Countryball World 🌎 Script – Morph cbw - Verified script for Countryball World 🌎
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Countryball World 🌎 Script – Morph cbw

Countryball World 🌎YippiStudiosYippiStudios 807 views 1.2K executesUpdated Oct 19, 2026
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Lua Script•784 lines (30385 chars)
-- BOX 1: CORE PANEL FRAMEWORK & SCROLLING INTERFACE SETUP
_G.CBWMorphGuiShared = _G.CBWMorphGuiShared or {}

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextChatService = game:GetService("TextChatService")

-- Locate RemoteEvents safely
local ShapeEvent = ReplicatedStorage:WaitForChild("Customization", 5) 
    and ReplicatedStorage.Customization:WaitForChild("Remotes", 5)
    and ReplicatedStorage.Customization.Remotes:WaitForChild("Shape", 5)

local EquipHatEvent = ReplicatedStorage:WaitForChild("Customization", 5)
    and ReplicatedStorage.Customization:WaitForChild("Remotes", 5)
    and ReplicatedStorage.Customization.Remotes:WaitForChild("EquipHat", 5)

local NameChangeEvent = ReplicatedStorage:WaitForChild("NameChange", 5)
local EquipToolEvent = ReplicatedStorage:WaitForChild("Inventory", 5)
    and ReplicatedStorage.Inventory:WaitForChild("EquipTool", 5)

-- Share paths cleanly with Box 2
_G.CBWMorphGuiShared.ShapeEvent = ShapeEvent
_G.CBWMorphGuiShared.EquipHatEvent = EquipHatEvent
_G.CBWMorphGuiShared.NameChangeEvent = NameChangeEvent
_G.CBWMorphGuiShared.EquipToolEvent = EquipToolEvent

-- Core Chat System Broadcaster
local function runChatPayload(text)
    task.spawn(function()
        if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
            local channel = TextChatService.TextChannels:FindFirstChild("RBXGeneral")
            if channel then channel:SendAsync(text) end
        else
            local cEvent = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents") and ReplicatedStorage.DefaultChatSystemChatEvents:FindFirstChild("SayMessageRequest")
            if cEvent then cEvent:FireServer(text, "All") end
        end
    end)
end

runChatPayload("MORPH CBW SCRIPT made by yippistudios")

-- Clear old UI instances
local oldGui = PlayerGui:FindFirstChild("CBWMorphGui")
if oldGui then oldGui:Destroy() end

-- Draw Main Frame
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "CBWMorphGui"
ScreenGui.ResetOnSpawn = false
ScreenGui.DisplayOrder = 9999
ScreenGui.IgnoreGuiInset = true
ScreenGui.Parent = PlayerGui

local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 250, 0, 350)
MainFrame.Position = UDim2.new(0.5, -125, 0.4, -175)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.ZIndex = 10
MainFrame.Parent = ScreenGui

local UICorner = Instance.new("UICorner", MainFrame)
UICorner.CornerRadius = UDim.new(0, 10)

local TopBar = Instance.new("Frame")
TopBar.Name = "TopBar"
TopBar.Size = UDim2.new(1, 0, 0, 45)
TopBar.BackgroundColor3 = Color3.fromRGB(40, 40, 45)
TopBar.BorderSizePixel = 0
TopBar.ZIndex = 11
TopBar.Parent = MainFrame

local TopCorner = Instance.new("UICorner", TopBar)
TopCorner.CornerRadius = UDim.new(0, 10)

local Title = Instance.new("TextLabel")
Title.Name = "Title"
Title.Size = UDim2.new(1, -40, 1, 0)
Title.Position = UDim2.new(0, 10, 0, 0)
Title.BackgroundTransparency = 1
Title.Text = "CBW morph"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 18
Title.Font = Enum.Font.GothamBold
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.ZIndex = 12
Title.Parent = TopBar

local CloseButton = Instance.new("TextButton")
CloseButton.Name = "CloseButton"
CloseButton.Size = UDim2.new(0, 35, 0, 35)
CloseButton.Position = UDim2.new(1, -40, 0, 5)
CloseButton.BackgroundTransparency = 1
CloseButton.Text = "✕"
CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255)
CloseButton.TextSize = 16
CloseButton.Font = Enum.Font.GothamBold
CloseButton.ZIndex = 12
CloseButton.Parent = TopBar
CloseButton.MouseButton1Click:Connect(function() ScreenGui:Destroy() end)

