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Lua Script•634 lines (25775 chars)
local remote = game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1RPNam1eTex1t")
local mensagens = {
"{●executed}",
"Loading",
"comun : Version"
}
for _, mensagem in ipairs(mensagens) do
remote:FireServer("RolePlayBio", mensagem)
wait(0.7)
end
local redzlib = loadstring(game:HttpGet("https://raw.githubusercontent.com/tbao143/Library-ui/refs/heads/main/Redzhubui"))()
local Window = redzlib:MakeWindow({
Title = "AnexedHub | BROOKHAVEN🏡",
SubTitle = "by Packj0 e Dailly",
SaveFolder = "ConfigFolder"
})
Window:AddMinimizeButton({
Button = { Image = "rbxassetid://127317281814903", BackgroundTransparency = 0 },
Corner = { CornerRadius = UDim.new(35, 1) },
})
-- Aba Home
local Tab1 = Window:MakeTab({ "Home", "rbxassetid://10723415903" })
Tab1:AddDiscordInvite({
Name = "Chaos hub ",
Description = "Me patrocína chaos hub",
Logo = "rbxassetid://18751483361",
Invite = "https://discord.gg/Tz2kut3x"
})
local Paragraph = Tab1:AddParagraph({"Studio Anexed", "obrigado por ler"})
local Paragraph = Tab1:AddParagraph({"Num Cumpensa OWNER", "maioria dos scripts meu"})
local Paragraph = Tab1:AddParagraph({"Dailly <Tester", "não usou exexutor mais ajudou em testes"})
local Paragraph = Tab1:AddParagraph({"Jao Owner do Gumball Hub", "Co Owener Obrigado Alias."})
local Paragraph = Tab1:AddParagraph({"so para os Parceiros Nosso", "SCRIPT CONFIDENCIAL"})
Tab1:AddButton({
Name = "Rejoin Server",
Callback = function()
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
TeleportService:Teleport(game.PlaceId, Players.LocalPlayer)
end
})
local TabPlayers = Window:MakeTab({ "Players", "rbxassetid://10723415903" })
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local cam = workspace.CurrentCamera
-- Lista dinâmica de jogadores
local currentPlayers = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
table.insert(currentPlayers, p.Name)
end
end
Players.PlayerAdded:Connect(function(p)
if p ~= LocalPlayer then
table.insert(currentPlayers, p.Name)
PlayerDropdown:SetOptions(currentPlayers)
end
end)
Players.PlayerRemoving:Connect(function(p)
for i, name in ipairs(currentPlayers) do
if name == p.Name then
table.remove(currentPlayers, i)
break
end
end
PlayerDropdown:SetOptions(currentPlayers)
end)
-- Dropdown
local selectedPlayer = nil
local PlayerDropdown = TabPlayers:AddDropdown({
Name = "Selecionar Player",
Options = currentPlayers,
Callback = function(Value)
selectedPlayer = Value
end
})
TabPlayers:AddButton({
Name = "Atualizar Jogadores",
Callback = function()
local jogadores = {"Selecionar jogador"}
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer then
table.insert(jogadores, plr.Name)
end
end
dropdownJogadores:SetOptions(jogadores)
end
})
TabPlayers:AddToggle({
Name = "View",
Callback = function(Value)
viewing = Value
if viewing and selectedPlayer and game.Players:FindFirstChild(selectedPlayer) then
task.spawn(function()
while viewing do
local target = game.Players:FindFirstChild(selectedPlayer)
if target and target.Character and target.Character:FindFirstChild("Humanoid") then
cam.CameraSubject = target.Character.Humanoid
else
break
end
task.wait()
end
end)
else
local myChar = game.Players.LocalPlayer.Character
if myChar and myChar:FindFirstChild("Humanoid") then
cam.CameraSubject = myChar.Humanoid
end
end
end
})
TabPlayers:AddButton({
Name = "Teleport",
Callback = function()
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HRP = Character:FindFirstChild("HumanoidRootPart")
if not selectedPlayer then
warn("Nenhum jogador selecionado.")
return
end
local target = Players:FindFirstChild(selectedPlayer)
if not target or not target.Character or not target.Character:FindFirstChild("HumanoidRootPart") then
warn("Jogador alvo inválido.")
