
Keyless

getgenv().values = {}
local library = {}
local Signal = loadstring(game:HttpGet("https://raw.githubusercontent.com/Quenty/NevermoreEngine/version2/Modules/Shared/Events/Signal.lua"))()
local ConfigSave = Signal.new("ConfigSave")
local ConfigLoad = Signal.new("ConfigLoad")
local txt = game:GetService("TextService")
local TweenService = game:GetService("TweenService")
function library:Tween(...) TweenService:Create(...):Play() end
local cfglocation = "aristoiscfg/"
makefolder("aristoiscfg")
function rgbtotbl(rgb)
return {R = rgb.R, G = rgb.G, B = rgb.B}
end
function tbltorgb(tbl)
return Color3.new(tbl.R, tbl.G, tbl.B)
end
local function deepCopy(original)
local copy = {}
for k, v in pairs(original) do
if type(v) == "table" then
v = deepCopy(v)
end
copy[k] = v
end
return copy
end
function library:ConfigFix(cfg)
local copy = game:GetService("HttpService"):JSONDecode(readfile(cfglocation..cfg..".txt"))
for i,Tabs in pairs(copy) do
for i,Sectors in pairs(Tabs) do
for i,Elements in pairs(Sectors) do
if Elements.Color ~= nil then
local a = Elements.Color
Elements.Color = tbltorgb(a)
end
end
end
end
return copy
end
function library:SaveConfig(cfg)
local copy = deepCopy(values)
for i,Tabs in pairs(copy) do
for i,Sectors in pairs(Tabs) do
for i,Elements in pairs(Sectors) do
if Elements.Color ~= nil then
Elements.Color = {R=Elements.Color.R, G=Elements.Color.G, B=Elements.Color.B}
end
end
end
end
writefile(cfglocation..cfg..".txt", game:GetService("HttpService"):JSONEncode(copy))
end
function library:New(name)
local menu = {}
local Aristois = Instance.new("ScreenGui")
local Menu = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local TabButtons = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local Tabs = Instance.new("Frame")
Aristois.Name = "Aristois"
Aristois.ResetOnSpawn = false
Aristois.ZIndexBehavior = "Global"
Aristois.DisplayOrder = 420133769
local UIScale = Instance.new("UIScale")
UIScale.Parent = Aristois
function menu:SetScale(scale)
UIScale.Scale = scale
end
local but = Instance.new("TextButton")
but.Modal = true
but.Text = ""
but.BackgroundTransparency = 1
but.Parent = Aristois
local cursor = Instance.new("ImageLabel")
cursor.Name = "cursor"
cursor.Parent = Aristois
cursor.BackgroundTransparency = 1
cursor.Size = UDim2.new(0,17,0,17)
cursor.Image = "rbxassetid://518398610"
cursor.ZIndex = 1000
cursor.ImageColor3 = Color3.fromRGB(255,255,255)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
game:GetService("RunService").RenderStepped:connect(function()
cursor.Visible = Aristois.Enabled
cursor.Position = UDim2.new(0,Mouse.X-3,0,Mouse.Y+1)
end)
Menu.Name = "Menu"
Menu.Parent = Aristois
Menu.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Menu.Position = UDim2.new(0.5, -300, 0.5, -300)
Menu.Size = UDim2.new(0, 600, 0, 600)
Menu.Image = "http://www.roblox.com/asset/?id=7265208537"
library.uiopen = true
game:GetService("UserInputService").InputBegan:Connect(function(key)
if key.KeyCode == Enum.KeyCode.Insert then
Aristois.Enabled = not Aristois.Enabled
library.uiopen = Aristois.Enabled
end
end)
local KeybindList = Instance.new("ScreenGui")
do
local TextLabel = Instance.new("TextLabel")
local Frame = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
KeybindList.Name = "KeybindList"
KeybindList.ZIndexBehavior = Enum.ZIndexBehavior.Global
KeybindList.Enabled = false
TextLabel.Parent = KeybindList
TextLabel.BackgroundColor3 = Color3.fromRGB(39, 39, 39)
TextLabel.BorderColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.Position = UDim2.new(0, 1, 0.300000012, 0)
TextLabel.Size = UDim2.new(0, 155, 0, 24)
TextLabel.ZIndex = 2
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = "keybinds"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 14.000
Frame.Parent = TextLabel
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BackgroundTransparency = 1.000
Frame.Position = UDim2.new(0, 0, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
KeybindList.Parent = game.CoreGui
end
function keybindadd(text)
if not KeybindList.TextLabel.Frame:FindFirstChild(text) then
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundColor3 = Color3.fromRGB(39, 39, 39)
TextLabel.BorderColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 155, 0, 24)
TextLabel.ZIndex = 2
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 14.000
TextLabel.Name = text
TextLabel.Parent = KeybindList.TextLabel.Frame
end
end
function keybindremove(text)
if KeybindList.TextLabel.Frame:FindFirstChild(text) then
KeybindList.TextLabel.Frame:FindFirstChild(text):Destroy()
end
end
function library:SetKeybindVisible(Joe)
KeybindList.Enabled = Joe
end
library.dragging = false
do
local UserInputService = game:GetService("UserInputService")
local a = Menu
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
a.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
a.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
library.dragging = true
dragStart = input.Position
startPos = a.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
library.dragging = false
end
end)
end
end)
a.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and library.dragging then
update(input)
end
end)
end
TextLabel.Parent = Menu
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 7, 0, 0)
TextLabel.Size = UDim2.new(0, 0, 0, 29)
TextLabel.Size = UDim2.new(0, txt:GetTextSize(name, 15, Enum.Font.SourceSansSemibold, Vector2.new(700, TextLabel.AbsoluteSize.Y)).X, 0, 29)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = name
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 15.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TabButtons.Name = "TabButtons"
TabButtons.Parent = Menu
TabButtons.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TabButtons.BackgroundTransparency = 1
TabButtons.Position = UDim2.new(TextLabel.Size.X.Scale, TextLabel.Size.X.Offset+10, 0, 0)
TabButtons.Size = UDim2.new(TextLabel.Size.X.Scale, 590-TextLabel.Size.X.Offset, 0, 29)
UIListLayout.Parent = TabButtons
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Center
Tabs.Name = "Tabs"
Tabs.Parent = Menu
Tabs.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Tabs.BackgroundTransparency = 1.000
Tabs.Position = UDim2.new(0, 0, 0, 32)
Tabs.Size = UDim2.new(0, 600, 0, 568)
local first = true
local currenttab
function menu:Tab(text)
local tabname
tabname = text
local Tab = {}
values[tabname] = {}
local TextButton = Instance.new("TextButton")
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1
TextButton.Size = UDim2.new(0, txt:GetTextSize(text, 15, Enum.Font.SourceSansSemibold, Vector2.new(700,700)).X+12, 1, 0)
TextButton.Font = Enum.Font.SourceSansSemibold
TextButton.Text = text
TextButton.TextColor3 = Color3.fromRGB(200, 200, 200)
TextButton.TextSize = 15.000
TextButton.Parent = TabButtons
local TabGui = Instance.new("Frame")
local Left = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local Right = Instance.new("Frame")
local UIListLayout_2 = Instance.new("UIListLayout")
TabGui.Name = "TabGui"
TabGui.Parent = Tabs
TabGui.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TabGui.BackgroundTransparency = 1.000
TabGui.Size = UDim2.new(1, 0, 1, 0)
TabGui.Visible = false
Left.Name = "Left"
Left.Parent = TabGui
Left.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Left.BackgroundTransparency = 1.000
Left.Position = UDim2.new(0, 15, 0, 11)
Left.Size = UDim2.new(0, 279, 0, 543)
UIListLayout.Parent = Left
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 10)
Right.Name = "Right"
Right.Parent = TabGui
Right.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Right.BackgroundTransparency = 1.000
Right.Position = UDim2.new(0, 303, 0, 11)
Right.Size = UDim2.new(0, 279, 0, 543)
UIListLayout_2.Parent = Right
UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0, 10)
if first then
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
currenttab = text
TabGui.Visible = true
first = false
end
TextButton.MouseButton1Down:Connect(function()
if currenttab ~= text then
for i,v in pairs(TabButtons:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(v, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
end
for i,v in pairs(Tabs:GetChildren()) do
v.Visible = false
end
library:Tween(TextButton, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
currenttab = text
TabGui.Visible = true
end
end)
function Tab:MSector(text, side)
local sectorname = text
local MSector = {}
values[tabname][text] = {}
local Section = Instance.new("Frame")
local SectionText = Instance.new("TextLabel")
local Inner = Instance.new("Frame")
local sectiontabs = Instance.new("Frame")
local UIListLayout_2 = Instance.new("UIListLayout")
Section.Name = "Section"
Section.Parent = TabGui[side]
Section.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
Section.BorderColor3 = Color3.fromRGB(0, 0, 0)
Section.BorderSizePixel = 0
Section.Size = UDim2.new(1, 0, 0, 33)
SectionText.Name = "SectionText"
SectionText.Parent = Section
SectionText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SectionText.BackgroundTransparency = 1.000
SectionText.Position = UDim2.new(0, 7, 0, -12)
SectionText.Size = UDim2.new(0, 270, 0, 19)
SectionText.ZIndex = 2
SectionText.Font = Enum.Font.SourceSansSemibold
SectionText.Text = text
SectionText.TextColor3 = Color3.fromRGB(255, 255, 255)
SectionText.TextSize = 15.000
SectionText.TextXAlignment = Enum.TextXAlignment.Left
Inner.Name = "Inner"
Inner.Parent = Section
Inner.BackgroundColor3 = Color3.fromRGB(39, 39, 39)
Inner.BorderColor3 = Color3.fromRGB(0, 0, 0)
Inner.BorderSizePixel = 0
Inner.Position = UDim2.new(0, 1, 0, 1)
Inner.Size = UDim2.new(1, -2, 1, -9)
sectiontabs.Name = "sectiontabs"
sectiontabs.Parent = Section
sectiontabs.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
sectiontabs.BackgroundTransparency = 1.000
sectiontabs.Position = UDim2.new(0, 0, 0, 6)
sectiontabs.Size = UDim2.new(1, 0, 0, 22)
UIListLayout_2.Parent = sectiontabs
UIListLayout_2.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0,4)
local firs = true
local selected
function MSector:Tab(text)
local tab = {}
values[tabname][sectorname][text] = {}
local tabtext = text
local tabsize = UDim2.new(1, 0, 0, 44)
local tab1 = Instance.new("Frame")
local UIPadding = Instance.new("UIPadding")
local UIListLayout = Instance.new("UIListLayout")
local TextButton = Instance.new("TextButton")
tab1.Name = text
tab1.Parent = Inner
tab1.BackgroundColor3 = Color3.fromRGB(39, 39, 39)
tab1.BorderColor3 = Color3.fromRGB(0, 0, 0)
tab1.BorderSizePixel = 0
tab1.Position = UDim2.new(0, 0, 0, 30)
tab1.Size = UDim2.new(1, 0, 1, -21)
tab1.Name = text
tab1.Visible = false
UIPadding.Parent = tab1
UIPadding.PaddingTop = UDim.new(0, 0)
UIListLayout.Parent = tab1
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 1)
TextButton.Parent = sectiontabs
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.Size = UDim2.new(0, txt:GetTextSize(text, 14, Enum.Font.SourceSansSemibold, Vector2.new(700,700)).X + 2, 1, 0)
TextButton.Font = Enum.Font.SourceSansSemibold
TextButton.Text = text
TextButton.TextColor3 = Color3.fromRGB(200, 200, 200)
TextButton.TextSize = 14.000
TextButton.Name = text
TextButton.MouseButton1Down:Connect(function()
for i,v in pairs(Inner:GetChildren()) do
v.Visible = false
end
for i,v in pairs(sectiontabs:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(v, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200,200,200)})
end
end
Section.Size = tabsize
tab1.Visible = true
library:Tween(TextButton, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end)
function tab:Element(type, text, data, callback)
local Element = {}
data = data or {}
callback = callback or function() end
values[tabname][sectorname][tabtext][text] = {}
if type == "Jumbobox" then
tabsize = tabsize + UDim2.new(0,0,0, 39)
Element.value = {Jumbobox = {}}
data.options = data.options or {}
local Dropdown = Instance.new("Frame")
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local Drop = Instance.new("ScrollingFrame")
local Button_2 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local UIListLayout = Instance.new("UIListLayout")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel_3 = Instance.new("TextLabel")
Dropdown.Name = "Dropdown"
Dropdown.Parent = tab1
Dropdown.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDim2.new(0, 0, 0.255102038, 0)
Dropdown.Size = UDim2.new(1, 0, 0, 39)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, 0)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = "..."
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local abcd = TextLabel
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Drop.BorderColor3 = Color3.fromRGB(35, 35, 35)
Drop.Position = UDim2.new(0, 0, 1, 1)
Drop.Size = UDim2.new(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDim2.new(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.TopImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.MidImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = Color3.fromRGB(84, 84, 84)
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
values[tabname][sectorname][tabtext][text] = Element.value
local num = #data.options
if num > 5 then
Drop.Size = UDim2.new(1, 0, 0, 85)
else
Drop.Size = UDim2.new(1, 0, 0, 17*num)
end
local first = true
local function updatetext()
local old = {}
for i,v in ipairs(data.options) do
if table.find(Element.value.Jumbobox, v) then
table.insert(old, v)
else
end
end
local str = ""
if #old == 0 then
str = "..."
else
if #old == 1 then
str = old[1]
else
for i,v in ipairs(old) do
if i == 1 then
str = v
else
if i > 2 then
if i < 4 then
str = str..", ..."
end
else
str = str..", "..v
end
end
end
end
end
abcd.Text = str
end
for i,v in ipairs(data.options) do
do
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, -1)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
if table.find(Element.value.Jumbobox, v) then
for i,a in pairs(Element.value.Jumbobox) do
if a == v then
table.remove(Element.value.Jumbobox, i)
end
end
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
table.insert(Element.value.Jumbobox, v)
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(175, 175, 175)})
end
updatetext()
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if not table.find(Element.value.Jumbobox, v) then
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end
end)
Button.MouseLeave:Connect(function()
if not table.find(Element.value.Jumbobox, v) then
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
end)
first = false
end
end
function Element:SetValue(val)
Element.value = val
for i,v in pairs(Drop:GetChildren()) do
if v.Name ~= "UIListLayout" then
if table.find(val.Jumbobox, v.Name) then
v.TextLabel.TextColor3 = Color3.fromRGB(175, 175, 175)
else
v.TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
end
end
end
updatetext()
values[tabname][sectorname][tabtext][text] = Element.value
callback(val)
end
if data.default then
Element:SetValue(data.default)
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDim2.new(0, 165, 0, 6)
ImageLabel.Size = UDim2.new(0, 6, 0, 4)
ImageLabel.Image = "http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0, 32, 0, -1)
TextLabel_3.Size = UDim2.new(0.111913361, 208, 0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vector2.new(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition = Vector2.new(0,0)
end
end
end)
elseif type == "TextBox" then
elseif type == "ToggleKeybind" then
tabsize = tabsize + UDim2.new(0,0,0,16)
Element.value = {Toggle = data.default and data.default.Toggle or false, Key, Type = "Always", Active = true}
local Toggle = Instance.new("Frame")
local Button = Instance.new("TextButton")
local Color = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDim2.new(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDim2.new(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Color.BorderColor3 = Color3.fromRGB(35, 35, 35)
Color.Position = UDim2.new(0, 15, 0.5, -5)
Color.Size = UDim2.new(0, 8, 0, 8)
local binding = false
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -1)
TextLabel.Size = UDim2.new(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local function update()
if Element.value.Toggle then
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(155, 155, 155)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
keybindremove(text)
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(47, 47, 47)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end
Button.MouseButton1Down:Connect(function()
if not binding then
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end
end)
if data.default then
update()
end
values[tabname][sectorname][tabtext][text] = Element.value
do
local Keybind = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local Always = Instance.new("TextButton")
local UIListLayout = Instance.new("UIListLayout")
local Hold = Instance.new("TextButton")
local Toggle = Instance.new("TextButton")
Keybind.Name = "Keybind"
Keybind.Parent = Button
Keybind.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Keybind.BorderColor3 = Color3.fromRGB(35, 35, 35)
Keybind.Position = UDim2.new(0, 270, 0.5, -6)
Keybind.Text = "NONE"
Keybind.Size = UDim2.new(0, 43, 0, 12)
Keybind.Size = UDim2.new(0,txt:GetTextSize("NONE", 14, Enum.Font.SourceSansSemibold, Vector2.new(700, 12)).X + 5,0, 12)
Keybind.AutoButtonColor = false
Keybind.Font = Enum.Font.SourceSansSemibold
Keybind.TextColor3 = Color3.fromRGB(200, 200, 200)
Keybind.TextSize = 14.000
Keybind.AnchorPoint = Vector2.new(1,0)
Keybind.ZIndex = 3
Frame.Parent = Keybind
Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Frame.BorderColor3 = Color3.fromRGB(35, 35, 35)
Frame.Position = UDim2.new(1, -49, 0, 1)
Frame.Size = UDim2.new(0, 49, 0, 49)
Frame.Visible = false
Frame.ZIndex = 3
Always.Name = "Always"
Always.Parent = Frame
Always.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Always.BackgroundTransparency = 1.000
Always.BorderColor3 = Color3.fromRGB(35, 35, 35)
Always.Position = UDim2.new(-3.03289485, 231, 0.115384616, -6)
Always.Size = UDim2.new(1, 0, 0, 16)
Always.AutoButtonColor = false
Always.Font = Enum.Font.SourceSansBold
Always.Text = "Always"
Always.TextColor3 = Color3.fromRGB(173, 173, 173)
Always.TextSize = 14.000
Always.ZIndex = 3
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
Hold.Name = "Hold"
Hold.Parent = Frame
Hold.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Hold.BackgroundTransparency = 1.000
Hold.BorderColor3 = Color3.fromRGB(35, 35, 35)
Hold.Position = UDim2.new(-3.03289485, 231, 0.115384616, -6)
Hold.Size = UDim2.new(1, 0, 0, 16)
Hold.AutoButtonColor = false
Hold.Font = Enum.Font.SourceSansSemibold
Hold.Text = "Hold"
Hold.TextColor3 = Color3.fromRGB(200, 200, 200)
Hold.TextSize = 14.000
Hold.ZIndex = 3
Toggle.Name = "Toggle"
Toggle.Parent = Frame
Toggle.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Toggle.BackgroundTransparency = 1.000
Toggle.BorderColor3 = Color3.fromRGB(35, 35, 35)
Toggle.Position = UDim2.new(-3.03289485, 231, 0.115384616, -6)
Toggle.Size = UDim2.new(1, 0, 0, 16)
Toggle.AutoButtonColor = false
Toggle.Font = Enum.Font.SourceSansSemibold
Toggle.Text = "Toggle"
Toggle.TextColor3 = Color3.fromRGB(200, 200, 200)
Toggle.TextSize = 14.000
Toggle.ZIndex = 3
for _,button in pairs(Frame:GetChildren()) do
if button:IsA("TextButton") then
button.MouseButton1Down:Connect(function()
Element.value.Type = button.Text
Frame.Visible = false
Element.value.Active = Element.value.Type == "Always" and true or false
if Element.value.Type == "Always" then
keybindremove(text)
end
for _,button in pairs(Frame:GetChildren()) do
if button:IsA("TextButton") and button.Text ~= Element.value.Type then
button.Font = Enum.Font.SourceSansSemibold
library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200,200,200)})
end
end
button.Font = Enum.Font.SourceSansBold
button.TextColor3 = Color3.fromRGB(60, 0, 90)
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
button.MouseEnter:Connect(function()
if Element.value.Type ~= button.Text then
library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255,255,255)})
end
end)
button.MouseLeave:Connect(function()
if Element.value.Type ~= button.Text then
library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200,200,200)})
end
end)
end
end
Keybind.MouseButton1Down:Connect(function()
if not binding then
wait()
binding = true
Keybind.Text = "..."
