-- Bind Lifecycle Event listeners to monitor player death resets
LocalPlayer.CharacterAdded:Connect(function(newCharacter)
-- Wait for backpack space tree initialization profile
LocalPlayer:WaitForChild("Backpack")
task.wait(0.2)
buildCustomTools()
end)
-- ====================================================================
-- MULTI-THREAD INSTANT SHAPE PRINTER (PART 1 OF 2 - SECTOR INTERFACE)
-- ====================================================================
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local Camera = workspace.CurrentCamera
local PlaceObjectEvent = ReplicatedStorage:WaitForChild("ProptoolRemotes"):WaitForChild("PlaceObject")
-- Active Settings Configuration
local currentShape = "Circle"
local shapeSize = 20
local density = 15
local ITEM_NAME = "AH-64 Apache Flight"
local ROTATION = 0
local MODE = 1
local previewActive = true
local activePrintsCount = 0 -- Tracks concurrent print threads
-- 1. SCREEN GUI CREATION & INJECTION
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MultiPrinterSystem_Gui"
local success, err = pcall(function() screenGui.Parent = CoreGui end)
if not success then screenGui.Parent = Player:WaitForChild("PlayerGui") end
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 220, 0, 215)
frame.Position = UDim2.new(0, 10, 0.5, -107)
frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
frame.BorderSizePixel = 1
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.Text = "Multi-Thread Instant Printer"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 14
title.Parent = frame
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0.9, 0, 0, 35)
toggleBtn.Position = UDim2.new(0.05, 0, 0, 40)
toggleBtn.Text = "Shape: " .. currentShape
toggleBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.Font = Enum.Font.SourceSans
toggleBtn.TextSize = 14
toggleBtn.Parent = frame
local sizeBtn = Instance.new("TextButton")
sizeBtn.Size = UDim2.new(0.9, 0, 0, 35)
sizeBtn.Position = UDim2.new(0.05, 0, 0, 85)
sizeBtn.Text = "Size: " .. shapeSize
sizeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
sizeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
sizeBtn.Font = Enum.Font.SourceSans
sizeBtn.TextSize = 14
sizeBtn.Parent = frame
local neutralBtn = Instance.new("TextButton")
neutralBtn.Size = UDim2.new(0.9, 0, 0, 35)
neutralBtn.Position = UDim2.new(0.05, 0, 0, 130)
neutralBtn.Text = "Preview: ON"
neutralBtn.BackgroundColor3 = Color3.fromRGB(46, 117, 89)
neutralBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
neutralBtn.Font = Enum.Font.SourceSansBold
neutralBtn.TextSize = 14
neutralBtn.Parent = frame
local coordLabel = Instance.new("TextLabel")
coordLabel.Size = UDim2.new(0.9, 0, 0, 25)
coordLabel.Position = UDim2.new(0.05, 0, 0, 175)
coordLabel.Text = "Click Ground to Print"
coordLabel.TextColor3 = Color3.fromRGB(150, 230, 150)
coordLabel.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
coordLabel.Font = Enum.Font.Code
coordLabel.TextSize = 13
coordLabel.Parent = frame
-- 2. DYNAMIC CLIENT VISUAL GHOST SETUP
local ghostPart = Instance.new("Part")
ghostPart.Name = "LocalSequencePreviewGhost"
ghostPart.Color = Color3.fromRGB(255, 255, 0)
ghostPart.Transparency = 0.5
ghostPart.Anchored = true
ghostPart.CanCollide = false
ghostPart.CanQuery = false
ghostPart.CastShadow = false
ghostPart.Parent = Camera
local function updateGhostAppearance()
if currentShape == "Circle" then
ghostPart.Shape = Enum.PartType.Cylinder
ghostPart.Size = Vector3.new(0.5, shapeSize, shapeSize)
ghostPart.Orientation = Vector3.new(0, 0, 90)
elseif currentShape == "Cube" then
ghostPart.Shape = Enum.PartType.Block
ghostPart.Size = Vector3.new(shapeSize, 0.5, shapeSize)
ghostPart.Orientation = Vector3.new(0, 0, 0)
elseif currentShape == "Triangle" then
ghostPart.Shape = Enum.PartType.Block
ghostPart.Size = Vector3.new(shapeSize, 0.5, shapeSize)
ghostPart.Orientation = Vector3.new(0, 0, 0)
end
end
updateGhostAppearance()
-- Menu State Modifications
local shapesList = {"Circle", "Cube", "Triangle"}
local shapeIndex = 1
toggleBtn.MouseButton1Click:Connect(function()
shapeIndex = shapeIndex + 1
if shapeIndex > #shapesList then shapeIndex = 1 end
currentShape = shapesList[shapeIndex]
toggleBtn.Text = "Shape: " .. currentShape
updateGhostAppearance()
end)
sizeBtn.MouseButton1Click:Connect(function()