return
end
local targetHRP = target.Character:FindFirstChild("HumanoidRootPart")
HRP.CFrame = targetHRP.CFrame + Vector3.new(0, 3, 0) -- TP acima do player
end
})
TabPlayers:AddSection({ "Variavels de kill -" })
-- Auto Fling
local flingActive = false
TabPlayers:AddToggle({
Name = "fling Croch",
Description = "Flinga o jogador selecionado com física bruta.",
Default = false,
Callback = function(state)
flingActive = state
if state and selectedPlayer then
local target = Players:FindFirstChild(selectedPlayer)
if not target or not target.Character then return end
local root = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local tRoot = target.Character and target.Character:FindFirstChild("HumanoidRootPart")
if not root or not tRoot then return end
local char = LocalPlayer.Character
local hum = char:FindFirstChildOfClass("Humanoid")
local original = root.CFrame
local tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
if tool then tool.Parent = char end
workspace.FallenPartsDestroyHeight = 0/0
local bv = Instance.new("BodyVelocity")
bv.Name = "FlingForce"
bv.Velocity = Vector3.new(9e8, 9e8, 9e8)
bv.MaxForce = Vector3.new(1/0, 1/0, 1/0)
bv.Parent = root
hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
hum.PlatformStand = false
cam.CameraSubject = tRoot
task.spawn(function()
local angle = 0
while flingActive and target and target.Character and target.Character:FindFirstChildOfClass("Humanoid") do
local tHum = target.Character:FindFirstChildOfClass("Humanoid")
if tHum.Sit then break end
angle += 50
root.CFrame = tRoot.CFrame * CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(angle), 0, 0)
root.Velocity = Vector3.new(9e8, 9e8, 9e8)
root.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
task.wait()
end
flingActive = false
bv:Destroy()
hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
hum.PlatformStand = false
root.CFrame = original
cam.CameraSubject = hum
for _, p in pairs(char:GetDescendants()) do
if p:IsA("BasePart") then
p.Velocity = Vector3.zero
p.RotVelocity = Vector3.zero
end
end
hum:UnequipTools()
end)
end
end
})
-- Auto Bring
local bringActive = false
TabPlayers:AddToggle({
Name = "Bring Croch",
Description = "Puxa o jogador selecionado usando física (sem matar).",
Default = false,
Callback = function(state)
bringActive = state
if state and selectedPlayer then
local target = Players:FindFirstChild(selectedPlayer)
if not target or not target.Character then return end
local root = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local tRoot = target.Character and target.Character:FindFirstChild("HumanoidRootPart")
if not root or not tRoot then return end
local char = LocalPlayer.Character
local hum = char:FindFirstChildOfClass("Humanoid")
local originalPos = root.Position
local tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
if tool then tool.Parent = char end
hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
hum.PlatformStand = false
cam.CameraSubject = tRoot
local align = Instance.new("BodyPosition")
align.Name = "BringPosition"
align.MaxForce = Vector3.new(1/0, 1/0, 1/0)
align.D = 10
align.P = 30000
align.Position = root.Position
align.Parent = tRoot
task.spawn(function()
local angle = 0
while bringActive and target and target.Character and target.Character:FindFirstChildOfClass("Humanoid") do
local tHum = target.Character:FindFirstChildOfClass("Humanoid")
if not tHum or tHum.Sit then break end
angle += 50
root.CFrame = tRoot.CFrame * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(angle), 0, 0)
align.Position = root.Position + Vector3.new(2, 0, 0)
task.wait()
end
bringActive = false
align:Destroy()
hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
hum.PlatformStand = false
cam.CameraSubject = hum
for _, p in pairs(char:GetDescendants()) do
if p:IsA("BasePart") then
p.Velocity = Vector3.zero
p.RotVelocity = Vector3.zero
end
end
task.wait(0.1)
root.Anchored = true
root.CFrame = CFrame.new(originalPos + Vector3.new(0, 5, 0))
task.wait(0.2)
root.Anchored = false
end)
end
end
})
-- Fling All
TabPlayers:AddButton({
Name = "Fling All",
Description = "Faz todos os jogadores do servidor voarem com física bruta.",
Callback = function()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local targetRoot = player.Character.HumanoidRootPart
local myRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if myRoot and hum then
local tool = LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
if tool then tool.Parent = LocalPlayer.Character end
workspace.FallenPartsDestroyHeight = 0/0
local bv = Instance.new("BodyVelocity")
bv.Name = "FlingForce"
bv.Velocity = Vector3.new(9e8, 9e8, 9e8)
bv.MaxForce = Vector3.new(1/0, 1/0, 1/0)
bv.Parent = myRoot
hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
hum.PlatformStand = false
cam.CameraSubject = targetRoot
task.spawn(function()
local angle = 0
local timeLimit = tick() + 3
while tick() < timeLimit do
angle += 50
myRoot.CFrame = targetRoot.CFrame * CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(angle), 0, 0)
myRoot.Velocity = Vector3.new(9e8, 9e8, 9e8)
myRoot.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
task.wait()
end
bv:Destroy()
hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
hum.PlatformStand = false
cam.CameraSubject = hum
for _, p in pairs(LocalPlayer.Character:GetDescendants()) do
if p:IsA("BasePart") then
p.Velocity = Vector3.zero
p.RotVelocity = Vector3.zero
end
end
end)
task.wait(0.5)
end
end
end
end
})
TabPlayers:AddButton({
Name = "Give Coch <",
Callback = function()
local args = {
[1] = "PickingTools",
[2] = "Couch"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Too1l"):InvokeServer(unpack(args))
end
})
TabPlayers:AddButton({
Name = "Ban - House",
Callback = function()
if not selectedPlayer then
warn("Nenhum jogador selecionado.")