Keybind.Size = UDim2.new(0,txt:GetTextSize("...", 14, Enum.Font.SourceSansSemibold, Vector2.new(700, 12)).X + 4,0, 12)
end
end)
Keybind.MouseButton2Down:Connect(function()
if not binding then
Frame.Visible = not Frame.Visible
end
end)
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local InFrame = false
Frame.MouseEnter:Connect(function()
InFrame = true
end)
Frame.MouseLeave:Connect(function()
InFrame = false
end)
local InFrame2 = false
Keybind.MouseEnter:Connect(function()
InFrame2 = true
end)
Keybind.MouseLeave:Connect(function()
InFrame2 = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 and not binding then
if Frame.Visible == true and not InFrame and not InFrame2 then
Frame.Visible = false
end
end
if binding then
binding = false
Keybind.Text = input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name:upper() or input.UserInputType.Name:upper()
Keybind.Size = UDim2.new(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vector2.new(700, 12)).X + 5,0, 12)
Element.value.Key = input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name or input.UserInputType.Name
if input.KeyCode.Name == "Backspace" then
Keybind.Text = "NONE"
Keybind.Size = UDim2.new(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vector2.new(700, 12)).X + 4,0, 12)
Element.value.Key = nil
end
else
if Element.value.Key ~= nil then
if string.find(Element.value.Key, "Mouse") then
if input.UserInputType == Enum.UserInputType[Element.value.Key] then
if Element.value.Type == "Hold" then
Element.value.Active = true
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
elseif Element.value.Type == "Toggle" then
Element.value.Active = not Element.value.Active
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
end
end
else
if input.KeyCode == Enum.KeyCode[Element.value.Key] then
if Element.value.Type == "Hold" then
Element.value.Active = true
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
elseif Element.value.Type == "Toggle" then
Element.value.Active = not Element.value.Active
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
end
end
end
else
Element.value.Active = true
end
end
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if Element.value.Key ~= nil then
if string.find(Element.value.Key, "Mouse") then
if input.UserInputType == Enum.UserInputType[Element.value.Key] then
if Element.value.Type == "Hold" then
Element.value.Active = false
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
end
end
else
if input.KeyCode == Enum.KeyCode[Element.value.Key] then
if Element.value.Type == "Hold" then
Element.value.Active = false
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
end
end
end
end
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
end
function Element:SetValue(value)
Element.value = value
update()
end
elseif type == "Toggle" then
tabsize = tabsize + UDim2.new(0,0,0,16)
Element.value = {Toggle = data.default and data.default.Toggle or false}
local Toggle = Instance.new("Frame")
local Button = Instance.new("TextButton")
local Color = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDim2.new(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDim2.new(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Color.BorderColor3 = Color3.fromRGB(35, 35, 35)
Color.Position = UDim2.new(0, 15, 0.5, -5)
Color.Size = UDim2.new(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -1)
TextLabel.Size = UDim2.new(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local function update()
if Element.value.Toggle then
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(155, 155, 155)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(47, 47, 47)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
values[tabname][sectorname][tabtext][text] = Element.value
end
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][tabtext][text] = Element.value
function Element:SetValue(value)
Element.value = value
values[tabname][sectorname][tabtext][text] = Element.value
update()
callback(Element.value)
end
elseif type == "ToggleColor" then
tabsize = tabsize + UDim2.new(0,0,0,16)
Element.value = {Toggle = data.default and data.default.Toggle or false, Color = data.default and data.default.Color or Color3.fromRGB(255,255,255)}
local Toggle = Instance.new("Frame")
local Button = Instance.new("TextButton")
local Color = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDim2.new(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDim2.new(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Color.BorderColor3 = Color3.fromRGB(35, 35, 35)
Color.Position = UDim2.new(0, 15, 0.5, -5)
Color.Size = UDim2.new(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -1)
TextLabel.Size = UDim2.new(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local function update()
if Element.value.Toggle then
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(155, 155, 155)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(47, 47, 47)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end
local ColorH,ColorS,ColorV
local ColorP = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local Colorpick = Instance.new("ImageButton")
local ColorDrag = Instance.new("Frame")
local Huepick = Instance.new("ImageButton")
local Huedrag = Instance.new("Frame")
ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vector2.new(1, 0)
ColorP.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ColorP.BorderColor3 = Color3.fromRGB(35, 35, 35)
ColorP.Position = UDim2.new(0, 270, 0.5, -4)
ColorP.Size = UDim2.new(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font = Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = Color3.fromRGB(200, 200, 200)
ColorP.TextSize = 14.000
Frame.Parent = ColorP
Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Frame.BorderColor3 = Color3.fromRGB(35, 35, 35)
Frame.Position = UDim2.new(-0.666666687, -170, 1.375, 0)
Frame.Size = UDim2.new(0, 200, 0, 170)
Frame.Visible = false
Frame.ZIndex = 3
Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Colorpick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDim2.new(0, 40, 0, 10)
Colorpick.Size = UDim2.new(0, 150, 0, 150)
Colorpick.AutoButtonColor = false
Colorpick.Image = "rbxassetid://4155801252"
Colorpick.ImageColor3 = Color3.fromRGB(255, 0, 0)
Colorpick.ZIndex = 3
ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vector2.new(0.5, 0.5)
ColorDrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ColorDrag.BorderColor3 = Color3.fromRGB(35, 35, 35)
ColorDrag.Size = UDim2.new(0, 4, 0, 4)
ColorDrag.ZIndex = 3
Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Huepick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Huepick.ClipsDescendants = false
Huepick.Position = UDim2.new(0, 10, 0, 10)
Huepick.Size = UDim2.new(0, 20, 0, 150)
Huepick.AutoButtonColor = false
Huepick.Image = "rbxassetid://3641079629"
Huepick.ImageColor3 = Color3.fromRGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3
local HueFrameGradient = Instance.new("UIGradient")
HueFrameGradient.Rotation = 90
HueFrameGradient.Name = "HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67, Color3.fromRGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))
}
Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Huedrag.BorderColor3 = Color3.fromRGB(35, 35, 35)
Huedrag.Size = UDim2.new(1, 0, 0, 2)
Huedrag.ZIndex = 3
ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)
ColorH = (math.clamp(Huedrag.AbsolutePosition.Y-Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-(math.clamp(ColorDrag.AbsolutePosition.X-Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-(math.clamp(ColorDrag.AbsolutePosition.Y-Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
if data.default.Color ~= nil then
ColorH, ColorS, ColorV = data.default.Color:ToHSV()
ColorH = math.clamp(ColorH,0,1)
ColorS = math.clamp(ColorS,0,1)
ColorV = math.clamp(ColorV,0,1)
ColorDrag.Position = UDim2.new(1-ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
end
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if not dragging and not abc and not inCP then
Frame.Visible = false
end
end
end)
local function updateColor()
local ColorX = (math.clamp(mouse.X - Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (math.clamp(mouse.Y - Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDim2.new(ColorX, 0, ColorY, 0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
values[tabname][sectorname][tabtext][text] = Element.value
Element.value.Color = Color3.fromHSV(ColorH, ColorS, ColorV)
callback(Element.value)
end
local function updateHue()
local y = math.clamp(mouse.Y - Huepick.AbsolutePosition.Y, 0, 148)
Huedrag.Position = UDim2.new(0, 0, 0, y)
hue = y/148
ColorH = 1-hue
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
values[tabname][sectorname][tabtext][text] = Element.value
Element.value.Color = Color3.fromHSV(ColorH, ColorS, ColorV)
callback(Element.value)
end
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection = mouse.Move:Connect(function()
updateColor()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection = mouse.Move:Connect(function()
updateHue()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][tabtext][text] = Element.value
function Element:SetValue(value)
Element.value = value
local duplicate = Color3.new(value.Color.R, value.Color.G, value.Color.B)
ColorH, ColorS, ColorV = duplicate:ToHSV()
ColorH = math.clamp(ColorH,0,1)
ColorS = math.clamp(ColorS,0,1)
ColorV = math.clamp(ColorV,0,1)
ColorDrag.Position = UDim2.new(1-ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
update()
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
end
elseif type == "ToggleTrans" then
tabsize = tabsize + UDim2.new(0,0,0,16)
Element.value = {Toggle = data.default and data.default.Toggle or false, Color = data.default and data.default.Color or Color3.fromRGB(255,255,255), Transparency = data.default and data.default.Transparency or 0}
local Toggle = Instance.new("Frame")
local Button = Instance.new("TextButton")
local Color = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
Toggle.Name = "Toggle"
Toggle.Parent = tab1
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDim2.new(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDim2.new(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Color.BorderColor3 = Color3.fromRGB(35, 35, 35)
Color.Position = UDim2.new(0, 15, 0.5, -5)
Color.Size = UDim2.new(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -1)
TextLabel.Size = UDim2.new(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local function update()
if Element.value.Toggle then
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(155, 155, 155)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(47, 47, 47)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end
local ColorH,ColorS,ColorV
local ColorP = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local Colorpick = Instance.new("ImageButton")
local ColorDrag = Instance.new("Frame")
local Huepick = Instance.new("ImageButton")
local Huedrag = Instance.new("Frame")
ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vector2.new(1, 0)
ColorP.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ColorP.BorderColor3 = Color3.fromRGB(35, 35, 35)
ColorP.Position = UDim2.new(0, 270, 0.5, -4)
ColorP.Size = UDim2.new(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font = Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = Color3.fromRGB(200, 200, 200)
ColorP.TextSize = 14.000
Frame.Parent = ColorP
Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Frame.BorderColor3 = Color3.fromRGB(35, 35, 35)
Frame.Position = UDim2.new(-0.666666687, -170, 1.375, 0)
Frame.Size = UDim2.new(0, 200, 0, 190)
Frame.Visible = false
Frame.ZIndex = 3
Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Colorpick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDim2.new(0, 40, 0, 10)
Colorpick.Size = UDim2.new(0, 150, 0, 150)
Colorpick.AutoButtonColor = false
Colorpick.Image = "rbxassetid://4155801252"
Colorpick.ImageColor3 = Color3.fromRGB(255, 0, 0)
Colorpick.ZIndex = 3
ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vector2.new(0.5, 0.5)
ColorDrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ColorDrag.BorderColor3 = Color3.fromRGB(35, 35, 35)
ColorDrag.Size = UDim2.new(0, 4, 0, 4)
ColorDrag.ZIndex = 3
Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Huepick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Huepick.ClipsDescendants = true
Huepick.Position = UDim2.new(0, 10, 0, 10)
Huepick.Size = UDim2.new(0, 20, 0, 150)
Huepick.AutoButtonColor = false
Huepick.Image = "rbxassetid://3641079629"
Huepick.ImageColor3 = Color3.fromRGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3
local HueFrameGradient = Instance.new("UIGradient")
HueFrameGradient.Rotation = 90
HueFrameGradient.Name = "HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67, Color3.fromRGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))
}
Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Huedrag.BorderColor3 = Color3.fromRGB(27, 27, 35)
Huedrag.Size = UDim2.new(1, 0, 0, 2)
Huedrag.ZIndex = 3
local Transpick = Instance.new("ImageButton")
local Transcolor = Instance.new("ImageLabel")
local Transdrag = Instance.new("Frame")
Transpick.Name = "Transpick"
Transpick.Parent = Frame
Transpick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Transpick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Transpick.Position = UDim2.new(0, 10, 0, 167)
Transpick.Size = UDim2.new(0, 180, 0, 15)
Transpick.AutoButtonColor = false
Transpick.Image = "rbxassetid://3887014957"
Transpick.ScaleType = Enum.ScaleType.Tile
Transpick.TileSize = UDim2.new(0, 10, 0, 10)
Transpick.ZIndex = 3
Transcolor.Name = "Transcolor"
Transcolor.Parent = Transpick
Transcolor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Transcolor.BackgroundTransparency = 1.000
Transcolor.Size = UDim2.new(1, 0, 1, 0)
Transcolor.Image = "rbxassetid://3887017050"
Transcolor.ImageColor3 = Color3.fromRGB(255, 0, 4)
Transcolor.ZIndex = 3
Transdrag.Name = "Transdrag"
Transdrag.Parent = Transcolor
Transdrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Transdrag.BorderColor3 = Color3.fromRGB(35, 35, 35)
Transdrag.Position = UDim2.new(0, -1, 0, 0)
Transdrag.Size = UDim2.new(0, 2, 1, 0)
Transdrag.ZIndex = 3
ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)
ColorH = (math.clamp(Huedrag.AbsolutePosition.Y-Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-(math.clamp(ColorDrag.AbsolutePosition.X-Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-(math.clamp(ColorDrag.AbsolutePosition.Y-Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
if data.default.Color ~= nil then
ColorH, ColorS, ColorV = data.default.Color:ToHSV()
ColorH = math.clamp(ColorH,0,1)
ColorS = math.clamp(ColorS,0,1)
ColorV = math.clamp(ColorV,0,1)
ColorDrag.Position = UDim2.new(1-ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
Transcolor.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
end
if data.default.Transparency ~= nil then
Transdrag.Position = UDim2.new(data.default.Transparency, -1, 0, 0)
end
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if not dragging and not abc and not inCP then
Frame.Visible = false
end
end
end)
local function updateColor()
local ColorX = (math.clamp(mouse.X - Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (math.clamp(mouse.Y - Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDim2.new(ColorX, 0, ColorY, 0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
Transcolor.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
values[tabname][sectorname][tabtext][text] = Element.value
Element.value.Color = Color3.fromHSV(ColorH, ColorS, ColorV)
callback(Element.value)
end
local function updateHue()
local y = math.clamp(mouse.Y - Huepick.AbsolutePosition.Y, 0, 148)
Huedrag.Position = UDim2.new(0, 0, 0, y)
hue = y/148
ColorH = 1-hue
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
Transcolor.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
values[tabname][sectorname][tabtext][text] = Element.value
Element.value.Color = Color3.fromHSV(ColorH, ColorS, ColorV)
callback(Element.value)
end
local function updateTrans()
local x = math.clamp(mouse.X - Transpick.AbsolutePosition.X, 0, 178)
Transdrag.Position = UDim2.new(0, x, 0, 0)
Element.value.Transparency = (x/178)
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end
Transpick.MouseButton1Down:Connect(function()
updateTrans()
moveconnection = mouse.Move:Connect(function()
updateTrans()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateTrans()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection = mouse.Move:Connect(function()
updateColor()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection = mouse.Move:Connect(function()
updateHue()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][tabtext][text] = Element.value
function Element:SetValue(value)
Element.value = value
local duplicate = Color3.new(value.Color.R, value.Color.G, value.Color.B)
ColorH, ColorS, ColorV = duplicate:ToHSV()
ColorH = math.clamp(ColorH,0,1)
ColorS = math.clamp(ColorS,0,1)
ColorV = math.clamp(ColorV,0,1)
ColorDrag.Position = UDim2.new(1-ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
update()
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
end
elseif type == "Dropdown" then
tabsize = tabsize + UDim2.new(0,0,0,39)
Element.value = {Dropdown = data.options[1]}
local Dropdown = Instance.new("Frame")
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local Drop = Instance.new("ScrollingFrame")
local Button_2 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local UIListLayout = Instance.new("UIListLayout")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel_3 = Instance.new("TextLabel")
Dropdown.Name = "Dropdown"
Dropdown.Parent = tab1
Dropdown.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDim2.new(0, 0, 0.255102038, 0)
Dropdown.Size = UDim2.new(1, 0, 0, 39)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, 0)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = Element.value.Dropdown
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local abcd = TextLabel
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Drop.BorderColor3 = Color3.fromRGB(35, 35, 35)
Drop.Position = UDim2.new(0, 0, 1, 1)
Drop.Size = UDim2.new(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDim2.new(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.MidImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.TopImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 255)
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
local num = #data.options
if num > 5 then
Drop.Size = UDim2.new(1, 0, 0, 85)
else
Drop.Size = UDim2.new(1, 0, 0, 17*num)
end
Drop.CanvasSize = UDim2.new(1, 0, 0, 17*num)
local first = true
for i,v in ipairs(data.options) do
do
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 = Color3.fromRGB(33, 35, 47)
Button.BorderColor3 = Color3.fromRGB(27, 27, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, -1)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
Drop.Visible = false
Element.value.Dropdown = v
abcd.Text = v
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
Drop.CanvasPosition = Vector2.new(0,0)
end)
Button.MouseEnter:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end)
Button.MouseLeave:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end)
first = false
end
end
function Element:SetValue(val)
Element.value = val
abcd.Text = val.Dropdown
values[tabname][sectorname][tabtext][text] = Element.value
callback(val)
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDim2.new(0, 165, 0, 6)
ImageLabel.Size = UDim2.new(0, 6, 0, 4)
ImageLabel.Image = "http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0, 32, 0, -1)
TextLabel_3.Size = UDim2.new(0.111913361, 208, 0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vector2.new(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition = Vector2.new(0,0)
end
end
end)
values[tabname][sectorname][tabtext][text] = Element.value
elseif type == "Slider" then
tabsize = tabsize + UDim2.new(0,0,0,25)
local Slider = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Button = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local Value = Instance.new("TextLabel")
Slider.Name = "Slider"
Slider.Parent = tab1
Slider.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Slider.BackgroundTransparency = 1.000
Slider.Position = UDim2.new(0, 0, 0.653061211, 0)
Slider.Size = UDim2.new(1, 0, 0, 25)
TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -2)
TextLabel.Size = UDim2.new(0, 100, 0, 15)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
Button.Name = "Button"
Button.Parent = Slider
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 15)
Button.Size = UDim2.new(0, 175, 0, 5)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Frame.Parent = Button
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderSizePixel = 0
Frame.Size = UDim2.new(0.5, 0, 1, 0)
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(153, 153, 153)), ColorSequenceKeypoint.new(1, Color3.fromRGB(109, 109, 109))}
UIGradient.Rotation = 90
UIGradient.Parent = Frame
Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Value.BackgroundTransparency = 1.000
Value.Position = UDim2.new(0, 150, 0, -1)
Value.Size = UDim2.new(0, 55, 0, 15)
Value.Font = Enum.Font.SourceSansSemibold
Value.Text = "50"
Value.TextColor3 = Color3.fromRGB(200, 200, 200)
Value.TextSize = 14.000
Value.TextXAlignment = Enum.TextXAlignment.Right
local min, max, default = data.min or 0, data.max or 100, data.default or 0
Element.value = {Slider = default}
function Element:SetValue(value)
Element.value = value
local a
if min > 0 then
a = ((Element.value.Slider - min)) / (max-min)
else
a = (Element.value.Slider-min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDim2.new(a,0,1,0)
values[tabname][sectorname][tabtext][text] = Element.value
callback(value)
end
local a
if min > 0 then
a = ((Element.value.Slider - min)) / (max-min)
else
a = (Element.value.Slider-min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDim2.new(a,0,1,0)
values[tabname][sectorname][tabtext][text] = Element.value
local uis = game:GetService("UserInputService")
local mouse = game.Players.LocalPlayer:GetMouse()
local val
Button.MouseButton1Down:Connect(function()
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = math.floor((((tonumber(max) - tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min)) or 0
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
moveconnection = mouse.Move:Connect(function()
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = math.floor((((tonumber(max) - tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min))
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
end)
releaseconnection = uis.InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = math.floor((((tonumber(max) - tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min))
values[tabname][sectorname][tabtext][text] = Element.value
callback(Element.value)
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
elseif type == "Button" then
tabsize = tabsize + UDim2.new(0,0,0,24)
local Button = Instance.new("Frame")
local Button_2 = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
Button.Name = "Button"
Button.Parent = tab1
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Position = UDim2.new(0, 0, 0.236059487, 0)
Button.Size = UDim2.new(1, 0, 0, 24)
Button_2.Name = "Button"
Button_2.Parent = Button
Button_2.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button_2.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button_2.Position = UDim2.new(0, 30, 0.5, -9)
Button_2.Size = UDim2.new(0, 175, 0, 18)
Button_2.AutoButtonColor = false
Button_2.Font = Enum.Font.SourceSans
Button_2.Text = ""
Button_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Button_2.TextSize = 14.000
TextLabel.Parent = Button_2
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
function Element:SetValue()
end
Button_2.MouseButton1Down:Connect(function()
TextLabel.TextColor3 = Color3.fromRGB(175, 175, 175)
library:Tween(TextLabel, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
callback()
end)
Button_2.MouseEnter:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end)
Button_2.MouseLeave:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end)
end
ConfigLoad:Connect(function(cfg)
local fix = library:ConfigFix(cfg)
if fix[tabname][sectorname][tabtext][text] ~= nil then
Element:SetValue(fix[tabname][sectorname][tabtext][text])
end
end)
return Element
end
if firs then
coroutine.wrap(function()
game:GetService("RunService").RenderStepped:Wait()
Section.Size = tabsize
end)()
selected = text
TextButton.TextColor3 = Color3.fromRGB(255,255,255)
tab1.Visible = true
firs = false
end
return tab
end
return MSector
end
function Tab:Sector(text, side)
local sectorname = text
local Sector = {}
values[tabname][text] = {}
local Section = Instance.new("Frame")
local SectionText = Instance.new("TextLabel")
local Inner = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
Section.Name = "Section"
Section.Parent = TabGui[side]
Section.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
Section.BorderColor3 = Color3.fromRGB(35, 35, 35)
Section.BorderSizePixel = 0
Section.Position = UDim2.new(0.00358422939, 0, 0, 0)
Section.Size = UDim2.new(1, 0, 0, 22)
SectionText.Name = "SectionText"
SectionText.Parent = Section
SectionText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SectionText.BackgroundTransparency = 1.000
SectionText.Position = UDim2.new(0, 7, 0, -12)
SectionText.Size = UDim2.new(0, 270, 0, 19)
SectionText.ZIndex = 2
SectionText.Font = Enum.Font.SourceSansSemibold
SectionText.Text = text
SectionText.TextColor3 = Color3.fromRGB(255, 255, 255)
SectionText.TextSize = 15.000
SectionText.TextXAlignment = Enum.TextXAlignment.Left
Inner.Name = "Inner"
Inner.Parent = Section
Inner.BackgroundColor3 = Color3.fromRGB(39, 39, 39)
Inner.BorderColor3 = Color3.fromRGB(35, 35, 35)
Inner.BorderSizePixel = 0
Inner.Position = UDim2.new(0, 1, 0, 1)
Inner.Size = UDim2.new(1, -2, 1, -2)
local UIPadding = Instance.new("UIPadding")
UIPadding.Parent = Inner
UIPadding.PaddingTop = UDim.new(0, 10)
UIListLayout.Parent = Inner
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0,1)
function Sector:Element(type, text, data, callback)
local Element = {}
data = data or {}
callback = callback or function() end
values[tabname][sectorname][text] = {}
if type == "ScrollDrop" then
Section.Size = Section.Size + UDim2.new(0,0,0,39)
Element.value = {Scroll = {}, Dropdown = ""}
for i,v in pairs(data.options) do
Element.value.Scroll[i] = v[1]
end
local joe = {}
if data.alphabet then
local copy = {}
for i,v in pairs(data.options) do
table.insert(copy, i)
end
table.sort(copy, function(a,b)
return a < b
end)
joe = copy
else
for i,v in pairs(data.options) do
table.insert(joe, i)
end
end
local Dropdown = Instance.new("Frame")
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local Drop = Instance.new("ScrollingFrame")
local Button_2 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local UIListLayout = Instance.new("UIListLayout")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel_3 = Instance.new("TextLabel")
Dropdown.Name = "Dropdown"
Dropdown.Parent = Inner
Dropdown.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDim2.new(0, 0, 0, 0)
Dropdown.Size = UDim2.new(1, 0, 0, 39)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
local TextLabel = Instance.new("TextLabel")
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, 0)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = "lol"
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local abcd = TextLabel
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Drop.BorderColor3 = Color3.fromRGB(35, 35, 35)
Drop.Position = UDim2.new(0, 0, 1, 1)
Drop.Size = UDim2.new(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDim2.new(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.TopImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.MidImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 255)
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
local amount = data.Amount or 6
Section.Size = Section.Size + UDim2.new(0,0,0,amount * 16 + 8)
local num = #joe
if num > 5 then
Drop.Size = UDim2.new(1, 0, 0, 85)
else
Drop.Size = UDim2.new(1, 0, 0, 17*num)
end
local first = true
for i,v in ipairs(joe) do
do
local joell = v
local Scroll = Instance.new("Frame")
local joe2 = data.options[v]
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, -1)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
Drop.Visible = false
Drop.CanvasPosition = Vector2.new(0,0)
abcd.Text = v
for i,v in pairs(Scroll.Parent:GetChildren()) do
if v:IsA("Frame") then
v.Visible = false
end
end
Element.value.Dropdown = v
Scroll.Visible = true
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end)
Button.MouseLeave:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end)
if first then
abcd.Text = v
Element.value.Dropdown = v
end
local Frame = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
Scroll.Name = "Scroll"
Scroll.Parent = Dropdown
Scroll.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Scroll.BackgroundTransparency = 1.000
Scroll.Position = UDim2.new(0, 0, 0, 0)
Scroll.Size = UDim2.new(1, 0, 0, amount * 16 + 8)
Scroll.Visible = first
Scroll.Name = v
Frame.Name = "Frame"
Frame.Parent = Scroll
Frame.Active = true
Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Frame.BorderColor3 = Color3.fromRGB(35, 35, 35)
Frame.Position = UDim2.new(0, 30, 0, 40)
Frame.Size = UDim2.new(0, 175, 0, 16 * amount)
Frame.BottomImage = "http://www.roblox.com/asset/?id=6724808282"
Frame.CanvasSize = UDim2.new(0, 0, 0, 0)
Frame.MidImage = "http://www.roblox.com/asset/?id=6724808282"
Frame.ScrollBarThickness = 4
Frame.TopImage = "http://www.roblox.com/asset/?id=6724808282"
Frame.AutomaticCanvasSize = "Y"
Frame.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 255)
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
local joll = true
for i,v in ipairs(joe2) do
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
Button.Name = v
Button.Parent = Frame
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.BorderSizePixel = 0
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(1, 0, 0, 16)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 4, 0, -1)
TextLabel.Size = UDim2.new(1, 1, 1, 1)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
if joll then
joll = false
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
end
Button.MouseButton1Down:Connect(function()
for i,v in pairs(Frame:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(v.TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
end
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
Element.value.Scroll[joell] = v
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if Element.value.Scroll[joell] ~= v then
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end
end)
Button.MouseLeave:Connect(function()
if Element.value.Scroll[joell] ~= v then
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
end)
end
first = false
end
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDim2.new(0, 165, 0, 6)
ImageLabel.Size = UDim2.new(0, 6, 0, 4)
ImageLabel.Image = "http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0, 32, 0, -1)
TextLabel_3.Size = UDim2.new(0.111913361, 208, 0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vector2.new(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition = Vector2.new(0,0)
end
end
end)
function Element:SetValue(tbl)
Element.value = tbl
abcd.Text = tbl.Dropdown
values[tabname][sectorname][text] = Element.value
for i,v in pairs(Dropdown:GetChildren()) do
if v:IsA("Frame") then
if v.Name == Element.value.Dropdown then
v.Visible = true
else
v.Visible = false
end
for _,bad in pairs(v.Frame:GetChildren()) do
if bad:IsA("TextButton") then
bad.TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
if bad.Name == Element.value.Scroll[v.Name] then
bad.TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
end
end
end
end
end
end
if data.default then
Element:SetValue(data.default)
end
values[tabname][sectorname][text] = Element.value
elseif type == "Scroll" then
local amount = data.Amount or 6
Section.Size = Section.Size + UDim2.new(0,0,0,amount * 16 + 8)
if data.alphabet then
table.sort(data.options, function(a,b)
return a < b
end)
end
Element.value = {Scroll = data.default and data.default.Scroll or data.options[1]}
local Scroll = Instance.new("Frame")
local Frame = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
Scroll.Name = "Scroll"
Scroll.Parent = Inner
Scroll.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Scroll.BackgroundTransparency = 1.000
Scroll.Position = UDim2.new(0, 0, 00, 0)
Scroll.Size = UDim2.new(1, 0, 0, amount * 16 + 8)
Frame.Name = "Frame"
Frame.Parent = Scroll
Frame.Active = true
Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Frame.BorderColor3 = Color3.fromRGB(35, 35, 35)
Frame.Position = UDim2.new(0, 30, 0, 0)
Frame.Size = UDim2.new(0, 175, 0, 16 * amount)
Frame.BottomImage = "http://www.roblox.com/asset/?id=6724808282"
Frame.CanvasSize = UDim2.new(0, 0, 0, 0)
Frame.MidImage = "http://www.roblox.com/asset/?id=6724808282"
Frame.ScrollBarThickness = 4
Frame.TopImage = "http://www.roblox.com/asset/?id=6724808282"
Frame.AutomaticCanvasSize = "Y"
Frame.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 255)
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
local first = true
for i,v in ipairs(data.options) do
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
Button.Name = v
Button.Parent = Frame
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.BorderSizePixel = 0
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(1, 0, 0, 16)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 4, 0, -1)
TextLabel.Size = UDim2.new(1, 1, 1, 1)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
if first then first = false
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
end
Button.MouseButton1Down:Connect(function()
for i,v in pairs(Frame:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(v.TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
end
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
Element.value.Scroll = v
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if Element.value.Scroll ~= v then
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end
end)
Button.MouseLeave:Connect(function()
if Element.value.Scroll ~= v then
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
end)
end
function Element:SetValue(val)
Element.value = val
for i,v in pairs(Frame:GetChildren()) do
if v:IsA("TextButton") then
library:Tween(v.TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
end
library:Tween(Frame[Element.value.Scroll].TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end
values[tabname][sectorname][text] = Element.value
elseif type == "Jumbobox" then
Section.Size = Section.Size + UDim2.new(0,0,0,39)
Element.value = {Jumbobox = {}}
data.options = data.options or {}
local Dropdown = Instance.new("Frame")
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local Drop = Instance.new("ScrollingFrame")
local Button_2 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local UIListLayout = Instance.new("UIListLayout")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel_3 = Instance.new("TextLabel")
Dropdown.Name = "Dropdown"
Dropdown.Parent = Inner
Dropdown.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDim2.new(0, 0, 0.255102038, 0)
Dropdown.Size = UDim2.new(1, 0, 0, 39)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, 0)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = "..."