shapeSize = shapeSize + 5
if shapeSize > 50 then shapeSize = 5 end
sizeBtn.Text = "Size: " .. shapeSize
updateGhostAppearance()
end)
neutralBtn.MouseButton1Click:Connect(function()
previewActive = not previewActive
if previewActive then
neutralBtn.Text = "Preview: ON"
neutralBtn.BackgroundColor3 = Color3.fromRGB(46, 117, 89)
ghostPart.Transparency = 0.5
coordLabel.Text = "Click Ground to Print"
else
neutralBtn.Text = "Preview: OFF (Neutral)"
neutralBtn.BackgroundColor3 = Color3.fromRGB(163, 62, 62)
ghostPart.Transparency = 1
coordLabel.Text = "System: Idle"
end
end)
-- 3. INTERPOLATION VECTOR SEQUENCE ARRAY GENERATOR
local function generateCoordinateQueue(center2D)
local queue = {}
local function addLineToQueue(p1, p2, steps)
for i = 0, steps do
table.insert(queue, p1:Lerp(p2, i / steps))
end
end
if currentShape == "Circle" then
local stepDistance = 2.5
for r = shapeSize, 0, -stepDistance do
local currentPoints = math.max(8, math.floor(density * (r / shapeSize) * 2))
for i = 1, currentPoints do
local rad = math.rad((i / currentPoints) * 360)
table.insert(queue, center2D + Vector2.new(math.cos(rad), math.sin(rad)) * r)
end
end
elseif currentShape == "Cube" then
local steps = density
local half = shapeSize / 2
for i = 0, steps do
local t = i / steps
local leftX = center2D.X - half
local rightX = center2D.X + half
local currentZ = (center2D.Y + half) - (t * shapeSize)
addLineToQueue(Vector2.new(leftX, currentZ), Vector2.new(rightX, currentZ), steps)
end
elseif currentShape == "Triangle" then
local steps = density
local top = center2D + Vector2.new(0, shapeSize)
local bottomLeft = center2D + Vector2.new(-shapeSize, -shapeSize)
local bottomRight = center2D + Vector2.new(shapeSize, -shapeSize)
for i = 0, steps do
local t = i / steps
local leftPoint = top:Lerp(bottomLeft, t)
local rightPoint = top:Lerp(bottomRight, t)
addLineToQueue(leftPoint, rightPoint, math.floor(steps * t))
end
end
return queue
end
-- 4. FREE-CLICK MULTI-THREAD INPUT CONNECTOR
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed or not previewActive or not Mouse.Hit then return end
-- Captures user inputs (Works concurrently without checking an active print lock)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
activePrintsCount = activePrintsCount + 1
-- Immediately lock the center coordinate for this specific thread branch
local targetCenter = Vector2.new(ghostPart.Position.X, ghostPart.Position.Z)
local coordinatePipeline = generateCoordinateQueue(targetCenter)
task.spawn(function()
for index, coordinate in ipairs(coordinatePipeline) do
coordLabel.Text = string.format("Active Prints: %d | Printing...", activePrintsCount)
PlaceObjectEvent:FireServer(ITEM_NAME, ROTATION, coordinate, MODE)
task.wait(0.01)
end
activePrintsCount = math.max(0, activePrintsCount - 1)
if activePrintsCount == 0 then
coordLabel.Text = "All Prints Finished!"
task.wait(0.5)
if previewActive then coordLabel.Text = "Click Ground to Print" end
else
coordLabel.Text = string.format("Active Prints: %d", activePrintsCount)
end
end)
end
end)
-- 5. REAL-TIME MOUSE POSITION HOOK
RunService.RenderStepped:Connect(function()
if not previewActive or not Mouse.Hit then
ghostPart.Transparency = 1
return
end
-- Keep the visual preview ghost box active and tracking even if threads are running in the background
local lookPos = Mouse.Hit.Position
ghostPart.Transparency = 0.5
ghostPart.Position = Vector3.new(lookPos.X, lookPos.Y + (ghostPart.Size.Y / 2), lookPos.Z)
end)How to Execute Countryball World 🌎 Script – Morph cbw
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Countryball World 🌎.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Script Changelog (1)
Community Comments (1)
Frequently Asked Questions
How do I execute Countryball World 🌎 Script – Morph cbw in Roblox?
To run Countryball World 🌎 Script – Morph cbw, copy the Lua loadstring from the code viewer above, launch Roblox and join Countryball World 🌎, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Countryball World 🌎 Script – Morph cbw keyless or does it require an access key?
Countryball World 🌎 Script – Morph cbw requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Countryball World 🌎 Script – Morph cbw currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


Hope you guys enjoy my script 🙏