return
end
local Player = game.Players.LocalPlayer
local Backpack = Player.Backpack
local Character = Player.Character
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
local RootPart = Character:FindFirstChild("HumanoidRootPart")
local Houses = game.Workspace:FindFirstChild("001_Lots")
local OldPos = RootPart.CFrame
local Angles = 0
local Vehicles = Workspace.Vehicles
local Pos
-- Function:
function Check()
if Player and Character and Humanoid and RootPart and Vehicles then
return true
else
return false
end
end
-- Main:
if not selectedPlayer then
return
end
if Check() then
local House = Houses:FindFirstChild(Player.Name.."House")
if not House then
local EHouse
for _,Lot in pairs(Houses:GetChildren()) do
if Lot.Name == "For Sale" then
for _,num in pairs(Lot:GetDescendants()) do
if num:IsA("NumberValue") and num.Name == "Number" and num.Value < 25 and num.Value > 10 then
EHouse = Lot
break
end
end
end
end
local BuyDetector = EHouse:FindFirstChild("BuyHouse")
Pos = BuyDetector.Position
if BuyDetector and BuyDetector:IsA("BasePart") then
RootPart.CFrame = BuyDetector.CFrame + Vector3.new(0,-6,0)
task.wait(.5)
local ClickDetector = BuyDetector:FindFirstChild("ClickDetector")
if ClickDetector then
fireclickdetector(ClickDetector)
end
end
end
task.wait(0.5)
local PreHouse = Houses:FindFirstChild(Player.Name .. "House")
if PreHouse then
task.wait(0.5)
local Number
for i,x in pairs(PreHouse:GetDescendants()) do
if x.Name == "Number" and x:IsA("NumberValue") then
Number = x
end
end
task.wait(0.5)
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Gettin1gHous1e"):FireServer("PickingCustomHouse","052_House", Number.Value)
end
task.wait(0.5)
local PCar = Vehicles:FindFirstChild(Player.Name.."Car")
if not PCar then
if Check() then
RootPart.CFrame = CFrame.new(1118.81, 75.998, -1138.61)
task.wait(0.5)
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Ca1r"):FireServer("PickingCar","SchoolBus")
task.wait(0.5)
local PCar = Vehicles:FindFirstChild(Player.Name.."Car")
task.wait(0.5)
local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat")
if Seat then
repeat task.wait()
RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0)
until Humanoid.Sit
end
end
end
task.wait(0.5)
local PCar = Vehicles:FindFirstChild(Player.Name.."Car")
if PCar then
if not Humanoid.Sit then
local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat")
if Seat then
repeat task.wait()
RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0)
until Humanoid.Sit
end
end
local Target = game.Players:FindFirstChild(selectedPlayer)
local TargetC = Target.Character
local TargetH = TargetC:FindFirstChildOfClass("Humanoid")
local TargetRP = TargetC:FindFirstChild("HumanoidRootPart")
if TargetC and TargetH and TargetRP then
if not TargetH.Sit then
while not TargetH.Sit do
task.wait()
local Fling = function(alvo,pos,angulo)
PCar:SetPrimaryPartCFrame(CFrame.new(alvo.Position) * pos * angulo)
end
Angles = Angles + 100
Fling(TargetRP,CFrame.new(0, 1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
Fling(TargetRP,CFrame.new(0, -1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
Fling(TargetRP,CFrame.new(2.25, 1.5, -2.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
Fling(TargetRP,CFrame.new(-2.25, -1.5, 2.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
Fling(TargetRP,CFrame.new(0, 1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
Fling(TargetRP,CFrame.new(0, -1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0))
end
task.wait(0.2)
local House = Houses:FindFirstChild(Player.Name.."House")
PCar:SetPrimaryPartCFrame(CFrame.new(House.HouseSpawnPosition.Position))
task.wait(0.2)
local pedro = Region3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position - Vector3.new(30,30,30),game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(30,30,30))