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local abcd = TextLabel
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Drop.BorderColor3 = Color3.fromRGB(35, 35, 35)
Drop.Position = UDim2.new(0, 0, 1, 1)
Drop.Size = UDim2.new(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDim2.new(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.TopImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.MidImage = "http://www.roblox.com/asset/?id=6724808282"
--Drop.AutomaticCanvasSize = "Y"
for i,v in pairs(data.options) do
Drop.CanvasSize = Drop.CanvasSize + UDim2.new(0, 0, 0, 17)
end
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 255)
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
values[tabname][sectorname][text] = Element.value
local num = #data.options
if num > 5 then
Drop.Size = UDim2.new(1, 0, 0, 85)
else
Drop.Size = UDim2.new(1, 0, 0, 17*num)
end
local first = true
local function updatetext()
local old = {}
for i,v in ipairs(data.options) do
if table.find(Element.value.Jumbobox, v) then
table.insert(old, v)
else
end
end
local str = ""
if #old == 0 then
str = "..."
else
if #old == 1 then
str = old[1]
else
for i,v in ipairs(old) do
if i == 1 then
str = v
else
if i > 2 then
if i < 4 then
str = str..", ..."
end
else
str = str..", "..v
end
end
end
end
end
abcd.Text = str
end
for i,v in ipairs(data.options) do
do
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, -1)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
if table.find(Element.value.Jumbobox, v) then
for i,a in pairs(Element.value.Jumbobox) do
if a == v then
table.remove(Element.value.Jumbobox, i)
end
end
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
table.insert(Element.value.Jumbobox, v)
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(175, 175, 175)})
end
updatetext()
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end)
Button.MouseEnter:Connect(function()
if not table.find(Element.value.Jumbobox, v) then
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end
end)
Button.MouseLeave:Connect(function()
if not table.find(Element.value.Jumbobox, v) then
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
end)
first = false
end
end
function Element:SetValue(val)
Element.value = val
for i,v in pairs(Drop:GetChildren()) do
if v.Name ~= "UIListLayout" then
if table.find(val.Jumbobox, v.Name) then
v.TextLabel.TextColor3 = Color3.fromRGB(175, 175, 175)
else
v.TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
end
end
end
updatetext()
values[tabname][sectorname][text] = Element.value
callback(val)
end
if data.default then
Element:SetValue(data.default)
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDim2.new(0, 165, 0, 6)
ImageLabel.Size = UDim2.new(0, 6, 0, 4)
ImageLabel.Image = "http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0, 32, 0, -1)
TextLabel_3.Size = UDim2.new(0.111913361, 208, 0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vector2.new(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition = Vector2.new(0,0)
end
end
end)
elseif type == "ToggleKeybind" then
Section.Size = Section.Size + UDim2.new(0,0,0,16)
Element.value = {Toggle = data.default and data.default.Toggle or false, Key, Type = "Always", Active = true}
local Toggle = Instance.new("Frame")
local Button = Instance.new("TextButton")
local Color = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDim2.new(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDim2.new(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Color.BorderColor3 = Color3.fromRGB(35, 35, 35)
Color.Position = UDim2.new(0, 15, 0.5, -5)
Color.Size = UDim2.new(0, 8, 0, 8)
local binding = false
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -1)
TextLabel.Size = UDim2.new(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local function update()
if Element.value.Toggle then
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(155, 155, 155)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
keybindremove(text)
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(47, 47, 47)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end
Button.MouseButton1Down:Connect(function()
if not binding then
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end
end)
if data.default then
update()
end
values[tabname][sectorname][text] = Element.value
do
local Keybind = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local Always = Instance.new("TextButton")
local UIListLayout = Instance.new("UIListLayout")
local Hold = Instance.new("TextButton")
local Toggle = Instance.new("TextButton")
Keybind.Name = "Keybind"
Keybind.Parent = Button
Keybind.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Keybind.BorderColor3 = Color3.fromRGB(35, 35, 35)
Keybind.Position = UDim2.new(0, 270, 0.5, -6)
Keybind.Text = "NONE"
Keybind.Size = UDim2.new(0, 43, 0, 12)
Keybind.Size = UDim2.new(0,txt:GetTextSize("NONE", 14, Enum.Font.SourceSansSemibold, Vector2.new(700, 12)).X + 5,0, 12)
Keybind.AutoButtonColor = false
Keybind.Font = Enum.Font.SourceSansSemibold
Keybind.TextColor3 = Color3.fromRGB(200, 200, 200)
Keybind.TextSize = 14.000
Keybind.AnchorPoint = Vector2.new(1,0)
Keybind.ZIndex = 3
Frame.Parent = Keybind
Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Frame.BorderColor3 = Color3.fromRGB(35, 35, 35)
Frame.Position = UDim2.new(1, -49, 0, 1)
Frame.Size = UDim2.new(0, 49, 0, 49)
Frame.Visible = false
Frame.ZIndex = 3
Always.Name = "Always"
Always.Parent = Frame
Always.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Always.BackgroundTransparency = 1.000
Always.BorderColor3 = Color3.fromRGB(35, 35, 35)
Always.Position = UDim2.new(-3.03289485, 231, 0.115384616, -6)
Always.Size = UDim2.new(1, 0, 0, 16)
Always.AutoButtonColor = false
Always.Font = Enum.Font.SourceSansBold
Always.Text = "Always"
Always.TextColor3 = Color3.fromRGB(173, 173, 173)
Always.TextSize = 14.000
Always.ZIndex = 3
UIListLayout.Parent = Frame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
Hold.Name = "Hold"
Hold.Parent = Frame
Hold.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Hold.BackgroundTransparency = 1.000
Hold.BorderColor3 = Color3.fromRGB(35, 35, 35)
Hold.Position = UDim2.new(-3.03289485, 231, 0.115384616, -6)
Hold.Size = UDim2.new(1, 0, 0, 16)
Hold.AutoButtonColor = false
Hold.Font = Enum.Font.SourceSansSemibold
Hold.Text = "Hold"
Hold.TextColor3 = Color3.fromRGB(200, 200, 200)
Hold.TextSize = 14.000
Hold.ZIndex = 3
Toggle.Name = "Toggle"
Toggle.Parent = Frame
Toggle.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Toggle.BackgroundTransparency = 1.000
Toggle.BorderColor3 = Color3.fromRGB(35, 35, 35)
Toggle.Position = UDim2.new(-3.03289485, 231, 0.115384616, -6)
Toggle.Size = UDim2.new(1, 0, 0, 16)
Toggle.AutoButtonColor = false
Toggle.Font = Enum.Font.SourceSansSemibold
Toggle.Text = "Toggle"
Toggle.TextColor3 = Color3.fromRGB(200, 200, 200)
Toggle.TextSize = 14.000
Toggle.ZIndex = 3
for _,button in pairs(Frame:GetChildren()) do
if button:IsA("TextButton") then
button.MouseButton1Down:Connect(function()
Element.value.Type = button.Text
Frame.Visible = false
if Element.value.Active ~= (Element.value.Type == "Always" and true or false) then
Element.value.Active = Element.value.Type == "Always" and true or false
callback(Element.value)
end
if button.Text == "Always" then
keybindremove(text)
end
for _,button in pairs(Frame:GetChildren()) do
if button:IsA("TextButton") and button.Text ~= Element.value.Type then
button.Font = Enum.Font.SourceSansSemibold
library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200,200,200)})
end
end
button.Font = Enum.Font.SourceSansBold
button.TextColor3 = Color3.fromRGB(173, 24, 74)
values[tabname][sectorname][text] = Element.value
end)
button.MouseEnter:Connect(function()
if Element.value.Type ~= button.Text then
library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255,255,255)})
end
end)
button.MouseLeave:Connect(function()
if Element.value.Type ~= button.Text then
library:Tween(button, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200,200,200)})
end
end)
end
end
Keybind.MouseButton1Down:Connect(function()
if not binding then
wait()
binding = true
Keybind.Text = "..."
Keybind.Size = UDim2.new(0,txt:GetTextSize("...", 14, Enum.Font.SourceSansSemibold, Vector2.new(700, 12)).X + 4,0, 12)
end
end)
Keybind.MouseButton2Down:Connect(function()
if not binding then
Frame.Visible = not Frame.Visible
end
end)
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local InFrame = false
Frame.MouseEnter:Connect(function()
InFrame = true
end)
Frame.MouseLeave:Connect(function()
InFrame = false
end)
local InFrame2 = false
Keybind.MouseEnter:Connect(function()
InFrame2 = true
end)
Keybind.MouseLeave:Connect(function()
InFrame2 = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 and not binding then
if Frame.Visible == true and not InFrame and not InFrame2 then
Frame.Visible = false
end
end
if binding then
binding = false
Keybind.Text = input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name:upper() or input.UserInputType.Name:upper()
Keybind.Size = UDim2.new(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vector2.new(700, 12)).X + 5,0, 12)
Element.value.Key = input.KeyCode.Name ~= "Unknown" and input.KeyCode.Name or input.UserInputType.Name
if input.KeyCode.Name == "Backspace" then
Keybind.Text = "NONE"
Keybind.Size = UDim2.new(0,txt:GetTextSize(Keybind.Text, 14, Enum.Font.SourceSansSemibold, Vector2.new(700, 12)).X + 4,0, 12)
Element.value.Key = nil
Element.value.Active = true
end
callback(Element.value)
else
if Element.value.Key ~= nil then
if string.find(Element.value.Key, "Mouse") then
if input.UserInputType == Enum.UserInputType[Element.value.Key] then
if Element.value.Type == "Hold" then
Element.value.Active = true
callback(Element.value)
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
elseif Element.value.Type == "Toggle" then
Element.value.Active = not Element.value.Active
callback(Element.value)
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
end
end
else
if input.KeyCode == Enum.KeyCode[Element.value.Key] then
if Element.value.Type == "Hold" then
Element.value.Active = true
callback(Element.value)
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
elseif Element.value.Type == "Toggle" then
Element.value.Active = not Element.value.Active
callback(Element.value)
if Element.value.Active and Element.value.Toggle then
keybindadd(text)
else
keybindremove(text)
end
end
end
end
else
Element.value.Active = true
end
end
values[tabname][sectorname][text] = Element.value
end)
game:GetService("UserInputService").InputEnded:Connect(function(input)
if Element.value.Key ~= nil then
if string.find(Element.value.Key, "Mouse") then
if input.UserInputType == Enum.UserInputType[Element.value.Key] then
if Element.value.Type == "Hold" then
Element.value.Active = false
callback(Element.value)
if Element.value.Active then
keybindadd(text)
else
keybindremove(text)
end
end
end
else
if input.KeyCode == Enum.KeyCode[Element.value.Key] then
if Element.value.Type == "Hold" then
Element.value.Active = false
callback(Element.value)
if Element.value.Active then
keybindadd(text)
else
keybindremove(text)
end
end
end
end
end
values[tabname][sectorname][text] = Element.value
end)
end
function Element:SetValue(value)
Element.value = value
update()
end
elseif type == "Toggle" then
Section.Size = Section.Size + UDim2.new(0,0,0,16)
Element.value = {Toggle = data.default and data.default.Toggle or false}
local Toggle = Instance.new("Frame")
local Button = Instance.new("TextButton")
local Color = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDim2.new(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDim2.new(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Color.BorderColor3 = Color3.fromRGB(35, 35, 35)
Color.Position = UDim2.new(0, 15, 0.5, -5)
Color.Size = UDim2.new(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -1)
TextLabel.Size = UDim2.new(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local function update()
if Element.value.Toggle then
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(155, 155, 155)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(47, 47, 47)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
values[tabname][sectorname][text] = Element.value
end
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][text] = Element.value
function Element:SetValue(value)
Element.value = value
values[tabname][sectorname][text] = Element.value
update()
callback(Element.value)
end
elseif type == "ToggleColor" then
Section.Size = Section.Size + UDim2.new(0,0,0,16)
Element.value = {Toggle = data.default and data.default.Toggle or false, Color = data.default and data.default.Color or Color3.fromRGB(255,255,255)}
local Toggle = Instance.new("Frame")
local Button = Instance.new("TextButton")
local Color = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDim2.new(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDim2.new(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Color.BorderColor3 = Color3.fromRGB(35, 35, 35)
Color.Position = UDim2.new(0, 15, 0.5, -5)
Color.Size = UDim2.new(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -1)
TextLabel.Size = UDim2.new(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local function update()
if Element.value.Toggle then
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(155, 155, 155)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(47, 47, 47)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
values[tabname][sectorname][text] = Element.value
end
local ColorH,ColorS,ColorV
local ColorP = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local Colorpick = Instance.new("ImageButton")
local ColorDrag = Instance.new("Frame")
local Huepick = Instance.new("ImageButton")
local Huedrag = Instance.new("Frame")
ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vector2.new(1, 0)
ColorP.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ColorP.BorderColor3 = Color3.fromRGB(35, 35, 35)
ColorP.Position = UDim2.new(0, 270, 0.5, -4)
ColorP.Size = UDim2.new(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font = Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = Color3.fromRGB(200, 200, 200)
ColorP.TextSize = 14.000
Frame.Parent = ColorP
Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Frame.BorderColor3 = Color3.fromRGB(35, 35, 35)
Frame.Position = UDim2.new(-0.666666687, -170, 1.375, 0)
Frame.Size = UDim2.new(0, 200, 0, 170)
Frame.Visible = false
Frame.ZIndex = 3
Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Colorpick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDim2.new(0, 40, 0, 10)
Colorpick.Size = UDim2.new(0, 150, 0, 150)
Colorpick.AutoButtonColor = false
Colorpick.Image = "rbxassetid://4155801252"
Colorpick.ImageColor3 = Color3.fromRGB(255, 0, 0)
Colorpick.ZIndex = 3
ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vector2.new(0.5, 0.5)
ColorDrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ColorDrag.BorderColor3 = Color3.fromRGB(35, 35, 35)
ColorDrag.Size = UDim2.new(0, 4, 0, 4)
ColorDrag.ZIndex = 3
Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Huepick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Huepick.ClipsDescendants = false
Huepick.Position = UDim2.new(0, 10, 0, 10)
Huepick.Size = UDim2.new(0, 20, 0, 150)
Huepick.AutoButtonColor = false
Huepick.Image = "rbxassetid://3641079629"
Huepick.ImageColor3 = Color3.fromRGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3
local HueFrameGradient = Instance.new("UIGradient")
HueFrameGradient.Rotation = 90
HueFrameGradient.Name = "HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67, Color3.fromRGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))
}
Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Huedrag.BorderColor3 = Color3.fromRGB(35, 35, 35)
Huedrag.Size = UDim2.new(1, 0, 0, 2)
Huedrag.ZIndex = 3
ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)
ColorH = (math.clamp(Huedrag.AbsolutePosition.Y-Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-(math.clamp(ColorDrag.AbsolutePosition.X-Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-(math.clamp(ColorDrag.AbsolutePosition.Y-Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
if data.default and data.default.Color ~= nil then
ColorH, ColorS, ColorV = data.default.Color:ToHSV()
ColorH = math.clamp(ColorH,0,1)
ColorS = math.clamp(ColorS,0,1)
ColorV = math.clamp(ColorV,0,1)
ColorDrag.Position = UDim2.new(1-ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
values[tabname][sectorname][text] = data.default.Color
end
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if not dragging and not abc and not inCP then
Frame.Visible = false
end
end
end)
local function updateColor()
local ColorX = (math.clamp(mouse.X - Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (math.clamp(mouse.Y - Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDim2.new(ColorX, 0, ColorY, 0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
values[tabname][sectorname][text] = Element.value
Element.value.Color = Color3.fromHSV(ColorH, ColorS, ColorV)
callback(Element.value)
end
local function updateHue()
local y = math.clamp(mouse.Y - Huepick.AbsolutePosition.Y, 0, 148)
Huedrag.Position = UDim2.new(0, 0, 0, y)
hue = y/148
ColorH = 1-hue
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
values[tabname][sectorname][text] = Element.value
Element.value.Color = Color3.fromHSV(ColorH, ColorS, ColorV)
callback(Element.value)
end
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection = mouse.Move:Connect(function()
updateColor()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection = mouse.Move:Connect(function()
updateHue()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end)
if data.default then
update()
end
values[tabname][sectorname][text] = Element.value
function Element:SetValue(value)
Element.value = value
local duplicate = Color3.new(value.Color.R, value.Color.G, value.Color.B)
ColorH, ColorS, ColorV = duplicate:ToHSV()
ColorH = math.clamp(ColorH,0,1)
ColorS = math.clamp(ColorS,0,1)
ColorV = math.clamp(ColorV,0,1)
ColorDrag.Position = UDim2.new(1-ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
update()
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
callback(value)
end
elseif type == "ToggleTrans" then
Section.Size = Section.Size + UDim2.new(0,0,0,16)
Element.value = {Toggle = data.default and data.default.Toggle or false, Color = data.default and data.default.Color or Color3.fromRGB(255,255,255), Transparency = data.default and data.default.Transparency or 0}
local Toggle = Instance.new("Frame")
local Button = Instance.new("TextButton")
local Color = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
Toggle.Name = "Toggle"
Toggle.Parent = Inner
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Size = UDim2.new(1, 0, 0, 15)
Button.Name = "Button"
Button.Parent = Toggle
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Size = UDim2.new(1, 0, 1, 0)
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Color.Name = "Color"
Color.Parent = Button
Color.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Color.BorderColor3 = Color3.fromRGB(35, 35, 35)
Color.Position = UDim2.new(0, 15, 0.5, -5)
Color.Size = UDim2.new(0, 8, 0, 8)
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -1)
TextLabel.Size = UDim2.new(0.111913361, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local function update()
if Element.value.Toggle then
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(155, 155, 155)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(47, 47, 47)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end
local ColorH,ColorS,ColorV
local ColorP = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local Colorpick = Instance.new("ImageButton")
local ColorDrag = Instance.new("Frame")
local Huepick = Instance.new("ImageButton")
local Huedrag = Instance.new("Frame")
ColorP.Name = "ColorP"
ColorP.Parent = Button
ColorP.AnchorPoint = Vector2.new(1, 0)
ColorP.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ColorP.BorderColor3 = Color3.fromRGB(35, 35, 35)
ColorP.Position = UDim2.new(0, 270, 0.5, -4)
ColorP.Size = UDim2.new(0, 18, 0, 8)
ColorP.AutoButtonColor = false
ColorP.Font = Enum.Font.SourceSansSemibold
ColorP.Text = ""
ColorP.TextColor3 = Color3.fromRGB(200, 200, 200)
ColorP.TextSize = 14.000
Frame.Parent = ColorP
Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Frame.BorderColor3 = Color3.fromRGB(27, 27, 35)
Frame.Position = UDim2.new(-0.666666687, -170, 1.375, 0)
Frame.Size = UDim2.new(0, 200, 0, 190)
Frame.Visible = false
Frame.ZIndex = 3
Colorpick.Name = "Colorpick"
Colorpick.Parent = Frame
Colorpick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Colorpick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Colorpick.ClipsDescendants = false
Colorpick.Position = UDim2.new(0, 40, 0, 10)
Colorpick.Size = UDim2.new(0, 150, 0, 150)
Colorpick.AutoButtonColor = false
Colorpick.Image = "rbxassetid://4155801252"
Colorpick.ImageColor3 = Color3.fromRGB(255, 0, 0)
Colorpick.ZIndex = 3
ColorDrag.Name = "ColorDrag"
ColorDrag.Parent = Colorpick
ColorDrag.AnchorPoint = Vector2.new(0.5, 0.5)
ColorDrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ColorDrag.BorderColor3 = Color3.fromRGB(35, 35, 35)
ColorDrag.Size = UDim2.new(0, 4, 0, 4)
ColorDrag.ZIndex = 3
Huepick.Name = "Huepick"
Huepick.Parent = Frame
Huepick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Huepick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Huepick.ClipsDescendants = true
Huepick.Position = UDim2.new(0, 10, 0, 10)
Huepick.Size = UDim2.new(0, 20, 0, 150)
Huepick.AutoButtonColor = false
Huepick.Image = "rbxassetid://3641079629"
Huepick.ImageColor3 = Color3.fromRGB(255, 0, 0)
Huepick.ImageTransparency = 1
Huepick.BackgroundTransparency = 0
Huepick.ZIndex = 3
local HueFrameGradient = Instance.new("UIGradient")
HueFrameGradient.Rotation = 90
HueFrameGradient.Name = "HueFrameGradient"
HueFrameGradient.Parent = Huepick
HueFrameGradient.Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67, Color3.fromRGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))
}
Huedrag.Name = "Huedrag"
Huedrag.Parent = Huepick
Huedrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Huedrag.BorderColor3 = Color3.fromRGB(35, 35, 35)
Huedrag.Size = UDim2.new(1, 0, 0, 2)
Huedrag.ZIndex = 3
local Transpick = Instance.new("ImageButton")
local Transcolor = Instance.new("ImageLabel")
local Transdrag = Instance.new("Frame")
Transpick.Name = "Transpick"
Transpick.Parent = Frame
Transpick.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Transpick.BorderColor3 = Color3.fromRGB(35, 35, 35)
Transpick.Position = UDim2.new(0, 10, 0, 167)
Transpick.Size = UDim2.new(0, 180, 0, 15)
Transpick.AutoButtonColor = false
Transpick.Image = "rbxassetid://3887014957"
Transpick.ScaleType = Enum.ScaleType.Tile
Transpick.TileSize = UDim2.new(0, 10, 0, 10)
Transpick.ZIndex = 3
Transcolor.Name = "Transcolor"
Transcolor.Parent = Transpick
Transcolor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Transcolor.BackgroundTransparency = 1.000
Transcolor.Size = UDim2.new(1, 0, 1, 0)
Transcolor.Image = "rbxassetid://3887017050"
Transcolor.ImageColor3 = Color3.fromRGB(255, 0, 4)
Transcolor.ZIndex = 3
Transdrag.Name = "Transdrag"
Transdrag.Parent = Transcolor
Transdrag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Transdrag.BorderColor3 = Color3.fromRGB(35, 35, 35)
Transdrag.Position = UDim2.new(0, -1, 0, 0)
Transdrag.Size = UDim2.new(0, 2, 1, 0)
Transdrag.ZIndex = 3
ColorP.MouseButton1Down:Connect(function()
Frame.Visible = not Frame.Visible
end)
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
Frame.MouseEnter:Connect(function()
inCP = true
end)
Frame.MouseLeave:Connect(function()
inCP = false
end)
ColorH = (math.clamp(Huedrag.AbsolutePosition.Y-Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)/Huepick.AbsoluteSize.Y)
ColorS = 1-(math.clamp(ColorDrag.AbsolutePosition.X-Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
ColorV = 1-(math.clamp(ColorDrag.AbsolutePosition.Y-Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
if data.default and data.default.Color ~= nil then
ColorH, ColorS, ColorV = data.default.Color:ToHSV()
ColorH = math.clamp(ColorH,0,1)
ColorS = math.clamp(ColorS,0,1)
ColorV = math.clamp(ColorV,0,1)
ColorDrag.Position = UDim2.new(1-ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
Transcolor.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
end
if data.default and data.default.Transparency ~= nil then
Transdrag.Position = UDim2.new(data.default.Transparency, -1, 0, 0)
end
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if not dragging and not abc and not inCP then
Frame.Visible = false
end
end
end)
local function updateColor()
