Braqueeer ???
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Braqueeer ???

[ Content Deleted ]S_syshubS_syshub 1.9K views 71 executesUpdated May 13, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•634 lines (25775 chars)
local remote = game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1RPNam1eTex1t")

local mensagens = {
	"{●executed}",
	"Loading",
	"comun : Version"
}

for _, mensagem in ipairs(mensagens) do
	remote:FireServer("RolePlayBio", mensagem)
	wait(0.7)
end

local redzlib = loadstring(game:HttpGet("https://raw.githubusercontent.com/tbao143/Library-ui/refs/heads/main/Redzhubui"))()

local Window = redzlib:MakeWindow({
    Title = "AnexedHub | BROOKHAVEN🏡",
    SubTitle = "by Packj0 e Dailly",
    SaveFolder = "ConfigFolder"
})

Window:AddMinimizeButton({
    Button = { Image = "rbxassetid://127317281814903", BackgroundTransparency = 0 },
    Corner = { CornerRadius = UDim.new(35, 1) },
})

-- Aba Home
local Tab1 = Window:MakeTab({ "Home", "rbxassetid://10723415903" })

Tab1:AddDiscordInvite({
    Name = "Chaos hub ",
    Description = "Me patrocína chaos hub",
    Logo = "rbxassetid://18751483361",
    Invite = "https://discord.gg/Tz2kut3x"
})

local Paragraph = Tab1:AddParagraph({"Studio Anexed", "obrigado por ler"})

local Paragraph = Tab1:AddParagraph({"Num Cumpensa OWNER", "maioria dos scripts meu"})

local Paragraph = Tab1:AddParagraph({"Dailly <Tester", "não usou exexutor mais ajudou em testes"})

local Paragraph = Tab1:AddParagraph({"Jao Owner do Gumball Hub", "Co Owener Obrigado Alias."})

local Paragraph = Tab1:AddParagraph({"so para os Parceiros Nosso", "SCRIPT CONFIDENCIAL"})

Tab1:AddButton({
    Name = "Rejoin Server",
    Callback = function()
        local TeleportService = game:GetService("TeleportService")
        local Players = game:GetService("Players")

        TeleportService:Teleport(game.PlaceId, Players.LocalPlayer)
    end
})

local TabPlayers = Window:MakeTab({ "Players", "rbxassetid://10723415903" })

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local cam = workspace.CurrentCamera
 
-- Lista dinâmica de jogadores
local currentPlayers = {}
for _, p in pairs(Players:GetPlayers()) do
    if p ~= LocalPlayer then
        table.insert(currentPlayers, p.Name)
    end
end

Players.PlayerAdded:Connect(function(p)
    if p ~= LocalPlayer then
        table.insert(currentPlayers, p.Name)
        PlayerDropdown:SetOptions(currentPlayers)
    end
end)

Players.PlayerRemoving:Connect(function(p)
    for i, name in ipairs(currentPlayers) do
        if name == p.Name then
            table.remove(currentPlayers, i)
            break
        end
    end
    PlayerDropdown:SetOptions(currentPlayers)
end)

-- Dropdown
local selectedPlayer = nil
local PlayerDropdown = TabPlayers:AddDropdown({
    Name = "Selecionar Player",
    Options = currentPlayers,
    Callback = function(Value)
        selectedPlayer = Value
    end
})

TabPlayers:AddButton({
    Name = "Atualizar Jogadores",
    Callback = function()
        local jogadores = {"Selecionar jogador"}
        for _, plr in ipairs(Players:GetPlayers()) do
            if plr ~= LocalPlayer then
                table.insert(jogadores, plr.Name)
            end
        end
        dropdownJogadores:SetOptions(jogadores)
    end
})

TabPlayers:AddToggle({
    Name = "View",
    Callback = function(Value)
        viewing = Value
        if viewing and selectedPlayer and game.Players:FindFirstChild(selectedPlayer) then
            task.spawn(function()
                while viewing do
                    local target = game.Players:FindFirstChild(selectedPlayer)
                    if target and target.Character and target.Character:FindFirstChild("Humanoid") then
                        cam.CameraSubject = target.Character.Humanoid
                    else
                        break
                    end
                    task.wait()
                end
            end)
        else
            local myChar = game.Players.LocalPlayer.Character
            if myChar and myChar:FindFirstChild("Humanoid") then
                cam.CameraSubject = myChar.Humanoid
            end
        end
    end
})