-- Integrated Scrolling Frame Container
local ScrollingFrame = Instance.new("ScrollingFrame")
ScrollingFrame.Name = "ScrollingFrame"
ScrollingFrame.Size = UDim2.new(1, -10, 1, -60)
ScrollingFrame.Position = UDim2.new(0, 5, 0, 55)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.ScrollBarThickness = 5
ScrollingFrame.ScrollBarImageColor3 = Color3.fromRGB(80, 80, 90)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ZIndex = 11
ScrollingFrame.Parent = MainFrame
_G.CBWMorphGuiShared.ButtonContainer = ScrollingFrame

local ButtonLayout = Instance.new("UIListLayout", ScrollingFrame)
ButtonLayout.SortOrder = Enum.SortOrder.LayoutOrder
ButtonLayout.Padding = UDim.new(0, 8)
ButtonLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center

ButtonLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
    ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, ButtonLayout.AbsoluteContentSize.Y + 15)
end)

-- Rainbow Anim
task.spawn(function()
    local hue = 0
    while ScreenGui and ScreenGui.Parent do
        hue = (hue + 1) % 360
        TopBar.BackgroundColor3 = Color3.fromHSV(hue / 360, 0.75, 0.85)
        task.wait(0.02)
    end
end)

-- Button Styles
local function styleButton(b, layoutOrder)
    b.Size = UDim2.new(0, 210, 0, 42)
    b.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
    b.TextColor3 = Color3.fromRGB(240, 240, 240)
    b.TextSize = 15
    b.Font = Enum.Font.GothamSemibold
    b.BorderSizePixel = 0
    b.LayoutOrder = layoutOrder
    b.ZIndex = 12
    Instance.new("UICorner", b).CornerRadius = UDim.new(0, 6)
    
    b.MouseEnter:Connect(function() 
        if (b.Name ~= "SUNButton" or not _G.SunLoopActive) and (b.Name ~= "SpinButton" or not _G.SpinActive) then
            TweenService:Create(b, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(50, 50, 60)}):Play() 
        end
    end)
    b.MouseLeave:Connect(function() 
        if (b.Name ~= "SUNButton" or not _G.SunLoopActive) and (b.Name ~= "SpinButton" or not _G.SpinActive) then
            TweenService:Create(b, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(38, 38, 45)}):Play() 
        end
    end)
end
_G.CBWMorphGuiShared.styleButton = styleButton

local morphs = {"Cat", "Reich", "Alien", "Noodle"}
for i, name in ipairs(morphs) do
    local b = Instance.new("TextButton", ScrollingFrame)
    b.Name = name
    b.Text = name
    styleButton(b, i)
    b.MouseButton1Click:Connect(function() 
        if ShapeEvent then ShapeEvent:FireServer(name) end 
    end)
end

local chernobylBtn = Instance.new("TextButton", ScrollingFrame)
chernobylBtn.Name = "ChernobylWorker"
chernobylBtn.Text = "Chernobyl Worker"
styleButton(chernobylBtn, #morphs + 1)

chernobylBtn.MouseButton1Click:Connect(function()
    if ShapeEvent then ShapeEvent:FireServer("Ball") end
    task.wait(0.1)
    if EquipHatEvent then EquipHatEvent:FireServer("Free", "Gas Mask") end
    task.wait(0.1)
    if EquipHatEvent then EquipHatEvent:FireServer("Badges", "Space Suit") end
    task.wait(0.1)
    if NameChangeEvent then NameChangeEvent:FireServer("chernobyl worker") end
end)
-- BOX 2: CUSTOM UTILITY LOOPS & ACCESSORY TRIGGERS
local Shared = _G.CBWMorphGuiShared or {}
local ButtonContainer = Shared.ButtonContainer
local styleButton = Shared.styleButton

local ShapeEvent = Shared.ShapeEvent
local EquipHatEvent = Shared.EquipHatEvent
local NameChangeEvent = Shared.NameChangeEvent
local EquipToolEvent = Shared.EquipToolEvent