local ColorX = (math.clamp(mouse.X - Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (math.clamp(mouse.Y - Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDim2.new(ColorX, 0, ColorY, 0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
Transcolor.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
values[tabname][sectorname][text] = Element.value
Element.value.Color = Color3.fromHSV(ColorH, ColorS, ColorV)
callback(Element.value)
end
local function updateHue()
local y = math.clamp(mouse.Y - Huepick.AbsolutePosition.Y, 0, 148)
Huedrag.Position = UDim2.new(0, 0, 0, y)
hue = y/148
ColorH = 1-hue
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
Transcolor.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
values[tabname][sectorname][text] = Element.value
Element.value.Color = Color3.fromHSV(ColorH, ColorS, ColorV)
callback(Element.value)
end
local function updateTrans()
local x = math.clamp(mouse.X - Transpick.AbsolutePosition.X, 0, 178)
Transdrag.Position = UDim2.new(0, x, 0, 0)
Element.value.Transparency = (x/178)
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end
Transpick.MouseButton1Down:Connect(function()
updateTrans()
moveconnection = mouse.Move:Connect(function()
updateTrans()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateTrans()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection = mouse.Move:Connect(function()
updateColor()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection = mouse.Move:Connect(function()
updateHue()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
Button.MouseButton1Down:Connect(function()
Element.value.Toggle = not Element.value.Toggle
update()
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end)
if data.default then
if Element.value.Toggle then
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(155, 155, 155)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
else
tween = library:Tween(Color, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(47, 47, 47)})
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end
values[tabname][sectorname][text] = Element.value
end
values[tabname][sectorname][text] = Element.value
function Element:SetValue(value)
Element.value = value
local duplicate = Color3.new(value.Color.R, value.Color.G, value.Color.B)
ColorH, ColorS, ColorV = duplicate:ToHSV()
ColorH = math.clamp(ColorH,0,1)
ColorS = math.clamp(ColorS,0,1)
ColorV = math.clamp(ColorV,0,1)
ColorDrag.Position = UDim2.new(1-ColorS,0,1-ColorV,0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
ColorP.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
update()
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
end
elseif type == "TextBox" then
Section.Size = Section.Size + UDim2.new(0,0,0,30)
Element.value = {Text = data.default and data.default.text or ""}
local Box = Instance.new("Frame")
local TextBox = Instance.new("TextBox")
Box.Name = "Box"
Box.Parent = Inner
Box.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Box.BackgroundTransparency = 1.000
Box.Position = UDim2.new(0, 0, 0.542059898, 0)
Box.Size = UDim2.new(1, 0, 0, 30)
TextBox.Parent = Box
TextBox.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
TextBox.BorderColor3 = Color3.fromRGB(35, 35, 35)
TextBox.Position = UDim2.new(0.108303241, 0, 0.224465579, 0)
TextBox.Size = UDim2.new(0, 175, 0, 20)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderText = data.placeholder
TextBox.Text = Element.value.Text
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextSize = 14.000
values[tabname][sectorname][text] = Element.value
TextBox:GetPropertyChangedSignal("Text"):Connect(function()
if string.len(TextBox.Text) > 10 then
TextBox.Text = string.sub(TextBox.Text, 1, 10)
end
Element.value.Text = TextBox.Text
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end)
function Element:SetValue(value)
Element.value = value
values[tabname][sectorname][text] = Element.value
TextBox.Text = Element.value.Text
end
elseif type == "Dropdown" then
Section.Size = Section.Size + UDim2.new(0,0,0,39)
Element.value = {Dropdown = data.options[1]}
local Dropdown = Instance.new("Frame")
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local Drop = Instance.new("ScrollingFrame")
local Button_2 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local UIListLayout = Instance.new("UIListLayout")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel_3 = Instance.new("TextLabel")
Dropdown.Name = "Dropdown"
Dropdown.Parent = Inner
Dropdown.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Dropdown.BackgroundTransparency = 1.000
Dropdown.Position = UDim2.new(0, 0, 0.255102038, 0)
Dropdown.Size = UDim2.new(1, 0, 0, 39)
Button.Name = "Button"
Button.Parent = Dropdown
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, 0)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = Element.value.Dropdown
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
local abcd = TextLabel
Drop.Name = "Drop"
Drop.Parent = Button
Drop.Active = true
Drop.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Drop.BorderColor3 = Color3.fromRGB(35, 35, 35)
Drop.Position = UDim2.new(0, 0, 1, 1)
Drop.Size = UDim2.new(1, 0, 0, 20)
Drop.Visible = false
Drop.BottomImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.CanvasSize = UDim2.new(0, 0, 0, 0)
Drop.ScrollBarThickness = 4
Drop.TopImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.MidImage = "http://www.roblox.com/asset/?id=6724808282"
Drop.AutomaticCanvasSize = "Y"
Drop.ZIndex = 5
Drop.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 255)
UIListLayout.Parent = Drop
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
local num = #data.options
if num > 5 then
Drop.Size = UDim2.new(1, 0, 0, 85)
else
Drop.Size = UDim2.new(1, 0, 0, 17*num)
end
local first = true
for i,v in ipairs(data.options) do
do
local Button = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
Button.Name = v
Button.Parent = Drop
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 16)
Button.Size = UDim2.new(0, 175, 0, 17)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Button.BorderSizePixel = 0
Button.ZIndex = 6
TextLabel.Parent = Button
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Position = UDim2.new(0, 5, 0, -1)
TextLabel.Size = UDim2.new(-0.21714285, 208, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = v
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.ZIndex = 6
Button.MouseButton1Down:Connect(function()
Drop.Visible = false
Element.value.Dropdown = v
abcd.Text = v
values[tabname][sectorname][text] = Element.value
callback(Element.value)
Drop.CanvasPosition = Vector2.new(0,0)
end)
Button.MouseEnter:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end)
Button.MouseLeave:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end)
first = false
end
end
function Element:SetValue(val)
Element.value = val
abcd.Text = val.Dropdown
values[tabname][sectorname][text] = Element.value
callback(val)
end
ImageLabel.Parent = Button
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDim2.new(0, 165, 0, 6)
ImageLabel.Size = UDim2.new(0, 6, 0, 4)
ImageLabel.Image = "http://www.roblox.com/asset/?id=6724771531"
TextLabel_3.Parent = Dropdown
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0, 32, 0, -1)
TextLabel_3.Size = UDim2.new(0.111913361, 208, 0.382215232, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = text
TextLabel_3.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel_3.TextSize = 14.000
TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left
Button.MouseButton1Down:Connect(function()
Drop.Visible = not Drop.Visible
if not Drop.Visible then
Drop.CanvasPosition = Vector2.new(0,0)
end
end)
local indrop = false
local ind = false
Drop.MouseEnter:Connect(function()
indrop = true
end)
Drop.MouseLeave:Connect(function()
indrop = false
end)
Button.MouseEnter:Connect(function()
ind = true
end)
Button.MouseLeave:Connect(function()
ind = false
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if Drop.Visible == true and not indrop and not ind then
Drop.Visible = false
Drop.CanvasPosition = Vector2.new(0,0)
end
end
end)
values[tabname][sectorname][text] = Element.value
elseif type == "Slider" then
Section.Size = Section.Size + UDim2.new(0,0,0,25)
local Slider = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Button = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local Value = Instance.new("TextLabel")
Slider.Name = "Slider"
Slider.Parent = Inner
Slider.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Slider.BackgroundTransparency = 1.000
Slider.Position = UDim2.new(0, 0, 0.653061211, 0)
Slider.Size = UDim2.new(1, 0, 0, 25)
TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.Position = UDim2.new(0, 32, 0, -2)
TextLabel.Size = UDim2.new(0, 100, 0, 15)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
Button.Name = "Button"
Button.Parent = Slider
Button.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button.Position = UDim2.new(0, 30, 0, 15)
Button.Size = UDim2.new(0, 175, 0, 5)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
Frame.Parent = Button
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderSizePixel = 0
Frame.Size = UDim2.new(0.5, 0, 1, 0)
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Color3.fromRGB(153, 153, 153)), ColorSequenceKeypoint.new(1, Color3.fromRGB(109, 109, 109))}
UIGradient.Rotation = 90
UIGradient.Parent = Frame
Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Value.BackgroundTransparency = 1.000
Value.Position = UDim2.new(0, 150, 0, -1)
Value.Size = UDim2.new(0, 55, 0, 15)
Value.Font = Enum.Font.SourceSansSemibold
Value.Text = "50"
Value.TextColor3 = Color3.fromRGB(200, 200, 200)
Value.TextSize = 14.000
Value.TextXAlignment = Enum.TextXAlignment.Right
local min, max, default = data.min or 0, data.max or 100, data.default or 0
Element.value = {Slider = default}
function Element:SetValue(value)
Element.value = value
local a
if min > 0 then
a = ((Element.value.Slider - min)) / (max-min)
else
a = (Element.value.Slider-min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDim2.new(a,0,1,0)
values[tabname][sectorname][text] = Element.value
callback(value)
end
local a
if min > 0 then
a = ((Element.value.Slider - min)) / (max-min)
else
a = (Element.value.Slider-min)/(max-min)
end
Value.Text = Element.value.Slider
Frame.Size = UDim2.new(a,0,1,0)
values[tabname][sectorname][text] = Element.value
local uis = game:GetService("UserInputService")
local mouse = game.Players.LocalPlayer:GetMouse()
local val
Button.MouseButton1Down:Connect(function()
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = math.floor((((tonumber(max) - tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min)) or 0
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname][text] = Element.value
callback(Element.value)
moveconnection = mouse.Move:Connect(function()
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = math.floor((((tonumber(max) - tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min))
Value.Text = val
Element.value.Slider = val
values[tabname][sectorname][text] = Element.value
callback(Element.value)
end)
releaseconnection = uis.InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, 175), 0, 5)
val = math.floor((((tonumber(max) - tonumber(min)) / 175) * Frame.AbsoluteSize.X) + tonumber(min))
values[tabname][sectorname][text] = Element.value
callback(Element.value)
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
elseif type == "Button" then
Section.Size = Section.Size + UDim2.new(0,0,0,24)
local Button = Instance.new("Frame")
local Button_2 = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
Button.Name = "Button"
Button.Parent = Inner
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Position = UDim2.new(0, 0, 0.236059487, 0)
Button.Size = UDim2.new(1, 0, 0, 24)
Button_2.Name = "Button"
Button_2.Parent = Button
Button_2.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Button_2.BorderColor3 = Color3.fromRGB(35, 35, 35)
Button_2.Position = UDim2.new(0, 30, 0.5, -9)
Button_2.Size = UDim2.new(0, 175, 0, 18)
Button_2.AutoButtonColor = false
Button_2.Font = Enum.Font.SourceSans
Button_2.Text = ""
Button_2.TextColor3 = Color3.fromRGB(0, 0, 0)
Button_2.TextSize = 14.000
TextLabel.Parent = Button_2
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(53, 53, 53)
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = text
TextLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
TextLabel.TextSize = 14.000
function Element:SetValue()
end
Button_2.MouseButton1Down:Connect(function()
TextLabel.TextColor3 = Color3.fromRGB(175, 42, 86)
library:Tween(TextLabel, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
callback()
end)
Button_2.MouseEnter:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(255, 255, 255)})
end)
Button_2.MouseLeave:Connect(function()
library:Tween(TextLabel, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {TextColor3 = Color3.fromRGB(200, 200, 200)})
end)
end
ConfigLoad:Connect(function(cfg)
pcall(function()
local fix = library:ConfigFix(cfg)
if fix[tabname][sectorname][text] ~= nil then
Element:SetValue(fix[tabname][sectorname][text])
end
end)
end)
return Element
end
return Sector
end
return Tab
end
Aristois.Parent = game.CoreGui
return menu
end
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer.PlayerGui
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
local ClientScript = LocalPlayer.PlayerGui.Client
local Client = getsenv(ClientScript)
repeat RunService.RenderStepped:Wait() until game:IsLoaded()
local Crosshairs = PlayerGui.GUI.Crosshairs
local Crosshair = PlayerGui.GUI.Crosshairs.Crosshair
local oldcreatebullethole = Client.createbullethole
local LGlove, RGlove, LSleeve, RSleeve, RArm, LArm
local WeaponObj = {}
local SelfObj = {}
local Viewmodels = ReplicatedStorage.Viewmodels
local Weapons = ReplicatedStorage.Weapons
local ViewmodelOffset = CFrame.new(0,0,0)
local Smokes = {}
local Mollies = {}
local RayIgnore = workspace.Ray_Ignore
local RageTarget
local GetIcon = require(game.ReplicatedStorage.GetIcon)
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(math.huge, 0, math.huge)
local Collision = {Camera, workspace.Ray_Ignore, workspace.Debris}
local FakelagFolder = Instance.new("Folder", workspace)
FakelagFolder.Name = "Fakelag"
local FakeAnim = Instance.new("Animation", workspace)
FakeAnim.AnimationId = "rbxassetid://0"
local Gloves = ReplicatedStorage.Gloves
if Gloves:FindFirstChild("ImageLabel") then
Gloves.ImageLabel:Destroy()
end
local GloveModels = Gloves.Models
local Multipliers = {
["Head"] = 4,
["FakeHead"] = 4,
["HeadHB"] = 4,
["UpperTorso"] = 1,
["LowerTorso"] = 1.25,
["LeftUpperArm"] = 1,
["LeftLowerArm"] = 1,
["LeftHand"] = 1,
["RightUpperArm"] = 1,
["RightLowerArm"] = 1,
["RightHand"] = 1,
["LeftUpperLeg"] = 0.75,
["LeftLowerLeg"] = 0.75,
["LeftFoot"] = 0.75,
["RightUpperLeg"] = 0.75,
["RightLowerLeg"] = 0.75,
["RightFoot"] = 0.75,
}
local ChamItems = {}
local Skyboxes = {
["nebula"] = {
SkyboxLf = "rbxassetid://159454286",
SkyboxBk = "rbxassetid://159454299",
SkyboxDn = "rbxassetid://159454296",
SkyboxFt = "rbxassetid://159454293",
SkyboxLf = "rbxassetid://159454286",
SkyboxRt = "rbxassetid://159454300",
SkyboxUp = "rbxassetid://159454288",
},
["vaporwave"] = {
SkyboxLf = "rbxassetid://1417494402",
SkyboxBk = "rbxassetid://1417494030",
SkyboxDn = "rbxassetid://1417494146",
SkyboxFt = "rbxassetid://1417494253",
SkyboxLf = "rbxassetid://1417494402",
SkyboxRt = "rbxassetid://1417494499",
SkyboxUp = "rbxassetid://1417494643",
},
["clouds"] = {
SkyboxLf = "rbxassetid://570557620",
SkyboxBk = "rbxassetid://570557514",
SkyboxDn = "rbxassetid://570557775",
SkyboxFt = "rbxassetid://570557559",
SkyboxLf = "rbxassetid://570557620",
SkyboxRt = "rbxassetid://570557672",
SkyboxUp = "rbxassetid://570557727",
},
["twilight"] = {
SkyboxLf = "rbxassetid://264909758",
SkyboxBk = "rbxassetid://264908339",
SkyboxDn = "rbxassetid://264907909",
SkyboxFt = "rbxassetid://264909420",
SkyboxLf = "rbxassetid://264909758",
SkyboxRt = "rbxassetid://264908886",
SkyboxUp = "rbxassetid://264907379",
},
}
local NewScope
do
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local Frame_2 = Instance.new("Frame")
ScreenGui.Enabled = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Global
ScreenGui.IgnoreGuiInset = true
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 0.5, 0)
Frame.Size = UDim2.new(1, 0, 0, 1)
Frame_2.Parent = ScreenGui
Frame_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0.5, 0, 0, 0)
Frame_2.Size = UDim2.new(0, 1, 1, 0)
ScreenGui.Parent = game.CoreGui
NewScope = ScreenGui
end
local oldSkybox
local function VectorRGB(RGB)
return Vector3.new(RGB.R, RGB.G, RGB.B)
end
local function new(name, prop)
local obj = Instance.new(name)
for i,v in pairs(prop) do
if i ~= "Parent" then
obj[i] = v
end
end
if prop["Parent"] ~= nil then
obj.Parent = prop["Parent"]
end
end
local function UpdateAccessory(Accessory)
Accessory.Material = values.visuals.effects["accessory material"].Dropdown == "Smooth" and "SmoothPlastic" or "ForceField"
Accessory.Mesh.VertexColor = VectorRGB(values.visuals.effects["accessory chams"].Color)
Accessory.Color = values.visuals.effects["accessory chams"].Color
Accessory.Transparency = values.visuals.effects["accessory chams"].Transparency
if values.visuals.effects["accessory material"].Dropdown ~= "ForceField" then
Accessory.Mesh.TextureId = ""
else
Accessory.Mesh.TextureId = Accessory.StringValue.Value
end
end
local function ReverseAccessory(Accessory)
Accessory.Material = "SmoothPlastic"
Accessory.Mesh.VertexColor = Vector3.new(1,1,1)
Accessory.Mesh.TextureId = Accessory.StringValue.Value
Accessory.Transparency = 0
end
local function UpdateWeapon(obj)
local selected = values.visuals.effects["weapon material"].Dropdown
if obj:IsA("MeshPart") then obj.TextureID = "" end
if obj:IsA("Part") and obj:FindFirstChild("Mesh") and not obj:IsA("BlockMesh") then
obj.Mesh.VertexColor = VectorRGB(values.visuals.effects["weapon chams"].Color)
if selected == "Smooth" or selected == "Glass" then
obj.Mesh.TextureId = ""
else
pcall(function()
obj.Mesh.TextureId = obj.Mesh.OriginalTexture.Value
obj.Mesh.TextureID = obj.Mesh.OriginalTexture.Value
end)
end
end
obj.Color = values.visuals.effects["weapon chams"].Color
obj.Material = selected == "Smooth" and "SmoothPlastic" or selected == "Flat" and "Neon" or selected == "ForceField" and "ForceField" or "Glass"
obj.Reflectance = values.visuals.effects["reflectance"].Slider/10
obj.Transparency = values.visuals.effects["weapon chams"].Transparency
end
local Skins = ReplicatedStorage.Skins
local function MapSkin(Gun, Skin, CustomSkin)
if CustomSkin ~= nil then
for _,Data in pairs(CustomSkin) do
local Obj = Camera.Arms:FindFirstChild(Data.Name)
if Obj ~= nil and Obj.Transparency ~= 1 then
Obj.TextureId = Data.Value
end
end
else
local SkinData = Skins:FindFirstChild(Gun):FindFirstChild(Skin)
if not SkinData:FindFirstChild("Animated") then
for _,Data in pairs(SkinData:GetChildren()) do
local Obj = Camera.Arms:FindFirstChild(Data.Name)
if Obj ~= nil and Obj.Transparency ~= 1 then
if Obj:FindFirstChild("Mesh") then
Obj.Mesh.TextureId = v.Value
elseif not Obj:FindFirstChild("Mesh") then
Obj.TextureID = Data.Value
end
end
end
end
end
end
local function ChangeCharacter(NewCharacter)
for _,Part in pairs (LocalPlayer.Character:GetChildren()) do
if Part:IsA("Accessory") then
Part:Destroy()
end
if Part:IsA("BasePart") then
if NewCharacter:FindFirstChild(Part.Name) then
Part.Color = NewCharacter:FindFirstChild(Part.Name).Color
Part.Transparency = NewCharacter:FindFirstChild(Part.Name).Transparency
end
if Part.Name == "FakeHead" then
Part.Color = NewCharacter:FindFirstChild("Head").Color
Part.Transparency = NewCharacter:FindFirstChild("Head").Transparency
end
end
if (Part.Name == "Head" or Part.Name == "FakeHead") and Part:FindFirstChildOfClass("Decal") and NewCharacter.Head:FindFirstChildOfClass("Decal") then
Part:FindFirstChildOfClass("Decal").Texture = NewCharacter.Head:FindFirstChildOfClass("Decal").Texture
end
end
if NewCharacter:FindFirstChildOfClass("Shirt") then
if LocalPlayer.Character:FindFirstChildOfClass("Shirt") then
LocalPlayer.Character:FindFirstChildOfClass("Shirt"):Destroy()
end
local Clone = NewCharacter:FindFirstChildOfClass("Shirt"):Clone()
Clone.Parent = LocalPlayer.Character
end
if NewCharacter:FindFirstChildOfClass("Pants") then
if LocalPlayer.Character:FindFirstChildOfClass("Pants") then
LocalPlayer.Character:FindFirstChildOfClass("Pants"):Destroy()
end
local Clone = NewCharacter:FindFirstChildOfClass("Pants"):Clone()
Clone.Parent = LocalPlayer.Character
end
for _,Part in pairs (NewCharacter:GetChildren()) do
if Part:IsA("Accessory") then
local Clone = Part:Clone()
for _,Weld in pairs (Clone.Handle:GetChildren()) do
if Weld:IsA("Weld") and Weld.Part1 ~= nil then
Weld.Part1 = LocalPlayer.Character[Weld.Part1.Name]
end
end
Clone.Parent = LocalPlayer.Character
end
end
if LocalPlayer.Character:FindFirstChildOfClass("Shirt") then
local String = Instance.new("StringValue")
String.Name = "OriginalTexture"
String.Value = LocalPlayer.Character:FindFirstChildOfClass("Shirt").ShirtTemplate
String.Parent = LocalPlayer.Character:FindFirstChildOfClass("Shirt")
if table.find(values.visuals.effects.removals.Jumbobox, "clothes") then
LocalPlayer.Character:FindFirstChildOfClass("Shirt").ShirtTemplate = ""
end
end
if LocalPlayer.Character:FindFirstChildOfClass("Pants") then
local String = Instance.new("StringValue")
String.Name = "OriginalTexture"
String.Value = LocalPlayer.Character:FindFirstChildOfClass("Pants").PantsTemplate
String.Parent = LocalPlayer.Character:FindFirstChildOfClass("Pants")
if table.find(values.visuals.effects.removals.Jumbobox, "clothes") then
LocalPlayer.Character:FindFirstChildOfClass("Pants").PantsTemplate = ""
end
end
for i,v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") and v.Transparency ~= 1 then
table.insert(SelfObj, v)
local Color = Instance.new("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Color
Color.Parent = v
local String = Instance.new("StringValue")
String.Name = "OriginalMaterial"
String.Value = v.Material.Name
String.Parent = v
elseif v:IsA("Accessory") and v.Handle.Transparency ~= 1 then
table.insert(SelfObj, v.Handle)
local Color = Instance.new("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Handle.Color
Color.Parent = v.Handle
local String = Instance.new("StringValue")
String.Name = "OriginalMaterial"
String.Value = v.Handle.Material.Name
String.Parent = v.Handle
end
end
if values.visuals.self["self chams"].Toggle then
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self chams"].Color
end
end
end
end
local function GetDeg(pos1, pos2)
local start = pos1.LookVector
local vector = CFrame.new(pos1.Position, pos2).LookVector
local angle = math.acos(start:Dot(vector))
local deg = math.deg(angle)
return deg
end
local Ping = game.Stats.PerformanceStats.Ping:GetValue()
for i,v in pairs(Viewmodels:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v.HumanoidRootPart.Transparency ~= 1 then
v.HumanoidRootPart.Transparency = 1
end
end
local Models = game:GetObjects("rbxassetid://6708336356")[1]
repeat wait() until Models ~= nil
local ChrModels = game:GetObjects("rbxassetid://7322280310")[1]
repeat wait() until ChrModels ~= nil
local AllKnives = {
"CT Knife",
"T Knife",
"Banana",
"Bayonet",
"Bearded Axe",
"Butterfly Knife",
"Cleaver",
"Crowbar",
"Falchion Knife",
"Flip Knife",
"Gut Knife",
"Huntsman Knife",
"Karambit",
"Sickle",
}
local AllGloves = {}
for _,fldr in pairs(Gloves:GetChildren()) do
if fldr ~= GloveModels and fldr.Name ~= "Racer" then
AllGloves[fldr.Name] = {}
for _2,modl in pairs(fldr:GetChildren()) do
table.insert(AllGloves[fldr.Name], modl.Name)
end
end
end
for i,v in pairs(Models.Knives:GetChildren()) do
table.insert(AllKnives, v.Name)
end
local AllSkins = {}
local AllWeapons = {}
local AllCharacters = {}
for i,v in pairs(ChrModels:GetChildren()) do
table.insert(AllCharacters, v.Name)
end
local skins = {
{["Weapon"] = "AWP", ["SkinName"] = "Bot", ["Skin"] = {["Scope"] = "6572594838", ["Handle"] = "6572594077"}}
}
for _,skin in pairs (skins) do
local Folder = Instance.new("Folder")
Folder.Name = skin["SkinName"]
Folder.Parent = Skins[skin["Weapon"]]
for _,model in pairs (skin["Skin"]) do
local val = Instance.new("StringValue")
val.Name = _
val.Value = "rbxassetid://"..model
val.Parent = Folder
end
end
for i,v in pairs(Skins:GetChildren()) do
table.insert(AllWeapons, v.Name)
end
table.sort(AllWeapons, function(a,b)
return a < b
end)
for i,v in ipairs(AllWeapons) do
AllSkins[v] = {}
table.insert(AllSkins[v], "Inventory")
for _,v2 in pairs(Skins[v]:GetChildren()) do
if not v2:FindFirstChild("Animated") then
table.insert(AllSkins[v], v2.Name)
end
end
end
makefolder("aristoislua")
local allluas = {}
for _,lua in pairs(listfiles("aristoislua")) do