TabPlayers:AddButton({
    Name = "Teleport",
    Callback = function()
        local Players = game:GetService("Players")
        local Workspace = game:GetService("Workspace")
        local LocalPlayer = Players.LocalPlayer
        local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
        local HRP = Character:FindFirstChild("HumanoidRootPart")

        if not selectedPlayer then
            warn("Nenhum jogador selecionado.")
            return
        end

        local target = Players:FindFirstChild(selectedPlayer)
        if not target or not target.Character or not target.Character:FindFirstChild("HumanoidRootPart") then
            warn("Jogador alvo inválido.")
            return
        end

        local targetHRP = target.Character:FindFirstChild("HumanoidRootPart")
        HRP.CFrame = targetHRP.CFrame + Vector3.new(0, 3, 0) -- TP acima do player
    end
})

TabPlayers:AddSection({ "Variavels de kill -" })

-- Auto Fling
local flingActive = false
TabPlayers:AddToggle({
    Name = "fling Croch",
    Description = "Flinga o jogador selecionado com física bruta.",
    Default = false,
    Callback = function(state)
        flingActive = state
        if state and selectedPlayer then
            local target = Players:FindFirstChild(selectedPlayer)
            if not target or not target.Character then return end

            local root = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
            local tRoot = target.Character and target.Character:FindFirstChild("HumanoidRootPart")
            if not root or not tRoot then return end

            local char = LocalPlayer.Character
            local hum = char:FindFirstChildOfClass("Humanoid")
            local original = root.CFrame

            local tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
            if tool then tool.Parent = char end

            workspace.FallenPartsDestroyHeight = 0/0

            local bv = Instance.new("BodyVelocity")
            bv.Name = "FlingForce"
            bv.Velocity = Vector3.new(9e8, 9e8, 9e8)
            bv.MaxForce = Vector3.new(1/0, 1/0, 1/0)
            bv.Parent = root

            hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
            hum.PlatformStand = false

            cam.CameraSubject = tRoot

            task.spawn(function()
                local angle = 0
                while flingActive and target and target.Character and target.Character:FindFirstChildOfClass("Humanoid") do
                    local tHum = target.Character:FindFirstChildOfClass("Humanoid")
                    if tHum.Sit then break end
                    angle += 50
                    root.CFrame = tRoot.CFrame * CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(angle), 0, 0)
                    root.Velocity = Vector3.new(9e8, 9e8, 9e8)
                    root.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
                    task.wait()
                end

                flingActive = false
                bv:Destroy()
                hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
                hum.PlatformStand = false
                root.CFrame = original
                cam.CameraSubject = hum

                for _, p in pairs(char:GetDescendants()) do
                    if p:IsA("BasePart") then
                        p.Velocity = Vector3.zero
                        p.RotVelocity = Vector3.zero
                    end
                end

                hum:UnequipTools()
            end)
        end
    end
})

-- Auto Bring
local bringActive = false
TabPlayers:AddToggle({
    Name = "Bring Croch",
    Description = "Puxa o jogador selecionado usando física (sem matar).",
    Default = false,
    Callback = function(state)
        bringActive = state
        if state and selectedPlayer then
            local target = Players:FindFirstChild(selectedPlayer)
            if not target or not target.Character then return end

            local root = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
            local tRoot = target.Character and target.Character:FindFirstChild("HumanoidRootPart")
            if not root or not tRoot then return end

            local char = LocalPlayer.Character
            local hum = char:FindFirstChildOfClass("Humanoid")
            local originalPos = root.Position

            local tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
            if tool then tool.Parent = char end

            hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
            hum.PlatformStand = false
            cam.CameraSubject = tRoot