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")

local baseOffsetCount = 5

-- Become Me Button
local becomeMeBtn = Instance.new("TextButton", ButtonContainer)
becomeMeBtn.Name = "BecomeMe"
becomeMeBtn.Text = "Become Me"
styleButton(becomeMeBtn, baseOffsetCount + 1)

becomeMeBtn.MouseButton1Click:Connect(function()
    if EquipHatEvent then EquipHatEvent:FireServer("Free", "Cone") end
    task.wait(0.1)
    if ShapeEvent then ShapeEvent:FireServer("Ball") end
    task.wait(0.1)
    if EquipHatEvent then EquipHatEvent:FireServer("Free", "3D Glasses") end
    task.wait(0.1)
    
    local CustomEvent = ReplicatedStorage:WaitForChild("Customization", 5)
        and ReplicatedStorage.Customization:WaitForChild("Remotes", 5)
        and ReplicatedStorage.Customization.Remotes:FindFirstChild("Custom")
    if CustomEvent then CustomEvent:FireServer(17694320720) end
    task.wait(0.1)
    
    local EmotionEvent = ReplicatedStorage:FindFirstChild("Emotion")
    if EmotionEvent then EmotionEvent:FireServer("Stare", false) end
    task.wait(0.1)
    if NameChangeEvent then NameChangeEvent:FireServer("ALL HAIL YIPPISTUDIOS") end
end)

-- Reset Morph Button
local resetMorphBtn = Instance.new("TextButton", ButtonContainer)
resetMorphBtn.Name = "ResetMorphButton"
resetMorphBtn.Text = "Reset Morph"
styleButton(resetMorphBtn, baseOffsetCount + 2)
resetMorphBtn.BackgroundColor3 = Color3.fromRGB(45, 55, 65)

resetMorphBtn.MouseButton1Click:Connect(function()
    if ShapeEvent then
        ShapeEvent:FireServer("Ball")
        task.wait(0.1)
        ShapeEvent:FireServer("Triangle")
        task.wait(0.1)
        ShapeEvent:FireServer("Ball")
    end
end)

-- INTEGRATED SPIN TOGGLE BUTTON (Allows full character mobility while spinning)
local spinBtn = Instance.new("TextButton", ButtonContainer)
spinBtn.Name = "SpinButton"
spinBtn.Text = "Spin [OFF]"
styleButton(spinBtn, baseOffsetCount + 3)
spinBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)

_G.SpinActive = false
local currentSpinVelocity = nil

spinBtn.MouseButton1Click:Connect(function()
    local char = LocalPlayer.Character
    local rootPart = char and (char:FindFirstChild("HumanoidRootPart") or char.PrimaryPart)
    
    if _G.SpinActive then
        -- Toggle Spin Off
        _G.SpinActive = false
        spinBtn.Text = "Spin [OFF]"
        TweenService:Create(spinBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(38, 38, 45)}):Play()
        
        if currentSpinVelocity then
            currentSpinVelocity:Destroy()
            currentSpinVelocity = nil
        end
    else
        -- Toggle Spin On
        if rootPart then
            _G.SpinActive = true
            spinBtn.Text = "Spin [ON]"
            TweenService:Create(spinBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 75, 45)}):Play() -- Green indicator
            
            -- Insert physics object to force spin while leaving walking velocity untouched
            currentSpinVelocity = Instance.new("BodyAngularVelocity")
            currentSpinVelocity.Name = "CBW_SpinEngine"
            currentSpinVelocity.AngularVelocity = Vector3.new(0, 35, 0) -- Adjust 35 higher/lower to change spin speed
            currentSpinVelocity.MaxTorque = Vector3.new(0, math.huge, 0)
            currentSpinVelocity.P = math.huge
            currentSpinVelocity.Parent = rootPart
            