local luaname = string.gsub(lua, "aristoislua\\", "")
table.insert(allluas, luaname)
end
RunService.RenderStepped:Wait()
local gui = library:New("Stormy")
local legit = gui:Tab("legit")
local rage = gui:Tab("rage")
local visuals = gui:Tab("visuals")
local misc = gui:Tab("misc")
local skins = gui:Tab("skins")
local luas = gui:Tab("luas")
getgenv().api = {}
api.newtab = function(name)
return gui:Tab(name)
end
api.newsection = function(tab, name, side)
return tab:Sector(name, side)
end
api.newelement = function(section, type, name, data, callback)
section:Element(type, name, data, callback)
end
local luascripts = luas:Sector("lua scripts", "Left")
luascripts:Element("Scroll", "lua", {options = allluas, Amount = 5})
luascripts:Element("Button", "load", {}, function()
loadstring(readfile("aristoislua\\"..values.luas["lua scripts"].lua.Scroll))()
end)
local knife = skins:Sector("knife", "Left")
knife:Element("Toggle", "knife changer")
knife:Element("Scroll", "model", {options = AllKnives, Amount = 15})
local glove = skins:Sector("glove", "Left")
glove:Element("Toggle", "glove changer")
glove:Element("ScrollDrop", "model", {options = AllGloves, Amount = 9})
local skin = skins:Sector("skins", "Right")
skin:Element("Toggle", "skin changer")
skin:Element("ScrollDrop", "skin", {options = AllSkins, Amount = 15, alphabet = true})
local characters = skins:Sector("characters", "Right")
characters:Element("Toggle", "character changer", nil, function(tbl)
if tbl.Toggle then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Gun") then
ChangeCharacter(ChrModels:FindFirstChild(values.skins.characters.skin.Scroll))
end
end
end)
characters:Element("Scroll", "skin", {options = AllCharacters, Amount = 9, alphabet = true}, function(tbl)
if values.skins.characters["character changer"].Toggle then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Gun") then
ChangeCharacter(ChrModels:FindFirstChild(tbl.Scroll))
end
end
end)
local aimbot = legit:Sector("aimbot", "Left")
aimbot:Element("ToggleKeybind", "aim assist")
aimbot:Element("ToggleKeybind", "silent aim")
aimbot:Element("ToggleKeybind", "triggerbot")
local main = legit:MSector("main", "Left")
local default = main:Tab("default")
local pistol = main:Tab("pistol")
local smg = main:Tab("smg")
local rifle = main:Tab("rifle")
local sniper = main:Tab("sniper")
local function AddLegit(Tab)
Tab:Element("Jumbobox", "conditions", {options = {"visible", "standing", "blind", "smoke"}})
Tab:Element("Dropdown", "target", {options = {"crosshair", "health", "distance"}})
Tab:Element("Dropdown", "hitbox", {options = {"closest", "head", "chest"}})
Tab:Element("Slider", "field of view", {min = 30, max = 420, default = 120})
Tab:Element("Slider", "smoothing", {min = 1, max = 50, default = 1})
Tab:Element("Toggle", "silent aim")
Tab:Element("Slider", "hitchance", {min = 1, max = 100, default = 100})
Tab:Element("Dropdown", "priority", {options = {"closest", "head", "chest"}})
Tab:Element("Toggle", "triggerbot")
Tab:Element("Slider", "delay (ms)", {min = 0, max = 300, default = 200})
Tab:Element("Slider", "minimum dmg", {min = 0, max = 100, default = 15})
end
AddLegit(default)
pistol:Element("Toggle", "override default")
AddLegit(pistol)
smg:Element("Toggle", "override default")
AddLegit(smg)
rifle:Element("Toggle", "override default")
AddLegit(rifle)
sniper:Element("Toggle", "override default")
AddLegit(sniper)
local settings = legit:Sector("settings", "Right")
settings:Element("Toggle", "free for all")
settings:Element("Toggle", "forcefield check")
settings:Element("ToggleColor", "draw fov")
local aimbot = rage:Sector("aimbot", "Left")
aimbot:Element("Toggle", "enabled")
aimbot:Element("Dropdown", "origin", {options = {"character", "camera"}})
aimbot:Element("Toggle", "silent aim")
aimbot:Element("Dropdown", "automatic fire", {options = {"off", "standard", "hitpart"}})
aimbot:Element("Toggle", "automatic penetration")
aimbot:Element("Jumbobox", "resolver", {options = {"pitch", "roll"}})
aimbot:Element("Toggle", "delay shot")
aimbot:Element("Toggle", "force hit")
aimbot:Element("Dropdown", "prediction", {options = {"off", "cframe", "velocity"}})
aimbot:Element("Toggle", "teammates")
aimbot:Element("Toggle", "auto baim")
aimbot:Element("Toggle", "knifebot")
local weapons = rage:MSector("weapons", "Left")
local default = weapons:Tab("default")
local pistol = weapons:Tab("pistol")
local rifle = weapons:Tab("rifle")
local scout = weapons:Tab("scout")
local awp = weapons:Tab("awp")
local auto = weapons:Tab("auto")
local function AddRage(Tab)
Tab:Element("Jumbobox", "hitboxes", {options = {"head", "torso", "pelvis"}})
Tab:Element("Toggle", "prefer body")
Tab:Element("Slider", "minimum damage", {min = 1, max = 100, default = 20})
Tab:Element("Slider", "max fov", {min = 1, max = 180, default = 180})
end
AddRage(default)
pistol:Element("Toggle", "override default")
AddRage(pistol)
rifle:Element("Toggle", "override default")
AddRage(rifle)
scout:Element("Toggle", "override default")
AddRage(scout)
awp:Element("Toggle", "override default")
AddRage(awp)
auto:Element("Toggle", "override default")
AddRage(auto)
local antiaim = rage:Sector("angles", "Right")
antiaim:Element("Toggle", "enabled")
antiaim:Element("Dropdown", "yaw base", {options = {"camera", "targets", "spin", "random"}})
antiaim:Element("Slider", "yaw offset", {min = -180, max = 180, default = 0})
antiaim:Element("Toggle", "jitter")
antiaim:Element("Slider", "jitter offset", {min = -180, max = 180, default = 0})
antiaim:Element("Dropdown", "pitch", {options = {"none", "up", "down", "zero", "180", "random"}})
antiaim:Element("Toggle", "extend pitch")
antiaim:Element("Dropdown", "body roll", {options = {"off", "180"}})
antiaim:Element("Slider", "spin speed", {min = 1, max = 48, default = 4})
local others = rage:Sector("others", "Right")
others:Element("Toggle", "remove head")
others:Element("Toggle", "no animations")
others:Element("Dropdown", "leg movement", {options = {"off", "slide"}})
local LagTick = 0
local fakelag = rage:Sector("fakelag", "Right")
fakelag:Element("Toggle", "enabled", {default = {Toggle = false}}, function(tbl)
if tbl.Toggle then
else
FakelagFolder:ClearAllChildren()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
end
end)
fakelag:Element("Dropdown", "amount", {options = {"static", "dynamic"}})
fakelag:Element("Slider", "limit", {min = 1, max = 16, default = 8})
fakelag:Element("ToggleColor", "visualize lag", {default = {Toggle = false, Color = Color3.fromRGB(255,255,255)}}, function(tbl)
if tbl.Toggle then
for _,obj in pairs(FakelagFolder:GetChildren()) do
obj.Color = tbl.Color
end
else
FakelagFolder:ClearAllChildren()
end
end)
fakelag:Element("ToggleKeybind", "ping spike")
coroutine.wrap(function()
while wait(1/16) do
LagTick = math.clamp(LagTick + 1, 0, values.rage.fakelag.limit.Slider)
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("UpperTorso") and values.rage.fakelag.enabled.Toggle then
if LagTick == (values.rage.fakelag.amount.Dropdown == "static" and values.rage.fakelag.limit.Slider or math.random(1, values.rage.fakelag.limit.Slider)) then
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
FakelagFolder:ClearAllChildren()
LagTick = 0
if values.rage.fakelag["visualize lag"].Toggle then
for _,hitbox in pairs(LocalPlayer.Character:GetChildren()) do
if hitbox:IsA("BasePart") and hitbox.Name ~= "HumanoidRootPart" then
local part = Instance.new("Part")
part.CFrame = hitbox.CFrame
part.Anchored = true
part.CanCollide = false
part.Material = Enum.Material.ForceField
part.Color = values.rage.fakelag["visualize lag"].Color
part.Name = hitbox.Name
part.Transparency = 0
part.Size = hitbox.Size
part.Parent = FakelagFolder
end
end
end
else
if values.rage.fakelag.enabled.Toggle then
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(1)
end
end
else
FakelagFolder:ClearAllChildren()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)
end
end
end)()
local exploits = rage:Sector("exploits", "Left")
exploits:Element("ToggleKeybind", "double tap")
exploits:Element("ToggleKeybind", "kill all")
local players = visuals:Sector("players", "Left")
players:Element("Toggle", "teammates")
players:Element("ToggleColor", "box", {default = {Color = Color3.fromRGB(255,255,255)}})
players:Element("ToggleColor", "name", {default = {Color = Color3.fromRGB(255,255,255)}})
players:Element("Toggle", "health")
players:Element("ToggleColor", "weapon", {default = {Color = Color3.fromRGB(255,255,255)}})
players:Element("ToggleColor", "weapon icon", {default = {Color = Color3.fromRGB(255,255,255)}})
players:Element("Jumbobox", "indicators", {options = {"armor"}})
players:Element("Jumbobox", "outlines", {options = {"drawings", "text"}, default = {Jumbobox = {"drawings", "text"}}})
players:Element("Dropdown", "font", {options = {"Plex", "Monospace", "System", "UI"}})
players:Element("Slider", "size", {min = 12, max = 16, default = 13})
players:Element("ToggleColor", "chams", nil, function(tbl)
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character then
for _2,Obj in pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name == "WallCham" then
if tbl.Toggle then
if values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 = tbl.Color
end
end
end
end
end)
local effects = visuals:Sector("effects", "Right")
effects:Element("ToggleTrans", "weapon chams", {default = {Color = Color3.fromRGB(255,255,255), Transparency = 0}}, function(tbl)
if WeaponObj == nil then return end
if tbl.Toggle then
for i,v in pairs(WeaponObj) do
UpdateWeapon(v)
end
else
for i,v in pairs(WeaponObj) do
if v:IsA("MeshPart") then v.TextureID = v.OriginalTexture.Value end
if v:IsA("Part") and v:FindFirstChild("Mesh") and not v:IsA("BlockMesh") then
v.Mesh.TextureId = v.Mesh.OriginalTexture.Value
v.Mesh.VertexColor = Vector3.new(1,1,1)
end
v.Color = v.OriginalColor.Value
v.Material = v.OriginalMaterial.Value
v.Transparency = 0
end
end
end)
effects:Element("Dropdown", "weapon material", {options = {"Smooth", "Flat", "ForceField", "Glass"}}, function(tbl)
if WeaponObj == nil then return end
if values.visuals.effects["weapon chams"].Toggle then
for i,v in pairs(WeaponObj) do
UpdateWeapon(v)
end
end
end)
effects:Element("Slider", "reflectance", {min = 0, max = 100, default = 0}, function(tbl)
if values.visuals.effects["weapon chams"].Toggle then
for i,v in pairs(WeaponObj) do
UpdateWeapon(v)
end
end
end)
effects:Element("ToggleTrans", "accessory chams", {default = {Color = Color3.fromRGB(255,255,255)}}, function(val)
if RArm == nil or LArm == nil then return end
if val.Toggle then
if RGlove ~= nil then
UpdateAccessory(RGlove)
end
if RSleeve ~= nil then
UpdateAccessory(RSleeve)
end
if LGlove ~= nil then
UpdateAccessory(LGlove)
end
if LSleeve ~= nil then
UpdateAccessory(LSleeve)
end
else
if RGlove then
ReverseAccessory(RGlove)
end
if LGlove then
ReverseAccessory(LGlove)
end
if RSleeve then
ReverseAccessory(RSleeve)
end
if LSleeve then
ReverseAccessory(LSleeve)
end
end
end)
effects:Element("Dropdown", "accessory material", {options = {"Smooth","ForceField"}}, function(val)
if RArm == nil or LArm == nil then return end
if values.visuals.effects["accessory chams"].Toggle then
if RGlove ~= nil then
UpdateAccessory(RGlove)
end
if RSleeve ~= nil then
UpdateAccessory(RSleeve)
end
if LGlove ~= nil then
UpdateAccessory(LGlove)
end
if LSleeve ~= nil then
UpdateAccessory(LSleeve)
end
end
end)
effects:Element("ToggleTrans", "arm chams", {default = {Color = Color3.fromRGB(255,255,255)}}, function(val)
if RArm == nil then return end
if LArm == nil then return end
if val.Toggle then
RArm.Color = val.Color
LArm.Color = val.Color
RArm.Transparency = val.Transparency
LArm.Transparency = val.Transparency
else
RArm.Color = RArm.Color3Value.Value
LArm.Color = RArm.Color3Value.Value
RArm.Transparency = 0
LArm.Transparency = 0
end
end)
effects:Element("Jumbobox", "removals", {options = {"scope", "scope lines", "flash", "smoke", "decals", "shadows", "clothes"}}, function(val)
local tbl = val.Jumbobox
if table.find(tbl, "decals") then
Client.createbullethole = function() end
for i,v in pairs(workspace.Debris:GetChildren()) do
if v.Name == "Bullet" or v.Name == "SurfaceGui" then
v:Destroy()
end
end
else
Client.createbullethole = oldcreatebullethole
end
if table.find(tbl, "clothes") then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("UpperTorso") then
if LocalPlayer.Character:FindFirstChild("Shirt") then
LocalPlayer.Character:FindFirstChild("Shirt").ShirtTemplate = ""
end
if LocalPlayer.Character:FindFirstChild("Pants") then
LocalPlayer.Character:FindFirstChild("Pants").PantsTemplate = ""
end
end
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("UpperTorso") then
if LocalPlayer.Character:FindFirstChild("Shirt") then
LocalPlayer.Character:FindFirstChild("Shirt").ShirtTemplate = LocalPlayer.Character:FindFirstChild("Shirt").OriginalTexture.Value
end
if LocalPlayer.Character:FindFirstChild("Pants") then
LocalPlayer.Character:FindFirstChild("Pants").PantsTemplate = LocalPlayer.Character:FindFirstChild("Pants").OriginalTexture.Value
end
end
end
if table.find(tbl, "scope") then
Crosshairs.Scope.ImageTransparency = 1
Crosshairs.Scope.Scope.ImageTransparency = 1
Crosshairs.Frame1.Transparency = 1
Crosshairs.Frame2.Transparency = 1
Crosshairs.Frame3.Transparency = 1
Crosshairs.Frame4.Transparency = 1
else
Crosshairs.Scope.ImageTransparency = 0
Crosshairs.Scope.Scope.ImageTransparency = 0
Crosshairs.Frame1.Transparency = 0
Crosshairs.Frame2.Transparency = 0
Crosshairs.Frame3.Transparency = 0
Crosshairs.Frame4.Transparency = 0
end
PlayerGui.Blnd.Enabled = not table.find(tbl, "flash") and true or false
Lighting.GlobalShadows = not table.find(tbl, "shadows") and true or false
if RayIgnore:FindFirstChild("Smokes") then
if table.find(tbl, "smoke") then
for i,smoke in pairs(RayIgnore.Smokes:GetChildren()) do
smoke.ParticleEmitter.Rate = 0
end
else
for i,smoke in pairs(RayIgnore.Smokes:GetChildren()) do
smoke.ParticleEmitter.Rate = smoke.OriginalRate.Value
end
end
end
end)
effects:Element("Toggle", "force crosshair")
effects:Element("ToggleColor", "world color", {default = {Color = Color3.fromRGB(255,255,255)}}, function(val)
if val.Toggle then
Camera.ColorCorrection.TintColor = val.Color
else
Camera.ColorCorrection.TintColor = Color3.fromRGB(255,255,255)
end
end)
effects:Element("Toggle", "shadowmap technology", nil, function(val) sethiddenproperty(Lighting, "Technology", val.Toggle and "ShadowMap" or "Legacy") end)
local self = visuals:Sector("self", "Right")
self:Element("ToggleKeybind", "third person", {}, function(tbl)
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
if tbl.Toggle then
if tbl.Active then
LocalPlayer.CameraMaxZoomDistance = values.visuals.self.distance.Slider
LocalPlayer.CameraMinZoomDistance = values.visuals.self.distance.Slider
LocalPlayer.CameraMaxZoomDistance = values.visuals.self.distance.Slider
LocalPlayer.CameraMinZoomDistance = values.visuals.self.distance.Slider
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
end
end)
self:Element("Slider", "distance", {min = 6, max = 18, default = 12}, function(tbl)
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
if values.visuals.self["third person"].Toggle then
if values.visuals.self["third person"].Active then
LocalPlayer.CameraMaxZoomDistance = tbl.Slider
LocalPlayer.CameraMinZoomDistance = tbl.Slider
LocalPlayer.CameraMaxZoomDistance = tbl.Slider
LocalPlayer.CameraMinZoomDistance = tbl.Slider
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
else
LocalPlayer.CameraMaxZoomDistance = 0
LocalPlayer.CameraMinZoomDistance = 0
end
end
end)
LocalPlayer:GetPropertyChangedSignal("CameraMinZoomDistance"):Connect(function(current)
if values.visuals.self["third person"].Toggle then
if values.visuals.self["third person"].Active then
if current ~= values.visuals.self.distance.Slider then
LocalPlayer.CameraMinZoomDistance = values.visuals.self.distance.Slider
end
end
end
end)
self:Element("Slider", "fov changer", {min = 0, max = 120, default = 80}, function(value)
RunService.RenderStepped:Wait()
if LocalPlayer.Character == nil then return end
if fov == value.Slider then return end
if values.visuals.self["on scope"].Toggle or not LocalPlayer.Character:FindFirstChild("AIMING") then
Camera.FieldOfView = value.Slider
end
end)
self:Element("Toggle", "on scope")
self:Element("Toggle", "viewmodel changer")
self:Element("Slider", "viewmodel x", {min = -10, max = 10}, function(val)
ViewmodelOffset = CFrame.new(values.visuals.self["viewmodel x"].Slider/7, values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel z"].Slider/7) * CFrame.Angles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("Slider", "viewmodel y", {min = -10, max = 10}, function(val)
ViewmodelOffset = CFrame.new(values.visuals.self["viewmodel x"].Slider/7, values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel z"].Slider/7) * CFrame.Angles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("Slider", "viewmodel z", {min = -10, max = 10}, function(val)
ViewmodelOffset = CFrame.new(values.visuals.self["viewmodel x"].Slider/7, values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel z"].Slider/7) * CFrame.Angles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("Slider", "roll", {min = -100, max = 100}, function(val)
ViewmodelOffset = CFrame.new(values.visuals.self["viewmodel x"].Slider/7, values.visuals.self["viewmodel y"].Slider/7, values.visuals.self["viewmodel z"].Slider/7) * CFrame.Angles(0, 0, values.visuals.self.roll.Slider/50)
end)
self:Element("ToggleColor", "self chams", {default = {Color = Color3.fromRGB(255,255,255)}}, function(tbl)
if tbl.Toggle then
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = tbl.Color
end
end
else
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = obj.OriginalMaterial.Value
obj.Color = obj.OriginalColor.Value
end
end
end
end)
self:Element("Slider", "scope blend", {min = 0, max = 100, default = 0})
local ads = Client.updateads
Client.updateads = function(self, ...)
local args = {...}
coroutine.wrap(function()
wait()
if LocalPlayer.Character ~= nil then
for _,part in pairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("Part") or part:IsA("MeshPart") then
if part.Transparency ~= 1 then
part.Transparency = LocalPlayer.Character:FindFirstChild("AIMING") and values.visuals.self["scope blend"].Slider/100 or 0
end
end
if part:IsA("Accessory") then
part.Handle.Transparency = LocalPlayer.Character:FindFirstChild("AIMING") and values.visuals.self["scope blend"].Slider/100 or 0
end
end
end
end)()
return ads(self, ...)
end
local world = visuals:Sector("world", "Left")
world:Element("ToggleTrans", "molly radius", {default = {Color = Color3.fromRGB(255,0,0)}}, function(tbl)
if RayIgnore:FindFirstChild("Fires") == nil then return end
if tbl.Toggle then
for i,fire in pairs(RayIgnore:FindFirstChild("Fires"):GetChildren()) do
fire.Transparency = tbl.Transparency
fire.Color = tbl.Color
end
else
for i,fire in pairs(RayIgnore:FindFirstChild("Fires"):GetChildren()) do
fire.Transparency = 1
end
end
end)
world:Element("ToggleColor", "smoke radius", {default = {Color = Color3.fromRGB(0, 255, 0)}}, function(tbl)
if RayIgnore:FindFirstChild("Smokes") == nil then return end
if tbl.Toggle then
for i,smoke in pairs(RayIgnore:FindFirstChild("Smokes"):GetChildren()) do
smoke.Transparency = 0
smoke.Color = tbl.Color
end
else
for i,smoke in pairs(RayIgnore:FindFirstChild("Smokes"):GetChildren()) do
smoke.Transparency = 1
end
end
end)
world:Element("ToggleColor", "bullet tracers", {default = {Color = Color3.fromRGB(0, 0, 255)}})
world:Element("ToggleColor", "impacts", {default = {Color = Color3.fromRGB(255, 0, 0)}})
world:Element("ToggleColor", "hit chams", {default = {Color = Color3.fromRGB(0, 0, 255)}})
world:Element("Dropdown", "hitsound", {options = {"none", "skeet", "neverlose", "rust", "bag", "baimware"}})
world:Element("Slider", "sound volume", {min = 1, max = 5, default = 3})
world:Element("Dropdown", "skybox", {options = {"none", "nebula", "vaporwave", "clouds"}}, function(tbl)
local sky = tbl.Dropdown
if sky ~= "none" then
if Lighting:FindFirstChildOfClass("Sky") then Lighting:FindFirstChildOfClass("Sky"):Destroy() end
local skybox = Instance.new("Sky")
skybox.SkyboxLf = Skyboxes[sky].SkyboxLf
skybox.SkyboxBk = Skyboxes[sky].SkyboxBk
skybox.SkyboxDn = Skyboxes[sky].SkyboxDn
skybox.SkyboxFt = Skyboxes[sky].SkyboxFt
skybox.SkyboxRt = Skyboxes[sky].SkyboxRt
skybox.SkyboxUp = Skyboxes[sky].SkyboxUp
skybox.Name = "override"
skybox.Parent = Lighting
else
if Lighting:FindFirstChildOfClass("Sky") then Lighting:FindFirstChildOfClass("Sky"):Destroy() end
if oldSkybox ~= nil then oldSkybox:Clone().Parent = Lighting end
end
end)
world:Element("ToggleColor", "item esp", {default = {Color = Color3.fromRGB(255, 255, 255)}}, function(tbl)
for i,weapon in pairs(workspace.Debris:GetChildren()) do
if weapon:IsA("BasePart") and Weapons:FindFirstChild(weapon.Name) then
weapon.BillboardGui.ImageLabel.Visible = tbl.Toggle and table.find(values.visuals.world["types"].Jumbobox, "icon") and true or false
end
end
end)
world:Element("Jumbobox", "types", {options = {"icon"}}, function(tbl)
for i,weapon in pairs(workspace.Debris:GetChildren()) do
if weapon:IsA("BasePart") and Weapons:FindFirstChild(weapon.Name) then
weapon.BillboardGui.ImageLabel.Visible = values.visuals.world["item esp"].Toggle and table.find(tbl.Jumbobox, "icon") and true or false
weapon.BillboardGui.ImageLabel.ImageColor3 = values.visuals.world["item esp"].Color
end
end
end)
local configs = misc:Sector("configs", "Left")
configs:Element("TextBox", "config", {placeholder = "config name"})
configs:Element("Button", "save", {}, function() if values.misc.configs.config.Text ~= "" then library:SaveConfig(values.misc.configs.config.Text) end end)
configs:Element("Button", "load", {}, function() if values.misc.configs.config.Text ~= "" then ConfigLoad:Fire(values.misc.configs.config.Text) end end)
configs:Element("Toggle", "keybind list", nil, function(tbl)
library:SetKeybindVisible(tbl.Toggle)
end)
local crosshaireditor = misc:Sector("crosshair editor", "Right")
local function UpdateCrosshair()
if values.misc["crosshair editor"].enabled.Toggle then
local length = values.misc["crosshair editor"].length.Slider
Crosshair.LeftFrame.Size = UDim2.new(0, length, 0, 2)
Crosshair.RightFrame.Size = UDim2.new(0, length, 0, 2)
Crosshair.TopFrame.Size = UDim2.new(0, 2, 0, length)
Crosshair.BottomFrame.Size = UDim2.new(0, 2, 0, length)
for _,frame in pairs(Crosshair:GetChildren()) do
if string.find(frame.Name, "Frame") then
frame.BorderColor3 = Color3.new(0,0,0)
if values.misc["crosshair editor"].border.Toggle then
frame.BorderSizePixel = 1
else
frame.BorderSizePixel = 0
end
end
end
else
Crosshair.LeftFrame.Size = UDim2.new(0, 10, 0, 2)
Crosshair.RightFrame.Size = UDim2.new(0, 10, 0, 2)
Crosshair.TopFrame.Size = UDim2.new(0, 2, 0, 10)
Crosshair.BottomFrame.Size = UDim2.new(0, 2, 0, 10)
for _,frame in pairs(Crosshair:GetChildren()) do
if string.find(frame.Name, "Frame") then
frame.BorderSizePixel = 0
end
end
end
end
crosshaireditor:Element("Toggle", "enabled", nil, UpdateCrosshair)
crosshaireditor:Element("Slider", "length", {min = 1, max = 15, default = 10}, UpdateCrosshair)
crosshaireditor:Element("Toggle", "border", nil, UpdateCrosshair)
local client = misc:Sector("client", "Right")
client:Element("Toggle", "infinite cash", nil, function(tbl)
if tbl.Toggle then
LocalPlayer.Cash.Value = 8000
end
end)
client:Element("Toggle", "infinite crouch")
client:Element("Jumbobox", "damage bypass", {options = {"fire", "fall"}})
client:Element("Jumbobox", "gun modifiers", {options = {"recoil", "spread", "reload", "equip", "ammo", "automatic", "penetration", "firerate"}})
client:Element("Toggle", "remove killers", {}, function(tbl)
if tbl.Toggle then
if workspace:FindFirstChild("Map") and workspace:FindFirstChild("Map"):FindFirstChild("Killers") then
local clone = workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Clone()
clone.Name = "KillersClone"
clone.Parent = workspace:FindFirstChild("Map")
workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Destroy()
end
else
if workspace:FindFirstChild("Map") and workspace:FindFirstChild("Map"):FindFirstChild("KillersClone") then
workspace:FindFirstChild("Map"):FindFirstChild("KillersClone").Name = "Killers"
end
end
end)
client:Element("ToggleColor", "hitmarker", {default = {Color = Color3.fromRGB(255,255,255)}})
client:Element("Toggle", "buy any grenade")
client:Element("Toggle", "chat alive")
client:Element("Jumbobox", "shop", {options = {"inf time", "anywhere"}})
client:Element("Toggle", "anti spectate")
local oldgrenadeallowed = Client.grenadeallowed
Client.grenadeallowed = function(...)
if values.misc.client["buy any grenade"].Toggle then
return true
end
return oldgrenadeallowed(...)