            local align = Instance.new("BodyPosition")
            align.Name = "BringPosition"
            align.MaxForce = Vector3.new(1/0, 1/0, 1/0)
            align.D = 10
            align.P = 30000
            align.Position = root.Position
            align.Parent = tRoot

            task.spawn(function()
                local angle = 0
                while bringActive and target and target.Character and target.Character:FindFirstChildOfClass("Humanoid") do
                    local tHum = target.Character:FindFirstChildOfClass("Humanoid")
                    if not tHum or tHum.Sit then break end

                    angle += 50
                    root.CFrame = tRoot.CFrame * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(angle), 0, 0)
                    align.Position = root.Position + Vector3.new(2, 0, 0)
                    task.wait()
                end

                bringActive = false
                align:Destroy()
                hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
                hum.PlatformStand = false
                cam.CameraSubject = hum

                for _, p in pairs(char:GetDescendants()) do
                    if p:IsA("BasePart") then
                        p.Velocity = Vector3.zero
                        p.RotVelocity = Vector3.zero
                    end
                end

                task.wait(0.1)
                root.Anchored = true
                root.CFrame = CFrame.new(originalPos + Vector3.new(0, 5, 0))
                task.wait(0.2)
                root.Anchored = false
            end)
        end
    end
})

-- Fling All
TabPlayers:AddButton({
    Name = "Fling All",
    Description = "Faz todos os jogadores do servidor voarem com física bruta.",
    Callback = function()
        for _, player in pairs(Players:GetPlayers()) do
            if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                local targetRoot = player.Character.HumanoidRootPart
                local myRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
                local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")

                if myRoot and hum then
                    local tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
                    if tool then tool.Parent = LocalPlayer.Character end

                    workspace.FallenPartsDestroyHeight = 0/0

                    local bv = Instance.new("BodyVelocity")
                    bv.Name = "FlingForce"
                    bv.Velocity = Vector3.new(9e8, 9e8, 9e8)
                    bv.MaxForce = Vector3.new(1/0, 1/0, 1/0)
                    bv.Parent = myRoot

                    hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
                    hum.PlatformStand = false

                    cam.CameraSubject = targetRoot

                    task.spawn(function()
                        local angle = 0
                        local timeLimit = tick() + 3
                        while tick() < timeLimit do
                            angle += 50
                            myRoot.CFrame = targetRoot.CFrame * CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(angle), 0, 0)
                            myRoot.Velocity = Vector3.new(9e8, 9e8, 9e8)
                            myRoot.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
                            task.wait()
                        end

                        bv:Destroy()
                        hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
                        hum.PlatformStand = false
                        cam.CameraSubject = hum

                        for _, p in pairs(LocalPlayer.Character:GetDescendants()) do
                            if p:IsA("BasePart") then
                                p.Velocity = Vector3.zero
                                p.RotVelocity = Vector3.zero
                            end
                        end
                    end)
                    task.wait(0.5)
                end
            end
        end
    end
})

TabPlayers:AddButton({
    Name = "Give Coch <",
    Callback = function()
        local args = {
    [1] = "PickingTools",
    [2] = "Couch"
}

game:GetService("ReplicatedStorage").RE:FindFirstChild("1Too1l"):InvokeServer(unpack(args))

    end
})


TabPlayers:AddButton({
    Name = "Ban - House",
    Callback = function()
        if not selectedPlayer then
            warn("Nenhum jogador selecionado.")
            return
        end
        
        local Player = game.Players.LocalPlayer
        local Backpack = Player.Backpack
        local Character = Player.Character
        local Humanoid = Character:FindFirstChildOfClass("Humanoid")
        local RootPart = Character:FindFirstChild("HumanoidRootPart")
        local Houses = game.Workspace:FindFirstChild("001_Lots")
        local OldPos = RootPart.CFrame
        local Angles = 0
        local Vehicles = Workspace.Vehicles
        local Pos

        -- Function:
        function Check()
            if Player and Character and Humanoid and RootPart and Vehicles then
                return true
            else
                return false
            end
        end