            -- Monitor if character resets or spawns to clear references smoothly
            task.spawn(function()
                while _G.SpinActive and LocalPlayer.Character == char and rootPart and rootPart.Parent do
                    task.wait(0.5)
                end
                if currentSpinVelocity then
                    currentSpinVelocity:Destroy()
                    currentSpinVelocity = nil
                end
                _G.SpinActive = false
                spinBtn.Text = "Spin [OFF]"
                spinBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
            end)
        end
    end
end)

-- NATIVE SUN LOOP INTEGRATION
local sunBtn = Instance.new("TextButton", ButtonContainer)
sunBtn.Name = "SUNButton"
sunBtn.Text = "SUN [OFF]"
styleButton(sunBtn, baseOffsetCount + 4)
sunBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)

_G.SunLoopActive = false 

sunBtn.MouseButton1Click:Connect(function()
    if _G.SunLoopActive then
        _G.SunLoopActive = false
        sunBtn.Text = "SUN [OFF]"
        TweenService:Create(sunBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(38, 38, 45)}):Play()
    else
        _G.SunLoopActive = true
        sunBtn.Text = "SUN [ON]"
        TweenService:Create(sunBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(85, 65, 35)}):Play()
        
        local initialCharacter = LocalPlayer.Character
        local backpack = LocalPlayer:FindFirstChild("Backpack")
        
        if initialCharacter and backpack then
            task.spawn(function()
                local function isCharacterValid()
                    return _G.SunLoopActive and LocalPlayer.Character and LocalPlayer.Character == initialCharacter and initialCharacter:FindFirstChildOfClass("Humanoid") and initialCharacter:FindFirstChildOfClass("Humanoid").Health > 0
                end

                local function dropCurrentTool()
                    if not isCharacterValid() then return end
                    local heldTool = initialCharacter:FindFirstChildOfClass("Tool")
                    if heldTool then
                        for _, desc in ipairs(heldTool:GetDescendants()) do
                            if desc:IsA("BasePart") then
                                desc.CanCollide = false
                            end
                        end
                        heldTool.Parent = game.Workspace
                    end
                end

                -- STEP 1: Donut Drop
                if isCharacterValid() and EquipToolEvent then
                    EquipToolEvent:FireServer("Donut")
                    local targetDonut = backpack:WaitForChild("Donut", 2)
                    if targetDonut and LocalPlayer.Character == initialCharacter then
                        targetDonut.Parent = initialCharacter
                        task.wait(0.2)
                        dropCurrentTool()
                    end
                end
                task.wait(0.3)

                -- STEP 2: Fast Flashlight Loop
                for i = 1, 15 do
                    if not isCharacterValid() then break end
                    if EquipToolEvent then EquipToolEvent:FireServer("Flashlight") end
                    
                    local activeFlashlight = backpack:WaitForChild("Flashlight", 2)
                    if activeFlashlight and LocalPlayer.Character == initialCharacter then
                        activeFlashlight.Parent = initialCharacter
                        task.wait(0.05)
                        dropCurrentTool()
                    end
                    task.wait(0.1)
                end
                task.wait(0.5)

                -- STEP 3: Slow Flashlight Loop
                for i = 1, 15 do
                    if not isCharacterValid() then break end
                    if EquipToolEvent then EquipToolEvent:FireServer("Flashlight") end
                    
                    local activeFlashlight = backpack:WaitForChild("Flashlight", 2)
                    if activeFlashlight and LocalPlayer.Character == initialCharacter then
                        activeFlashlight.Parent = initialCharacter
                        task.wait(1.0) 
                        dropCurrentTool()
                    end
                    task.wait(0.2) 
                end

                _G.SunLoopActive = false
                sunBtn.Text = "SUN [OFF]"
                sunBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
            end)
        else
            _G.SunLoopActive = false
            sunBtn.Text = "SUN [OFF]"
            sunBtn.BackgroundColor3 = Color3.fromRGB(38, 38, 45)
        end
    end
end)
-- =============================================================================
-- INDEPENDENT RESPONDING PHYSICS UTILITY TOOL SPAWNER 
-- =============================================================================