end
local movement = misc:Sector("movement", "Left")
movement:Element("Toggle", "bunny hop")
movement:Element("Dropdown", "direction", {options = {"forward", "directional", "directional 2"}})
movement:Element("Dropdown", "type", {options = {"gyro", "cframe"}})
movement:Element("Slider", "speed", {min = 15, max = 60, default = 40})
movement:Element("ToggleKeybind", "jump bug")
movement:Element("ToggleKeybind", "edge jump")
movement:Element("ToggleKeybind", "edge bug")
local chat = misc:Sector("chat", "Left")
chat:Element("Toggle", "chat spam", nil, function(tbl)
if tbl.Toggle then
while values.misc.chat["chat spam"].Toggle do
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(values.misc.chat.type.Dropdown == "standard" and "hi" or "buy stormy.solutions", false, "Innocent", false, true)
wait(values.misc.chat["speed (ms)"].Slider/1000)
end
end
end)
chat:Element("Dropdown", "type", {options = {"standard", "stormy"}})
chat:Element("Slider", "speed (ms)", {min = 150, max = 1000, default = 500})
chat:Element("Toggle", "kill say")
chat:Element("TextBox", "message", {placeholder = "message"})
chat:Element("Toggle", "no filter")
local grenades = misc:Sector("grenades", "Right")
grenades:Element("ToggleKeybind", "spam grenades")
coroutine.wrap(function()
while true do
wait(0.5)
if values.misc.grenades["spam grenades"].Toggle and values.misc.grenades["spam grenades"].Active then
local oh1 = game:GetService("ReplicatedStorage").Weapons[values.misc.grenades.grenade.Dropdown].Model
local oh3 = 25
local oh4 = 35
local oh6 = ""
local oh7 = ""
game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(oh1, nil, oh3, oh4, Vector3.new(0,-100,0), oh6, oh7)
end
end
end)()
grenades:Element("Dropdown", "grenade", {options = {"Flashbang", "Smoke Grenade", "Molotov", "HE Grenade", "Decoy Grenade"}})
grenades:Element("Button", "crash server", {}, function()
RunService.RenderStepped:Connect(function()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("UpperTorso") then
local oh1 = game:GetService("ReplicatedStorage").Weapons[values.misc.grenades.grenade.Dropdown].Model
local oh3 = 25
local oh4 = 35
local oh6 = ""
local oh7 = ""
game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(oh1, nil, oh3, oh4, Vector3.new(0,-100,0), oh6, oh7)
game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(oh1, nil, oh3, oh4, Vector3.new(0,-100,0), oh6, oh7)
game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(oh1, nil, oh3, oh4, Vector3.new(0,-100,0), oh6, oh7)
end
end)
end)
local Dance = Instance.new("Animation")
Dance.AnimationId = "rbxassetid://5917459365"
local LoadedAnim
local animations = misc:Sector("animations", "Right")
animations:Element("ToggleKeybind", "enabled", nil, function(tbl)
pcall(function()
LoadedAnim:Stop()
end)
if not tbl.Toggle or tbl.Toggle and not tbl.Active then
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LoadedAnim = LocalPlayer.Character.Humanoid:LoadAnimation(Dance)
LoadedAnim.Priority = Enum.AnimationPriority.Action
LoadedAnim:Play()
end
end
end)
animations:Element("Dropdown", "animation", {options = {"floss", "default", "lil nas x", "dolphin", "monkey"}}, function(tbl)
Dance.AnimationId = tbl.Dropdown == "floss" and "rbxassetid://5917459365" or tbl.Dropdown == "default" and "rbxassetid://3732699835" or tbl.Dropdown == "lil nas x" and "rbxassetid://5938396308" or tbl.Dropdown == "dolphin" and "rbxassetid://5938365243" or tbl.Dropdown == "monkey" and "rbxassetid://3716636630"
pcall(function()
LoadedAnim:Stop()
end)
if values.misc.animations.enabled.Toggle and values.misc.animations.enabled.Active then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LoadedAnim = LocalPlayer.Character.Humanoid:LoadAnimation(Dance)
LoadedAnim.Priority = Enum.AnimationPriority.Action
LoadedAnim:Play()
end
end
end)
local objects = {}
local utility = {}
do
utility.default = {
Line = {
Thickness = 1.5,
Color = Color3.fromRGB(255, 255, 255),
Visible = false
},
Text = {
Size = 13,
Center = true,
Outline = true,
Font = Drawing.Fonts.Plex,
Color = Color3.fromRGB(255, 255, 255),
Visible = false
},
Square = {
Thickness = 1.5,
Filled = false,
Color = Color3.fromRGB(255, 255, 255),
Visible = false
},
}
function utility.create(type, isOutline)
local drawing = Drawing.new(type)
for i, v in pairs(utility.default[type]) do
drawing[i] = v
end
if isOutline then
drawing.Color = Color3.new(0,0,0)
drawing.Thickness = 3
end
return drawing
end
function utility.add(plr)
if not objects[plr] then
objects[plr] = {
Name = utility.create("Text"),
Weapon = utility.create("Text"),
Armor = utility.create("Text"),
BoxOutline = utility.create("Square", true),
Box = utility.create("Square"),
HealthOutline = utility.create("Line", true),
Health = utility.create("Line"),
}
end
end
for _,plr in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
utility.add(plr)
end
end
Players.PlayerAdded:Connect(utility.add)
Players.PlayerRemoving:Connect(function(plr)
wait()
if objects[plr] then
for i,v in pairs(objects[plr]) do
for i2,v2 in pairs(v) do
if v then
v:Remove()
end
end
end
objects[plr] = nil
end
end)
end
local Items = Instance.new("ScreenGui")
Items.Name = "Items"
Items.Parent = game.CoreGui
Items.ResetOnSpawn = false
Items.ZIndexBehavior = "Global"
do
function add(plr)
local ImageLabel = Instance.new("ImageLabel")
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Size = UDim2.new(0, 62, 0, 25)
ImageLabel.Visible = false
ImageLabel.Image = "rbxassetid://1784884358"
ImageLabel.ScaleType = Enum.ScaleType.Fit
ImageLabel.Name = plr.Name
ImageLabel.AnchorPoint = Vector2.new(0.5,0.5)
ImageLabel.Parent = Items
end
for _,plr in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
add(plr)
end
end
Players.PlayerAdded:Connect(add)
Players.PlayerRemoving:Connect(function(plr)
wait()
Items[plr.Name]:Destroy()
end)
end
local debrisitems = {}
workspace.Debris.ChildAdded:Connect(function(obj)
if obj:IsA("BasePart") and Weapons:FindFirstChild(obj.Name) then
RunService.RenderStepped:Wait()
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.AlwaysOnTop = true
BillboardGui.Size = UDim2.new(0, 40, 0, 40)
BillboardGui.Adornee = obj
local ImageLabel = Instance.new("ImageLabel")
ImageLabel.Parent = BillboardGui
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.ImageColor3 = values.visuals.world["item esp"].Color
ImageLabel.Image = GetIcon.getWeaponOfKiller(obj.Name)
ImageLabel.ScaleType = Enum.ScaleType.Fit
ImageLabel.Visible = values.visuals.world["item esp"].Toggle and table.find(values.visuals.world["types"].Jumbobox, "icon") and true or false
BillboardGui.Parent = obj
end
end)
for _, obj in pairs(workspace.Debris:GetChildren()) do
if obj:IsA("BasePart") and Weapons:FindFirstChild(obj.Name) then
RunService.RenderStepped:Wait()
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.AlwaysOnTop = true
BillboardGui.Size = UDim2.new(0, 40, 0, 40)
BillboardGui.Adornee = obj
local ImageLabel = Instance.new("ImageLabel")
ImageLabel.Parent = BillboardGui
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.ImageColor3 = values.visuals.world["item esp"].Color
ImageLabel.Image = GetIcon.getWeaponOfKiller(obj.Name)
ImageLabel.ScaleType = Enum.ScaleType.Fit
ImageLabel.Visible = values.visuals.world["item esp"].Toggle and table.find(values.visuals.world["types"].Jumbobox, "icon") and true or false
BillboardGui.Parent = obj
end
end
local function YROTATION(cframe)
local x, y, z = cframe:ToOrientation()
return CFrame.new(cframe.Position) * CFrame.Angles(0,y,0)
end
local function XYROTATION(cframe)
local x, y, z = cframe:ToOrientation()
return CFrame.new(cframe.Position) * CFrame.Angles(x,y,0)
end
local weps = {
Pistol = {"USP", "P2000", "Glock", "DualBerettas", "P250", "FiveSeven", "Tec9", "CZ", "DesertEagle", "R8"},
SMG = {"MP9", "MAC10", "MP7", "UMP", "P90", "Bizon"},
Rifle = {"M4A4", "M4A1", "AK47", "Famas", "Galil", "AUG", "SG"},
Sniper = {"AWP", "Scout", "G3SG1"}
}
local weps2 = {
Pistol = {"USP", "P2000", "Glock", "DualBerettas", "P250", "FiveSeven", "Tec9", "CZ", "DesertEagle", "R8"},
SMG = {"MP9", "MAC10", "MP7", "UMP", "P90", "Bizon"},
Rifle = {"M4A4", "M4A1", "AK47", "Famas", "Galil", "AUG", "SG"},
Sniper = {"AWP", "Scout", "G3SG1"}
}
local function GetWeaponRage(weapon)
return table.find(weps.Pistol, weapon) and "pistol" or table.find(weps.Rifle, weapon) and "rifle" or weapon == "AWP" and "awp" or weapon == "G3SG1" and "auto" or weapon == "Scout" and "scout" or "default"
end
local function GetStatsRage(weapon)
if weapon == "default" then
return values.rage.weapons.default
else
if values.rage.weapons[weapon]["override default"].Toggle then
return values.rage.weapons[weapon]
else
return values.rage.weapons.default
end
end
end
local function GetWeaponLegit(weapon)
return table.find(weps2.Pistol, weapon) and "pistol" or table.find(weps2.Rifle, weapon) and "rifle" or table.find(weps2.SMG, weapon) and "smg" or table.find(weps2.Sniper, weapon) and "sniper" or "default"
end
local function GetStatsLegit(weapon)
if weapon == "default" then
return values.legit.main.default
else
if values.legit.main[weapon]["override default"].Toggle then
return values.legit.main[weapon]
else
return values.legit.main.default
end
end
end
local Jitter = false
local Spin = 0
local RageTarget
local Filter = false
local LastStep
local TriggerDebounce = false
local DisableAA = false
local Fov = Drawing.new("Circle")
Fov.Filled = true
Fov.Color = Color3.fromRGB(15,15,15)
Fov.Transparency = 0.5
Fov.Position = Vector2.new(Mouse.X, Mouse.Y + 16)
Fov.Radius = 120
RunService.RenderStepped:Connect(function(step)
Fov.Visible = false
LastStep = step
Ping = game.Stats.PerformanceStats.Ping:GetValue()
RageTarget = nil
local CamCFrame = Camera.CFrame
local CamLook = CamCFrame.LookVector
local PlayerIsAlive = false
local Character = LocalPlayer.Character
RageTarget = nil
Spin = math.clamp(Spin + values.rage.angles["spin speed"].Slider, 0, 360)
if Spin == 360 then Spin = 0 end
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0 and LocalPlayer.Character:FindFirstChild("UpperTorso") then
PlayerIsAlive = true
end
for i,v in pairs(ChamItems) do
if v.Parent == nil then
table.remove(ChamItems, i)
end
end
Fov.Position = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
if PlayerIsAlive then
local SelfVelocity = LocalPlayer.Character.HumanoidRootPart.Velocity
if values.rage.fakelag["ping spike"].Toggle and values.rage.fakelag["ping spike"].Active then
for count = 1, 20 do
game:GetService("ReplicatedStorage").Events.RemoteEvent:FireServer({[1] = "createparticle", [2] = "bullethole", [3] = LocalPlayer.Character.Head, [4] = Vector3.new(0,0,0)})
end
end
local Root = LocalPlayer.Character.HumanoidRootPart
if values.misc.client["infinite crouch"].Toggle then
Client.crouchcooldown = 0
end
if table.find(values.misc.client["gun modifiers"].Jumbobox, "firerate") then
Client.DISABLED = false
end
if values.rage.exploits["kill all"].Toggle and values.rage.exploits["kill all"].Active and LocalPlayer.Character:FindFirstChild("UpperTorso") and LocalPlayer.Character:FindFirstChild("Gun") then
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character and Player.Team ~= LocalPlayer.Team and Player.Character:FindFirstChild("UpperTorso") then
local oh1 = Player.Character.Head
local oh2 = Player.Character.Head.CFrame.p
local oh3 = Client.gun.Name
local oh4 = 4096
local oh5 = LocalPlayer.Character.Gun
local oh8 = 15
local oh9 = false
local oh10 = false
local oh11 = Vector3.new(0,0,0)
local oh12 = 16868
local oh13 = Vector3.new(0, 0, 0)
game:GetService("ReplicatedStorage").Events.HitPart:FireServer(oh1, oh2, oh3, oh4, oh5, oh6, oh7, oh8, oh9, oh10, oh11, oh12, oh13)
end
end
end
if table.find(values.visuals.effects.removals.Jumbobox, "scope lines") then
NewScope.Enabled = LocalPlayer.Character:FindFirstChild("AIMING") and true or false
Crosshairs.Scope.Visible = false
else
NewScope.Enabled = false
end
local RageGuy
if workspace:FindFirstChild("Map") and Client.gun ~= "none" and Client.gun.Name ~= "C4" then
if values.rage.aimbot.enabled.Toggle then
local Origin = values.rage.aimbot.origin.Dropdown == "character" and LocalPlayer.Character.LowerTorso.Position + Vector3.new(0, 2.5, 0) or CamCFrame.p
local Stats = GetStatsRage(GetWeaponRage(Client.gun.Name))
for _,Player in pairs(Players:GetPlayers()) do
if table.find(values.misc.client["gun modifiers"].Jumbobox, "firerate") then
Client.DISABLED = false
end
if Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character:FindFirstChild("Humanoid").Health > 0 and Player.Team ~= "TTT" and Player ~= LocalPlayer then
if table.find(values.rage.aimbot.resolver.Jumbobox, "pitch") then
Player.Character.UpperTorso.Waist.C0 = CFrame.new(Vector3.new(0,0.6,0))
Player.Character.Head.CFrame = CFrame.new(Player.Character.Head.Position)
end
if table.find(values.rage.aimbot.resolver.Jumbobox, "roll") then
Player.Character.Humanoid.MaxSlopeAngle = 0
end
end
if Player.Character and Player.Character:FindFirstChild("Humanoid") and not Client.DISABLED and Player.Character:FindFirstChild("Humanoid").Health > 0 and Player.Team ~= "TTT" and not Player.Character:FindFirstChildOfClass("ForceField") and GetDeg(CamCFrame, Player.Character.Head.Position) <= Stats["max fov"].Slider and Player ~= LocalPlayer then
if Player.Team ~= LocalPlayer.Team or values.rage.aimbot.teammates.Toggle and Player:FindFirstChild("Status") and Player.Status.Team.Value ~= LocalPlayer.Status.Team.Value and Player.Status.Alive.Value then
if Client.gun:FindFirstChild("Melee") and values.rage.aimbot["knifebot"].Toggle then
local Ignore = {unpack(Collision)}
table.insert(Ignore, workspace.Map.Clips)
table.insert(Ignore, workspace.Map.SpawnPoints)
table.insert(Ignore, LocalPlayer.Character)
table.insert(Ignore, Player.Character.HumanoidRootPart)
if Player.Character:FindFirstChild("BackC4") then
table.insert(Ignore, Player.Character.BackC4)
end
if Player.Character:FindFirstChild("Gun") then
table.insert(Ignore, Player.Character.Gun)
end
local Ray = Ray.new(Origin, (Player.Character.Head.Position - Origin).unit * 20)
local Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore, false, true)
if Hit and Hit.Parent == Player.Character then
RageGuy = Hit
RageTarget = Hit
if not values.rage.aimbot["silent aim"].Toggle then
Camera.CFrame = CFrame.new(CamCFrame.Position, Hit.Position)
end
Filter = true
Client.firebullet()
Filter = false
local Arguments = {
[1] = Hit,
[2] = Hit.Position,
[3] = Client.gun.Name,
[4] = 4096,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vector3.new(),
[12] = 16868,
[13] = Vector3.new()
}
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
end
else
local Ignore = {unpack(Collision)}
table.insert(Ignore, workspace.Map.Clips)
table.insert(Ignore, workspace.Map.SpawnPoints)
table.insert(Ignore, LocalPlayer.Character)
table.insert(Ignore, Player.Character.HumanoidRootPart)
if Player.Character:FindFirstChild("BackC4") then
table.insert(Ignore, Player.Character.BackC4)
end
if Player.Character:FindFirstChild("Gun") then
table.insert(Ignore, Player.Character.Gun)
end
local Hitboxes = {}
for _,Hitbox in ipairs(Stats.hitboxes.Jumbobox) do
if Stats["prefer body"].Toggle then
if Hitbox == "head" and (not values.rage.aimbot["auto baim"].Toggle or Player.Character:FindFirstChild("FakeHead")) then
table.insert(Hitboxes, Player.Character.Head)
elseif Hitbox == "torso" then
table.insert(Hitboxes, Player.Character.UpperTorso)
else
table.insert(Hitboxes, Player.Character.LowerTorso)
end
else
if Hitbox == "torso" then
table.insert(Hitboxes, Player.Character.UpperTorso)
elseif Hitbox == "pelvis" then
table.insert(Hitboxes, Player.Character.LowerTorso)
elseif not values.rage.aimbot["auto baim"].Toggle or Player.Character:FindFirstChild("FakeHead") then
table.insert(Hitboxes, Player.Character.Head)
end
end
end
for _,Hitbox in ipairs(Hitboxes) do
local Ignore2 = {unpack(Ignore)}
for _,Part in pairs(Player.Character:GetChildren()) do
if Part ~= Hitbox then table.insert(Ignore2, Part) end
end
if values.rage.aimbot["automatic penetration"].Toggle then
local Hits = {}
local EndHit, Hit, Pos
local Penetration = Client.gun.Penetration.Value * 0.01
local Ray1 = Ray.new(Origin, (Hitbox.Position - Origin).unit * (Hitbox.Position - Origin).magnitude)
repeat
Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray1, Ignore2, false, true)
if Hit ~= nil and Hit.Parent ~= nil then
if Hit and Multipliers[Hit.Name] ~= nil then
EndHit = Hit
else
table.insert(Ignore2, Hit)
table.insert(Hits, {["Position"] = Pos,["Hit"] = Hit})
end
end
until EndHit ~= nil or #Hits >= 4 or Hit == nil
if EndHit ~= nil and Multipliers[EndHit.Name] ~= nil and #Hits <= 4 then
if #Hits == 0 then
local Damage = Client.gun.DMG.Value * Multipliers[EndHit.Name]
if Player:FindFirstChild("Kevlar") then
if string.find(EndHit.Name, "Head") then
if Player:FindFirstChild("Helmet") then
Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value
end
else
Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value
end
end
Damage = Damage * (Client.gun.RangeModifier.Value/100 ^ ((Origin - EndHit.Position).Magnitude/500))/100
if Damage >= Stats["minimum damage"].Slider then
RageGuy = EndHit
RageTarget = EndHit
if not values.rage.aimbot["silent aim"].Toggle then
Camera.CFrame = CFrame.new(CamCFrame.Position, EndHit.Position)
end
Filter = true
if values.rage.aimbot["automatic fire"].Dropdown == "standard" then
Client.firebullet()
if values.rage.exploits["double tap"].Toggle and values.rage.exploits["double tap"].Active then
Client.firebullet()
end
elseif values.rage.aimbot["automatic fire"].Dropdown == "hitpart" then
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vector3.new(),
[12] = 100,
[13] = Vector3.new()
}
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
if values.rage.exploits["double tap"].Toggle and values.rage.exploits["double tap"].Active then
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vector3.new(),
[12] = 100,
[13] = Vector3.new()
}
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
end
end
Filter = false
break
end
else
local penetration = Client.gun.Penetration.Value * 0.01
local limit = 0
local dmgmodifier = 1
for i = 1, #Hits do
local data = Hits[i]
local part = data["Hit"]
local pos = data["Position"]
local modifier = 1
if part.Material == Enum.Material.DiamondPlate then
modifier = 3
end
if part.Material == Enum.Material.CorrodedMetal or part.Material == Enum.Material.Metal or part.Material == Enum.Material.Concrete or part.Material == Enum.Material.Brick then
modifier = 2
end
if part.Name == "Grate" or part.Material == Enum.Material.Wood or part.Material == Enum.Material.WoodPlanks then
modifier = 0.1
end
if part.Name == "nowallbang" then
modifier = 100
end
if part:FindFirstChild("PartModifier") then
modifier = part.PartModifier.Value
end
if part.Transparency == 1 or part.CanCollide == false or part.Name == "Glass" or part.Name == "Cardboard" then
modifier = 0
end
local direction = (Hitbox.Position - pos).unit * math.clamp(Client.gun.Range.Value, 1, 100)
local ray = Ray.new(pos + direction * 1, direction * -2)
local _,endpos = workspace:FindPartOnRayWithWhitelist(ray, {part}, true)
local thickness = (endpos - pos).Magnitude
thickness = thickness * modifier
limit = math.min(penetration, limit + thickness)
dmgmodifier = 1 - limit / penetration
end
local Damage = Client.gun.DMG.Value * Multipliers[EndHit.Name] * dmgmodifier
if Player:FindFirstChild("Kevlar") then
if string.find(EndHit.Name, "Head") then
if Player:FindFirstChild("Helmet") then
Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value
end
else
Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value
end
end
Damage = Damage * (Client.gun.RangeModifier.Value/100 ^ ((Origin - EndHit.Position).Magnitude/500))/100
if Damage >= Stats["minimum damage"].Slider then
RageGuy = EndHit
RageTarget = EndHit
if not values.rage.aimbot["silent aim"].Toggle then
Camera.CFrame = CFrame.new(CamCFrame.Position, EndHit.Position)
end
Filter = true
if values.rage.aimbot["automatic fire"].Dropdown == "standard" then
Client.firebullet()
if values.rage.exploits["double tap"].Toggle and values.rage.exploits["double tap"].Active then
Client.firebullet()
end
elseif values.rage.aimbot["automatic fire"].Dropdown == "hitpart" then
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vector3.new(),
[12] = 100,
[13] = Vector3.new()
}
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
if values.rage.exploits["double tap"].Toggle and values.rage.exploits["double tap"].Active then
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vector3.new(),
[12] = 100,
[13] = Vector3.new()
}
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
end
end
Filter = false
break
end
end
end
else
local Ray = Ray.new(Origin, (Hitbox.Position - Origin).unit * (Hitbox.Position - Origin).magnitude)
local Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore2, false, true)
if Hit and Multipliers[Hit.Name] ~= nil then
local Damage = Client.gun.DMG.Value * Multipliers[Hit.Name]
if Player:FindFirstChild("Kevlar") then
if string.find(Hit.Name, "Head") then
if Player:FindFirstChild("Helmet") then
Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value
end
else
Damage = (Damage / 100) * Client.gun.ArmorPenetration.Value
end
end
Damage = Damage * (Client.gun.RangeModifier.Value/100 ^ ((Origin - Hit.Position).Magnitude/500))
if Damage >= Stats["minimum damage"].Slider then
RageGuy = Hit
RageTarget = Hit
if not values.rage.aimbot["silent aim"].Toggle then
Camera.CFrame = CFrame.new(CamCFrame.Position, Hit.Position)
end
Filter = true
if values.rage.aimbot["automatic fire"].Dropdown == "standard" then
Client.firebullet()
if values.rage.exploits["double tap"].Toggle and values.rage.exploits["double tap"].Active then
Client.firebullet()
end
elseif values.rage.aimbot["automatic fire"].Dropdown == "hitpart" then
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vector3.new(),
[12] = 100,
[13] = Vector3.new()
}
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
if values.rage.exploits["double tap"].Toggle and values.rage.exploits["double tap"].Active then
Client.firebullet()
local Arguments = {
[1] = EndHit,
[2] = EndHit.Position,
[3] = LocalPlayer.Character.EquippedTool.Value,
[4] = 100,
[5] = LocalPlayer.Character.Gun,
[8] = 1,
[9] = false,
[10] = false,
[11] = Vector3.new(),
[12] = 100,
[13] = Vector3.new()
}
game.ReplicatedStorage.Events.HitPart:FireServer(unpack(Arguments))
end
end
Filter = false
break
end
end
end
end
end
end
end
end
elseif values.legit.aimbot["aim assist"].Toggle and values.legit.aimbot["aim assist"].Active and not library.uiopen then
local Stats = GetStatsLegit(GetWeaponLegit(Client.gun.Name))
local Ignore = {LocalPlayer.Character, Camera, workspace.Map.Clips, workspace.Map.SpawnPoints, workspace.Debris}
local Closest = 9999
local Target
Fov.Radius = Stats["field of view"].Slider
Fov.Visible = values.legit.settings["draw fov"].Toggle
Fov.Color = values.legit.settings["draw fov"].Color
if not table.find(Stats.conditions.Jumbobox, "smoke") then
table.insert(Ignore, workspace.Ray_Ignore)
end
if not table.find(Stats.conditions.Jumbobox, "blind") or LocalPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.9 then
if not table.find(Stats.conditions.Jumbobox, "standing") or SelfVelocity.Magnitude < 3 then
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character:FindFirstChild("Humanoid").Health > 0 then
if not values.legit.settings["forcefield check"].Toggle or not Player.Character:FindFirstChildOfClass("ForceField") then
if Player.Team ~= LocalPlayer.Team or values.legit.settings["free for all"].Toggle then
local Pos, onScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
if onScreen then
local Magnitude = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if Magnitude < Stats["field of view"].Slider then