        -- Main:
        if not selectedPlayer then
            return
        end
        if Check() then
            local House = Houses:FindFirstChild(Player.Name.."House")
            if not House then
                local EHouse
                for _,Lot in pairs(Houses:GetChildren()) do
                    if Lot.Name == "For Sale" then
                        for _,num in pairs(Lot:GetDescendants()) do
                            if num:IsA("NumberValue") and num.Name == "Number" and num.Value < 25 and num.Value > 10 then
                                EHouse = Lot
                                break
                            end
                        end
                    end
                end

                local BuyDetector = EHouse:FindFirstChild("BuyHouse")
                Pos = BuyDetector.Position
                if BuyDetector and BuyDetector:IsA("BasePart") then
                    RootPart.CFrame = BuyDetector.CFrame + Vector3.new(0,-6,0)
                    task.wait(.5)
                    local ClickDetector = BuyDetector:FindFirstChild("ClickDetector")
                    if ClickDetector then
                        fireclickdetector(ClickDetector)
                    end
                end
            end

            task.wait(0.5)
            local PreHouse = Houses:FindFirstChild(Player.Name .. "House")
            if PreHouse then
                task.wait(0.5)
                local Number
                for i,x in pairs(PreHouse:GetDescendants()) do
                    if x.Name == "Number" and x:IsA("NumberValue") then
                        Number = x
                    end
                end
                task.wait(0.5)
                game:GetService("ReplicatedStorage").RE:FindFirstChild("1Gettin1gHous1e"):FireServer("PickingCustomHouse","052_House", Number.Value)
            end

            task.wait(0.5)
            local PCar = Vehicles:FindFirstChild(Player.Name.."Car")
            if not PCar then
                if Check() then
                    RootPart.CFrame = CFrame.new(1118.81, 75.998, -1138.61)
                    task.wait(0.5)
                    game:GetService("ReplicatedStorage").RE:FindFirstChild("1Ca1r"):FireServer("PickingCar","SchoolBus")
                    task.wait(0.5)
                    local PCar = Vehicles:FindFirstChild(Player.Name.."Car")
                    task.wait(0.5)
                    local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat")
                    if Seat then
                        repeat task.wait()
                            RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0)
                        until Humanoid.Sit
                    end
                end
            end

            task.wait(0.5)
            local PCar = Vehicles:FindFirstChild(Player.Name.."Car")
            if PCar then
                if not Humanoid.Sit then
                    local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat")
                    if Seat then
                        repeat task.wait()
                            RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0)
                        until Humanoid.Sit
                    end
                end

                local Target = game.Players:FindFirstChild(selectedPlayer)
                local TargetC = Target.Character
                local TargetH = TargetC:FindFirstChildOfClass("Humanoid")
                local TargetRP = TargetC:FindFirstChild("HumanoidRootPart")
                if TargetC and TargetH and TargetRP then
                    if not TargetH.Sit then
                        while not TargetH.Sit do
                            task.wait()
                            local Fling = function(alvo,pos,angulo)
                                PCar:SetPrimaryPartCFrame(CFrame.new(alvo.Position) * pos * angulo)
                            end
                            Angles = Angles + 100
                            Fling(TargetRP,CFrame.new(0, 1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
                            Fling(TargetRP,CFrame.new(0, -1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
                            Fling(TargetRP,CFrame.new(2.25, 1.5, -2.25)  + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
                            Fling(TargetRP,CFrame.new(-2.25, -1.5, 2.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
                            Fling(TargetRP,CFrame.new(0, 1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
                            Fling(TargetRP,CFrame.new(0, -1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
                        end

                        task.wait(0.2)
                        local House = Houses:FindFirstChild(Player.Name.."House")
                        PCar:SetPrimaryPartCFrame(CFrame.new(House.HouseSpawnPosition.Position))
                        task.wait(0.2)
                        local pedro = Region3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position - Vector3.new(30,30,30),game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(30,30,30))

                        local a = workspace:FindPartsInRegion3(pedro,game.Players.LocalPlayer.Character.HumanoidRootPart,math.huge)

                        for i,v in pairs(a) do
                            if v.Name == "HumanoidRootPart" then
                                local b = game:GetService("Players"):FindFirstChild(v.Parent.Name)
                                local args = {
                                    [1] = "BanPlayerFromHouse",
                                    [2] = b,
                                    [3] = v.Parent
                                }