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local TextChatService = game:GetService("TextChatService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Unified Chat System Payload Broadcaster
local function sendLocalChat(text)
    task.spawn(function()
        if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
            local channel = TextChatService.TextChannels:FindFirstChild("RBXGeneral")
            if channel then channel:SendAsync(text) end
        else
            local cEvent = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents") and ReplicatedStorage.DefaultChatSystemChatEvents:FindFirstChild("SayMessageRequest")
            if cEvent then cEvent:FireServer(text, "All") end
        end
    end)
end

-- Core Tool Assembly Engine
local function buildCustomTools()
    local backpack = LocalPlayer:WaitForChild("Backpack")
    
    -- 1. Assemble Ragdoll Tool Instance
    if not backpack:FindFirstChild("Ragdoll (Sit)") then
        local RagdollTool = Instance.new("Tool")
        RagdollTool.Name = "Ragdoll (Sit)"
        RagdollTool.RequiresHandle = false
        RagdollTool.CanBeDropped = false
        
        RagdollTool.Activated:Connect(function()
            local char = LocalPlayer.Character
            local hum = char and char:FindFirstChildOfClass("Humanoid")
            if hum and hum.Health > 0 then
                hum.Sit = not hum.Sit
                if hum.Sit then 
                    hum:ChangeState(Enum.HumanoidStateType.Seated) 
                end
            end
        end)
        RagdollTool.Parent = backpack
    end
    
    -- 2. Assemble Face Slam Tool Instance
    if not backpack:FindFirstChild("Face Slam") then
        local SlamTool = Instance.new("Tool")
        SlamTool.Name = "Face Slam"
        SlamTool.RequiresHandle = false
        SlamTool.CanBeDropped = false
        
        local activeConnection = nil
        local activeAnchors = {}
        
        SlamTool.Activated:Connect(function()
            local char = LocalPlayer.Character
            local hum = char and char:FindFirstChildOfClass("Humanoid")
            local root = char and char:FindFirstChild("HumanoidRootPart")
            
            if not hum or not root or hum.Health <= 0 then return end
            
            -- Clear old tracking frames if activated back-to-back
            if activeConnection then activeConnection:Disconnect() activeConnection = nil end
            for _, p in ipairs(char:GetChildren()) do
                if p:IsA("BasePart") and activeAnchors[p] then p.Anchored = false end
            end
            table.clear(activeAnchors)
            
            -- Broadcast chat string payload
            sendLocalChat("slam*")
            
            -- Unlock stand-up animation states
            root.Anchored = true
            hum:ChangeState(Enum.HumanoidStateType.Physics)
            
            -- Raycast Downward to Find Ground Positioning
            local startPos = root.Position + (root.CFrame.LookVector * 7)
            local rp = RaycastParams.new()
            rp.FilterDescendantsInstances = {char}
            rp.FilterType = Enum.RaycastFilterType.Exclude
            local res = workspace:Raycast(startPos + Vector3.new(0, 5, 0), Vector3.new(0, -20, 0), rp)
            local targetY = res and res.Position.Y or startPos.Y
            
            -- Target Squish Framework Check
            if res and res.Instance then
                local hitModel = res.Instance:FindFirstAncestorOfClass("Model")
                if hitModel and hitModel ~= char and hitModel:FindFirstChildOfClass("Humanoid") then
                    local eh = hitModel:FindFirstChildOfClass("Humanoid")
                    local er = hitModel:FindFirstChild("HumanoidRootPart")
                    if eh and er then
                        eh:ChangeState(Enum.HumanoidStateType.Physics)
                        er.CFrame = er.CFrame * CFrame.Angles(math.rad(-90), 0, 0)
                        er.AssemblyLinearVelocity = Vector3.new(0, -40, 0)
                    end
                end
            end
            