local a = workspace:FindPartsInRegion3(pedro,game.Players.LocalPlayer.Character.HumanoidRootPart,math.huge)
for i,v in pairs(a) do
if v.Name == "HumanoidRootPart" then
local b = game:GetService("Players"):FindFirstChild(v.Parent.Name)
local args = {
[1] = "BanPlayerFromHouse",
[2] = b,
[3] = v.Parent
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
-- Excluir todos os veículos imediatamente após o banimento:
local args = {
[1] = "DeleteAllVehicles"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Ca1r"):FireServer(unpack(args))
end
end
end
end
end
end
end
})
TabPlayers:AddButton({
Name = "Car - Kill",
Callback = function()
-- Verifique se há um jogador selecionado
if not selectedPlayer then
warn("Nenhum jogador selecionado!")
return
end
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
local RootPart = Character:FindFirstChild("HumanoidRootPart")
local Vehicles = game.Workspace:FindFirstChild("Vehicles")
local OldPos = RootPart.CFrame
if not Humanoid then return end
-- Spawn do carro, caso não exista
local PCar = Vehicles:FindFirstChild(Player.Name.."Car")
if not PCar then
if RootPart then
RootPart.CFrame = CFrame.new(1118.81, 75.998, -1138.61) -- Posição inicial
task.wait(0.5)
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Ca1r"):FireServer("PickingCar", "SchoolBus")
task.wait(0.5)
PCar = Vehicles:FindFirstChild(Player.Name.."Car")
task.wait(0.5)
local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat")
if Seat then
repeat
task.wait()
RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0)
until Humanoid.Sit
end
end
end
-- Verifique novamente após um tempo
task.wait(0.5)
PCar = Vehicles:FindFirstChild(Player.Name.."Car")
if PCar and not Humanoid.Sit then
local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat")
if Seat then
repeat
task.wait()
RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0)
until Humanoid.Sit
end
end
-- Encontre o jogador selecionado
local TargetPlayer = game.Players:FindFirstChild(selectedPlayer)
if TargetPlayer then
local TargetC = TargetPlayer.Character
local TargetH = TargetC and TargetC:FindFirstChildOfClass("Humanoid")
local TargetRP = TargetC and TargetC:FindFirstChild("HumanoidRootPart")
if TargetC and TargetH and TargetRP then
if not TargetH.Sit then
while not TargetH.Sit do
task.wait()
-- Gera rotações aleatórias
local randomX = math.random(-360, 360)
local randomY = math.random(-360, 360)
local randomZ = math.random(-360, 360)
-- Função para movimentar o carro ao redor do alvo
local kill = function(alvo, pos, angulo)
PCar:SetPrimaryPartCFrame(CFrame.new(alvo.Position) * pos * angulo)
end
-- Movimentos do carro ao redor do alvo com rotações aleatórias
kill(TargetRP, CFrame.new(0, 1, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
kill(TargetRP, CFrame.new(0, -2.25, 5) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
kill(TargetRP, CFrame.new(0, 2.25, 0.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
kill(TargetRP, CFrame.new(-2.25, -1.5, 2.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
kill(TargetRP, CFrame.new(0, 1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
kill(TargetRP, CFrame.new(0, -1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ)))
end
-- Quando o alvo sentar, mover o carro para longe e voltar à posição original
task.wait(0.1)
PCar:SetPrimaryPartCFrame(CFrame.new(0, -470, 0)) -- Mover o carro para longe
task.wait(0.2)
-- Finalização
Humanoid.Sit = false
task.wait(0.1)
RootPart.CFrame = OldPos -- Retornar à posição original
end
end
end
end
})
TabPlayers:AddButton({
Name = "Car - Bring",
Callback = function()
bringPlayer()
end
})Features & Information
???????
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