                                game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))

                                -- Excluir todos os veículos imediatamente após o banimento:
                                local args = {
                                    [1] = "DeleteAllVehicles"
                                }
                                game:GetService("ReplicatedStorage").RE:FindFirstChild("1Ca1r"):FireServer(unpack(args))
                            end
                        end
                    end
                end
            end
        end
    end
})

TabPlayers:AddButton({
    Name = "Car - Kill",
    Callback = function()
        -- Verifique se há um jogador selecionado
        if not selectedPlayer then
            warn("Nenhum jogador selecionado!")
            return
        end

        local Player = game.Players.LocalPlayer
        local Character = Player.Character
        local Humanoid = Character:FindFirstChildOfClass("Humanoid")
        local RootPart = Character:FindFirstChild("HumanoidRootPart")
        local Vehicles = game.Workspace:FindFirstChild("Vehicles")
        local OldPos = RootPart.CFrame

        if not Humanoid then return end

        -- Spawn do carro, caso não exista
        local PCar = Vehicles:FindFirstChild(Player.Name.."Car")
        if not PCar then
            if RootPart then
                RootPart.CFrame = CFrame.new(1118.81, 75.998, -1138.61)  -- Posição inicial
                task.wait(0.5)
                game:GetService("ReplicatedStorage").RE:FindFirstChild("1Ca1r"):FireServer("PickingCar", "SchoolBus")
                task.wait(0.5)
                PCar = Vehicles:FindFirstChild(Player.Name.."Car")
                task.wait(0.5)

                local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat")
                if Seat then
                    repeat
                        task.wait()
                        RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0)
                    until Humanoid.Sit
                end
            end
        end

        -- Verifique novamente após um tempo
        task.wait(0.5)
        PCar = Vehicles:FindFirstChild(Player.Name.."Car")
        if PCar and not Humanoid.Sit then
            local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat")
            if Seat then
                repeat
                    task.wait()
                    RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0)
                until Humanoid.Sit
            end
        end

        -- Encontre o jogador selecionado
        local TargetPlayer = game.Players:FindFirstChild(selectedPlayer)
        if TargetPlayer then
            local TargetC = TargetPlayer.Character
            local TargetH = TargetC and TargetC:FindFirstChildOfClass("Humanoid")
            local TargetRP = TargetC and TargetC:FindFirstChild("HumanoidRootPart")

            if TargetC and TargetH and TargetRP then
                if not TargetH.Sit then
                    while not TargetH.Sit do
                        task.wait()

                        -- Gera rotações aleatórias
                        local randomX = math.random(-360, 360)
                        local randomY = math.random(-360, 360)
                        local randomZ = math.random(-360, 360)

                        -- Função para movimentar o carro ao redor do alvo
                        local kill = function(alvo, pos, angulo)
                            PCar:SetPrimaryPartCFrame(CFrame.new(alvo.Position) * pos * angulo)
                        end

                        -- Movimentos do carro ao redor do alvo com rotações aleatórias
                        kill(TargetRP, CFrame.new(0, 1, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
                        kill(TargetRP, CFrame.new(0, -2.25, 5) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
                        kill(TargetRP, CFrame.new(0, 2.25, 0.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
                        kill(TargetRP, CFrame.new(-2.25, -1.5, 2.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
                        kill(TargetRP, CFrame.new(0, 1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
                        kill(TargetRP, CFrame.new(0, -1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
                    end

                    -- Quando o alvo sentar, mover o carro para longe e voltar à posição original
                    task.wait(0.1)
                    PCar:SetPrimaryPartCFrame(CFrame.new(0, -470, 0))  -- Mover o carro para longe
                    task.wait(0.2)

                    -- Finalização
                    Humanoid.Sit = false
                    task.wait(0.1)
                    RootPart.CFrame = OldPos  -- Retornar à posição original
                end
            end
        end
    end
})

TabPlayers:AddButton({
    Name = "Car - Bring",
    Callback = function()
        bringPlayer()
    end
})

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