            -- Position horizontally flat face-first on the surface
            local finalCFrame = CFrame.new(Vector3.new(startPos.X, targetY + 0.5, startPos.Z)) * CFrame.Angles(0, math.rad(root.Orientation.Y), 0) * CFrame.Angles(math.rad(-90), 0, 0)
            root.CFrame = finalCFrame
            task.wait(0.02)
            
            -- Lock position completely on target flat layout
            for _, p in ipairs(char:GetChildren()) do
                if p:IsA("BasePart") then activeAnchors[p] = true p.Anchored = true end
            end
            
            -- Listen for player jumping to execute upright stabilization sequence
            local jumpConn
            jumpConn = UserInputService.JumpRequest:Connect(function()
                for _, p in ipairs(char:GetChildren()) do
                    if p:IsA("BasePart") then p.Anchored = false end
                end
                table.clear(activeAnchors)
                root.Anchored = false
                
                if char and hum and hum.Health > 0 then
                    hum:ChangeState(Enum.HumanoidStateType.GettingUp)
                    task.wait(0.05)
                    root.CFrame = CFrame.new(root.Position + Vector3.new(0, 3, 0)) * CFrame.Angles(0, math.rad(root.Orientation.Y), 0)
                end
                if jumpConn then jumpConn:Disconnect() end
            end)
            activeConnection = jumpConn
        end)
        SlamTool.Parent = backpack
    end
end

-- Initialize Inventory Loop Triggers instantly on load
if LocalPlayer.Character then
    buildCustomTools()
end

-- Bind Lifecycle Event listeners to monitor player death resets
LocalPlayer.CharacterAdded:Connect(function(newCharacter)
    -- Wait for backpack space tree initialization profile
    LocalPlayer:WaitForChild("Backpack")
    task.wait(0.2)
    buildCustomTools()
end)
-- ====================================================================
-- MULTI-THREAD INSTANT SHAPE PRINTER (PART 1 OF 2 - SECTOR INTERFACE)
-- ====================================================================
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")

local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local Camera = workspace.CurrentCamera
local PlaceObjectEvent = ReplicatedStorage:WaitForChild("ProptoolRemotes"):WaitForChild("PlaceObject")

-- Active Settings Configuration
local currentShape = "Circle" 
local shapeSize = 20          
local density = 15            
local ITEM_NAME = "AH-64 Apache Flight"
local ROTATION = 0
local MODE = 1

local previewActive = true 
local activePrintsCount = 0 -- Tracks concurrent print threads

-- 1. SCREEN GUI CREATION & INJECTION
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MultiPrinterSystem_Gui"

local success, err = pcall(function() screenGui.Parent = CoreGui end)
if not success then screenGui.Parent = Player:WaitForChild("PlayerGui") end

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 220, 0, 215) 
frame.Position = UDim2.new(0, 10, 0.5, -107)
frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
frame.BorderSizePixel = 1
frame.Active = true
frame.Draggable = true 
frame.Parent = screenGui

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.Text = "Multi-Thread Instant Printer"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 14
title.Parent = frame

local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0.9, 0, 0, 35)
toggleBtn.Position = UDim2.new(0.05, 0, 0, 40)
toggleBtn.Text = "Shape: " .. currentShape
toggleBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.Font = Enum.Font.SourceSans
toggleBtn.TextSize = 14
toggleBtn.Parent = frame

local sizeBtn = Instance.new("TextButton")
sizeBtn.Size = UDim2.new(0.9, 0, 0, 35)
sizeBtn.Position = UDim2.new(0.05, 0, 0, 85)
sizeBtn.Text = "Size: " .. shapeSize
sizeBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
sizeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
sizeBtn.Font = Enum.Font.SourceSans
sizeBtn.TextSize = 14
sizeBtn.Parent = frame

local neutralBtn = Instance.new("TextButton")
neutralBtn.Size = UDim2.new(0.9, 0, 0, 35)
neutralBtn.Position = UDim2.new(0.05, 0, 0, 130)
neutralBtn.Text = "Preview: ON"
neutralBtn.BackgroundColor3 = Color3.fromRGB(46, 117, 89) 
neutralBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
neutralBtn.Font = Enum.Font.SourceSansBold
neutralBtn.TextSize = 14
neutralBtn.Parent = frame