local Hitbox = Stats.hitbox.Dropdown == "head" and Player.Character.Head or Stats.hitbox.Dropdown == "chest" and Player.Character.UpperTorso
if Stats.hitbox.Dropdown == "closest" then
local HeadPos = Camera:WorldToViewportPoint(Player.Character.Head.Position)
local TorsoPos = Camera:WorldToViewportPoint(Player.Character.UpperTorso.Position)
local HeadDistance = (Vector2.new(HeadPos.X, HeadPos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
local TorsoDistance = (Vector2.new(TorsoPos.X, TorsoPos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if HeadDistance < TorsoDistance then
Hitbox = Player.Character.Head
else
Hitbox = Player.Character.UpperTorso
end
end
if Hitbox ~= nil then
if not table.find(Stats.conditions.Jumbobox, "visible") then
Target = Hitbox
else
local Ray1 = Ray.new(Camera.CFrame.Position, (Hitbox.Position - Camera.CFrame.Position).unit * (Hitbox.Position - Camera.CFrame.Position).magnitude)
local Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray1, Ignore, false, true)
if Hit and Hit:FindFirstAncestor(Player.Name) then
Target = Hitbox
end
end
end
end
end
end
end
end
end
end
end
if Target ~= nil then
local Pos = Camera:WorldToScreenPoint(Target.Position)
local Magnitude = Vector2.new(Pos.X - Mouse.X, Pos.Y - Mouse.Y)
mousemoverel(Magnitude.x/Stats.smoothing.Slider, Magnitude.y/Stats.smoothing.Slider)
end
end
if not values.rage.aimbot.enabled.Toggle and values.legit.aimbot["triggerbot"].Toggle and values.legit.aimbot["triggerbot"].Active and not TriggerDebounce then
local Stats = GetStatsLegit(GetWeaponLegit(Client.gun.Name))
if Stats.triggerbot.Toggle then
if not table.find(Stats.conditions.Jumbobox, "blind") or LocalPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.9 then
if not table.find(Stats.conditions.Jumbobox, "standing") or SelfVelocity.Magnitude < 3 then
if Mouse.Target and Mouse.Target.Parent and Players:GetPlayerFromCharacter(Mouse.Target.Parent) and Multipliers[Mouse.Target.Name] ~= nil and Client.gun.DMG.Value * Multipliers[Mouse.Target.Name] >= Stats["minimum dmg"].Slider then
local OldTarget = Mouse.Target
local Player = Players:GetPlayerFromCharacter(Mouse.Target.Parent)
if Player.Team ~= LocalPlayer.Team or values.legit.settings["free for all"].Toggle then
coroutine.wrap(function()
TriggerDebounce = true
wait(Stats["delay (ms)"].Slider/1000)
repeat RunService.RenderStepped:Wait()
if not Client.DISABLED then
Client.firebullet()
end
until Mouse.Target == nil or Player ~= Players:GetPlayerFromCharacter(Mouse.Target.Parent)
TriggerDebounce = false
end)()
end
end
end
end
end
end
end
BodyVelocity:Destroy()
BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(math.huge,0,math.huge)
if UserInputService:IsKeyDown("Space") and values.misc.movement["bunny hop"].Toggle then
local add = 0
if values.misc.movement.direction.Dropdown == "directional" or values.misc.movement.direction.Dropdown == "directional 2" then
if UserInputService:IsKeyDown("A") then add = 90 end
if UserInputService:IsKeyDown("S") then add = 180 end
if UserInputService:IsKeyDown("D") then add = 270 end
if UserInputService:IsKeyDown("A") and UserInputService:IsKeyDown("W") then add = 45 end
if UserInputService:IsKeyDown("D") and UserInputService:IsKeyDown("W") then add = 315 end
if UserInputService:IsKeyDown("D") and UserInputService:IsKeyDown("S") then add = 225 end
if UserInputService:IsKeyDown("A") and UserInputService:IsKeyDown("S") then add = 145 end
end
local rot = YROTATION(CamCFrame) * CFrame.Angles(0,math.rad(add),0)
BodyVelocity.Parent = LocalPlayer.Character.UpperTorso
LocalPlayer.Character.Humanoid.Jump = true
BodyVelocity.Velocity = Vector3.new(rot.LookVector.X,0,rot.LookVector.Z) * (values.misc.movement["speed"].Slider * 2)
if add == 0 and values.misc.movement.direction.Dropdown == "directional" and not UserInputService:IsKeyDown("W") then
BodyVelocity:Destroy()
else
if values.misc.movement.type.Dropdown == "cframe" then
BodyVelocity:Destroy()
Root.CFrame = Root.CFrame + Vector3.new(rot.LookVector.X,0,rot.LookVector.Z) * values.misc.movement["speed"].Slider/50
end
end
end
if values.misc.movement["edge jump"].Toggle and values.misc.movement["edge jump"].Active then
if LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall and LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then
coroutine.wrap(function()
RunService.RenderStepped:Wait()
if LocalPlayer.Character ~= nil and LocalPlayer.Character:FindFirstChild("Humanoid") and LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then
LocalPlayer.Character.Humanoid:ChangeState("Jumping")
end
end)()
end
end
Jitter = not Jitter
LocalPlayer.Character.Humanoid.AutoRotate = false
if values.rage.angles.enabled.Toggle and not DisableAA then
local Angle = -math.atan2(CamLook.Z, CamLook.X) + math.rad(-90)
if values.rage.angles["yaw base"].Dropdown == "spin" then
Angle = Angle + math.rad(Spin)
end
if values.rage.angles["yaw base"].Dropdown == "random" then
Angle = Angle + math.rad(math.random(0, 360))
end
local Offset = math.rad(-values.rage.angles["yaw offset"].Slider - (values.rage.angles.jitter.Toggle and Jitter and values.rage.angles["jitter offset"].Slider or 0))
local CFramePos = CFrame.new(Root.Position) * CFrame.Angles(0, Angle + Offset, 0)
if values.rage.angles["yaw base"].Dropdown == "targets" then
local part
local closest = 9999
for _,plr in pairs(Players:GetPlayers()) do
if plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character:FindFirstChild("Humanoid").Health > 0 and plr.Team ~= LocalPlayer.Team then
local pos, onScreen = Camera:WorldToViewportPoint(plr.Character.HumanoidRootPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if closest > magnitude then
part = plr.Character.HumanoidRootPart
closest = magnitude
end
end
end
if part ~= nil then
CFramePos = CFrame.new(Root.Position, part.Position) * CFrame.Angles(0, Offset, 0)
end
end
Root.CFrame = YROTATION(CFramePos)
if values.rage.angles["body roll"].Dropdown == "180" then
Root.CFrame = Root.CFrame * CFrame.Angles(values.rage.angles["body roll"].Dropdown == "180" and math.rad(180) or 0, 1, 0)
LocalPlayer.Character.Humanoid.HipHeight = 4
else
LocalPlayer.Character.Humanoid.HipHeight = 2
end
local Pitch = values.rage.angles["pitch"].Dropdown == "none" and CamLook.Y or values.rage.angles["pitch"].Dropdown == "up" and 1 or values.rage.angles["pitch"].Dropdown == "down" and -1 or values.rage.angles["pitch"].Dropdown == "zero" and 0 or values.rage.angles["pitch"].Dropdown == "random" and math.random(-10, 10)/10 or 2.5
if values.rage.angles["extend pitch"].Toggle and (values.rage.angles["pitch"].Dropdown == "up" or values.rage.angles["pitch"].Dropdown == "down") then
Pitch = (Pitch*2)/1.6
end
game.ReplicatedStorage.Events.ControlTurn:FireServer(Pitch, LocalPlayer.Character:FindFirstChild("Climbing") and true or false)
else
LocalPlayer.Character.Humanoid.HipHeight = 2
Root.CFrame = CFrame.new(Root.Position) * CFrame.Angles(0, -math.atan2(CamLook.Z, CamLook.X) + math.rad(270), 0)
game.ReplicatedStorage.Events.ControlTurn:FireServer(CamLook.Y, LocalPlayer.Character:FindFirstChild("Climbing") and true or false)
end
if values.rage.others["remove head"].Toggle then
if LocalPlayer.Character:FindFirstChild("FakeHead") then
LocalPlayer.Character.FakeHead:Destroy()
end
if LocalPlayer.Character:FindFirstChild("HeadHB") then
LocalPlayer.Character.HeadHB:Destroy()
end
end
if table.find(values.misc.client["gun modifiers"].Jumbobox, "recoil") then
Client.resetaccuracy()
Client.RecoilX = 0
Client.RecoilY = 0
end
end
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character and Player ~= LocalPlayer and Player.Character:FindFirstChild("HumanoidRootPart") and Player.Character.HumanoidRootPart:FindFirstChild("OldPosition") then
coroutine.wrap(function()
local Position = Player.Character.HumanoidRootPart.Position
RunService.RenderStepped:Wait()
if Player.Character and Player ~= LocalPlayer and Player.Character:FindFirstChild("HumanoidRootPart") then
if Player.Character.HumanoidRootPart:FindFirstChild("OldPosition") then
Player.Character.HumanoidRootPart.OldPosition.Value = Position
else
local Value = Instance.new("Vector3Value")
Value.Name = "OldPosition"
Value.Value = Position
Value.Parent = Player.Character.HumanoidRootPart
end
end
end)()
end
end
for _,Player in pairs(Players:GetPlayers()) do
local tbl = objects[Player]
if tbl == nil then return end
if Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") and Player.Team ~= "TTT" and (Player.Team ~= LocalPlayer.Team or values.visuals.players.teammates.Toggle) and Player.Character:FindFirstChild("Gun") and Player.Character:FindFirstChild("Humanoid") and Player ~= LocalPlayer then
local HumanoidRootPart = Player.Character.HumanoidRootPart
local RootPosition = HumanoidRootPart.Position
local Pos, OnScreen = Camera:WorldToViewportPoint(RootPosition)
local Size = (Camera:WorldToViewportPoint(RootPosition - Vector3.new(0, 3, 0)).Y - Camera:WorldToViewportPoint(RootPosition + Vector3.new(0, 2.6, 0)).Y) / 2
local Drawings, Text = table.find(values.visuals.players.outlines.Jumbobox, "drawings") ~= nil, table.find(values.visuals.players.outlines.Jumbobox, "text") ~= nil
tbl.Box.Color = values.visuals.players.box.Color
tbl.Box.Size = Vector2.new(Size * 1.5, Size * 1.9)
tbl.Box.Position = Vector2.new(Pos.X - Size*1.5 / 2, (Pos.Y - Size*1.6 / 2))
if values.visuals.players.box.Toggle then
tbl.Box.Visible = OnScreen
if Drawings then
tbl.BoxOutline.Size = tbl.Box.Size
tbl.BoxOutline.Position = tbl.Box.Position
tbl.BoxOutline.Visible = OnScreen
else
tbl.BoxOutline.Visible = false
end
else
tbl.Box.Visible = false
tbl.BoxOutline.Visible = false
end
if values.visuals.players.health.Toggle then
tbl.Health.Color = Color3.new(0,1,0)
tbl.Health.From = Vector2.new((tbl.Box.Position.X - 5), tbl.Box.Position.Y + tbl.Box.Size.Y)
tbl.Health.To = Vector2.new(tbl.Health.From.X, tbl.Health.From.Y - (Player.Character.Humanoid.Health / Player.Character.Humanoid.MaxHealth) * tbl.Box.Size.Y)
tbl.Health.Visible = OnScreen
if Drawings then
tbl.HealthOutline.From = Vector2.new(tbl.Health.From.X, tbl.Box.Position.Y + tbl.Box.Size.Y + 1)
tbl.HealthOutline.To = Vector2.new(tbl.Health.From.X, (tbl.Health.From.Y - 1 * tbl.Box.Size.Y) -1)
tbl.HealthOutline.Visible = OnScreen
else
tbl.HealthOutline.Visible = false
end
else
tbl.Health.Visible = false
tbl.HealthOutline.Visible = false
end
if values.visuals.players.weapon.Toggle then
tbl.Weapon.Color = values.visuals.players.weapon.Color
tbl.Weapon.Text = Player.Character.EquippedTool.Value
tbl.Weapon.Position = Vector2.new(tbl.Box.Size.X/2 + tbl.Box.Position.X, tbl.Box.Size.Y + tbl.Box.Position.Y + 1)
tbl.Weapon.Font = Drawing.Fonts[values.visuals.players.font.Dropdown]
tbl.Weapon.Outline = Text
tbl.Weapon.Size = values.visuals.players.size.Slider
tbl.Weapon.Visible = OnScreen
else
tbl.Weapon.Visible = false
end
if values.visuals.players["weapon icon"].Toggle then
Items[Player.Name].ImageColor3 = values.visuals.players["weapon icon"].Color
Items[Player.Name].Image = GetIcon.getWeaponOfKiller(Player.Character.EquippedTool.Value)
Items[Player.Name].Position = UDim2.new(0, tbl.Box.Size.X/2 + tbl.Box.Position.X, 0, tbl.Box.Size.Y + tbl.Box.Position.Y + (values.visuals.players.weapon.Toggle and -10 or -22))
Items[Player.Name].Visible = OnScreen
else
Items[Player.Name].Visible = false
end
if values.visuals.players.name.Toggle then
tbl.Name.Color = values.visuals.players.name.Color
tbl.Name.Text = Player.Name
tbl.Name.Position = Vector2.new(tbl.Box.Size.X/2 + tbl.Box.Position.X, tbl.Box.Position.Y - 16)
tbl.Name.Font = Drawing.Fonts[values.visuals.players.font.Dropdown]
tbl.Name.Outline = Text
tbl.Name.Size = values.visuals.players.size.Slider
tbl.Name.Visible = OnScreen
else
tbl.Name.Visible = false
end
local LastInfoPos = tbl.Box.Position.Y - 1
if table.find(values.visuals.players.indicators.Jumbobox, "armor") and Player:FindFirstChild("Kevlar") then
tbl.Armor.Color = Color3.fromRGB(0, 150, 255)
tbl.Armor.Text = Player:FindFirstChild("Helmet") and "HK" or "K"
tbl.Armor.Position = Vector2.new(tbl.Box.Size.X + tbl.Box.Position.X + 12, LastInfoPos)
tbl.Armor.Font = Drawing.Fonts[values.visuals.players.font.Dropdown]
tbl.Armor.Outline = Text
tbl.Armor.Size = values.visuals.players.size.Slider
tbl.Armor.Visible = OnScreen
LastInfoPos = LastInfoPos + values.visuals.players.size.Slider
else
tbl.Armor.Visible = false
end
else
if Player.Name ~= LocalPlayer.Name then
Items[Player.Name].Visible = false
for i,v in pairs(tbl) do
v.Visible = false
end
end
end
end
end)
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
local oldIndex = mt.__index
local oldNewIndex = mt.__newindex
setreadonly(mt,false)
mt.__namecall = function(self, ...)
local method = tostring(getnamecallmethod())
local args = {...}
if method == "SetPrimaryPartCFrame" and self.Name == "Arms" then
if values.visuals.self["third person"].Toggle and values.visuals.self["third person"].Active and LocalPlayer.Character then
args[1] = args[1] * CFrame.new(99, 99, 99)
else
if values.visuals.self["viewmodel changer"].Toggle then
args[1] = args[1] * ViewmodelOffset
end
end
end
if method == "SetPrimaryPartCFrame" and self.Name ~= "Arms" then
args[1] = args[1] + Vector3.new(0, 3, 0)
coroutine.wrap(function()
DisableAA = true
wait(2)
DisableAA = false
end)()
end
if method == "Kick" then
return
end
if method == "FireServer" then
if string.len(self.Name) == 38 then
return
elseif self.Name == "FallDamage" and table.find(values.misc.client["damage bypass"].Jumbobox, "fall") or values.misc.movement["jump bug"].Toggle and values.misc.movement["jump bug"].Active then
return
elseif self.Name == "BURNME" and table.find(values.misc.client["damage bypass"].Jumbobox, "fire") then
return
elseif self.Name == "ControlTurn" and not checkcaller() then
return
end
if self.Name == "PlayerChatted" and values.misc.client["chat alive"].Toggle then
args[2] = false
args[3] = "Innocent"
args[4] = false
args[5] = false
end
if self.Name == "ReplicateCamera" and values.misc.client["anti spectate"].Toggle then
args[1] = CFrame.new()
end
end
if method == "FindPartOnRayWithWhitelist" and not checkcaller() and Client.gun ~= "none" and Client.gun.Name ~= "C4" then
if #args[2] == 1 and args[2][1].Name == "SpawnPoints" then
local Team = LocalPlayer.Status.Team.Value
if table.find(values.misc.client.shop.Jumbobox, "anywhere") then
return Team == "T" and args[2][1].BuyArea or args[2][1].BuyArea2
end
end
end
if method == "FindPartOnRayWithIgnoreList" and args[2][1] == workspace.Debris then
if not checkcaller() or Filter then
if table.find(values.misc.client["gun modifiers"].Jumbobox, "penetration") then
table.insert(args[2], workspace.Map)
end
if table.find(values.misc.client["gun modifiers"].Jumbobox, "spread") then
args[1] = Ray.new(Camera.CFrame.p, Camera.CFrame.LookVector * Client.gun.Range.Value)
end
local Stats = GetStatsLegit(GetWeaponLegit(Client.gun.Name))
if values.legit.aimbot["silent aim"].Toggle and values.legit.aimbot["silent aim"].Active and Stats["silent aim"].Toggle then
local Ignore = {LocalPlayer.Character, Camera, workspace.Map.Clips, workspace.Map.SpawnPoints, workspace.Debris}
local Closest = 9999
local Target
if not table.find(Stats.conditions.Jumbobox, "smoke") then
table.insert(Ignore, workspace.Ray_Ignore)
end
coroutine.wrap(function()
if not table.find(Stats.conditions.Jumbobox, "blind") or LocalPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.9 then
if not table.find(Stats.conditions.Jumbobox, "blind") or SelfVelocity.Magnitude < 3 then
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character:FindFirstChild("Humanoid").Health > 0 then
if not values.legit.settings["forcefield check"].Toggle or not Player.Character:FindFirstChildOfClass("ForceField") then
if Player.Team ~= LocalPlayer.Team or values.legit.settings["free for all"].Toggle then
local Pos, onScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
if onScreen then
local Magnitude = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if Magnitude < Stats["field of view"].Slider then
local Hitbox = Stats.priority.Dropdown == "head" and Player.Character.Head or Stats.priority.Dropdown == "chest" and Player.Character.UpperTorso
if Stats.priority.Dropdown == "closest" then
local HeadPos = Camera:WorldToViewportPoint(Player.Character.Head.Position)
local TorsoPos = Camera:WorldToViewportPoint(Player.Character.UpperTorso.Position)
local HeadDistance = (Vector2.new(HeadPos.X, HeadPos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
local TorsoDistance = (Vector2.new(TorsoPos.X, TorsoPos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if HeadDistance < TorsoDistance then
Hitbox = Player.Character.Head
else
Hitbox = Player.Character.UpperTorso
end
end
if Hitbox ~= nil then
if not table.find(Stats.conditions.Jumbobox, "visible") then
Target = Hitbox
else
local Ray1 = Ray.new(Camera.CFrame.Position, (Hitbox.Position - Camera.CFrame.Position).unit * (Hitbox.Position - Camera.CFrame.Position).magnitude)
local Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray1, Ignore, false, true)
if Hit and Hit:FindFirstAncestor(Player.Name) then
Target = Hitbox
end
end
end
end
end
end
end
end
end
end
end
local Hit = math.random(1, 100) <= Stats.hitchance.Slider
if Target ~= nil and Hit then
args[1] = Ray.new(Camera.CFrame.Position, (Target.Position - Camera.CFrame.Position).unit * (Target.Position - Camera.CFrame.Position).magnitude)
end
end)()
end
if RageTarget ~= nil then
local Origin = values.rage.aimbot.origin.Dropdown == "character" and LocalPlayer.Character.LowerTorso.Position + Vector3.new(0, 2.5, 0) or Camera.CFrame.p
if values.rage.aimbot["delay shot"].Toggle then
spawn(function()
args[1] = Ray.new(Origin, (RageTarget.Position - Origin).unit * (RageTarget.Position - Origin).magnitude)
end)
else
args[1] = Ray.new(Origin, (RageTarget.Position - Origin).unit * (RageTarget.Position - Origin).magnitude)
end
end
end
end
if method == "InvokeServer" then
if self.Name == "Moolah" then
return
elseif self.Name == "Hugh" then
return
elseif self.Name == "Filter" and values.misc.chat["no filter"].Toggle then
return args[1]
end
end
if method == "LoadAnimation" and self.Name == "Humanoid" then
if values.rage.others["leg movement"].Dropdown == "slide" then
if string.find(args[1].Name, "Walk") or string.find(args[1].Name, "Run") then
args[1] = FakeAnim
end
end
if values.rage.others["no animations"].Toggle then
args[1] = FakeAnim
end
end
if method == "FireServer" and self.Name == "HitPart" then
if values.rage.aimbot["force hit"].Toggle and RageTarget ~= nil then
args[1] = RageTarget
args[2] = RageTarget.Position
end
if values.rage.aimbot["prediction"].Dropdown ~= "off" and RageTarget ~= nil then
coroutine.wrap(function()
if Players:GetPlayerFromCharacter(args[1].Parent) or args[1] == RageTarget then
if values.rage.aimbot["prediction"].Dropdown == "cframe" then
local Velocity = (RageTarget.Parent.HumanoidRootPart.Position - RageTarget.Parent.HumanoidRootPart.OldPosition.Value)/LastStep
local Direction = Vector3.new(Velocity.X/Velocity.magnitude, 0, Velocity.Z/Velocity.magnitude)
args[2] = args[2] + Direction * ((Velocity.magnitude*(Ping/1000)))
args[4] = 0
args[12] = args[12] - 500
else
local Velocity = RageTarget.Parent.HumanoidRootPart.Velocity
local Direction = Vector3.new(Velocity.X/Velocity.magnitude, 0, Velocity.Z/Velocity.magnitude)
if Velocity.magnitude >= 8 then
args[2] = args[2] + Direction * (Velocity.magnitude*(Ping/1000) * (Ping > 200 and 1.5 or 2))
args[4] = 0
args[12] = args[12] - 500
end
end
end
end)()
end
if values.visuals.world["bullet tracers"].Toggle then
coroutine.wrap(function()
local beam = Instance.new("Part")
beam.Anchored = true
beam.CanCollide = false
beam.Material = Enum.Material.ForceField
beam.Color = values.visuals.world["bullet tracers"].Color
beam.Size = Vector3.new(0.1, 0.1, (Camera.CFrame.Position - args[2]).Magnitude)
beam.CFrame = CFrame.new(Camera.CFrame.Position, args[2]) * CFrame.new(0, 0, -beam.Size.Z / 2)
beam.Parent = workspace.Debris
library:Tween(beam, TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Transparency = 1})
wait(1.5)
beam:Destroy()
end)()
end
if values.visuals.world["impacts"].Toggle then
coroutine.wrap(function()
local hit = Instance.new("Part")
hit.Transparency = 1
hit.Anchored = true
hit.CanCollide = false
hit.Size = Vector3.new(0.3,0.3,0.3)
hit.Position = args[2]
local selection = Instance.new("SelectionBox")
selection.LineThickness = 0
selection.SurfaceTransparency = 0.5
selection.Color3 = values.visuals.world["impacts"].Color
selection.SurfaceColor3 = values.visuals.world["impacts"].Color
selection.Parent = hit
selection.Adornee = hit
hit.Parent = workspace.Debris
wait(5.9)
library:Tween(selection, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {SurfaceTransparency = 1})
hit:Destroy()
end)()
if values.visuals.world["hit chams"].Toggle then
coroutine.wrap(function()
if Players:GetPlayerFromCharacter(args[1].Parent) and Players:GetPlayerFromCharacter(args[1].Parent).Team ~= LocalPlayer.Team then
for _,hitbox in pairs(args[1].Parent:GetChildren()) do
if hitbox:IsA("BasePart") or hitbox.Name == "Head" then
coroutine.wrap(function()
local part = Instance.new("Part")
part.CFrame = hitbox.CFrame
part.Anchored = true
part.CanCollide = false
part.Material = Enum.Material.ForceField
part.Color = values.visuals.world["hit chams"].Color
part.Size = hitbox.Size
part.Parent = workspace.Debris
library:Tween(part, TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Transparency = 1})
wait(2)
part:Destroy()
end)()
end
end
end
end)()
end
end
end
return oldNamecall(self, unpack(args))
end
mt.__index = function(self, key)
local CallingScript = getcallingscript()
if not checkcaller() and self == Viewmodels and LocalPlayer.Character ~= nil and LocalPlayer.Character:FindFirstChild("UpperTorso") then
local WeaponName = string.gsub(key, "v_", "")
if not string.find(WeaponName, "Arms") then
if Weapons[WeaponName]:FindFirstChild("Melee") and values.skins.knife["knife changer"].Toggle then
if Viewmodels:FindFirstChild("v_"..values.skins.knife.model.Scroll) then
return Viewmodels:FindFirstChild("v_"..values.skins.knife.model.Scroll)
else
local Clone = Models.Knives[values.skins.knife.model.Scroll]:Clone()
return Clone
end
end
end
end
if key == "Value" then
if self.Name == "Auto" and table.find(values.misc.client["gun modifiers"].Jumbobox, "automatic") then
return true
elseif self.Name == "ReloadTime" and table.find(values.misc.client["gun modifiers"].Jumbobox, "reload") then
return 0.001
elseif self.Name == "EquipTime" and table.find(values.misc.client["gun modifiers"].Jumbobox, "equip") then
return 0.001
elseif self.Name == "BuyTime" and table.find(values.misc.client.shop.Jumbobox, "inf time") then
return 5
end
end
return oldIndex(self, key)
end
mt.__newindex = function(self, i, v)
if self:IsA("Humanoid") and i == "JumpPower" and not checkcaller() then
if values.misc.movement["jump bug"].Toggle and values.misc.movement["jump bug"].Active then
v = 24
end
if values.misc.movement["edge bug"].Toggle and values.misc.movement["edge bug"].Active then
v = 0
end
end
if self:IsA("Humanoid") and i == "CameraOffset" then
if values.rage.angles.enabled.Toggle and values.rage.angles["body roll"].Dropdown == "180" and not DisableAA then
v = v + Vector3.new(0, -3.5, 0)
end
end
return oldNewIndex(self, i, v)
end
Crosshairs.Scope:GetPropertyChangedSignal("Visible"):Connect(function(current)
if not table.find(values.visuals.effects.removals.Jumbobox, "scope lines") then return end
if current ~= false then
Crosshairs.Scope.Visible = false
end
end)
Crosshair:GetPropertyChangedSignal("Visible"):Connect(function(current)
if not LocalPlayer.Character then return end
if not values.visuals.effects["force crosshair"].Toggle then return end
if LocalPlayer.Character:FindFirstChild("AIMING") then return end