local coordLabel = Instance.new("TextLabel")
coordLabel.Size = UDim2.new(0.9, 0, 0, 25)
coordLabel.Position = UDim2.new(0.05, 0, 0, 175)
coordLabel.Text = "Click Ground to Print"
coordLabel.TextColor3 = Color3.fromRGB(150, 230, 150)
coordLabel.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
coordLabel.Font = Enum.Font.Code
coordLabel.TextSize = 13
coordLabel.Parent = frame

-- 2. DYNAMIC CLIENT VISUAL GHOST SETUP
local ghostPart = Instance.new("Part")
ghostPart.Name = "LocalSequencePreviewGhost"
ghostPart.Color = Color3.fromRGB(255, 255, 0)
ghostPart.Transparency = 0.5                  
ghostPart.Anchored = true
ghostPart.CanCollide = false
ghostPart.CanQuery = false 
ghostPart.CastShadow = false
ghostPart.Parent = Camera 

local function updateGhostAppearance()
	if currentShape == "Circle" then
		ghostPart.Shape = Enum.PartType.Cylinder
		ghostPart.Size = Vector3.new(0.5, shapeSize, shapeSize) 
		ghostPart.Orientation = Vector3.new(0, 0, 90) 
	elseif currentShape == "Cube" then
		ghostPart.Shape = Enum.PartType.Block
		ghostPart.Size = Vector3.new(shapeSize, 0.5, shapeSize)
		ghostPart.Orientation = Vector3.new(0, 0, 0)
	elseif currentShape == "Triangle" then
		ghostPart.Shape = Enum.PartType.Block
		ghostPart.Size = Vector3.new(shapeSize, 0.5, shapeSize) 
		ghostPart.Orientation = Vector3.new(0, 0, 0)
	end
end
updateGhostAppearance()
-- Menu State Modifications
local shapesList = {"Circle", "Cube", "Triangle"}
local shapeIndex = 1
toggleBtn.MouseButton1Click:Connect(function()
	shapeIndex = shapeIndex + 1
	if shapeIndex > #shapesList then shapeIndex = 1 end
	currentShape = shapesList[shapeIndex]
	toggleBtn.Text = "Shape: " .. currentShape
	updateGhostAppearance()
end)

sizeBtn.MouseButton1Click:Connect(function()
	shapeSize = shapeSize + 5
	if shapeSize > 50 then shapeSize = 5 end
	sizeBtn.Text = "Size: " .. shapeSize
	updateGhostAppearance()
end)

neutralBtn.MouseButton1Click:Connect(function()
	previewActive = not previewActive
	if previewActive then
		neutralBtn.Text = "Preview: ON"
		neutralBtn.BackgroundColor3 = Color3.fromRGB(46, 117, 89)
		ghostPart.Transparency = 0.5
		coordLabel.Text = "Click Ground to Print"
	else
		neutralBtn.Text = "Preview: OFF (Neutral)"
		neutralBtn.BackgroundColor3 = Color3.fromRGB(163, 62, 62)
		ghostPart.Transparency = 1
		coordLabel.Text = "System: Idle"
	end
end)

-- 3. INTERPOLATION VECTOR SEQUENCE ARRAY GENERATOR
local function generateCoordinateQueue(center2D)
	local queue = {}
	
	local function addLineToQueue(p1, p2, steps)
		for i = 0, steps do
			table.insert(queue, p1:Lerp(p2, i / steps))
		end
	end

	if currentShape == "Circle" then
		local stepDistance = 2.5 
		for r = shapeSize, 0, -stepDistance do
			local currentPoints = math.max(8, math.floor(density * (r / shapeSize) * 2))
			for i = 1, currentPoints do
				local rad = math.rad((i / currentPoints) * 360)
				table.insert(queue, center2D + Vector2.new(math.cos(rad), math.sin(rad)) * r)
			end
		end
		
	elseif currentShape == "Cube" then
		local steps = density
		local half = shapeSize / 2
		for i = 0, steps do
			local t = i / steps
			local leftX = center2D.X - half
			local rightX = center2D.X + half
			local currentZ = (center2D.Y + half) - (t * shapeSize)
			addLineToQueue(Vector2.new(leftX, currentZ), Vector2.new(rightX, currentZ), steps)
		end
		
	elseif currentShape == "Triangle" then
		local steps = density
		local top = center2D + Vector2.new(0, shapeSize)
		local bottomLeft = center2D + Vector2.new(-shapeSize, -shapeSize)
		local bottomRight = center2D + Vector2.new(shapeSize, -shapeSize)
		
		for i = 0, steps do
			local t = i / steps
			local leftPoint = top:Lerp(bottomLeft, t)
			local rightPoint = top:Lerp(bottomRight, t)
			addLineToQueue(leftPoint, rightPoint, math.floor(steps * t))
		end
	end
	
	return queue
end

-- 4. FREE-CLICK MULTI-THREAD INPUT CONNECTOR
UserInputService.InputBegan:Connect(function(input, gameProcessed)
	if gameProcessed or not previewActive or not Mouse.Hit then return end
	
	-- Captures user inputs (Works concurrently without checking an active print lock)
	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
		activePrintsCount = activePrintsCount + 1
		
		-- Immediately lock the center coordinate for this specific thread branch
		local targetCenter = Vector2.new(ghostPart.Position.X, ghostPart.Position.Z)
		local coordinatePipeline = generateCoordinateQueue(targetCenter)
		
		task.spawn(function()
			for index, coordinate in ipairs(coordinatePipeline) do
				coordLabel.Text = string.format("Active Prints: %d | Printing...", activePrintsCount)
				PlaceObjectEvent:FireServer(ITEM_NAME, ROTATION, coordinate, MODE)
				task.wait(0.01) 
			end
			
			activePrintsCount = math.max(0, activePrintsCount - 1)
			if activePrintsCount == 0 then
				coordLabel.Text = "All Prints Finished!"
				task.wait(0.5)
				if previewActive then coordLabel.Text = "Click Ground to Print" end
			else
				coordLabel.Text = string.format("Active Prints: %d", activePrintsCount)
			end
		end)
	end
end)

-- 5. REAL-TIME MOUSE POSITION HOOK
RunService.RenderStepped:Connect(function()
	if not previewActive or not Mouse.Hit then
		ghostPart.Transparency = 1
		return
	end
	
	-- Keep the visual preview ghost box active and tracking even if threads are running in the background
	local lookPos = Mouse.Hit.Position
	ghostPart.Transparency = 0.5
	ghostPart.Position = Vector3.new(lookPos.X, lookPos.Y + (ghostPart.Size.Y / 2), lookPos.Z)
end)

How to Execute Countryball World 🌎 Script – Morph cbw

Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.

Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.

Step 3: Join Experience: Launch Roblox and join Countryball World 🌎.

Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.

Created By

YippiStudios
YippiStudios
Script Creator
View Author Profile

Roblox Experience

Active Players:2.5K
Play on Roblox

Features & Information

Execute Countryball World 🌎 Script – Morph cbw. Key system required, created by YippiStudios, updated Oct 19, 2026. Tested and working on supported executors.

Script Changelog (1)

@YippiStudiosOct 19, 2026

Create script

Community Comments (1)

YippiStudiosYippiStudiosOct 26, 2026

Hope you guys enjoy my script 🙏

Frequently Asked Questions

How do I execute Countryball World 🌎 Script – Morph cbw in Roblox?

To run Countryball World 🌎 Script – Morph cbw, copy the Lua loadstring from the code viewer above, launch Roblox and join Countryball World 🌎, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.

Is Countryball World 🌎 Script – Morph cbw keyless or does it require an access key?

Countryball World 🌎 Script – Morph cbw requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.

Is Countryball World 🌎 Script – Morph cbw currently safe and working?

This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.