Crosshair.Visible = true
end)
LocalPlayer.Additionals.TotalDamage:GetPropertyChangedSignal("Value"):Connect(function(current)
if current == 0 then return end
coroutine.wrap(function()
if values.misc.client.hitmarker.Toggle then
local Line = Drawing.new("Line")
local Line2 = Drawing.new("Line")
local Line3 = Drawing.new("Line")
local Line4 = Drawing.new("Line")
local x, y = Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2
Line.From = Vector2.new(x + 4, y + 4)
Line.To = Vector2.new(x + 10, y + 10)
Line.Color = values.misc.client.hitmarker.Color
Line.Visible = true
Line2.From = Vector2.new(x + 4, y - 4)
Line2.To = Vector2.new(x + 10, y - 10)
Line2.Color = values.misc.client.hitmarker.Color
Line2.Visible = true
Line3.From = Vector2.new(x - 4, y - 4)
Line3.To = Vector2.new(x - 10, y - 10)
Line3.Color = values.misc.client.hitmarker.Color
Line3.Visible = true
Line4.From = Vector2.new(x - 4, y + 4)
Line4.To = Vector2.new(x - 10, y + 10)
Line4.Color = values.misc.client.hitmarker.Color
Line4.Visible = true
Line.Transparency = 1
Line2.Transparency = 1
Line3.Transparency = 1
Line4.Transparency = 1
Line.Thickness = 1
Line2.Thickness = 1
Line3.Thickness = 1
Line4.Thickness = 1
wait(0.3)
for i = 1,0,-0.1 do
wait()
Line.Transparency = i
Line2.Transparency = i
Line3.Transparency = i
Line4.Transparency = i
end
Line:Remove()
Line2:Remove()
Line3:Remove()
Line4:Remove()
end
end)()
if values.visuals.world.hitsound.Dropdown == "none" then return end
local sound = Instance.new("Sound")
sound.Parent = game:GetService("SoundService")
sound.SoundId = values.visuals.world.hitsound.Dropdown == "skeet" and "rbxassetid://5447626464" or values.visuals.world.hitsound.Dropdown == "rust" and "rbxassetid://5043539486" or values.visuals.world.hitsound.Dropdown == "bag" and "rbxassetid://364942410" or values.visuals.world.hitsound.Dropdown == "baimware" and "rbxassetid://6607339542" or "rbxassetid://6607204501"
sound.Volume = values.visuals.world["sound volume"].Slider
sound.PlayOnRemove = true
sound:Destroy()
end)
LocalPlayer.Status.Kills:GetPropertyChangedSignal("Value"):Connect(function(current)
if current == 0 then return end
if values.misc.chat["kill say"].Toggle then
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(values.misc.chat["message"].Text ~= "" and values.misc.chat["message"].Text or "looks like you don't have stormy.solutions", false, "Innocent", false, true)
end
end)
RayIgnore.ChildAdded:Connect(function(obj)
if obj.Name == "Fires" then
obj.ChildAdded:Connect(function(fire)
if values.visuals.world["molly radius"].Toggle then
fire.Transparency = values.visuals.world["molly radius"].Transparency
fire.Color = values.visuals.world["molly radius"].Color
end
end)
end
if obj.Name == "Smokes" then
obj.ChildAdded:Connect(function(smoke)
RunService.RenderStepped:Wait()
local OriginalRate = Instance.new("NumberValue")
OriginalRate.Value = smoke.ParticleEmitter.Rate
OriginalRate.Name = "OriginalRate"
OriginalRate.Parent = smoke
if table.find(values.visuals.effects.removals.Jumbobox, "smokes") then
smoke.ParticleEmitter.Rate = 0
end
smoke.Material = Enum.Material.ForceField
if values.visuals.world["smoke radius"].Toggle then
smoke.Transparency = 0
smoke.Color = values.visuals.world["smoke radius"].Color
end
end)
end
end)
if RayIgnore:FindFirstChild("Fires") then
RayIgnore:FindFirstChild("Fires").ChildAdded:Connect(function(fire)
if values.visuals.world["molly radius"].Toggle then
fire.Transparency = values.visuals.world["molly radius"].Transparency
fire.Color = values.visuals.world["molly radius"].Color
end
end)
end
if RayIgnore:FindFirstChild("Smokes") then
for _,smoke in pairs(RayIgnore:FindFirstChild("Smokes"):GetChildren()) do
local OriginalRate = Instance.new("NumberValue")
OriginalRate.Value = smoke.ParticleEmitter.Rate
OriginalRate.Name = "OriginalRate"
OriginalRate.Parent = smoke
smoke.Material = Enum.Material.ForceField
end
RayIgnore:FindFirstChild("Smokes").ChildAdded:Connect(function(smoke)
RunService.RenderStepped:Wait()
local OriginalRate = Instance.new("NumberValue")
OriginalRate.Value = smoke.ParticleEmitter.Rate
OriginalRate.Name = "OriginalRate"
OriginalRate.Parent = smoke
if table.find(values.visuals.effects.removals.Jumbobox, "smokes") then
smoke.ParticleEmitter.Rate = 0
end
smoke.Material = Enum.Material.ForceField
if values.visuals.world["smoke radius"].Toggle then
smoke.Transparency = 0
smoke.Color = values.visuals.world["smoke radius"].Color
end
end)
end
Camera.ChildAdded:Connect(function(obj)
if table.find(values.misc.client["gun modifiers"].Jumbobox, "ammo") then
Client.ammocount = 999999
Client.primarystored = 999999
Client.ammocount2 = 999999
Client.secondarystored = 999999
end
RunService.RenderStepped:Wait()
if obj.Name ~= "Arms" then return end
local Model
for i,v in pairs(obj:GetChildren()) do
if v:IsA("Model") and (v:FindFirstChild("Right Arm") or v:FindFirstChild("Left Arm")) then
Model = v
end
end
if Model == nil then return end
for i,v in pairs(obj:GetChildren()) do
if (v:IsA("BasePart") or v:IsA("Part")) and v.Transparency ~= 1 and v.Name ~= "Flash" then
local valid = true
if v:IsA("Part") and v:FindFirstChild("Mesh") and not v:IsA("BlockMesh") then
valid = false
local success, err = pcall(function()
local OriginalTexture = Instance.new("StringValue")
OriginalTexture.Value = v.Mesh.TextureId
OriginalTexture.Name = "OriginalTexture"
OriginalTexture.Parent = v.Mesh
end)
local success2, err2 = pcall(function()
local OriginalTexture = Instance.new("StringValue")
OriginalTexture.Value = v.Mesh.TextureID
OriginalTexture.Name = "OriginalTexture"
OriginalTexture.Parent = v.Mesh
end)
if success or success2 then valid = true end
end
for i2,v2 in pairs(v:GetChildren()) do
if (v2:IsA("BasePart") or v2:IsA("Part")) then
table.insert(WeaponObj, v2)
end
end
if valid then
table.insert(WeaponObj, v)
end
end
end
local gunname = Client.gun ~= "none" and values.skins.knife["knife changer"].Toggle and Client.gun:FindFirstChild("Melee") and values.skins.knife.model.Scroll or Client.gun ~= "none" and Client.gun.Name
if values.skins.skins["skin changer"].Toggle and gunname ~= nil and Skins:FindFirstChild(gunname) then
if values.skins.skins.skin.Scroll[gunname] ~= "Inventory" then
MapSkin(gunname, values.skins.skins.skin.Scroll[gunname])
end
end
for _,v in pairs(WeaponObj) do
if v:IsA("MeshPart") then
local OriginalTexture = Instance.new("StringValue")
OriginalTexture.Value = v.TextureID
OriginalTexture.Name = "OriginalTexture"
OriginalTexture.Parent = v
end
local OriginalColor = Instance.new("Color3Value")
OriginalColor.Value = v.Color
OriginalColor.Name = "OriginalColor"
OriginalColor.Parent = v
local OriginalMaterial = Instance.new("StringValue")
OriginalMaterial.Value = v.Material.Name
OriginalMaterial.Name = "OriginalMaterial"
OriginalMaterial.Parent = v
if values.visuals.effects["weapon chams"].Toggle then
UpdateWeapon(v)
end
end
RArm = Model:FindFirstChild("Right Arm"); LArm = Model:FindFirstChild("Left Arm")
if RArm then
local OriginalColor = Instance.new("Color3Value")
OriginalColor.Value = RArm.Color
OriginalColor.Name = "Color3Value"
OriginalColor.Parent = RArm
if values.visuals.effects["arm chams"].Toggle then
RArm.Color = values.visuals.effects["arm chams"].Color
RArm.Transparency = values.visuals.effects["arm chams"].Transparency
end
RGlove = RArm:FindFirstChild("Glove") or RArm:FindFirstChild("RGlove")
if values.skins.glove["glove changer"].Toggle and Client.gun ~= "none" then
if RGlove then RGlove:Destroy() end
RGlove = GloveModels[values.skins.glove.model.Dropdown].RGlove:Clone()
RGlove.Mesh.TextureId = Gloves[values.skins.glove.model.Dropdown][values.skins.glove.model.Scroll[values.skins.glove.model.Dropdown]].Textures.TextureId
RGlove.Parent = RArm
RGlove.Transparency = 0
RGlove.Welded.Part0 = RArm
end
if RGlove.Transparency == 1 then
RGlove:Destroy()
RGlove = nil
else
local GloveTexture = Instance.new("StringValue")
GloveTexture.Value = RGlove.Mesh.TextureId
GloveTexture.Name = "StringValue"
GloveTexture.Parent = RGlove
if values.visuals.effects["accessory chams"].Toggle then
UpdateAccessory(RGlove)
end
end
RSleeve = RArm:FindFirstChild("Sleeve")
if RSleeve ~= nil then
local SleeveTexture = Instance.new("StringValue")
SleeveTexture.Value = RSleeve.Mesh.TextureId
SleeveTexture.Name = "StringValue"
SleeveTexture.Parent = RSleeve
if values.visuals.effects["arm chams"].Toggle then
LArm.Color = values.visuals.effects["arm chams"].Color
end
if values.visuals.effects["accessory chams"].Toggle then
UpdateAccessory(RSleeve)
end
end
end
if LArm then
local OriginalColor = Instance.new("Color3Value")
OriginalColor.Value = LArm.Color
OriginalColor.Name = "Color3Value"
OriginalColor.Parent = LArm
if values.visuals.effects["arm chams"].Toggle then
LArm.Color = values.visuals.effects["arm chams"].Color
LArm.Transparency = values.visuals.effects["arm chams"].Transparency
end
LGlove = LArm:FindFirstChild("Glove") or LArm:FindFirstChild("LGlove")
if values.skins.glove["glove changer"].Toggle and Client.gun ~= "none" then
if LGlove then LGlove:Destroy() end
LGlove = GloveModels[values.skins.glove.model.Dropdown].LGlove:Clone()
LGlove.Mesh.TextureId = Gloves[values.skins.glove.model.Dropdown][values.skins.glove.model.Scroll[values.skins.glove.model.Dropdown]].Textures.TextureId
LGlove.Transparency = 0
LGlove.Parent = LArm
LGlove.Welded.Part0 = LArm
end
if LGlove.Transparency == 1 then
LGlove:Destroy()
LGlove = nil
else
local GloveTexture = Instance.new("StringValue")
GloveTexture.Value = LGlove.Mesh.TextureId
GloveTexture.Name = "StringValue"
GloveTexture.Parent = LGlove
if values.visuals.effects["accessory chams"].Toggle then
UpdateAccessory(LGlove)
end
end
LSleeve = LArm:FindFirstChild("Sleeve")
if LSleeve ~= nil then
local SleeveTexture = Instance.new("StringValue")
SleeveTexture.Value = LSleeve.Mesh.TextureId
SleeveTexture.Name = "StringValue"
SleeveTexture.Parent = LSleeve
if values.visuals.effects["accessory chams"].Toggle then
UpdateAccessory(LSleeve)
end
end
end
end)
Camera.ChildAdded:Connect(function(obj)
if obj.Name == "Arms" then
RArm, LArm, RGlove, RSleeve, LGlove, LSleeve = nil, nil, nil, nil, nil, nil
WeaponObj = {}
end
end)
Camera:GetPropertyChangedSignal("FieldOfView"):Connect(function(fov)
if LocalPlayer.Character == nil then return end
if fov == values.visuals.self["fov changer"].Slider then return end
if values.visuals.self["on scope"].Toggle or not LocalPlayer.Character:FindFirstChild("AIMING") then
Camera.FieldOfView = values.visuals.self["fov changer"].Slider
end
end)
LocalPlayer.Cash:GetPropertyChangedSignal("Value"):Connect(function(cash)
if values.misc.client["infinite cash"].Toggle and cash ~= 8000 then
LocalPlayer.Cash.Value = 8000
end
end)
if workspace:FindFirstChild("Map") and workspace:FindFirstChild("Map"):FindFirstChild("Origin") then
if workspace.Map.Origin.Value == "de_cache" or workspace.Map.Origin.Value == "de_vertigo" or workspace.Map.Origin.Value == "de_nuke" or workspace.Map.Origin.Value == "de_aztec" then
oldSkybox = Lighting:FindFirstChildOfClass("Sky"):Clone()
end
end
workspace.ChildAdded:Connect(function(obj)
if obj.Name == "Map" then
wait(5)
if values.misc.client["remove killers"].Toggle then
if workspace:FindFirstChild("Map") and workspace:FindFirstChild("Map"):FindFirstChild("Killers") then
local clone = workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Clone()
clone.Name = "KillersClone"
clone.Parent = workspace:FindFirstChild("Map")
workspace:FindFirstChild("Map"):FindFirstChild("Killers"):Destroy()
end
end
if oldSkybox ~= nil then
oldSkybox:Destroy()
oldSkybox = nil
end
local Origin = workspace.Map:WaitForChild("Origin")
if workspace.Map.Origin.Value == "de_cache" or workspace.Map.Origin.Value == "de_vertigo" or workspace.Map.Origin.Value == "de_nuke" or workspace.Map.Origin.Value == "de_aztec" then
oldSkybox = Lighting:FindFirstChildOfClass("Sky"):Clone()
local sky = values.visuals.world.skybox.Dropdown
if sky ~= "none" then
Lighting:FindFirstChildOfClass("Sky"):Destroy()
local skybox = Instance.new("Sky")
skybox.SkyboxLf = Skyboxes[sky].SkyboxLf
skybox.SkyboxBk = Skyboxes[sky].SkyboxBk
skybox.SkyboxDn = Skyboxes[sky].SkyboxDn
skybox.SkyboxFt = Skyboxes[sky].SkyboxFt
skybox.SkyboxRt = Skyboxes[sky].SkyboxRt
skybox.SkyboxUp = Skyboxes[sky].SkyboxUp
skybox.Name = "override"
skybox.Parent = Lighting
end
else
local sky = values.visuals.world.skybox.Dropdown
if sky ~= "none" then
local skybox = Instance.new("Sky")
skybox.SkyboxLf = Skyboxes[sky].SkyboxLf
skybox.SkyboxBk = Skyboxes[sky].SkyboxBk
skybox.SkyboxDn = Skyboxes[sky].SkyboxDn
skybox.SkyboxFt = Skyboxes[sky].SkyboxFt
skybox.SkyboxRt = Skyboxes[sky].SkyboxRt
skybox.SkyboxUp = Skyboxes[sky].SkyboxUp
skybox.Name = "override"
skybox.Parent = Lighting
end
end
end
end)
Lighting.ChildAdded:Connect(function(obj)
if obj:IsA("Sky") and obj.Name ~= "override" then
oldSkybox = obj:Clone()
end
end)
local function CollisionTBL(obj)
if obj:IsA("Accessory") then
table.insert(Collision, obj)
end
if obj:IsA("Part") then
if obj.Name == "HeadHB" or obj.Name == "FakeHead" then
table.insert(Collision, obj)
end
end
end
LocalPlayer.CharacterAdded:Connect(function(char)
repeat RunService.RenderStepped:Wait()
until char:FindFirstChild("Gun")
SelfObj = {}
if values.skins.characters["character changer"].Toggle then
ChangeCharacter(ChrModels:FindFirstChild(values.skins.characters.skin.Scroll))
end
if char:FindFirstChildOfClass("Shirt") then
local String = Instance.new("StringValue")
String.Name = "OriginalTexture"
String.Value = char:FindFirstChildOfClass("Shirt").ShirtTemplate
String.Parent = char:FindFirstChildOfClass("Shirt")
if table.find(values.visuals.effects.removals.Jumbobox, "clothes") then
char:FindFirstChildOfClass("Shirt").ShirtTemplate = ""
end
end
if char:FindFirstChildOfClass("Pants") then
local String = Instance.new("StringValue")
String.Name = "OriginalTexture"
String.Value = char:FindFirstChildOfClass("Pants").PantsTemplate
String.Parent = char:FindFirstChildOfClass("Pants")
if table.find(values.visuals.effects.removals.Jumbobox, "clothes") then
char:FindFirstChildOfClass("Pants").PantsTemplate = ""
end
end
for i,v in pairs(char:GetChildren()) do
if v:IsA("BasePart") and v.Transparency ~= 1 then
table.insert(SelfObj, v)
local Color = Instance.new("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Color
Color.Parent = v
local String = Instance.new("StringValue")
String.Name = "OriginalMaterial"
String.Value = v.Material.Name
String.Parent = v
elseif v:IsA("Accessory") and v.Handle.Transparency ~= 1 then
table.insert(SelfObj, v.Handle)
local Color = Instance.new("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Handle.Color
Color.Parent = v.Handle
local String = Instance.new("StringValue")
String.Name = "OriginalMaterial"
String.Value = v.Handle.Material.Name
String.Parent = v.Handle
end
end
if values.visuals.self["self chams"].Toggle then
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self chams"].Color
end
end
end
LocalPlayer.Character.ChildAdded:Connect(function(Child)
if Child:IsA("Accessory") and Child.Handle.Transparency ~= 1 then
table.insert(SelfObj, Child.Handle)
local Color = Instance.new("Color3Value")
Color.Name = "OriginalColor"
Color.Value = Child.Handle.Color
Color.Parent = Child.Handle
local String = Instance.new("StringValue")
String.Name = "OriginalMaterial"
String.Value = Child.Handle.Material.Name
String.Parent = Child.Handle
if values.visuals.self["self chams"].Toggle then
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self chams"].Color
end
end
end
end
end)
if values.misc.animations.enabled.Toggle and values.misc.animations.enabled.Active then
LoadedAnim = LocalPlayer.Character.Humanoid:LoadAnimation(Dance)
LoadedAnim.Priority = Enum.AnimationPriority.Action
LoadedAnim:Play()
end
end)
if LocalPlayer.Character ~= nil then
for i,v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") and v.Transparency ~= 1 then
table.insert(SelfObj, v)
local Color = Instance.new("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Color
Color.Parent = v
local String = Instance.new("StringValue")
String.Name = "OriginalMaterial"
String.Value = v.Material.Name
String.Parent = v
elseif v:IsA("Accessory") and v.Handle.Transparency ~= 1 then
table.insert(SelfObj, v.Handle)
local Color = Instance.new("Color3Value")
Color.Name = "OriginalColor"
Color.Value = v.Handle.Color
Color.Parent = v.Handle
local String = Instance.new("StringValue")
String.Name = "OriginalMaterial"
String.Value = v.Handle.Material.Name
String.Parent = v.Handle
end
end
if values.visuals.self["self chams"].Toggle then
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self chams"].Color
end
end
end
LocalPlayer.Character.ChildAdded:Connect(function(Child)
if Child:IsA("Accessory") and Child.Handle.Transparency ~= 1 then
table.insert(SelfObj, Child.Handle)
local Color = Instance.new("Color3Value")
Color.Name = "OriginalColor"
Color.Value = Child.Handle.Color
Color.Parent = Child.Handle
local String = Instance.new("StringValue")
String.Name = "OriginalMaterial"
String.Value = Child.Handle.Material.Name
String.Parent = Child.Handle
if values.visuals.self["self chams"].Toggle then
for _,obj in pairs(SelfObj) do
if obj.Parent ~= nil then
obj.Material = Enum.Material.ForceField
obj.Color = values.visuals.self["self chams"].Color
end
end
end
end
end)
end
Players.PlayerAdded:Connect(function(Player)
Player:GetPropertyChangedSignal("Team"):Connect(function(new)
wait()
if Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
for _2,Obj in pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name == "WallCham" then
if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 = values.visuals.players.chams.Color
end
end
end
end)
Player.CharacterAdded:Connect(function(Character)
Character.ChildAdded:Connect(function(obj)
wait(1)
CollisionTBL(obj)
end)
wait(1)
if Character ~= nil then
local Value = Instance.new("Vector3Value")
Value.Name = "OldPosition"
Value.Value = Character.HumanoidRootPart.Position
Value.Parent = Character.HumanoidRootPart
for _,obj in pairs(Character:GetChildren()) do
if obj:IsA("BasePart") and Player ~= LocalPlayer and obj.Name ~= "HumanoidRootPart" and obj.Name ~= "Head" and obj.Name ~= "BackC4" and obj.Name ~= "HeadHB" then
local VisibleCham = Instance.new("BoxHandleAdornment")
VisibleCham.Name = "VisibleCham"
VisibleCham.AlwaysOnTop = false
VisibleCham.ZIndex = 8
VisibleCham.Size = obj.Size + Vector3.new(0.1,0.1,0.1)
VisibleCham.AlwaysOnTop = false
VisibleCham.Transparency = 0
local WallCham = Instance.new("BoxHandleAdornment")
WallCham.Name = "WallCham"
WallCham.AlwaysOnTop = true
WallCham.ZIndex = 5
WallCham.Size = obj.Size + Vector3.new(0.1,0.1,0.1)
WallCham.AlwaysOnTop = true
WallCham.Transparency = 0.7
if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
VisibleCham.Visible = true
WallCham.Visible = true
else
VisibleCham.Visible = false
WallCham.Visible = false
end
else
VisibleCham.Visible = false
WallCham.Visible = false
end
table.insert(ChamItems, VisibleCham)
table.insert(ChamItems, WallCham)
VisibleCham.Color3 = values.visuals.players.chams.Color
WallCham.Color3 = values.visuals.players.chams.Color
VisibleCham.AdornCullingMode = "Never"
WallCham.AdornCullingMode = "Never"
VisibleCham.Adornee = obj
VisibleCham.Parent = obj
WallCham.Adornee = obj
WallCham.Parent = obj
end
end
end
end)
end)
for _,Player in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
Player:GetPropertyChangedSignal("Team"):Connect(function(new)
wait()
if Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
for _2,Obj in pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name == "WallCham" then
if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 = values.visuals.players.chams.Color
end
end
end
end)
else
LocalPlayer:GetPropertyChangedSignal("Team"):Connect(function(new)
wait()
for _,Player in pairs(Players:GetPlayers()) do
if Player.Character then
for _2,Obj in pairs(Player.Character:GetDescendants()) do
if Obj.Name == "VisibleCham" or Obj.Name == "WallCham" then
if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
Obj.Visible = true
else
Obj.Visible = false
end
else
Obj.Visible = false
end
Obj.Color3 = values.visuals.players.chams.Color
end
end
end
end
end)
end
Player.CharacterAdded:Connect(function(Character)
Character.ChildAdded:Connect(function(obj)
wait(1)
CollisionTBL(obj)
end)
wait(1)
if Player.Character ~= nil and Player.Character:FindFirstChild("HumanoidRootPart") then
local Value = Instance.new("Vector3Value")
Value.Value = Player.Character.HumanoidRootPart.Position
Value.Name = "OldPosition"
Value.Parent = Player.Character.HumanoidRootPart
for _,obj in pairs(Player.Character:GetChildren()) do
if obj:IsA("BasePart") and Player ~= LocalPlayer and obj.Name ~= "HumanoidRootPart" and obj.Name ~= "Head" and obj.Name ~= "BackC4" and obj.Name ~= "HeadHB" then
local VisibleCham = Instance.new("BoxHandleAdornment")
VisibleCham.Name = "VisibleCham"
VisibleCham.AlwaysOnTop = false
VisibleCham.ZIndex = 5
VisibleCham.Size = obj.Size + Vector3.new(0.1,0.1,0.1)
VisibleCham.AlwaysOnTop = false
VisibleCham.Transparency = 0
local WallCham = Instance.new("BoxHandleAdornment")
WallCham.Name = "WallCham"
WallCham.AlwaysOnTop = true
WallCham.ZIndex = 5
WallCham.Size = obj.Size + Vector3.new(0.1,0.1,0.1)
WallCham.AlwaysOnTop = true
WallCham.Transparency = 0.7
if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
VisibleCham.Visible = true
WallCham.Visible = true
else
VisibleCham.Visible = false
WallCham.Visible = false
end
else
VisibleCham.Visible = false
WallCham.Visible = false
end
table.insert(ChamItems, VisibleCham)
table.insert(ChamItems, WallCham)
VisibleCham.Color3 = values.visuals.players.chams.Color
WallCham.Color3 = values.visuals.players.chams.Color
VisibleCham.AdornCullingMode = "Never"
WallCham.AdornCullingMode = "Never"
VisibleCham.Adornee = obj
VisibleCham.Parent = obj
WallCham.Adornee = obj
WallCham.Parent = obj
end
end
end
end)
if Player.Character ~= nil and Player.Character:FindFirstChild("UpperTorso") then
local Value = Instance.new("Vector3Value")
Value.Name = "OldPosition"
Value.Value = Player.Character.HumanoidRootPart.Position
Value.Parent = Player.Character.HumanoidRootPart
for _,obj in pairs(Player.Character:GetChildren()) do
CollisionTBL(obj)
if obj:IsA("BasePart") and Player ~= LocalPlayer and obj.Name ~= "HumanoidRootPart" and obj.Name ~= "Head" and obj.Name ~= "BackC4" and obj.Name ~= "HeadHB" then
local VisibleCham = Instance.new("BoxHandleAdornment")
VisibleCham.Name = "VisibleCham"
VisibleCham.AlwaysOnTop = false
VisibleCham.ZIndex = 5
VisibleCham.Size = obj.Size + Vector3.new(0.1,0.1,0.1)
VisibleCham.AlwaysOnTop = false
VisibleCham.Transparency = 0
local WallCham = Instance.new("BoxHandleAdornment")
WallCham.Name = "WallCham"
WallCham.AlwaysOnTop = true
WallCham.ZIndex = 5
WallCham.Size = obj.Size + Vector3.new(0.1,0.1,0.1)
WallCham.AlwaysOnTop = true
WallCham.Transparency = 0.7
if values.visuals.players.chams.Toggle then
if values.visuals.players.teammates.Toggle or Player.Team ~= LocalPlayer.Team then
VisibleCham.Visible = true
WallCham.Visible = true
else
VisibleCham.Visible = false
WallCham.Visible = false
end
else
VisibleCham.Visible = false
WallCham.Visible = false
end
table.insert(ChamItems, VisibleCham)
table.insert(ChamItems, WallCham)
VisibleCham.Color3 = values.visuals.players.chams.Color
WallCham.Color3 = values.visuals.players.chams.Color
VisibleCham.AdornCullingMode = "Never"
WallCham.AdornCullingMode = "Never"
VisibleCham.Adornee = obj
VisibleCham.Parent = obj
WallCham.Adornee = obj
WallCham.Parent = obj
end
end
end
end

![mazila.wtf [UPDATE]](https://scriptblox.com/images/sb/301549746-1788546403513.jpg)

cfg pls
dawg counter blox is dead like, it will be like that for days